• APPLEINSIDER.COM
    Apple hampered its Siri ambitions by penny-pinching
    If Apple isn't able to get its Siri improvements out with iOS 19 in the fall, a new report tries to put the blame on early cost-cutting decisions by CFO Luca Maestri.Apple Intelligence delays are all ex-CFO Luca Maestri's fault, apparentlyFirst it was that Apple is years behind the rest of the industry in AI, then it was that Apple management can't cope. Now according to the New York Times, the reason Apple Intelligence is failing is because Apple was too miserly to spend some cash years ago.Specifically, the claim is that in 2023, the then-chief financial officer Luca Maestri halved a budget that engineers had wanted for buying GPU processors for AI development work. It doesn't matter that Apple is often the most highly valued firm in the world, you don't get to be CFO of it if you're not in absolute control of spending. Continue Reading on AppleInsider | Discuss on our Forums
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  • ARCHINECT.COM
    LA Times: Steve Soboroff steps down as fire recovery czar after months of disputes
    Steve Soboroff, the local developer who in January was appointed Chief Recovery Officer following the Los Angeles Fires by Mayor Karen Bass, has announced his resignation due to a disagreement with senior city leaders. The LA Times has more details surrounding the row, including some eye-opening claims ("They haven’t asked me to do anything in a month and a half, nothing, zero") about him being largely shut out of the planning process.  Soboroff, who refused the $500,000 salary on a 90-day contract, had lately been in hot water over select comments he made in a private meeting at the Harvard-Westlake school. His disagreement with the decision to tender an Illinois-based contractor over AECOM for important infrastructure rebuilds as part of the recovery process was another apparent point of contention.  Here's more from the post-fire recovery response thus far: Land banks and local nonprofits mount a challenge to developer speculation in AltadenaPoll: most in L.A. support stricter bu...
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  • GAMINGBOLT.COM
    Baldur’s Gate 3 – Patch 8 Launches on April 15th
    One of the best games ever made is getting even better as Larian Studios has announced a release date for Patch 8 of Baldur’s Gate 3. It goes live on April 15th; however, the developer will discuss it in greater detail on Twitch the day after at 1 PM UTC. Patch 8 includes long-awaited features like cross-platform multiplayer, cross-progression and Photo Mode. It also adds 12 new subclasses, one for each main class, including the Ranger’s Swarmkeeper, the Rogue’s Swashbuckler, the Wizard’s Bladesinging, and the Monk’s Drunken Master, among many others. There are already 46 subclasses to choose from, and when you throw multiclassing into the mix, the sheer number of build options expands even more. Patch 8 includes other notable features, including split-screen co-op for Xbox Series S, at long last. Stay tuned for the patch notes when they go live next week. Baldur’s Gate 3 is available for Xbox Series X/S, PS5, and PC. You can check out our reviews for the PC and PS5 versions. Patch 8 will be ready to roll out on Tuesday, April 15th!To celebrate, get ready to join us on Twitch where we’ll talk all things Patch 8 with guest developer Ross, whose work on the new subclasses will be arriving next week.📆 April 16th, 1pm UTC📺 twitch.tv/larianstudios▶️ youtu.be/h5ZC8Y_X78Y— Larian Studios (@larianstudios.com) 2025-04-11T15:01:26.286Z
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  • WWW.SMITHSONIANMAG.COM
    Windows 95 Jingle, 1960 World Series Broadcast and Other 'Audio Treasures' Added to the National Recording Registry
    Windows 95 Jingle, 1960 World Series Broadcast and Other ‘Audio Treasures’ Added to the National Recording Registry From a list of 2,600 nominations submitted by the public, the Library of Congress has selected 25 songs, albums and sounds that are at least ten years old to preserve for posterity The Windows 95 reboot chime was one of 25 audio works added to the National Recording Registry this year. Brooks Kraft LLC / Sygma via Getty Images When users turned on their computers during the mid-1990s, many heard a short, whimsical tune indicating that their Windows 95 operating system was booting up. Developed by the renowned music producer Brian Eno, the six-second startup chime was intended to convey a sense of “welcome, hopefulness and progress” at a time when many individuals were still getting comfortable with personal computers, according to a statement from the Library of Congress. Now, Eno’s nostalgic ditty will be preserved for posterity. It’s one of 25 audio works selected this year to join the National Recording Registry, which protects “culturally, historically or aesthetically significant” songs, albums and sounds that are at least ten years old. Microsoft Windows 95 Startup Sound Watch on “These are the sounds of America—our wide-ranging history and culture,” says Carla Hayden, Librarian of Congress, in the statement. “The National Recording Registry is our evolving nation’s playlist.” This year’s inclusions were chosen from more than 2,600 nominations submitted by members of the public, according to the library’s announcement. Chicago’s debut 1969 album, Chicago Transit Authority, topped the list of public nominations. Other top-ten finishers included Roy Rogers and Dale Evans’ 1952 single “Happy Trails,” Elton John’s 1973 album Goodbye Yellow Brick Road and Mary J. Blige’s 1994 album My Life.  The oldest selection on this year’s list is a 1913 recording of the song “Aloha ‘Oe” by the Hawaiian Quintette. The song was written in the late 19th century by Lili’uokalani, a princess and later queen of the Hawaiian Kingdom, after a “heartfelt parting” with a close friend, per the library. The beloved tune spread to the mainland United States by as early as 1884. Lin-Manuel Miranda created Hamilton and played the title character during its Broadway debut. Library of Congress The newest audio work is the original Broadway cast album for the hit musical Hamilton, created in 2015. It just made the ten-year cutoff to be considered for this year’s list. Lin-Manuel Miranda, Hamilton’s creator, describes the registry as “an artistic version of a nation’s conversation with itself.” “Every piece of art that is made is both deemed timeless by the Library of Congress and also a product of its time,” Miranda says in a video released by the library. “To listen to these recordings, to go back as far as the turn of the century [from] the beginning of recorded sound to the present, is to hear points in a timeline, is to time travel. I feel incredibly honored that Hamilton is a point in that timeline.” Another new work is Minecraft: Volume Alpha, the soundtrack album created by Daniel Rosenfeld for the 2011 version of the popular video game. It’s only the second video game recording to be selected for the registry, following the inclusion of the “Super Mario Bros.” theme in 2023. Just as the Nintendo tune entered the registry alongside the release of The Super Mario Bros. Movie, “the ‘Minecraft’ selection comes with its own film adaptation fresh off a some $300 million global debut,” writes the Washington Post’s Thomas Floyd. James Horner & Celine Dion - My Heart Will Go On (From "Titanic") Watch on Several well-known albums are entering the archive, including the Steve Miller Band’s Fly Like an Eagle (1976) and Amy Winehouse’s Back to Black (2006). According to Billboard’s Paul Grein, three of the newly selected singles once topped the Billboard Hot 100: Celine Dion’s 1997 hit “My Heart Will Go On” from the film Titanic, Helen Reddy’s “I Am Woman” (1972) and Freddy Fender’s “Before the Next Teardrop Falls” (1975). This year’s inclusions go beyond music. Also joining the registry is a radio broadcast of the final game of the 1960 World Series between the New York Yankees and Pittsburgh Pirates. In the recording, NBC announcer Chuck Thompson gives a play-by-play of the action-packed game on October 13, 1960, which the Pirates ultimately won 10-9. “The Library of Congress is proud and honored to select these audio treasures worthy of preservation, including iconic music across a variety of genres, field recordings, sports history and even the sounds of our daily lives with technology,” says Hayden in the statement. Get the latest stories in your inbox every weekday.
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  • VENTUREBEAT.COM
    GamesBeat Summit 2025 speakers will help us navigate back to growth | The DeanBeat
    Get ready. GamesBeat Summit 2025 will take place on May 19 to May 20 at the Marriott Marina del Rey in Los Angeles.Read More
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  • WWW.GAMESINDUSTRY.BIZ
    Influencer report highlights gender pay gap in sponsored content earnings
    Influencer report highlights gender pay gap in sponsored content earnings Women earn roughly 32% less than men in the gaming sector, according to the report Image credit: Adobe News by Samuel Roberts Editorial Director Published on April 11, 2025 A new report on sponsored influencer activations suggests a pay gap between male and female-identifying creators across all video platforms, with women earning around 32% less than men. These stats come from Collabstr, which counts sponsored streams or a video of any length in their metrics, and is based on a sample size of 2,414 gaming creators. "We've seen a clear disparity in collaboration rates between male- and female-identifying influencers in the gaming space," Collabstr co-founder Kyle Dulay told GamesIndustry.biz. "On average, male gaming influencers earn about $234 per collaboration, while female influencers earn roughly $160 – that's a 32% pay gap." For context, we asked Dulay if the report featured any more nuanced detail on gender beyond binary self-identification. "Less than 1% of our users select 'Other' as their gender during the signup process, so there is not much we can pull here." Highlighting Twitch as a platform, that pay gap shrinks a little, according to Collabstr's survey. "When we narrow the focus to just Twitch, the gap closes slightly, but it's still significant: female-identifying Twitch streamers earn about 27% less than their male counterparts per collaboration," Dulay said. "While the playing field is slowly leveling out on platforms like Twitch, the overall industry still has a long way to go toward pay equity for creators." When asked about broader creator trends and how gaming compares, Dulay draws attention to how the content is presented. "Female creators tend to have more of a cross-over content style where they might include more lifestyle sort of content into their content style (fashion, cosplay, beauty, vlogs, etc..). Most male gamers are entirely dedicated to the gaming niche and there is less crossover into other content verticals. Quite often, men will not even reveal their face. "Other than the advertising medium (Twitch, TikTok, etc..) there is not much difference between the way the actual collabs are structured versus other collabs we see." When it comes to the gender pay gap between creators, a few factors might be at work. "The gender disparity for gaming influencers on platforms like YouTube or Twitch is much less than it is on platforms like TikTok or Instagram, and with YouTube and Twitch being popular platforms for gaming collaborations it would make sense that male gamers might get a higher share of collaboration volume," Dulay said. "Male creators also tend to have more focused content, where they exclusively showcase gaming, versus female creators who aren't afraid to cross over into other content verticals (lifestyle vlogs, fashion, cosplay, etc..), and by being so niche, men can command higher prices. "Overall, there is the macro problem that women also may be discounting their services versus their male counterparts."
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  • WWW.THEVERGE.COM
    South of Midnight is a game worth hollerin’ about
    Black folks are loud. We laugh loud, we love loud, we protest loud. But when we really want to show our approval, we get quiet first. When we laugh at something funny, like really laugh, it sounds like a thin wheeze before sound bursts forth like a storm. And within seconds of starting South of Midnight, as I walked around the protagonist Hazel’s home and seeing a piece of art that was an obvious and deliberate homage to the painter Annie Lee’s Blue Monday, I wordlessly put my Steam Deck down and took a quiet lap around my living room before I started shouting.South of Midnight is the latest title from Compulsion Games, a Canadian studio best known for making We Happy Few. It follows Hazel, a young woman who must rescue her mother after a hurricane sweeps their home away. Along her journey, she comes into her powers as a Weaver, or guardians who can see the strands that connect all life in what’s known as the Grand Tapestry and can repair it when those strands get knotted by pain and trauma.The game is an action platformer. Hazel progresses by using her Weaver abilities to heal the blighted landscape and defeat enemies called haints – a Southern term used to describe ghosts or monsters. She’s aided on her quest by Crouton, her childhood stuffed toy come to life by powerful magic. He can take over enemies’ bodies, cause them to fight on Hazel’s side, and can squeeze into places she’s too big to reach.This is Crouton. I love him. Image: Compulsion GamesI love when a piece of media talks to me as a Black person. A TV show, cartoon, or even a video game will have tiny visual references or phrases that are like a secret code. I see or hear them and know a Black person left this for me to find. What made me holler about South of Midnight was that its writers went for the deep cuts. They put in the kind of stuff you only know about if at least three of your four grandparents were American Black. Back in the day, everyone on both sides of my family had Annie Lee artwork in the house. If it wasn’t Blue Monday, it was Sixty Pounds — which my mother had hanging above the window in our kitchen.What made me holler about South of Midnight was that its writers went for the deep cuts.That kind of acknowledgement is everywhere in the game. It’s in the way Hazel and her mother, Lacey, speak to each other, the words they use, and their intonation. Hazel mutters something disrespectful, and her mother immediately calls her out: “I thought you was grown.” It’s in the way Catfish, the magical and overly large catfish who guides Hazel on her quest, reminds me of my two very country uncles. Earlier this year when I spoke to Ahmed Best, the voice and motion capture director for the game, he talked about how he wanted to ensure every aspect came across as authentic — right down to the way folks stood. I saw that come through in the way Hazel fans herself just so to keep the Mississippi heat at bay. Instead of standing straight up, she tilts her head to the side as she waves her hand the exact same way Memphis-born aunties do. Hazel’s adventures takes her through all kinds of areas endemic to the American Deep South. Image: Compulsion GamesThe details were so small, but they accumulated in my heart like the waters behind a levee. Every time I discovered something new — like noticing one of the game’s chapter titles referenced Zora Neale Hurston’s novel Their Eyes Were Watching God — the emotion would burst forth as a flood of tears. And it’s not just the narrative that pays homage to Black and Southern tradition and culture; the gameplay does, too. Instead of the much (and unfairly) maligned yellow paint used to denote a climbable surface, South of Midnight uses a very specific shade of blue — the color Black people in the South would use to paint their porches to keep evil spirits away. There was a moment when I saw blue butterflies hovering over a cliff surrounded by water that kills Hazel if she touches it. Knowing the game uses blue to show you where you can safely go, I took a leap of faith over the edge and found a secret power-up. The game spoke to me using the language of my ancestors, and I heard it. Once again, I hollered.This wall is marked with a color called ‘haint blue,’ which lets the player know it’s a surface that can be interacted with. Image: Compulsion GamesAs much as South of Midnight made me yell, its combat did make me groan a little bit. Every combat encounter follows the same extremely basic formula. Enemies show up in an arena, you kill them, heal the wound causing the enemies to appear, repeat ad nauseam with particular emphasis on the nausea part. It’s so formulaic that combat feels vestigial, like it was put there as an afterthought to give players something else to do. Hazel’s abilities don’t feel particularly fun or interesting to use, and, honestly, the game doesn’t even need combat at all. The storytelling is so strong that South of Midnight would be just as compelling as a purely narrative experience with some light platforming action. Honestly, the game doesn’t even need combat at allIn a lot of cases, in order for Black media to get widespread attention or critical acclaim, it must be centered on luridly depicting trauma. The opposite isn’t all that great either, wherein a piece of Black media overcorrects and completely refuses to acknowledge traumatic realities that inform our existence. South of Midnight deftly straddles those two schools of thought in a pointed way that I’ve never seen before.South of Midnight sees me. It gets me. Its creators wanted to craft a love letter to a culture not often depicted in video games, and they did exactly that. At a time when my government is trying to do everything in its power to erase my people, their history, and their contributions to the US, I cannot overstate the power that lies in being seen — especially coming from a place like video games, which is often violently hostile if it bothers to acknowledge folks like me at all.This game came out right on time, right in the moment when a narrative like this was needed the most. South of Midnight is a loving and worshipful praise song of the culture and people it depicts that made it hard for me to stay quiet for long.South of Midnight is out now on Xbox, Xbox Game Pass, and Windows PC.See More:
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  • WWW.MARKTECHPOST.COM
    LLMs No Longer Require Powerful Servers: Researchers from MIT, KAUST, ISTA, and Yandex Introduce a New AI Approach to Rapidly Compress Large Language Models without a Significant Loss of Quality
    HIGGS — the innovative method for compressing large language models was developed in collaboration with teams at Yandex Research, MIT, KAUST and ISTA. HIGGS makes it possible to compress LLMs without additional data or resource-intensive parameter optimization. Unlike other compression methods, HIGGS does not require specialized hardware and powerful GPUs. Models can be quantized directly on a smartphone or laptop in just a few minutes with no significant quality loss. The method has already been used to quantize popular LLaMA 3.1 and 3.2-family models, as well as DeepSeek and Qwen-family models.  The Yandex Research team, together with researchers from the Massachusetts Institute of Technology (MIT), the Austrian Institute of Science and Technology (ISTA) and the King Abdullah University of Science and Technology (KAUST), developed a method to rapidly compress large language models without a significant loss of quality.  Previously, deploying large language models on mobile devices or laptops involved a quantization process — taking anywhere from hours to weeks and it had to be run on industrial servers — to maintain good quality. Now, quantization can be completed in a matter of minutes right on a smartphone or laptop without industry-grade hardware or powerful GPUs.  HIGGS lowers the barrier to entry for testing and deploying new models on consumer-grade devices, like home PCs and smartphones by removing the need for industrial computing power. The innovative compression method furthers the company’s commitment to making large language models accessible to everyone, from major players, SMBs, and non-profit organizations to individual contributors, developers, and researchers. Last year, Yandex researchers collaborated with major science and technology universities to introduce two novel LLM compression methods: Additive Quantization of Large Language Models (AQLM) and PV-Tuning. Combined, these methods can reduce model size by up to 8 times while maintaining 95% response quality. Breaking Down LLM Adoption Barriers Large language models require substantial computational resources, which makes them inaccessible and cost-prohibitive for most. This is also the case for open-source models, like the popular DeepSeek R1, which can’t be easily deployed on even the most advanced servers designed for model training and other machine learning tasks.   As a result, access to these powerful models has traditionally been limited to a select few organizations with the necessary infrastructure and computing power, despite their public availability.  However, HIGGS can pave the way for broader accessibility. Developers can now reduce model size without sacrificing quality and run them on more affordable devices. For example, this method can be used to compress LLMs like DeepSeek R1 with 671B parameters and Llama 4 Maverick with 400B parameters, which previously could only be quantized (compressed) with a significant loss in quality. This quantization technique unlocks new ways to use LLMs across various fields, especially in resource-constrained environments. Now, startups and independent developers can leverage compressed models to build innovative products and services, while cutting costs on expensive equipment.  Yandex is already using HIGGS to prototype and accelerate product development, and idea testing, as compressed models enable faster testing than their full-scale counterparts. About the Method  HIGGS (Hadamard Incoherence with Gaussian MSE-optimal GridS) compresses large language models without requiring additional data or gradient descent methods, making quantization more accessible and efficient for a wide range of applications and devices. This is particularly valuable when there’s a lack of suitable data for calibrating the model. The method offers a balance between model quality, size, and quantization complexity, making it possible to use the models on a wide range of devices like smartphones and consumer laptops. HIGGS was tested on the LLaMA 3.1 and 3.2-family models, as well as on Qwen-family models. Experiments show that HIGGS outperforms other data-free quantization methods, including NF4 (4-bit NormalFloat) and HQQ (Half-Quadratic Quantization), in terms of quality-to-size ratio. Developers and researchers can already access the method on Hugging Face or explore the research paper, which is available on arXiv. At the end of this month, the team will present their paper at NAACL, one of the world’s top conferences on AI.  Continuous Commitment to Advancing Science and Optimization This is one of several papers Yandex Research presented on large language model quantization. For example, the team presented AQLM and PV-Tuning, two methods of LLM compression that can reduce a company’s computational budget by up to 8 times without significant loss in AI response quality. The team also built a service that lets users run an 8B model on a regular PC or smartphone via a browser-based interface, even without high computing power. Beyond LLM quantization, Yandex has open-sourced several tools that optimize resources used in LLM training. For example, the YaFSDP library accelerates LLM training by as much as 25% and reduces GPU resources for training by up to 20%.  Earlier this year, Yandex developers open-sourced Perforator, a tool for continuous real-time monitoring and analysis of servers and apps. Perforator highlights code inefficiencies and provides actionable insights, which helps companies reduce infrastructure costs by up to 20%. This could translate to potential savings in millions or even billions of dollars per year, depending on company size.  Check out Paper. All credit for this research goes to the researchers of this project. Also, feel free to follow us on Twitter and don’t forget to join our 85k+ ML SubReddit. Note: Thanks to the Yandex team for the thought leadership/ Resources for this article. Yandex team has financially supported us for this content/article. Asif RazzaqWebsite |  + postsBioAsif Razzaq is the CEO of Marktechpost Media Inc.. As a visionary entrepreneur and engineer, Asif is committed to harnessing the potential of Artificial Intelligence for social good. His most recent endeavor is the launch of an Artificial Intelligence Media Platform, Marktechpost, which stands out for its in-depth coverage of machine learning and deep learning news that is both technically sound and easily understandable by a wide audience. The platform boasts of over 2 million monthly views, illustrating its popularity among audiences.Asif Razzaqhttps://www.marktechpost.com/author/6flvq/Nvidia Released Llama-3.1-Nemotron-Ultra-253B-v1: A State-of-the-Art AI Model Balancing Massive Scale, Reasoning Power, and Efficient Deployment for Enterprise InnovationAsif Razzaqhttps://www.marktechpost.com/author/6flvq/Together AI Released DeepCoder-14B-Preview: A Fully Open-Source Code Reasoning Model That Rivals o3-Mini With Just 14B ParametersAsif Razzaqhttps://www.marktechpost.com/author/6flvq/Boson AI Introduces Higgs Audio Understanding and Higgs Audio Generation: An Advanced AI Solution with Real-Time Audio Reasoning and Expressive Speech Synthesis for Enterprise ApplicationsAsif Razzaqhttps://www.marktechpost.com/author/6flvq/Interview with Hamza Tahir: Co-founder and CTO of ZenML
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  • WWW.IGN.COM
    The Impeccably Built Sapphire Nitro+ RX 7900 XTX Graphics Card Is Below MSRP for a Very Limited Time
    Here's a rare standalone GPU offer you don't want to miss out on if you're currently building yourself a high-end gaming PC. Woot!, which is owned by Amazon, is offering the Sapphire Nitro+ AMD Radeon RX 7900 XTX Vapor-X Gaming Graphics Card for $999.99. Amazon Prime members get free shipping, the rest of us pay just $6. This is currently the best price you'll find for the best RX 7900 XTX on the market. The Nitro+ boasts an outrageously overbuilt cooling system, impeccable build quality, and as a result, high overclocking headroom. This GPU comes with a 90-day Woot! warranty.Sapphire Nitro+ Radeon RX 7900 XTX GPU for $999.9990-Day Woot! WarrantySapphire Nitro+ AMD Radeon RX 7900 XTX Vapor-X Gaming Graphics CardThe Sapphire Nitro+ RX 7900 XTX is the priciest 7900 XTX GPU by MSRP. It normally retails at $1100, which is about $100 higher than most other models. But that $100 price premium is SO worth it for the build quality and cooling that you get with this behemoth. Outside of the PCB, the Nitro+ is almost entirely made out of metal. It is held together by a die-cast aluminum and magnesium alloy frame. A copper plate sits on the GPU core to transfer heat. Above that a vapor chamber acts like a giant heatpipe to transfer the heat to a massive finned aluminum heatsink that is then exhausted by three high-quality axial ball bearing fans. This is the best kind of cooling you can get short of a dedicated liquid cooling solution. The benefit of the extra cooling is that the Nitro+ runs virtually silent. It will run cooler and quieter than its main Nvidia competition, the RTX 4080/4080 Super/5070 Ti.The Nitro+ is overclocked by 180MHz out of the box. Performance-wise, without factoring in DLSS or ray tracing, the Nitro+ offers superior performance over the 4080 and rivals that of the 4080 Super while generating less heat and less noise. In order to match the acoustic and thermal performance, you would have to invest in a higher end RTX 4080 like the Asus ROG STRIX model, which is impossible to find anymore. This is an outstanding card for high-fps 4K gaming and is powerful enough to comfortably handle any game currently realized and on the horizon. What makes this deal even better is that the RTX 7900XTX GPU is nearly impossible to find at retail price anywhere else. I'm surprised Woot! even has it available and I expect inventory to be low. That means, currently, the best 7900XTX GPU out there also happens to be the least expensive.Why Should You Trust IGN's Deals Team?IGN's deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don't try to trick our readers into buying things they don't need at prices that aren't worth buying something at. Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN's Deals account on Twitter.Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
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  • NEWS.XBOX.COM
    Zenless Zone Zero Arrives on Xbox This June – With In-Game Benefits for Game Pass Ultimate Players
    SummaryZenless Zone Zero, HoYoverse’s urban fantasy ARPG, will be available for free on Xbox Series X|S and Xbox Cloud Gaming in June.Game Pass Ultimate members can play the game seamlessly across devices without downloads via Xbox Cloud Gaming.Dive into the vibrant world of New Eridu, explore the brand-new area Waifei Peninsula, and experience exhilarating combat. HoYoverse’s urban fantasy ARPG, Zenless Zone Zero, is set to officially launch on Xbox Series X|S and Xbox Cloud Gaming this June alongside its Version 2.0 update. Players will be able to enjoy the immersive urban life experience and thrilling action combat in this dynamic and vibrant game on Xbox. As an exclusive benefit, Game Pass Ultimate members will unlock special in-game rewards—including Polychromes, Dennies, and more—simply by logging in after each major version update. It’s time to wishlist Zenless Zone Zero on Xbox now! Curious to learn more? Read on! Stunning Performance on Xbox In the world of Zenless Zone Zero, a calamity called the “Hollows” has destroyed modern society. New Eridu, the last remaining metropolis, has risen against the odds amidst this destructive catastrophe to become the last bastion of modern civilization. Players step into the shoes of a Proxy, a professional specializing in navigating the dangerous Hollows, guiding those who, for various reasons, need to venture inside. With the extraordinary performance of Xbox Series X|S, Proxies can look forward to an exceptional audiovisual feast, featuring DirectX RayTracing and HDR support, as well as native 4K resolution running at a smooth 60FPS performance. In addition, Game Pass Ultimate members will be able to seamlessly play Zenless Zone Zero across multiple devices, including mobile phones, via Xbox Cloud Gaming without downloads. Exhilarating Combat Experience Zenless Zone Zero distinguishes itself with an exciting combat system that blends accessibility with depth. It is designed to make thrilling combat more accessible and satisfying for all players while offering deep mechanics for skilled action veterans who desire to hone their combat skills. The game is optimized to support the Xbox controller, incorporating customized vibration feedback for different actions such as Basic and Special attacks. Players can fully unleash their skills in challenging battles while embracing the enhanced immersion and sense of impact during battle. Play Zenless Zone Zero Anytime, Anywhere Cross-progression and flexible server selection are fully supported on Xbox, allowing players to link their existing Zenless Zone Zero account from other platforms such as PlayStation, PC, Android, and iOS to Xbox. Furthermore, players can switch back and forth between multiple active games without lengthy loading times with the exclusive “Quick Resume” feature on Xbox Series X|S. Currently, the game supports 13 text and 4 voice-over languages. All of these ensure that Xbox players can dive into Zenless Zone Zero with unparalleled convenience, flexibility, and instant accessibility — wherever and whenever they choose. An Enchanting Journey Awaits in June 2025 Zenless Zone Zero fuses contemporary urban aesthetics with retro elements, crafting evocative narratives and authentic emotions that delve into the significance of ordinary people and their daily lives. Accompanied by distinctive characters, many players have found a profound sense of connection through this adventure in New Eridu. We are so thrilled and grateful that Zenless Zone Zero will finally arrive on Xbox alongside the highly anticipated Version 2.0 this June. The new chapter of the game will unfold in a unique area called Waifei Peninsula, in which urban life and Hollow exploration closely intertwine, bringing a more cohesive and immersive narrative experience. Soon, you will be able to join this spectacular journey as a Proxy and we just can’t wait to see you in New Eridu! Until then, stay tuned for more information on the game and on the exclusive rewards we are preparing for you. And of course, don’t forget to add Zenless Zone Zero to your Wishlist now!
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