• WWW.ARTIFICIALINTELLIGENCE-NEWS.COM
    How does AI judge? Anthropic studies the values of Claude
    AI models like Anthropic Claude are increasingly asked not just for factual recall, but for guidance involving complex human values. Whether it’s parenting advice, workplace conflict resolution, or help drafting an apology, the AI’s response inherently reflects a set of underlying principles. But how can we truly understand which values an AI expresses when interacting with millions of users? In a research paper, the Societal Impacts team at Anthropic details a privacy-preserving methodology designed to observe and categorise the values Claude exhibits “in the wild.” This offers a glimpse into how AI alignment efforts translate into real-world behaviour. The core challenge lies in the nature of modern AI. These aren’t simple programs following rigid rules; their decision-making processes are often opaque. Anthropic says it explicitly aims to instil certain principles in Claude, striving to make it “helpful, honest, and harmless.” This is achieved through techniques like Constitutional AI and character training, where preferred behaviours are defined and reinforced. However, the company acknowledges the uncertainty. “As with any aspect of AI training, we can’t be certain that the model will stick to our preferred values,” the research states. “What we need is a way of rigorously observing the values of an AI model as it responds to users ‘in the wild’ […] How rigidly does it stick to the values? How much are the values it expresses influenced by the particular context of the conversation? Did all our training actually work?” Analysing Anthropic Claude to observe AI values at scale To answer these questions, Anthropic developed a sophisticated system that analyses anonymised user conversations. This system removes personally identifiable information before using language models to summarise interactions and extract the values being expressed by Claude. The process allows researchers to build a high-level taxonomy of these values without compromising user privacy. The study analysed a substantial dataset: 700,000 anonymised conversations from Claude.ai Free and Pro users over one week in February 2025, predominantly involving the Claude 3.5 Sonnet model. After filtering out purely factual or non-value-laden exchanges, 308,210 conversations (approximately 44% of the total) remained for in-depth value analysis. The analysis revealed a hierarchical structure of values expressed by Claude. Five high-level categories emerged, ordered by prevalence: Practical values: Emphasising efficiency, usefulness, and goal achievement. Epistemic values: Relating to knowledge, truth, accuracy, and intellectual honesty. Social values: Concerning interpersonal interactions, community, fairness, and collaboration. Protective values: Focusing on safety, security, well-being, and harm avoidance. Personal values: Centred on individual growth, autonomy, authenticity, and self-reflection. These top-level categories branched into more specific subcategories like “professional and technical excellence” or “critical thinking.” At the most granular level, frequently observed values included “professionalism,” “clarity,” and “transparency” – fitting for an AI assistant. Critically, the research suggests Anthropic’s alignment efforts are broadly successful. The expressed values often map well onto the “helpful, honest, and harmless” objectives. For instance, “user enablement” aligns with helpfulness, “epistemic humility” with honesty, and values like “patient wellbeing” (when relevant) with harmlessness. Nuance, context, and cautionary signs However, the picture isn’t uniformly positive. The analysis identified rare instances where Claude expressed values starkly opposed to its training, such as “dominance” and “amorality.” Anthropic suggests a likely cause: “The most likely explanation is that the conversations that were included in these clusters were from jailbreaks, where users have used special techniques to bypass the usual guardrails that govern the model’s behavior.” Far from being solely a concern, this finding highlights a potential benefit: the value-observation method could serve as an early warning system for detecting attempts to misuse the AI. The study also confirmed that, much like humans, Claude adapts its value expression based on the situation. When users sought advice on romantic relationships, values like “healthy boundaries” and “mutual respect” were disproportionately emphasised. When asked to analyse controversial history, “historical accuracy” came strongly to the fore. This demonstrates a level of contextual sophistication beyond what static, pre-deployment tests might reveal. Furthermore, Claude’s interaction with user-expressed values proved multifaceted: Mirroring/strong support (28.2%): Claude often reflects or strongly endorses the values presented by the user (e.g., mirroring “authenticity”). While potentially fostering empathy, the researchers caution it could sometimes verge on sycophancy. Reframing (6.6%): In some cases, especially when providing psychological or interpersonal advice, Claude acknowledges the user’s values but introduces alternative perspectives. Strong resistance (3.0%): Occasionally, Claude actively resists user values. This typically occurs when users request unethical content or express harmful viewpoints (like moral nihilism). Anthropic posits these moments of resistance might reveal Claude’s “deepest, most immovable values,” akin to a person taking a stand under pressure. Limitations and future directions Anthropic is candid about the method’s limitations. Defining and categorising “values” is inherently complex and potentially subjective. Using Claude itself to power the categorisation might introduce bias towards its own operational principles. This method is designed for monitoring AI behaviour post-deployment, requiring substantial real-world data and cannot replace pre-deployment evaluations. However, this is also a strength, enabling the detection of issues – including sophisticated jailbreaks – that only manifest during live interactions. The research concludes that understanding the values AI models express is fundamental to the goal of AI alignment. “AI models will inevitably have to make value judgments,” the paper states. “If we want those judgments to be congruent with our own values […] then we need to have ways of testing which values a model expresses in the real world.” This work provides a powerful, data-driven approach to achieving that understanding. Anthropic has also released an open dataset derived from the study, allowing other researchers to further explore AI values in practice. This transparency marks a vital step in collectively navigating the ethical landscape of sophisticated AI. Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo. Explore other upcoming enterprise technology events and webinars powered by TechForge here.
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  • WWW.ARTIFICIALINTELLIGENCE-NEWS.COM
    China’s MCP adoption: AI assistants that actually do things
    China’s tech companies will drive adoption of the MCP (Model Context Protocol) standard that transforms AI assistants from simple chatbots into powerful digital helpers. MCP works like a universal connector that lets AI assistants interact directly with favourite apps and services – enabling them to make payments, book appointments, check maps, and access information on different platforms on users’ behalves. As reported by the South China Morning Post, companies like Ant Group, Alibaba Cloud, and Baidu are deploying MCP-based services and positioning AI agents as the next step, after chatbots and large language models. But will China’s MCP adoption truly transform the AI landscape, or is it simply another step in the technology’s evolution? Why China’s MCP adoption matters for AI’s evolution The Model Context Protocol was initially introduced by Anthropic in November 2024, at the time described as a standard that connects AI agents “to the systems where data lives, including content repositories, business tools and development environments.” MCP serves as what Ant Group calls a “USB-C port for AI applications” – a universal connector allowing AI agents to integrate with multiple systems. The standardisation is particularly significant for AI agents like Butterfly Effect’s Manus, which are designed to autonomously perform tasks by creating plans consisting of specific subtasks using available resources. Unlike traditional chatbots that just respond to queries, AI agents can actively interact with different systems, collect feedback, and incorporate that feedback into new actions. China’s MCP adoption by tech leaders highlights the importance placed on AI agents as the next evolution in artificial intelligence: Ant Group, Alibaba’s fintech affiliate, has unveiled its “MCP server for payment services,” that lets AI agents connect with Alipay’s payment platform. The integration allows users to “easily make payments, check payment statuses and initiate refunds using simple natural language commands,” according to Ant Group’s statement. Additionally, Ant Group’s AI agent development platform, Tbox, now supports deployment of more than 30 MCP services currently on the market, including those for Alipay, Amap Maps, Google MCP, and Amazon Web Services’ knowledge base retrieval server. Alibaba Cloud launched an MCP marketplace through its AI model hosting platform ModelScope, offering more than 1,000 services connecting to mapping tools, office collaboration platforms, online storage services, and various Google services. Baidu, China’s leading search and AI company, has indicated that its support for MCP would foster “abundant use cases for [AI] applications and solutions.” Beyond chatbots: Why AI agents represent the next frontier China’s MCP adoption signals a shift in focus from large language models and chatbots to more capable AI agents. As Red Xiao Hong, founder and CEO of Butterfly Effect, described, an AI agent is “more like a human being” compared to how chatbots perform. The agents not only respond to questions but “interact with the environment, collect feedback and use the feedback as a new prompt.” This distinction is held to be important by companies driving progress in AI. While chatbots and LLMs can generate text and respond to queries, AI agents can take actions on multiple platforms and services. They represent an advance from the limited capabilities of conventional AI applications toward autonomous systems capable of completing more complex tasks with less human intervention. The rapid embrace of MCP by Chinese tech companies suggests they view AI agents as a new avenue for innovation and commercial opportunity that go beyond what’s possible with existing chatbots and language models. China’s MCP adoption could position its tech companies at the forefront of practical AI implementation. By creating standardised ways for AI agents to interact with services, Chinese companies are building ecosystems where AI could deliver more comprehensive experiences. Challenges and considerations of China’s MCP adoption Despite the developments in China’s MCP adoption, several factors may influence the standard’s longer-term impact: International standards competition. While Chinese tech companies are racing to implement MCP, its global success depends on widespread adoption. Originally developed by Anthropic, the protocol faces potential competition from alternative standards that might emerge from other major AI players like OpenAI, Google, or Microsoft. Regulatory environments. As AI agents gain more autonomy in performing tasks, especially those involving payments and sensitive user data, regulatory scrutiny will inevitably increase. China’s regulatory landscape for AI is still evolving, and how authorities respond to these advancements will significantly impact MCP’s trajectory. Security and privacy. The integration of AI agents with multiple systems via MCP creates new potential vulnerabilities. Ensuring robust security measures across all connected platforms will be important for maintaining user trust. Technical integration challenges. While the concept of universal connectivity is appealing, achieving integration across diverse systems with varying architectures, data structures, and security protocols presents significant technical challenges. The outlook for China’s AI ecosystem China’s MCP adoption represents a strategic bet on AI agents as the next evolution in artificial intelligence. If successful, it could accelerate the practical implementation of AI in everyday applications, potentially transforming how users interact with digital services. As Red Xiao Hong noted, AI agents are designed to interact with their environment in ways that more closely resemble human behaviour than traditional AI applications. The capacity for interaction and adaptation could be what finally bridges the gap between narrow AI tools and the more generalised assistants that tech companies have long promised. See also: Manus AI agent: breakthrough in China’s agentic AI Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo. Explore other upcoming enterprise technology events and webinars powered by TechForge here.
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  • GAMINGBOLT.COM
    The Legend of Zelda: Tears of the Kingdom – Switch 2 Edition Will Support Cloud Save Backup
    While there have been concerns about Switch 2 Edition releases for games like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom would not support save data backup in the cloud through Nintendo Switch Online, Nintendo has seemingly noticed the potential issues from this. As caught by NintendoLife, warnings that were previously present on the eShop listing for the Switch 2 Edition versions of Breath of the Wild and Tears of the Kingdom about cloud saves have since been changed to offer more clarity. Previously, the eShop listing had a warning that Breath of the Wild and Tears of the Kingdom would not support save data backup through the cloud service offered through Nintendo Switch Online subscriptions. This would mean that potentially save data worth hundreds of hours would have to be left behind if a player were to upgrade to the upcoming console and want to play these games there. The message has now been clarified to indicate that new save data has been created in the second slot of the Switch 2 Edition of the game cannot be taken back to the original Switch. “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch,” reads the new note. This updated note is currently visible on the eShop pages for both Tears of the Kingdom – Switch 2 Edition, as well as the Switch 2-exclusive Donkey Kong Bananza. Other titles, like Breath of the Wild – Switch 2 Edition still sport the older warning. Reports of some Switch 2 games not supporting save data backup through Nintendo Switch Online first popped up earlier this month thanks to the eShop listings of Breath of the Wild and Tears of the Kingdom. The Switch 2 Edition upgrades for Breath of the Wild and Tears of the Kingdom will be available when the console hits store shelves on June 5. The upgrades, priced at $10 if you already own the Switch version of the game, will also be available as standalone titles priced at $70 digitally. Nintendo has previously confirmed that The Legend of Zelda: Breath of the Wild – Switch 2 Edition will not include content from the expansion pass that was originally released for the title on the Switch. Rather, new players will have to buy the expansion pass separately to get access to the expansions released for the title. Other Switch games will also be getting Switch 2 Edition upgrades, including Super Mario Party Jamboree with the Jamboree TV expansion, Kirby and the Forgotten Land with the Star Crossed World expansion, and even upcoming titles like Metroid Prime 4 and Pokémon Legends: Z-A. Along with enhanced visuals, improved performance and quicker load times, the Switch 2 Edition upgrades will also bring in new content for some games. Both The Legend of Zelda titles will also get access to new features through the official Nintendo smartphone app.
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  • GAMINGBOLT.COM
    Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed
    News Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed The $79.99 Deluxe Edition includes an early unlock for Traveler's Maps, an alternate starting armor dye, and The Snake's armor set. Posted By Ravi Sinha | On 23rd, Apr. 2025 Sucker Punch’s Ghost of Yōtei has received a release date and new trailer out of nowhere, with a confirmed launch on October 2nd for PS5. In a PlayStation Blog post, senior communications manager Andrew Goldfarb confirmed pre-orders will begin on May 2nd at 10 AM ET in the United States and 10 AM local time for other regions. Pre-orders will receive a unique mask and PSN avatars for Atsu and the Yōtei Six, who she hunts out of revenge. The Standard Edition costs $69.99, while the Digital Deluxe Edition retails for $79.99 and includes The Snake’s armor set, a unique saddle dye and horse color, a gold Sword Kit, and a Charm for use in-game. You can also select a different dye for the starting armor and receive the Traveler’s Maps early for easier location of skill-upgrading statues. Of course, the Collector’s Edition is even more special, offering goodies like a physical replica of Atsu’s mask, sash, and Tsuba. You also get coins for playing Zeni Hajiki (which also appears as a mini-game), a papercraft ginkgo tree, and four art cards. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Ghost of Yōtei Lets You Camp Anywhere in the Open World Atsu will also gather leads and hunt the Yōtei Six while completing bounties and unlocking new skills from di... The Legend of Zelda: Tears of the Kingdom – Switch 2 Edition Will Support Cloud Save Backup Along with Tears of the Kingdom - Switch 2 Edition, other games like Donkey Kong Bananza also feature a simila... Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed The $79.99 Deluxe Edition includes an early unlock for Traveler's Maps, an alternate starting armor dye, and T... Diablo 4 May Release on Switch 2 Once Blizzard Figures Out How to Bring Live-Service Elements Over While the live-service elements are an issue for now, Blizzard believes that there is "opportunity there" for ... Ghost of Yōtei Launches on October 2nd, New Trailer Reveals the Yōtei Six Play as Atsu, who takes up the mantle of Ghost to hunt down a gang of outlaws who slaughtered her family and l... The Elder Scrolls 4: Oblivion Remastered – Everything You Need to Know Available now for Xbox Series X/S, PS5, and PC, Oblivion is reborn with a gorgeous coat of paint and numerous ... View More
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  • WWW.POLYGON.COM
    Nintendo warns it won’t be able to meet huge Switch 2 demand in Japan
    Nintendo’s president Shuntaro Furukawa has apologized in advance for the company’s failure to meet demand for the Switch 2 in Japan after 2.2 million people applied for the My Nintendo Store pre-order lottery alone.In a post on X (translated by VGC), Furukawa said that this “astonishing” number “far exceeded our prior expectations and greatly surpasses the number of Nintendo Switch 2 units we can deliver from the My Nintendo Store on June 5.” As a result, “a significant number” of customers would miss out, he said.“We deeply apologize for failing to meet your expectations despite our preparations,” Furukawa said. He added that unselected applicants would be carried over automatically to a second lottery, but cautioned that there would still not be enough Switch 2 units in this second batch to meet initial demand. He also noted that other Japanese retailers would open pre-orders soon, and promised to increase production after launch.“In response to this demand, we are currently taking steps to further strengthen our production system,” Furukawa said. “We are planning to produce and ship a substantial number of Nintendo Switch 2 units moving forward. We sincerely apologize for the time it will take to fully meet your expectations and kindly ask for your understanding.”With Switch 2 pre-orders due to open in the U.S. on Thursday, April 24, Furukawa’s statement to Japanese fans comes as a stark warning (or humblebrag, perhaps) of how high demand for the new console is, and how difficult these pre-orders may be to secure. However, it’s also worth noting that, at 49,980 yen (approximately $343), the Japan-only edition of the Switch 2 is more attractively priced than the $449.99 U.S. “multi-language” version.Ahead of the announcement of the Switch 2, Nikkei reported that Nintendo had delayed the release of the system in part to secure enough stock to ensure a smooth launch. After the announcement, Furukawa promised that Nintendo was “taking all possible measures” to combat “scalpers and the like.” And in his statement on Wednesday, Furukawa once again underlined that “to deliver Nintendo Switch 2 to all of you, we have been procuring a large number of components in advance and proceeding with production.”But Nintendo has now been forced to admit that these efforts have fallen short in the face of intense demand for the new console. If Japan’s Nintendo Store pre-orders are anything to go by, it will be a lucky few fans who get their hands on a Switch 2 on June 5.See More:
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  • WCCFTECH.COM
    The Lords of the Fallen 2.0 Is a Massive Improvement Over the Launch Version
    If you have been following us for some time, you are well aware of how much I like FromSoftware's Souls series. Despite having quite a few problems getting into the original Demon's Souls before it officially made its way to the West back in the PS3 days, once the game clicked, I came to appreciate the formula so much that I even enjoyed Dark Souls 2 with all of its well-known issues. Having something of a fondness for clunky experiences that still manage to get some of their features right, I expected to enjoy Lords of the Fallen by Hexworks far more than I actually did. While the game wasn't bad by any means, there were too many issues in the launch version to make it anything more than a decent experience, though far too frustrating for my taste. I felt the developer completely misunderstood the idea of challenge that FromSoftware implements in its titles, going for unbalanced enemy configurations that, coupled with the frankly bad movesets of most weapons, made going through any area past the tutorial a pointless exercise in patience. For this reason, after clearing Lords of the Fallen, I never returned to it, as I felt that the bad definitely outweighed the good the game had. Following the launch of the game, however, Hexworks showed some exemplary dedication to their game and has often updated Lords of the Fallen with new features and balance changes, culminating with the release of the 2.0 update last week, which massively improves the game in pretty much every way. For starters, the game is much more forgiving and better eases the player into the experience after completing the tutorial, which I felt, in the launch version, wasn't really representative of what awaited players in the real game. Some may find the game too easy now, but the presence of some modifiers allows players to ramp up the challenge level, providing an unprecedented level of flexibility for a Soulslike. I haven't played through the entire game yet, but the fact that I was not swarmed by three enemies or more while getting sniped by long-range fighters as soon as the proper journey begins has made me more willing to play through it again to experience its solid world design once again. The addition of Lamp Guidance, a new mechanic that guides players from one Vestige save point to another, is a very welcome touch that makes experiencing the game's world even more enjoyable and stress-free. The 2.0 update also brought significant improvements to movement and combat, which ultimately make Lords of the Fallen a much better game. For starters, the Crusader is much more responsive, which, by itself, already makes combat more enjoyable against single enemies and even groups. Movesets have also been massively improved, with similar weapons also getting some differentiation between them that gives them a more distinct identity and provides more reasons for players to use them besides stats. The movesets overhaul also makes any combat maneuver considerably less floaty, so the massive positioning issues I experienced at launch are no longer present, though combat still feels a little unsatisfying, as movesets still lack weight, animations are stiff, and sound effects continue to sound a little too thin for my tastes. The new Lords of the Fallen update also goes a long way in improving the co-op experience with some very welcome tweaks. Shared co-op progression is a game changer, allowing players to seamlessly enjoy the entire game together, something that FromSoftware titles do not offer, and is only available on PC via mods. The Free Friend's Pass is also an incredibly generous offering that allows players to experience the game without owning it, which is, again, something that is rarely offered. In this regard, Hexworks really hit it out of the park, not only listening to players' feedback but going the extra mile to make the experience as enjoyable and accessible as possible in terms of multiplayer. While the 2.0 update doesn't address all the issues found in Lords of the Fallen, as the clunky inventory management hasn't been improved, and some of its additions aren't exactly great, like the new UI which I feel doesn't really fit the game's aesthetics too much, there's no denying that Hexworks' dedication to their game has paid off big time. It's rare that we see such a level of post-launch support for a single-player-focused experience, and as such, the developer has to be commended for it. Hopefully, the lessons learned during the long development of Lords of the Fallen will benefit its sequel, which is currently in development for PC and consoles.
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  • WCCFTECH.COM
    Ready Or Not Surpasses 9 Million Copies Sold Ahead Of Its Console Launch This Summer
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Gaming Ready Or Not Surpasses 9 Million Copies Sold Ahead Of Its Console Launch This Summer David Carcasole • Apr 23, 2025 at 09:40am EDT Just under a week after VOID Interactive announced that Ready or Not would be coming to PS5 and Xbox Series X/S consoles, the tactical FPS hit another milestone by surpassing 9 million copies sold on PC. "Our flagship tactical shooter Ready or Not is hitting a huge new milestone: We're officially coming to PlayStation and Xbox this summer," VOID Interactive's chief executive officer, Julio Rodriguez, said in a press release. "As we approach 10 million units sold on Steam, we're beyond excited to bring the experience to console players worldwide." There's still no specific release date for Ready or Not on consoles, but we know it will be sometime during summer 2025. Ready or Not is a tactical FPS that puts you in the boots of a SWAT team where, unlike plenty of other shooters, you're trying to not pull the trigger as much as possible, instead of going in guns blazing for every situation. The realistic scenarios Ready or Not emphasize to players that they need to strategize as much as possible. It's not your average war-shooter or Call of Duty, where the aim is to kill everyone in sight. A successful mission in Ready or Not means you've apprehended all hostile combatants and ensured everyone in harm's way gets out safely and alive. Ready or Not originally launched in early access in 2017 before reaching its full 1.0 release in 2023. This release came after a few delays, with the full release being first scheduled for 2020. Now that it's due to arrive on consoles two years after its full PC release, VOID Interactive's long journey with Ready or Not will enter its next chapter. The console version of Ready or Not will arrive with 20 missions that can be tackled solo or in co-op with up to five players. Two brand-new missions will also be available in the console version, which PC players will receive the same day as the console launch in a free update. It'll also include two DLC expansions, which add another six missions to the pile. Those who pre-order the console version will have access to the M32A1 Grenade launcher, MK-V Pistol, and 590M Shotgun. Once again, PC players who already own the game will get these weapons in a free update. Products mentioned Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • GAMEDEV.NET
    Reflection
    Reflection posted in Individual Development Diary Published April 23, 2025 Advertisement The journey of developing our game over the past twelve weeks has been both challenging and somewhat rewarding. From the initial concept discussions to the final polish before submission, this project has taught me not only game development skills but also the importance of planning, teamwork, and adaptability.In the early stages, idea generation and concept refinement were exciting. It was interesting to see how diverse the team's creative inputs were and how we gradually converged on a core idea that balanced innovation with feasibility. Working collaboratively to draft the Game Design Document helped establish a clear vision, and it became a useful reference point throughout development.As the Producer primary responsible for project management, scheduling, and team coordination, my role throughout this game development project was to ensure that the team worked efficiently, met deadlines, and remained aligned with our overall vision. I encountered several technical hurdles. This role pushed me to research unfamiliar concepts which strengthened my problem-solving skills. There were moments of frustration, but solving these issues was immensely satisfying.Collaboration was a crucial part of our success. Effective communication on platforms like Discord helped us stay organized and meet our milestones. We also supported each other during stressful weeks and adapted well when tasks needed reassigning due to changing schedules or unexpected obstacles.Playtesting and feedback collection were particularly insightful. Seeing how others interacted with our game revealed gaps in our design that weren’t obvious from within the team. Iterating on player feedback helped us improve the experience significantly and reminded me how important user-centric thinking is in game designOverall, this project has not only enhanced my technical abilities but also strengthened my project management, communication, and creative thinking skills. It has reaffirmed my passion for game development and given me a realistic taste of a games development progress. While there were definitely challenges along the way, completing the project was a proud moment—and a motivating one for future game dev projects. Previous Entry Week 11 Comments Nobody has left a comment. You can be the first! You must log in to join the conversation. Don't have a GameDev.net account? Sign up!
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  • GAMEDEV.NET
    can't post an aswer in my thread
    Posibly it's wrong place to post, so I apologize, but since many days I can't post an aswer in a thread I have started. After writing the answer and presing post button, the button disapers but nothing hapens.
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