• WWW.THISISCOLOSSAL.COM
    OK Go’s New Music Video Is a Dizzying Kaleidoscope of 60 Mirrors and 29 Robots
    Known for their elaborate performances almost as much as their albums, the American band OK Go just released a new music video that is very literally a hall of mirrors. Filmed in a Budapest train station, “Love” incorporates 29 robots and 60 mirrors that move in perfect synchronicity. The result is an endlessly evolving kaleidoscope that distorts reality and illusion, connecting the band and their surroundings through a trippy, impeccably timed production. To get a closer look at the making of this iconic video, check out the behind-the-scenes video shot from the perspective of each band member. Do stories and artists like this matter to you? Become a Colossal Member today and support independent arts publishing for as little as $7 per month. The article OK Go’s New Music Video Is a Dizzying Kaleidoscope of 60 Mirrors and 29 Robots appeared first on Colossal.
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  • WWW.ZDNET.COM
    5 ways to turn AI's time-saving magic into your productivity superpower
    Generative and agentic AI will complete the mundane parts of our work. Smart professionals will do more with their spare time than kick back and grab a coffee.
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  • WWW.FORBES.COM
    AI Using What Nurses See Sinks Deaths Stunning 36%, But Grant Pulled
    An innovative use of artificial intelligence that essentially monitors patients through the eyes of the nurses resulted in a ...
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  • TECHREPORT.COM
    Nvidia RTX 5060 Ti Reviews Are In, and It’s Better Than We Expected
    Home Nvidia RTX 5060 Ti Reviews Are In, and It’s Better Than We Expected News Nvidia RTX 5060 Ti Reviews Are In, and It’s Better Than We Expected 5 min read Published: April 18, 2025 Key Takeaways The RTX 5060 Ti 16GB outperforms the RTX 4060 Ti thanks to DLSS 4, MFG, and increased VRAM, so overall a strong generational gain. The pricing remains uncertain amidst the ongoing tariff war and potential supply issues. While it doesn’t surpass the RTX 4070 Ti, the 5060 Ti is a good upgrade from older 20/30 series. Nvidia has finally launched the RTX 5060 Ti, and first impressions suggest that it’s not as bad as people thought it would be. The GPU delivers good performance at the right price and with the right features. At the official MSRP ($429) the 16GB variant delivers good value for money, especially when compared to its predecessor. The 8GB variant isn’t made available for general review. However, the only difference between the two seems to be memory capacity. So, the only data available right now is regarding the RTX 5060 Ti 16GB, and we think Nvidia knew it would make good headlines and planned for it to go out alone. Talking about performance, the 5060 Ti 16GB offers roughly: 19% generational uplift at 1080p 22% better than 4060 Ti at 1040p and 54% at 4K The credit for these performance gains goes to the increased 16GB VRAM and GDDR7 memory. This is compared to the RTX 4060 Ti, which features 12GB of VRAM. However, despite the bump in memory, the 5060 Ti doesn’t quite outperform the 4070 Ti across the board. Although the two GPUs are close on 1080p games, the 4070 Ti pulls ahead on 1440p and 4K games thanks to its raw power and memory speed, leading to more consistent native frame pacing. You can, however, close the performance gap with the help of the new card’s leaving DLSS 4 and MFG features. That said, the 5060 Ti consistently outperforms the 4060 Ti. It uses double the VRAM and faster GDDR7 memory. The RTX 5060 Ti delivers a higher FPS on almost all games like Cyberpunk 2077, Forza Motorsport, Assassin’s Creed Mirage, and Black Myth: Wukong at 1080p, 1440p, and 4K. The 5060 Ti is closest to the AMD RX 7700 XT in terms of performance, with the former having a slight edge in RT-heavy games. Again, thanks to DLSS 4 and MFG. We do feel the need to stress that both chipsets have more than 8GB of VRAM, so they can compete with one another. Pricing for the 5060 Ti 16GB Version With an official MSRP of $429, this is Nvidia’s most affordable 16 GB GPU yet. But MSRP becoming shelf-price is a distant dream due to supply chain constraints and the current tarrif war. Although we’re not entirely sure you’ll be able to get your hands on it at that price, anything below $500 would be a steal and generally a strong value acquisition. Image credit: bestvaluegpu.com For instance, the RTX 5070 Ti has been selling at a $200 premium above its MSRP, at around $950. Similarly, the RTX 5080 is only available at above its official MSRP of $400, and the RTX 5090 currently costs you twice the MSRP… if you’re lucky. Going by these trends, it’s highly unlikely that the RTX 5060 Ti will be available at $429, but if you happen to stumble across one at $500 or less, you it’ll be good value for money. All in all, Nvidia has done a good job with pricing here. The 16GB 5060 Ti is available at $429, while the 8GB Ti variant costs $379. Obviously, paying $50 extra for double the memory should be a no-brainer… but they know that. The 5060 Ti is also 22% cheaper than the RTX 5070 at launch prices. Should You Buy the Nvidia RTX 5060 Ti? Here comes the million-dollar question: should you buy the new RTX 5060 Ti? Well, a large part of the answer depends on what price you’re able to get the GPU. If you can source it at around $450, it’s undoubtedly a great purchase, seeing as it offers better performance than the 4060 Ti with DLSS 4 and MFG. You’ll see a notable difference, especially if you’re upgrading from older 20/30 models. The 16GB variant is also future-proof and performs well on demanding games like Black Myth: Wukong and Indiana Jones. All of this applies to the 16GB variant of the 5060 Ti. 8GB VRAM GPUs will have very different benchmark results and will likely not be future-proof. Many modern games require at least 12GB of VRAM, and the RTX 5060 Ti 8GB and the RTX 5060 8GB may not deliver the goods. Maybe Nvidia is aware of this, and that’s why they haven’t provided these two variants for reviews. Plus, their launch date is also delayed for some odd reason. These models may quietly hit the shelves sometime in May without a review schedule. Innocent buyers, tricked by the 16GB reviews, may end up buying these 8GB sub-standard GPUs. Also check out: Nvidia releases biggest bug-fixing driver update Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence.  Clarity and accessibility are at the core of Krishi’s writing style. He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth. Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide.  A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides.  Behind the scenes, Krishi operates from a dual-monitor setup (including a 29-inch LG UltraWide) that’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh.  Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts.  When he's not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well. View all articles by Krishi Chowdhary Our editorial process The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors. More from News View all View all
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  • WWW.TECHSPOT.COM
    Judge rules Google built illegal ad monopoly, DOJ threatens another breakup
    What just happened? The U.S. Department of Justice has argued that Google illegally built "monopoly power" through its web advertising business, manipulating online ad services across multiple sectors and forcing higher fees on publishers reliant on its technology. Judge Leonie Brinkema ruled that the tech giant's anticompetitive behavior harmed publishers, and the DOJ contended that Google should be forced to divest its ad tech business. A federal judge handed Google yet another courtroom defeat on Thursday, ruling that Google built and maintained an illegal monopoly in key segments of the online display advertising industry. This decision could pave the way for the government to break up Google's advertising operations. Google's ad server – formerly known as DoubleClick for Publishers (DFP) – controls around 90% of the market and connects websites with advertisers. On the other side, Google's ad exchange, previously called AdX, runs auctions where advertisers bid for those spots. Both are now part of what Google calls Google Ad Manager. Judge Leonie Brinkema highlighted expert findings showing that Google's ad exchange holds a dominant 54% to 65% global market share, while the next biggest competitor has only 6%. This dominance allowed Google to take about 20% from each ad auction, while competitors earned significantly less. "Plaintiffs have proven that Google has willfully engaged in a series of anticompetitive acts to acquire and maintain monopoly power in the publisher ad server and ad exchange markets for open-web display advertising," the judge concluded. Google also leveraged its control to exclude competitors and grant itself preferential treatment through features such as "First Look" and "Last Look," effectively dominating both sides of the ad transaction. One Google employee likened this to a major bank owning the stock exchange. The judge ruled that these practices violated antitrust laws on three counts under the Sherman Act. This ruling adds to Google's growing legal troubles. Last year, the company lost a landmark case in which its practice of paying other tech companies billions to make its search engine the default on devices and browsers was deemed anticompetitive. // Related Stories The DOJ has recommended that the company sell Chrome – the world's most popular browser – and decouple it from Android, the most widely used mobile OS. Google might also be forced to sell Android. Additionally, the company faces similar antitrust action in Canada, the UK, the European Union, China, India, and Japan. Unsurprisingly, Google claims that a breakup would harm consumers. Executives from its parent company, Alphabet, have also argued to the Trump administration that forced divestitures would pose a national security risk. Chrome's massive scale could complicate a selloff, as the only companies capable of acquiring it are other tech giants already under antitrust scrutiny. Predictably, Google argues that a breakup would harm customers. Executives from its parent company, Alphabet, have also argued to the Trump administration that forced divestitures would pose a national security risk. Chrome's massive scale could complicate a selloff, as the only companies capable of acquiring it are other tech giants already under antitrust scrutiny. However, in what Google described as "winning half the case," Judge Brinkema ruled against the DOJ's claims concerning Google's conduct in the market for "open-web display advertiser ad networks." She also cleared the company of accusations that it had deleted internal chat records to influence court proceedings – an issue that had previously undermined its defense. Those findings were enough for Lee-Anne Mulholland, Google's Vice President of Regulatory Affairs, to declare that the company had won half the case. Google plans to appeal the ruling.
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  • WWW.DIGITALTRENDS.COM
    Leave it to Jordan Peele to tackle the horrors of football in Him
    Football runs America. The sport’s overwhelming popularity drives conversation, television ratings, and exorbitant revenue. However, football has a dark side that many would rather avoid. Horror maestro Jordan Peele uses football as the subject of a new nightmare, Him. Produced by Peele under his Monkeypaw Productions banner, Him asks the following question: What would you sacrifice to become the greatest of all time? After dazzling audiences at CinemaCon, Universal has publicly released the first teaser trailer for Him. Tyriq Withers stars as Cameron Cade, an emerging quarterback who lives, sleeps, and breathes football. On the eve of the scouting combine, Cam suffers a life-altering brain injury at the hands of a deranged fan. The head trauma threatens Cam’s football career and has the potential to send him spiraling into chaos. Cam desperately needs help to save his career. Related Enter Isaiah White (Marlon Wayans), a legendary eight-time championship quarterback and cultural megastar. Isaiah invites Cam to join him at his secluded compound, which the young star accepts. The spine-chilling teaser shows Cam losing his mind while with Isaiah as he gets swallowed up in the cultlike madness. After an intense demand for sacrifice, Isaiah calmly says, “Then show me,” before the teaser closes with a bloody Cam posing on a football field. Universal Pictures Julia Fox stars as Elsie White, Isaiah’s celebrity influencer wife who stays at the compound. Him also features Tim Heidecker, Jim Jefferies, Maurice Greene, Guapdad 4000, and Tierra Whack. Justin Tipping directs Him from a screenplay he co-wrote with Zack Akers and Skip Bronkie. Peele produces alongside Ian Cooper, Win Rosenfeld, and Jamal M. Watson. When does Peele plan on stepping behind the camera for his first feature film since 2022’s Nope? Look for it in about 18 months, as Universal dated Peele’s next movie for October 23, 2026. Him arrives in theaters this football season on September 19. Editors’ Recommendations
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  • WWW.WSJ.COM
    TV Before Cable Was a Barren Landscape. It Was Also Magical.
    We jammed forks into the antenna, tuned the dial like a radio and stumbled upon unexpected wonders.
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  • ARSTECHNICA.COM
    Trump’s tariffs trigger price hikes at large online retailers
    Deals are not gonna last Trump’s tariffs trigger price hikes at large online retailers Americans will soon pay more for cheap online items amid tariff chaos. Ashley Belanger – Apr 18, 2025 10:55 am | 55 A view of the booth of Temu, a Chinese e-commerce platform focusing on foreign markets, during a trade fair in China. Credit: Feature China / Contributor | Future Publishing A view of the booth of Temu, a Chinese e-commerce platform focusing on foreign markets, during a trade fair in China. Credit: Feature China / Contributor | Future Publishing Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Popular online shopping meccas Temu and Shein have finally broken their silence, warning of potential price hikes starting next week due to Donald Trump's tariffs. Temu is a China-based e-commerce platform that has grown as popular as Amazon for global shoppers making cross-border purchases, according to 2024 Statista data. Its tagline, "Shop like a billionaire," is inextricably linked to the affordability of items on its platform. And although Shein—which vows to make global fashion "accessible to all" by selling inexpensive stylish clothing—moved its headquarters from China to Singapore in 2022, most of its products are still controversially manufactured in China, the BBC reported. For weeks, the US-China trade war has seen both sides spiking tariffs. In the US, the White House last night crunched the numbers and confirmed that China now faces tariffs of up to 245 percent, The Wall Street Journal reported. That figure includes new tariffs Trump has imposed, taxing all Chinese goods by 145 percent, as well as prior 100 percent tariffs lobbed by the Biden administration that are still in effect on EVs and Chinese syringes. Last week, China announced that it would stop retaliations, CNBC reported. But that came after China rolled out 125 percent tariffs on US goods. While China has since accused Trump of weaponizing tariffs to "an irrational level," other retaliations have included increasingly cutting off US access to critical minerals used in tech manufacturing and launching antitrust probes into US companies. For global retailers, the tit-for-tat tariffs have immediately scrambled business plans. Particularly for Temu and Shein, Trump's decision to end the “de minimis” exemption on May 2—which allowed shipments valued under $800 to be imported duty-free—will soon hit hard, exposing them to 90 percent tariffs that inevitably led to next week's price shifts. According to The Guardian, starting on June 1, retailers will have to pay $150 tariffs on each individual package. It's unclear how high prices on Temu and Shein could go, but neither company is willing to wait before overhauling their price models. In Shein's announcement, the fashion retailer only explained that it "will be making price adjustments starting April 25, 2025," due to operating expenses going up. And Temu issued a nearly identical statement, AP News reported. US shoppers are already decreasing retail spending, CNN noted last month, while many reports documented rushes to buy big-ticket items like laptops or smartphones before tariffs kicked in. Analysts fear that retail spending will continue decreasing, potentially hurting the US economy the longer tariffs drag on. Whether price increases will meaningfully deter loyal Temu and Shein shoppers in the long term, though, is uncertain. The Guardian noted that US shoppers may end up caving and paying more for items simply because these platforms could remain the cheapest option. Even US-based Amazon can't escape tariffs, with Chinese sellers warning of price hikes last week and CEO Andy Jassy generally forecasting that costs of tariffs will likely be passed on to consumers. Ars could not immediately assess if Shein's or Temu's traffic has spiked after announcing imminent price hikes, but Similarweb provided data suggesting that Temu has scaled way back on paid advertising, causing an 80 percent decrease in paid search traffic. This potentially suggests that if Temu cuts corners on ads, it could also drive away shoppers, potentially further destabilizing the platform's price models. Ahead of the next wave of market disruptions, Shein encouraged customers to "shop now at today’s rates" to get the best bargains before tariffs kick in. "We’re doing everything we can to keep prices low and minimize the impact on you," Shein said. Ashley Belanger Senior Policy Reporter Ashley Belanger Senior Policy Reporter Ashley is a senior policy reporter for Ars Technica, dedicated to tracking social impacts of emerging policies and new technologies. She is a Chicago-based journalist with 20 years of experience. 55 Comments
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  • WWW.NEWSCIENTIST.COM
    Hot methane seeps could support life beneath Antarctica’s ice sheet
    Researchers collecting rock samples in Antarctica in the 1960sPolar Rock Repository Microbes living beneath Antarctica’s ice sheet may survive on methane generated by geothermal heat rising from deep below Earth’s surface. The discovery could have implications for assessing the potential for life to survive on icy worlds beyond Earth. “These could be hotspots for microbes that are adapted to live in these areas,” says Gavin Piccione at Brown University in Rhode Island. We already know that there is methane beneath Antarctica’s ice sheet. Other…
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  • WWW.TECHNOLOGYREVIEW.COM
    How creativity became the reigning value of our time
    Americans don’t agree on much these days. Yet even at a time when consensus reality seems to be on the verge of collapse, there remains at least one quintessentially modern value we can all still get behind: creativity.  We teach it, measure it, envy it, cultivate it, and endlessly worry about its death. And why wouldn’t we? Most of us are taught from a young age that creativity is the key to everything from finding personal fulfillment to achieving career success to solving the world’s thorniest problems. Over the years, we’ve built creative industries, creative spaces, and creative cities and populated them with an entire class of people known simply as “creatives.” We read thousands of books and articles each year that teach us how to unleash, unlock, foster, boost, and hack our own personal creativity. Then we read even more to learn how to manage and protect this precious resource.  Given how much we obsess over it, the concept of creativity can feel like something that has always existed, a thing philosophers and artists have pondered and debated throughout the ages. While it’s a reasonable assumption, it’s one that turns out to be very wrong. As Samuel Franklin explains in his recent book, The Cult of Creativity, the first known written use of creativity didn’t actually occur until 1875, “making it an infant as far as words go.” What’s more, he writes, before about 1950, “there were approximately zero articles, books, essays, treatises, odes, classes, encyclopedia entries, or anything of the sort dealing explicitly with the subject of ‘creativity.’” This raises some obvious questions. How exactly did we go from never talking about creativity to always talking about it? What, if anything, distinguishes creativity from other, older words, like ingenuity, cleverness, imagination, and artistry? Maybe most important: How did everyone from kindergarten teachers to mayors, CEOs, designers, engineers, activists, and starving artists come to believe that creativity isn’t just good—personally, socially, economically—but the answer to all life’s problems? Thankfully, Franklin offers some potential answers in his book. A historian and design researcher at the Delft University of Technology in the Netherlands, he argues that the concept of creativity as we now know it emerged during the post–World War II era in America as a kind of cultural salve—a way to ease the tensions and anxieties caused by increasing conformity, bureaucracy, and suburbanization. “Typically defined as a kind of trait or process vaguely associated with artists and geniuses but theoretically possessed by anyone and applicable to any field, [creativity] provided a way to unleash individualism within order,” he writes, “and revive the spirit of the lone inventor within the maze of the modern corporation.” Brainstorming, a new method for encouraging creative thinking, swept corporate America in the 1950s. A response to pressure for new products and new ways of marketing them, as well as a panic over conformity, it inspired passionate debate about whether true creativity should be an individual affair or could be systematized for corporate use.INSTITUTE OF PERSONALITY AND SOCIAL RESEARCH, UNIVERSITY OF CALIFORNIA, BERKELEY/THE MONACELLI PRESS I spoke to Franklin about why we continue to be so fascinated by creativity, how Silicon Valley became the supposed epicenter of it, and what role, if any, technologies like AI might have in reshaping our relationship with it.  I’m curious what your personal relationship to creativity was growing up. What made you want to write a book about it? Like a lot of kids, I grew up thinking that creativity was this inherently good thing. For me—and I imagine for a lot of other people who, like me, weren’t particularly athletic or good at math and science—being creative meant you at least had some future in this world, even if it wasn’t clear what that future would entail. By the time I got into college and beyond, the conventional wisdom among the TED Talk register of thinkers—people like Daniel Pink and Richard Florida—was that creativity was actually the most important trait to have for the future. Basically, the creative people were going to inherit the Earth, and society desperately needed them if we were going to solve all of these compounding problems in the world.  On the one hand, as someone who liked to think of himself as creative, it was hard not to be flattered by this. On the other hand, it all seemed overhyped to me. What was being sold as the triumph of the creative class wasn’t actually resulting in a more inclusive or creative world order. What’s more, some of the values embedded in what I call the cult of creativity seemed increasingly problematic—specifically, the focus on self-­realization, doing what you love, and following your passion. Don’t get me wrong—it’s a beautiful vision, and I saw it work out for some people. But I also started to feel like it was just a cover for what was, economically speaking, a pretty bad turn of events for many people.   Staff members at the University of California’s Institute of Personality Assessment and Research simulate a situational procedure involving group interaction, called the Bingo Test. Researchers of the 1950s hoped to learn how factors in people’s lives and environments shaped their creative aptitude.INSTITUTE OF PERSONALITY AND SOCIAL RESEARCH, UNIVERSITY OF CALIFORNIA, BERKELEY/THE MONACELLI PRESS Nowadays, it’s quite common to bash the “follow your passion,” “hustle culture” idea. But back when I started this project, the whole move-fast-and-break-things, disrupter, innovation-economy stuff was very much unquestioned. In a way, the idea for the book came from recognizing that creativity was playing this really interesting role in connecting two worlds: this world of innovation and entrepreneurship and this more soulful, bohemian side of our culture. I wanted to better understand the history of that relationship. When did you start thinking about creativity as a kind of cult—one that we’re all a part of?  Similar to something like the “cult of domesticity,” it was a way of describing a historical moment in which an idea or value system achieves a kind of broad, uncritical acceptance. I was finding that everyone was selling stuff based on the idea that it boosted your creativity, whether it was a new office layout, a new kind of urban design, or the “Try these five simple tricks” type of thing.  You start to realize that nobody is bothering to ask, “Hey, uh, why do we all need to be creative again? What even is this thing, creativity?” It had become this unimpeachable value that no one, regardless of what side of the political spectrum they fell on, would even think to question. That, to me, was really unusual, and I think it signaled that something interesting was happening. Your book highlights midcentury efforts by psychologists to turn creativity into a quantifiable mental trait and the “creative person” into an identifiable type. How did that play out?  The short answer is: not very well. To study anything, you of course need to agree on what it is you’re looking at. Ultimately, I think these groups of psychologists were frustrated in their attempts to come up with scientific criteria that defined a creative person. One technique was to go find people who were already eminent in fields that were deemed creative—writers like Truman Capote and Norman Mailer, architects like Louis Kahn and Eero Saarinen—and just give them a battery of cognitive and psychoanalytic tests and then write up the results. This was mostly done by an outfit called the Institute of Personality Assessment and Research (IPAR) at Berkeley. Frank Barron and Don MacKinnon were the two biggest researchers in that group. Another way psychologists went about it was to say, all right, that’s not going to be practical for coming up with a good scientific standard. We need numbers, and lots and lots of people to certify these creative criteria. This group of psychologists theorized that something called “divergent thinking” was a major component of creative accomplishment. You’ve heard of the brick test, where you’re asked to come up with many creative uses for a brick in a given amount of time? They basically gave a version of that test to Army officers, schoolchildren, rank-and-file engineers at General Electric, all kinds of people. It’s tests like those that ultimately became stand-ins for what it means to be “creative.” Are they still used?  When you see a headline about AI making people more creative, or actually being more creative than humans, the tests they are basing that assertion on are almost always some version of a divergent thinking test. It’s highly problematic for a number of reasons. Chief among them is the fact that these tests have never been shown to have predictive value—that’s to say, a third grader, a 21-year-old, or a 35-year-old who does really well on divergent thinking tests doesn’t seem to have any greater likelihood of being successful in creative pursuits. The whole point of developing these tests in the first place was to both identify and predict creative people. None of them have been shown to do that.  Reading your book, I was struck by how vague and, at times, contradictory the concept of “creativity” was from the beginning. You characterize that as “a feature, not a bug.” How so? Ask any creativity expert today what they mean by “creativity,” and they’ll tell you it’s the ability to generate something new and useful. That something could be an idea, a product, an academic paper—whatever. But the focus on novelty has remained an aspect of creativity from the beginning. It’s also what distinguishes it from other similar words, like imagination or cleverness. But you’re right: Creativity is a flexible enough concept to be used in all sorts of ways and to mean all sorts of things, many of them contradictory. I think I write in the book that the term may not be precise, but that it’s vague in precise and meaningful ways. It can be both playful and practical, artsy and technological, exceptional and pedestrian. That was and remains a big part of its appeal.  The question of “Can machines be ‘truly creative’?” is not that interesting, but the questions of “Can they be wise, honest, caring?” are more important if we’re going to be welcoming [AI] into our lives as advisors and assistants. Is that emphasis on novelty and utility a part of why Silicon Valley likes to think of itself as the new nexus for creativity? Absolutely. The two criteria go together. In techno-solutionist, hypercapitalist milieus like Silicon Valley, novelty isn’t any good if it’s not useful (or at least marketable), and utility isn’t any good (or marketable) unless it’s also novel. That’s why they’re often dismissive of boring-but-important things like craft, infrastructure, maintenance, and incremental improvement, and why they support art—which is traditionally defined by its resistance to utility—only insofar as it’s useful as inspiration for practical technologies. At the same time, Silicon Valley loves to wrap itself in “creativity” because of all the artsy and individualist connotations. It has very self-consciously tried to distance itself from the image of the buttoned-down engineer working for a large R&D lab of a brick-and-mortar manufacturing corporation and instead raise up the idea of a rebellious counterculture type tinkering in a garage making weightless products and experiences. That, I think, has saved it from a lot of public scrutiny. Up until recently, we’ve tended to think of creativity as a human trait, maybe with a few exceptions from the rest of the animal world. Is AI changing that? When people started defining creativity in the ’50s, the threat of computers automating white-collar work was already underway. They were basically saying, okay, rational and analytical thinking is no longer ours alone. What can we do that the computers can never do? And the assumption was that humans alone could be “truly creative.” For a long time, computers didn’t do much to really press the issue on what that actually meant. Now they’re pressing the issue. Can they do art and poetry? Yes. Can they generate novel products that also make sense or work? Sure. I think that’s by design. The kinds of LLMs that Silicon Valley companies have put forward are meant to appear “creative” in those conventional senses. Now, whether or not their products are meaningful or wise in a deeper sense, that’s another question. If we’re talking about art, I happen to think embodiment is an important element. Nerve endings, hormones, social instincts, morality, intellectual honesty—those are not things essential to “creativity” necessarily, but they are essential to putting things out into the world that are good, and maybe even beautiful in a certain antiquated sense. That’s why I think the question of “Can machines be ‘truly creative’?” is not that interesting, but the questions of “Can they be wise, honest, caring?” are more important if we’re going to be welcoming them into our lives as advisors and assistants.  This interview is based on two conversations and has been edited and condensed for clarity. Bryan Gardiner is a writer based in Oakland, California.
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