• 0 Commentaires 0 Parts 37 Vue
  • GAMEDEV.NET
    We are looking for people — programmers who can accomplish the following tasks!
    Hello!We have a task for forum developers. The payment is good, but only if the task is fully completed and a working server is launched where we can log in and test everything. If everything works correctly, you can choose any payment method you prefer – crypto, card, or any type of transaction.The task is as follows:We have a full 2014 client of the game Stalker Online, and we also have some work from a developer who managed to run the client in offline mode. The client contains source code that sends requests to the server but doesn’t receive any response.We need someone to write the entire server-side reverse logic/code.Important note: all DLLs, XMLs, and some Python files are encoded, but in a very simple way.If you are a developer, we believe it won't be difficult for you to decode and implement the solution.The server only runs on Linux.The engine used is:👉 https://github.com/v2v3v4/BigWorld-Engine-2.0.1The client includes:All modelsTexturesSoundsAnimationsEverything is already inside the client.💶 The client is ready to pay between €3,000 and €6,000 for successful completion.If you need more details or want to take on the task, please contact us via Telegram: @rarity606
    0 Commentaires 0 Parts 17 Vue
  • GAMEDEV.NET
    DEMoCap 1.3 Released
    DEMoCap 1.3 ReleaseDownload DEMoCap 1.3This release focuses on three main additions: Waist control, feet-to-ground, head shifting and XML behavior element class support.Waist Control offers 3 ways to handle hip motion transfer for human and creature type characters: direct, relative and relocation. Direct is what other apps are using (attach hip directly to your hip) and has various problems especially for creature rigs. Relative is useful for doing sitting type motion capture where it is important the character hip is exactly where your hip is. Relocation is the new mode which pulls the actor hips towards the feet to move it closer to the character hip. This is as if the actor becomes a short legged person. The relocation mode fixes a couple of problems of hip motion transfer.Feet-to-ground adds to this solution by pulling the hips further towards the feet if the legs would not touch the ground. Instead of trying to compensate for length mismatch DEMoCap fixes the problem by moving the actor downwards. This fixes feet for various types of rigs compared to other systems. The final adjustment is done for logs by allowing for Limited Over-Stretching. This slightly enlarges IK feet targets to make sure feet always touch the ground. This works best for beast type legs which usually have a certain amount of over-stretch potential while still looking good.Head shifting add support to track head shifting forward and backward and translates them to characters using artist defined shift animation. Similar to artist driven up-down animation this gives high control over how the motion captured neck movement should look like. Neck shifting adds these small to subtle neck and head movements which make your character captures much more vivid than conventional systems.Last but not least XML Behavior Element Class Support has been added. This allows using the Drag[en]gine XML Behavior Elements together with the new Drag[en]gine support to add behaviors directly in *.deeclass files. You can now define element classes for your capture projects directly in your project data directory as *.deeclass files. By using the new GenericBehaviorElement as base class and adding all required behaviors in the XML file you can create all kinds of element classes without touch script code. The details you can read on the Wiki Page about XML Behavior Element Classes.Furthermore these improvements and fixes are contained:Fixed wrong reset physics animator in getter.Added video player behavior.Added support to show in main view a remote camera for easier recording using video capture software.Added debug bones support.Fixed Dragonroo character and improved ik reach limit calculation for better pull to ground support.Fixed incorrect tracker to slot assignement if more trackers than slots are used.Fixed left knee not assigned correctly.Added support to visualize trackers.Fixed no chest tracker situation handling with bending moves used.Fixed wrong twist axis calculation.Blender: Added support for copying bone matrices subtracted (difference copy) and pasting bone matrices replacing or overlaying the current pose.Forgot to switch autotransform of leg IK chains base tracker to match waist.Fixed import rig in blender scripts incorrectly using animation import instead of rig import.Unreal plugin: Updated to engine version 5.4.Allow mouse to move out of game window.
    0 Commentaires 0 Parts 16 Vue
  • INDIEGAMESPLUS.COM
    ‘Red Finger’ Mixes Horrors and Shoddy Electrical Work
    Red Finger sees you using an elevator and carrying out strange work in a facility filled with dodgy wiring and mechanical monsters. It’s your first day on the job at an old research complex, arguably the safest of places to find yourself working. You just know there definitely isn’t anything wrong when you have to take an elevator deep underground so you can input some weird codes into strange terminals. And there’s certainly nothing strange about the elevator having a working sink built into it. Still, you probably paid for an expensive ride to get yourself to work, so you’ll end up making negative money for the shift if you don’t complete the night. So, let’s get to it. This elevator is your main means of getting to the stations you need to locate throughout your shift. You have a paper list of all the codes you have to input at the various terminals. It’s not technically hard to go down the elevator, but it does sting like hell. The wiring in the buttons for the elevator have something wrong with them and they get extremely hot when you press them. You also have to hold the button down to move, resulting in a badly-singed finger as you work through the night. A little cold water from the sink will straighten you right out. If the mechanical monster in the shaft sees you, though, that’s another story. The switch that turns off the light to keep you safe from that critter is messed up, too. This results in having to take care as you work through Red Finger. You need to keep making steady progress toward the basement and the end of your work tasks, but you need to take care not to burn your finger so bad that you can’t keep the lights off when the monster arrives. It’s simple, but deviously tense when you’ve over-burned your finger and you see that machine beast rear its head. Red Finger is available now (for free) on itch.io. About The Author
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  • INDIEGAMESPLUS.COM
    ‘Mars Attracts’ Sees You Creating Exhibits in a Human Zoo
    Mars Attracts combines the Mars Attacks IP with Rollercoaster Tycoon to create a very strange and captivating zoo management game. When I tried this at The Mix, I found it was a pretty interesting idea. Aliens want to capture people from different time periods and put them into a zoo for other aliens to look at. To make this more of a fulfilling attraction, aliens also can do experiments on the humans to see if they would make good rides. The feel of Mars Attracts is very much like any other zoo management style game. You can design your park, research new rides and attractions, hire different people to work jobs, see if aliens visiting are happy, etc.. There are a lot of different items to place and choose from, as well as tons of freedom when it comes to where you want to put stuff. You do need to place things like septic systems to plug into toilets and the like, making the game pretty in-depth when it comes to management. The unique parts of Mars Attracts is both the use of the IP and the fun experiments that you can do on your people. The humans that you collect are from different places at specific time periods. Instead of having different types of animals or monsters, this is what divides them. You can make their new zoo homes like where they came from so that they feel most at home. Inside each of their pens, you can also put research labs which can contain aliens that will do research and experiments on the people inside. These aren’t the most human at all, but the other aliens seem to really like watching and seeing exactly what happens! It’s also quite interesting to watch the animations and see what sort of rides they want to turn humans into. Mars Attracts is currently in development, but in the meantime, you can grab a demo from Steam and add it to your wishlist. About The Author
    0 Commentaires 0 Parts 22 Vue
  • HITMARKER.NET
    Xbox supporting Nintendo is "an important part” of its future, Phil Spencer says
    It has been reported that Microsoft Flight Simulator and Halo: The Master Chief Collection could be coming to the console in the future.
    0 Commentaires 0 Parts 32 Vue
  • HITMARKER.NET
    Survival title Dune: Awakening delayed to implement beta feedback, Funcom confirms
    The game will now arrive in June with a beta coming next month.
    0 Commentaires 0 Parts 41 Vue
  • NOC Manager at Rockstar
    NOC ManagerRockstarBengaluru, Karnataka, India2 hours agoApplyAt Rockstar Games, we create world-class entertainment experiences.Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.Rockstar is on the lookout for talented Job Title who possess a passion for 24x7 Network Operations.This is a full-time, in-office position based in Rockstar’s large game development studio in Bangalore, India.WHAT WE DO24x7 Network Operations of our online games, features, and services.Provide hands-on NOC services and support to IT Operations encompassing enterprise, online, and development environments.Build, maintain, and plan monitoring systems and infrastructure for upcoming releases.RESPONSIBILITIESBuild, train, and mentor highly skilled monitoring specialists and system administrators responsible for 100% availability of RSG networks.Manage 24x7 NOC functions, technical and administrative operations and tiered-support escalations.Ensure 24x7x365 optimal coverage with monthly scheduling.Oversee incident management, ticketing systems, and communications.Foster a continuous improvement environment, including automation and optimization of observability systems and tools.Develop and implement strong NOC policies, procedures, and on-call support systems.Provide management and technical support and take ownership of all major incidents.Generate required NOC reports and metrics to include SLA, MTTA, and MTTR.Ensure stellar team performance and meet departmental KPIs at a higher level.Drive Root Cause Analysis on all outages and/or major operational impact scenarios.Continuously improve NOC processes and procedures.Lead and perform other duties as assigned by your manager to improve NOC operations.QUALIFICATIONS8+ years’ experience in System and/or Network Administration, including OS upgrades, patching, and network infrastructure setup.5+ years successful experience building and managing a NOC team or support group in IT service delivery.Prior Incident Management experience in a leadership role .Proven expertise in alert response, incident, and problem management.Strong understanding of monitoring systems and tools (e.g., Grafana, Nagios, Datadog, Prometheus)Proven experience handling major outages and emergency situations.Experience and training in ITIL incident management processes.Excellent communication and collaboration skills with the ability to work effectively with stakeholders to ensure state-of-the-art network operations.Bachelor’s degree in information technology, Computer Science, or a related field.SKILLSStrong understanding of common IT best practices, and procedures.Working knowledge of highly complex IT network systems.Good understanding of network topologies.Strong analytical, troubleshooting, and problem-solving skills.Organized, with the ability to multitask and handle tasks with changing priorities.Detail-oriented, with the ability to work effectively in a fast-paced environment.Strong customer service and active listening skills.PLUSESPlease note that these are desirable skills and are not required to apply for the position.6+ years of experience supporting large-scale online environments.Strong technical background with a focus on delivering high-quality customer satisfaction.Experience with Windows and Linux server configuration, administration, and monitoring.Experience with any monitoring and support tools such as: Grafana, Graphite, Check_MK, Splunk, Sentry.ioHOW TO APPLYPlease apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.#LI-AP1 Create Your Profile — Game companies can contact you with their relevant job openings. Apply
    0 Commentaires 0 Parts 34 Vue
  • Lead Data Engineer at Skillz
    Lead Data EngineerSkillzBengaluru, Karnataka, India2 hours agoApplyJoin Skillz and Level Up Your Career!Are you ready to take your career to the next level? Join Skillz, the first publicly-traded mobile esports platform that hosts billions of casual mobile gaming tournaments for millions of players worldwide. Skillz is revolutionizing the gaming industry, providing the ultimate platform for competitive mobile games. By fostering social competition within games, Skillz empowers developers to create multi-million dollar franchises while connecting players through fair, enjoyable, and meaningful competition.At Skillz, we firmly believe that everyone is born with unique skills and deserves to experience an epic win. We understand the thrill of achievement and the satisfaction of overcoming challenges. That's why we passionately champion game developers and players alike, empowering them to unleash their full potential through the power of competition.Life @ SkillzCulture of Impact: Join a united team of builders, creators, innovators, and entrepreneurs driven by the desire to win. At Skillz, we create value and make a difference in the world.Comprehensive Benefits: Enjoy peace of mind with our comprehensive benefits package, which includes 100% coverage for medical, dental, and vision expenses for both you and your entire family. Additionally, take advantage of our 401K matching, equity incentives, pre-tax benefit options, and more.Wellness Support: Enhance your well-being with our array of wellness initiatives, including meditation and mental health resources, physical fitness coaching and classes, family planning assistance, health and parenting guidance, virtual therapy sessions, and more.Perks: We believe in enhancing your work experience. Enjoy daily breakfast, lunch, dinner, snacks, Friday Happy Hours, a full-size gym with showers, commuter benefits, insurance, and many more. We also offer competitive paid time off (PTO) & company holidays to help you recharge and pursue your passions.Why Skillz?Pioneers of Skill-Based Competition: Skillz is not just any company in the gaming industry; we are the pioneers of skill-based competition, partnered with industry titans like UFC, NFL, T-Mobile, Buzztime, Bowlero, while also hosting renowned events like the Game Developer Conference (GDC). Join us in transforming the way people play games and building the home of competition for all.Impact Beyond Gaming: Skillz harnesses the power of its platform to support nonprofit organizations such as Susan G. Komen, American Cancer Society, the NAACP, and more. By participating in Skillz tournaments, you can make a difference and contribute to causes you care about.Recognized Success: Skillz has earned recognition as one of Fast Company's Most Innovative Companies, CNBC's Disruptor 50, San Francisco Business Times' Best Places to Work, Forbes' Next Billion-Dollar Startups, and the #1 fastest-growing company in America on the Inc. 5000 list, and many more.Talent Magnet: Join a team of talented professionals who are passionate about what they do. Our team includes experts from Meta, Apple, Amazon, Google, Microsoft, Tesla, Twitter (X), Roblox, Zynga, Samsung, Lyft, EA, Riot, Nexon, Gameskraft, PlayStation, Unity, Scopely, Tinder, Intel, Deloitte, EY, Twitch, DraftKings, and more.The Future of Gaming Awaits!The gaming industry is larger than movies, music, and books combined, with over 3 billion active gamers playing monthly and over 25 million active developers worldwide. Mobile gaming, in particular, is the fastest-growing segment, projected to reach $300 billion by 2025. At Skillz, you have the opportunity to be at the forefront of this exciting industry and shape its future.Job Description:As the Lead Data Engineer - you'll report to Guillermo Barrios Zacarias - our Head of Data Engineering and spearhead the technical vision and strategy for the Data organization.6+ years of Data engineering experience.Strong proficiency in SQL and Python for data (e.g., pandas, dataframes, data manipulation, etc.)Hands-on production experience with data warehouses (Snowflake, Redshift, or BigQuery)Experience building ETL and ELT pipelines using tools such as Debezium, DMS, StreamSets, or DBTFamiliarity with job orchestration tools such as Airflow and Jenkins.Experience with data stream processing tools such as Kafka, Spark, or Flink.Availability for off-hours on-call support.Experience in mentoring engineering teams to foster their career growth and technical skills, whether as a Tech Lead (TL), Software Architect, or hands-on Engineering Manager.Able to work in-office 5 days a week in BangaloreBonus / Extra Credit:Experience in the Gaming Industry (ideally).Proficient in Java (Spring Boot or similar framework) or Python (Flask or similar framework) for backend development.Experience building out segmentation platforms.Supported Business Intelligence and User Acquisition functions.Machine Learning (ML) experience.Experience with recognized industry patterns, methodologies, and techniques.Join Skillz and Let's Redefine the Boundaries of Gaming!Together, we'll create a world where skill, passion, and innovation thrive. Join our team and be part of the journey. We look forward to having you on board!Skillz embraces diversity and is proud to be an equal opportunity employer. As part of our commitment to diversifying our workforce, we do not discriminate on the basis of age, race, sex, gender, gender identity, color, religion, national origin, sexual orientation, marital status, citizenship, veteran status, or disability status, and we operate in compliance with the San Francisco Fair Chance Ordinance . Create Your Profile — Game companies can contact you with their relevant job openings. Apply
    0 Commentaires 0 Parts 31 Vue
  • THIRDSPIRITGAMES.ITCH.IO
    Letifer [20% Off] [$3.19] [Action] [Windows]
    HALF-HUMAN, HALF-DEMON, ALL VENGEANCE! Letifer is a roguelite bullet hell game, where fast reaction-based gameplay meets a diverse upgrade system. You can create the build of your dreams... or nightmares. You take on the role of the titular Letifer, a halfspawn attempting to break her cursed destiny by taking on the demon kind, assisted by her unusual group of survivors of the demonic hunt. Battle your way through challenging Rituals, spread across different biomes. Take on powerful Archdemons and show them who's the boss! Light up the battlefield with an upgradeable battle drone and different weapon forms! Create Your Build… and Own It! Creating the perfect build alone won’t cut it, as player skills matter such as much. Aim, dodge, dash and blast your way through enemies to accomplish your objectives! Upgrades Galore! Spend your hard earned currency and materials to make lasting upgrades to your character and gear.Open up new weapon forms for your Demon Gun, Anima, and beef up your trusty Demon Drone X9 through multiple upgrade options.Discover the mysterious powers of the Effigies that grant Letifer powerful buffs! Archdemons and Side Rituals Take on the mighty Archdemons in Main Rituals to advance Letifer's story and open up new Biomes.Or test your mettle (and gather some resources!) in quirky Side Rituals! A Motley Crew When you're not running rituals, chat up your friends in the Hub: Amabel – A skillful mechanic with a cheerful personality. Orson – Brains of the operation, with a flair of dark magic. Lucien – A mysterious, deep-pocketed vampire keeping the operation afloat. Learn their story and gain useful tips!
    0 Commentaires 0 Parts 22 Vue