• Automated helmet-collision-avoidance system in UE5 ⚔

    Haenir, an independent game development team, shared a new look at Blight: Survival, an upcoming cooperative action horror game powered by Unreal Engine 5. This time, the team introduced their automated helmet-collision-avoidance system."
    Automated helmet-collision-avoidance system in UE5 ⚔ Haenir, an independent game development team, shared a new look at Blight: Survival, an upcoming cooperative action horror game powered by Unreal Engine 5. This time, the team introduced their automated helmet-collision-avoidance system."
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  • Train driving simulator in UE5

    Solo Game Developer Rizu shared a look at Running Train, an upcoming UE5-powered train driving simulator that is set in a fictitious Japanese rural railway, dubbed Takahashi-Hayama Railway.

    The project is currently in development and should be released via Steam and EGS.
    Train driving simulator in UE5 🚉 Solo Game Developer Rizu shared a look at Running Train, an upcoming UE5-powered train driving simulator that is set in a fictitious Japanese rural railway, dubbed Takahashi-Hayama Railway. The project is currently in development and should be released via Steam and EGS.
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  • A behind-the-scenes look at God of War Ragnarök's snow system ❄

    Happy to share an interview with Paolo Surricchio, a Senior Staff Rendering Programmer at Santa Monica Studio, who explained how their team approached the snow system for God of War Ragnarök.
    A behind-the-scenes look at God of War Ragnarök's snow system ❄ Happy to share an interview with Paolo Surricchio, a Senior Staff Rendering Programmer at Santa Monica Studio, who explained how their team approached the snow system for God of War Ragnarök.
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  • Drawing hands pixel by pixel, 1 million pixels to be exact ✍

    Juhana Myllys, a Game Artist and Designer, shared an amazing new robotic hand that consists of one million hand-drawn pixels, with the artist describing the drawing as the largest asset to date. It took around 50 hours, a little over two days, to complete the project.
    Drawing hands pixel by pixel, 1 million pixels to be exact ✍ Juhana Myllys, a Game Artist and Designer, shared an amazing new robotic hand that consists of one million hand-drawn pixels, with the artist describing the drawing as the largest asset to date. It took around 50 hours, a little over two days, to complete the project.
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  • Customizable stylized ocean shader in Unity

    Developer Sakura Rabbit tried out Unity's new tools for creating stylized clouds, oceans, waves, and whitewater. The creator shared a demo showing a customizable real-time NPR ocean shader.
    Customizable stylized ocean shader in Unity 🌊 Developer Sakura Rabbit tried out Unity's new tools for creating stylized clouds, oceans, waves, and whitewater. The creator shared a demo showing a customizable real-time NPR ocean shader.
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