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LIFEHACKER.COMWhy the Treadmill Can Feel so Much Easier Than Running OutsideIs the treadmill harder or easier than running outdoors? Survey runners, and you’ll get plenty of different opinions on which feels harder or easier, but the basic physics of running are the same on both. (I promise.) So why do people who are used to treadmills find that they’re slower when they run outdoors? I’m going to run through the factors that are at play here, and talk about how to adapt if you want to be able to enjoy both. If you find treadmill running harder, you probably already know the reason: it’s boring. You have nothing to distract you from your own effort and the glowing numbers telling you how little progress you’ve made. This is a problem that we can train our brains to solve for us over time, whether with distractions, mindfulness, or simply being grateful that we’re not outdoors in the bad weather. For those who find treadmill running easier, the biggest reasons have to do with the environment (heat, hills, etc.) and with your mindset (especially your ability to pace yourself). Training both indoors and outdoors will help you to make the transition a little easier. Let’s dig into the reasons. The treadmill is not literally easierBefore we get into the relevant factors, I want to dispel a few myths. Physics-wise, running on a treadmill is pretty much identical to running outdoors in the same conditions.The treadmill does not move your feetThe first myth we need to bust is the idea that the treadmill “moves your feet” and thus makes running easier. That’s not true. You have to spend just as much effort to stay in place on a treadmill going (say) say 6.0 miles per hour, as you do to move forward at 6.0 miles per hour on flat, steady ground. Running is the action of pushing off the ground to move yourself forward. In both scenarios, you are asking your muscles to push off with a force that will keep you moving 6 mph faster than the ground. (If the “treadmill moves your feet” theory were correct, would we not have to consider the rotating Earth its own sort of treadmill? And thus it would be 2,000 times harder to run west than to run east? Come on.)You only need to add a 1% incline if you are running very fastThen there’s the issue of wind resistance. Some runners will say you need to set the treadmill’s incline to 0.5% or 1% to mimic outdoor air resistance. Even on a calm day, your body has to push into the air to keep moving. Adding a small incline to the treadmill is supposed to mimic that extra effort.But that is only true if you run at a pace of 7:30 per mile (8.0 mph) or faster. Below that, “the difference is so small as to be meaningless,” a scientist who studied the question told Runner’s World. So if you’re jogging at 6 mph, you don’t have to worry about accounting for wind resistance. Now that we understand the physics, let’s talk about why treadmill runs often feel easier than outdoor runs. PacingThis is probably the biggest factor (aside from weather) in why outdoor running feels harder for a person who is used to treadmill running. On the treadmill, you decide on a pace—say 6 mph, as in our example above—and then your body knows what to do. But outdoors, you just have to run, and then figure out later what pace you’re going. Even if you have a watch that tells you your pace, it takes a few seconds to minutes to work out what that number is. (You also may not be used to reading minutes-per-mile pace if you’re used to seeing mph on the treadmill, which makes it even harder to know how fast you’re going.) So you, the treadmill runner, head off on an outdoor run without a good sense of how fast you’re going. Perhaps you end up going a little too fast, but you don’t realize it until it’s too late and you’re pooped. Meanwhile, outdoor runners will develop a sense of pace out of necessity. You have to listen to your body, not just look at a number, to know how hard you’re pushing. The good news is that it’s easy for treadmill runners to learn a sense of pace—all you have to do is run outside from time to time. You’ll learn what your body feels like when you’re going at an easy pace versus a harder pace versus an unsustainable one. It just takes a little practice.Heat, humidity, and other weather conditionsIf all your treadmill runs are inside of a 68-degree gym, they’ll all feel pretty similar. But the great outdoors is fond of blessing us with heat, wind, humidity, rain, snow, ice, and similar complications. Heat slows us down a lot, especially if we aren’t used to it. (You do build up some heat adaptation throughout the summer.) Humidity, in combination with heat, makes this even worse. Your body can’t cool itself as well through sweating, so you get hot and stay hot. It’s normal for your pace on a hot day to be anywhere from a few seconds to a few minutes slower each mile. Heavy winds can also slow you down (when you’re running into the wind) or speed you up (when you’re running with the wind at your back). Ice can make you slow down to watch your footing. Snow can make you work harder as your feet sink into the ground and you have to fight to pull them back up again. On the other hand, a cool, dry day is better for your performance than the conditions inside a sweaty gym. Perfect running weather is (in my opinion) around 50 degrees, calm, and overcast. Most people will run a lot faster and feel better in those conditions than on a treadmill at room temperature.HillsIf you live in a pancake-flat part of the country, you can skip this section. But many of us live where there are hills. Big ones, little ones, maybe some mountains. On the treadmill, you get to choose what incline to run with. Outdoors, your choices may be limited. I live in a hilly place, so even my “flat” outdoor routes aren’t entirely flat. A regulation running track is my only truly flat option. Even gently rolling hills can add up over the course of a long run, making you work harder on the uphills without ever fully giving you that speed back on the downhills. Different surfacesA treadmill only has one surface. Every step meets flat ground. Every step is the same softness or hardness. Outdoors, there’s so much more variation. Even on a simple city run, you’ll find yourself traversing curbs, slightly tilted sidewalk slabs, cambered edges of roads, pebbles, stray garbage, and occasional patches of grass or dirt. Take your run to the trails and you’ll also hit packed dirt, mud, soft grass, leaf litter, rocks, sticks, logs, little streams you have to hop over, ruts carved by mountain bike wheels—you get the idea. Your feet have to land and push off just a little differently for each of these. The variety in outdoor running is good for your feet, but it can be fatiguing on the small muscles of your feet and lower legs if you’re not used to it. How to train for an outdoor race if you prefer to run on the treadmillIt’s OK to do plenty of your training on a treadmill, and in some situations it may be necessary. The treadmill can let you get your training in when the weather is bad, when you can’t line up child care at your running times, or any of a number of other reasons. The important thing is to still run outdoors at least sometimes. If you’re training for a marathon, try to do your long runs outdoors, even if some of your shorter runs and speedwork have to be on the treadmill. Get outside when you can. That way you’re adapting to the weather, training your feet on different surfaces, and building the muscles and mindset necessary to tackle hills.0 Yorumlar 0 hisse senetleri 28 Views
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WWW.ENGADGET.COMThe rhythm-infused adventure Unbeatable has a new demo for PC and PS5In the latest evidence that indie games are often where you find the boldest creative choices, look no further than Unbeatable. The hand‑drawn rhythm adventure title — announced in 2020 and crowdfunded the following year — oozes style and attitude. For example, look no further than its tagline: "a game where music is illegal and you do crimes." (Nice.) Developer D‑Cell Games launched a new trailer and a much more robust demo on Thursday, letting you sample a slice of the full game. One part of the "anime‑juiced" Unbeatable follows the protagonist, Beat, and her "band on the run." (Nice to see that a Wings reference can still fly in 2025.) The game's narrative‑driven segment includes dialogue around town with various people, baseball (played "the wrong way" with sledgehammers and katanas), graffiti tagging and bare‑knuckle brawls with the cops who enforce the draconian anti‑music laws. (Dicks!) And don't forget some alone time to "think and write new songs." D-Cell Another part of Unbeatable's gameplay involves rhythm mini‑games that only require two buttons: up and down. Although that mode is woven into the story, old‑school rhythm game fans can enjoy a separate arcade mode that stands as a "complete game experience," including challenges and modifiers. (PaRappa the Rapper fans, rejoice.) There's no release date yet, but the trailer below shows that D‑Cell has put those five years of development time to good use. If it looks like your jam, you can take the demo for a spin on Steam and PS5. (The final version will also be available on Xbox.) This article originally appeared on Engadget at https://www.engadget.com/gaming/the-rhythm-infused-adventure-unbeatable-has-a-new-demo-for-pc-and-ps5-185618354.html?src=rss0 Yorumlar 0 hisse senetleri 24 Views
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WWW.TECHRADAR.COMOpera Mini stuffs a whole AI assistant into a tiny Android browserOpera adds the Aria AI assistant to the lightweight Opera Mini browser for Android devices.0 Yorumlar 0 hisse senetleri 43 Views
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WWW.FASTCOMPANY.COMAI “interns” are too big to ignoreThe Fast Company Impact Council is an invitation-only membership community of leaders, experts, executives, and entrepreneurs who share their insights with our audience. Members pay annual dues for access to peer learning, thought leadership opportunities, events and more. It’s been five years since the intense early days of the COVID-19 pandemic and the first round of lockdowns that mandated work-from-home for companies around the world. Among the debate at the time: concerns about how younger workers and new recruits would cope without access to experienced colleagues and mentors. Doomed to impersonal video conferencing in converted bedrooms, these youngsters couldn’t hope to gain the confidence and deep experience of their predecessors. They would make their mistakes out of sight, and fail to learn. Now imagine those new workers and interns are digital, not human. Since OpenAI launched ChatGPT at the end of 2022, it’s not unusual to see generative AI systems referred to as interns, coworkers or even colleagues. In that case, it’s tempting to see their offspring, AI agents, as more experienced employees. Using the “brain” of a large language model, agents are given a specific purpose and granted access to an organization’s software tools and data in order to autonomously fulfil their task. For many enterprises, the question is not whether they should adopt agentic AI, but how quickly and how widely. Gartner forecasts that, agentic AI will address and resolve 80% of regular customer service issues with no human intervention by 2029, and this will result in a 30% reduction in operational costs. With stats like that, other business functions will surely follow—and fast. Chain of thought Big-name tech companies such as Salesforce are going all-in on an agentic future and AI companions are already a common feature in business tools such as Zoom and Slack. AI rivals are reaching agreement at an unprecedented pace on new technology protocols that allow the integration of AI models with all types of business tools and applications. In this new era, the digital workers are being handed the keys to the enterprise. What can possibly go wrong? Potentially, quite a lot. All the major models are fallible and flawed. As Anthropic, maker of the popular Claude family of AI models, explains in a new research paper: “Language models like Claude aren’t programmed directly by humans—instead, they’re trained on large amounts of data. During that training process, they learn their own strategies to solve problems. These strategies are encoded in the billions of computations a model performs for every word it writes. They arrive inscrutable to us, the model’s developers. This means that we don’t understand how models do most of the things they do.” [Italics added for emphasis.] Anthropic’s own research shows Claude being tricked into naming the ingredients for a bomb, though stopping short of giving instructions on how to make one. Separate Anthropic-backed research found that more advanced reasoning models, which show the chain of thought they use to reach their conclusions, “don’t always say what they think.” Without the ability to rely on chain of thought, “there may be safely-relevant factors affecting model behavior” that remain hidden, the researchers concluded. (The researchers evaluated the faithfulness of two state-of-the-art reasoning models, Claude 3.7 Sonnet and DeepSeek-R1.) Connecting AI models to business tools, via agents, raises the safety stakes. An agent that has access to an email system can be exploited as a useful tool for attacker intent on phishing. Access to database systems can be levered to extract valuable data from an organization. Even instances of accidental misuse can have significant consequences in terms of disruption, cost, and reputational damage to an organization. An adult in the room In the absence of the ability to predict or drive the behavior, these new digital colleagues—like their human counterparts—need chaperones to provide guidance and feedback. It’s important there is at least one “adult” in the room to constantly monitor these (not very streetwise) interns, intervening in real time when they may be sent on a fool’s errand, tricked into handing over their wallet, or encouraged to say or do something offensive or illegal. We know from experience that attempting to rapidly introduce new technology across an enterprise can be a recipe for chaos. Someone, somewhere—and likely many people—will find themselves in the headlines looking silly, at best. At worst, they may lose valuable intellectual property and suffer serious financial and reputational loss. The best solution for an agentic workforce is agentic oversight—using powerful, customized agents to simulate real-world scenarios and probe AI for weaknesses. Continuous, automated “red teaming” of these new technologies, at speed, can give enterprises the confidence they need before they send their armies of new interns and employees out to do real jobs. This agentic warfare approach offers the greatest chance of implementing enterprise AI for its intended purposes. After all, you wouldn’t give an unvetted new employee completely unhindered and unsupervised access to your business systems, would you? Donnchadh Casey is CEO of CalypsoAI.0 Yorumlar 0 hisse senetleri 64 Views
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WWW.YANKODESIGN.COMThis $39 Damascus Steel + Ebony Wood EDC Micro-Knife Is As Unique As Your Fingerprint I have a checklist for what I consider great EDC, and I’m going to share it with you. Good EDC (in entirely my opinion) should be compact, well-crafted, appealing, and should try to be multipurpose. Tick all those boxes and you’ve won my support – something that I instantly felt with the Edge & Pop the second I saw it. It’s compact, has a fairly plain silhouette, but is filled with character. When open, it sports a tiny drop-point microblade made from gorgeous Damascus Steel. Close the blade, however, and the EDC transforms into a bottle opener. That’s where the name Edge & Pop comes from – its two personas. When open, the blade reveals its sharp edge, but when shut, it lets you ‘pop’ open a brewski. The magic lies in the way the blade’s formed. The bottle opener is built right into its rear, and juts out when the knife’s shut. Use the bottle opener as a finger-flip, and it allows the blade to swivel open… and when your hands aren’t loving this fidget action, your eyes are admiring the spectacular Damascus bladework, wrapped in gorgeous ebony wood. Designer: LUNARK Click Here to Buy Now: $39 $60 (35% off) Hurry! Only 12 Days Left “I created Edge & Pop because I was tired of bulky, uninspired pocket tools. I wanted something that’s sharp, stylish, and truly everyday-carry friendly, so I designed a compact Damascus steel knife with a built-in bottle opener,” says Lunark, the man behind the Edge & Pop. “A great pocket knife should feel like an extension of your hand, effortless to carry, built to last, and always ready when you need it. Inspired by centuries of craftsmanship, I set out to create a pocket knife that honors tradition while embracing modern everyday needs.” Measuring a mere 1.85 inches when closed (1.6 inches if you just measure the handle), and opening to a tiny 2.7 inches when you need to wield the blade, the Edge & Pop is so compact you’ll forget it’s even there. It weighs a paltry 1 ounce or 28 grams (that’s lighter than your average AirPods case), but pop the blade open and it really does mean business. The blade may measure only 1.1 inches from base to tip, but that’s enough to really get the job done, whether you’re using your EDC knief indoors or outdoors. The gorgeous Damascus steel blade is truly a work of art. Lunark prides himself in craftsmanship, which is why the entire EDC is such a celebration of tradition and handiwork. The blade’s drop-point profile allows it to do everything from cut open envelopes to even slice through paracord and whittle/carve wood. 67 layers of high-carbon stainless steel give the blade a rating of 58-60 on the Rockwell Hardness Scale, which means it’ll take on all the tasks you throw at it without really needing much upkeep or maintenance. The 9Cr18MoV steel blade holds its shape and retains its edge even with sustained use. Meanwhile, the back of the blade sports that nifty little bottle opener. In many ways, the bottle opener acts as a flipper to quickly deploy the blade. A liner lock holds the blade in place, and can be disengaged to shut the knife and reveal its bottle opener detail once again. Made from the same Damascus steel, it effortlessly cracks open the caps of any bottle, while the handle acts as the fulcrum point. The handle itself is fashioned from a piece of ebony wood. The unique grain on the handle is a sheer treat to look at, and is unique to every knife. Similarly, the Damascus blade has its own unique marbling, which means every single Edge & Pop is different in its pattern, sort of like human fingerprints. That also means your Edge & Pop knife is truly yours, and unlike any other out there. “I set out to create a pocket knife that blends heritage craftsmanship with modern utility, a tool that’s compact, effortless to carry, and designed for everyday use,” Lunark mentions. “After multiple iterations, I arrived at the perfect form, sleek, precise, and uniquely functional. The built-in bottle opener became an essential feature, adding an extra layer of practicality without compromising the knife’s slim profile. Every detail was carefully considered to create a tool that feels just as good in hand as it looks in your everyday carry. Compact, utilitarian, versatile, and visually striking, the Edge & Pop really does tick all my boxes for good EDC design. It starts at just $39 per unit – extremely affordable for a hand-forged Damascus Steel blade – and makes for a great gift if you’ve got friends/family who love the outdoors and the adventure it brings… Or just appreciate their occasional beers! Click Here to Buy Now: $39 $60 (35% off) Hurry! Only 12 Days LeftThe post This $39 Damascus Steel + Ebony Wood EDC Micro-Knife Is As Unique As Your Fingerprint first appeared on Yanko Design.0 Yorumlar 0 hisse senetleri 39 Views
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WWW.WIRED.COMBest Sports Bras for Women, Tested and Reviewed (2025)Our top picks keep everything in place, even if your workout is just a walk to the fridge.0 Yorumlar 0 hisse senetleri 24 Views
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APPLEINSIDER.COMGoogle claims it won half of its monopoly case, and will appeal the restFollowing a federal judge ruling that Google is effectively an unlawful monopoly, the search company say that it will partially appeal.Google insists it half-won its case, despite being ruled to be an unlawful monopolyOn April 17, 2025, US District Judge Leonie Brinkema ruled that Google's control over advertising markets amounted to an unlawful monopoly. Google has now been reframing the ruling as a partial victory, while saying it will also file an appeal."We won half of this case and we will appeal the other half. The Court found that our advertiser tools and our acquisitions, such as DoubleClick, don't harm competition. We disagree with the Court's decision regarding our publisher tools. Publishers have many options and they— News from Google (@NewsFromGoogle) April 17, 2025 Continue Reading on AppleInsider | Discuss on our Forums0 Yorumlar 0 hisse senetleri 34 Views
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ARCHINECT.COMWatch these construction robots 3D print a Walmart extension in just seven daysIn just seven days earlier this winter, the 3D printed robotic assembly process for a new Walmart extension was completed in Huntsville, Alabama. The concept pilot, part of the second iteration of a project led by Alquist 3D, stands 16.5 feet tall with 5,000 square feet of space to be used as a logistical warehouse. The structure was realized in February, fully two weeks ahead of schedule. Image is courtesy Alquist 3D That's also six weeks faster than the 45 days it took to print the first warehouse in Tennessee last fall. Such an effort required a crew of only five workers using a pair of RIC-M1 Pro construction robots—significantly less than the 25-30-person crews needed for a traditional CMU structure of its size. Image is courtesy Alquist 3D Image is courtesy Alquist 3D When you consider the industry’s skilled labor shortage, that represents an advantage in terms of project delivery and is likewise a marked improvement over the performance of other 3D printing robots, which ar...0 Yorumlar 0 hisse senetleri 28 Views
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GAMINGBOLT.COMDays Gone’s Upcoming Remaster Seems Like it Might be Worth a LookThe upcoming Days Gone remaster has caught plenty of flak since its existence was first leaked, which – let’s face it – has been the case with the overwhelming majority of remasters and re-releases that Sony has greenlit over the course of the PlayStation 5 generation. And I’ll start this off by saying that it’s easy to see where all of that skepticism is coming from- because, once again, like so many of Sony’s other remasters in recent years, it is a little hard to understand the logic behind Days Gone Remastered’s very existence. For starters, the original is not that old, and it definitely doesn’t feel aged in any real way. It is perfectly playable and easily accessible on multiple major platforms in the form of the PS5, PS4, and PC, and it looks great and runs without any major issues, for the most part. There’s also the fact that in Sony’s own estimation, Days Gone wasn’t the critical and commercial success that the company had hoped it would be, to the point where a sequel never got greenlit, the game’s directors moved on from the studio, and Bend Studio began working on a completely new IP (that then got cancelled- but that’s a whole another can of worms). Here we are, however, with Sony on the verge of releasing a remastered version of the post-apocalyptic open world zombie-slaying game, and questions being asked about why it exists at all, and why Sony couldn’t instead focus on other titles that people do actually want to see remasters for- like the inFamous games, or the Killzone games, or the one that no one can seem to shut up about, Bloodborne. So again, I do get the skepticism surrounding Days Gone’s release- I even share some of it. But it also does seem to be shaping up to be a package that could appeal to newcomers or those who want to give the game another shot. Above all else, there’s the plain and simple fact that Days Gone Remastered is going to launch in a much better technical state than the original Days Gone did back in the day. It probably wouldn’t be fair to call Bend’s 2019 game anywhere close to a technical disaster, especially given how many actual examples we’ve had of technical disasters over recent years, but at the same time, there’s no denying that when it first released for PS4 six years ago, Days Gone was surprisingly unpolished and rough around the edges for a first-party PlayStation title. We’ve already seen what a more polished launch can do for Days Gone in terms of elevating its critical reception by a legitimately noticeable degree, as evidenced by how well-received the game was when it launched for PC. As such, the prospect of a native enhanced PS5 version that allows the game’s core strengths to shine stronger with no significant technical hiccups to get in the way of things is an intriguing one, especially for those who couldn’t get into the game upon its original release because of its technical issues. Though other unfortunate weaknesses that are baked into the experience – from the rough writing and dialogue to the stop-start pacing, especially in the first couple dozen hours or so – are obviously not going to be addressed by a simple remaster, in other ways, the game should ideally be more polished and easier to get into- assuming the remaster doesn’t suffer from entirely new problems of its own. Days Gone Remastered is also promising some interesting visual and technical bumps. Among other things, it will feature faster load times, VRR and 3D audio support, implementation of the DualSense’s haptic feedback and adaptive triggers, and graphical enhancements like improved fidelity, shadow and lighting quality, draw distances, and foliage density. All of that is obviously the sort of stuff that you’d expect to see in a PS5 remaster, so by no means is Days Gone going the extra mile with these upgrades, but it is, at the very least, delivering a version of the game that’s going to leverage the PS5’s more powerful hardware to some degree. The headlining additions that Days Gone Remastered is betting everything on, however, aren’t its technical enhancements, but a handful of entirely new modes. First and foremost, there’s Horde assault, which will task players with trying to survive as long as possible against increasingly larger and more vicious waves of Freakers, while acquiring new rewards and stronger gear to give yourself a better fighting chance. Taking on overwhelmingly large hordes of the undead was when Days Gone was at its best, as many will tell you, so a mode that specifically zeroes in on that aspect is a pretty smart addition. Players will also have other new ways to experience the game in the form of a permadeath mode and a speedrun mode, both of which will do exactly what it says on the tin. The former will challenge you to finish an entire playthrough of the story without dying a single time, while the latter will see you racing against the clock as you try and get to credits as quickly as you possibly can. Beyond that, there’s new Photo Mode additions to look forward to in the form of a new lighting system, time of day options, and more. Of all of Days Gone Remastered’s biggest improvements and additions, not one is the sort that instantly grabs attention, turns skeptics into believers, and compels everyone to at least give the new release a look, if not purchase it outright. On one hand, that doesn’t do much to help with the fact that there are many who are questioning why the remaster needed to be made at all, but at the same time, Sony is smartly pricing at in a manner that, by and large, is inoffensive enough that makes it very easy to ignore for those who don’t care, and easy to consider for those who do have at least a passing interest. When Days Gone Remastered releases for PS5 later in April, it will be available for a price of $49.99, while those who already own the original PS4 version will be able to upgrade to the PS5 re-release for just $10, similar to how Sony handled last year’s Horizon Zero Dawn Remastered (another game that faced similar criticisms and skepticism, funnily enough). While Sony has rightly received endless criticism over the course of this console generation for its aggressive pricing strategies, picking a cheaper price point and an even more reasonable upgrade price for what is unquestionably a conservative remaster is definitely the right move. How well Days Gone Remastered will end up doing is anyone’s guess at this point, though the most optimist among us will probably be hoping that it does well enough to make Sony and Bend Studio change their minds about a sequel and greenlight a Days Gone 2. If not that, however, at the very least, the remaster should prove to be a great excuse for those who never played the original (or those who did and want to dive back in) to check it out, this time with added bells and whistles. Days Gone may not be among PlayStation’s best first-party offerings in the last decade, but it does deserve more attention than it received on its first go-around. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.0 Yorumlar 0 hisse senetleri 35 Views