• Ubisoft Avatar: Frontiers of Pandora
    magazine.artstation.com
    The world of Avatar is an incredibly detailed, imaginative, and rich universe that inspires many artists ever since the first movie hit the cinemas. It is so full of iconic images and ideas that almost everybody on this planet can instantly recognize the striking visual design of Avatar.We knew that it would be key for us to create an experience that brings an exceptional immersion to the players. We wanted to let them experience Pandora firsthand, let them stand in the dense and lush rainforest, and be free to explore and roam the vast landscape. Letting players dream of what it feels like to be a Navi, soaring into the sky on their Ikran that was our goal.The Western Frontier is a completely new continent of Pandora filled with new creatures, new clans and new biomes that has not been seen in the movies before. It was truly an exciting experience to build this new and wonderous corner of the world. We would like to thank our partners at Lightstorm Entertainment and Disney for their great expertise and guidance. The immense amount of detail that they put into the lore and production design is unmatched. Translating this attention to detail into a game world was paramount for us.Creating large open worlds requires a tremendous amount of technology. Our talented tech teams constantly pushing the limits of the Snowdrop engine had a huge impact on the visual quality. And of course, it is the exceptionally talented and creative artists from all over the world who brought this exciting game universe to life. We would like to thank all the people who contributed to this project. Without their passion, their hard work and dedication this would not have been possible.We are honored to be part of this production and are excited to share the fantastic art of Avatar: Frontiers of Pandora with this community. We hope that this behind-the-scenes collection of artworks will let you all dream and be inspired to create your own new astonishing pieces of art in the future.Gabriel Odgren Art DirectorMartin Fiedler Art Director Mikhail Greuli Associate Art Director Massive Entertainment Ming Wei Art Director Ubisoft Shanghai David Clement Senior Art Director Ubisoft Shanghai Brenda Bae Lead Concept artist Massive Entertainment Robin Tran Senior Concept Artist Massive Entertainment Simon Gocal Senior Concept Artist Massive Entertainment Victor Rathsmann Senior Concept Artist Massive Entertainment Henrik gren Concept Artist Massive Entertainment Alexander Schwandner Concept Artist Massive Entertainment Rishiraj Singh Shekhawat Senior Concept Artist Massive Entertainment Yousaf Ejaz Khan Senior Concept Artist Massive Entertainment Robert Grafstrm Senior Concept Artist Massive Entertainment Aron Kristjansson Junior Concept Artist Massive Entertainment Robert Andreas Drude Senior Concept Artist Ubisoft Dsseldorf Mateusz Katzig Senior Concept Artist Ubisoft Dsseldorf Tony Camehl Senior Concept Artist Ubisoft Dsseldorf Qian Rui Concept Artist Ubisoft Shanghai Jie Xu Concept Artist Ubisoft Shanghai Anton Palii Concept Artist Ubisoft Kyiv David sterlind Lead Environment Artist Massive Entertainment Dianne Botham Lead Level Artist Massive Entertainment Sigge Sandstrm Environment Artist Massive Entertainment Hatim Mandarwala Senior Environment Artist Massive Entertainment Shiv Rathi Senior Environment Artist Massive Entertainment Kristoffer Cyrus Abardo Senior Environment Artist Massive Entertainment Rodrigo Lloret Environment Artist Massive Entertainment Marta Niemczynska Environment Artist Massive Entertainment Keyla Meijer Senior Environment Artist Massive Entertainment Sander Agelink Environment Artist Massive Entertainment Peter Kostov Environment Artist Massive Entertainment Raphael Tavares Senior Environment Artist Massive Entertainment Joel Westman Senior Environment Artist Massive Entertainment Ines Leipold Environment Artist Massive Entertainment Arnaud Claudet Junior Vegetation Artist Massive Entertainment Alan Ismail World Designer Massive Entertainment Liangyi Jin Terrain Artist Massive Entertainment Felix Ekholm Senior Open World Designer Massive Entertainment Linnea Olofsson Environment Artist Massive Entertainment Carole Massart Environment Artist Ubisoft Dsseldorf Andrew Stevenson Senior Environment Artist Ubisoft Leamington Connor Stanley Senior Environment Artist Ubisoft Leamington Patrick Metz Senior Environment Artist Ubisoft Leamington Amy Turner Environment Artist Ubisoft Reflections Thomas Walker Environment Artist Ubisoft Reflections Thomas Samuel Bennett Environment Artist Ubisoft Leamington Ocane Nsstrm Associate Lead Character Artist Massive Entertainment Hitansu Tripathy Senior Character Artist Massive Entertainment Saman Mahmoudi Senior Character Artist Massive Entertainment Jakub Mrwczyski Senior Character Artist Massive Entertainment Michael Hansen Character Artist Massive Entertainment Anton Bng Junior Character Artist Massive Entertainment Vincent Lu Character Art Intern Massive Entertainment Isabelle Hydn Character Art Intern Massive Entertainment Aleksei Panov Senior Character Artist Ubisoft Dsseldorf Pavel Protasov Senior Character Artist Ubisoft Dsseldorf Kaori Furusawa Senior Character Artist Ubisoft Stockholm Andreas Cramer Weapon Artist Massive Entertainment Oleksandr Protasov Weapon Artist Ubisoft Kiev Shray Khanna Lead Props Artist Massive Entertainment Virendra Pratap Singh Lead Environment/Prop Artist Ubisoft Dsseldorf Sergii Tenditnyi Senior Props Artist Massive Entertainment Robin Rumpunen Senior Prop Artist Massive Entertainment Gustav Larsson Props Artist Intern Massive Entertainment Allan De Paepe Prop / Environment Artist Ubisoft Dsseldorf Richie Martin Prop / Environment Artist Ubisoft Dsseldorf Alexey Bondarev Senior Environment/Prop Artist Ubisoft Dsseldorf Matthew Grover Environment/Prop Artist Ubisoft Reflections Chun Wei Ong Texture Artist Massive Entertainment Stefan Oprisan Senior Material Artist Ubisoft Leamington Grzegorz Baran Expert Materials Artist Ubisoft Reflections Eros Dadoli Lighting Artist Massive Entertainment Filippo Romani Lighting Artist Massive Entertainment Joo Kalva Technical Artist Massive Entertainment Markus Hofer Technical Animator Ubisoft Dsseldorf Victoria Rodriguez Senior UI Artist Massive Entertainment Anna Kuzminska UI Artist Massive Entertainment Weronika Kowalczyk UI Artist Massive Entertainment Pia Manzur Senior Graphic Designer Massive Entertainment Gilberto Volkmann UI Artist Ubisoft Dsseldorf Robert Dyke Lead Gameplay Animator Massive Entertainment Iuliia Redina Senior Cinematic/Video Artist Massive Entertainment Nataliya Poshtar Technical/Cinematic Animator Massive Entertainment See the Full Art BlastThe post Ubisoft Avatar: Frontiers of Pandora appeared first on ArtStation Magazine.
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  • Digital Extremes Warframe
    magazine.artstation.com
    Warframe has been going strong for over a decade.That gives a tremendous legacy for our artists to uphold, and we take that very seriously. Our community is everything to us, and we try to deliver the passion in our work to match theirs. Warframe is beautifully weird, wild, vast and we are lucky to have wonderful freedom to evolve the game.Developing the next chapter of Warframe is daunting, but we are unbelievably grateful for the privilege. We have a whole Origin System to build upon, but evolving ten years in means taking creative risks. It is the enthusiasm of our beloved Tenno and their trust that gives us the courage to forge ahead with our ideas and embrace challenges.We began by exploring the home of one of Warframes most enigmatic characters, and it has grown into a multi-faceted world of its own. We hope you find these lovingly-curated artworks inspirational as a taste of exploring Albrecht Entratis secret laboratory underneath Deimos. The future of Warframe is brighter than ever, and we love enjoying it with you, Tenno.The Warframe Art team Derek Patterson Principal Lighting Artist Digital Extremes Alberto Fernndez Principal Warframe Artist Digital Extremes Dean Field Lead Environment Artist Digital Extremes Jeff Ross Principal Environment Artist Digital Extremes Brian Yu Senior Environment Artist Digital Extremes Declan Hart Principal Environment Artist Digital Extremes Stephen Fitzsimmons Environment Artist Digital Extremes Justin Smith Environment Artist Digital Extremes Diogo Azambuja Environment Artist Digital Extremes Yoan Autin Environment Artist Digital Extremes Clmence Plant Environment Artist Digital Extremes Tim Pogson Environment Artist Digital Extremes Artyom Larin Environment Artist Digital Extremes Arif Pribadi Senior Technical Artist Digital Extremes Haoliang Yang World Builder Digital Extremes Alaric Antos Level Artist Digital Extremes Yulian Nakov Level Artist Digital Extremes Antonio Snchez Senior Character Artist Digital Extremes Isaias Kiister Senior Character Artist Digital Extremes Thiago Moraes 3D Character Artist Digital Extremes Kaz Adams Weapons Art Lead Digital Extremes Nikita Leshakov Principal Weapons Artist Digital Extremes Ernesto Alvarez Weapon Artist Digital Extremes Andrew Yu Senior Weapon Artist Digital Extremes Fyodor Postnov Weapon Artist Digital Extremess Vladimir Veskov 3D Artist Digital Extremes Kory Cromie Concept Artist Digital Extremes Vadim Sverdlov Concept Artist Digital Extremes Dejan Ostojic Senior Concept Artist Digital Extremes Rosa Lee Associate Art Director Digital Extremes Tim Sormin Principal Animator Digital Extremes Elyse Gymer Senior Animator Digital Extremes Sakthivel Radhakrishna VFX Artist Digital Extremes Valen Zacarias VFX Artist Digital Extremes Paulina Roberts Principal UI Artist Digital Extremes Taryn Gee Illustrator and UI Artist Digital Extremes Michelle Nguyen Intermediate UI Artist Digital Extremes The post Digital Extremes Warframe appeared first on ArtStation Magazine.
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  • Ubisoft Prince of Persia: The Lost Crown
    magazine.artstation.com
    After 14 years, after so many wonderful episodes and memories of players, Prince of Persia is back.Working on such an iconic IP is a gift for an art team but also a commitment to its legacy.And one of the first questions we had was: What can we bring thats new and unique and how?.The Lost Crown is a natural and respectful return to what first made the franchise a success: a side-view action/adventure game, rich with epic fights and intense platforming sequences, full of traps and puzzles, embracing an inspiring story in mythical Persia.Our ambition was to build a solid and coherent piece of work to invite players on a memorable journey alongside the Immortals. To immerse players in each interconnected area of the cursed Mount Qaf, from the ramparts of the Citadel of Knowledge to the frozen heights of the Tower of Silence, from the depths of the Hyrcanian Forest to the raging Caspian Sea, so many iconic places.For this new experience, Sargon, our prodigy hero and spearhead of the game, faces many dangers and creatures. As a fearless warrior, he slashes opponents thanks to his sword mastery and uses Time Powers or Special Abilities that require extraordinary command of his Athra. To deliver this sense of epicness, we brought modernity to the Persian lore and drew from our own influences. The animation, the visual effects, the vibrant color palette, and the energetic narrative layout echo our love for anime and superhero comics, all combined in an effort to achieve our unique signature.All of that wouldnt have been possible without all the artists and teams involved. Creating a rich and meaningful world from scratch can be ambitious, and we were able to tackle this challenge thanks to their incredible work and unwavering commitment. We are so honored to have been by their side and proud of what they have achieved.May their amazing talent shine through this Art Blast.Finally, a humble and simple idea guided us during this creating process. It was all about creating bridges: between old friends of Prince of Persia and a new generation of players, between the young and the experienced artists, between ancient Persian mythology and modern pop culture. To unite people and sensibilities to write this love letter to the Prince of Persia series, and beyond that, to the art of video games.Welcome to Mount Qaf!Jean Christophe AlessandriArt Director, Prince of Persia: The Lost CrownOmar SabrouAssociate Art Director, Prince of Persia: The Lost Crown Jean-Christophe Alessandri Art Director Ubisoft Montpellier Omar Sabrou Associate Art Director Ubisoft Montpellier Pierre Bertin Concept artist Ubisoft Montpellier Clment Tingry Concept artist Ubisoft Montpellier Flix Donadio Concept artist Ubisoft Montpellier Gael Chauvet Concept artist Ubisoft Montpellier Mathieu Aubry Concept artist Ubisoft Montpellier Romain Laforet Concept artist Ubisoft Montpellier Marie Mouttet Environment artist Ubisoft Montpellier Lola Guerin Environment artist Ubisoft Montpellier Guillaume Carton Environment artist Ubisoft Montpellier Laurent Lecroisey Environment artist Ubisoft Montpellier Loic Anquetil Environment artist Ubisoft Montpellier Paolo Dupuy Environment artist Ubisoft Montpellier Mathieu Dubouis Environment artist Ubisoft Montpellier Sebastien De Mollerat Du Jeu Environment artist Ubisoft Montpellier Hugo Lafont Lighting artist Ubisoft Montpellier Justine Jubin Lighting artist Ubisoft Montpellier Marine Saint-Aroman Lighting artist Ubisoft Montpellier Guillaume Dos Santos Character artist Ubisoft Toronto Julien Nicolas Character artist Ubisoft Montpellier Silana Cadou Character artist Ubisoft Montpellier Guillaume Moll Character artist Ubisoft Montpellier Anthony Simon Character artist Ubisoft Montpellier Florent Renard Character artist Ubisoft Montpellier Chlo Veillard Character designer Ubisoft Montpellier Paradis Sok Character designer Ubisoft Montpellier Adrien Breton FX artist Ubisoft Montpellier Baptiste Rykner FX artist Ubisoft Montpellier Lou Cortes FX artist Ubisoft Montpellier No Thoumy FX artist Ubisoft Montpellier Olivier Babu FX artist Ubisoft Montpellier Antoine Arthur Lead FX artist Ubisoft Montpellier Thibaut Dannenmuller FX artist Ubisoft Montpellier Quentin Chalivat FX artist Ubisoft Montpellier Lo Diringer FX artist Ubisoft Montpellier Kvin-Mark Bonein Concept artist Ubisoft Montpellier Romain Pommier Character artist Ubisoft Montpellier Alexandre Fiolka Character artist Ubisoft Montpellier Florian Devos Character designer Ubisoft Montpellier Marine Coiffard Character designer Ubisoft Montpellier The post Ubisoft Prince of Persia: The Lost Crown appeared first on ArtStation Magazine.
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  • Take Part in the Project Titan Collaborative Art Jam
    magazine.artstation.com
    Ready to get your art jam on? Sign up for Project Titan, taking place March 28 June 7.A unique opportunity to hone your Unreal Engine skillsor for newbies, to learn the engine from scratchProject Titan is a two-and-a-half-month collaborative art jam that provides a fantastic opportunity to learn and sharpen your open world game dev skills.Weve created a base open world landscape ready for you to fill with your own assets and characters. Youll have 10 weeks to contribute to the game, collaborate with others, and receive support from Epic and other game industry experts.The final result will be released as a free open world sample project for everyone to download and explore.Be part of a unique experience to create something incredible. We made the mapyoull make it Unreal.Who Can Take Part?This challenge is open to everybody, regardless of prior knowledge of Unreal Engine, skill level, or area of expertise. Its an experimental, collaborative, and community-driven project, intended to provide a fun learning opportunity for all.Whether youre a total Unreal noob, student, experienced UE dev, or someone whos coming across from another engine, this challenge is a great way to learn Unreal Engine, improve your skills and show off your work.What Will You Get Out of It?Project Titan offers a unique learning opportunity that will immerse you in open world game development. Youll gain experience in working on large open world projects, setting up your own remote Unreal Engine studio, and learning how open world games are set up and made.The project offers the chance to work directly with Unreal Engine and game industry experts, and get feedback and help throughoutideal for anyone new to game development or looking to hone their artistic or technical skills.Its also an opportunity to contribute to a sample project in a fun and collaborative way, join forces with fellow artists, and make connections around the world.And by participating in the challenge, youll receive a free 6-month subscription to Adobe Substance 3D Painter and Modeler, enabling you to easily create and texture 3D models for the project. Painter is the go-to tool for texturing used by beginners and seasoned professionals alike, integrating with Unreal Engine and UEFN to simplify the process of bringing high-quality 3D assets from concept to game.How to Apply (and Other Important Information)Heres everything you need to know about taking part in Project Titan.The project is in Unreal Engine 5.The challenge is open from March 28 June 7.You can register for any or all of the following disciplines:Environment/Level DesignCharacterPropsMaterialsVFXMark your calendars for March 28the project will kick off with an Inside Unreal Takeover livestream.Every Friday from April 5 to June 7, there will be a weekly livestream providing feedback, highlighting great work from the week, and talking about development.Register for Project Titan TodayRegister NowThe post Take Part in the Project Titan Collaborative Art Jam appeared first on ArtStation Magazine.
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  • Join Us At GDC 2024
    magazine.artstation.com
    ArtStation and Epic Games are heading to San Francisco for the Game Developers Conference, March 2022. Heres a snapshot of whats in store, including a special opportunity to have your work featured at GDC!State of Unreal March 20 | 9:30 AM 10:30 AM PDTYou wont want to miss the big announcements coming to the State of Unreal. Watch the livestream on YouTube or Twitchand stick around for the tech talks afterwards. Subscribe to be notified when the show starts.Want your work featured at GDC?If youve created something amazing with Unreal Engine or UEFN, you can submit your work for a chance to be showcased at the Epic Games booth at GDC!Find Out MoreTech talks, sponsored sessions, and moreDiscover everything that Epic Games has on offer at this years GDC, including the latest in technical artistry and animation, Unreal Engine and UEFN featuresand more!Learn MoreThe post Join Us At GDC 2024 appeared first on ArtStation Magazine.
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  • Ubisoft Assassins Creed Nexus VR Art Blast
    magazine.artstation.com
    In Assassins Creed Nexus players can finally experience the VR fantasy of the Animus theyve been dreaming about for 16 years, and become the assassin in a fully featured, full length, AAA game, designed for Meta Quest 2 and 3.All of the classic Assassins Creed gameplay elements had to be completely reimagined, not just to work in mobile VR but also in first person. In addition to exploring the Animus, the game returns players to some classic Assassins Creed locations: Monteriggioni, Venice, Delos, Athens, and Boston, all originally built for very different console generations and evolving gameplay.This added up to a monumental challenge for the international team of artists, many of whom had never worked on either mobile chipsets or VR before.There were no shortcuts. All assets had to be hand crafted to fit the newly imagined first person gameplay and hardware constraints. It was a challenge that was daunting, exciting, surprising, and inspiring in equal measure, and one that the whole team stepped up to achieve. We pushed technological and graphical limits of wireless VR in ways never before seen or imagined possible.None of us will forget the experience of working on such a unique, groundbreaking project. It was a labour of love and we could not be more proud of the finished product.Welcome to the Animus!Art Directors Peter Grinbergs, Vincent Maury and Jack Couvela Gleb Vozgrin Concept Artist Ubisoft Dsseldorf Yashaswi Karthik Concept Artist Ubisoft Mumbai Ashish Nade Senior Concept Artist Ubisoft Pune Ryan Teo Concept Artist Ubisoft Dsseldorf Chandra Sekhar Poudyal Senior Concept Artist Ubisoft Mumbai Damir Ambrisak Level Artist Ubisoft Belgrade Pavle Kostic Level Artist Ubisoft Belgrade Tobias Brhl Lead Environment Artist Ubisoft Dsseldorf Victor Denoncin Junior Environment Artist Ubisoft Dsseldorf Inna Strelkova Environment Artist Ubisoft Dsseldorf Gareth Johns Lead Environment Artist Ubisoft Reflections Kevin McKenna Senior Environment Artist Ubisoft Reflections Gareth ONeill Senior Environment Artist Ubisoft Reflections Oscar Nacher Senior Environment Artist Ubisoft Reflections Vincent Joyal Expert Environment Artist Ubisoft Berlin Alessio Colabianchi Environment Artist Ubisoft Dsseldorf Mika Kuwilsky Environment Artist Ubisoft Montreal Viktor Korneliuk Senior Environment Artist Ubisoft Dsseldorf Malik Razik Environment Artist Ubisoft Reflections Jack Couvela Senior Art Director Ubisoft Reflections Dmitrii Strelkov Senior Lighting Artist Ubisoft Dsseldorf Harley Wilson Lighting Artist Ubisoft Reflections Ritesh Gupta Lighting Artist Ubisoft Reflections Miroslav Gajovic Level Artist Ubisoft Belgrade Vladimir Turan Level Artist Ubisoft Belgrade Cody Scott Senior Environment Artist Red Storm Magdalena Proszowska Expert Concept Artist Ubisoft Dsseldorf Diego Sain Senior Character Artist Ubisoft Dsseldorf Konrad Krzeminski Senior Character Artist Ubisoft Dsseldorf Denny Jonas Lead VFX Artist Ubisoft Berlin Sebastian Kahl Senior VFX Artist Ubisoft Dsseldorf Eva Watson Senior Technical Artist Ubisoft Barcelona Max Faro Technical Artist Ubisoft Barcelona Lauren Smith Technical Artist Ubisoft Reflections Sen Wu Senior Technical Artist Ubisoft Dsseldorf Nancy Demers Artistic Director Visual Design Ubisoft Montreal Martin Wood Lead UI/UX Ubisoft Reflections Alexey Kolosov Lead UI/UX Designer Electric Square Jihyun Bae UI/UX Designer Electric Square Eshan Rao UI Artist Ubisoft Montreal Pierre-Olivier Nantel Art Director Ubisoft Montreal Hernan Vietri Art Director Ubisoft Montreal Eve Berthelette Associate Art Director Ubisoft Montreal The post Ubisoft Assassins Creed Nexus VR Art Blast appeared first on ArtStation Magazine.
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  • ROCKFISH Games EVERSPACE 2 Art Blast
    magazine.artstation.com
    Humankind has told stories about the stars for as long as weve looked up at them. Weve spun tales of the gods who walk there and heroes immortalized in these shining pinpricks of light. As our technology has grown, so have the bounds of our imagination and while we cannot yet reach the star systems that grow clearer with each advancement, science-fiction artists, writers, and game developers bring us joy by using their craft to speculate what wonders are out there among the cosmos.What you see here only scratches the surface on the art created for our space adventure. Development on EVERSPACE 2 began over six years ago as we first started putting together amazing concept art, cinematics, illustrations, and designs for the title. Building on the breakout success of our first game, we wanted this sequel to be bigger and bolder, and it shows not only in the final product of our efforts, but in all the art created for it. We were inspired by countless sources from literature, film, games, and even childhood dreams about astronauts and space. I hope our art and game inspires other artists in turn.Set thousands of light-years away, EVERSPACE 2 takes place in a far future where Humankind has met, traded with, learned from, and warred against multiple races. We have colonized new worlds and discovered ruins of long-lost civilizations. Though we have not beat many of the problems of today, humankind remains filled with hope as individuals seek better lives on the frontier.Space is bleak, unfathomable deserts of nothing between comparatively small star oasesbut in our imaginations it is filled with dangers, beauty, color and excitement. In our minds, space is where anything could happen. Our artists seized on this desire for spaceborn life to craft stunning visuals that populate our rich and abundant game world. We chose a balance between realism and stylization in order to achieve a unique look and feel, and also to meet our budget and team size.Curating these pieces was an incredibly difficult task as there was so much amazing work to pull from. The six artists featured have predominantly shaped and inspired the art of EVERSPACE 2there are of course more talents who have contributed to EVERSPACE 1 and 2 whose work I respect and wish we could have featured as well.Whether you are a fan of the EVERSPACE series or just love science fiction, I hope you enjoy the concept art, 3D models, environments, character and spaceship designs, VFX footage, and other content were sharing from the development of our game. If this wets the appetite, you can find more on our website and in our soon-to-be released Art of EVERSPACE 2 artbook.My thanks and eternal gratitude goes to our loyal fanbase, their support has been the most inspiring and rewarding experience for me and our team. Our journey isnt over and well have more to share in the future, but for now I invite you to dive into the concept art that defined our game visuals, design and lore. Please enjoy this interstellar journey through the Beltegrades.Uwe Wtherich, ROCKFISH Games Creative DirectorTobias Frank Lead Designer/Concept Artist ROCKFISH GamesMarco Unger Lead VFX/Environment 3D Artist ROCKFISH GamesMatthias Kummer Lead Vehicle Artist ROCKFISH GamesMalte Stange Lead 3D Assets Artist ROCKFISH GamesMoritz Manhart Illustrator & Animator ROCKFISH GamesJongwon Park (Former) Concept Artist ROCKFISH GamesThe post ROCKFISH Games EVERSPACE 2 Art Blast appeared first on ArtStation Magazine.
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  • Remedy Entertainment Alan Wake 2 Art Blast
    magazine.artstation.com
    Returning to the world of Alan Wake has been a shared dream across the team at Remedy Entertainment. When we finally got the chance to make a sequel, we poured everything we had learned during the wait into it, and weve all been thrilled by the enthusiastic reception of this strange and ambitious game.Atmosphere is everything in a horror game, and in a good work environment. In addition to the incredible individual skill on display here, it requires deep collaboration across various crafts for everything to come together successfully. This believable but quirky and supernaturally scary world is a testament to the creative collaboration and culture of trust within the team. Thank you to everyone who has been part of this.In the spirit of our games themes of creativity, we hope this behind-the-scenes glimpse will inspire you in your own upcoming artistic pursuits!Janne Pulkkinen Art Director Juhani Jokinen Senior Concept Artist Oliverdmark Senior Concept Artist Markus Luotero Senior Concept Artist Jenna Seikkula Concept artist John Crossland Principal Character Artist Olga Kotiukh Principal Character Artist Ankush Khare Senior Character Artist Mateusz Doktor Senior Character Artist Maiju Hrknen Character Artist Elias Frenckell Character Artist Daria Merkulova Gameplay Animation Ron Frlich Principal Hard Surface Artist Sebastian Schulz Senior Hard Surface Artist Pedro Amorim Senior Hard Surface Artist Maren Gerbach Senior Hard Surface Artist Alexandr Savciuc Hard Surface Artist Ciara Creagh-Peschau Foliage and Photogrammetry Artist Nazareno Urbano Lead Environment Artist Benjamin Lindquist Principal Technical Environment Artist Raja Ghosh Senior Environment Artist Anne-Lynn Sottas Senior Environment Artist Ajita Roy Senior Environment Artist Masao Ogino Senior Environment Artist Jeremy Cerisy Environment Artist JoseZapata Environment Artist SamuliJolkio Environment Artist Maikki Harju Environment Artist MatthiasPatscheider Environment Artist Sergei Panin Environment Artist Alex Schwartz-Rudd Environment Artist Mikael Kivi Junior Environment Artist AbigailJameson Junior Environment Artist George Phillips Senior Lighting Artist Geoffroy Calis Senior Lighting Artist Andrea Migliazza Lighting Artist Matija Maek Junior Lighting Artist Johannes Richter Lead VFX Artist Daniel Koczyk Senior VFX Artist Eline Slingerland VFX Artist John McKenna VFX Artist Pol Rius Casanellas VFXArtist Axel Furuvik Junior Technical Artist Anna Starosta-Muikku Graphic Designer / 2D Artist The post Remedy Entertainment Alan Wake 2 Art Blast appeared first on ArtStation Magazine.
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