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    Google rolls out ‘AI Mode‘ to improve search results
    Google is making changes to its venerable search interface so users can more naturally interact with its AI features. “AI Mode,” a project brewing in Google’s Search Labs, will slowly roll out to general users within the company’s current search interface. (A new “AI Mode” tab will appear alongside its search box.) “With AI Mode, you can truly ask Search anything — from complex explanations about tech and electronics to comparisons that help with really specific tasks, like assessing insurance options for a new pet,” Soufi Esmaeilzadeh, director of product management for Google’s search products, said in a blog post. The new features will migrate from the experimental AI Mode features already being tested by users in Google’s Search Labs. Google has also added features to the experimental AI Mode so users get better search results. With AI Mode now ready for the real world, Google promises the tool will offer more than AI Overviews; it provides basic insights for questions plugged into the search box. AI Mode is based on the Gemini 2.0 AI model. “Because our power users are finding it so helpful, we’re starting a limited test outside of Labs. In the coming weeks, a small percentage of people in the US will see the AI Mode tab in Search,” Esmaeilzadeh said. Google’s experimental AI Mode app had been available only to limited users. The app is available for Apple’s iOS and Android. A Google spokesperson declined to offer further details about AI Mode search. Google has been talking about integrating AI into search results more comprehensively since the day it launched its first large language model called Bard. The early models hallucinated and malfunctioned, so Google has been cautious in rolling out AI into its general search features. But the company had to roll out core AI features to its search tools as soon as possible, said Jack Gold, principal analyst at J Gold Associates. OpenAI and Anthropic have built search into their AI interfaces, and Meta recently launched its own chatbot based on Llama 4. Microsoft was already ahead of Google in integrating AI search into Bing results. “It’s seeing increasing competition for AI from companies like Meta and OpenAI that could take some share away from them…, but it’s not clear that a competent AI model couldn’t essentially duplicate and enhance search functions for many users — see Perplexity, as an example,” Gold said. Google attaching Gemini closer to its search tools offers several benefits, including feedback from users on how well the answers resonate. Enhancing search with AI could also drive down Google’s compute power and infrastructure costs as it could limit the number of searches needed before users get desired results. “It can better tune its models for accuracy. It also enhances their ability to target ads at users, as AI will show complementary topics that can then be advertised about,” Gold said. The experimental AI Mode in the search labs already delivered useful information about products and places. Google is now adding more rich results and multimedia features. A search for destinations, results, and products will show in a more organized format. “Rolling out over the coming week, you’ll begin to see visual place and product cards in AI Mode with the ability to tap to get more details,” Esmaeilzadeh said. Shopping, dining, and services results will have more options, real-time pricing, promotions, and ratings. And a new left-side panel on the desktop will make it easier to jump back into past searches on longer-running tasks and projects. Typically, Google requires consent to record search history to understand user trends. A Google spokesperson declined to comment on whether AI Mode would require that.
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    Apple reports second quarter results
    Apple today announced financial results for its fiscal 2025 second quarter ended March 29, 2025.
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    iPhone panic buying ahead of Trump's tariff implementation was light
    Apple CEO Tim Cook says the company avoided any early financial impact of the expected tariffs during Q1 2025 — but he predicts a $900 million hit in its next quarter.Apple CEO Tim Cook — image credit: AppleApple's latest earnings call covered the quarter ending March 31, 2025, which was before Trump announced his tariff plan and sent technology stocks collapsing. The quarter was also one in which Apple launched multiple significant products, from the updated Mac Studio and MacBook Air, to the brand-new iPhone 16e.Consequently, the results reported in the call show the benefits of the product launches, and none of the figures were affected by the tariffs. However, in reports ahead of the call, Cook did comment on the question of whether panic buying had set in among consumers, prior to the tariff announcement. Continue Reading on AppleInsider | Discuss on our Forums
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    Nonresidential construction spending dips slightly a month after setting new records
    Nationwide spending on nonresidential construction decreased by 0.5% for March following weeks of uncertainty in the face of new trade tariffs, the latest analysis of U.S. Census Bureau data from the Associated Builders and Contractors has shown.  On a seasonally adjusted annualized basis, nonresidential spending totaled $1.25 trillion. Spending was down on a monthly basis in 11 of the 16 nonresidential subcategories. Private nonresidential spending fell 0.8%, while public nonresidential construction spending was down 0.2% in March. This follows the findings from last month's report, which eclipsed new record highs in the month of February. The Dodge Momentum Index has also seen a pullback lately while the commercial sector falters outside of typically strong data center designs. Table credit: Associated Builders and Contractors"Nonresidential construction spending fell sharply in March, with declines spread across virtually every private subsector,” ABC’s Chief Economist, Anirban B...
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    Borderlands 4 Lets You Replay Story Missions and Rematch Against Bosses
    With all the loot changes to Borderlands 4, including Legendaries feeling more like “special events,” players will have more reasons than ever to grind. Fortunately, if you’re looking to target specific bosses, it’s easier than ever with Moxxi’s Big Encore Machine. As revealed in the latest State of Play, access the machine and load up the boss fight instead of battling and reloading a save if they don’t drop anything good. Gearbox also confirmed that you can replay missions as well. Those who enjoyed particular missions in the campaign no longer have to make a new character and start all over. The end-game didn’t receive any details, but Gearbox will discuss them in the lead-up to launch on September 12th. A hands-on gameplay event is coming in June (perhaps around Summer Game Fest), so maybe we’ll learn more by then. Borderlands 4 is coming to Xbox Series X/S, PS5, PC, and Nintendo Switch 2. It was slated for September 23rd but moved up due to development progressing well (and not because of other titles, per CEO Randy Pitchford).
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    2025 RAIC Gold Medal: Ethics in Action
    “I think you can’t be complacent as a citizen,” says Shirley Blumberg. It’s an ethical stance that she has brought to her work on projects at all scales at KPMB, as well as to pro bono advocacy initiatives. Here’s our interview with 2025 RAIC Gold Medalist  Shirley Blumberg. Shirley Blumberg and then Governor General of Canada, David Johnston, upon receiving her Order of Canada recognition. Photo by Sgt Ronald Duchesne, Rideau Hall, OSGG Elsa Lam: Why don’t we start with your upbringing in South Africa? Shirley Blumberg: I was born in Cape Town, South Africa, which is stunningly beautiful. South Africa had a very robust tradition of modern architecture, courtyard houses and terraces, because of the Mediterranean climate in Cape Town. And my parents had commissioned an architect to design a home—which was completed apparently just in time for when I was born—on the mountain side, overlooking the ocean with a huge terrace with colours painted on it. And because I was a third child, they just left me out on the terrace. So my infancy was spent surrounded by colours and in the open, which was just fine with me. EL: What did your parents do? SB: My mom came to Cape Town as a 12-year-old, in the mid-1930s, from Belarus. My dad’s parents had immigrated from Lithuania before the first World War, but his dad had died and his mother was very poor, running a grocery store in Johannesburg.  My dad didn’t have the opportunity to go to university. He fought with the South African forces, and when the veterans got a certain sum of money, and he opened a furniture store and eventually ran a couple of furniture stores. My dad used to make these trains out of tin cans—he drew and he was always really good with his hands. And he had a workshop at the lower level, off the garage. That was my happy place—to hang out in the workshop with my dad.  Growing up in South Africa had an indelible impact because of apartheid. It was very personal for me. Dora—who I call my African mother—came to work for my family when she was 22 and I was two. And her daughter, Wilma, was the same age as me. They lived in a little flat at the garden level. And so Wilma and I grew up playing together as kids. And I would go to my white school, she would go to her coloured school. And she came first in class, and I came first in class, and every afternoon we played together. And then Wilma started failing when we got to adolescence. And I thought, what happened there? I saw her hanging around with an older guy on the corner, and Dora sent her back to the country town they were from. She was really very smart, and she became a teacher, which is the highest thing you could do at that time within the apartheid system as a Black person. And that was so shocking to me.  I did my first year at the University of Cape Town and was very active. It was a liberal university, and we were very involved in demonstrations and marches, and running away from Afrikaners wielding cricket bats, stuff like that. There were spies at the university. You couldn’t talk freely. There was censorship—you could hear the clicking on the phones. It was very much an unjust government and a controlling state. It was very serious business to oppose the party: people were getting killed, having their arms blown off, et cetera. All the student leaders got what they call “banned,” had their passports taken away, and they were under house arrest. That’s why I do the social justice projects and why I do the advocacy, because I think you can’t be complacent as a citizen. In South Africa, you could not be on the fence. It was so polarizing, but it also made you feel alive, too. Your life had a real sense of purpose. And Canada’s facing that, now, because things were always absolutely fine here, but it’s not anymore. EL: Tell me about coming to Canada. SB: We left South Africa to go to England, and it was the oil crisis. People were working four-day weeks by candlelight in London. We were there for a year, and then we emigrated to Canada. It was 1973: you had Expo 67, you had Pierre Elliott Trudeau, Canada looked like Nirvana. I absolutely did not want to go to the U.S. because I knew about the South and their racist laws.  EL: How did you decide that you wanted to be an architect? SB: My sister encouraged me, because I really loved drawing and I loved reading. I loved English, history, math, science, geography, everything—I was one of those. And she said, it’s perfect. I knew nothing about it, but I loved it. At university, there were very few women in the class, no female professors, even here at U of T. I never dreamt it was possible to have this life.  A photo of Barton Myers’ office from 1978, including Shirley Blumberg, seated at left. Photo from KPMB Archives EL: There were also not many female practitioners at that time. SB: There were only about five women in my class when I graduated. And then Barton Myers was great, because it was like the youth investment program. Barton is such a great architect, and he would spend a lot of time mentoring us, and he threw us into the deep end. It was a small office, and we did everything. So we were very fortunate that way—we learned so much. And then it was like the coach leaving the team. He went to L.A. and he tried to convince some of the associates to go with him, and none of us wanted to go. At that time, we were playing in an architectural baseball league. We called ourselves the L.A. Dodgers. He was not amused. So one day, it was Barton Myers Associates. The next day it was Kuwabara Payne McKenna Blumberg, and we started with 16 people. It was kind of amazing. EL: Tell me about the structure of the firm and how that’s evolved. SB: We looked and tried to find some kind of model. We were coming from the Barton model—the white male practitioner, very high at the top and very hierarchical. And there was the model of the husband-and-wife practice, of course, but we weren’t that. We truly believed we were better together than as individuals, and we wanted to work in a collaborative way. And we were very proud of being Canadian, and we wanted to stay in Toronto and do great architecture from here. The previous generation was not as collegial as we thought was appropriate, so we wanted to change that as well. And we wanted to raise the culture of architecture in Toronto, and across Canada, if we could.  Canada, when I came in the seventies, it was so aspirational. In the early eighties we felt that there was a lot that was really positive about the country, about how diverse it was.  Led by Shirley Blumberg and Bruce Kuwabara, King James Place in Toronto is an early adaptive reuse project that won the firm a 1992 Governor General’s Award of Merit in Architecture. Photo courtesy KPMB In the beginning, I worked quite a lot with Bruce. But the wonderful thing about architecture—it is a very long apprenticeship, but eventually you find your own voice. There’s enough elasticity in our firm for each of us to flourish. While Marianne and I have different focuses, the three of us absolutely share the same values.  We were very clear: no bread-and-butter work. Every project counts. Every seven years, we would say what we wanted to achieve in the next seven years. We said we wanted to do institutional work, academic work. We wanted to work in the States. And it worked. We also realized very early on, we’re not for everybody, so we stopped competing with firms who would lower their fees, or do work that was just not great quality. We tried to position ourselves in the world of architecture at a certain level. And if you think of that, you go there. As partners, we are a bit like siblings, but we’re very complimentary to each other. We all have different skills and talents, but we’re all very much focused in the same direction, which doesn’t mean we don’t disagree. I think one of the reasons we’ve been partners for so long is we are perfectly comfortable arguing with each other, but then we always talk things through. We’ve never voted on a decision. We’ve always talked it through, and I think that’s really healthy. Shirley Blumberg leads an engagement session with stakeholders from Princeton University. Photo courtesy KPMB EL: Can you give me an example? SB: Years and years ago, we got an invitation from Monsanto to compete for designing some kind of office building for them. We all used to meet on a Monday morning, and everyone was so excited. And I said, whoa, there’s no way we’re going to work for a company like that. I feel if we don’t hold to our values, then all the work we’ve done falls apart.  EL: Sometimes, your advocacy work also affects the project work your firm could potentially get, like with the Monument to the Victims of Communism in Ottawa. SB: Yes, I was on the jury. It turned out the site was right in the judicial precinct—it was the remaining open site right next to the Supreme Court. When I realized what exactly was going on—it was highly politicized—it was so appalling that I resigned from the jury, and contacted [Ottawa architect] Barry Padolsky, who arranged for me to speak to a reporter from the Ottawa Citizen.  I told Marianne and Bruce, look, I have to do this. This is outrageous. We’ll never get work from the Harper government, but we shouldn’t work for them anyway. They said, okay, there she goes again. We eventually won, and got a court injunction to prevent the monument from being built. EL: Speaking of advocacy, tell me about the foundation of BEAT (Building Equality in Architecture Toronto). SB: It’s always bothered me that there’s so few women in architecture: we were 50% in the schools at that point, back in 2015, and much lower in the profession. So I started talking to the young women in the office. Then I reached out to Betsy Williamson and said, I think we need to do something. I’d gotten the right person. So we started with doing a seminar with visits to offices in the afternoon—and it just grew like Topsy.  I remember the second year of BEAT, all of a sudden it was embraced. The Dean at U of T was talking about women in architecture. And then someone—I had no idea who she was—stood up and spoke about BEAT. And I thought, there you go. That is perfect. I don’t even know who this person is, and she’s talking about this organization. It was so embraced by young people. It was fantastic. And then of course, it spread to other chapters across the country, and you guys are keeping it going.  EL: We’re trying to carry the flame. [Lam is Vice Chair of the BEAT Advisory Board.] SB: It’s awesome. We wanted it to be relevant to each generation. The rule was “no whining.” Instead, we would do things that would be instrumental in changing things. And it seemed to give students and young women such confidence and networking. We women don’t network. We’re too busy, right? I just hope it stays that kind of grassroots volunteer group, being relevant to the issues we’re facing. Two Row Architect and KPMB, with Shirley Blumberg’s leadership, partnered with Fort Severn First Nation—Ontario’s northernmost community—to design a concept for durable, sustainable, and culturally appropriate housing as part of the National Research Council of Canada’s “Path to Healthy Homes” program. Rendering by Two Row Architect and KPMB EL: You’ve also done research on building for Indigenous communities in the North. SB: Canada seemed like the anti-South Africa, until I learned about the Indigenous situation. And that was shocking to me—the first time the conditions of living in the North hit the newspapers. Just before that, I had learned that after the Second World War, when the Afrikaner government set up the apartheid system, they came to Canada: a model was the Indian reservation system in Canada. Doesn’t that chill the blood? That really got my attention.  I started reading up and I was just appalled that this could happen in a country like Canada. So I reached out to [Indigenous architect] Brian Porter, and I said, as a leading practice, KPMB needs to try and do something to improve the situation with the skills that we have. Brian was very open to doing research together. I said to my lovely partners, Marianne and Bruce, I’m doing this research, and of course it’s pro bono. This was way before the overwhelming interest in the Canadian North.  I also got Transsolar involved, because the technical conditions of the North are so challenging, and Alex Lukachko from RDH for building envelope, Dave Bowick for structure. And I was even speaking to Morten Schmidt from shl about Greenland. That research went on for about three years. And then this opportunity came up: the NRC [National Research Council] asked David Fortin to organize Indigenous architects to design housing for different regions. Brian and I saw that as an opportunity to do something with our research.  We were assigned Fort Severn, which is the northernmost community in Ontario. The chief, Paul Burke, said they needed a duplex unit, which consisted of a family unit and a single unit, which could be for an elder or a couple‚ or a single man. So that’s what we designed. The community had skills for light wood trade, and they have large stands of tamarack. So the idea was they would use the local materials and try and set up a way to manufacture this.  The houses are where the people have parties, they’re social centres. Quite often people will sleep over if it’s late into the night. There’s a loft that would be flexible and the kids could play there, you could work, have additional bedrooms if you need.  The connection to the land was so important. We designed completely in accordance with natural forces and Indigenous ways of knowing. For example, all the bedrooms are on the north side, all the living rooms on the south where the sun is during the day. We designed it so that the west winds would scour where the entrances were and keep the snowdrifts from building up. And conversely, in the summer when you’ve got all these bloody mosquitoes, you want the breeze to come through. The section was really tough to figure out, and this is where a lot of the hard research happened from our wonderful engineers to prevent humidity build-up, and mould and so on.  Led by Shirley Blumberg, 150 Dan Leckie Way was planned and designed to fill a need for family-centred affordable rental housing in the rapidly developing Railway Lands West precinct of Toronto. Photo by Tom Arban EL: I’d like to circle back to your core project work at KPMB. When I look at the firm’s project list, it’s not completely obvious who would take on which projects—for instance, there’s some housing projects that each partner is doing, and academic work, and institutional work. You’ve done a lot of the Princeton work, but it’s not like you do all of the university work in the office. SB: No. And that was another important point—that we wouldn’t be pigeonholed. We’ve always worked collectively. As we’ve grown larger, now we have Phyllis [Crawford], who is the managing partner, and more organization, because we have to be more efficient. But it also kept us on our toes, that healthy tension. We didn’t want to be slotted into “I do hospitals and you do theatres” or any of that. I’ve done a lot of galleries. So has Bruce. I’ve also done social housing, and now Marianne has done housing with Kindred Works.  EL: In additional to the social justice work, tell me about other moments that have felt to you like pivotal moments in the practice, or for your role within it. The Lawrence Heights multi-unit, mixed market and social housing residential development, designed by Shirley Blumberg, comprises two large mixed-use sites that are located on either side of the Allen Expressway and the University subway line at Yorkdale Station in Toronto. The pair of medium-rise developments is sited strategically to form a distinctive gateway to the renewed neighbourhood. Photo by Michael Muraz SB: I’m very interested in the urbanization of the suburbs. When we did Lawrence Heights, it was very suburban with just drive-through roads, townhouses, towers, and things like that. What we decided was the opportunity—and TCH [Toronto Community Housing] and Context, who was the developer, were totally on board with this—was that we would use this project to change the secondary plan. That was a huge amount of work, but we did manage to completely change it and create this intimate mews aligned with roads, as well as linear parks, pathways and more intimate public spaces, and linked, connected landscape space. So you can actually walk to the mall and the shops and so on.  The idea of the intensification of the suburbs is about giving people choice. If you only have single-family homes, where are people going to go when they’re retired and the children have left? Where are young people going to live if they want to stay in the neighbourhood?  That kind of work is very interesting, because it doesn’t matter if you live in the suburbs or in a city in an urban situation—everyone wants connectivity. Everyone wants denser, walkable, safe communities. And that’s what Lawrence Heights is trying to do. Ponderosa Commons at UBC, a project led by Shirley Blumberg of KPMB with hcma architecture + design. Photo by Martin Tessler I’m the loaves and fishes person. I love tight budgets. It makes you really think. I loved working at UBC, doing the student housing, Ponderosa Commons [in joint venture with hcma architecture + design], for an absolute pittance. There was no money. Actually pulling that off was great—working almost like a master builder with the construction manager. We met with every trade to figure out how we could design to afford this. And that was a revelation. At the time, academic was $400 per square foot, and housing was $250 [per square foot]. Our budget for phase one was $210 [per square foot] and phase two was $185 [per square foot]. We had the art school in phase one, and half the education department in phase two, and we did it. So that was very interesting. That was like a “Horton Hears a Who” moment for me, just working with contractors. Why wouldn’t you? And then you learn from them. You want to do precast? Do three stories high; repeat, repeat, repeat. You want to use wood? Don’t sand the wood, just do roughsawn. That saves a little bit. So all of that, we did. The Fort York Public Library was another one. The librarians were amazing. That was during the time of [then Toronto Mayor] Rob Ford. Remember when the Ford brothers said there are more libraries than Tim Horton’s in Toronto, and that’s a bad thing? That was only $5 million. We knew we couldn’t go above, because otherwise it would be cancelled by the mayor. I actually love that—with very few resources, to be able to do stuff that has such an impact.  The Harrison McCain Pavilion is a small addition that completes the expansion of Fredericton’s Beaverbrook Art Gallery. The pavilion is a multi-functional space—open to all, free of charge—accommodating art exhibitions, gallery and community events, a café and fireplace seating area, reception/ticketing, and a shop. Photo by doublespace photography At Beaverbrook, the chair of the board rang me up and said, do we want to do this tiny little project, and there really is no budget? Are you interested? I said, yes, absolutely. I knew the Beaverbrook because I’d been there quite a while before, and I was blown away by their collection. And Fredericton is remarkable because it is the provincial capital, and they have such a rich heritage of civic and residential buildings that are pretty well untouched. So I based it very much on that, and also the curve of the road and the river. They loved the idea, and we built it. It’s amazing. It’s really created a wonderful social hub in the city and the social centre. It was published in South America, North America, the U.K. and Europe, including in Domus— which thrilled me because all my architectural life, Domus is so extraordinary—this tiny project.  I asked a young guy from the Architects’ Newspaper, why is there so much interest in the States in this? And he said, we have nothing like this, and we need it: this kind of small space, you don’t have to pay, it’s open to the public for the good of the community.  One of my favourite quotes is from Thoreau: “to affect the quality of the day, that is the highest of the arts.” Isn’t that beautiful? EL: It is.  SB: The other big shift for us is the climate crisis. We started KPMB Lab quite a while ago. When our Lab director Geoff Turnbull left, and I bumped into Alex Lukachko, he became our new Lab director. He wanted to coach architects how to up their game, to make every project count in terms of mitigating the climate emergency. We’ve really focused, and the Lab is embedded in all our projects—we take this very seriously. We do a lot of research with other firms, and agencies, and universities and so on. But it’s not an academic thing—everything’s actionable in our work. We’re trying to persuade all our clients to optimize or to minimize carbon. KPMB Architects, led by Shirley Blumberg, and Daoust Lestage Lizotte Stecker Architecture won the international design competition for a new building for the Montreal Holocaust Museum. Rendering by Studio Sang EL: Would you like to say a few words about the Montreal Holocaust Museum? SB: The Montreal Holocaust Museum is the most personal of my projects, because it’s my history. We won the international competition working with Daoust Lestage Lizotte Stecker. The wonderful thing was you don’t just sit down and start sketching a Holocaust museum. It was 77 years after the end of World War II. Most Holocaust museums try to replicate Auschwitz, but how can you possibly represent the Holocaust? It was just so overwhelming and so horrific.  What do you do now? Because now we’re, again, in a time of great uncertainty. I called up almost immediately [Holocaust expert and architectural historian] Robert Jan van Pelt, and he said, “you do know, Shirley, that you cannot represent the Holocaust in architecture?” And I said, “I’m so glad you said that, because I think that’s absolutely hubris to imagine that you ever could.”  And so it’s a totally new paradigm. The content, all the really horrific stories, all of that is in the exhibitions. The building is very much rooted in Montreal—in the morphology, the structure of the city—with light shafts that mark the lot lines and local materials: Quebec stone, white oak from Quebec. The building offers respite as you move through. And as you circulate through the public spaces, you see the seasons changing, and have access to natural light. That’s been very exciting and an incredible experience for me. I’ve always wanted to do a spiritual project. It’s the closest I’ve come to that. EL: Do you have any final thoughts? SB: I think it’s an extraordinary time for architects. We have never been as relevant. We can actually be truly instrumental with climate change, resource depletion, equity. So I think it’s a very exciting time for architecture in a very bleak moment. It becomes more important than ever. Gone is deconstructivism, gone is postmodernism—imagine, things have meaning! And that’s in the end what you’re looking for, right? Meaning in your work and in architecture.  The question always is, in the end: what can architects do for society? Each generation of architects should respond to their times—that’s what we do. We work in a synthetic way using design thinking—taking two opposing ideas and reconciling them so it becomes a third thing. It’s a pretty interesting way of working, and we need that.  In architecture it takes forever to find your own voice. It’s such a long apprenticeship. That’s why they say it’s an old person’s profession. Architecture keeps you humble if you’re doing it properly, I think—because it’s always challenging. As appeared in the 2025 RAIC Gold Medal issue of Canadian Architect magazine (May 2025) The post 2025 RAIC Gold Medal: Ethics in Action appeared first on Canadian Architect.
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    Child Scratches Mark Rothko Painting Worth Millions While Visiting Dutch Art Museum
    Child Scratches Mark Rothko Painting Worth Millions While Visiting Dutch Art Museum Artworks by the Latvian-American Abstract Expressionist have been damaged before, but repairs have added up to hundreds of thousands of dollars Grey, Orange on Maroon, No. 8, Mark Rothko, 1960 Aad Hoogendoor / Museum Boijmans Van Beuningen A monumental Mark Rothko painting was removed from view at a Dutch art museum after a child scratched the canvas. Grey, Orange on Maroon, No. 8 was a highlight of the Museum Boijmans Van Beuningen in Rotterdam, which boasts a collection spanning from the middle ages to modern times. It’s one of only two works by the Latvian-American Abstract Expressionist in public collections in the Netherlands. Conservation experts are now assessing the extent of the damage, as well as the cost of repairing a painting likely worth tens of millions of dollars. The artwork “sustained superficial damage after a child touched the painting when it was on display,” says the museum in a statement, per Euronews’ David Mouriquand. “As a result, small scratches are visible in the unvarnished paint layer in the lower part of the painting.” Created in 1960, Grey, Orange on Maroon, No. 8 measures 7.5 feet high by 8.5 feet wide. It’s a prime example of Rothko’s “color field” paintings, which prompt emotional responses through large blocks of carefully mixed colors. “I am not an Abstractionist,” Rothko once reportedly told art critic Selden Rodman. “I’m not interested in relationships of color or form. … I’m interested only in expressing basic human emotions—tragedy, ecstasy, doom and so on—and the fact that lots of people break down and cry when confronted with my pictures shows that I communicate those basic human emotions.” Grey, Orange on Maroon, No. 8 was damaged while on display at the museum's depot site, which is accessible to the public as renovations continue on the main building. Aad Hoogendoor / Museum Boijmans Van Beuningen Turning emotion into paint required the artist to develop a mastery of colors and materials in his paintings. “Rothko’s mixture of pigments and resins and glues were quite complex,” Jonny Helm, a marketing manager at Plowden & Smith, an art restoration service in England, tells BBC News’ Anna Lamche. While the museum has not provided an estimated cost of the repairs, Rothko works regularly fetch millions at auction. For example, Orange, Red, Yellow (1961) sold for nearly $87 million in May 2012. That same year, a vandal at the Tate Modern in London deliberately defaced Rothko’s 1958 painting Black on Maroon (1958) with graffiti. The vandal was sentenced to two years in prison. Experts estimated that repairs would take 18 months and the equivalent of more than $350,000 in today’s money. However, a child scratching a painting is a much different scenario. A spokesperson for the museum tells the Dutch newspaper Algemeen Dagblad’s Antti Liukku that the painting was damaged while it was on display at the museum’s depot, accessible to the public as the main building undergoes renovation. But the incident raises new questions about how to make artworks accessible—particularly for younger audiences—while also protecting them from harm.“Every museum and gallery thinks hard about how to balance meaningful physical access to artworks and objects with keeping them safe. I’d say most have the balance right, but accidents can still happen,” Maxwell Blowfield, the creator of the “maxwell museums” newsletter, explains to CNN’s Lianne Kolirin. “It’s impossible to prevent every potential incident, from visitors of all ages. Thankfully, things like this are very rare compared to the millions of visits taking place every day.” Who will pay for the repairs is also unclear. Rachel Myrtle, a fine art insurance expert at Aon, tells BBC News that art museum insurance policies tend to cover “all risks associated with physical loss and damage to artwork.” But in 2011, when a tourist at the Museum Boijmans Van Beuningen accidentally stepped on Pindakaasvloer—a conceptual work created by Wim T. Schippers in the 1960s in which the floor is covered in peanut butter—the museum asked the tourist to pay restoration costs, per Euronews. In other cases, however, museums have been more understanding—especially when children are involved. Last August, a 4-year-old boy accidentally shattered a 3,500-year-old Bronze Age jar at the Hecht Museum in Haifa, Israel. Instead of punishing the boy or his parents, the museum used the accident “as a teaching opportunity,” inviting the family back to the museum to see how experts conducted repairs, Julia Binswanger wrote for Smithsonian magazine. For now, the Museum Boijmans Van Beuningen is researching “next steps for the treatment of the painting,” including other examples of successful Rothko restorations, per the statement. “We expect that the work will be able to be shown again in the future.” Get the latest stories in your inbox every weekday.
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    Hidden costs in AI deployment: Why Claude models may be 20-30% more expensive than GPT in enterprise settings
    It is a well-known fact that different model families can use different tokenizers. However, there has been limited analysis on how the process of “tokenization” itself varies across these tokenizers. Do all tokenizers result in the same number of tokens for a given input text? If not, how different are the generated tokens? How significant are the…Read More
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  • WWW.GAMESINDUSTRY.BIZ
    Prince of Persia: The Lost Crown surpasses 2m players | News-in-brief
    Prince of Persia: The Lost Crown surpasses 2m players | News-in-brief Ubisoft's action-adventure title launched on console and PC in January 2024, MacOS in December 2024, and mobile in April 2025 Image credit: Ubisoft News by Sophie McEvoy Staff Writer Published on May 1, 2025 This is a News-in-brief article, our short format linking to an official source for more information. Read more about this story by following the link below: Prince of Persia: The Lost Crown surpasses 2m players
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    In Skin Deep, 'cartoon logic' helps players understand complicated gameplay
    To game designers, Blendo Games' Skin Deep might seem like a contradiction. The game is set in a wacky offbeat universe like the kinds seen in Quadrilateral Cowboy and 30 Flights of Loving. It's also an "immersive sim" game, a systems-driven genre defined by clearly actionable cause-and-effect. Notable immersive sim games like Dishonored and Deus Ex won players over sometimes by giving them superhuman abilities, but those abilities are often grounded by some understanding of how they warp reality, making it easy to understand the cause-and-effect loop of say, mind controlling a guard and walking him off a cliff instead of fighting him.The world, environments, and objects of Skin Deep don't always have that same relationship with reality. In a world where cats pilot spaceships and players take on the role of an "insurance commando," boxes of deodorant, pepper grinders, and soap are core pieces of players' toolkit, and are often more valuable than conventional weapons like guns and grenades. Each object is capable of setting off a Rube-Goldberg chain of reactions that could either knock out a guard or blow the player out a window into space (which is fine, they have a third lung).How do developers like Skin Deep creative director Bendon Chung and narrative lead Laura Michet keep that chaos in check? And how they do it in a way that ensures the player understands the cause-and-effect of the world around them? According to the them, it all starts with in-game elements like warning labels on objects, and scales up to complex "event logs" essential for players and designers alike.Related:Skin Deep wants players to read warning labelsLet's say a player needs to liberate a key from a space pirate in Skin Deep. In another immersive sim like Dishonored, they might drop on them from above and kill him, pickpocket him, or maybe impersonate another guard and tell him to hand the key over.In Skin Deep, they might throw a bar of soap at the guard, then a box of powdered deodorant, then a lit lighter, setting them on fire as they wiggle on the slippery ground. Problem solved, right?Maybe not. If the explosion blew a fuel line in the wrong spot at the wrong time, it might launch a basketball at the player's head. Or if another guard heard the noise and slipped on a banana peel on the way to investigate, they might trigger a combat alarm. Now there's a flying robot with a blade for a nose hunting the player and you're starting to understand how things get a liiiiiitle out of hand on a game like this.Related:Chung laughed when I described a scenario like this to him in our call—one that ended with the head of a space pirate being zipped into the "lost and found" chute. He and Michet said that in a game like Skin Deep, helping players understand those systems-driven escalating incidents starts with good old-fashioned warning labels... the kind many people ignore in real life.Most objects in the game have a warning label of some sort that can be viewed by holding down the "shift" key or a controller button. Deodorant boxes, for instance, have a warning explicitly calling out their flammability. It's a quick way to introduce what he called "cartoon logic" not seen in other games in the genre.Labels like these are unusual for the immersive sim genre, which usually put players in the roles of spies and assassins in hostile environments. Players are usually briefly introduced to separate game systems and then expected to discover other interactions on their own. Skin Deep's labels also aren't necessarily "realistic," often taking up excessive physical space on the object in question, again hewing closer to cartoon logic over real-world logic.Image via Blendo Games/Annapurna Interactive."We want to be pretty forgiving," Chung said when referencing the myriad interactions, saying Blendo's goal was for players to find the consequences of their actions more "interesting than painful." For instance, the game cuts off the risk of explosive decompression by letting the player character breathe in outer space. If they get blown out a window, the guards will likely just think they're dead while they circle around to find an airlock.Related:Chung said that this kind of "Looney Tunes"-style thinking helped the Blendo team design the myriad interactions, because it turns out players are more familiar with cartoon logic than you might think. "People have an understanding of how things work with exaggerated physics," he said.But before you expect players to embrace the full ethos of the Acme Corporation, be aware that you've got to keep the Rube-Goldberg machine in check."The game was too chaotic for a while"The chain reactions and surreal setting of Skin Deep can be a lot to take in, and according to Michet, the biggest challenge of finishing the game was that for a while, it was just "too chaotic.""Everything is systemic," added Chung. "An issue that we had for a while was when anything happened, it caused a Rube-Goldberg chain reaction of events to [take place], and then the chain reaction went on for so long that at the end of the chain, it was just completely incomprehensible."Players might toss an object in one room and minutes later, find a dead guard a guard in another room, with zero context for what caused their untimely demise.One way this reigned in was through extremely obvious "signposting." When players knock down a guard, the game freeze-frames to show the precise object interaction that incapacitated them. Toss a lighter at a leaking fuel vent, and when the guard goes down, the game freezes, letterboxes pop up, and they'll see arrows pointing to both the lighter and the vent. If they shoot a guard and a bullet does them in, it will only label the bullet.Next, the Blendo team cooked up an "event log" that kept a longer record of the interactions leading to that freeze-frame moment. There are two versions of that log in Skin Deep. One is visible to the player, and one kept invisible for all but the developers. The visible one can be seen in full while the game is paused, but a short record of recent events pops up in the player's view as they navigate the space. It's useful for more subtle interactions, like if a player drops a can, and a guard hears the noise, but the player doesn't hear the bark playing due to another audio cue.Image via Blendo Games/Annapurna Interactive.Meanwhile, the second version of the log is reserved for Chung, Michet, and the collaborators. There are an intense number of subtle interactions that the player doesn't need to know about, but the Blendo team would for bugfixing. Michet said the events shown in the simplified log were filtered by studying what was "actionable" for the player.Finally—sometimes you just have to tell your game "hey, the party's over." The Blendo team had to create cutoff points for interacting events once they ran far past the point of relevancy.After all, the point of Skin Deep isn't to fully simulate the risks of close-quarters combat on volatile spaceships—it's to let players fulfill the fantasy of being "a frustrated expert who has a lot of friends at work who care about her a little bit more than she realizes," per Michet's description.And once players learn to embrace the chaos of Skin Deep, they'll start to live that fantasy themselves. As Michet put it, "I think as people get more confident and move through the first couple levels that onboard them into various mechanics, they will start to realize how crazy they can be and how easily they can get away with being really goofy in this game."
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