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Hood rig with 137 bones in Blender
Teun Torenbeek, a Digital Artist and 3D Character Animator, shared a demo of an awesome Blender-made hood rig created for an upcoming Overwatch-themed cinematic.
137 bones for a single hood, that thing is crazy.
#blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3dmodeling
Hood rig with 137 bones in Blender 🖤 Teun Torenbeek, a Digital Artist and 3D Character Animator, shared a demo of an awesome Blender-made hood rig created for an upcoming Overwatch-themed cinematic. 137 bones for a single hood, that thing is crazy. #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3dmodeling -
What if the whole world is your playground in games?
Ian Curtis played with the idea and turned a real-world kitchen into a game level. The developer showcased a real-time augmented reality prototype using a physics-based character controller and the whole thing is running on the web.
#XR #AR #augmentedreality #gamedev #indiedev #3dart #gamedesignWhat if the whole world is your playground in games? 🔪 Ian Curtis played with the idea and turned a real-world kitchen into a game level. The developer showcased a real-time augmented reality prototype using a physics-based character controller and the whole thing is running on the web. #XR #AR #augmentedreality #gamedev #indiedev #3dart #gamedesign -
Blockouts vs. final levels in Star Wars Jedi Survivor
Simon Isacsson Andersen, an experienced Level Designer who worked on Respawn's Star Wars Jedi: Survivor, launched #Blocktober by sharing a closer look at one of the game's levels.
The developer showed how the game's Khri's Observatory looked during the blockout stage and provided some level design tips.
#leveldesign #gamedev #gamedevelopment #gamedesign #3dart #starwarsBlockouts vs. final levels in Star Wars Jedi Survivor 🤩 Simon Isacsson Andersen, an experienced Level Designer who worked on Respawn's Star Wars Jedi: Survivor, launched #Blocktober by sharing a closer look at one of the game's levels. The developer showed how the game's Khri's Observatory looked during the blockout stage and provided some level design tips. #leveldesign #gamedev #gamedevelopment #gamedesign #3dart #starwars -
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Learn How This Portrait of Star Trek's Captain Picard Was Made in BlenderAlex Huguet talked to us about The Captain project and shared his experience with working in Blender, guiding us through the modeling, texturing, and rendering pipelines and giving some tips for beginners. Introduction My name is Alex. I was born and raised in beautiful Barcelona, Spain. I got into the 3D world in the mid-90s with a crappy x286 computer and a few old software programs...
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