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  • GAMINGBOLT.COM
    The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More
    Article, Interviews The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More Technical art director of upcoming RPG The Lonesome Guild was kind enough to answer a bunch of our questions about the game. Posted By Joelle Daniels | On 24th, Apr. 2025 The Lonesome Guild is an upcoming single-player RPG that wants to tell a story about a heroic adventure. Players will take on the role of Ghost – a spirit that has no memories of its own. Along the way, they will meet a ragtag group of characters that will eventually become heroes. Technical art director, Ruben Caliandro, was kind enough to answer some of our burning questions about various aspects of The Lonesome Guild, from gameplay variety to replayability and the game’s world. In a market that has plenty of action RPGs out there, what sets The Lonesome Guild apart from its contemporaries? The heart of The Lonesome Guild resides in the theme of togetherness, the idea that only by relying on each other the heroes can overcome adversity: individually, no single hero is strong enough to face the challenges ahead, but through friendship and cooperation they can overcome any obstacle. This pillar is deeply embedded in the game’s mechanics. Unlike many other action RPGs that focus on individual character powers and skills, The Lonesome Guild is centred on cooperation and relationships between party members. Exploration and puzzle mechanics are built around teamwork, and combat is designed to embrace togetherness: rather than controlling just one hero, players must strategically switch between characters, ensuring each party member takes advantage of their potential in combination with the power of their teammates. "The Lonesome Guild is centred on cooperation and relationships between party members." The protagonist Ghost is a unique character and being an ethereal entity he cannot physically interact with the world. He constantly depends on his teammates for ordinary actions such as interacting with objects or engaging in direct combat, but his strength lies in his bond with the other heroes, as he can merge with his allies to enhance their abilities. His power enables them to be stronger, to support one another with special abilities, and to unleash a surge of energy thanks to a team-based ultimate attack. How big of a role will the story play in The Lonesome Guild? The Lonesome Guild’s deep and rich story plays a central role in the game! Players are immersed in the tale of Etere, a world afflicted by the curse of loneliness which is spreading and threatening all life across the land, and at the same time the game explores the personal journeys of its heroes, each one carrying their own kind of loneliness, struggles and desires. These seemingly separate stories gradually evolve and merge into a single narrative, a shared purpose and a beautiful tale of heroic friendship. The storytelling is provided through cinematics, dialogues, in-game balloons, HUD chats and beautifully handcrafted 2D cutscenes. We want the experience to be accessible to everyone, allowing players who prefer to focus solely on the gameplay to easily skip all the narrative content without losing the fun. For those who instead enjoy deep narratives, The Lonesome Guild offers an immersive and compelling journey, with dialogue choices also influencing the gameplay and allowing players to strengthen relationships that impact the RPG progression system. Action RPGs often emphasize their progression systems. What does The Lonesome Guild offer in that regard? The Lonesome Guild relies on classic ARPG progression while adding unique mechanics that arise from the theme of togetherness. An interesting innovation is the relationship strength between Ghost and each hero, which is key for progressing through their skill tree. Players can choose to deepen certain bonds over others through dialogue choices and quests, shaping character growth in a meaningful way. Each hero features their personal relationship-driven progression path, with unique abilities and upgrades. Players can match them together by composing their active party and experimenting with different builds according to their preferences and playstyle. "We want the experience to be accessible to everyone, allowing players who prefer to focus solely on the gameplay to easily skip all the narrative content without losing the fun. " Will there be any option for co-op multiplayer? As a small studio working on our first action RPG, our focus has been on crafting the most engaging and polished solo adventure possible, and The Lonesome Guild reflects that as a single-player experience. The gameplay is designed around a single player managing an entire party, switching between heroes as needed while keeping track of their status, abilities and positioning. The experience is not just about playing individual characters separately but about overseeing the party as a whole, ensuring they work together effectively. Ghost plays a central and unique role, especially in combat, which also makes it difficult to adapt the core mechanics to a co-op multiplayer setting without compromising the intended experience. What kind of replayability can we expect from The Lonesome Guild? While The Lonesome Guild is a story-driven action RPG with a primarily linear narrative, there are still reasons for players to return after completing it. By developing different relationships between Ghost and the heroes, players can unlock skills they may not have accessed in previous runs, allowing for new build and party composition experiments, and they can explore optional side quests, discover hidden loot, and increase the difficulty level for subsequent runs if they’re looking for an extra challenge. What can you tell us about the world of Etere? Etere is a vibrant, living planet, with a diversity of biomes, races and cultures, each with its own traditions, customs and history. I remember the first time our writer told me the history of the planet from its formation to the time The Lonesome Guild‘s story takes place, spanning literally millions of years, and I was struck by the vastness and depth of the lore! Etere has a complex, interconnected history, with the stories of its cultures intertwining across centuries, shaping the world we experience in the “present” day in the game. The game only scratches the surface of this rich lore, offering a tiny glimpse into the vastness of this world made of ancient myths and religions that have been replaced, where traces of long-lost beliefs can still be found, and ancient ages and deeds occasionally emerge. Most of this lore remains untold, but it is reflected constantly in details like a wall painting in the ruins of an abandoned castle, the behaviour of the people players can encounter, the architectural style of a town, or even the shape of an entire biome. How much of Etere will we get to explore in The Lonesome Guild? Etere evolved profoundly through the ages, where once a thriving civilization stood, now abandoned ruins remain; where once there was an ocean, now a city stands in the middle of a desert, surrounded by towering walls made of sea and stars. What players can explore in The Lonesome Guild is a snapshot of each biome at the time the events of the story take place, and even though it is just a small portion of what the entire game world could offer, we wanted to showcase a truly diverse range of environments. "Etere is a vibrant, living planet, with a diversity of biomes, races and cultures, each with its own traditions, customs and history." Each of the 19 unique areas present in the game has its own distinct style, even within the same biome, and the 5 biomes themselves are deeply varied, ranging from the snow-capped city of Tallyoh near the organ-pipe-shaped peaks of the Sootpipes to the sky-reaching Spiral Tower in Nunuit, a city in the middle of the Sahduat Desert. In addition, players will encounter 6 unique cultures, each with its own history, style, and customs. NPCs and enemies are distinct to each biome, making exploration, dialogue, and combat highly varied across the world. The world of Etere truly feels rich and alive! Will there be many gameplay variety options in the form of different weapon types? Yes, there will be plenty of gameplay variety, though not through different weapon types: all heroes possess a weapon and a unique set of base attacks, but the real variety comes from the wide array of skills, as every character can unlock up to 4 skills and equip 2 of them at the same time, with the 24 total skills offering a large variety of possible builds. Each hero also features a unique support skill powered by Ghost which aids the whole team in a specific way, and Ghost’s power can unleash an ultimate teamwork attack, available independently from the specific build chosen by the player and customizable through the party composition based on skill tree upgrades. With an active team of 3 characters, chosen from the 6 available in total, we try to offer a lot of flexibility in how players can customise their party and approach combat, and to further diversify the gameplay there’s a variety of consumables and equipment, including legendary items that introduce custom combat mechanics. Are there any plans to bring The Lonesome Guild to the Nintendo Switch or the Switch 2? While discussions around a potential port have taken place, there are currently no plans to bring The Lonesome Guild to Nintendo consoles, and while we acknowledge that the game would be a great fit for the platform, there are significant technical challenges to consider. As a relatively small studio, our focus is now on finishing, polishing, and delivering the game for PC, Xbox Series X/S, and PlayStation 5 before our release deadline in Fall 2025. The high number of characters, complex VFX, and the richness of the environments all contribute to the game’s demanding requirements, and a substantial amount of work would be needed to optimize it for the Nintendo Switch, but we hope to be able to consider a port in the future. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! The Lonesome Guild Interview – Story, Replayability, Gameplay Variety, and More Technical art director of upcoming RPG The Lonesome Guild was kind enough to answer a bunch of our questions a... The Elder Scrolls 4: Oblivion Remastered – 12 Beginner’s Tips to Know Before Starting Check out these handy tricks before you begin The Elder Scrolls 4: Oblivion Remastered. The Elder Scrolls 4: Oblivion Remastered vs Original Head to Head Graphics Comparison The Elder Scrolls 4: Oblivion Remastered borders on a remake in many cases. La Quimera – Everything You Need to Know Here's everything you need to know before you pick up La Quimera before its launch on April 25. F1 25 Trailer Teases Braking Point 3 Conflicts and Challenges Rebalanced difficulty levels, more player agency, improved animations, and much more await in the upcoming new... EA Sports FC 25 Gets the First Paid Battle Pass of the Franchise The battle pass, priced at the equivalent of roughly $10, includes a host of rewards for players to earn, incl... View More
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    Nintendo Switch 2 Buyers Facing Technical Issues While Attempting to Pre-Order
    With Nintendo having officially kicked off pre-orders for the Switch 2 in the US and Canada, social media platforms have been abuzz about various fans trying to get their hands on the console. A running theme throughout social media posts seems to be that the infrastructure behind several North American retailers, including Best Buy and Target, have been buckling under the strain from so many people trying to pre-order the Switch 2. On social media platform X, Geoff Keighley of The Game Awards posted about trying to pre-order a Switch 2 through Target, but facing issues where the console would disappear from the digital shopping cart, and as well as his payment not going through. “Man Target is brutal for Switch 2 pre orders,” posted Keighley. “System was in my cart, then it wasn’t, then it was, wouldn’t let me pay, etc. Anyone having luck elsewhere?” Keighley’s post got several replies with others facing similar technical issues with Target, as well as other retailers like Walmart and Best Buy. One post even commended Target, while criticising the queue times at Walmart and Best Buy. “Target was definitely the best this go around,” posted X user LordOfRestocks. “These queues are terrible at Walmart and Best Buy.” “I kept refreshing the page on Target to get the Switch 2, was on the checkout page for 20 minutes refreshing it over and over, hoping it would work,” wrote another X user, DoobusGoobus. “And after it claimed to finally work, I got an email saying it got canceled immediately. Fucking hell.” Nintendo had confirmed that pre-orders for the Switch 2 would be going live today earlier this month. For more details on the pre-orders, as well as the price for the console and its various games and accessories, check out our coverage. In the meantime, Nintendo has also been facing an immense response when it opened up its lottery system for Switch 2 pre-orders in Japan. Earlier this week, president Shuntaro Furukawa revealed on social media that more than 2.2 million customers had applied for the Switch 2 through a lottery system on the My Nintendo Store. However, Furukawa also apologised, revealing that Nintendo simply wouldn’t be able to match the demand with its current supplies. Rather, he said that Nintendo will make things easier for lottery entrants that couldn’t pre-order this time around by automatically enrolling them in the lottery for the next stock of Switch 2s in Japan. “To spare those who were not selected in the first lottery sale the trouble of reapplying, the My Nintendo Store will automatically carry over unselected applicants from the first lottery to the second lottery,” he wrote (translated via X). “However, even with the number of units available in the second lottery sale, we will not be able to fulfill all the applications we have received. We deeply apologize for failing to meet your expectations despite our preparations.” The Nintendo Switch 2 is slated for launch on June 5. For more details, check out our coverage of the Switch 2 Direct from earlier this month.
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    Clair Obscur: Expedition 33 is Out Now
    News Clair Obscur: Expedition 33 is Out Now Sandfall Interactive's gorgeous role-playing game is available on Xbox Series X/S, PS5, and PC. It's also playable on Game Pass. Posted By Ravi Sinha | On 24th, Apr. 2025 While many are wrapped up in Oblivion fever after the remaster dropped, Sandfall Interactive’s Clair Obscur: Expedition 33 is now available on Xbox Series X/S, PS5, and PC. Check out the launch trailer below, though be warned of potential story spoilers. Developed by a team of 30, the role-playing game takes place in a world torn apart by the Fracture. What seem to be the remnants of humanity reside on Lumiere, but they’re slowly dying out thanks to the actions of the mysterious Paintress. As part of the latest expedition, players embark on a mission to destroy her and ensure humanity’s survival. Though starting with Gustave, you’ll recruit Lune, Maelle, Sciel, and even a Gestral named Monoco to your cause. There’s also the mysterious Verso and Renoir, the latter seeking the group’s annihilation (and played by actor Andy Serkis). Check out our review of Clair Obscur: Expedition 33 on PS5 for more details. We gave it a nine out of ten, praising the combat, story, art direction, music, and more. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Clair Obscur: Expedition 33 is Out Now Sandfall Interactive's gorgeous role-playing game is available on Xbox Series X/S, PS5, and PC. It's also play... Frostpunk 1886 Announced, Out in 2027 A ground-up remake of the first game in Unreal Engine, it offers mod support and a new Purpose Path while hono... Suikoden 1 and 2 HD Remaster Announced for Nintendo Switch 2 Konami's recently-released RPG remaster duo will launch alongside the Nintendo Switch 2 on the day of its rele... Elden Ring Nightreign Trailers Showcase Four Playable Characters Four of Elden Ring Nightreigns' eight playable characters have been revealed in the form of Ironeye, Duchess, ... Forza Horizon 5 Trailer Hypes Up Upcoming PS5 Launch Playground Games and Microsoft's acclaimed open world racing title will launch for Sony's console later this m... Sonic X Shadow Generations Confirmed as Switch 2 Launch Title Following its Nintendo Switch 2 announcement, the platforming remaster has been given a specific release date ... View More
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    Suikoden 1 and 2 HD Remaster Announced for Nintendo Switch 2
    News Suikoden 1 and 2 HD Remaster Announced for Nintendo Switch 2 Konami's recently-released RPG remaster duo will launch alongside the Nintendo Switch 2 on the day of its release, June 5. Posted By Shubhankar Parijat | On 24th, Apr. 2025 When the Nintendo Switch 2 launches roughly a month and a half from now, the console will have plenty of titles available right out the gate, and another major game has now been added to that growing list. Konami has announced (via Gematsu) Suikoden 1 and 2 HD Remaster: Gate Rune and Dunan Unification Wars for the Nintendo Switch 2. The combined remaster of the beloved original JRPGs will be available for the next-gen console on the day of its release, on June 5. Suikoden 1 and 2 HD Remaster will run at 1440p in console mode on the Switch 2, while in handheld mode, it will target 1080p. Both modes will see the game running at 60 FPS. In our review of the game, we awarded it a score of 8/10, saying, “Suikoden 1 and 2 HD Remaster: Gate Rune and Dunan Unification Wars brings the two beloved classics to modern platforms with smart and sensible updates that only reinforce all the reasons the series was so beloved in the first place.” Read the full review through here. Suikoden 1 and 2 HD Remaster is currently available on PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Suikoden 1 and 2 HD Remaster Announced for Nintendo Switch 2 Konami's recently-released RPG remaster duo will launch alongside the Nintendo Switch 2 on the day of its rele... Elden Ring Nightreign Trailers Showcase Four Playable Characters Four of Elden Ring Nightreigns' eight playable characters have been revealed in the form of Ironeye, Duchess, ... Forza Horizon 5 Trailer Hypes Up Upcoming PS5 Launch Playground Games and Microsoft's acclaimed open world racing title will launch for Sony's console later this m... Sonic X Shadow Generations Confirmed as Switch 2 Launch Title Following its Nintendo Switch 2 announcement, the platforming remaster has been given a specific release date ... The Division 2: Battle for Brooklyn Launches on May 27th for $14.99 Massive promises six to ten hours of gameplay with new Control Points, Bounty Locations, Hunter Riddles, activ... Fallout 3 Remaster Would Need a Revamp of its Gun Combat – Former Bethesda Designer Bruce Nesmith has previously worked as a designer on Bethesda classics like The Elder Scrolls 4: Oblivion and ... View More
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    Death Stranding Movie Will be “Unbelievable and Strange” – Hideo Kojima
    While a movie based on Kojima Productions game Death Stranding is being produced by A24, few details about the adaptation have been revealed so far. On a new episode of his radio show Koji10, series creator Hideo Kojima has revealed that the movie adaptation will be “an unbelievable and strange film”. According to X user Genki_JPN, Kojima referred to director Michael Sarnoski as a nice person and the right director for the movie. He also said that Sarnoski isn’t like a typical Hollywood person. “He says Director Michael Sarnoski is smart, has good taste and is a very nice person so is happy he can direct the film,” posted Genki_JPN. “He says Michael properly played Death Stranding and Metal Gear Solid 1 and was going to play MGS2 and MGS3 as well but Hideo Kojima stopped him. Hideo Kojima said he doesn’t seem like a typical Hollywood person.” For context, Michael Sarnoski was brought on to direct the A24 Death Stranding project earlier this month. Sarnoski has previously worked on quite a few movies, including A Quiet Place: Day One, Pig, and upcoming movie The Death of Robin Hood. Alongside Sarnoski, Lars Knudsen and Ari Aster’s Square Peg have also joined the team as co-producers for the movie. A24’s involvement in the production of the Death Stranding movie was revealed all the way back in 2023. A24 has a history of producing indie movies that manage to get quite a bit of critical acclaim. Some of the movies produced by the company include Everything Everywhere All at Once, Lady Bird, and The Whale. The company also has quite a few critically-acclaimed horror movies under its belt, such as Hereditary,The VVitch, and Midsommar. “A24 was born into this world about 10 years ago, their presence is singular within the industry, they are like no other. The films they are delivering to the world are high in quality and very innovative,” said Kojima when announcing the partnership with A24 for the movie. “I have been attracted to their creations and they have even inspired my own work. Their innovative approach to storytelling aligns with what Kojima Productions has been doing for the last 8 years. Now, we are making a Death Stranding movie together. There are a lot of ‘game adaptation films’ out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born.” A report from back in 2023 also revealed that Kojima is taking a hands-on approach to the production of the Death Stranding movie. His involvement in the movie includes producing, supervising, plotting, look, design, and content. In the meantime, Kojima Productions is gearing up for the release of Death Stranding 2: On the Beach. The game, developed exclusively for the PS5, will be coming out on June 26.
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    The Division 2: Battle for Brooklyn Launches on May 27th for $14.99
    News The Division 2: Battle for Brooklyn Launches on May 27th for $14.99 Massive promises six to ten hours of gameplay with new Control Points, Bounty Locations, Hunter Riddles, activities, and locations. Posted By Ravi Sinha | On 24th, Apr. 2025 Massive Entertainment’s Year 7 Showcase for Tom Clancy’s The Division 2 offered numerous new details on Battle for Brooklyn, the next DLC. Launching on May 27th, it retails for $14.99 for base game owners, and it’s bundled with the Gold and Ultimate Edition. Returning to Brooklyn, where players began their journey in The Division 1, you’ll explore familiar locations and new areas like Dumbo and Brooklyn Heights during the Autumn. The DLC is touted to last six to ten hours and includes four Control Points (with each faction having a unique gimmick for guarding them). You can also look forward to 12 Living World Activities, ten Bounty Locations, eight Hunter Riddles, and a new collectable Bounties set. The Cleaners and Rikers are the main enemies, though they’ll harness the Purple Flame to more devastating effect, and Smart Cover returns with two variants: Precision and Fortified. You can also look forward to the new Catalyst Exotic Mask, which provides buffs when dealing and receiving status damage. As for future seasons, Massive promised more events, end-game depth, and an improved onboarding process for newcomers. Stay tuned for more updates. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! The Division 2: Battle for Brooklyn Launches on May 27th for $14.99 Massive promises six to ten hours of gameplay with new Control Points, Bounty Locations, Hunter Riddles, activ... Fallout 3 Remaster Would Need a Revamp of its Gun Combat – Former Bethesda Designer Bruce Nesmith has previously worked as a designer on Bethesda classics like The Elder Scrolls 4: Oblivion and ... Nintendo Switch 2 – GameCube Controller Can Be Used on All Games, Players Might Face Issues Nintendo has confirmed that the GameCube controller for Switch 2 may not have all the buttons that a game on t... Death Stranding Movie Will be “Unbelievable and Strange” – Hideo Kojima On his radio show, Hideo Kojima also spoke about director Michael Sarnoski, and how he doesn't seem like the t... The Elder Scrolls 4: Oblivion Remastered – Former Blizzard President Says it Can’t Hold Up to Elden Ring According to Mike Ybarra, the modern gaming audience is more interested in new, modern RPGs like Elden Ring th... Ghost of Yōtei Lets You Camp Anywhere in the Open World Atsu will also gather leads and hunt the Yōtei Six while completing bounties and unlocking new skills from di... View More
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    Nintendo Switch 2 – GameCube Controller Can Be Used on All Games, Players Might Face Issues
    With the introduction of GameCube games to the collection of classic titles that will be available on the Nintendo Switch 2 through a Nintendo Switch Online + Expansion Pack subscription, the company will also be releasing a new GameCube controller for the console. However, previous reports have indicated that the controller might only be compatible with GameCube titles, and other games being played might face some compatibility issues. The company has now confirmed that the GameCube controller will work with other games on the Switch 2 as well as GameCube titles. Speaking to Nintendo Life, the company has mentioned that players might face some issues when using the controller on Switch 2 titles, however. It cites the fact that the GameCube controller doesn’t have all the buttons that are usually present on a typical Switch 2 Pro Controller or the new Joy-Con 2 controllers. The company also points out that the GameCube controller will not be compatible with the original Switch. “The Nintendo GameCube controller is designed for use with the Nintendo GameCube – Nintendo Classics collection of games and is an optional way to play those games,” said the company in its statement. “Since it doesn’t have all the buttons and features found in other controllers that can be used with the Nintendo Switch 2 system, there may be some issues when playing other games. The Nintendo GameCube controller can only be used on Nintendo Switch 2 and is not compatible with Nintendo Switch.” A previous statement by Nintendo indicated that the controller would only work with GameCube games being played on the Switch 2. While the company hadn’t elaborated at the time, speculation revolved around the controller not featuring all of the Switch 2’s buttons. However, historically, classic controllers released for the Switch have also been usable on other games, albeit with some issues here and there. The GameCube controller also tends to be of significance to fans of the Super Smash Bros. franchise. Since the GameCube title, Super Smash Bros. Melee, is widely considered to be one of the best games in the series, a GameCube controller is often preferred by players even for more modern titles like Super Smash Bros. Ultimate on the Nintendo Switch. The GameCube controller for the Switch 2 was announced alongside the arrival of GameCube games on the console during a Nintendo Direct earlier this month. At the console’s June 5 launch day, heavy hitters from the classic console will be available to play, including The Legend of Zelda: The Wind Waker, F-Zero GX, and Soul Calibur 2. More games are planned to be added to the service, including Luigi’s Mansion, Super Mario Sunshine, and Chibi-Robo: Plug Into Adventure. GameCube games on the Switch 2 will have plenty of additional quality-of-life features for players, including online multiplayer, save states, game rewind, and even an option for CRT-styled scanlines applied through a filter on top of the game’s visuals for that extra retro appeal. Back when the GameCube was Nintendo’s latest console, scanlines produced by CRT TVs would be used by artists to add an extra layer of aliasing to improve visuals in games.
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    Fallout 3 Remaster Would Need a Revamp of its Gun Combat – Former Bethesda Designer
    With the release and success of The Elder Scrolls 4: Oblivion Remastered, eyes are now on Bethesda for its long-rumoured remaster of Fallout 3. While the Oblivion remaster changed up quite a few things, it maintained the same classic open-world RPG gameplay of the original. Former Bethesda developer Bruce Nesmith believes, however, that with a Fallout 3 remaster, Bethesda should revise the title’s gunplay. Speaking to VideoGamer, Nesmith spoke about how the Fallout series under Bethesda had evolved between Fallout 3 all the way back in 2008, to Fallout 4 in 2015. Among the differences in the two titles, Nesmith specifically pointed to the gun combat, which was much more refined in Fallout 4 than its predecessor. “What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said. “I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.” Nesmith, who has previously worked at Bethesda on titles like The Elder Scrolls 4: Oblivion and Fallout 3 as a designer, also went on to mention that the gun combat in Fallout 3 was “not good,” and that it would require heavy revisions if the game were to be remastered for release in the modern gaming market. He also says that Fallout 3‘s combat didn’t quite hold up to even its contemporaries at the time. For context, 2008 saw the release of Gears of War 2, Metal Gear Solid 4: Guns of the Patriots, Dead Space, and Call of Duty: World at War, among many other titles. “[Fallout 3 combat] didn’t hold up to shooters at the time,” Nesmith explained. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.” “Oblivion wasn’t just brought up to the 2011 version of Skyrim,” he continued. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in Skyrim.” While Bethesda hasn’t made any announcements confirming the existence of Fallout 3 Remastered, rumours from as far back as 2023 indicate that it has been in the works for a modern release. A report from 2023 covering Microsoft’s trial with the US Federal Trade Commission included mentions of titles like Indiana Jones and the Great Circle and The Elder Scrolls 6, as well as of remasters like The Elder Scrolls 4: Oblivion and Fallout 3. More recent rumours have indicated that Fallout 3 Remastered is still in the works at Bethesda. However, the game isn’t planned for release for a while. In the meantime, check out everything you need to know about The Elder Scrolls 4: Oblivion Remastered, as well as what former Blizzard president Mike Ybarra thinks about the game. Also check out how the remastered release revamps various gameplay aspects, like enemy scaling and encumbrance.
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    Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed
    News Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed The $79.99 Deluxe Edition includes an early unlock for Traveler's Maps, an alternate starting armor dye, and The Snake's armor set. Posted By Ravi Sinha | On 23rd, Apr. 2025 Sucker Punch’s Ghost of Yōtei has received a release date and new trailer out of nowhere, with a confirmed launch on October 2nd for PS5. In a PlayStation Blog post, senior communications manager Andrew Goldfarb confirmed pre-orders will begin on May 2nd at 10 AM ET in the United States and 10 AM local time for other regions. Pre-orders will receive a unique mask and PSN avatars for Atsu and the Yōtei Six, who she hunts out of revenge. The Standard Edition costs $69.99, while the Digital Deluxe Edition retails for $79.99 and includes The Snake’s armor set, a unique saddle dye and horse color, a gold Sword Kit, and a Charm for use in-game. You can also select a different dye for the starting armor and receive the Traveler’s Maps early for easier location of skill-upgrading statues. Of course, the Collector’s Edition is even more special, offering goodies like a physical replica of Atsu’s mask, sash, and Tsuba. You also get coins for playing Zeni Hajiki (which also appears as a mini-game), a papercraft ginkgo tree, and four art cards. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Ghost of Yōtei Lets You Camp Anywhere in the Open World Atsu will also gather leads and hunt the Yōtei Six while completing bounties and unlocking new skills from di... The Legend of Zelda: Tears of the Kingdom – Switch 2 Edition Will Support Cloud Save Backup Along with Tears of the Kingdom - Switch 2 Edition, other games like Donkey Kong Bananza also feature a simila... Ghost of Yōtei Pre-Orders Start on May 2nd, Digital Deluxe Edition Detailed The $79.99 Deluxe Edition includes an early unlock for Traveler's Maps, an alternate starting armor dye, and T... Diablo 4 May Release on Switch 2 Once Blizzard Figures Out How to Bring Live-Service Elements Over While the live-service elements are an issue for now, Blizzard believes that there is "opportunity there" for ... Ghost of Yōtei Launches on October 2nd, New Trailer Reveals the Yōtei Six Play as Atsu, who takes up the mantle of Ghost to hunt down a gang of outlaws who slaughtered her family and l... The Elder Scrolls 4: Oblivion Remastered – Everything You Need to Know Available now for Xbox Series X/S, PS5, and PC, Oblivion is reborn with a gorgeous coat of paint and numerous ... View More
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    The Legend of Zelda: Tears of the Kingdom – Switch 2 Edition Will Support Cloud Save Backup
    While there have been concerns about Switch 2 Edition releases for games like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom would not support save data backup in the cloud through Nintendo Switch Online, Nintendo has seemingly noticed the potential issues from this. As caught by NintendoLife, warnings that were previously present on the eShop listing for the Switch 2 Edition versions of Breath of the Wild and Tears of the Kingdom about cloud saves have since been changed to offer more clarity. Previously, the eShop listing had a warning that Breath of the Wild and Tears of the Kingdom would not support save data backup through the cloud service offered through Nintendo Switch Online subscriptions. This would mean that potentially save data worth hundreds of hours would have to be left behind if a player were to upgrade to the upcoming console and want to play these games there. The message has now been clarified to indicate that new save data has been created in the second slot of the Switch 2 Edition of the game cannot be taken back to the original Switch. “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch,” reads the new note. This updated note is currently visible on the eShop pages for both Tears of the Kingdom – Switch 2 Edition, as well as the Switch 2-exclusive Donkey Kong Bananza. Other titles, like Breath of the Wild – Switch 2 Edition still sport the older warning. Reports of some Switch 2 games not supporting save data backup through Nintendo Switch Online first popped up earlier this month thanks to the eShop listings of Breath of the Wild and Tears of the Kingdom. The Switch 2 Edition upgrades for Breath of the Wild and Tears of the Kingdom will be available when the console hits store shelves on June 5. The upgrades, priced at $10 if you already own the Switch version of the game, will also be available as standalone titles priced at $70 digitally. Nintendo has previously confirmed that The Legend of Zelda: Breath of the Wild – Switch 2 Edition will not include content from the expansion pass that was originally released for the title on the Switch. Rather, new players will have to buy the expansion pass separately to get access to the expansions released for the title. Other Switch games will also be getting Switch 2 Edition upgrades, including Super Mario Party Jamboree with the Jamboree TV expansion, Kirby and the Forgotten Land with the Star Crossed World expansion, and even upcoming titles like Metroid Prime 4 and Pokémon Legends: Z-A. Along with enhanced visuals, improved performance and quicker load times, the Switch 2 Edition upgrades will also bring in new content for some games. Both The Legend of Zelda titles will also get access to new features through the official Nintendo smartphone app.
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    Clair Obscur: Expedition 33 Review – Tomorrowland
    Many moments in Sandfall Interactive’s debut role-playing game stuck with me, even after the credits rolled, but perhaps the most poignant is from Sciel, a member of the so-called Disaster Expedition. “Death is a friend that will welcome me home.” At first, this may come across as accepting death before it even arrives, acknowledging the so-called great equalizer. However, from Sciel’s perspective, it offers two potential outcomes, both affording a reunion with her friends and family. Yet as ever-present as death can be throughout Clair Obscur: Expedition 33, life shines throughout. To prove that it’s not for nothing – that it’s beyond simply existing, even if it means struggling with crushing sorrow. The term references the strong contrasts between light and dark in painting to create a sense of volume, and this bleeds into every aspect of the gameplay. The turn-based combat with real-time elements; the mix of tragedy and joy; the impeccable homage to old-school RPGs in a contemporary shell. In short, Clair Obscur: Expedition 33 is an excellent title. That Sandfall Interactive could deliver an experience of this weight and magnitude is as impressive as it is exemplary. "Clair Obscur: Expedition 33 is an excellent title. That Sandfall Interactive could deliver an experience of this weight and magnitude is as impressive as it is exemplary." The story is compelling from the very get-go, starting in Lumiere, an island city separated from the main continent after the devastatingly mysterious Fracture. Its inhabitants know nothing of the outside world, save for the Monolith and the Paintress, who awakens once a year to paint a new number, after which every one of that age dies, dissipating into petals in an event known as the Gommage. The fact that it’s become part of daily life in the city further leans into the ever-present nature of death. Of course, its inhabitants aren’t taking this laying down…or at least they haven’t been for several decades. They send Expeditions of those with one year of life left to the continent in the hopes of destroying the Paintress and breaking the cycle once and for all. Why is she painting in the first place? Why does everyone die? Those are but a few mysteries that Gustave has to answer upon setting out. A kind-hearted yet sometimes timid engineer, Gustave is joined by Maelle, his foster sister. Despite having several years left, she yearns to explore the world outside Lumiere. However, as soon as their expedition lands on the beach of the continent, they’re accosted by Renoir, an old man who summarily slaughters them all (with some help from terrifying monsters known as Nevrons). With only a handful of survivors and little hope, Gustave sets out to reach the Monolith and stop the Paintress. Along with Maelle, he’s joined by the meticulous researcher Lune and the cheerful Sciel, a farmer turned teacher. Journeying through the continent, they meet the Gestrals, a race of wooden doll-like beings who yearn for combat and other challenges; seek out the legendary Esquie; and much more. To say any more would ruin the surprise beyond the obviousness of things not being what they seem. "There are a few awkward bits of humor (and at least one downright bizarre scene), but watching the group process events, be it rolling with the punches or making sense of cataclysmic events, is enthralling." Regardless, the plot is well-paced and tout, mixing the right amount of levity with seriousness. Some elements can feel a bit odd tonally, and by the time it’s all said and done, there are more than a few burning questions left unanswered. There are even elements that may be divisive among some players, but I feel that they suit the bigger picture, adding much-needed volume to the proceedings. While the larger conflict and mystery are intertwined with the group’s interpersonal relationships and bonds (and sometimes overshadow them), the characterization is extremely on point. Part of this is due to the natural dialogue, which lends more weight to the emotional moments. The other part is the voice acting. Charlie Cox is excellent as Gustave, balancing anxiety with an earnest nature that makes him imminently likeable. Kristy Rider lends a subtle sophistication and air to Lune, while Shala Nyx wonderfully embodies Sciel, who, despite her cheery and relaxed demeanor, seemingly carries a pall of sadness. Andy Serkis as Renoir, Ben Starr as Verso (a mysterious individual who tracks the expedition for unknown reasons) and Rich Keeble as Monoco (a Gestral who talks the talk and clumsily walks the walk) also shine throughout. But despite the tough competition, Jennifer English is my favorite. She lends an aura of innocence and street smarts to Maelle, later tinged with the trauma of watching her expedition murdered. The chemistry between the cast is also something to behold, whether they reminisce on the trials thus far, process grief, or try to make sense of everything happening. There are a few awkward bits of humor (and at least one downright bizarre scene), but watching the group process events, be it rolling with the punches or making sense of cataclysmic events, is enthralling. Also, shout out to the rest of the cast for voicing the voice logs of other Expeditions discovered throughout the continent. They’re a joy to listen to, and, on top of providing more context on what led to their demise, some genuinely poignant moments lay waiting to be discovered. Lore is always a challenging endeavor, but Clair Obscur’s logs paint an incredible portrait of the world while also getting me to care about these people. "All of this combines into a combat system that feels dynamic and involved. You’re constantly attempting to adjust to new enemies and patterns – and there is a venerable smorgasbord to deal with." Of course, you can chat up party members back at camp and increase bond levels, though the system could have used a bit more oomph beyond simply selecting one of two dialogue choices and watching the level increase. These interactions usually unfold as exchanges with minimal animation, though some unique moments occasionally emerge. The English lip-syncing also felt off on occasion, which took me out of some of the interactions (though the quality of the voice acting brought me back). Thankfully, this is less common during cinematics, which boasts incredible cinematography and animation work. Much has been made about the combat. How it’s dynamic and engaging, and the absolute highlight of the experience. Whatever you’ve heard or seen, good news – it’s even better than that. The fundamentals are straightforward enough – turn-based with a turn order determined by Speed, which also influences how often you act, which also applies to enemies. Action Points are spent on Skills, but you can also use them for Free Aim shots. Enemies can be stunned after receiving enough Break damage. So far, so good. Where Clair Obscur diverges from most other titles is in its use of real-time elements. Manually aiming to hit weak spots. Dodging attacks and parrying, leading to counters. Timed button presses for skills (though you can turn this off if it gets too obnoxious). You can also jump over certain moves and attack an enemy. Sometimes, the entire party may be targeted and upon parrying, they unleash a devastating triple counter. On top of this are Gradient Counters, used against specific enemy attacks, and Gradient Attacks, which unleash powerful techniques after consuming enough AP and building charges. All of this combines into a combat system that feels dynamic and involved. You’re constantly attempting to adjust to new enemies and patterns – and there is a venerable smorgasbord to deal with. It’s not long before you’re dealing with enemies who mix in sweeping attacks to jump over and must use Gradient Counters out of nowhere to survive devastating hits. The rush of parrying multiple hits, accompanied by the pause in music and punch of a counter is as dopamine-inducing the first time as it is the hundredth. Some enemies also have elemental affinities, which means they’re susceptible to different types of elemental damage. Use the wrong type, and you’ll deal less damage; use the same type of element and they’ll absorb your attack, regaining health. Not only will you have to consider which weapons to use (especially since their passives are integral to certain set-ups), but the Skills and synergies. "While early areas feel more “linear” and don’t offer as many side areas, that’s thankfully not the case throughout. Subsequent environments open up with more unique foes (like Mimes and Petanks), optional bosses, light puzzle solving, platforming, and varying elevations." In terms of character kits, Clair Obscur does a phenomenal job of outlining the basics and slowly adding layers of complexity. For example, Maelle has three stances – Offensive, which deals and takes 50 percent more damage; Defensive, which reduces damage taken by 50 percent and grants additional AP on parrying; and Virtuose, which increases damage by a whopping 200 percent. Early on, the loop seems easy enough to understand – Offensive stance, then ignite an enemy and switch to Virtuose before dishing out more damage. However, you may decide to spec into Burn damage, thus leveraging a skill, which inflicts Burn stacks while also dealing more damage with each stack. It also switches you into Offensive stance, allowing you to gain more Burn stacks with a different skill. You could switch to Virtuose with another skill (which also recovers some AP) and use another skill, which consumes those Burn stacks, for big damage. Or you could come up with something completely different. And that’s only one character. Lune encourages thinking carefully about your equipped skills since each generates a Stain that can be consumed for different effects. Want to cast an Ice attack and receive four AP if the enemy is burning? How about taking another turn because two green Stains have been consumed? I opted for a completely different approach – using a weapon that generates random Stains on Free Aim shots (and two on a base attack). If the odds were in my favor, I would consume them to increase the damage of skills or activate Mayhem, which consumes all four Stains for massive damage and potentially breaks an enemy. Was it super-practical to try and get four different colored Stains to activate Elemental Genesis, one of her highest-damaging skills? Maybe not, but when it worked, it was a blast. Then you throw in the Pictos and Lumina, further diversifying your builds. Pictos are items containing stats and a passive effect, like dodging to obtain an Action Point or a percentage chance to inflict a Burn stack on a Free Aim shot. You can equip up to three, but once you’ve played four battles, the passive effect can be equipped as a Lumina by anyone (if you have the Lumina Points). It’s reminiscent of Final Fantasy 9’s system, and the options are extensive, from increased break damage on base attacks and Free Aim shots to health recovery each round, additional AP on Parry, and even +1 AP on Parry, but damage received is doubled. "The overall diversity is also something to behold – each location brimming with an unmistakable atmosphere, whether it’s the deceptively laid-back Gestral Village, a location with an oceanic ceiling that has to be seen to be believed, or a battlefield littered with giant swords." There is a lot of choice available, yet, it’s streamlined and easy to enable. Even leveling up weapons to unlock their higher-level passives (since each has three) doesn’t feel grindy. You may not have enough resources early on to fully level up all the weapons, but later game threats offer more plentiful upgrade materials and even some free weapon level-ups. Considering your stats is important as well since weapons can scale off of two for more damage. However, you’ll want to diversify, especially since investing enough points in a stat could offer increases for others. By the endgame, your min-maxing route becomes clear but I still found it enjoyable to balance how much critical hit chance I needed and where I could compensate with Pictos. The other core pillar of Clair Obscur is exploration, which brings us to one of the more common points in previews – linearity. While early areas feel more “linear” and don’t offer as many side areas, that’s thankfully not the case throughout. Subsequent environments open up with more unique foes (like Mimes and Petanks), optional bosses, light puzzle solving, platforming, and varying elevations. Granted, some stretches offer little more than going from point A to point B (to say nothing of the stages, which are little more than a beautiful backdrop where you collect a record to play back at camp), but it’s an upward curve of complexity. Level layouts and mechanics become richer and more complex as you progress. The overall diversity is also something to behold – each location brimming with an unmistakable atmosphere, whether it’s the deceptively laid-back Gestral Village, a location with an oceanic ceiling that has to be seen to be believed, or a battlefield littered with giant swords. Which brings us to the overworld exploration. When the development team boasted about 30 hours of side content to go with the 30-hour story, it wasn’t kidding. Platforming challenges (including one that’s a clear homage to Only Up), Chromatic Nevrons (much tougher versions of foes who yield better rewards), Lost Gestrals, and optional areas teeming with challenging bosses – there is a deceptively large amount to discover. "You may baulk at some twists as much as enjoy the thrilling encounters and emotional moments. Either way, this is a fantastic RPG experience that deserves your attention." While some mini-games feel rougher than others, the sheer range of content is still impressive. I was delayed for hours from finishing the story simply due to discovering a new region, boss or side story. You shouldn’t expect Final Fantasy 7 Rebirth levels of playtime, but it’s still a meaty experience that thankfully doesn’t overstay its welcome or pile on meaningless tasks. Regarding the presentation, what can I say about Clair Obscur’s visuals that screenshots and video haven’t already? Unreal Engine 5 is in full effect with stunning particle effects, atmospherics and textures (barring the rare low-res example). Character models look excellent, but the environments are on another level entirely in terms of detail. It’s a shame that the PS5 version has such severe pop-in while traversing the overworld, especially on Esquie. You won’t notice it as much while exploring levels on foot, though HDR can feel a bit too dark in some places, necessitating adjustments. At least Performance Mode is a consistent 60 frames per second, and there are options to turn off motion blur. When it comes to the music, there are no complaints whatsoever. The sheer variety in arrangements, from jazz and piano-backed pieces with high-range vocals to techno, is breathtaking. Whether it’s better than the very best in the genre is for you to decide, but it certainly deserves a place in that tier. It’s a shame, then, that a bug can occasionally cause the music in a fight to cut out, resulting in an awkward silence. This isn’t as terrible as the two times I got stuck in the environment, but otherwise, the level of polish is fairly strong. Clair Obscur: Expedition 33 has a few nagging issues, especially on PS5, but the positives are overwhelming and worth celebrating. A studio of this scale delivering such incredible production values, combat, story-telling, characterization, and world design is truly something special and I only hope it isn’t lost in the shuffle of big-name releases. You may baulk at some twists as much as enjoy the thrilling encounters and emotional moments. Either way, this is a fantastic RPG experience that deserves your attention. This game was reviewed on the PlayStation 5. THE GOODA visual feast with distinct, memorable environments laden with incredible details. Combat is some of the best in the business, backed by numerous potential build choices. Excellent cast, backed by exceptional performances and tout story-telling. An incredible soundtrack. Stellar exploration with so much to discover. THE BADSome sections in levels devolve into running from one point to another. Extensive pop-in on PS5. Lip-syncing issues in the English dub. Bonds system could have used a bit more. Some awkward moments where the humor doesn't land. Final Verdict:AMAZING Paying homage to those that came before yet bursting with its own creativity, Clair Obscur: Expedition 33 is a must-play title for RPG fans.A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.
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    The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch
    News The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch The newly released remaster has instantly attracted a massive audience on Steam within hours of being revealed and released. Posted By Shubhankar Parijat | On 23rd, Apr. 2025 The Elder Scrolls 4: Oblivion Remastered was finally made official on Tuesday after months of relentless leaks and rumours, and instantly upon its shadow-dropped release, the open world action RPG has oh-so-predictably attracted quite a sizeable audience. As per SteamDB, on its launch day, Oblivion Remastered saw a peak of 182,298 concurrent players on Steam. An Elder Scrolls game enjoying impressive player numbers should come as no surprise, of course, though for a shadow-dropped game, those are particularly high figures. It should be interesting to see how it performs over the coming days. It’s also worth noting that Oblivion Remastered is available through Game Pass and the Windows Store as well, which means its player base on PC is even larger than what its Steam numbers suggest. The Elder Scrolls 4: Oblivion Remastered is available on Xbox Series X/S, PS5, and PC. Head on over here for details on some of its many changes and improvements. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, along... The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch The newly released remaster has instantly attracted a massive audience on Steam within hours of being revealed... The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat ... Madden NFL 26 is Set for August 14 Release – Rumour According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ... The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im... PlayStation 5 Console Rentals Are Succeeding in Japan While Game Rentals Are Declining Japanese retailer GEO had started offering PS5 consoles for rent back when hardware shortages were affecting s... View More
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    Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently
    News Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, alongside support for additional languages. Posted By Shubhankar Parijat | On 23rd, Apr. 2025 With a remaster of Onimusha 2: Samurai’s Destiny and a long-awaited new entry in the form of Onimusha: Way of the Sword, fans of Capcom’s long-dormant action franchise finally have quite a bit to look forward to in the near future. On top of that, the company is also set to release a new update for a previously-released title. Onimusha: Warlords Remaster will receive a new update on April 23, Capcom has announced, adding a new mode in the form of Hell Mode. Hell Mode, a challenging one-hit kill mode that makes players extra vulnerable, was freshly announced for the aforementioned Onimusha 2 remaster earlier this year, though soon, it will also be available to play in its direct predecessor. Additionally, the update will also add sub support for six additional languages in the form of Korean, Brazilian Portuguese, Russian, Polish, Arabic, and Latin American Spanish. Onimusha: Warlords Remaster is available for PS4, Xbox One, Nintendo Switch, and PC. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Dynasty Warriors: Origins Adds Photo Mode With New Update The update also adds the new Lion Dragon Armor as an outfit, introduces bug fixes, and fixes a Steam Deck-spec... Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, along... The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch The newly released remaster has instantly attracted a massive audience on Steam within hours of being revealed... The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat ... Madden NFL 26 is Set for August 14 Release – Rumour According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ... The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im... View More
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    Dynasty Warriors: Origins Adds Photo Mode With New Update
    News Dynasty Warriors: Origins Adds Photo Mode With New Update The update also adds the new Lion Dragon Armor as an outfit, introduces bug fixes, and fixes a Steam Deck-specific FSR3 issue. Posted By Shubhankar Parijat | On 23rd, Apr. 2025 Dynasty Warriors: Origins has brought the series back on track, with fans largely in agreement that the action title successfully captures the scale and bombastic action that the series has always been known for when it’s at its best. Now, developer Omega Force has released a new update that makes minor tweaks while adding a notable new feature.  As shared on publisher Koei Tecmo’s official website, Dynasty Warriors: Origins’ newest update, which is live now, adds a photo mode, something that players should get plenty of mileage out of. The company has also released a brief gameplay clip that shows the photo mode and its features in action. Check it out below.  In addition to the photo mode, the update also adds a new Lion Dragon Armor as an outfit, fixes a Steam Deck-specific issue that would cause visual distortions with FSR3 enabled, and addresses other “minor” bugs.  Dynasty Warriors: Origins is available on PS5, Xbox Series X/S, and PC. Read our review of the game through here.  Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Dynasty Warriors: Origins Adds Photo Mode With New Update The update also adds the new Lion Dragon Armor as an outfit, introduces bug fixes, and fixes a Steam Deck-spec... Onimusha: Warlords Remaster is Set to Add Hell Mode Imminently New one-hit kill mode, titled "Hell Mode," will release for Onimusha Warlods with an update on April 23, along... The Elder Scrolls 4: Oblivion Remastered Peaks at Over 182,000 Concurrent Steam Players at Launch The newly released remaster has instantly attracted a massive audience on Steam within hours of being revealed... The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat ... Madden NFL 26 is Set for August 14 Release – Rumour According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ... The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im... View More
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    The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More
    News The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat perks, and enemy scaling. Posted By Ravi Sinha | On 22nd, Apr. 2025 Bethesda finally pulled back the curtain on The Elder Scrolls 4: Oblivion Remastered after numerous rumors and leaks, and it’s out now on Xbox Series X/S, PS5, and PC. However, for those still waiting on the Game Pass download (we feel your pain), Xbox Wire has revealed some other new details. The remaster supports 4K and 60 FPS, while the Xbox Play Anywhere (with cross-save) is available for Series X/S, Windows PC, and the cloud. You can also look forward to reworks for the HUD, menu and map alongside an improved UI for Clairvoyance and Persuasion. While the leveling system has been thankfully adjusted over the original, enemy scaling has also improved, though in what capacity remains to be seen. Other changes to encumbrance, non-combat perks and more are included, alongside enhanced accessibility and more autosaves. The Elder Scrolls 4: Oblivion Remastered retails for $49.99, with all DLC included in the base version. Stay tuned for more updates shortly. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! The Elder Scrolls 4: Oblivion Remastered Revamps Enemy Scaling, Encumbrance, and More On top of 4K resolution and 60 FPS support, the Unreal Engine 5 remaster also revamps the HUD, UI, non-combat ... Madden NFL 26 is Set for August 14 Release – Rumour According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ... The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im... PlayStation 5 Console Rentals Are Succeeding in Japan While Game Rentals Are Declining Japanese retailer GEO had started offering PS5 consoles for rent back when hardware shortages were affecting s... Marathon Developer Says Price is “Definitely Going to be a Conversation” The studio has previously mentioned that Marathon will not be a full-priced game. Rumours indicate pricing sim... Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026 This marks the action RPG's first collaboration and Edgerunners' second after Guilty Gear Strive adds Lucy to ... View More
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    PlayStation 5 Console Rentals Are Succeeding in Japan While Game Rentals Are Declining
    The Japanese market for the PS5 has been seeing quite a bit of success thanks to hardware renting. Japanese retailer GEO, speaking to Japanese outlet IT Media News (via VGC), has said that PS5 console rentals have been “more popular” than the company had expected. GEO had originally started its service of offering PS5 consoles on rent during the console’s launch days when hardware shortages affected every market. Since then, the company has expanded its operations to offer rentals through 400 of its outlets across the country. Through GEO, a PS5 can be rented for 8 days at a price of ¥980 (roughly $6.62), or for 15 days for ¥1,780 (roughly $12.02). The retailer has also mentioned that the release of certain games tends to bolster the popularity of the service even more. GEO specifically mentions the release of Monster Hunter Wilds for a recent spike. For context, Monster Hunter has traditionally been an incredibly popular franchise in Japan, owing in large part to the country’s culture of handheld gaming and the Monster Hunter franchise being available on PSP and Nintendo 3DS in the past. According to GEO, while video game rentals themselves might be declining in Japan, console rentals are still doing quite well. “The rental shops in the city are on the decline, but I would like everyone to remember the goodness of rental again in a new form,” said GEO’s Mr. Sakai (translation via Firefox). “I would be happy if you could feel the immediacy that can be borrowed on the spot and the goodness unique to real shops.” Sony might have noticed the popularity of the rental service in Japan when it announced a team up with UK-based company Raylo to offer PS5 rentals in the UK back in March. Through Raylo, a disc drive model of the slim PS5 can be rented out for £11.99 per month. The two-controller Digital Edition PS5 is also available for rent, costing £13.49 per month, while a PS5 Pro can be rented for £18.95 per month. The rental service offered by Raylo also includes Flex programs, allowing players to pay monthly for the console’s rental while still maintaining the freedom to cancel the rental at will. Along with this, players can also opt to rent the console for longer, fixed amounts of time, between 12, 24, and 36 month options. PS5 accessories are also available through Raylo, from the DualSense controller to a PlayStation VR2 and even a PlayStation Portal.
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    The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99
    News The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various improvements. Posted By Ravi Sinha | On 22nd, Apr. 2025 To the surprise of perhaps no one, Bethesda Softworks and Virtuos have announced The Elder Scrolls 4: Oblivion Remastered. It’s out now on Xbox Series X/S, PS5, and PC for $49.99, with the Deluxe Edition retailing for $59.99. Check out the reveal trailer below and a more detailed deep dive outlining all the improvements. The remaster is developed from the ground up on Unreal Engine 5, with every asset remade. It features new dialogue lines, revamped combat, new lighting, and so much more in terms of improvements. Best of all, you can finally sprint with character locomotion redone from scratch. However, Virtuos retained everything that made the original unique (including the creepy dialogue, mini-games and more). If that wasn’t enough, it includes all DLC, including the Shivering Isles and Knights of the Nine expansions. The Elder Scrolls 4: Oblivion Remastered is also available on Game Pass for PC, consoles and cloud. Stay tuned for more details on the remaster. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Madden NFL 26 is Set for August 14 Release – Rumour According to reports, EA is expected to officially unveil the next game in its Madden NFL franchise some time ... The Elder Scrolls 4: Oblivion Remastered Announced, Out Now for $49.99 The remaster is playable on Xbox Series X/S, PS5, and PC, and sports a complete visual overhaul and various im... PlayStation 5 Console Rentals Are Succeeding in Japan While Game Rentals Are Declining Japanese retailer GEO had started offering PS5 consoles for rent back when hardware shortages were affecting s... Marathon Developer Says Price is “Definitely Going to be a Conversation” The studio has previously mentioned that Marathon will not be a full-priced game. Rumours indicate pricing sim... Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026 This marks the action RPG's first collaboration and Edgerunners' second after Guilty Gear Strive adds Lucy to ... A Minecraft Movie Has Made More Than $700 Million in the Worldwide Box Office A Minecraft Movie hasn't yet beaten The Super Mario Bros. Movie in the box office yet, but it is seemingly wel... View More
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    Madden NFL 26 is Set for August 14 Release – Rumour
    As we get closer to the second half of the year, EA is likely getting ready to unveil its new line-up of sports games for 2025. Before the company could make any announcement, however, billbil-kun of Dealabs has reported that EA Sports title Madden NFL 26 will be hitting store shelves on August 14. Along with releasing the game on the same day as when the NFL Preseason for the year is scheduled to start, the report also mentions a Deluxe Edition of the game, which will offer players three days of advanced access. EA Play members will also get access to a trial that allows them to play Madden NFL 26 for 10 hours from August 11 onwards. According to the report, EA has an official announcement for NFL Madden 26 planned for some time this week. During this announcement, the company will also likely reveal whether or not the game will be making its way on to the Nintendo Switch 2 alongside its PS5, Xbox Series X/S and PC releases. It is worth noting that all of these details would fall pretty well in line for the franchise, historically speaking. Last year’s Madden NFL 25, for instance, was also launched in August last year, featuring San Frrancisco 49ers’ Christian McCaffrey as its cover star. When it comes to bringing games to the Switch 2, EA has confirmed that both EA Sports FC, as well as Madden NFL will be jumping on to the new console at some point. In a statement earlier this month, the company had said that the Switch 2 versions of these titles will have all the features that the console can support. Offering feature parity between the home console versions of its sports game with the Nintendo platform version would be a big change for EA, considering its history of releasing stripped-down versions of its sports games on the original Switch. “We’ll share more details on the Madden NFL and FC experiences for Switch 2 at a later date, but our goal is always to deliver a consistent player experience across platforms as much as the hardware allows,” said the company in its statement. When it comes to features like cross-platform multiplayer, however, the company was a bit evasive, saying that the Switch 2 versions of its sports games will be “designed for the Switch 2.” If you’ve been looking forward to the next major release in the Madden NFL franchise, check out our review of Madden NFL 25 in the meantime.
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    Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026
    News Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026 This marks the action RPG's first collaboration and Edgerunners' second after Guilty Gear Strive adds Lucy to the roster this Summer. Posted By Ravi Sinha | On 22nd, Apr. 2025 Kuro Games’ open-world action RPG Wuthering Waves has been on the upswing post-Version 2.0, and it’s prepping for Version 2.3’s launch on April 29th. However, the developer also announced a collaboration with CD Projekt RED and Cyberpunk: Edgerunners for 2026, its first since launching in 2024. It would mark the second collab for Studio Trigger’s popular anime, as Lucy will join the roster of Guilty Gear Strive this Summer as part of Season Pass 4. The content is unknown, but if it’s anything like Honkai: Star Rail’s upcoming Fate/stay night Unlimited Blade Works collab, we could see Edgerunners characters as new Resonators. Whether they play a part in the story remains to be seen, so stay tuned. Wuthering Waves is available for PS5, PC, iOS, and Android. Check out our review of the console version here. Version 2.3, “Fiery Arpeggio of Summer Reunion,” will add two new playable five-star Resonators – Zani and Ciaccona – alongside their weapons, a new story quest centred on the Black Alley, and new events. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Marathon Developer Says Price is “Definitely Going to be a Conversation” The studio has previously mentioned that Marathon will not be a full-priced game. Rumours indicate pricing sim... Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026 This marks the action RPG's first collaboration and Edgerunners' second after Guilty Gear Strive adds Lucy to ... A Minecraft Movie Has Made More Than $700 Million in the Worldwide Box Office A Minecraft Movie hasn't yet beaten The Super Mario Bros. Movie in the box office yet, but it is seemingly wel... Monster Hunter Wilds’ Blossomdance Festival Starts Today, Adds New Quests and Armor Venture to the Grand Hub for the festivities, partake in new meals, obtain free rewards upon logging in, and m... Post Trauma is Out Now for $14.99 After multiple delays, Red Soul Games' old-school survival horror title is finally available for Xbox Series X... Death Stranding 2: On the Beach Gameplay Previews Will Go Live on May 8 Several publications have revealed through social media that they have been invited to Kojima Productions to p... View More
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    Marathon Developer Says Price is “Definitely Going to be a Conversation”
    News Marathon Developer Says Price is “Definitely Going to be a Conversation” The studio has previously mentioned that Marathon will not be a full-priced game. Rumours indicate pricing similar to Helldivers 2. Posted By Joelle Daniels | On 22nd, Apr. 2025 While Bungie has revealed quite a few details about its upcoming PvPvE extraction shooter Marathon, the company has continued to remain silence about the game’s price. In an interview with streamer Dr.Lupo, assistant director Del Chaf has continued the company’s elusiveness on questions about price. When originally asked about the price, Chafe pointed to the studio’s previous statements about how Marathon will not be priced like a full-priced game. DrLupo responded to this by saying, “Yeah, I saw that on Twitter.” Check out the whole interview below. “I can’t go into details, but what I’ll say is – we’re not ready to talk about it right now,” continued Chafe, “but […] we’ll have conversations about this. When we’re ready, we’ll share some of the stuff we’re talking about. Like, you and a bunch of other people are going to have really good feedback about it.” Chafe continues on, saying that when Bungie does finally unveil the price for Marathon, it is “definitely going to be a conversation.” According to Chafe, there are “big goals here – especially kicking this off with alpha – is to build this game and build a community around it. And so, we want to do that collaboratively. We want that perspective that helps us do what the players most care about.” Previously, Marathon director Joe Ziegler also spoke about the game’s price without revealing any details. In an interview, Ziegler said that Bungie is committed to making Marathon “really awesome,” and that players might have their own ideas about what good value means when it comes to the price of a game. “What we’re hoping everyone understands is that we’re focused on committing to making this a game that’s really awesome, and we think that starting point is really strong at this current time,” said Ziegler. “Everyone’s got their own definition of what is the right price.” Rumours, meanwhile, have indicated that Bungie is looking at charging $40 for Marathon when it comes out on September 23. While not confirmed by Bungie or Sony, the price would be logical, putting it in line with other online shooters like Helldivers 2. The same rumours also indicate that Bungie is planning to have an open beta for Marathon where more players will get to try the game in August before its September launch. This month, however, will see closed alpha tests of Marathon. Bungie recently revealed the system requirements needed for the closed alpha test, with the minimum specs indicating that Marathon will likely be highly scalable. At the lower end, the game needs players to have at least an Intel Core i5-6600 or AMD Ryzen 5 2600 CPU, 8 GB of RAM, and an Nvidia GeForce GTX 1050 Ti (4 GB), an Intel Arc A580 (8 GB), or an AMD Radeon RX 5500 XT (4 GB) graphics card. Earlier this week, Bungie has also released a new trailer for Marathon. Dubbed the Alpha Intro Cinematic, the trailer gives us a look at the background story of the game, and reveals a few key details about the various Runners of the game. The trailer also revealed the existence of support AI ONI, which ties the upcoming extraction shooter in a small way back to the original Marathon trilogy. Marathon is under development for PC, PS5 and Xbox Series X/S. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Marathon Developer Says Price is “Definitely Going to be a Conversation” The studio has previously mentioned that Marathon will not be a full-priced game. Rumours indicate pricing sim... Wuthering Waves x Cyberpunk: Edgerunners Collaboration Announced for 2026 This marks the action RPG's first collaboration and Edgerunners' second after Guilty Gear Strive adds Lucy to ... A Minecraft Movie Has Made More Than $700 Million in the Worldwide Box Office A Minecraft Movie hasn't yet beaten The Super Mario Bros. Movie in the box office yet, but it is seemingly wel... Monster Hunter Wilds’ Blossomdance Festival Starts Today, Adds New Quests and Armor Venture to the Grand Hub for the festivities, partake in new meals, obtain free rewards upon logging in, and m... Post Trauma is Out Now for $14.99 After multiple delays, Red Soul Games' old-school survival horror title is finally available for Xbox Series X... Death Stranding 2: On the Beach Gameplay Previews Will Go Live on May 8 Several publications have revealed through social media that they have been invited to Kojima Productions to p... View More
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    Days Gone Graphical Improvements Detailed Ahead of Remastered Release
    News Days Gone Graphical Improvements Detailed Ahead of Remastered Release The update will improve world graphics, introduce new atmospheric/sky simulations, and accurately depict sunlight and sky intensities. Posted By Joelle Daniels | On 22nd, Apr. 2025 Bend Studio and PlayStation have detailed a new update for the PC release of Days Gone. As the studio counts the days up to the release of the upcoming Broken Road DLC, it will bring numerous improvements to the game’s visuals, as well as support for the haptic feedback feature when using a DualSense controller. The biggest highlight is improvements to the world’s visuals. While the studio hasn’t gone into too many details about this in the patch notes, there are mentions of new atmospheric and sky simulations that help make the game’s skybox look generally better. More accurate sunlight and sky intensities are also in place alongside improved color tone. Nighttime has also been made “significantly” darker. The visual improvements are included with the remaster and will bring the PC version of Days Gone more in-line with the PS5 title when it launches on April 25th. The latter features visual enhancements, along with new game modes with options like Permadeath and a Speedrun mode. This gameplay content, along with the Horde Assault mode, will be available on PC through the Broken Road DLC, which can be picked up for $10 and will be available on the platform on the same day as the remaster. Days Gone, originally released on the PS4 all the way back in 2019, made its way on to PC in 2021. The title is an open-world game that puts players in the shoes of a biker trying to survive in a world that has been infested by zombies. One of the main hooks of Days Gone is the fact that the protagonist’s bike is an incredibly important thing. Along with being the main method of exploration in the open world, the bike can also be upgraded in various ways, ranging from making it more fuel efficient and faster, to killing some zombies more efficiently. The PC version was released in 2021 with a host of features, including unlocked frame rates, improved visuals, and support for ultrawide displays. Leading up to its upcoming PS5 release, Days Gone Remastered got a new trailer showing off its new Horde Assault game mode. In the trailer, we got to see insanely large swarms of zombies, as well as new playable characters for the mode like Boozer, O’Brian, Iron Make, and a NERO soldier. For more details about the original, check out our review from back when it came out on PC. In the meantime, also check out our thoughts on why the Days Gone Remastered might be worth a look. Days Gone PC Update Notes: DualSense haptic feedback support Accessibility features World graphical improvements New Atmospheric/Sky simulation using ozone and spectral light simulation: Improves overall color tone and produces more accurate light intensities for the sky and sunlight Significantly darker night time Improved screen space indirect lighting and ambient occlusion effects Double shadowmap resolution when Shadow Quality is set to Highest Additional improvements Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! South of Midnight Was the 9th Most Played Game on Xbox in its Launch Week South of Midnight made quite an impact when it came out, sitting between two popular multiplayer titles in num... Days Gone Graphical Improvements Detailed Ahead of Remastered Release The update will improve world graphics, introduce new atmospheric/sky simulations, and accurately depict sunli... The Elder Scrolls 4: Oblivion Remastered Will Shadow Drop Today – Rumor The Unreal Engine 5 remaster will allegedly be available for Xbox Series X/S, PS5, and PC alongside Game Pass ... Top 30 Best Games of All Time (2025 Edition) These titles are defined by their unforgettable stories and characters, stellar world-building and design, imp... Mandragora: Whispers of the Witch Tree Review – Room to Grow An incredible aesthetic and solid combat make for a surprisingly solid Metroid-style Souls-like, with room for... Dragon Ball: Sparking! ZERO DLC Will Add 8 New Characters on April 24 Daima Character Pack 1 will add several new playable fighters in the form of Goku (Mini) Super Saiyan, several... View More
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    South of Midnight Was the 9th Most Played Game on Xbox in its Launch Week
    Having just come out earlier this month, adventure game South of Midnight is proving itself to be quite successful for developer Compulsion Games and Microsoft. According to Circana analyst Mat Piscatella, South of Midnight ranked in 9th when it came to weekly active users on Xbox. In a post on social media platform BlueSky, Piscatella shared charts showing off the most played games on all platforms across the US, Canada and Mexico: PS5, Xbox Series X/S, Steam (US), Steam (Canada), and Steam (Mexico). These charts measure active player counts for the week ending on April 12. For the consoles, Call of Duty dominated the number one spot in terms of active players, followed by Fortnite. Things diverge from there onwards, however; where GTA 5 Remastered sits at number 3 for PlayStation, the spot on Xbox Series X/S is taken up by Minecraft. Going further down the charts, South of Midnight sits at number 9 on Xbox, between Rainbow Six Siege at number 8 and EA Sports College Football 25 at number 10. When it comes to the top 15 played games on Steam, however, South of Midnight was unable to break through into the charts. South of Midnight is a single-player action adventure game that takes place in the American Deep South. Players take on the role of Hazel – a young girl that has set out on a journey to become a Weaver. Along the way, Hazel has to deal with encounters based on different myths, as well as take on the forces of the Haints in order to survive and complete her journey. The studio had previously explained that, with the story in South of Midnight, it didn’t want a “chosen one” narrative. At GDC 2025, writer Zaire Lanier spoke about creating the game’s narrative, saying that Hazel’s state of mind at the start of the game is “in this weird liminal space between [being] a kid and becoming an adult.” According to Lanier, the game’s narrative works because of the idea that “anyone can be a Weaver, it’s something that the land will choose for you, when you’re in a time of deep need. So Hazel, when she’s chasing after her mom’s trailer in the hurricane, the land chooses her.” “It’s kind of at random, she blinks and you can see the strands in the sky,” Lanier explained. “Weavers are able to see the fabric of the universe – we call it the grand tapestry – and they’re able to manipulate those strands to do various types of spells. Their mission is that they heal stigma in the land where bad things have happened.” “[Weavers] are able to see into your traumas. They don’t fix your traumas for you, only you can do that, but they listen to your story, they see your story, they get to see those memories, and I think sometimes that’s what you need.” South of Midnight is available on PC and Xbox Series X/S. The game is also available through PC and Xbox Game Pass. Check out our review for more details. Circana Player Engagement Tracker – Top 15 Titles by Total Weekly Active Users (Not Concurrent) – W/E Apr 12, 2025- South of Midnight reaches 9th on Xbox- …not many other big changes at the top of the rankings tbh — Mat Piscatella (@matpiscatella.bsky.social) 2025-04-21T12:58:40.825Z
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    Mandragora: Whispers of the Witch Tree Review – Room to Grow
    You can never have too many platformers, though separating the crème of the crop is a tough task. Mandragora: Whispers of the Witch Tree is the latest, developed by Primal Game Studio and combining dark medieval fantasy with the average backtracking and ability unlocking. Throw in some Souls-like combat as well, with a stamina meter and stat-scaling weapons, which may dissuade some from giving it a try. Mandragora does have several other core gameplay issues, but it did surprise me with its exploration, art direction, and combat feel. While I wouldn’t recommend going out of your way to play it, there’s still a certain charm to it all. Witches are a core part of the setting if the title didn’t tip you off. However, you start on the opposite side – the Inquisition. During the “trial” of a witch, your character opts to execute her and gains witch-like powers in the process. The extent of this is unknown, but the Powers That Be are far from happy with your display of defiance. Still, power is power, and even you’re sent to locate another witch in the wilds. An ominous voice slowly creeps through your thoughts, however. Surely, it won’t lead down any dark paths. The premise is intriguing enough, and Mandragora has some solid voice acting to back it up, yet some dialogue and characterization aren’t the best. You’ll still encounter some intriguing characters, like the tailor Shirin, who mysteriously knows how to circumvent many of the dangers of travelling, but most of the personality lies in the ambient dialogue of passersby. "Speaking of the bosses, they’re not exactly Dark Souls caliber in terms of mechanics but still pose a decent challenge if you’re appropriately levelled." Hearing a father annoying his daughter with a dad joke or two NPCs haggling over prices felt natural; even the banter and taunts from bandits and brigands lent to the world-building and personality. A shame that my character can’t quite match it, with the voice acting and dialogue feeling like the most forced of the “protagonist who talks to themselves too much” archetype. It’s not super overbearing, but it did elicit an eye roll or two on occasion. The journey is more important than the hero in this case and Mandragora offers some rather solid level design. The relative safety and civilization of the city gives way to the boondocks, with swamps, and ruined buildings containing all manner of monsters and towns on their last legs. More than one system of sewers awaits, but they feel varied enough, one packed with poisonous slimes and straightforward corridors versus another with extensive ledges and platforming. The freedom to explore is also quite nice, even if it meant running into a wolf-like boss that was clearly out of my league (clones are cheating, and I will not back down from this stance). Side quests can be fairly straightforward, like cleansing an area of threats, and work just fine while incentivizing exploration. I’m not the biggest fan of the sheer number of locked chests, especially in the early going when lockpicks aren’t super common drops, but at least it’s something to return to for completion’s sake if nothing else. Speaking of the bosses, they’re not exactly Dark Souls caliber in terms of mechanics but still pose a decent challenge if you’re appropriately levelled. It did seem like there were one too many giant rats in the early going, but the threats diversify as you go along with some truly devious (and rage-inducing) affairs. Which brings me to one of the game’s more annoying issues. "Combat is solid though, with multiple classes and weapon types to choose from, I went with the Flameweaver, which provided solid physical and magic damage alongside decent sustainability." Movement as a whole feels decent, especially when dodge-rolling through enemy attacks or jumping over obstacles. It’s usually on point when grabbing ledges and dropping down…except when it’s not, and you take fall damage (and sometimes die). The randomness of this would throw me off at times, and since you need to backtrack from the nearest checkpoint, it can become frustrating. Don’t even get me started on the finicky nature of dropping down onto ledges. Combat is solid though, with multiple classes and weapon types to choose from, I went with the Flameweaver, which provided solid physical and magic damage alongside decent sustainability. Each class has an extensive passive tree, though many game-changing options are much farther along. The majority of nodes are committed to stat increases, and that’s fine – it just makes some level-ups significantly less exciting, especially when the closest major nodes provide options like “Eight percent increased damage after casting a fire spell.” However, the twist is that other class skills can be discovered while exploring, and you can allot points to other passive trees. You still need the corresponding relic, which can cost gold in the early going, and switching to a separate weapon set is required, but it’s an interesting approach to multiclassing. A separate system is also in place for diversifying skills to reduce mana costs or increase Adrenaline on hits, adding further wrinkles to builds. With the sheer amount of resources dropped and discovered, it’s no surprise that crafting is a major component, though it’s mostly relegated to “Take these materials to the vendor and make something.” The problem is that unlocking the ability to craft certain blueprints requires levelling up the vendor, which is a separate grind unto itself. Your mileage may vary on this – some may appreciate it, but I sure didn’t. "Mandragora: Whispers of the Witch Tree is still a title where its many parts don’t particularly add up to something greater than the whole." If there’s one area in which Mandragora deserves unequivocal praise, it’s the visuals and art direction. Reminiscent of No Rest for the Wicked but with thinner outlines, there’s a hand-drawn aura to the environments with gorgeous lighting and shadows that truly set the mood. The giant portraits of key characters in conversations also look great, even if some are jarringly different from their character models. Animations are top-tier – watching a smaller monster’s blade slip out of its hands and impale it upon death is but one of many examples of excellent attention to detail. Mandragora: Whispers of the Witch Tree is still a title where its many parts don’t particularly add up to something greater than the whole. Some parts are worthwhile, like the combat; others, like the progression and crafting, could use further polish and improvements. While I wasn’t super-invested in the story, it was still fun to push forward, discover new environments, scoff at dead ends and revisit places to see if I could progress forward. Does it qualify among the best platformers or Souls-like games out there? No, but it’s a solid combination worth checking out and may surprise you with its presentation, combat and enemy design. Just do yourself a favor and think twice before any death-defying leaps, at least until a few patches drop. This game was reviewed on the PlayStation 5. THE GOODIncredible art direction punctuated by detailed character portraits. Solid combat that feels responsive and fulfills the Souls-like fundamentals. Good pacing and level design with a strong degree of freedom. Extensive customization. THE BADMost passive tree choices don't feel impactful beyond small stat bumps. Odd control issues while platforming, leading to frustration. Iffy voice acting for some characters, including the protagonist. Crafting system can feel too grindy, dulling the joy in discovering new recipes. Final Verdict:GOOD While it may not reside in the upper echelons of Metroid-style games or Souls-likes, Mandragora: Whispers of the Witch Tree is built on competent foundations and could grow into something special with more fine-tuning.A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.
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    Top 30 Best Games of All Time (2025 Edition)
    With how long and illustrious the history of gaming has been, picking the best games of all time is almost impossible. Nevertheless, it’s worth highlighting the best titles launched across all those generations, what made them special and why you should check them out. Without further ado, here are our picks for the top 30 games of all time, starting with… 30. Gran Turismo 3: A-Spec Perfection in a video game doesn’t come easy, but Polyphony Digital has come closer than most with several of its Gran Turismo titles. Despite cutting back on the number of cars, Gran Turismo 3: A-Spec is arguably the best of the bunch in terms of physics, AI, and sound (and even its visuals still hold up today). That’s before getting into the improvements with car shops, Gran Turismo Mode, and the long-awaited arrival of Formula One cars.
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    The Last of Us Season 2 Trailer Teases a Harrowing Episode 3
    News The Last of Us Season 2 Trailer Teases a Harrowing Episode 3 A new teaser offers glimpses of what's in store for the HBO series' next episode, after a game-changing episode 2. Posted By Shubhankar Parijat | On 22nd, Apr. 2025 The second episode of HBO’s The Last of Us premiered on Sunday, and suffice it to say, it was one that we won’t be forgetting about anytime soon- which, incidentally, is the most that can be said about it without veering into spoiler territory, for those who haven’t yet seen it. For those who are caught up, however, HBO has released a brief new trailer that offers a look at what next week’s episode will have in store. Plenty went down in Jackson in episode 2, to say the very least, and pretty much all of the major players of the story will be reeling with the aftermath, as pieces also begin moving into place for the story’s next phase. Check out the teaser below for a glimpse of what that’ll bring.  The Last of Us Season 2’s third episode will premiere next Sunday, April 27, after which, the season will have four episodes remaining in the pipeline. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Dragon Ball: Sparking! ZERO DLC Will Add 8 New Characters on April 24 Daima Character Pack 1 will add several new playable fighters in the form of Goku (Mini) Super Saiyan, several... The Last of Us Season 2 Trailer Teases a Harrowing Episode 3 A new teaser offers glimpses of what's in store for the HBO series' next episode, after a game-changing episod... Nintendo of America Boss on New 3D Mario for Switch 2: “Stay Tuned” Nintendo of America president Doug Bowser says he is "sure" Super Mario will "will make its way" to the Ninten... PS6 Portable Can Run PS5 Games Without Work by Developers – Rumour Developers might still want to end up releasing an update for their games on the rumoured console to improve p... Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd The Elder Scrolls 4: Oblivion Remastered could finally be announced as Bethesda teases "All will be revealed" ... Once Human Cross-Platform Progression Details Revealed, Out on April 23 The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform pr... View More
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  • GAMINGBOLT.COM
    Dragon Ball: Sparking! ZERO DLC Will Add 8 New Characters on April 24
    News Dragon Ball: Sparking! ZERO DLC Will Add 8 New Characters on April 24 Daima Character Pack 1 will add several new playable fighters in the form of Goku (Mini) Super Saiyan, several versions of Vegeta (Mini), and others. Posted By Shubhankar Parijat | On 22nd, Apr. 2025 Dragon Ball: Sparking! ZERO already had a ridiculously massive roster of fighters even upon its release in October, but Spike Chunsoft and Bandai Namco are keeping the content mill chugging for the arena fighter.  Another new DLC pack, dubbed Daima Character Pack 1, is going live for Sparking! ZERO later this week, and it will add another eight new playable fighters to the game’s already massive roster. As the DLC’s name suggests, its additions will be characters from Dragon Ball Daima. Specifically, players can look forward to playing as Goku (Mini) Super Saiyan, Glorio, Majin Kuu, Panzy, Vegeta (Mini), and multiple other versions of the latter- specifically, Super Saiyan, Super Saiyan 2, and Super Saiyan 3. Check out the trailer below for a look at what the DLC will bring when it launched on April 24. Dragon Ball: Sparking! ZERO is available on PS5, Xbox Series X/S, and PC. As of February, it has sold over 5 million copies worldwide. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Dragon Ball: Sparking! ZERO DLC Will Add 8 New Characters on April 24 Daima Character Pack 1 will add several new playable fighters in the form of Goku (Mini) Super Saiyan, several... The Last of Us Season 2 Trailer Teases a Harrowing Episode 3 A new teaser offers glimpses of what's in store for the HBO series' next episode, after a game-changing episod... Nintendo of America Boss on New 3D Mario for Switch 2: “Stay Tuned” Nintendo of America president Doug Bowser says he is "sure" Super Mario will "will make its way" to the Ninten... PS6 Portable Can Run PS5 Games Without Work by Developers – Rumour Developers might still want to end up releasing an update for their games on the rumoured console to improve p... Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd The Elder Scrolls 4: Oblivion Remastered could finally be announced as Bethesda teases "All will be revealed" ... Once Human Cross-Platform Progression Details Revealed, Out on April 23 The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform pr... View More
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  • GAMINGBOLT.COM
    Nintendo of America Boss on New 3D Mario for Switch 2: “Stay Tuned”
    News Nintendo of America Boss on New 3D Mario for Switch 2: “Stay Tuned” Nintendo of America president Doug Bowser says he is "sure" Super Mario will "will make its way" to the Nintendo Switch 2. Posted By Shubhankar Parijat | On 22nd, Apr. 2025 That there will be a new mainline 3D Super Mario platformer released for the Nintendo Switch 2 at one point pretty much goes without saying, but clearly, it’s not coming as quickly as many had thought it would. Contrary to what many expected, a new 3D Mario won’t be available for the Switch 2 at launch (or within the first few months of the console’s release), but Nintendo of America president Doug Bowser has offered assurances to allay concerns. Speaking with CNN, when asked about the lack of Mario on Switch 2 as of now, Bowser asked fans to “stay tuned”, adding that Nintendo has a “long list of IP” that will be headed for the company’s new console at some point or another. “Stay tuned,” Bowser said. “You know, we have a long, long catalogue and a long list of [intellectual property] that I’m sure will make its way to the platform.” Given the fact that Super Mario Odyssey is close to eight years old, it goes without saying that demand for its successor is pretty high. Hopefully it won’t be too long before we have the next Mario game in our hands. Meanwhile, 3D platforming fans have another major first-party Nintendo game to look forward to in the form of Donkey Kong Bananza, which is due out for the Switch 2 in July. Speculation is rife that it was developed by the Odyssey team, though Nintendo has yet to officially confirm or deny that. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! Nintendo of America Boss on New 3D Mario for Switch 2: “Stay Tuned” Nintendo of America president Doug Bowser says he is "sure" Super Mario will "will make its way" to the Ninten... PS6 Portable Can Run PS5 Games Without Work by Developers – Rumour Developers might still want to end up releasing an update for their games on the rumoured console to improve p... Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd The Elder Scrolls 4: Oblivion Remastered could finally be announced as Bethesda teases "All will be revealed" ... Once Human Cross-Platform Progression Details Revealed, Out on April 23 The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform pr... The First Berserker: Khazan is Getting Bug Fixes, Balance Changes and UI/UX Improvements on April 22 The latest update the The First Berserker: Khazan focuses on bringing in improvements to the UI/UX as well as ... Atomfall Developer Wants to Make More Games if it Can Find the Resources Studio CEO Jason Kingsley spoke about how the developer behind Sniper Elite and Atomfall manages the scope of ... View More
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  • GAMINGBOLT.COM
    The First Berserker: Khazan is Getting Bug Fixes, Balance Changes and UI/UX Improvements on April 22
    Developer Neople has announced that a new update for its action RPG The First Berserker: Khazan will be out on April 22. The update, available for free on PC, PS5 and Xbox Series X/S, focuses on general improvements to the UI/UX, as well as adjustments to the game’s balance. One of the biggest changes players will notice with the update is the fact that gear that cannot be sold can now no longer be used as material for the game’s augmentation system. Various types of jars, weapons part of the Hero Set, and the Fallen Star set can also no longer be dismantled into materials. With the update, when players can unlock or upgrade a Phantom, they will now start getting notifications about it. The position for Phantom level EXP has also been changed to become more intuitive. You can check out the complete list of changes brought about by the update in the patch notes below. This will be the second update released for The First Berserker: Khazan since its release. A previous one, released last month, brought with it a host of balance changes to the game. Check out our coverage of the update for more details. The First Berserker: Khazan is available on PC, PS5 and Xbox Series X/S. Check out our review for more details. The First Berserker: Khazan Patch Notes: Balance Adjustments Phantom Growth Improvements Phantom growth speed now increases proportionally to the number of unlocked Phantoms. Phantoms now grow faster than before. More strategic and diverse choices in Phantom selection are available. Elemental Damage Adjustment Elemental damage and status effects from map elements are now affected by the character’s attribute resistance. For example, map elements like poison swamplands (Poison), fire AOE (Fire), or stones of chaos (Chaos) are affected by the character’s attribute resistance stats. Skill Point Gain Improvements Skill points can now be acquired more smoothly, regardless of play proficiency or style. Weapon Mastery Level Adjustment: Weapon mastery levels are adjusted to align more closely with progression. Weapon Mastery EXP Adjustment (Brink Dodge): Slight increase in EXP gained upon performing a brink dodge. Players familiar with weapons or relying on brink dodges can now also obtain more skill points. System Changes Gear System Gear that cannot be sold can no longer be selected as material in the gear augmentation system. The following gear can no longer be dismantled as materials: Jars Blank Jar, Happy Jar, Glinting Jar, Smitten Jar, Stunned Jar, Tormented Jar, Dizzy Jar, Calavera Jar, Cutie Jar, Bewildered Jar, Panicked Jar, Sleepy Jar, Burning Jar, Vibin Jar, The Most Special Jar Hero Set Hero’s Dual Wield, Hero’s Spear, Hero’s Greatsword, Hero’s Helm, Hero’s Wristguards, Hero’s Pauldrons, Hero’s Leggings, Hero’s Combat Boots Fallen Star Set Fallen Star’s Resolve, Fallen Star’s Mark, Fallen Star’s Scar, Fallen Star’s Tattered Clothing, Fallen Star’s Shackles Phantom System A notification display has been added when there is a Phantom that can be unlocked or upgraded. Phantom System guide has been improved. The location of Phantom level EXP has been adjusted to a more intuitive position. Description of Phantom level is added to the loading screen. A system message will appear the first time you enter the Phantom system. Visuals have been improved when unlocking, accompanying, or awakening a Phantom. Emphasis is added to the first sentence in the settings text on the left of the Phantom system. Khazan’s Memories 1 . The guidance for Khazan’s Memories has been improved. A notification will appear if Khazan’s Memories are complete or if you can upgrade with Vengeance Points. When Khazan’s Memories are completed, a checkmark appears at the bottom right of its icon. After completing Khazan’s Memories, entering the UI will update the status and grant all Vengeance Points. 2 . A tutorial has been added for the first entry of Khazan’s Memories. 3 . Reset function is added for Khazan’s Memories upgrade. Achievements The conditions for the “Standing Alone” achievement are now based on the current playthrough. For example, you can earn the achievement as long as you don’t summon the Spirit of Advocacy during your second playthrough—even if you summoned it in your first. The summon history of the Spirit of Advocacy will be reset with this patch. After the patch, clearing the final boss without summoning the Spirit of Advocacy will grant the “Standing Alone” achievement. If you’ve already completed the third playthrough, defeating the final boss again will grant the achievement. Camera System Lock-On Target is set more consistently. A new Lock-On option has been added to ‘Settings – Accessibility.’ You can now select the sight option according to your preference. Craft A Main tab has been added to the Set List in Set Crafting. Sets are sorted into tabs according to the weapon included in the set. Sets without weapons are sorted into the “Other” tab. A notification will now appear when a new recipe is added. The source of special ingredients will now appear in a description format. The number of consumable items storable in the storage will now appear. Storage count is added separately. UI/UX Improvements 1. Localized subtitles have been added to the bottom of each region’s cutscenes. When starting a main mission in a region for the first time, the localized region name will appear below the English name according to your language settings. However, region names in the cutscenes will remain in English. 2. Region names will now appear on the save data in the Load menu. In the “Main Menu – Load” screen, mission names and region names will now be displayed together in the save data. Mission Progress and Goal Display Detailed mission progress has been added to the main menu. Even during combat, you can check detailed mission progress in the main menu through the following displays. Soulstone: Shows the number collected and the number required to complete the mission. Danjin’s Jars: Shows the number collected and the number required to complete the mission. Please note that the number of Danjin’s Jars will show after clearing the side mission “Jar Enthusiasts.” Lost Lacrima: Shows the total number of Lost Lacrima. Spirit of Advocacy Upgrade Notifications Upgrade notifications for the Spirit of Advocacy are now more visible. When interacting with Daphrona, a notification will appear in the “Spirit of Advocacy Upgrade” menu. If there is a Spirit of Advocacy that can be upgraded, a notification will appear in the upgrade UI. The number of owned Lacrima of Circulation will appear in yellow on the screen. An upgrade reset function has been added for the Spirit of Advocacy. This function will not display if the Spirit of Advocacy has not been upgraded. If it has been upgraded, you can select Reset Upgrade to open the “Reset Spirit of Advocacy Upgrade” window and reset any upgrades.  Blade Nexus Notifications Updates in “Phantom Abilities” and “Khazan’s Memories” are now more visible in the Blade Nexus menu. Phantom Abilities If there is a Phantom that can be unlocked or awakened, a notification will appear in both the Phantom Ability and Blade Nexus menus. Khazan’s Memories If there is a region where you have completed Khazan’s Memories, a notification will appear in both the Khazan’s Memories and Blade Nexus menus. Danjin’s Jars Vibration and sound effects when approaching a Danjin’s Jar have been enhanced. Visual effects have been added to make Danjin’s Jars more noticeable. World Map The world map now shows detailed mission progress. Cleared missions will now show with a checkmark on the bottom right of the mission icon. Consumables UI & Shortcut Improvements 1. Consumables categories have been refined. The consumable info window now shows the item’s category instead of just “Consumable” in the bottom-left corner. Consumables are classified into 8 categories. Lantern, Special, Recovery, Lacrima, Cleanse, Upgrade Effects, Throwable, Sell 2 . When replacing a consumable already assigned to a hotkey with a consumable assigned to another hotkey slot, the two items will swap positions. 3. The names of items already assigned to hotkey are displayed on the Register Hotkey screen. 4. Cannot store lanterns in storage Lanterns currently assigned to a hotkey slot can no longer be stored in the storage. However, other functions such as auto-store or retrieve remain available. 5. Major consumable acquisition notifications have been improved. When acquiring Tear Summon Stone and Primeval Regression Orb for the first time, both the name and description will appear on screen. After the first acquisition, only the item name will appear on screen when you acquire the item. 6. The shortcut key to adjust item quantity has been changed. Increase/decrease keys have changed from arrow keys to A/D keys. This applies to all quantity selection screens, including purchase menu, storing and retrieving from storage, selling and purchasing consumables, and discarding. Gear Window 1. “By Performance” has been added to the gear sorting menu. When sorting gear by performance, each gear type is sorted based on the following criteria. Weapon: Total Attack DMG Armor: Total Defense Necklace: Max Stamina Ring: Max Health 2. Equip Skills feature has been added to the gear window. If a skill is activated through a fixed or set attributes, it can now be equipped directly from the gear window. Only Spirit skills with selectable commands can be equipped. All sub-skills must be learned first. 3. Skill descriptions and videos are now available in the gear window’s tooltip. Skill descriptions and videos will now appear in the attribute info window when it has the “Learn Skill” attribute. 4 . The visibility of owned set gear icons has been improved. If you own the same set as the currently displayed gears, their icons will be highlighted in white. This applies to gears in both your inventory and storage. 5. Some of the text in the gear window has been changed. “Compare Gear” and “Gear Info” have been changed to “Info Window”. “Help” has been changed to “Attribute Info” . Skill Tree An icon indicating when a learned skill is currently unusable has been added. In the skill detail window, “Unlock Requirements” has been changed to “Activation Conditions.” HUD An option has been added to display Khazan’s Health and Stamina as numbers in the combat HUD. When this option is enabled, Health and Stamina are displayed above the gauge in the format “Current / Max.” QoL Enhancements Daphrona’s Codex Attribute weakness information has been added to Daphrona’s Codex. Each monster’s attribute defense is now displayed as an icon in Daphrona’s Codex. Effectiveness is displayed in four levels: Effective, Slightly Effective, Normal, and Immune. Attribute weakness include Fire, Water, Lightning, Earth, and Poison. Controls Khazan’s Memories can now be controlled with the mouse and D-PAD. Other Improvements Ozma’s Diary is now available in the Crevice from your second playthrough. It is now possible to change the game difficulty from Easy to Normal. (However, the difficulty level cannot be changed during the final mission or in the ending area while playing.) Error Fixes These are major bug fixes from this update that directly affect gameplay. Common Fixed an issue where the achievements “The Hidden Laboratory” and “Undying Loyalty” could not be obtained Fixed an issue where achievements with multiple conditions could not be completed if you relaunch the game after completing some of the conditions. Fixed an issue where the ground would sink after interacting with Danjin’s Jar in certain areas. Fixed an issue where you could not exit outside if you fell off a certain terrain during the main mission “Palemion” Fixed an issue where if you activate all the tombstones during the main mission “Rephalan” and then proceed with another mission, the tombstones would be reset and you would be unable to use the Spirit of Advocacy Fixed an issue where elite enemies in certain locations could not destroy obstacles during the main mission “Nadin” Fixed an issue where the boss would get stuck in the terrain when using a specific skill during the side mission “Unrequited Love” Fixed an issue where the boss would not come down from the wall during the side mission “Escaping the Linon Mine” Fixed an issue where you could not return to the original area after moving through the boss area’s Blade Nexus during the side mission “Transcendental Sword” Fixed an issue where Khazan’s javelin would be blocked by a transparent wall when thrown in Embars Fixed an issue where the elevator in Embars would not operate in certain situations Fixed an issue where the “Ghost Hammer” item hanging from the ceiling of the Skoffa Cave would not drop Fixed the appearance of a door in a specific location in Vitalon to display normally Fixed an issue where the chandelier in the Great Temple would float in the air after being knocked down if you entered and returned from the Crevice Fixed an issue where you would be allowed to move to an unopened staircase upon moving to the Crevice after killing the Blade Phantom Fixed an issue where the boss’ health gauge was displayed in a space where a boss fight was not in progress Fixed an issue where Trokka would get stuck outside the map in certain situations during the boss fight Fixed an issue where Elamein could not attack through barriers during the boss fight Fixed an issue where, even if Maluca’s stamina gauge was depleted, Brutal Attack was not used and Maluca attacked immediately during the boss fight Fixed an issue where throwing the “Concentrated Poison Aura” item at Hismar while it is in the air during the boss battle would cause it to fall and take damage Fixed an issue where running would be canceled immediately in certain situations while Khazan was running Fixed an issue where skills unlocked through equipment set effects would not activate in certain situations Fixed an issue where, if maximum health was reduced when comparing equipment, the “Health” option would appear to not be applied Fixed an issue where you could obtain infinite gold and Lacrima by dismantling high-grade equipment and then crafting low-grade equipment Fixed an issue where the amount of stamina consumed per tick was affected by the “Dodge Stamina Cost Decrease” option effect in certain situations Fixed an issue where the charging speed increase effect of the “Overwhelm” and “Heavy Pressure” skills was not applied if the Greatsword skill “Indomitable” was not acquired Fixed an issue where, after acquiring the “Brutal Attack: Phantom” skill, the Phantom Form transformation effect is maintained and damage increases abnormally when the skill is activated in a specific situation Fixed an issue where you could not attack in Phantom Form until you recovered your stamina when you entered Phantom Form with all your stamina exhausted Fixed an issue where the item sorting function would not work when the focus (cursor) was on an item stored in the storage while using the storage Fixed an issue where if you purchase the “Coward’s Lantern” item multiple times, you cannot take the lantern out of the storage and a new item notification keeps appearing Fixed an issue where you could not move to the Blade Nexus when moving to the Crevice after interacting with the Blade Nexus in front of the Blade Phantom in the online demo or after defeating the Blade Phantom in the main game Fixed an issue where the game could not be played if you chose to continue with the latest data without updating in the Physical Edition Fixed an issue where if the game is terminated or crashes during loading, it returns to the previous mission and the number of clears accumulates, making it impossible to proceed with subsequent missions Fixed an issue where combat-related HUDs were not displayed properly on the screen Fixed an issue where lag occurred when slowly manipulating the camera with a controller PC Fixed an issue where settings could not be changed after the client was abnormally terminated on the PC Fixed an issue where the Xbox layout was displayed when using a PS DualSense controller on PC PS Fixed an issue where controller key inputs would occasionally not be recognized on PS5 Improvements Improved frame drop issue that occurs during certain patterns of Rangkus during the boss fight Improved the issue of characters being pushed back when hit by certain attacks near Viper during the boss fight Improved so that you cannot climb rope bridge railings while running in certain missions Increased the health of support characters in some missions Optimized some objects that cause frame drops during the main mission “Imperial Palace” Improved floating stones to move more naturally during the main mission “Imperial Palace” Improved to give a greater attack opportunity upon successfully attacking a specific pattern in Phase 2 of the final boss fight Improved the issue where cinematic cutscenes appear unnaturally when changing phases during the final boss fight Improved so that Phantom Form can still be activated while exhausted Improved the issue where the spear skill “Shadow Reversal” would restrain the target for an excessively long time Improved the duration of the staggered state upon destroying parts of the elite dragonkin Double-Edged Butcher enemy Lowered the difficulty of completing the Codex for the Pell Los Guardian Knight and Pell Los Trooper enemies Improved so that the damage taken by the Red-Eyed Boulder Bat enemy is not reduced, even when its outer shell is enhanced Improved the issue of some areas displaying in dark colors in the later stages of the game Improved the issue where the Ashen Wolf gear displayed abnormally in some cinematics Improved visual and sound effects for portals moving to the Crevice Improved visual effects when executing elite enemies in some missions Improved visual effects that appear during the buff of the spear skill “Moonlight Stance” Improved sound effects when hitting an enemy in the Frenzy state with a combo attack Improved so that Soulstones can be designated as lock-on targets
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    Once Human Cross-Platform Progression Details Revealed, Out on April 23
    News Once Human Cross-Platform Progression Details Revealed, Out on April 23 The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform progression features. Posted By Joelle Daniels | On 21st, Apr. 2025 Developer Starry Studio has revealed details about its planned update for Once Human that will bring cross-platform progression to the game. In a post on Steam, the studio has revealed how the game’s account system will work across various versions of the title, as well as potential limitations. For PC players that might want to play on the iOS or Android version of Once Human, they would be perfectly fine if they were to login to the smartphone versions of the game with their Loading Bay account, or linked Steam or Epic Games account. Players for whom the primary platform is iOS and Android, however, will be more restricted in terms of cross-platform progression and the accounts they can use. For players that started the title on smartphones, only the Loading Bay account is seemingly supported for carrying over progression to PC. Steam and Epic Games accounts aren’t yet supported for the feature. Cross-platform progression will be coming to Once Human through a free update slated for April 23. The update will be coming to all versions of the game across PC, Android and iOS. A major update was released for Once Human back in March, which brought with dedicated trading zones to the game. Thanks the update, players now no longer have to worry about other players’ vending machines cluttering the various hub areas in the game. Rather, the update added the Harvesters’ Markets, which acts as the official trading zone for the game. “In Nalcott, trading plays a crucial role in fostering social connections,” wrote the studio when it announced the update. “Not only does it help you acquire new items, but it can also spark friendships with people you might never have encountered otherwise.” The dedicated market zones were added to the game after the addition of permanent scenario servers in March. While the game automatically shut down the scenario servers after players had completed the scenarios in the past, the update brought with it the ability for players to stay in the scenario server longer. March also brought with it another major update that started allowing players to share their various resources between different players. Thanks to this update, players now no longer have to grind up materials for their characters individually. Rather, players can simply share their resources between all of t heir characters. “Aggregating these resources would create a significant and insurmountable gap between players who focus on one character and those who play multiple characters,” explained the studio. “Using the data of the character with the highest Blueprint Collection level ensures that all other characters on your account will enjoy an increase in Blueprint Collection level, allowing you to create and use new characters more freely. If you have invested in multiple characters, we will offer Starchrom compensation based on aggregate Blueprint Collection levels of your other characters.” Once Human is a free-to-play multiplayer game available on PC, Android and iOS. Check out our review from back when the title launched for more details. While you’re at it, also check out our interview with the studio. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! PS6 Portable Can Run PS5 Games Without Work by Developers – Rumour Developers might still want to end up releasing an update for their games on the rumoured console to improve p... Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd The Elder Scrolls 4: Oblivion Remastered could finally be announced as Bethesda teases "All will be revealed" ... Once Human Cross-Platform Progression Details Revealed, Out on April 23 The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform pr... The First Berserker: Khazan is Getting Bug Fixes, Balance Changes and UI/UX Improvements on April 22 The latest update the The First Berserker: Khazan focuses on bringing in improvements to the UI/UX as well as ... Atomfall Developer Wants to Make More Games if it Can Find the Resources Studio CEO Jason Kingsley spoke about how the developer behind Sniper Elite and Atomfall manages the scope of ... The Elder Scrolls 4: Oblivion Remastered Includes All DLC – Rumor The infamous horse armor is also allegedly included, which means the rumored remaster/remake could feature all... View More
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  • GAMINGBOLT.COM
    Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd
    News Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd The Elder Scrolls 4: Oblivion Remastered could finally be announced as Bethesda teases "All will be revealed" in the upcoming livestream. Posted By Ravi Sinha | On 21st, Apr. 2025 Numerous rumors and leaks later for The Elder Scrolls 4: Oblivion Remastered, Bethesda Softworks has announced a surprise livestream for April 22nd, 8 AM PT, on YouTube and Twitch. Teasing with the title “All will be revealed,” the thumbnail features a giant “4” in Roman numeral. What else could it be but the remaster’s announcement? Based on reports thus far, it’s possible that it could launch shortly after the livestream, if not later this week. Stay tuned for updates. The Elder Scrolls 4: Oblivion Remastered is rumored to be a significant revamp over the original, developed on Unreal Engine 5 from the ground up by Virtuos. It’s coming to Xbox, PlayStation, and PC (alongside Game Pass), and offers improvements to stamina, combat, archery, stealth, and more. Recent rumors indicate it includes all the DLC, like Shivering Isles and the legendary horse armor. It’s allegedly quite hefty on PC, demanding nearly 121 GB of installation space. Check out our feature for other reported details you should know. Tagged With: Atomfall Publisher:Rebellion Developments Developer:Rebellion Developments Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More Monster Hunter Wilds Publisher:Capcom Developer:Capcom Platforms:PS5, Xbox Series X, PCView More South of Midnight Publisher:Microsoft Developer:Compulsion Games Platforms:Xbox Series X, PCView More Amazing Articles You Might Want To Check Out! PS6 Portable Can Run PS5 Games Without Work by Developers – Rumour Developers might still want to end up releasing an update for their games on the rumoured console to improve p... Bethesda Confirms The Elder Scrolls 4: Oblivion Announcement for April 22nd The Elder Scrolls 4: Oblivion Remastered could finally be announced as Bethesda teases "All will be revealed" ... Once Human Cross-Platform Progression Details Revealed, Out on April 23 The studio has revealed details surrounding what accounts players will need for Once Human's cross-platform pr... The First Berserker: Khazan is Getting Bug Fixes, Balance Changes and UI/UX Improvements on April 22 The latest update the The First Berserker: Khazan focuses on bringing in improvements to the UI/UX as well as ... Atomfall Developer Wants to Make More Games if it Can Find the Resources Studio CEO Jason Kingsley spoke about how the developer behind Sniper Elite and Atomfall manages the scope of ... The Elder Scrolls 4: Oblivion Remastered Includes All DLC – Rumor The infamous horse armor is also allegedly included, which means the rumored remaster/remake could feature all... View More
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