• WWW.UNLIMIT-TECH.COM
    تسريبات تكشف دعم LTE في الجيل القادم من ساعات Garmin Fenix 8 وEnduro 3
    كشفت تسريبات حديثة عن خطط Garmin لإطلاق نسخ محدثة من ساعاتها الذكية المتطورة Fenix 8، Enduro 3، Fenix E، وTactix 8 مع دعم الاتصال عبر LTE، وذلك بعد إصدار Instinct 3 Tactical بشاشة AMOLED اختيارية مؤخرًا. التسريبات تُظهر توجه الشركة نحو تعزيز تجربة المستخدم بميزات الاتصال الحديثة.في العام الماضي، قدمت Garmin تغييرات كبيرة في سلسلة Fenix، حيث أطلقت Fenix E وFenix 8 (يُباع حاليًا بسعر 948 دولار على Amazon) بخياري شاشة AMOLED أو MiP، بعد أن كانت تعتمد حصريًا على شاشات MiP الموفرة للطاقة، والتي تعاني من ضعف الألوان والرؤية في الإضاءة المنخفضة، كما أوضح web:3 من نتائج البحث. قدمت الشركة خيار AMOLED لتحسين الألوان والوضوح، مع الحفاظ على MiP لكفاءة الطاقة، وفقًا لـ web:2 من نتائج البحث.وفقًا لمصدر مجهول نقلته Gadgets & Wearables، تم رصد خيارات اتصال LTE ضمن تطبيق Garmin Connect لساعات Fenix 8، Enduro 3، Fenix E، وTactix 8، مما يشير إلى إصدارات محدثة قادمة، كما ذكر web:0 من نتائج البحث. على الرغم من عدم وجود إعلان رسمي من Garmin، فإن الشركة معروفة بإضافة طرازات جديدة إلى تطبيقها مسبقًا، مما يعزز مصداقية التسريب.لم تُحدد Garmin بعد كيفية استخدام تقنية LTE في هذه الساعات. من الناحية النظرية، يمكن أن توفر الشركة اتصالاً كاملاً بالإنترنت، كما تفعل Apple وSamsung في ساعاتهما الداعمة لـ LTE، مثل Apple Watch، وفقًا لـ web:0 من نتائج البحث. لكن بناءً على تجربة Forerunner 945 LTE، قد يقتصر الدعم على ميزات الأمان والتتبع المحدودة في Fenix 8، Enduro 3، Fenix E، وTactix 8، كما أشار web:0 من نتائج البحث.يأتي هذا التسريب في ظل منافسة متزايدة مع ساعات مثل Huawei Watch Fit 4، التي أُشيد بتصميمها في منشورات @RODENT950 على X. يُظهر توجه Garmin نحو LTE رغبتها في مواكبة الاتجاهات الحديثة، خاصة مع تزايد الطلب على الاتصال المستقل في الأجهزة القابلة للارتداء، مما قد يعزز مكانتها في سوق الساعات الرياضية المتطورة في 2025.المصدر:
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  • WWW.YOUTUBE.COM
    DataButton – أقوى من Bolt.new! أنشئ CRM احترافي بسرعة بدون برمجة PART3
    DataButton – أقوى من Bolt.new! أنشئ CRM احترافي بسرعة بدون برمجة PART3
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  • Senior Multiplayer Gameplay Programmer at Activision
    Senior Multiplayer Gameplay ProgrammerActivisionWarsaw 00-838 Poland10 minutes agoApplyJob Title:Senior Multiplayer Gameplay ProgrammerRequisition ID:R024318Job Description:Position available in Warsaw, Poland or Malmö, Sweden (On-Site Hybrid)Elsewhere Entertainment is looking for a Senior Multiplayer Gameplay Programmer to join the development of a new IP.Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining !As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.You’ll help us by …Designing and implementing gameplay features that are multiplayer compatible, considering latency issues and bandwidth consum ption.Evangelizing the team about multiplayer limitations, requirements and recommending potential solutions /workarounds to their problems .Anticipating, identifying , and addressing potentials both for improving our game experience, workflows, or scalability across all parts of production.Having a clear idea of how our product should function and the ability to share this vision with your peers and other stakeholders.Collaborating with fellow team members of the team .You ’re awesome because you have …4+ years of professional game engineering experience.A deep understanding of latency, bandwidth and the general multiplayer game programming domain .Strong knowledge of C/C++ programming.Strong 3D math b ackground.Thorough understanding of common data structures and algorithmic solutions.The a bility to collaborate and thrive as part of a creative team .C reativity in problem solving and a positive, respectful team-first attitude .Organization methods and the capability to meet deadlines .Comfort with s elf-critiqu e and accept ing outside feedback .A habit of r egularly p lay ing and understand ing modern video games .Bonus points for …Understanding animations and 3C problems in the multiplayer game.Not sure you meet all the qualifications ? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?# elsewhere Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • SIRMILKMAN.ITCH.IO
    Ꙩ [Free] [Windows]
    KILL - DIE - DO IT ALL AGAIN
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  • KOTAKU.COM
    13 Things We Learned About Borderlands 4 After Today's Big Event
    Today, we learned a lot more about Borderlands 4 during a roughly 20-minute PlayStation State of Play dedicated exclusively to Gearbox and 2K’s upcoming sci-fi looter shooter sequel.Suggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases Share SubtitlesOffEnglishview videoSuggested ReadingThe Week In Games: A Star Wars Classic Returns & More New Releases Share SubtitlesOffEnglishAnnounced last year, Borderlands 4 is set to launch on September 12. That date is a bit earlier than previously announced and was leaked yesterday by Gearbox CEO Randy Pitchford a few hours before the official news was revealed. Pitchford has since claimed that the game’s release date shifting has nothing to do with other games like . Regardless, the looter shooter is coming out sooner than expected, and so it makes sense that Gearbox wanted to show it off via a new PlayStation State of Play.Gearbox / 2K / SonyOn April 30, Sony aired a 2o-minute gameplay deep dive into Borderlands 4 in which we learned a lot more about the upcoming FPS. Here are 13 key pieces of information from the event.Pitchford claims Borderlands 4 is going to have a more “grounded tone” that harkens back to the original game.Two of the new Vault Hunters in the game were given names and we learned more about them. Vex is a powerful Siren with a ghost-tiger that she can pet and use in combat. Rafa is a former Tediore soldier who uses advanced tech during fights. Borderlands 4 is set on Kairos, a new planet that was previously controlled and hidden by a mysterious alien being known as the Timekeeper. Some years before the game started, however, a rogue moon crashed into the planet and caused a ton of chaos. (OG character Lilith might have been involved in that...) The looter shooter will support crossplay at launch. It will also let you play two-player split screen c0-op. While playing with others you’ll be able to set your own difficulty and all loot will be instanced, so no gun stealing between friends. Kairos will feature four massive zones that players can explore freely with no loading screens. In the mission we saw during the demo, the new hunters were infiltrating a secret blacksite research facility alongside Borderlands 3 character Armata. You can now glide across large gaps and use your zipline on certain points in exploration or during combat. Gearbox confirmed that sliding, double jumping and dashing are back, too. Players will have access to a “Digirunner,” a vehicle which looks a lot like a Sparrow from Destiny. These are single-seat hovercraft that you can spawn into at any point while out in the world. While exploring Kairos you’ll discover silos. These are locations that aren’t tied to side quests, but function more like the kinds of activities you might seen in a big open-world game like Assassin’s Creed. Most of the weapon manufactures from past games, like Tediore and Jakobs, are back. But this time around guns can spawn with “Licensed Parts.” So a Jakobs rifle might have a different brand of scope or barrel, which might change how it fires or the kind of damage it does. This will make the already wildly unique loot you find in Borderlands games even more varied. Speaking of loot, Gearbox has reworked how often rare loot drops and promises that Legendaries will be rarer and more powerful than in Borderlands 3. You’ll also be able to unlock enhancements that can make certain weapon brands more powerful. Borderlands 4 will feature repayable missions and boss fights, which should make it easier than ever to grind for specific loot.So yeah, we learned a lot of about Borderlands 4! And I’m excited to see more of the game between now and its (earlier than planned) launch of September 12. Borderlands 4 is set to arrive on PS5, Xbox Series X/S, PC, and Switch 2.
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  • UNITY.COM
    See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users
    The Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) are built to help you scale and deliver your games for wide platform reach with the best possible visual quality and performance.We created two technical e-books to provide Unity artists, technical artists, and developers with a better onboarding experience to help you harness the wide-ranging capabilities of URP and HDRP. We’re happy to announce that both guides are now updated to include all relevant features in Unity 2022 LTS.The Universal Render Pipeline for advanced Unity creators and Lighting and environments in the High Definition Render Pipeline are written by Unity and external technical experts. Each guide provides a treasure trove of illustrated step-by-step instructions and best practices for creating high-quality, performant graphics with your chosen pipeline.With the HDRP guide weighing in at 186 pages and the URP one at 166 pages, these are two comprehensive resources you can reference throughout the planning and development of your Unity 2022 LTS-based projects.Let’s look at what’s in each of the guides.URP is a multiplatform rendering solution built on top of the Scriptable Render Pipeline (SRP) framework. It is the successor to our Built-in Render Pipeline and is designed to be efficient for you to learn, customize, and scale to all Unity-supported platforms. In Unity 2022 LTS, URP provides the majority of the functionality offered by the Built-in Render Pipeline, and in certain areas exceeds it. Our top goal is that URP is the leading renderer for mobile, XR, and untethered hardware.The URP e-book will help you migrate your Built-in Pipeline-based projects to URP, or start a new project based on URP.The updates are threaded through almost every section of this latest edition of the guide – updated instructions for setting up and applying the myriad capabilities of URP, new links, images, and code snippets – so you can rely on it to match as accurately as possible your experience using URP in Unity 2022 LTS.There are new additions and changes for areas like applying decals, URP quality settings and converters, comparing rendering paths to include Forward+, Full Screen Shader Graph including custom post-processing, LOD Crossfade, the SubmitRenderRequest API, and much more.To show you how comprehensive the URP e-book is, here’s a full list of the topics and workflows it covers.The URP e-book concludes with an introduction to the four environments included in the URP 3D Sample, which is available in the Unity Hub. Each environment has a distinct art style that showcases the different lighting and visual effect capabilities of URP for multiple platforms.You can also explore the URP 3D Sample through this short walkthrough video.HDRP is Unity’s high-fidelity SRP built to target modern (compute shader-compatible) PC and console hardware. It utilizes physically based lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster Deferred/Forward lighting architecture.We added so much new information to the 2022 LTS version of the HDRP e-book that it’s close to double the length of the previous one! Just like the URP guide, this one has new images, links, and information in many of its sections, with the biggest additions as follows.The water systemA 30+ page deep dive into the new water system covers waves, wind effects, swells, ripples, foam effects, decals, caustics, underwater scenes, water scripting, and much more.In addition to the e-book updates you can also dive deeper into the water system in HDRP through this video tutorial.TerrainFrom sparkling water to beautiful landscapes: A whole new Terrain section covers texturing and detailing, trees and vegetation, including how to work with SpeedTree, the Terrain tools package, painting terrain, ray tracing for terrain, and a look at the HDRP Terrain demo.Shaders and materialsWe also cover HDRP materials in detail in the new edition, with a section explaining material samples, variants, and properties; subsurface scattering; translucency; decals; HDRP Master Stack; Full Screen Shader Graph, and Volumetric Shader Graph fog.CloudsThe section on creating clouds is expanded to include steps for atmospheric and sun-based lighting and blending between two distinct cloud systems.Other key topics covered in the HDRP guide include:You can find all of the advanced e-books from Unity in the best practices hub and best practices page in the Unity Manual.
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  • TECHCRUNCH.COM
    Microsoft expects some AI capacity constraints this quarter
    An executive cautioned during Microsoft’s earnings call on Wednesday that customers might face AI service disruptions as demand outstrips the company’s ability to bring data centers online. Microsoft’s EVP and CFO Amy Hood said during the company’s fiscal 2025 third-quarter earnings call that the company may face AI capacity constraints as early as June. “We had hoped to be in balance by the end of Q4 but we did see some increased demand, as you saw through the quarter,” Hood said. “So we are going to be a little short, a little tight as we exit the year.” The timing of Hood’s statement is interesting because Microsoft has reportedly cancelled multiple data center leases this year. In February, investment bank TD Cowen published a memo that Microsoft cancelled multiple data center leases that equated to a “couple hundred megawatts” or the equivalent of two data centers. In the two months since, there have been multiple reports of additional data center lease cancellations. Microsoft says these two instances are not necessarily related. The company reiterated today that it is still committed to investing $80 billion into data centers this year — as it originally earmarked at the beginning of this year. Half of that figure is for U.S.-based data centers. Hood also added that demand today and demand tomorrow are not the same thing. Techcrunch event Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 BOOK NOW “Just a reminder, these are very long lead time decisions, from land to build out, it can be, you know, lead times of five to seven years, two to three years,” Hood said. “So we’re constantly in a balancing position as we watch demand curves.” Microsoft CEO Satya Nadella said at the top of the earnings call that the company opened data centers across 10 new countries and four new continents during this past quarter.
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  • VENTUREBEAT.COM
    Gamescom Latam Big Festival awards kick off with lifetime award for Shu Yoshida
    The Gamescom Latam Big Festival 2025 awards kicked off today in Sao Paulo, Brazil, starting with a lifetime achievement award for Shu Yoshida, who championed indies at Sony’s PlayStation division during his decades of work at the company. Rodrigo Terra, CEO of Abram Games, the Brazilian game association, presented the award to Yoshida, who wi…Read More
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  • VENTUREBEAT.COM
    UiPath’s new orchestrator guides AI agents to follow your enterprise’s rules
    UiPath's agent orchestration layer Maestro moves prompts through three layers: the agent, a human and the robotic process automation system.Read More
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  • WWW.THEVERGE.COM
    Mark Zuckerberg is planning a premium tier and ads for Meta’s AI app
    The Meta AI app could soon get a paid tier, similar to the ones offered by rivals like OpenAI, Google, and Microsoft. Meta CEO Mark Zuckerberg described the plan during a Q1 2025 earnings call on Wednesday, saying there’s an opportunity to offer a “premium service for people who want to unlock more compute or additional functionality” in Meta AI. As part of Meta’s efforts to compete with ChatGPT, the company launched a standalone Meta AI app this week, allowing you to interact with the chatbot and generate images from within the app. The chatbot, which Meta says now has nearly 1 billion users, was previously only available within apps like Facebook, Messenger, and WhatsApp. OpenAI’s ChatGPT, Google’s Gemini, and Microsoft’s Copilot all offer paid subscriptions that give users access to more advanced features and compute. Meta reported earning $42 billion in revenue over the past few months and revealed that it now expects to invest up to $72 billion on AI, rather than the up to $65 billion Zuckerberg announced previously. Additionally, Zuckerberg mentioned incorporating “product recommendations or ads” within Meta AI. It’s not clear when ads, or a paid tier, might roll out, as Zuckerberg said, “I expect that we’re going to be largely focused on scaling and deepening engagement for at least the next year before we’ll really be ready to start building out the business.”
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