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Junior UI Assets Integration Specialist at GameloftJunior UI Assets Integration SpecialistGameloftSofia Sofia City Province bg54 minutes agoApplyJob DescriptionThis is an engaging and challenging role that requires to take part in creating the packaging and out game assets for our games. Your work will reinforce the graphical value and promote the brand image of our titles.Job responsibilities:Build structures to integrate the UI designs into our internal tool (GIN) taking into account different aspect ratios (Photoshop is used as a tool to "cut" the images that are later integrated)Collaborate with the team of our newest Disney game developed in Sofia and integrate the final interface assets for the gameManage 2D sprites/assets (atlas optimization)Create 2D animations (animated medias and also animations of each screen)Create text strings needed for the UICreating Database IDs for the requested assetsIntegrate UI sounds from the audio teamBug fixingQualificationsPrevious experience in web or app interface developmentKnowledge in Photoshop & After Effects (Experience with Unity would be considered as a plus)Ability for producing original graphical compositions (framing, camera angles, etc.)Very good general knowledge of visual and graphical trends (TV, movies, web, games,etc.)Ability to take initiative is desired and highly appreciatedGood taste for creating 2D animationsPassion for games will be considered as a plusExcellent command of English (written and spoken)Additional InformationWhy Join Gameloft Universe?You want to work in an exceptional industry and create games downloaded by millions of players every dayYou want to be part of a talented and supportive team of pioneers who have a passion for creating video gamesYou want to contribute to a vibrant and dynamic atmosphereYou want to join a global company and meet great people around the worldYou are looking for a fun place to work in the heart of Sofia and excellent transport connectionsYou want to work on a permanent contract with competitive remuneration and benefits packageOur Benefits:Additional Health Insurance with excellent coverage, including dental care & dioptric glasses reimbursementFlexible working time on hybrid mode with short Friday optionFood vouchers – 200 lv. per monthSeveral options for active lifestyle – both Multisport and Coolfit cards available20 days paid annual leave + 1 birthday day offReferral & Baby BonusModern & Cozy office in Sofia Tower 2 (Mall of Sofia) with a lot of gaming temptations – table tennis, air hockey, PS5, great board games collection, etc.Hot beverages at your disposal on daily basis + fresh fruits & snacks on weeklyAccess to office library, trainings and career development planActive studio life – different events, parties, charity initiatives and moreOccasional Gifts – celebrate special momentsExclusive discount program from retailers, restaurants, tech suppliers and moreIf you are interested in our job offer, please send a CV. Applications will be processed in confidentiality.Company DescriptionJoin The Game!Leader in the development and publishing of multiplatform games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for 25 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, March of Empires, and Dungeon Hunter, and also partners with major rights holders including LEGO®, Universal, Illumination, Hasbro®, Fox Digital Entertainment, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 1 billion unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. Gameloft is a Vivendi company. Create Your Profile — Game companies can contact you with their relevant job openings. Apply0 Commenti 0 condivisioni 7 Views
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GIRAMBQUAMB.ITCH.IOBOLF: A Golfoxing Game [Free] [Sports] [Windows] [Linux]BOLF: A Golfoxing Game Two polar opposite sports meet at last - it's Bolf! Box your golf ball and try to hit it as close to the hole as possible - only one stroke per hole. Watch for wind, water and bunkers - careful not to get knocked out! Play 9 or 18 holes. Controls This game is controlled entirely with the mouse. Click buttons on screen to perform actions and progress. Players can also hit the [R] key to give up and go back to the main menu; intended for hardcore golfoxers going for a good score. Credits All music, the font, and a large portion of sounds are original.All outside sounds and images are licensed under CC0 and have been heavily edited. Software Used Adobe After Effects - Graphics (yes, really)REAPER - Sounds/MusicPixelForge - Font Editor Desktop Version The core game is exactly the same between the web and desktop versions of the game. The only differences are in the options - such as additional settings for graphics and the game remembering your settings. This game was made for the 2025 Code Ninjas Sensei Game Jam!0 Commenti 0 condivisioni 8 Views
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ITCH.IOThe Autumn Sale starts this Wednesday, plus Creator Day on Friday!We’ve got two exciting events coming up this week that you won’t want to miss. First up is our Autumn Sale starting Wednesday, November 27th at 10:00 AM PT, running for a full week. Over 7,400 projects have already joined in with discounts across games, assets, and physical games. But that’s not all - this Friday is also our next itch.io Creator Day! From midnight to midnight Pacific Time on November 29th, we’re not taking our cut of sales on the site. This means creators get an even bigger portion of sales than usual. When the Autumn Sale starts you can browse all the deals at itch.io/sales, check out personalized recommendations based on your interests, or see what’s on sale from creators you follow. For Creators Want to participate in the Autumn Sale? You can set up your sale now to be included. The sale runs from November 27th at 10:00 AM PT through December 5th at 10:00 AM PT. Remember that Creator Day on Friday means itch.io will be waiving our marketplace cut on your sales for that full 24-hour period! Enjoy!0 Commenti 0 condivisioni 11 Views
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KOTAKU.COMWe Wanted John Cena To Make History At Wrestlemania 41, But Not Like ThisWe all saw it coming. Once John Cena shocked the wrestling world by announcing his retirement after 2025 at Money in the Bank last July, him winning his record-breaking 17th World Championship was preordained. Wrestling fans around the world were on board with the WWE engineering a championship run for a man who hadn’t won a singles competition in seven years, and was hardly part of the company over that time period. They were so on board that they gladly sacrificed suspense for fulfillment. This was 20-plus years in the making, and generations of fans were ready to see him make history at WrestleMania 41. Suggested ReadingDisney's New Lo-Fi Goofy Video Is Hiding A Kingdom Hearts Tease Share SubtitlesOffEnglishview videoSuggested ReadingDisney's New Lo-Fi Goofy Video Is Hiding A Kingdom Hearts Tease Share SubtitlesOffEnglishThen, he did. And it sucked. But why?Before Cena won his generational battle with Cody Rhodes, the heir apparent to his babyface throne, the WWE was running a storyline development masterclass for the ages. While everyone treated the Royal Rumble as a formality for Cena to get to WrestleMania, Chief Content Officer Triple H (we’ll get to him later) and the WWE writers were still able to generate shock within this predictable rollout by not only having Cena be eliminated at the end of the Royal Rumble, but also by putting fan favorite Jey Uso onto a well-deserved championship track. Then, after simply being added to the Elimination Chamber because he’s John Cena, he books his ticket to a WrestleMania title match with a win before proceeding to shatter every Cena’s fan’s heart by siding with the soul-stealing Final Boss The Rock and executing the most shocking heel turn in professional wrestling history. And then, in one of the most scathing heel promos ever, he reduced a young child to tears by presenting his 20-plus-year relationship with the fans as an abusive one in which he did everything for them and they still wanted more.Image: WWEThe Rock was the orchestrator. Travis Scott was high and giving Rhodes a black eye. Cena being chosen to be the face of the company by the insidious Vince McMahon was brought up, as was Rhodes only being in the position he is because of Cena’s absence and Rhodes copying him. Everything was set. All that was left was for Cena and Rhodes to put on the historic WrestleMania matches they’ve been known to do individually. Boy, did they not.After uninspired fisticuffs, the match devolved to simply an exchange of finishing moves before concluding in one of the weakest endings in WrestleMania history. After getting his lick back on Travis Scott by hitting the Cactus Jack rapper with a Cross Rhodes, the champion wouldn’t strike Cena with the championship belt. Why? By the look on his face, it appears he didn’t want to win the wrong way. Well, that Captain America nobility bullshit got him kicked in the groin and knocked out, making him the loser of the match. No surprise interference outside of Travis Scott, no ruthless aggression, no sustained back-and-forth fighting. It was the equivalent of the WWE shoving the full-course meal you ordered in your face and telling you to enjoy what you asked for. At a WrestleMania that featured Seth Rollins’ surprise alliance with Paul Heyman; Iyo Sky, Rhea Ripley, and Bianca Belair putting on an instant classic triple-threat match; and Jey Uso winning the World Heavyweight Championship, Cena’s title match would be an afterthought if not for the history made. Even with all of that disappointment, I’m not ready to give up on the WWE’s grand plan. The most promising sign that the WWE has a worthwhile plan which that terrible WrestleMania 41 main event fits into is Cena’s expressed desire to “ruin wrestling.” Earlier today on The Pat McAfee Show, Cena broke down part of his post-WrestleMania plan, and it quite honestly sounds like the WWE’s version of DC Comics’ Crisis on Infinite Earths in which the DC timeline was reset, liberated of its burdensome multiverse.“I’m going to make wrestling start over. That championship is coming home with me, and I will be the last undisputed WWE champion, period. They’re going to have to make a new title. They’re going to have to start the over again.”Retiring a championship is truly next-level heel shit. Beating someone to a bloody pulp, knocking someone off of a bridge, and nailing the boss’s daughter to a cross to sacrifice her are bad. Having the balls to remove a championship is a seismic change that could be a smart move. Cena delivering a WrestleMania match that felt like a formality more than a fight and robbing fans of the type of five-star match that requires you to put your body on the line could totally be Cena’s way of ruining wrestling. Imagine if the rest of his wrestling career is centered on simply removing everything positive that fans expect every year, and then leaving with a title they have memories attached to. That would be a scorched Earth plan I can get behind.John Cena vows to ruin wrestling on the Raw after Mania: WrestleMania 41 Post-Show highlightsAnother saving grace for the WWE is time. Cena has already committed to wrestling until the end of December, with another 27-37 matches left to go after originally stipulating he’ll wrestle in 30-40 matches in his final year. So far, he’s only wrestled in Premium Live Events. If he’s going to hit that number of matches, it’s safe to assume we’ll be seeing him wrestle on RAW and Smackdown. With the championship already won, the next eight full months can be a collection of dream matches and title defenses. Maybe Cena can finally beat Roman Reigns in a Singles match after failing the previous two times. Maybe the sleeping giant Randy Orton goes back to his Legend Killer ways and begins his own potential retirement tour by ending Cena’s with a loss. We’ll almost certainly get a Cena/Rhodes rematch, or we’ll riot. If Cena and WWE’s plans are for the newly 17-time World Champion to ruin wrestling, they’re off to a great start.0 Commenti 0 condivisioni 11 Views
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KOTAKU.COMNintendo Ratchets Up Hunt For Mysterious User Behind Massive Pokémon LeakAll hell broke loose in the Pokémon community last October when leaked internal documents, game builds, and more from developer Game Freak appeared online. Fans got a front row seat to everything from upcoming project codenames to a rapidly meme-ified Typhlosion backstory. It may have been the biggest leak in Pokémon history and Nintendo is now demanding Discord turn over the personal account info for the user who dumped what has since been dubbed the “Teraleak” on one of its servers. Suggested ReadingWhat’s Coming Out Beyond Pokémon: The Indigo Disk | The Week In Games Share SubtitlesOffEnglishview videoSuggested ReadingWhat’s Coming Out Beyond Pokémon: The Indigo Disk | The Week In Games Share SubtitlesOffEnglishNintendo filed a request for a subpoena on April 18 in the U.S. District Court for the Northern District of California, Polygon reports. The Mario maker wants “to obtain the identity of the Discord user ‘GameFreakOUT,’ who posted infringing content,” wrote one of its lawyers. The filing included a screenshot of the Discord server in question and user GameFreakOUT sharing the file link with the word “enjoy.”Game Freak released a statement on October 10 that it had been hacked and over 2,000 pieces of employee data had been subjected to “unauthorized access by a third party.” What it didn’t mention was that a ton of confidential data related to its work on the Pokémon franchise was also seemingly accessed during the breach. That wasn’t revealed until days later when unused Pokémon designs, lore entries, idle developer musings, and more began spreading on Discord, 4chan, Reddit, and eventually the rest of social media.One of the biggest discoveries from the leaks was references to Gen 10 Pokémon games for Switch 2 that were reportedly codenamed “Gaia.” But the leak also purportedly contained very sensitive data that wasn’t released by GameFreakOUT, like the alleged source code for the upcoming 2025 Switch 1 game Pokémon Legends: Z-A. Nintendo’s new subpoena suggests it may not yet have actually tracked down the Discord user in question, or is hoping to learn the identities of anyone else that was working with them. This isn’t the first time the Mario maker has come knocking on the gaming hangout platform’s door. Nintendo previously subpoenaed Discord for the identity of a user involved with sharing scans of an at-the-time unreleased The Legend of Zelda: Tears of the Kingdom artbook. It’s also been aggressive in getting the company to remove channels related to Switch emulators or otherwise involved in what it believes to be efforts to infringe on its copyrights. The “Teraleak” is clearly no exception, even if Nintendo has been relatively quiet about those efforts up until now..0 Commenti 0 condivisioni 10 Views
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WWW.YOUTUBE.COMAgatha All Along Star Sasheer Zamata On Witchcraft And Star TrekAgatha All Along Star Sasheer Zamata On Witchcraft And Star Trek0 Commenti 0 condivisioni 11 Views
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WWW.YOUTUBE.COMHere's What Star Wars: Jedi Survivor Looks Like Running On A PS4 ProHere's What Star Wars: Jedi Survivor Looks Like Running On A PS4 Pro0 Commenti 0 condivisioni 11 Views
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UNITY.COMImmersive medical imaging visualization with Specto Medical and UnityImmersive medical imaging visualization with Specto Medical and UnitySpecto Medical is a Swiss software company, founded in 2022, as a spin-off from the University of Basel, Switzerland. Specto Medical has evolved into a promising healthtech venture. Achieving regulatory milestones has been critical to Specto’s journey from research labs to operating rooms. With backing from Johnson & Johnson’s JLABS incubator and a successful seed round, the company recently achieved FDA 510(k) clearance for clinical use, with CE marking on the horizon.In this article, discover how Specto Medical is redefining pre-surgical planning and patient communication through immersive 3D visualization — and the journey behind their FDA-cleared XR platform built on Unity that’s transforming medical imaging into an interactive, intuitive experience.Note: This article contains medical images that may be uncomfortable for some.In a pre-surgical planning session, a neurosurgeon puts on a VR headset and steps inside a patient’s brain scan. A complex tangle of blood vessels is displayed in three dimensions around them and a vascular abnormality, a so-called aneurysm, is quickly identified. What was once a stack of grayscale computed tomography (CT) slices is now an immersive 3D environment, and the surgeon can literally walk around the aneurysm to examine it from every angle. This isn’t a far-off prototype; it’s a daily reality with Specto, a cutting-edge medical imaging visualization platform built with Unity.From complexity to clarityIn the high-stakes world of neurosurgery, clarity is everything. Today's medical imaging technology produces incredibly detailed scans, but these rich datasets are often underutilized in surgical planning and patient communication. Traditional 2D visualizations require surgeons to mentally reconstruct complex 3D anatomies from flat slices—a process that's both cognitively demanding and prone to misinterpretation. Meanwhile, patients frequently struggle to comprehend their diagnoses when presented with grayscale images and medical jargon.Specto addresses these challenges by transforming the raw imaging data into intuitive and interactive 3D visualizations that both medical professionals and patients can easily understand. For surgeons, this means reduced cognitive load and enhanced spatial understanding. For patients, it provides an accessible window into their own conditions, replacing anxiety and confusion with clarity. Transforming medical imaging into actionable insightSpecto turns that promise of clarity into action by offering a suite of practical tools that bring medical imaging to life in three dimensions. From immersive visualization and surgical planning to remote collaboration and hospital integration, the solution supports clinicians at every step—from diagnosis to the operating room.1. High-fidelity medical visualization in XRAt its core, Specto enables health care professionals to visualize traditional medical imaging data, such as CT and MRI, in an interactive XR environment within seconds. Using direct volume rendering with real-time interaction, Specto eliminates the need for lengthy image analysis, 3D reconstructions or surface mesh creation. Radiological data is rendered on-the-fly via ray marching, preserving all the rich detail of the original scan.Physicians can adjust visualization parameters dynamically to highlight different tissues or structures and isolate the organs or pathology of interest. The volume renderer is optimized to maintain high frame rates even with complex datasets, ensuring a smooth and comfortable experience in extended XR sessions. 2. Surgical planningGoing beyond visualization, Specto includes interactive tools for preoperative planning. Surgeons can annotate structures of interest, use measurement instruments to gauge distances or angles between anatomical landmarks, and virtually position implants within the patient's anatomy to assess their fit—all before making a single incision in the operating room.For surgeons, one of the most transformative aspects is the ability to visualize complex anatomy with true depth perception. The mental gymnastics of reconstructing a 3D picture from flat CT or MRI scans is no longer necessary. The patient-specific anatomy is rendered in 3D, at scale, right before their eyes. This enhanced spatial awareness improves surgical confidence and can result in a déjà vu effect in the operating room.3. Online collaborationSpecto supports multi-user sessions in a shared virtual environment. Multiple surgeons, radiologists, or students can join the same 3D scene and collaboratively examine a case together. In an educational setting, an instructor can guide residents through anatomy in VR. In a clinical context, surgeons across different locations and expertise areas can meet in a shared virtual space to discuss a surgical approach.These collaborative features also enhance patient education. Being told about a diagnosis in technical jargon or looking at fuzzy black-and-white scan images can be intimidating and confusing for patients.Using Specto, care givers can show patients what the problem is inside their body and how it will be fixed in an intuitive format that requires no medical background to understand. This transparency helps patients become more active participants in their care journey rather than passive recipients of treatment.4. Hospital integrationSpecto can seamlessly integrate with the hospital imaging and archiving systems, allowing surgeons to quickly pull scans into the visualization environment. This integration saves precious minutes during morning surgical briefings, as clinicians can immediately access the patients' scans and discuss the case in a virtual 3D environment. Powering precision with Unity’s real-time 3D platformTo create this real-time medical visualization platform, Specto's developers chose Unity as their foundation—a decision that has paid dividends in agility and capability.1. Rapid prototyping and iterationIn the early prototyping phase, the team needed to experiment with various volumetric rendering techniques and interaction concepts in VR. Unity's development environment provided ideal tools for rapid iteration, particularly for shader development. Unity’s hot-reloading capability allows shader code to be updated in real-time without recompiling the entire application, creating an efficient workflow for refining volume rendering algorithms. This feature proved invaluable when fine-tuning the ray marching shaders that power Specto's visualization.2. High-Performance graphics and integrationUnity's extensible graphics pipeline enabled Specto's team to implement their custom ray-marching renderer while still benefiting from the core capabilities of a robust, production-proven rendering system. They leveraged custom compute shaders for GPU-accelerated volume processing, achieving the performance needed for medical visualization in VR.The profiling tools built into Unity helped identify and resolve performance bottlenecks, resulting in a smooth experience where surgeons can instantly adjust tissue visibility or apply cutting planes and segmentations to highlight internal structures. 3. Cross-platform XR supportOne of the most important strengths of Unity is its broad platform and device support. With Unity, the team can deploy Specto to various hardware without dedicating significant engineering resources on integrating new APIs. The application supports VR headsets like Meta Quest 3 and AR devices like HoloLens 2. Unity abstracts many hardware differences, including the underlying graphics backends used by different headsets, so adding support for new devices is relatively straightforward. This flexibility future-proofs Specto as new XR hardware emerges. 4. Unity ecosystem benefitsBuilding on Unity allowed Specto to tap into a mature and well-supported development ecosystem. The availability of resources on Unity Asset Store such as prebuilt assets, tools, and third-party packages significantly accelerated the team’s progress—freeing them to focus on their core innovations rather than reinventing foundational components.For example, Specto used Mirror, a third-party multiplayer framework, to quickly implement collaborative features without building a networking layer from scratch. Other off-the-shelf resources, such as simple 3D models, debugging tools, and environment assets, helped streamline development and prototyping.Unity’s ubiquity also means broad compatibility with third-party services and hardware integrations, while support for the .NET Standard enables access to trusted libraries for encryption, advanced logging, and other essential backend functionality. Trusted by surgeons, validated on the front lines of careThe most compelling validation comes from the surgeons using the software.Prof. Dr. med. Raphael Guzman, Head of Neurosurgery at University Hospital Basel, and Dr. med. Thorsten Gehrke, Chief Physician at Helios Clinic in Hamburg, attest how using Specto has reduced surgery time and improved safety through more precise, minimally invasive approaches.Shaping what’s next in surgical careAs XR technology advances—with lighter headsets, sharper displays, and longer battery life—the experience of using Specto will only become more seamless and impactful. It’s easy to envision a future where reviewing scans in VR is as routine for surgeons as reading case notes, and where patients receive personalized 3D tours of their anatomy as part of standard care.By combining medical expertise with Unity's real-time 3D technology, Specto Medical is helping to bridge the gap between complex medical data and intuitive understanding—enabling clinicians to make more confident decisions and empowering patients with clearer insights into their health.Immersive healthcare is no longer on the horizon; it’s here—and it’s already shaping better outcomes for both surgeons and patients.0 Commenti 0 condivisioni 10 Views
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UNITY.COMGames made with Unity: March 2025 in reviewThis March was packed — Steam Next Fest, the Steam Spring Sale, GDC, and more. Ice-Pick Lodge released a prologue for the much anticipated Pathologic 3. Plus, a new Rain World DLC from the Videocult and Akupara folks was released - The Watcher.IGF Awards Huge congrats to all the IGF finalists, especially the games made with Unity that dominated the awards this year — including Consume Me, which took home three wins! Fresh off their Audience Award win at the IGF Awards, The WereCleaner team joined us on stream. Check it out:Made with Unity Steam Curator Page Once again we sent out a clarion call for Unity staff to share which of your games they've been playing this past month. Be sure to see them all on our Steam Curator Page here.Working on a game in Unity? We’d love to help you spread the word. Be sure to submit your project.Without further ado, to the best of our abilities, here’s a non-exhaustive list of games made with Unity and launched in March 2025, either into early access or full release. Add to the list by sharing any that you think we missed.ActionLIZARDS MUST DIE 2, the Bratans, Smola Game Studio (March 7)METAL SUITS: Counter-attack, Eggtart Inc (February 13)Bullet HeavenRogue: Genesia, Ouadi Huard (March 7)Cards, dice, and deckbuildersKnights in Tight Spaces, Ground Shatter (March 4)Dice Eater: A Supernatural Mystery Card Game, Team Tetrapod (March 11)Kingdom of Cards, Rubber Duck Games (March 24 – early access)DEMONS, Andrew Fender, Alastair Headden (March 25 – early access)Bramble Royale: A Meteorfall Story, Slothwerks (March 26)Casual, rhythm, and partyBao Bao's Cozy Laundromat, Destroyer Doggo (March 6)Spilled!, Lente (March 26)City and colony builderHEXAROMA: Village Builder, Almost a Game Company (March 10)Time to Morp, Team HalfBeard (March 6)Terraformers, Asteroid Lab (March 9)KAISERPUNK, Overseer Games (March 21)Edge Islands, LS Games (March 24)ComedyWhile Waiting, Optillusion (February 5)Experimental or surrealistENA: Dream BBQ, ENA Team (March 27)FPSCheaters Cheetah, Acmore Games (March 10)Arken Age VitruviusVR (January 16)HorrorCentum, Hack The Publisher (March 11)Moonbase Lambda, Thunderfox Studio (March 6)Lost Lullabies: The Orphanage Chronicles, Pugsy Studios (March 7 – early access)The Children of Clay, Balazs Ronyai (March 7)ORDER 13, Cybernetic Walrus (March 10)Management and automationTwo Point Museum, Two Point Studios (March 4)Corner Kitchen Fast Food Simulator, Purple Heads Games (March 4)MetroidvaniaOirbo, ImaginationOverflow (February 11 – early access)SteamDolls - Order Of Chaos, The Shady Gentlemen (February 11 – early access)Narrative and mysteryExpelled!, inkle Ltd (March 12)Do No Harm, Darts Games (March 6)The Darkest Files, Paintbucket Games (March 25)YOUR HOUSE, PATRONES & ESCONDITES (March 27)PlatformerBauhaus Bonk, Spoonful Games (February 6)JUMP KING QUEST, Nexile (February 12 – early access)Puzzle adventureSpace Sprouts, Schleuder Games (March 31)Slender Threads, Blyts (February 7)Roguelike/lite33 Immortals, Thunder Lotus (March 18 – early access)Grimoire Groves, Stardust (March 4)Reignbreaker, Studio Fizbin (March 18)Nordhold, StunForge (March 25)RPGEverhood 2, Chris Nordgren, Jordi Roca (March 4)AI LIMIT, Sense Games (March 27)Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars, KONAMI (March 6)Song of Rats, Tesseract Games (March 10)FATE: Reawakened, gamigo US Inc., Tableflip Entertainment AB (March 12)Geo Mythica, Guin Entertainment, LLC (March 20)SandboxUrban Jungle, Kylyk Games (March 21)ANEURISM IV, Vellocet (March 11)SimulationSchedule I, TVGS (March 24 – early access)Hope's Farm 2, Green Sauce Games (March 26)Sports and drivingSledders, Hanki Games (March 20)Turbo Takedown, Hanging Draw (March 3)StrategyCataclismo, Digital Sun (March 20)The Deadly Path, Owlskip Enterprises (March 25)Grit and Valor - 1949, Milky Tea Studios (March 26)Legend of Heroes: Three Kingdoms, Free Wing (March 26 – early access)SurvivalAloft, Astrolabe Interactive Inc. (January 15 – early access)That’s a wrap for March 2025. Want more Made with Unity and community news as it happens? Don’t forget to follow us on social media: Bluesky, X, Facebook, LinkedIn, Instagram, YouTube, or Twitch.0 Commenti 0 condivisioni 10 Views