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    Unexpected Reflections / Miguel de la Torre mta+v
    Unexpected Reflections / Miguel de la Torre mta+vSave this picture! Jaime NavarroPavilionMexico City, MexicoArchitects: Miguel de la Torre mta+vAreaArea of this architecture projectArea:100 mYearCompletion year of this architecture project Year: 2024 PhotographsPhotographs:Jaime NavarroManufacturersBrands with products used in this architecture project Manufacturers: Caocao, Comex, Devas Paisaje Lead Architects: Miguel de la Torre More SpecsLess SpecsSave this picture!Text description provided by the architects. In celebration of Da de Muertos, "Unexpected Reflections" is an artistic installation that reinterprets one of Mexico's most cherished traditions through a contemporary lens, delving into the profound connection between life and death. Designed as a portal between both worlds, the installation invites visitors to cross a symbolic threshold marked by a mirrored wall, where their own reflections mingle with the memory of those who have passed.Save this picture!Save this picture!Save this picture!The installation comes to life through audience participation. Visitors are invited to write the names of loved ones on wooden blocks and place them within the realm of the dead, becoming active creators of this collective altar. Each block infuses the space with personal meaning, stories, and a bond that transcends time.Save this picture!Save this picture!"Unexpected Reflections" is more than a tribute to memory; it is an intimate, transformative experience, a place where the mystical and the modern converge. In this space of contemplation and reverence, tradition is honored, and the delicate passage between existence and remembrance is deeply felt.Save this picture!Project gallerySee allShow lessProject locationAddress:Mexico City, MexicoLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeMaterialsGlassConcreteMaterials and TagsPublished on November 10, 2024Cite: "Unexpected Reflections / Miguel de la Torre mta+v" 10 Nov 2024. ArchDaily. Accessed . <https://www.archdaily.com/1023204/unexpected-reflections-miguel-de-la-torre-mta-plus-v&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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    IMA House / Ezequiel Farca Studio
    IMA House / Ezequiel Farca StudioSave this picture! Jaime NavarroHousesSan Jos del Cabo, MexicoArchitects: Ezequiel Farca StudioAreaArea of this architecture projectArea:3078 mYearCompletion year of this architecture project Year: 2020 PhotographsPhotographs:Jaime NavarroManufacturersBrands with products used in this architecture project Manufacturers: AY illuminate, Albaricoque, Anfora, Balmaceda Studio, Dedon, FARO Barcelona, Fernando Laposse, Hila Mx, Kettal, Marset, Mnica Caldern, Namuh Lead Architect: Ezequiel Farca, Alonso Prez, Fernanda Rodrguez, Vctor Lima, Viridiana Quintana, Miguel Pia, Paola Castaedo, Germn Lomel, Carlos Lara, Rubn Hernndez More SpecsLess SpecsSave this picture!Text description provided by the architects. This residential project is located on an elongated site overlooking the sea of Cabo San Lucas, Mexico. A formal language was established through a series of large, rammed earth walls, patios that configure the different spaces within the house, and several water mirrors complete with small waterfalls that function as elements of serenity.Save this picture!Save this picture!Save this picture!Save this picture!A profound connection with nature was established in this house though open spaces that introduce natural lighting and cross ventilation to the structure. The use of the earth as a construction material serves to further connect the home to the site, blurring the lines that separate nature and architecture. The colors and texture offered by this material function as a perfect framework for the generous views to the blue of the sea and the infinity of the sky.Save this picture!Save this picture!The access features a blind faade where the protruding volume of the second-level bedroom serves as a roof that directs the user, through a private patio, to the main entrance. Within this patio, one can find comfort in a tree surrounded by a water basin.Save this picture!Save this picture!In the main patio, a water mirror located between two double-height walls of rammed earth frames and echoes the diaphanous sky. An untamed, organically grown garden can be found on the lateral side. A small incision on one of the earth walls leads to a small waterfall, making this a contemplative space that also serves to introduce natural lighting and cross ventilation to the residence.Save this picture!Save this picture!The east facade is completely open towards the sea. The solar incidence has been modulated with imposing concrete slabs flying over the social area on the ground floor; upstairs, the slabs serve as terraces for bedrooms. A pool at the edge of the site marks a thin line that fades with the horizon of the sea.Save this picture!The main bedroom has an important connection with the seawhich can be appreciated from two different anglesas well as a terrace, fire pit and private Jacuzzi.Save this picture!Project gallerySee allShow lessAbout this officePublished on November 10, 2024Cite: "IMA House / Ezequiel Farca Studio" [Casa IMA / Ezequiel Farca Studio] 10 Nov 2024. ArchDaily. Accessed . <https://www.archdaily.com/1023251/ima-house-ezequiel-farca-studio&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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    The BrushStroke Tool Is Free & Phenomenal! (A Painterly & Stylization Gold For All!)
    Get the Free Brush Stroke Addon: https://extensions.blender.org/add-ons/brushstroke-tools/ Follow Up Project Gold: https://studio.blender.org/blog/project-gold-premiere/ New Brush Thumbnails for Blender 4.3https://code.blender.org/2024/11/new-brush-thumbnails Geo Node Workshop: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024 ----------------------------Awesome Assets----------------------------------------------Super Game Asset Bundle: https://humblebundleinc.sjv.io/Dy04Wq Ultimate Sculpt & Texturing In Blender + Resources: https://humblebundleinc.sjv.io/POj5z6 Concept Art In Unreal Engine: https://humblebundleinc.sjv.io/55a4kD GameDev Market - Best of 2024: https://humblebundleinc.sjv.io/Vxa1Ok Futuristic Forge: https://humblebundleinc.sjv.io/zxgJz7 ----------------------------------------------------------------------------------------------------- Get Premium Blender Addons: https://bit.ly/3jbu8s7 Learn to Animate in Blender: https://bit.ly/3A1NWac Get Character Creator 4 - https://bit.ly/3b16Wcw Get Iclone 8.5 - https://bit.ly/38QDfbb FiberShop - Realtime Hair Tool: https://tinyurl.com/2hd2t5v Big Ref Database: https://bit.ly/3PLtaQ8 ---------------------------------------------------------------------------------------------------------------- Join Weekly Newsletter: https://bit.ly/3lpfvSm Patreon: https://www.patreon.com/asknk Discord: https://discord.gg/G2kmTjUFGm Twitter: https://bit.ly/3a0tADG ---------------------------------------------------------------------------------------------------------------- Blender Premium Tutorials Blender Tutorials #1: https://bit.ly/3nbfTEu Blender Tutorials #2: https://tinyurl.com/yeyrkreh Learn HardSurface In Blender: https://bit.ly/3E5nP2T 3D Cars Building, Rigging & Animation: https://bit.ly/4h5HXEq Cinematic Car Animation Course: https://bit.ly/3ORFccG Alive! - Animation Course: https://bit.ly/3AEFvyA Human - Realistic Portrait Creation: https://bit.ly/2XvMT1j ----------------------------------------------------------------------------------------------------------------#asknk #free3D #free3Dmodels #free3Dresources #freetextures #freematerials #freefriday #premium #b3d #blender3d #free #addons #blenderaddons #new #3dnews #release #update Thumbnail Art: Blender Studio**Artworks used on thumbnails are to support artists who used the principal or third-party tools discussed within the video.** #SupportsArtist
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    Quick Canisters #b3d #3dmodeling #blendermarket
    Quick canister generation using the Random Flow add-on in Blender.Shops:blendermarket.com/creators/blenderguppygumroad.com/blenderguppyPatreon:patreon.com/blenderguppy#shorts #b3d #blender3d #3d #3dmodeling #blendermarket #conceptartist #3dmodel #blenderaddon #3dmodel
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    should you make a movie in blender
    links: new geometry nodes course: https://www.udemy.com/course/mastering-geometry-nodes-in-blender/?couponCode=TOPCHANNEL1ON1_2 sanctus liquid works: https://blendermarket.com/products/sanctus-liquid-works?ref=311 city generator: https://blendermarket.com/products/the-city-generator?ref=311 flip fluids:https://blendermarket.com/products/flipfluids?ref=311 population: https://blendermarket.com/products/population?ref=311 rbdlalb: https://blendermarket.com/products/rbdlab?ref=311 skywatch: https://skywatch-movie.com/ flax trax: https://blendermarket.com/products/flaxtrax?ref=311 atmospheric addon: https://blendermarket.com/products/atmospheric-smoke-elements-add-on?ref=311 city builder: https://blendermarket.com/products/citybuilder-3d?ref=311 horde: https://blendermarket.com/products/horde-add-on-crowd-creation-tools?ref=311 physical starlight and atmosphere: https://blendermarket.com/products/physical-starlight-and-atmosphere?ref=311 procedural traffic: https://blendermarket.com/products/procedural-traffic?ref=311 alpha trees: https://blendermarket.com/products/alpha-trees?ref=311 Bp geogen: https://blendermarket.com/products/bp-geogen-ultimate-generators-bundle?ref=311 charge: https://www.youtube.com/watch?v=UXqq0ZvbOnk&amp ;amp;t=5shyperbole: https://www.youtube.com/watch?v=AqA71cWs1WA human generator: https://blendermarket.com/products/humgen3d?ref=311
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    Open World Endless Ocean Shader - Unreal Engine 5 Showcase
    Support this channel and get access to all my files and the Swim and Water System:https://www.patreon.com/CGDealers FAB Marketplace - Swim and Water Systemhttps://www.fab.com/sellers/CGDealers Youtube Membership: https://www.youtube.com/channel/UCyXWTdwLotz55o1oOkU0-4g/join FREE VIDEO - How To Create The Landscape Auto Material:https://youtu.be/rw8qDmFGsRo Full Free Video on how to add RVT Auto Landscape Material:https://youtu.be/NzqFHdBhl8k MY SOCIAL MEDIA:Artstation: https://www.artstation.com/coldwave Twitter/X: https://twitter.com/CGDealers Telegram: https://t.me/YTcgdealersLeartes Entire Store 210+ Assets on 30% Discount: https://gumroad.com/a/39658451 30% Discount Coupon Code: CG30 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:Udemy: https://bit.ly/3WqNQSL GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION:https://skl.sh/3CwwFH2 -----------------------------------------------------------------------------------------------------In this video I will show you the progress on the Water System. We are working on Ocean shader right now.#unrealengine5 #blueprints #ue5tutorial #openworld #openworldgames #gamedevtutorial #gamedevelopment #unrealengine #unrealenginetutorial #unrealengine #gamedesign #rvt #runtimevirtualtexture #realtimerendering #ai #aianimation #animation #pcg #unrealpcg #unrealenginetutorial #blender #gamedevelopment #unrealenginetutorial -----------------------------------------------------------------------------------------------------
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    Blender Tutorial - Physically Based Rendering (PBR) and the Principled Node
    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This tutorial is from our course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.In this free lecture from the course we'll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more.In order to understand this node better we'll also go over PBR, or Physically Based Rendering, where I'll introduce you to the scientific basis for building physically accurate materials. PBR simply refers to simulating how light and materials behave in reality, and the principled node automatically does some scientific calculations to achieve this realism, So it's extremely useful when looking to create believable materials.The final blend files and infographics are available in the course's resource files.Textures used in the thumbnail are from Texture Haven (https://texturehaven.com ) and are released under Creative Commons 0.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Procedural Carbon Fiber Shader - Part 2 (Anisotrophy in Cycles)
    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is the second part of the Carbon Fiber series, where we'll increase the realism of our shader by using the Principled node's Anisotropic option to get a more true-to-life reflection effect for the carbon fiber. This only takes a couple extra steps and the results are totally worth it. This only works in Cycles, so it won't be Eevee compatible.This is a step by step project our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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    Procedural Carbon Fiber Shader - Part 1 (Cycles & Eevee Compatible)
    The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is part 1 of a step by step project from our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Part 1 covers creating a shader that's compatible with both Eevee and Cycles.Check out Part 2 here, where we go over adding anisotrophy in Cycles for a more realistic reflection effect for the carbon fiber - https://youtu.be/0N57VknbLZY In this free lecture from the course we'll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we'll convert into a normal map. It'll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the ability to switch between 2 different weave patterns.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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