• Top Camera Phones In 2025
    gamerant.com
    Ever wondered how some smartphone photos look almost professional? With the best phone cameras available today, capturing stunning images is just a pocket away. This guide explores top smartphones that deliver exceptional photo quality, catering to a range of photographic needs and budgets. Whether you're an amateur looking to step up your photo game or a seasoned photographer seeking a convenient yet powerful tool, there's something here for everyone.
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  • Reanimal May Fight Little Nightmares Similarities, But Shouldn't Have to
    gamerant.com
    Reanimal is the newest project from developer Tarsier Studios, and it looks to be one of its grimmest adventures yet. Known for the beloved Little Nightmares franchise, Tarsier Studios no longer develops the IP, as it's now been handed over to Supermassive Games. This makes Reanimal a fascinating prospect, as it teases an even darker dive into what can be done with the developer's special brand of horror.
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  • Four rules for how design influences technology
    uxdesign.cc
    Early products tend to have a technical focus. But technologies mature and can become commodified. This is where design becomes the key differentiator.Ive been a designer for more than 3 decades. I believe in the power of design. There are a lot of posts on Medium these days about the challenges in UX design. The reasons vary: layoffs in tech, failure to clearly demonstrate the ROI of design, the challenges of agile, and the emerging creative threat of AI. I share these concerns but history suggests that this could just be a cycle were going through. The influence of design has risen and fallen multiple times in the last century as products and industries evolve. It tends to follow a consistent pattern.The 4RulesThe importance and influence of design ebbs and flows. Nowhere is this more apparent than when technology is involved. Not every designed object involves technology, but most do when viewed through the right lens. As products evolve and grow, design and technology influence each other. Here are 4 rules for how design & technology influence each other. They were partially inspired by Marshall McLuhans Laws ofMedia.Rule 1Technology dominates in early product lifecyclesEarly on in a products history, technology tends to dominate. There are usually many technical problems to solve. How will something be built? Does it meet the technical challenges of daily usage? Will it be of an appropriate size and cost to address the problem its trying tosolve?New technologies also tend to start as expensive private offerings. Early users are typically more willing to put up with technical challenges. As access costs come down, services migrate toward public availability. The designer Edwin Schlossberg, an early experience design pioneer, advocated for looking to private offerings as inspiration for what should become public. Stock trading started on proprietary systems, evolved to Bloomberg terminals and finally to the era of Schwab, eTrade and consumer trading platforms. Each transition typically requires a new design experience to suit the needs of the broadening consumerbase.Rule #2Then design & technology interact to create more human-centered solutionsEarly solutions may be functional but not usable. They may be too raw or, sometimes, a solution looking for a problem. Design can help bridge the gap between raw technology and daily use. Designers help the technology evolve into something that is more familiar, usable and desirable.Rule #3Design becomes the differentiator in well established technologiesAs a given technology matures, components become standardized resulting in cost efficiencies and commodification. As this happens, competing offerings evolved towards sharing underlying technology and parts. This is when design becomes the key differentiator in the market. The single best example of this is MP3 players prior to the iPod. There were multiple MP3 players in the market well before Apple introduced the iPod. Apple didnt invent the MP3 player. They saw the opportunity and designed a significantly better experience, one that included hardware, software, andcontent.Rule #4As new technologies emerge, the cyclerestartsAs technical innovation continues, bigger gains tend to reinvent the category and start a new cycle. This has happened multiple times in the auto industry but is best exemplified by the move from internal combustion engines to electric vehicles to the service models of Uber andWaymo.Examples of the rules inactionTransportationCars have been through all 4 stages starting with the technical focus on the first Model T, to the golden age of car design in the 1950s, to the paradigm shifts of Uber andWaymoYou can have it in any color you want as long as its blackHenryFordWhen the Ford Model T was introduced in 1908, Henry Ford made that famous quip about the lack of color choice. It was the perfect example of a new technology early in its lifecycle. Henry Ford was too busy inventing the car and the assembly line to worry about custom options like paintcolors.Early production focused on solving technical issues, the essence of the first rule. There were competing engine technologies. Early owners needed to be both mechanic and driver. Wheels needed to be redesigned to accommodate the increased forces of motorized travel. Safety concerns needed to be solved. That changed as the number of competitors and car models expanded.The post war 1950s featured a boom in the market for cars. Car manufacturers had been restricted in the making and selling of new cars in the 1940s as part of the WWII War effort. The end of the war and return of soldiers from overseas led to a boom in demand. This increased the importance of car design in meeting consumer demand. Car design took many forms from the tail fins of the Chevy Bel Air, the muscular stance of the Chevy Corvette to the simple lines of the Ford Thunderbird. But engines, cylinders, and ccs were still a key focus and selling point. This is Rule 2 in action. It was a crowded market so style and performance were both differentiators.Since then, there has been a steady expansion of form factors beyond the original sedan: compacts, minivans, SUVs, crossovers, and a wide variety of pickup trucks. The fact that many models are built on the same chassis is a sign that the differences are primarily a matter of design. There was a related trend in car interiors that was design focused. Bucket seats used to be a selling point. Now there are cup holders, heated seats, charging ports, seatback displays, and sun and moon roofs.. When the number of cup holders gets counted more than the number of cylinders, you know this is no longer a technology focused product. This is Rule3.The growth of electric cars represents a new product generation. The ongoing focus on battery range and lifespan suggests that we are still in the technology phase. Similarly, the growth of Uber and its competitors should be seen as an example of Rule 4 where new technologies tend to restart the cycle. There were many challenges (technical, regulatory, safety) in getting Ubers initial service launched. Uber is also the result of deep design. The app UX is critical to key service elements like transparency, safety, and customer communication. It also redefined the transportation category. Do I even need a car if I have Uber? Finally, we have Waymo questioning the need for drivers in the car experience.FurnitureThe Wassily Chair by Marcel Breuerimage courtesy ofKnollThe Wassily Chair was designed by Marcel Breuer for Wassily Kandinskys house when they were both teaching at the Bauhaus. I admire the idea of this chair as much as its design. Visually, it was supposed to evoke the intersecting planes of cubism. From a form and function perspective, Breuers conceptwas,Anywhere a person and the chair touch, the material should be warm and flexible against thebody.The rest of the chair should be a material that is more efficient for structure, likemetal.It was a brilliant design concept particularly given that it was designed in the early 1900s. Furniture back then looked like what we see in historic mansions and museums. The Bauhaus wanted its students to embrace the industrial age and modern materials. Breurs design for the Wassily chair fit this bill perfectly. But the design created a challenge. None of the furniture factories at the time were making chairs out of metal. Breur eventually turned to a bicycle maker who knew how to bend and weld steeltubing.The design of the Wassily chair is the perfect example of Rule 2. The chair embraces new materials and manufacturing techniques but it is also designed with a close attention to how that technology meets the user. It is modern but it is also comfortable and ergonomic. Breur made the technology morehumane.Consumer ElectronicsThe original 1979 SonyWalkmanIts hard to imagine a time when audio was not available on the go. But there was a time when this was not a thing. There were transistor radios in the 70s but you were at the mercy of the local radio station. Then, in 1979, Akio Morita, the cofounder of Sony proposed a new product category. Sony was already shipping handheld tape recorders for journalists which included a playback option. Morita proposed that Sony sell a tape recorder that could only play recordings as a handheld music device. The Walkman wasborn.Paul Kunkels Sunrise to Sunset diagramimage from, Digital DreamsThe work of the Sony DesignCenterAt first, there was only one Walkman model. The focus at Sony was on engineering (Rule 1). Making the tape mechanisms better, smaller and cheaper. Battery life needed to be good. The product became a hit. As the category took off, there were higher-end innovations and a push to make the low end more affordable. This is Rule 2 in action. But eventually, all critical technical issues were solved. That is when models and form factors started to take off. There were minimalist designs, sports models, even kids models. There is a great diagram of how this unfolded over time in Paul Kunkels, Digital Dreams book. He called it the Sunrise to Sunset diagram. Pauls diagram helped inspire this post. In it, you can see the early engineering focus and Rule 1 on the left, the sunrise phase. Rule 2 is at high noon. Technical issues are still being addressed but you see design variations starting to emerge. On the right, you see the design phase where models and form factors proliferate (Rule 3). Finally, on the lower right, you see the sunset when one category gives way to the next generation of products (Rule 4). Sony enjoyed a strong lead in the portable audio category for more than 20 years. There were CD, MiniDisc, and hard drive versions. But then the category was largely taken over by Apple with their introduction of theiPod.Cell PhonesThe earliest cell phones looked like something the US Army would have used in WWII. They were large and bulky but showed the promise of what was to come. This was the era of technology focus addressing cell range, power, cost, and size. The critical first step. Then came the boom of form factors from many companies. There were candy bars and flip phones, the beautifully thin Motorola Razr, Blackberries, and Sidekicks. This was Rule 2. Many of the devices were a healthy balance of engineering and design from the elegant thinness of the Razr to the integration with corporate email of the Blackberry. The market was also supported by a broad range of companies across the globe, Nokia, Sony-Erikkson, Motorola, Palm, and Samsung. In this era, cell phones became as much about personal fashion statements as communication devices. This evolved into Rule 3 from a form factor perspective. Design dominated. The technology was largely solved and the same across companies. Product design became the primary way to differentiate your offering.Then cameApple.iPhone as hardwaredeviceNot too long after the iPhone launched, I was riding on Caltrain from San Francisco to Silicon Valley. I remember looking around and noticing that almost everyone on the train had an iPhone. It was almost like overnight, we went from many form factors to one. It felt that sudden. The massive success of the iPod and iTunes helped propel Apple into the consumer space. Before the iPhone, hardware companies and service providers all struggled to define their own apps and look and feel. This led to a balkanization of apps and UX patterns. Apple broke through the logjam and defined a better wayforward.iPhone as an apps ecosystemThe launch of the iPhone represented the end of a rich marketplace of hardware design and the beginning of a new cycle (Rule 4). There was now only 1 hardware paradigm. But of course it also led to the flourishing of app design (Rule 3). This trend continues in the consumer space and extends into the B2Bspace.Apps &SaaSThe ongoing evolution of software experiences from the DOS C/ prompt to the latest SaaS apps andChatGPT.The stand out design of the iPhone experience also led to the Bring Your Own Device (BYOD) trend for corporate users. Everyone wanted to use an iPhone at work even if the company still wanted to use their Blackberries. iPhone apps taught corporate users that apps did not need to suck. This created the push for better designed SaaS applications. I started my UX career on the consumer side but switched to a focus on SaaS applications. The design problems were more interesting and there were so many companies in need of design overhauls. It was a target rich environment. The state of SaaS companies and design makes me think of thisquote,The future is already hereits just not evenly distributed. WilliamGibsonSaaS applications cut across almost every industry. The cost of building a quality SaaS software and experience can be quite high. So even though the field has been around at least 20 years, there are still likely companies exhibiting each of the 4rulesRule 1Companies that are still mostly focused on technology issues. Electronic Health Records (EHR) strikes me as an example of this but there are probably better examples in the IT, security and cloud storagespaces.Rule 2Companies that are straddling the technology and design space. Workday might be an example of this. They are still trying to enable a broad range of HR and payroll technologies while also making small improvements to the user experience.Rule 3Asana, Slack, Monday, Product Board seem like examples of Rule 3. They are all highly aware of the importance of design and often have a keen focus on user experience.Rule 4Any company that is actively shipping and integrating AI into their workflows is probably in the early days of Rule 4. A new technology has emerged creating both an innovation but also a renewed focus on technology. Design is playing a role but not central to the innovation (yet). Microsoft and Google would be good examples of Rule 4 but there are too many companies here to list. Salesforce practically invented the SaaS category with their no software campaign in 2000. So they have likely been through all 4 stages sincethen.QuestionsThis post was meant to share a little bit of design history as it relates to the current situation in UX. History suggests we might be nearing the end of a design cycle but there will be others in the future. Agent-based AI experiences are mentioned as an area in need of design. There are only a small number of examples for the design of self-driving taxis. Food and dining seems ripe for more innovation. Climate solutions and healthcare will need more design help. But I still have many questions.Where is design headed in todays SaaS applications?Where will the next rise of design prominence occur andwhen?Whats youropinion?Sources and RelatedPostsDigital DreamsThe work of the Sony Design CenterPaulKunkelThe Rise of SaaS: How Salesforce and Marc Benioff Revolutionized Marketing StrategyMoeMizonoA bright future for strategic thinkersThis article has a good list of posts at theend.Four rules for how design influences technology was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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  • Samsung's Galaxy Tab S10 FE and Galaxy Tab S10 FE+ will be available on April 10
    www.engadget.com
    Samsung is releasing two Fan Edition models of the Samsung Galaxy Tab S10, and they're both more affordable than their standard counterparts. The Galaxy Tab S10 FE and the Galaxy Tab S10 FE+ are powered by the Samsung Exynos 1580 chipset instead of MediaTek processors like the standard versions. Samsung's Galaxy Tab S10 FE+ model has a 13.1-inch display, which is bigger than the Tab S10+'s 12.4-inch screen but smaller than the 14.6-inch one on the Tab S10 Ultra. Take note that both models have a refresh rate of up to 90Hz, which is lower than the standard versions' 120 Hz refresh rate.That means the standard Tab S10 models are still the better options if gaming is your primary use for a tablet. But again, the new Fan Editions cost substantially less than they do. The Galaxy Tab S10 FE's prices start at $500, and it comes with 128GB and 256GB storage options. Meanwhile, the Galaxy Tab S10 FE+ will cost you at least $650 and come with the same storage options. The standard Galaxy Tab S10's prices start $999, while the Tab S10 Ultra will cost you at least $1,200.Like the the standard models, the Fan Edition versions come with AI capabilities, including Circle to Search with Google that makes it easy to look for information simply by encircling elements on your device. Their Samsung Note app also features Math Solver, which can do calculations based on handwriting and text, as well as Handwriting Assist, which can help you tidy up handwritten notes. Both Fan Edition devices will be available in the US starting on April 10. You'll get a $50 credit if you reserve a unit now, and you can buy a Book Cover Keyboard Slim for 50 percent off if you purchase one by May 11.This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/samsungs-galaxy-tab-s10-fe-and-galaxy-tab-s10-fe-will-be-available-on-april-10-120019555.html?src=rss
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  • Roblox parental controls now include a block button
    www.engadget.com
    Roblox is again updating its parental control features in an effort to give parents more visibility into (and control over) their childrens activities on the platform. The company is updating its in-app Safety Center to counter concerns that Roblox, which unlike social media apps allows children under 13, puts its youngest users at risk.The company added the centralized hub for parental controls last year, in an update that also added new restrictions on younger kids ability to exchange private messages with other users. But while that update gave parents the ability to control some of their childrens settings from their own devices, it was missing some key features like blocking.With the latest update, parents can now view their childs friend list and block users on their behalf. Once another user has been blocked, theyll no longer be able to exchange direct messages with the child and kids will need to get parental approval to unblock the person.Similarly, parents will now be able to block specific experiences within Roblox. Parents have already had the ability to limit in-app content based on its age rating, but parents have still at times complained about inappropriate content surfacing in certain games. Now, parents can block their young kids from participating in certain experiences. (Importantly, Roblox notes that kids will be able to remove apps from the blocked experiences list once they turn 13.)Finally, Roblox is adding more granular insights to the in-app screen time metrics that allow parents to see how their kids are spending their time on the platform. The Safety Center will now list the 20 experiences in which their child has spent the most time over the last week, sorted by total time. Parents can then opt to block specific games or experiences directly from the screen time menu if something seems off.Robloxs recent push to beef up safety features for younger users come amid a broader reckoning about the effect that online platforms can have on teens. Platforms have tried to address these concerns by enhancing parental controls and dedicated safety features for teens. But lawmakers are also pushing for change, with multiple states passing measures requiring some form of age verification (some of which have since been struck down). Theres also a bipartisan bill in the Senate to ban all preteens from social media entirely.This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-parental-controls-now-include-a-block-button-120005897.html?src=rss
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  • 'Would have been nice to see': Daredevil: Born Again fans are upset about that fatal moment in episode 7 of the hit Marvel TV show
    www.techradar.com
    Daredevil: Born Again viewers have reacted negatively to the Marvel TV show's latest character death on Disney+.
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  • How to identify and eliminate the 3 biggest time sucks in your day
    www.fastcompany.com
    Its rarely possible to be 100% efficient, 100% of our workday.We need breaks and working with others means we need time and space for that collaboration to happen. But oftentimes, a needed break or interaction can balloon into an unneeded time suck that leaves you feeling frustrated that you didnt accomplish what you actually needed to get done.So how do you identify when youre spending way too much time in an area and then eliminate that waste so that you have more time for whats most important? As a time management coach, heres what Ive found to be the most effective ways to make this happen.Identifying your time sucksHonest awareness: Sometimes you already know exactly whats stealing your time. You just need to be honest with yourself and willing to address it.Do you know that you just cant resist checking your email every time a new message indicator pops up?Do you know that you think you can just watch one YouTube video and then seemingly the next second you realize youve watched 10?Do you know that you can never just send a quick text to your best friend, it always becomes a 20-minute text conversation?Write down what you already know is taking more time than it should during your day as a commitment to admitting it and fixing the issue.Automatic monitoring: Once youve recorded what you already know, one of the easiest next steps is to look at the automatic monitoring already in place on your phone.Most phones will give you a weekly report of where you spent time on different apps. You may think that youre not scrolling that much on Instagram, but the data may tell a different story.You can also set up automatic reports of your computer usage if you find thats an issue in addition to your phone.Personal time tracking: A third way to identify your time sucks is through personal time tracking where you can make note of where your time is going both on and off the screen. I typically recommend tracking your time for at least two days, but if you want to do a more thorough analysis, document it for a week.This can be done on paper, in an Excel document, or by using tools like Toggl or Timeular. My clients sometimes prefer the software options because of the ability to see consolidated reports. But if you find them overwhelming, its completely fine to keep things simple.If you complete the above three steps, youre starting to get a clear picture of where your time might be overinvested. Then its time to take action. Here are some tips on eliminating, or at least reducing, the three biggest time sucks in most peoples days.Eliminating Your Time SucksScreen timeSome screen time can be a nice mental break. But if your data shows that you have more than 30 minutes of personal screen time during the workday that doesnt fall into designated times off, like your lunch break, then youre probably spending too much time in that category.If you cant handle social media or news sites, put the nuclear option on your device so that youre completely blocked from viewing them outside of scheduled times and have no option to undo the choice. You can also add online shopping sites or TV or movie sites like NetFlix or Hulu to the blocked list. If you work from home and are a gamer, considering locking up your controllers in a timed box so that you cant even think about beating the next level.CommunicationIn addition to screen time, inefficient communication can be a huge time suck in your workday. In fact, I see it as one of the biggest time wasters among people who are working much longer hours than they would prefer.To start, youll want to reduce or eliminate any scheduled meetings that dont actually need to happen. There are many times where an email could suffice instead of a meeting. For example, when people contact me who I dont know asking for a 15-minute meeting to explain something, I always reply by asking them to send over more information in written form. That way in less than a minute, I can scan what they sent and decide if it merits a conversation, and my workflow isnt interrupted by unnecessary meetings.If youre in an office environment, beware of the drive-by meetings. They can be super useful, but they also can be productivity destroying. If you really need to focus and have a door, close it. If you dont have a door or people open your door spontaneously, put up a sign and/or put on headphones. Some of my clients even go so far to set up office hours, which are times when theyre OK with drop-in chats. Outside of those office hours, they request that people schedule a meeting.And finally, email and other asynchronous communication tools like IM or Slack can consume massive amounts more time than needed if you let them. One of the best ways to reduce time in these areas is to have designated times you log in and batch reply to all of the new messages, such as at the beginning, middle, and end of the workday. If thats not permissible, at least give yourself a few spaces throughout the day to get focused work done by turning off notifications and if needed, putting up Do not disturb.DisorganizationA final category of time suck during the workday is plain disorganization. You can waste so much time by being lost or losing items.Start with a plan: I encourage all of my clients to make daily and weekly planning a ritual so that theyre clear on their priorities and always know what to do next. But if thats too overwhelming to start, at least write down the three most important things to accomplish for the day. That simple act can dramatically increase your progress on your most critical tasks.Leverage your energy: If youre a super morning person, purposefully block that time from meetings, spend minimal time on email, and get your hardest tasks done first. If youre barely awake until 10 a.m., do the opposite. Start slow responding to others and having a few meetings, and then block off 3 p.m. and later for your own work. Failing to organize your tasks around your energy levels can leave you frustrated because you have the time but not the mental capacity to get hard work done.Organize your environment: You dont need office drawers worthy of a Pinterest post. But you do need to be able to find what you need when you need it. If your physical disorganization or electronic disorganization is causing you to waste needless time searching for things, take some time to get yourself in order. Sometimes that looks like spending a couple of hours purging your desk and filing things away. Other times, its best to work on a few papers or folders a day until you have sufficient organization.Your time will rarely be 100% utilized. But by following these tips you can dramatically reduce the time lost on time sucks so that you can invest it in what matters to you most.
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  • Q: Help! None of my coworkers have kids and dont understand what its like
    www.fastcompany.com
    Welcome toPressing Questions,Fast Companys work-life advice column. Every week, deputy editor Kathleen Davis, host ofThe New Way We Workpodcast, will answer the biggest and most pressing workplace questions.Q: Help! None of my coworkers have kids and dont understand what its like.A: No two peoples lives are the same and people with all kinds of family structures have issues that pull their time and attention away from work. That said, few things in life are as schedule-disrupting as being a parent.In an ideal world, your boss and coworkers wouldnt need to be parents themselves to understand things like needing to miss work when you have a sick kid or having a hard out each day at daycare pick-up time. Also, in an ideal world the school day and calendar would align better with the typical work day. We are obviously not in an ideal world, and unfortunately resentment between parents and coworkers without children is common. Here are my suggestions to deal with it.Suggest changes that would benefit everyoneMost parents cant make 8 a.m. meetings, as thats prime time for getting the kids out the door and to school. You know who else hates 8 a.m. meetings? Just about everyone. Rather have your colleagues resent you for being exempt from attending, suggest to your manager that morning meetings get rescheduled for after 9 a.m.The same goes for taking time off for lifes unexpected problems. You have to leave work when your kid is sick or when theres a snow day, doctors appointment or a recital.But everyone has things pop up, whether its their own dentist and doctor appointments, or the needs of their relatives or pets. If youre in a leadership position, you can help foster a culture that recognizes that lifes obligations sometimes need to take priority over work.If youre not in a leadership position, you can be the change you want to see by happily covering for your colleagues when something comes up. Hopefully the next time your kid gets pink eye theyll remember the time you took over for them when their dog had to go to the vet.Call it outIf you feel like youve made a good faith effort to prove how youre a team player, have demonstrated that you are just as productive as the non-parents on your team, and have offered solutions and you still feel resentment, you might want to be direct and talk to your coworker or manager about it. As with any difficult workplace conversation, you can still enter it with a collaborative mindset. Theres a problem and you are going to solve it together. You are not on opposing teams.As with other workplace disagreements, it can be helpful to approach the conversation with curiosity. Try something like: Ive noticed a lot of comments about my schedule. Is there something thats causing an issue for the team or workflow that Im not aware of? If there is an issue youre not aware of (like a domino effect of work falling on one person when you leave), once its out in the air you can problem solve. If theres not an actual issue, just vague resentment, calling it out might force the person to address their own bias, or at least be the start of a conversation that can lead to more understanding.Want some more reading on working parents? Here you go:Im the CEO of a family tech company. Heres how Ive created kid-friendly work hoursThe school year used to favor working parents, but not anymore4 simple ways leaders can better support working parentsHow longer school days benefit working mothers
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  • Top 5 Must-Have LEGO Sets Inspired By Iconic TV Shows & Movies
    www.yankodesign.com
    Since I was a child, LEGO has been a canvas for storytelling, transforming beloved characters and iconic scenes into tangible and detailed creations. From classic TV shows to your favorite movies movies, LEGO sets allow fans to relive their favorite moments, brick by brick. Here, we have curated a collection of the top five LEGO builds based on popular shows and movies, each uniquely and beautifully recreating these iconic medias.These meticulous and vibrant LEGO sets celebrate the shows and movies theyre based on and also offer fans a chance to engage with their favorite stories in a new, interactive way. Each build is a testament to the creativity and craftsmanship that LEGO brings to its fan creations, making them cherished additions to any collection.1. LEGO Buffy The Vampire Slayer SetThe LEGO Ideas Buffy the Vampire Slayer is a heartfelt tribute to the hit TV series that redefined many aspects of television storytelling. Designed by Martin_Studio, this set brings to life the iconic Sunnydale High School Librarya pivotal locale in Buffys world where crucial battles against evil took place. This build is adorned with detail, with rows of bookshelves housing ancient tomes, a central study table that reminds you of Giles many expository moments, and the second-floor walkway where important conversations and plot twists unfolded.The LEGO set features impeccable attention to detail, capturing the physical space, as well as the ambiance that made the library a central hub of knowledge, danger, and camaraderie. The set includes minifigures of Buffy, Giles, Angel, Willow, and Xander, and Buffy even comes equipped with a wooden stake, an important weapon in her role as the Slayer. Angels figure exudes his brooding charm, while Willows soft smile and classic attire make her quite lovely. Xanders figure embodies his everyman appeal, and Giles, with his crossbow, conveys the fatherly presence that fans adore.2. LEGO Monsters, Inc.For fans of Pixars Monsters, Inc., this LEGO build is a delightful portal into the whimsical world of Monstropolis. Unlike conventional LEGO sets, this creation is dynamic, and designed to replicate scenes from the movie with remarkable accuracy. The centerpiece of the build is Boos door, which docks into a mechanism that mimics the movies iconic door-traveling system. This interactive feature sets it apart, as it feels almost animated, echoing the films playful spirit.The build is a visual feast, with perfectly captured colors, patterns, and proportions. The flowers on Boos door are rendered with meticulous detail, and the door locking mechanism is functional, clamping and moving as it does in the movie. Features like the scream canister, control panels, mechanical arms, and exposed cabling enrich the set, perfectly recreating the bustling factory floor of Monsters, Inc.3. LEGO The Truman Show SetYou can enter the world of The Truman Show with this LEGO diorama, a tribute to the 1998 film that challenged perceptions of reality and privacy. The build centers on the imposing arc that encapsulates Trumans life, cleverly designed to represent both the limitless sky and the confined reality of his existence. Within its walls are seven iconic scenes from the film, each a testament to the movies narrative depth and visual storytelling.At the center of the build is the crucial scene where Truman discovers the door to the real world, painted against a sky backdrop. This visual serves as a powerful symbol of the films themes of freedom, control, and the quest for truth. The build extends beyond Trumans world to include the backstage operations of the show, featuring Christof, the omnipotent director, and the infamous fake elevator scene.4. LEGO Bobs Burgers SetFans of the animated series Bobs Burgers will truly enjoy the expansive LEGO set, which brings the quirky charm of the Belcher family to life. Comprising 2,991 bricks, this set is an ambitious recreation of the familys home and restaurant, capturing the essence of the show with impressive precision. The build begins with the familiar ground floor, the heart of the series antics, where the familys daily life and humor unfold.The attention to detail is evident throughout, from the chalkboard showcasing the Burger of the Day to the no-frills dining area, cramped bathroom, and bustling kitchen. Each space is instantly recognizable to fans, serving as more than just a backdrop but as a character in its own right. The set embodies the humor, heart, and hilariously cramped spaces that make Bobs Burgers beloved by many.5. LEGO Mr.Bean Driving A Car SetThis wonderful LEGO set brings some of the comedic genius and charm of Mr.Bean to you! It is inspired by one of the most memorable skits from the 90s. In this iconic scene, Mr. Bean devises an ingenious way to transport an armchair using his Mini Cooper, a moment that captures his quirky and resourceful nature. This LEGO build is filled to the brim with lovely little details, celebrating the humor and creativity of the original scene.The Mini Cooper is immaculately constructed, featuring the signature lime green color palette and black hood, complete with the door latch that Mr. Bean famously used to lock his car. Atop the car sits the armchair with a Sold tag, accompanied by Mr. Bean himself, dressed in his iconic attire and sporting an expression that perfectly captures his unique comedic style.The post Top 5 Must-Have LEGO Sets Inspired By Iconic TV Shows & Movies first appeared on Yanko Design.
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