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    هل لازم أتعلم كل تقنيات الفرونت اند علشان أدور على شغل ؟
    هل لازم أتعلم كل تقنيات الفرونت اند علشان أدور على شغل ؟
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  • WWW.GAMESPOT.COM
    How To Change Room Upgrades In Blue Prince
    Are you planning to change your room upgrades in Blue Prince? Normally, the perks that you select are set in stone. They ought to be permanent for the rest of your playthrough, at least until you discover a workaround.Table of Contents [hide]How to change room upgrades in Blue Prince - Room upgrade reroll guideMake sure you obtain all Upgrade Disks firstHow to change room upgrades in Blue Prince - Room upgrade reroll guideThe mechanic to change or reroll room upgrades was first made known to us by Discord user Lokyndra. It involves acquiring expensive items from the Showroom and then exchanging them via the Trading Post.Make sure you obtain all Upgrade Disks firstBefore you decide to change room upgrades in Blue Prince, you might want to obtain all Upgrade Disks first:Continue Reading at GameSpot
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    Best Unintentionally Scary Games
    There are many ways that a game can end up being creepy to play, even if it's not inherently rooted in the horror genre. Whether it's the oddball enemy designs, spooky ambient soundtracks, or even just the general tone of the experience, there have been many fantastic titles that, for their own unique reasons, end up being slightly unnerving and weird, despite this not being the intention of the developers themselves.
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  • WWW.POLYGON.COM
    Documenting Japan’s classic arcades before it’s too late
    Depending who you ask, arcades have been dead or dying or on their last legs for… almost 40 years now. The reality is more complex, with new business models, barcades, bigger complexes like Dave & Busters, and VR/immersive/experimental options taking their place.  But the classic arcade, where you could drop a couple quarters to play the latest game from one of the industry’s best studios, has certainly seen better days. And while a number of local arcades in Japan have held on longer than most, their numbers have been dwindling in recent years as well. To capture those spots before it’s too late, photographer Víctor Alonso spent a month in 2023 traveling across Japan and visiting dozens of classic arcades for a photography book called The Last Game Centers. Thus far, the book hasn’t received an English-language release (the original release includes Spanish and Japanese text), though starting this weekend and running through May 5, Alonso is exhibiting photos from the book in Los Angeles at the && Gallery. As part of an effort to spotlight game-related books and documentaries, Polygon is running an email interview series with the people behind them. Check out the full list to read up on Sky and Immortality art books, a Street Fighter 2 documentary, and others. Below, Alonso discusses The Last Game Centers, his experience traveling in Japan, and plans for an English version of the book. Polygon: I love the book’s concept. How did you decide which game centers to feature? Did you have certain criteria you were looking for? Víctor Alonso: Thank you! The selection process was very organic. I’ve been travelling to Japan since 2015 mainly for photography purposes but this time was different. In 2023, as soon as the country opened after COVID, I traveled for a whole month across Japan, mainly Tokyo and Osaka with a clear mission: to document as many game centers as I could. I was looking mainly for spaces that retained their identity despite the passing years, places that felt 100% authentic. I wasn’t necessarily looking for the biggest or most famous arcades, but rather the ones with soul that were still open… The ones where the locals still gather to play daily and hold Super Street Fighter II X tournaments, etc. If a game center had that “end of an era” vibe, it would go straight onto my list because I [knew] it would close “soon”. In the end, I documented more than 30 game centers but the book only features 25. Sadly, two years later, 1/4 of them are already closed or have disappeared. This is a sad story and we’re thinking about how to approach this for the 2nd edition of the book, since it may change dramatically. Do you have a favorite photo from the book you can share with us? It’s hard to choose just one, but there’s a shot I took in Game in Rido that always gets me. The place was half-abandoned, just a handful of old machines, but still running. The photo captures a salaryman that just came out of the venue. This is a powerful image that combines my classic street photography with this 80s showa era vibe that I was looking for. Vintage bulb lights glowing in the background, an amazing old school billboard… and silence. It feels like the last heartbeat of a forgotten kingdom. Did you run into any problems with arcade owners not wanting their arcades to be included in the book? Surprisingly, no. Everyone I met was incredibly open, even touched that someone had traveled so far just to document their space. Many owners actually shared personal stories. I think they saw this project as a kind of tribute — a way of preserving a part of their lives that’s slowly disappearing. There was a lot of trust, and I tried to be very respectful and honor this culture in how I told each story. I also had lots of good stories in the opening of the exhibition at Meteor gallery. Many people from the industry came to take a look at the book and introduce themselves, some of them showed me old flyers, or even photos from the 90s, opening days, etc. This was very touching for me. I was sorry to see the book’s “Black Label” version not hit its Kickstarter campaign goal. Are you looking into other ways of publishing the Black Label edition, or any sort of English edition? Yeah… The Black Label edition was a dream version: bigger format, more photos, some behind-the-scenes notes. We didn’t reach the funding goal, but the love and support we received told me it’s still worth pursuing. We’re exploring alternative ways to make it happen for the 2nd edition of the book since the original one is almost sold out! And yes, I definitely want to do an English edition with my editor Héroes de Papel. I get messages almost weekly from people around the world asking for it, and I want to bring this story to everyone who ever dropped a coin into a cabinet and felt something spark.
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  • LIFEHACKER.COM
    This PS5 Headset Is on Sale for $90 Right Now
    We may earn a commission from links on this page. Deal pricing and availability subject to change after time of publication.If you’ve been eyeing a headset that toes the line between immersive tech and affordability, the Razer Kaira Pro for PlayStation is currently down to $89.99 on Woot (for six days or until it's sold out). That’s about $30 cheaper than Amazon’s current price and the lowest it’s ever been, according to price trackers. It ships with a 90-day Woot warranty, but do note: shipping isn’t available to Alaska, Hawaii, or P.O. boxes. Razer Kaira Pro for PlayStation $89.99 at Woot $118.46 Save $28.47 Get Deal Get Deal $89.99 at Woot $118.46 Save $28.47 This model is officially licensed for PS5 and matches Sony’s aesthetic, so if you’re trying to keep a clean look with your console setup, this blends in pretty well. The headset's rotating earcups, plush leatherette memory foam, and metal frame give it a premium feel, though it can reportedly get a bit warm after long sessions. That said, while the materials feel nice overall, the creaky leatherette might bug you if you’re big on silence.Where the Kaira Pro gets interesting is with its HyperSense haptic feedback. Unlike rumble features on basic headsets, this one responds dynamically to the in-game audio and delivers directional vibrations—not just thumps from explosions, but subtle feedback based on where sound is coming from in the game. For example, if there's gunfire from your left? You’ll feel it in your left earcup. That alone makes it a different kind of experience—it's subtle tech that pulls you into the game without needing full surround sound. But even when the haptics are turned off, the headset delivers strong, well-balanced sound with its 50mm titanium drivers, especially when using Tempest 3D AudioTech on PS5, which adds more spatial awareness.Battery life holds up decently, offering around 11 hours with RGB lights and haptics on, or closer to 30 if you keep things toned down. It recharges via USB-C and supports both Bluetooth and 2.4GHz wireless, so you can hop between PlayStation, PC, and mobile devices without much friction. You can’t stream audio from both sources simultaneously, but switching is quick. The detachable mic filters out background noise fairly well, and the companion app gives you access to EQ controls for customizing sound profiles and lighting tweaks, which is nice if you like fine-tuning things.
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  • WWW.ENGADGET.COM
    Google won't bring new Nest Thermostats to Europe
    Google has announced that it will no longer be bringing new Nest Thermostats to Europe due to the "unique" requirements of heating systems in the region. The company launched its redesigned fourth-generation Nest Learning Thermostat in 2024. "Heating systems in Europe are unique and have a variety of hardware and software requirements that make it challenging to build for the diverse set of homes," Google says. "Therefore moving forward we’ll no longer launch new Nest thermostats in Europe." The third-generation Nest Learning Thermostat and the Nest Thermostat E will continue to function, receive security updates and be sold while supplies last. If you're in the market for a new thermostat that works with Google Home, though, you'll have to turn to a third-party option. Besides leaving behind a whole continent's worth of customers, Google announced that it's also ending software support for a few older Nest devices. The first and second generation Nest Learning Thermostats, along with the second generation model released in Europe, will no longer receive software updates or connect to the Google Home app starting October 25, 2025. Google says any routines you've programmed will still work and you can manually adjust the temperature on the Nest Thermostat themselves, they'll just otherwise become a bit less "smart" after October.  As a consolation, Google is offering $130 off a new fourth-generation Nest Thermostat to affected customers in the US, $160 off for customers in Canada, and 50 percent off a Tado Smart Thermostat X for European customers. All three thermostat models Google is dropping are over a decade old, so on one hand, the decision makes sense. On the other hand, most people don't purchase a thermostat and expect it to have an expiration date. That's one of a few reasons to be skeptical of Google's continued commitment to its Nest products. It's nice that there's a snazzy new Nest Thermostat, but there's been little indication the company will ever make a new Nest Hub or Nest Audio, beyond plans to incorporate Gemini.This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/google-wont-bring-new-nest-thermostats-to-europe-181136806.html?src=rss
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  • WWW.TECHRADAR.COM
    NYT Strands hints and answers for Sunday, April 27 (game #420)
    Looking for NYT Strands answers and hints? Here's all you need to know to solve today's game, including the spangram.
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  • WWW.FASTCOMPANY.COM
    Why Shakespeare’s take on happiness still resonates in 2025
    What is “happiness”—and who gets to be happy? Since 2012, the World Happiness Report has measured and compared data from 167 countries. The United States currently ranks 24th, between the U.K. and Belize—its lowest position since the report was first issued. But the 2025 edition, released on March 20, the U.N.’s annual “International Day of Happiness,” starts off not with numbers, but with Shakespeare. “In this year’s issue, we focus on the impact of caring and sharing on people’s happiness,” the authors explain. “Like ‘mercy’ in Shakespeare’s Merchant of Venice, caring is ‘twice-blessed’—it blesses those who give and those who receive.” Shakespeare’s plays offer many reflections on happiness itself. They are a record of how people in early modern England experienced and thought about joy and satisfaction, and they offer a complex look at just how happiness, like mercy, lives in relationships and the caring exchanges between people. Contrary to how we might think about happiness in our everyday lives, it is more than the surge of positive feelings after a great meal, or a workout, or even a great date. The experience of emotions is grounded in both the body and the mind, influenced by human physiology and culture in ways that change depending on time and place. What makes a person happy, therefore, depends on who that person is, as well as where and when they belong—or don’t belong. Happiness has a history. I study emotions and early modern literature, so I spend a lot of my time thinking about what Shakespeare has to say about what makes people happy, in his own time and in our own. And also, of course, what makes people unhappy. From fortune to joy Shakespeare’s birthplace in Stratford-upon-Avon, England [Photo: Tony Hisgett/Flickr via Wikimedia Commons] Happiness derives from the Old Norse word hap, which meant “fortune” or “luck,” as historians Phil Withington and Darrin McMahon explain. This earlier sense is found throughout Shakespeare’s works. Today, it survives in the modern word happenstance and the expression that something is a “happy accident.” But in modern English usage, “happy” as “fortunate” has been almost entirely replaced by a notion of happiness as “joy,” or the more long-term sense of life satisfaction called “well-being.” The term well-being, in fact, was introduced into English from the Italian benessere around the time of Shakespeare’s birth. The word and the concept of happiness were transforming during Shakespeare’s lifetime, and his use of the word in his plays mingles both senses: “fortunate” and “joyful.” That transitional ambiguity emphasizes happiness’s origins in ideas about luck and fate, and it reminds readers and playgoers that happiness is a contingent, fragile thing—something not just individuals but societies need to carefully cultivate and support. Joanna Vanderham as Desdemona and Hugh Quarshie as Othello in the Royal Shakespeare Company’s production of Othello directed by Iqbal Khan at the Royal Shakespeare Theatre in Stratford-upon-Avon [Photo: robbie jack/Corbis via Getty Images] For instance, early in Othello, the Venetian senator Brabantio describes his daughter Desdemona as “tender, fair, and happy / So opposite to marriage that she shunned / The wealthy, curled darlings of our nation.” Before she elopes with Othello she is “happy” in the sense of “fortunate,” due to her privileged position on the marriage market. Later in the same play, though, Othello reunites with his new wife in Cyprus and describes his feelings of joy using this same term: . . . If it were now to die,’Twere now to be most happy, for I fearMy soul hath her content so absoluteThat not another comfort like to thisSucceeds in unknown fate. Desdemona responds, The heavens forbidBut that our loves and comforts should increaseEven as our days do grow! They both understand “happy” to mean not just lucky, but “content” and “comfortable,” a more modern understanding. But they also recognize that their comforts depend on “the heavens,” and that happiness is enabled by being fortunate. Othello is a tragedy, so in the end, the couple will not prove “happy” in either sense. The foreign general is tricked into believing his young wife has been unfaithful. He murders her, then takes his own life. The seeds of jealousy are planted and expertly exploited by Othello’s subordinate, Iago, who catalyzes the racial prejudice and misogyny underlying Venetian values to enact his sinister and cruel revenge. James Earl Jones playing the title role and Jill Clayburgh as Desdemona in a 1971 production of Othello [Photo: Kathleen Ballard/Los Angeles Times/UCLA Library via Wikimedia Commons] Happy insiders and outsiders Othello sheds light on happiness’s history, but also on its politics. While happiness is often upheld as a common good, it is also dependent on cultural forces that make it harder for some individuals to experience. Shared cultural fantasies about happiness tend to create what theorist Sara Ahmed calls “affect aliens”: individuals who, by nature of who they are and how they are treated, experience a disconnect between what their culture conditions them to think should make them happy and their disappointment or exclusion from those positive feelings. Othello, for example, rightly worries that he is somehow foreign to the domestic happiness Desdemona describes, excluded from the joy of Venetian marriage. It turns out he is right. Because Othello is foreign and Black and Desdemona is Venetian and white, their marriage does not conform to their society’s expectations for happiness, and that makes them vulnerable to Iago’s deceit. Similarly, The Merchant of Venice examines the potential for happiness to include or exclude, to build or break communities. Take the quote about mercy that opens the World Happiness Report. The phrase appears in a famous courtroom scene, as Portia attempts to persuade a Jewish lender, Shylock, to take pity on Antonio, a Christian man who cannot pay his debts. In their contract, Shylock has stipulated that if Antonio defaults on the loan, the fee will be a “pound of flesh.” “The quality of mercy is not strained,” Portia lectures him; it is “twice-blessed,” benefiting both giver and receiver. It’s a powerful attempt to save Antonio’s life. But it is also hypocritical: Those cultural norms of caring and mercy seem to apply only to other Christians in the play, and not the Jewish people living alongside them in Venice. In that same scene, Shylock reminds his audience that Antonio and the other Venetians in the room have spit on him and called him a dog. He famously asks why Jewish Venetians are not treated as equal human beings: “If you prick us, do we not bleed?” Shakespeare’s plays repeatedly make the point that the unjust distribution of rights and care among various social groups—Christians and Jews, men and women, citizens and foreigners—challenges the happy effects of benevolence. Those social factors are sometimes overlooked in cultures like the U.S., where contemporary notions of happiness are marketed by wellness gurus, influencers and cosmetic companies. Shakespeare’s plays reveal both how happiness is built through communities of care and how it can be weaponized to destroy individuals and the fabric of the community. There are obvious victims of prejudice and abuse in Shakespeare’s plays, but he does not just emphasize their individual tragedies. Instead, the plays record how certain values that promote inequality poison relationships that could otherwise support happy networks of family and friends. Henry Irving as Shylock in a late 19th-century performance of The Merchant of Venice [Photo: Lock & Whitfield/Folger Shakespeare Library via Wikimedia Commons] Systems of support Pretty much all objective research points to the fact that long-term happiness depends on community, connections and social support: having systems in place to weather what life throws at us. And according to both the World Happiness Report and Shakespeare, contentment isn’t just about the actual support you receive but your expectations about people’s willingness to help you. Societies with high levels of trust, like Finland and the Netherlands, tend to be happier—and to have more evenly distributed levels of happiness in their populations. Shakespeare’s plays offer blueprints for trust in happy communities. They also offer warnings about the costs of cultural fantasies about happiness that make it more possible for some, but not for all. Cora Fox is an associate professor of English and health humanities at Arizona State University. This article is republished from The Conversation under a Creative Commons license. Read the original article.
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