• Rift of the NecroDancer is Out Now on Nintendo Switch
    gamingbolt.com
    Shortly after its February 5 PC release, Rift of the NecroDancer is out now on the Nintendo Switch. The announcement, made during the recent Nintendo Direct, was done through a trailer which you can check out below. Alongside announcing its Switch release, the trailer has also announced the release of the Celeste Music Pack DLC.A rhythm game from the studio behind Crypt of the NecroDancer and Cadence of Hyrule, Rift of the NecroDancer leaves behind its predecessors RPG roots and fully embraces the musical side of things.Players once again take on the role of Cadence, who has to partake in musical combat to fight monsters after she is dragged into a new world. The game features a soundtrack of more than 30 tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum.The title also features a Remix mode that can be taken on once players have finished the game. Remix mode offers replayability by giving players new levels that still retain the rhythm-based design of the main story mission. Through Remix mode, players can also take on daily challenges for more rewards.The Celeste Music Pack DLC brings with it four iconic tracks from critically-acclaimed side-scrolling platformer Celeste Scattered and Lost, Reach for the Summit, Confronting Myself, and Resurrections.More DLC is also planned for Rift of the NecroDancer, with the trailer hinting that one based on Super Meat Boy is in development.
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  • Acclaimed Ontario Place doc now available to stream via TVO online
    www.canadianarchitect.com
    Still from Your Tomorrow documentaryAn Ontario Place documentary called YourTomorrowis now available to stream for free online.The film, which had its theatrical premiere in December 2024 at Hot Docs Cinema in Toronto, was filmed over almost 100 days in the public space on Torontos waterfront and captures the final year of Ontario Place before its planned transformation into a private spa and waterpark.Earlier in 2024, it also played at the Toronto International Film Festival where it won a runner up Audience Choice award.Your Tomorrow is a powerful reminder of how public spaces not only bring us together but allow us to witness and appreciate the rich diversity of our province, said Alexandra Roberts, commissioning editor of TVO Docs. From casual beachgoers to dancers, gardeners, birdwatchers, and protestors, this documentary highlights how Ontario Place has served as a canvas for a wide range of individuals, each adding their own unique touch to the landscape.Still from YourTomorrow documentaryThe documentary follows a group of characters who use and care for this park over the course of a year. The audience sees the space evolve through the eyes of a security guard who has worked there for forty years, a pair of Taiwanese retirees who visit the park daily, and a swimmer and self-described cyborg who leads year-round lake dips. The film documents a transitional moment in the landscape of the city, and asks viewers to consider what modern cities should look like and what a diverse urban society requires to thrive.Ontario Place originally opened in 1971 with a vision of idealism and futurism, and was designed as a family-friendly oasis for those who couldnt afford cottages. Throughout the years, it became a public park spanning 155 acres of car-free land, that was cherished for its architecture, environment, and vibrancy.Director Ali Weinsteins Your Tomorrow not only reflects on its history and uncertain future, but also emphasizes the importance of such urban spaces, while exploring the impact on the lives of its visitors and staff. The film also prompts a discussion on urban development, community values, and the preservation of public spaces.Your Tomorrow not only is a film that captures the beauty of Ontario Place, said Weinstein, but also raises vital questions about the future of all public spaces.Still from Your Tomorrow documentaryThe film is written, produced, and directed byAli Weinsteinand produced byGeoff Morrison, with editing byCaitlin Duriak, cinematography byAndrew Moir, and an evocative score byJoseph Shabason. Executive produced byRobin Smith, with TVOsNatasha Negreaas Head of Programming andAlexandra Robertsas Commissioning Editor,Your Tomorrowis a Naiad Productions and Big Cedar Films production, presented by TVO in association with the Canada Media Fund, Telefilm Canada, and the Canada Council for the Arts.Your Tomorrow is now available to stream on TVO Docs on the TVO DocsYouTube channel,TVO.org and the Smart TV app.The post Acclaimed Ontario Place doc now available to stream via TVO online appeared first on Canadian Architect.
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  • <p>Geely Galaxy E8 smart cockpit: inspired by the stars, powered by Unreal Engine</p>
    www.unrealengine.com
    Discover the immersive audiovisual experience on the Galaxy E8's dashboard, thanks to Unreal Engine's rendering and optimization tools, the Qualcomm Snapdragon chip, and a development team devoted to providing a stellar user experience.
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  • Amazon Luna signs multi-year deal with EA to bring big games to cloud gaming
    venturebeat.com
    AmazonLunaunveiled a multi-year deal with big game publisher Electronic Arts to bring many of its top games to the cloud gaming service.Read More
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  • Nintendo is releasing another weird phone app
    venturebeat.com
    Nintendo had an interesting surprise at the end of today's Direct.Read More
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  • Assassin's Creed Shadows exceeds 3m players | News-in-brief
    www.gamesindustry.biz
    Assassin's Creed Shadows exceeds 3m players | News-in-briefUbisoft reports second highest day one sales revenue in franchise history for Assassin's CreedImage credit: Ubisoft News by Sophie McEvoy Staff Writer Published on March 27, 2025 This is a News-in-brief article, our short format linking to an official source for more information. Read more about this story by following the link below:Assassin's Creed Shadows exceeds 3m players
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  • Nearly 30,000 people attended GDC 2025
    www.gamesindustry.biz
    Nearly 30,000 people attended GDC 2025Over 1,000 speakers and 400 exhibitors took part in the eventImage credit: GDC News by Sophie McEvoy Staff Writer Published on March 27, 2025 The organisers of this year's Game Developers Conference have revealed that almost 30,000 people were in attendance.This number matches 2024's figure, but there was an increase in exhibitors at San Francisco's Moscone Center from 325 to 400.Over 1,000 speakers took part in the event, which hosted 750 sessions, workshops, roundtable discussions, and networking opportunities.GDC 2025 also introduced the first annual GDC Nights after-hours event, which ran on March 17 and March 20, which welcomed more than 6,000 attendees."Seeing the engrossing lectures, the collective labour organising and the amazing performances at GDC Nights has been an affirming experience and helps reinforce the value of GDC's mission to connect developers through their shared passion for game development," said GDC event director Stephanie Hawkins."The past few years have seen increasing challenges for game developers the world over, but we're proud to see GDC continue to serve as a beacon."We look forward to seeing our friends here again, and hope that the connections and insights they gained will carry through to their next amazing game projects."The week-long event also saw two awards ceremonies take place, including the Game Developers Choice Awards with Balatro taking home the most accolades including the Game of the Year Award.As for the Independent Game Awards, Consume Me received the Seumas McNally Grand Prize for Best Independent Game, developed by Jenny Jiao Hsia, AP Thompson, Jie En Lee, Violet W-P and Ken 'coda' Synder.GDC is scheduled to take place from March 9, 2026 to March 13, 2026 at San Francisco's Moscone Center.
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  • Nintendo launches new mobile app to speak directly with players
    www.gamedeveloper.com
    Nintendo has launched a new smartphone application called Nintendo Today to communicate directly with players.The app was announced by Shigeru Miyamoto during a bumper Nintendo Direct and is billed as a "new channel based on the concept of delivering information to [players] directly."Miyamoto said the application will function like a "daily calendar" that allows users to plan ahead for events such as Nintendo Direct presentations and game releases.It will also feature other content such as news, comics, wallpapers, and homescreen widgets spotlighting Nintendo characters and franchises.Following the Nintendo Switch 2 showcase on April 2, 2025, news about the upcoming console will be funnelled to users "daily and directly" through Nintendo Today.Nintendo Today will be available to download on compatible iOS and Android smart devices later today.It's an interesting move from Nintendo that could allow the company to establish and maintain a clear line of communication with consumers.Nintendo Today will be accessible to anybody with a Nintendo Account.Nintendo continues to experiment with how it can engage players and fans beyond the confines of the console ecosystem. Last year, the company debuted the Nintendo Music streaming application to let players listen to tunes from major series like Animal Crossing and Super Marioalbeit without proper crediting.Related:It also released an alarm clock dubbed 'Alarmo' in October 2024 to help those with a penchant for hitting snooze "wake up to a world of games."New virtual game cards will help Switch owners share digital titlesAs well as debuting new footage from Metroid Prime 4: Beyond, Pokemon Legends: Z-A, and Rhythm Heaven Groove, Nintendo also unveiled the virtual game card.The new feature can be used to manage and share purchased digital titles in a similar way to physical releases. For instance, players who leverage the feature will be able to lend digital titles to another player or system tied to a Nintendo account."Similar in concept to moving physical game cards between systems, virtual game cards make it possible to 'eject' a purchased digital title from one Nintendo Switch system and 'load' it onto anotherwhether it belongs to a member of the same Nintendo Account family group, or a second system tied to your account," reads an explainer."This optional feature allows you to view virtual game cards or eject them from your system. The digital game can also be lent to a Nintendo Account family group members system via local wireless connection."Related:Games that have been lent to another family group member will be automatically returned after two weeks. Virtual Game Cards will be available on Nintendo Switch in April, but will also be heading to the Nintendo Switch 2 at launch.
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  • Why your next game needs a babygirl
    www.gamedeveloper.com
    Bryant Francis, Senior EditorMarch 27, 20257 Min ReadImage via Square Enix.At a GlanceIn her GDC 2025 talk, game writer Alexa Ray Corriea explains why developers should embrace "babygirls, pookies, and himbos."Okay for this to make sense, I need you to understand what a "babygirl" is. A babygirl is, as writer and narrative designer Alexa Ray Corriea explained in her 2025 Game Developers Conference talk, a character that everyone can agree is "a little bit traumatized," but secure in their masculinity, attractive, sensitive, and vulnerable, but not weak. He's probably over the age of 25, and may have "soft reasons to make hard decisions." Corriea's example was Clive from Final Fantasy XVI.Still with me? Good, let's talk about a "woobie." A woobie refers to a villainous or morally grey character who fans are inspired to "care for or comfort" amid all the terrible things happening to them. Do not confuse a woobie with a "meow meow," as a meow meow refers to a more heroic character you might want to just give a big hug. If that one's confusing, think about the difference between Waluigi (woobie) and Luigi (meow meow).Oh no, there are so many phrases left to cover. A "girl failure" is a female character who seems to have their life together but absolutely does not (Misato Katsuragi from Neon Genesis Evangelion). Then there's the handsome older male characters you'd say are a "daddy" or "zaddy," and last but absolutely not least there's the handsome-but-well-meaning "himbo." These words all describe a new genre of character tropes defined by fans and popularized on platforms like Tumblr and Ao3.Related:Why should developers care about these magnificent words? Well let's get down to brass tacks. It's common knowledge that if you want players to give a shit about your game's story, you need strong characters. But after 40 or so years of great narrative games, a lot of the classic tropes have been well-worn out and we all get a bit exhausted when a narrative director pulls out his copy of Joseph Campbell's The Hero's Journey again.Corriea's argument is that these fandom phrases are the secret to juicing up your game. How? Some of it's about the dataand some of it's about freeing your creativity from a box of shame.Fans. Love. These. Tropes.Data-hungry developers deserve a little guidance here. Ao3 (which stands for "Archive Of Our Own"), for the un-indoctrinated, is a successor to fanfiction.net, and is now the de facto home of fanfiction in the world wide web. It is also, it turns out, a useful barometer for assessing which characters are most popular in a beloved video game. Corriea showed a list of the top "shipping" categories of 2024 (shipping, another fandom phrase, refers to pairing characters up in fanfiction whether they're a canon couple or not), and pointed out that five fanfiction romances from Larian Studios' Baldur's Gate 3 ranked in the top 100 of all submitted projects in 2024. Astarion and the player character clocked in at the fourth-most popular category, while the "Dark Urge" version of the player character and the villain Enver Gortash ranked at number 85, if you want a sense of the spread.Related:"These characters are like six years old," she said (referring to the 2019 Early Access launch of Baldur's Gate 3). "That lasting power really means something," she said. "Looking at how your fan base is consuming your game, or how your players are consuming other games you admire...can help with your own character ideation phase."She also revealed that an unexpectedly popular entry on the Ao3 2024 shipping rankings was...Soap McTavish and "Ghost" from the Call of Duty: Modern Warfare series. "When I was in the writer's room on Call of Duty, we wanted to make this canon, and they wouldn't let us," she said. "So thanks a lot Activision."Image via Ash Poprik.Image via Ash Poprik.But before you run off and start dumping all of Ao3's data into a spreadsheet to quantify the most potent pairing you could conceive (I know some of you are already trying this don't hide from me), take a quick breather. There is one side effect to this fandom-led phenomenon that has a nasty side effect: the perpetuation of "toxic fandom."Related:Developers are quite familiar with toxic fandom, as it unfortunately drives harassment across the business. But when swimming in these waters, fans sometimes develop unhealthy attachments to characters and may lash out at other players or developers if their favorite character isn't portrayed in the way you like. "I'm not telling you to listen to toxic fandom culture that's still a huge problem across our industry...this is about having a dialogue with your fandom, and not letting yourself being run by it."She also added that with younger generations of developers emerging from the primordial ooze of fandom, there are going to be more game industry professionals who speak this language. "You're going to start having these conversations a lot, hearing this kind of talk in your writer's room, because that's a part of our culture. Those fandoms brought us into this line of work, and it's good form to keep up and know how to meet them halfway."And pop culture has already nudged the shape of the game industry in small ways. The X (formerly Twitter) account called "Can you pet the dog?" launched hundreds of pettable animal video games in game development.Those were the "practical" takeaways from Corriea's talkthe kind you might bring into a big meeting when you have to convince leadership that you've only gone a little bit feral in your corner of the office. But if we only limit ourselves to the practical, we risk burying these tropes in the same graveyard as "the grizzled war veteran" or "the talented female sidekick who is somehow shown up by the main character."If you truly want to tap into the power of these tropes, you must learn to set yourself free.Embrace cringe, be vulnerable"For an artist to become overly cerebral is to become crippled. This is not to say that artists lack rigor, rather that artistic rigor is grounded differently than intellectual life usually admits."The above quote comes from Julia Cameron's 1992 book The Artist's Way, and is a quote Corriea said she regularly thinks about. When she thinks about it, she recalls advice from one mentor who told her to "write from the hip," slinging out ideas with the speed of a classic cowboy gunslinger. Another told her to "write the unhinged thing, because you never know who will identify with that." All three quotes are, in one way or another, a call for creatives to write deeply from their instincts. To do that, you need to fight your way past an emotion holding any creative person back: "cringe."The verb "cringe" has become popularized as a noun and adjective, describing an emotion mixing shame and embarrassment tied to social awkwardness. Lusting publicly for fictional characters can sometimes be "cringe." Telling your development peers about the hours spent making a playlist for your game's protagonist might be "cringe." Regularly waxing on at length about Star Wars on a B2B website read by game industry professionals might also be "cringe.""Embrace cringe," reads one of end of the internet. "Please, no more embracing your cringe," says another. "Climb cringe mountain," commanded Corriea. Whichever choice you make it's easy to agree that cringe is, one way or another, about emotions or actions someone else may perceive as awkwardor even laugh at you for expressing. If you're uncomfortable with being "cringe," you might revert to safer emotional behavior, something more familiar, something you think will keep people from laughing at you or mocking you.Sometimes that's a business-driven instinct. If you fear you're taking too many risks with a new type of gameplay, you'd be forgiven for thinking you need a conventional plot with conventional characters to not alienate the player.But that line of thinking can also be your undoing. The fear that no one will resonate with your strange ideas can be what makes your game not very interesting."The beautiful thing about art, and the thing that we so often forget when we're making art, is that people will find meaning in just about anything. When we are creating, what we are creating will resonate with different people on different levels. It's all valid," said Corriea.And if you can't be vulnerableor "cringe"around your collaborators, how will you help them make games that connect with those players? "This is all still fun," Corriea reminded the audience in her closing remarks."We make games. We need to remember that under all of this capitalism, we are still having fun."Read more about:GDC 2025FeaturesInterviewsTop StoriesAbout the AuthorBryant FrancisSenior Editor, GameDeveloper.comBryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.See more from Bryant FrancisDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Audio-Technicas R2-D2 earbuds play beeps and bloops for audio alerts
    www.theverge.com
    Audio-Technica is releasing four Star Wars-themed versions of its ATH-CKS50TW2 earbuds. | Image: Audio-TechnicaAhead of Star Wars Celebration Japan getting underway on April 18th in Tokyo, Audio-Technica has announced four new limited edition versions of its ATH-CKS50TW2 wireless earbuds that originally debuted at CES 2025. Functionality is the same, but the earbuds have gotten a Star Wars-themed makeover with new colors and details inspired by R2-D2, Grogu, the Mandalorian, and Darth Vader plus custom audio alerts that play sound effects like Vaders ominous labored breathing or a sad whistle when the Artoo version disconnects from a device.The limited edition Audio-Technica ATH-CKS50TW2 are priced a bit higher than the standard versions: $179 up from $149. Theyll be available at Star Wars Celebration Japan but can also be pre-ordered through Audio-Technicas online store starting on April 21st with an expected release on May 4th, 2025.The earbuds still offer up to 40 hours of battery life with ANC turned on and a Magnetic Switch feature that automatically powers them off when the earbuds are attached to each other using magnets. They each feature several different unique sound effects, themed to each character, used to audibly indicate when different functions and features have been activated or turned off.
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