• WWW.WIRED.COM
    Beyerdynamic Amiron 300 Review: Quiet Luxury
    If youre looking for quiet luxury, these are the headphones for you.
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  • WWW.MACWORLD.COM
    Forget iOS 18.4, your older iPhones and Macs need an update this weekend too
    MacworldIf you have a new iPhone or Mac, there are plenty of reasons to go update to iOS 18.4 or macOS 15.4, but users of older devices might not be so quick to hit the download button. But these updates are especially importantApple has patched a pair of vulnerabilities originally fixed in iOS 18.3.1 and 18.3.2 and five dozen fixes for newer phones and Macs.In iOS 16.7.11 (compatible with iPhones 6-13) and iOS 15.8.4 (compatible with iPhones 8-14), Apple issued a pair of security updates to fix zero-days previously exploited in the wild. Apple previously addressed the flaws in iOS 18.3.1 (Accessibility) and 18.3.2 (WebKit) for newer iPhones, but they remained exploitable in older phones until this week.Apple also patched an actively exploited CoreMedia flaw in older iPads and Macs that was first fixed in iOS 18.3 and macOS 15.3.Apple says the vulnerabilities were used in extremely sophisticated attacks, meaning hackers targeted high-level individuals in government or business. However, as long as the flaw remains open on your devices, there is still a risk that it could be exploited with lower-level malware, so we recommend updating as soon as possible. See our tests of the best Mac antivirus programs for more security options.Apple also issued a few dozen security fixes for newer iPhones and Macs with iOS 18.4 and macOS 15.4, as well as updates to iPad, Apple Watch, Apple TV, and Vision Pro so no matter what Apple device you own, go update this weekend before its too late.
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  • ARCHINECT.COM
    Pratt Architecture's story of innovation shines through in 70th anniversary exhibition
    The Pratt Institute School of Architecture is celebrating its 70th anniversary this spring with a special month-long exhibition highlighting the rather extraordinary contributionsPratt students, alumni, and faculty have bequeathed to the world since 1954.All of the materials featured, which the school has labeled a retrospective "first step" preceding a turn to its bright future, are taken from the Pratt Institute Library archives and will be on display through April 25th. It also coincides with an exhibition of student work from the B.Arch and M.Arch programs that was organized to be showcased during an NAAB accreditation visit and offers an "exciting view of the dynamic community of these two professional degrees."70 Years [+] Pratt School of Architecture: An Ongoing Story can be viewed in the Leo J. Kuhn Lobby at Higgins Hal daily from 9 AM until 5 PM.
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  • WWW.THEVERGE.COM
    Views are lies
    Views are the most visible metric on the internet. You can see, in more or less real time, how many views something got on YouTube, Instagram, TikTok, Facebook, and most other video platforms. X tracks views for every single thing you post, as does Threads. A view is the universal currency of success more views, more fun.But its all nonsense. Views are nothing. Views are lies.You may not need me to remind you of this Weve known for years that view counts are meaningless, to the point that Facebook wound up getting sued for aggressively inflating view counts in an effort to convince people to make Facebook videos. Others have written thoughtfully about how stupid view counts are. But we still talk about view counts, view counts are still everywhere, so lets talk once again about view counts.A view, in reality, is not a universal metric. Its not really anything. It is whatever a platform wants it to be, which usually has no actual correlation to whether someone actually encountered and experienced a piece of content. You can just make the views whatever you want! And if you dont like the way the numbers look, make views something else!Lets just run through a few of these, shall we? The simplest ones to understand are the social platforms: Instagram, TikTok, and (as of last week) YouTube Shorts all count a view the second a video starts playing. This is objectively absurd. Every time you scroll, even if you immediately jump to the next video, the platform logs that you watched the video the same as if youd seen the whole thing. Thats like saying, if youre in a Best Buy and you walk past a TV playing Pirates of the Caribbean: At Worlds End, youve now technically seen Pirates of the Caribbean: At Worlds End. Congratulations, youre a pirate.There are a lot of ways to game the social media ecosystem. One of them is to keep redefining your terms.In a way, though, that ridiculously easy bar to clear is actually a more accurate measure than some others. On Facebook, for instance, a view is defined as the number of times a reel or video was played, plus the number of times photos or text were on screen. Since videos autoplay all over the platform, those two metrics are effectively the same thing. The metric is so unhelpful that Facebook actually offers creators two other numbers: three-second video views, also known as people who pressed play, and one-minute video views, which is at least slightly closer to people who actually watched this thing. Those numbers arent public, though, because theyd be much lower.The view has been the universal Meta metric since last fall, when Facebook combined all its other performance and engagement metrics into just one. For photos, text posts, and Stories, the company wrote in a blog post, Views are calculated as the number of times they appear on a persons screen, including repeat views. That used to be a different metric your content being presented to someone was known as an impression, but they had to interact with it in some way before it became a view. Now its just views.The idea that everything in your feed counts as a view is pernicious, and its everywhereThe idea that everything in your feed counts as a view is pernicious, and its everywhere. As you scroll on X, every single post on your feed gets a view as it flows up and off your screen. Posts that appear in search results, on someones profile page anything that shows up on the page appears to be considered viewed. Xs documentation on post views is sketchy and vague, but its video rules are pretty straightforward: if the video was playing for at least two seconds, and half of the player was in view on your screen, then that counts as a view. All these videos play automatically, so were back to the same thing: if it loaded, you viewed it.The reason so many companies have embraced such stupid metrics is both simple and self-reinforcing. If youre the platform that counts views in a way that actually reflects reality, your numbers will be lower. Creators might see that, decide your platform doesnt have the juice, and start posting somewhere theyll ostensibly get more eyeballs. Advertisers might worry that theyll be broadcasting to dead air. On the social web, momentum is everything, and sometimes you have to lie about the size of your party to get the first people in the door.If you believe the metrics, this tweet was a global phenomenon. You heard about it on the news, I bet.In this way of defining views, the platforms also have all the control. Think about it: you dont press play to get the video going, and you dont have to stick around for it to count. Whatever the platform wants to get views, gets views. There is no step two, no intermediary, no actual matching of content and audience. There are just views.Even the Hollywood types are being pulled into the vortex of made-up view counts. Netflix once clocked a view only after youd completed 70 percent of something which, I should point out, is the closest thing to actually tracking whether youve watched something of any metric weve discussed so far. Now, it only takes two minutes for Netflix to decide youve watched something. Netflix actually picked two minutes because its long enough to indicate the choice was intentional. First of all, no its not. Second, Netflix knows how much you actually watched! It just wants the numbers to be higher around 35 percent higher than under the previous metric, Netflix admitted.Ironically, Netflix is one of the few streamers that explains how it calculates views at all; most keep their metrics quiet, so they can say things like it was a huge hit! without having to provide any actual information. Even YouTube is cagey about its calculations: its generally accepted wisdom that you have to watch 30 seconds of a standard YouTube video for it to count as a view, but if thats official policy I sure cant find it anywhere.It is incredibly obvious, by the way, that all the companies peddling these fake numbers know what theyre doing. If they thought public-facing view counts were legit, theyd offer those same numbers to creators and advertisers. Creators typically get to see non-public data like watch time and actual interactions, but even they are consistently being given less and less to work with. Advertisers, though, have the run of the place: YouTube and other platforms still track impressions separately from views, but only for ads. (YouTube may count every Shorts scroll as a view publicly, but it only pays creators for what it calls Engaged views.) Many platforms even tell advertisers how many people watched a quarter, half, three-quarters, or all of a video. The platforms themselves are collecting all this data and more, of course, in an effort to better tune the algorithm. They know the answers! But theyll never show them to you.Weve been doing this whole internet thing for a while now, and its pretty clear that just about all the metrics are bad. Theyve turned the internet into a game to be won, a system to be gamed, a race to the biggest numbers even when the numbers dont mean anything. Maybe wed all be better off without the numbers, but theyre not going anywhere. So all we can do is remember: views are not views. Views are lies.See More:
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  • WWW.IGN.COM
    How to Activate the Nintendo Switch Online Free Trial in 2025
    If you have a Nintendo Switch (or plan to get a Nintendo Switch 2), youre probably familiar with Nintendo Switch Online. Beyond being essential for accessing multiplayer features and playing online with friends in popular games, its also one of the best ways to enjoy over four decades of classic Nintendo games, including titles from the NES, SNES, Game Boy, Nintendo 64, and (with the upcoming launch of the Nintendo Switch 2) the new GameCube libraries.If you haven't tried Nintendo Switch Online yet, don't worrywe've got you covered. Below, well walk you through how to activate the free trial, explain the different subscription tiers, share pricing details, and more.Does Nintendo Switch Online Have a Free Trial?Yes, Nintendo offers a seven-day free trial for Nintendo Switch Online, giving you access to online play for your Nintendo Switch (and eventually Nintendo Switch 2 games), cloud backup for your save data, select game soundtracks on Nintendo Music, and a library of over 100 NES, SNES, and Game Boy games.Nintendo Switch Online Free TrialSeven days free, then renewed at a monthly rate of $3.99. No Expansion Pack benefits are included. See it at NintendoClick the link above to sign up for the free trial. After your trial period ends, you'll be automatically charged for your subscription if it's not canceled.What Is Nintendo Switch Online?Nintendo Switch Online is a subscription-based service offered by Nintendo for use with Nintendo Switch and Nintendo Switch 2 consoles. As the name suggests, it lets you enjoy online multiplayer and additional features for supported games, along with automatically backing up your save data to the cloud.But online play isnt the only benefit. With a subscription, youll also gain access to a growing catalog of Nintendo Classics spanning over 40 years. The standard subscription includes a curated collection of NES, SNES, and Game Boy games, while the Expansion Pack adds Nintendo 64, Game Boy Advance, and Sega Genesis games. For Nintendo Switch 2 owners, you'll also be able to play select GameCube games at launch with the Expansion Pack subscription tier.Nintendo Switch Online 12 Month Individual Membership + Expansion Pack eGift CardAlong with the retro game catalog, Nintendo launched the new Nintendo Music app in late 2024. It allows you to stream and download your favorite tracks from a wide range of franchises, including Mario, Zelda, Pokmon, Metroid, and many more.How Much Does Nintendo Switch Online Cost?Nintendo Switch Online is available as an individual plan or a family plan that supports up to eight accounts. Individual plans will run you $3.99 per month, $7.99 for three months, or $19.99 per year. Family plans are only available annually, priced at $34.99 per year.Nintendo Switch OnlineCompare plans, prices, and perksSee it at NintendoThe Nintendo Switch Online + Expansion Pack subscription, which adds additional Nintendo Classics and specific game DLC packs, is available as an annual subscription only. It costs $49.99 per year for individual subscribers and $79.99 per year for family memberships.How to Use Nintendo Switch Online - Available PlatformsNintendo Switch Online is primarily available on the Nintendo Switch and Nintendo Switch 2 systems. However, with the recent addition of the Nintendo Music app, its benefits are now technically accessible on mobile devices as well.Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.
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  • WWW.DENOFGEEK.COM
    Assassins Creed vs. Ghost of Tsushima: Which Is Better?
    It may seem obvious to compare Assassins Creed Shadows and Ghost of Tsushima for the simple fact that theyre both triple-A, open-world games set in feudal Japan. But thats not the real story here. The truth is if Assassins Creed Shadows wasnt as good as it is, there would be no comparison. Ghost of Tsushima is one of the most immaculate games of the last generation, and its only rising in fans estimation as time goes on. Its a testament to how great Shadowsthe latest entry in Ubisofts long-running (and sometimes uneven) Assassins Creed franchisethat it can legitimately go head-to-head with Ghost of Tsushima in a face-off.Shadows is a viable contender, but lets see how it stacks up to Ghost of Tsushima category by category to see which game reigns supreme.Game WorldDespite the surface-level similarities between the two games settings, there are several fundamental differences in the games respective game worlds, the most notable one being size. Tsushima takes place exclusively on the titular island and boasts a little over 11 square miles of explorable terrain on its map. By contrast Shadows map looks to be somewhere around 31 square miles at the very least, making it quite a bit larger than Tsushimas, though not as large as some recent AC titles like Odyssey (80 square miles) and Valhalla (59 square miles).A bigger game map doesnt necessarily mean a better game map, of course. Shadows does have a staggeringly big game world, but whats wonderful about it is the environments sheer level of detail. No matter where you look, there are tiny toucheswild animals skittering about, strung up fish at the monger blowing in the wind, intricately engraved pieces of furniturethat make the game world feel like stepping through a time portal to 16th-century Japan more so than Tsushimas highly fictionalized conception of 13th century Japan. Its palpably transportive, and exploring the world aimlessly with no HUD and no objectives to trek toward feels more compelling than some of the games quests.Tsushimas game world isnt nearly as dense, detailed, or geographically diverse. Its sparser but not in a bad way. The greatly romanticized vision of the island of Tsushima in that game is the definition of picturesque. Watching samurai hero Jin Sakai ride his horse through the wheat fields will never get old.Whereas Shadows at times feels overwhelming in its scope and variety, Tsushima feels more distilled, considered, and pure. The smaller, narrower map actually works in the games favor when it comes to the campaign, because working your way North and reclaiming sections of the island from the Mongols is easier to visualize and digest than Shadows larger, two-pronged story. Both game worlds are extraordinary for their own reasons. Shadows is staggering in its fidelity and scope, and Tsushima is ravishing and evocative. In this instance, Ghost of Tsushima ekes out the win.Edge: Ghost of TsushimaVisualsThis is another tough category. The appeal of a games visuals is often a matter of personal preference, particularly when the games youre looking at are both so flabbergastingly pretty.Something important to note here is that, though Ghost of Tsushima released not too long ago in 2020, its still very much a last-gen title. That being said, no handicaps are needed here: Even now, Tsushima is jaw-dropping. Developer Sucker Punch used particle effects in arguably the most effective way theyve ever been used. The blowing leaves, pouring rain, and rising embers add to the games atmosphere in every moment. In a general sense, Tsushima is more painterly and expressionistic than Shadows. Even when certain graphical elements are technically subpar (textures can get muddy at times), the artistic intent prevails and greatly outweighs any technical shortcomings.Shadows is less lyrical and poetic, but theres something touristic about how vivid its environments are. The countless landmarks and vistas across the game world arent just pretty; they feel real. Whats easy to take for granted with a game like this is how organic and lived-in the environments feel compared to other open-world games, most of which look and feel considerably less believable than Shadows Japan.While both games look tremendous by almost every measure, the character models in Shadows do look more stilted, especially when they move their mouths in cutscenes. Naoe and Yasuke look great (that hair tech hits differently), but the characters in Tsushima come across as slightly more expressive in their design and animation. Its another close call, but Tsushima takes this one.Join our mailing listGet the best of Den of Geek delivered right to your inbox!Edge: Ghost of TsushimaCombatTheres a pattern emerging here. Shadows combat is more robust and expansive in its customization options across its two protagonists, and Tsushimas keeps things more pure, though its combat is anything but simple. Both games have a focus on melee with a bit of ranged combat mixed in for flavor, but the core of it is this: which games combat is more fun?Assassins Creed has been developing and refining its melee combat for years, and Shadows melee is the best yet. All of the weapon types feel weighty and enjoyable to wield (even Naoes kusarigama is slick once you master it), and more importantly, both Yasuke and Naoe are fun to fight with. Most players will naturally gravitate to one or the other, but whether youre smashing your way up the floors of Osaka Castle as Yasuke or cutting down larger enemies with Naoes speed and finesse, the combat is one of the games main strengths, which hasnt always been the case for the series.The combat in Tsushima isnt slow by any means, but its more methodical than Shadows. The emphasis on one-on-one fights and the cinematic camerawork makes the battles feel more intimate and dramatic, with some of the one-on-one showdowns later in the game resembling fighting games like Soulcalibur and Bushido Blade. Both games feature parrying, but Tsushimas is more satisfying, likely due to the more deliberate rhythm of most battles. Tsushima does feature a multiplayer mode that is way better than it has any right to be, but the combat mechanics arent as flowy when taking on massive waves of enemies.As balanced and fine-tuned as both games combat systems are, Tsushimas enemy encounters just feel more consequential. Thanks to a showdown feature deliberately evocative of Akira Kurosawa movieswhere players enter into essentially a quickdraw contest with an opposing sword mastereven the most minor of battles can become incredibly intense, and even the lowliest of enemies can pose a serious threat. For that reason, its another one for Tsushima.Edge: Ghost of TsushimaStealthHeres where things get really interesting. Before we get into Shadows stealth mechanics, lets consider Tsushimas. The titular Ghost style of combat is central to both gameplay and story, and it is indeed a lot of fun using Jins blowgun, smoke bombs, and elusive maneuvers to wipe out entire camps of enemies without losing so much as a health point. Stealth is a completely valid and enjoyable approach throughout the game, but is it as fun as combat? Not really. If anything, it plays a supporting role to combat in that it offers an added layer of variety.It should come as no surprise that Shadows stealth is phenomenal. The most notable difference from AC games before is that enemy AI is far more formidable now, detecting disturbances in sound, light, and shadow. They now suggest a general awareness (they can definitely see you up on that roof!) Were all familiar with how stealthing and assassinations feel in Assassins Creed, but what gives Shadows a leg up over its predecessors is its level design. The castles are phenomenally fun to work through, with the environments arranged so that you always have myriad ways to use your surroundings to your advantage.The thing Shadows does far better than Tsushima is the seamless transitioning between stealth and combat. Its a valiant effort by Tsushima, but Shadows sneakily snatches the dub.Edge: Assassins Creed ShadowsTraversalOne of the keys to success for open-world and stealth games is for the movement and traversal to be effortless, responsive, and satisfying, and both games achieve this through different means.Parkour is the foundation of old school Assassins Creed gameplay, and Shadows again benefits from being the latest entry in a long line of iterative refinement. Predictably, parkour is terrific in Shadows, specifically with Naoe, though Yasukes struggles with slinking around are amusing in their own way. Whether youre scaling buildings or climbing up trees in the forest, getting around in Shadows is always as smooth as butter, save for some weirdness climbing some of the more angular buildings and castles in the game.Running around in Tsushima feels pretty great all around, but its simply less complex and aesthetically pleasing than that classic AC movement. The one advantage Tsushima has over Shadows is the horse riding, which improbably is one of the very best things about the game. That being said, getting around in Shadows is better all around.Edge: Assassins Creed ShadowsCharactersTheres a level of sophistication to the character work in both games. Jin, Naoe, and Yasuke all have compelling character arcs with different messaging behind them.Yasuke and Naoes stories become deeply entangled with the eternal Assassins vs. Templar war, and the canon plot is solid AC fare. But its their personal, internal journeys that make them compelling characters, with both of them consumed by revenge, confronted with the tough decision to redefine who they want to be as people moving forward.Yasuke reclaiming his identity and Naoe grappling with forgiveness and finding meaning in the remnants of her parents memories makes for a powerful story, and their characters do come across as multi-dimensional and believable, largely thanks to terrific performances by the lead actors. Their interactions with the allies they amass throughout the game reveal a lot about who they are, and they each find their own way to process grief and purpose, discovering more about themselves as they spill more and more blood.Similarly, Jin grows as a person as he grapples with grief and fights for his people and what they stand for. His internal strife is driven by the dichotomy of fighting with honor as a samurai and without honor as the Ghost.All three characters are memorable and well written, but what it comes down to here is that Naoe and Yasuke feel more fully fleshed out as people.Edge: Assassins Creed ShadowsStoryThe power of Ghost of Tsushimas storytelling lies in its philosophical dilemmas, with Jin cracking the bedrock of who he is by deciding whether the way of the Ghost is a necessary evil. Unlike most games, his final showdown is a genuinely meaningful culmination of everything thats happened in the story leading up to that moment. Sucker Punchs epic stays consistent in tone and quality throughout, and despite its length and scale, Tsushimas story feels ever personal and thematically rich.Shadows deals with similar themes but on a grander scale with more content, characters, and plot developments. There are some riveting story moments throughout the games campaign, but the sheer amount of side stories and minor interactions can bog the game down at times, especially during some of the many drawn-out, somewhat uninspired peripheral quests.The deciding factor is that Tsushimas story is stickier. Shadows is perhaps more cinematically potent and better directed in its cutscenes, but the purity and resonance of Jins tale makes it just a bit more memorable. To be fair to Shadows, it looks as though Naoe and Yasukes journeys are far from over considering the games canon endings, but for now, Tsushima comes out on top.Edge: Ghost of TsushimaOverallAfter comparing Shadows and Tsushima side by side, what becomes apparent is that theyre both great games that cater to different kinds of gamers.Tsushima, like a lot of first-party PlayStation titles, is heavily narrative driven and stylized in its presentation. Shadows has a poignant story at its core as well, but its a more rounded, content-packed experience that offers everything from interactive Japanese history lessons to an endlessly customizable hideout builder.Shadows is by quite a large margin a more fully featured game, even if you include Tsushimas multiplayer mode. But all things considered, the latter leaves a more indelible impression with its brilliantly conceptualized story and painterly imagery. Jins saga is a more potent parable, making it the victor in this battle. With Ghost of Ytei on the horizon, well see if Sucker Punch can recapture the magic.
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  • 9TO5MAC.COM
    Elevate your M4 MacBook Air with these multifunctional accesssories
    With the M4 MacBook Air starting at $949 (on Amazon), I have been telling people that this is the most recommendable and best bang-for-buck laptop on the market. The power of the M4 chip combined with 16 GB of unified memory will be more than enough for 95% of customers walking into an Apple Store. But it is not all perfect, with only 256GB of base storage and no additional USB-C ports there is room to add some accessories to make your experience even better. So here are the best accessories for your new MacBook Air!Be sure to check out the video below to see some hands-on with all the accessories mentioned below!Moft Laptop StandThis is the biggest no-brainer accessory for any laptop. This thin and portable accessory lets you elevate your laptop height for a more ergonomic view. Features:Offers 15 and 25 viewing angles for ergonomic comfortOnly 1/9 thick and weighing 3 oz, it adds minimal bulkSecurely attaches to your laptop without leaving residueConstructed with PU and fiberglass for stability and longevityThe laptop stand comes in two variants: one with adhesive and one without. The adhesive is good if you dont mind keeping it permanently on the laptop, but the nonadhesive works just as well without residue! The stand starts at $24.99Spigen Clear CaseI wanted to get a case for the MacBook Air but didnt want to hide the new Sky Blue color. Spigen made the perfect hardshell plastic case that not only protects the laptop but also lets the sky blue shine through. Features:Made from polycarbonate for reliable protectionEnsures easy access to all ports and functionsFeatures TPU rubberized feet to prevent slippingIts a pretty self-explanatory accessory that gets the job done. It comes in variants for the 13in and 15in MacBook Air and starts at $37. Samsung T9 SSDOne of the drawbacks of getting a baseline MacBook Air is that it only comes with 256GB of storage. You could add more storage directly from Apple but it is unnecessarily expensive. So getting an external SSD solution is a must! I love the new T9 SSD by Samsung.Features:Read/write speeds up to 2,000 MB/sAvailable in 1TB, 2TB, and 4TB optionsRugged designThe 1TB version starts at $129, with the best value coming from the 2TB which is only $179!InfinaCore P3 Pro 4-in-1 The Macbook Air is capable of 67W fast charging but only comes with a 35W charging brick in the box. So that leaves an opportunity to get something much better to use. The InfinaCore P3 is a 65W charger that does much more than that!Features:65W charging brick2 USB-C and 1 USB-A portQi2 certified charger10,500mAh built in for on the go charging Diagnostic LCD display for charging statsThis one brick can charge all of my devices while plugged in or even as a portable power bank! The InfinaCore is on sale for $129, for a 4 in 1 that can do it all, its a fair price. SOTSU UltraSlim 12.5 MonitorIf you are looking for a portable monitor that wont break the bank but still feels premium, the Sotsu Ultraslim is one to consider. I have no idea how they made this so thin, but it is extremely portable. The display size is a tad small, but it still adds value as a second screen. Features:19201080 resolution for clear visualsOnly 4.6mm thick and weighs less than 1 lbUSB-C connectivity for easy setupNo dedicated power source neededComes with folio caseThis portable display will fit in any bag that can carry our M4 Macbook Air, and you can barely feel that it is there. For $159 its hard to find something at this price with this much quality. Final takeThe M4 MacBook Air is already an incredible laptop on its ownlightweight, powerful, and more than capable for most users right out of the box. But with the right accessories, it goes from great to amazing.Whether its protecting that new color, improving ergonomics with a stand, adding fast external storage, or getting a better charging setup, these accessories help you get more done with less hassle. So what do you think about these? Do you have any of these accessories? What is your favorite that you use? Lets discuss below!Add 9to5Mac to your Google News feed. FTC: We use income earning auto affiliate links. More.Youre reading 9to5Mac experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Dont know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • FUTURISM.COM
    DARPA Tried Using the Earth's Atmosphere as a Giant Sensor and Detected Something Interesting
    While trying to determine if it could use the entire Earth's atmosphere as a massive sensor, the US militarys Defense Advanced Research Projects Agency (DARPA) made a highly unusual detection.The agency which has overseen the development of cutting-edge military technologies and out-there concepts for decades encountered the distant signature of a SpaceX Falcon 9 reentering the atmosphere during a test in New Mexico last year.The goal of DARPA's AtmoSense program, which kicked off in late 2020, is to determine whether acoustic and electromagnetic waves propagating through the Earth's atmosphere could allow the US military to detect and locate major events and disturbances, such as earthquakes and volcanic eruptions, across the planet.The idea is to eventually hone in on the location of illicit underground explosions or "other national security-relevant events" highly relevant data for the US military.And according to a recent DARPA statement, the program works surprisingly well. In 2024, DARPA conducted two field tests in New Mexico, detonating six 1-ton and 10-ton controlled explosions to test the concept. The agency found that AtmoSense models accurately predicted these blasts, giving credence to the idea of using the atmosphere as a massive sensor.But while DARPA scientists were poring over the data, they found a strange and unexpected disturbance."As the team was looking at the data, they saw a huge drop in what's called total electron content that puzzled them," said AtmoSense program manager Michael Nayak in the blurb.Nayak used a simple analogy to explain what had happened."Imagine that you have water going through a hose," he explained. "That's a flow of electrons, and if you put your fist in front of the hose, you'll notice a significant drop in water volume coming out of the hose."The apparently culprit? They realized the drop in electron content correlated to a Falcon 9 rocket reentering on the same day as the controlled New Mexico blasts."Then they decided to pull other SpaceX reentry data, across dozens of launches, to see if they could spot a similar electron drop," said Nayak. "The phenomenon is highly repeatable. We discovered an unplanned new technique for identifying objects entering the earth's atmosphere."According to the program manager, its latest tests prove that the system works, potentially giving the US military a potent detection system."High-resolution surface-to-space simulation of acoustic waves was considered impossible before the program began, but we accomplished it," he said."We can now model across six orders of magnitude, in 3D, what happens to the energy emanating from a small, meters-scale disturbance as it expands up into the atmosphere to propagate over thousands of kilometers, and potentially around the world," Nayak added.More on DARPA: DARPA Requests Plans for "Large Bio-Mechanical Space Structures"Share This Article
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  • WORLDARCHITECTURE.ORG
    The Seoul Biennale of Architecture and Urbanism will be held from September and October 2025
    Submitted by WA ContentsThe Seoul Biennale of Architecture and Urbanism will be held from September and October 2025Korea, South Architecture News - Apr 05, 2025 - 13:43 html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"In 2025, the Seoul Biennale of Architecture and Urbanism (Seoul Biennale) will celebrate its fifth edition and tenth year of operation. The Seoul Biennale, which began in 2017, has provided an experimental platform for investigating innovative solutions to the challenges faced by major global cities today.For the 2025 fifth edition, Thomas Heatherwick has been appointed General Director by the Seoul Metropolitan Government.Heatherwick is recognized for his inventive design philosophy and imaginative vision, with the goal of broadening the basis of architectural culture through discussions that include not just urban architecture but a range of cultural fields.The fifth Seoul Biennale has adopted the theme "Radically More Human" to investigate how cities and buildings can be made more joyful and engaging, in line with the vision of a human-centered and climate-friendly future city. The theme pays tribute to Heatherwick's Humanise campaign, which he started in 2023.In September and October 2025, the 5th edition of the Seoul Biennale will take place, focusing on ways to make the city fundamentally more human-centric. A dramatic new public installation and a creative activity programme in Songhyeon Green Plaza will bring this theme to life, alongside a two-day global conference and a series of public exhibitions, inviting Seoulites to participate in a city-wide conversation about how building exteriors impact their lives."What you will see in this Biennale is the real voice of Seoulites. We have picked an extraordinary group of creators and communities with powerful ideas that will challenge the way you understand how buildings change our lives," said Thomas Heatherwick, General Director of the 2025 Biennale."They are all passionate about connecting everyday architecture with the big social issues that confront us in cities today loneliness, togetherness, division and belonging and coming up with real world solutions expressed through the outsides of buildings," he added.Moreover, the General Director has proposed a key visual that intuitively conveys the theme to engage both domestic and international audiences. Illustrations and text that are hand-drawn fuse the terms Seoul and eye. The design uses the metaphor of a blinking eye to extend an invitation to imagine methods for making cities and buildings more attractive and enjoyable.For detailed information regarding the open calls, and application processes, please visit the Seoul Biennale website and their Instagram.The top image in the article courtesy of Heatherwick Studio.> via Heatherwick Studio
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