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WWW.ARCHITECTURALDIGEST.COMBasking in the Glow of Roman and Williamss New ExhibitionOn a late afternoon in fall, the sun can sit so low on the Manhattan sky that the entire city seems edged in light. But come dusk, as that glow dissipates, electric bulbs switch on, natural beauty fading into the industrial aura. And so it was last evening, when Architectural Digest and Roman and Williams gathered with friends to celebrate the AD100 firms latest triumph: an exhibition of lighting at the historic Mercantile Building. Guests, among them a whos who of the design, art, and publishing worlds, caught their first glimpse of the display from the street, where double-height windows hinted at the luminous treasures beyond. Only upon entering the second-level space, however, did the full panorama reveal itself: a constellation of 100 fixtures, each one a singular feat of craftand beneath them a long dinner table set for 70.The Oscar sconcePhoto: Johnny MillerTitled A Certain Slant of Light, the temporary exhibition takes its name from poet Emily Dickinsons own rumination on the raking sun of winter afternoons. (At dinner, her full prose appeared on sheets of vellum at each setting.) Inside the late-19th-century edifice, designed by architect Thomas R. Jackson, firm founders Robin Standefer and Stephen Alesch have surveyed their lighting designs for Roman and Williams Guild, among them 12 new introductions. (Jackson also designed the Guilds Howard Street address.) Fans, of course, will immediately recognize past hits such as the Oscar pendants, distinguished by hand-spun brass shades, and Woodrum series, the brawny architectural forms of which reference ancient Celtic barrel making. Light is unique and poetic and remarkable, notes Standefer, who likens it to a force that can stir emotion, "creating an immersive environment that captivates the senses.Robin Standefer, Stephen Alesch, and Amy AstleyPhoto: Weston WellsLight, of course, has long formed an ineffable through line in the work of Roman and Williams. Picture the sybaritic ambiance of the Boom Boom Room, with its reflective ceiling medallions, sputnik-style hanging fixtures, and illuminated central column. Or the hushed atmosphere of Le Coucou, where flickering candles join a chorus of custom pewtered-steel chandeliers and cast-glass sconces. Or The Mets renovated British galleries, whose carefully calibrated radiance coaxes 400 years of decorative arts into sharper relief. Far from being static, lighting is dynamic and ever-changing, capable of transforming any space, says Standefer, explaining how lighting can reveal unexpected nuances of texture, color, and form.The firms tireless attention to detail reveals itself in their latest lighting designs. Four years in the making, the Axil pendant, for instance, required molding glass at an unprecedented scale to realize its three-tiered shades. The Lentium sconce and table lamp, meanwhile, mark dynamic feats of sculpture, their cast-bronze frames bearing Aleschs own handiwork. (Every piece is a creative pas-de-deux between him and Standefer.) And the Porto sconces showcase a dynamic interplay of material traditions, with burnished brass wall brackets supporting hand-blown shades of opaline, aubergine, and clear glass, at turns rippled or smooth. That rigorous sensitivity extends to the Petra Egg and Globe pendants, the alabaster for which was sourced from Spain on account of its subtle veining. Dinner guests, transfixed, could be overheard comparing the stone orbs to celestial bodies.The dinners transfixing settingPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarTaken as a whole, the 100 fixtures capture the firms wide-ranging influences, pivoting nimbly among disparate styles. But the mix also reveals a common ethos, grounded in master craft and rigorous construction. Brass was produced in France using a special copper content to yield warmer tones. Glass, meanwhile, has been cast in Sogni, Italy, according to age-old techniques. And bronze was poured at a historic Parisian foundry using ceramic molds. Look closely and youll also discover the minutiae of construction, with nuts and bolts exposed. Lights are the embodiment of art and science, says Standefer. They create layers of atmosphere that fuse the pragmatic and the philosophical. They are also, in some ways, the pinnacle of industrial design for usinanimate objects that literally animate space, through which we create light and experience.The Solna chandelierPhoto: Johnny MillerAt dinner, that experience included coursed servings of lobster salad, steak au poivre, and a decadent charlotte au chocolat. Champagne flowed and so did conversation, as friends new and old connected. To one end of the table, AD100 designers Peter Pennoyer and Elizabeth Roberts could be found swapping New York stories. To the other, AD New American Voices Matt McKay and Darren Jett chatted about Brooklyn nightlife. Holding court front and center were Standefer, Alesch, and AD global editorial director Amy Astley, surrounded by friends Nate Berkus, Rachel Feinstein, Leo Villareal, and more. Standefer put it best: Quality of life, quality of lightthey are absolutely connected.Yvonne Force Villareal and Rachel FeinsteinPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarRafael de Crdenas and Olivia SongPhoto: Weston WellsReinaldo Leandro and Alison LevasseurPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarSuleika JaouadPhoto: Weston WellsRobin Standefer, Samuel Cochran, Amy Astley, and Stephen AleschPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarGiancarlo Valle, Jane Keltner de Valle, Kristina O'Neill, and Magnus BergerPhoto: Weston WellsAndre Mellone, Joy Moyler, and Sara StoryPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarCorey Damen Jenkins, Amy Astley, and Elizabeth GrazioloPhoto: Weston WellsAlyssa Kapito, Nate Berkus, Christian Siriano, and Brad WalshPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarRachel Feinstein and Robin StandeferPhoto: Weston WellsViriginia Tupker and Colin KingPhoto: Weston WellsMost PopularMagazineTaking a Trip to Kenny Scharf's Ecstatic LA AbodeBy Mayer RusArchitecture + DesignThis Furniture Maker Built His Germantown House and Filled It With His Own CreationsBy Morgan GoldbergArchitecture + DesignTour a Designers 100-Year-Old LA RetreatBy Vaishnavi Nayel TalawadekarJeremiah Brent, Robin Standefer, and Nate BerkusPhoto: Freya GothelfThe Mercantile BuildingPhoto: Weston Wells0 Kommentare 0 Anteile 35 Ansichten
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WWW.BLENDER.ORGBlender 4.3 ReleaseBlender 4.3 ReleaseNovember 19th, 2024Press ReleasesPablo Vazquez html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Join the 2% Just 2 percent of users donating can help bring in more developers to keep Blender the best 3D software out there. Free for everyone, forever! Blender Foundation and the online developers community are proud to present Blender 4.3!Blender 4.3 splash artwork by Blender StudioWhats NewBlender 4.3 builds on the feature-packed 4.2 LTS with improvements to existing tools, performance enhancements, and the foundations that will shape the years to come.Some highlights:EEVEE: Light & Shadow LinkingRendering: Metallic BSDF, and new Gabor Noise texture.Compositor: Support for EEVEE passes, new White Point Color Balance, and more.Grease Pencil: Complete rewrite to support Layer Groups, Geometry Nodes, better erase tool, gradients, and much more.Geometry Nodes: For Each Zone, Gizmos, Bakes can be packed now, new nodes and UI improvements.Sculpt: Major refactor under the hood to improve performance.UV: New Minimum Stretch (SLIM) unwrapping method.Modeling: Bevel modifier can now use custom attributes.Brush Assets: All brushes are now assets, to be shared easily between projects.USD: Support for exporting Point Clouds.glTF: Draco mesh compression for importing, better export of UDIM tiles, quaternions and matrix attributes. Plus loads of bug fixes.And so much more!Watch the video summary on Blenders YouTube channel.And many more features and fixes await youexplore the release notes for an in-depth look at whats new!Thank you!This work is made possible thanks to the outstanding contributions of the Blender community, and the support of the over 4800 individuals and 35 organizations contributing to theBlender Development Fund.Happy Blending!The Blender TeamNovember 19th, 2024Support the Future of BlenderDonate to Blender by joining the Development Fund to support the Blender Foundations work on core development, maintenance, and new releases. Donate to Blender0 Kommentare 0 Anteile 103 Ansichten
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WWW.BLENDERNATION.COMBlender 4.3 Released: Check Out These Standout FeaturesBlender 4.3 Released: Check Out These Standout Features By Mario Hawat on November 19, 2024 3D News The third release in Blender's groundbreaking 4.x series has arrived, marking another significant milestone in Blender's evolution. Blender 4.3 brings one of the most ambitious overhauls we've seen, completely reimagining Grease Pencil while introducing substantial improvements across the board. This release not only consolidates the innovative strides made in 4.0 but pushes Blender's capabilities even further with refined workflows and enhanced performance.Here's a look at the key features (and then some) that stood out to us in this newest release, but it's highly recommended to check out the release notes and the release overview for a full picture of all the awesome new features available now at our fingertips!1. Grease Pencil: Reimagined & RebornThe undoubted star of this release is the complete rewrite of Grease Pencil. This fundamental reimagining removes longstanding limitations while introducing a more robust architecture, setting the stage for future expansion. The results show in both performance and usability, marking a new chapter for Blender's 2D animation toolbox. While this initial release was focused on feature parity, many improvements found their way in, as is tradition with Blender's development.A New ArchitectureThe rewrite delivers substantial improvements across the board: Multi-threaded operations for significantly improved performance File sizes reduced by 2.5x to 3.4x Layer groups for enhanced organization and control Brush management through intuitive asset libraries Direct stroke drawing without buffer limitations Enhanced eraser tool with precise stroke cutting Built for the FutureWhile maintaining compatibility with existing files, the new architecture sets the foundation for expanded capabilities: Complete Geometry Nodes integration Comprehensive brush asset system with over 130 default brushes Streamlined file management for better project organization Brush RevolutionThe brush system has been completely overhauled with a focus on production efficiency, and Grease Pencil brushes are now a part of Blender's brush asset library.2. Geometry Nodes: For Each Element & MoreGeometry Nodes continues its evolution with powerful new features that expand its procedural capabilities. The addition of the For Each Element zone opens up new possibilities for complex geometry manipulation, while Grease Pencil integration bridges the gap between 2D and 3D workflows.For Each Element ZoneUsing this zone is great for many use-cases that were impossible or very complex beforeA significant addition to the procedural toolkit: Evaluate nodes for every point, face, or edge independently Join results into new geometries or attributes Enhanced control over procedural operations Optimized performance for complex operations This feature is particularly valuable for creating detailed procedural effects, and unlocks the possibility of creating more efficient and much more advanced solvers and constraint handling for physics calculations, among other things.GizmosAnother long awaited feature made its debut in this release, Gizmos! They allow the controlling of Geometry Nodes values visually within the viewport, without having to go through the node output or even the modifier stack.Grease Pencil IntegrationThe integration with Grease Pencil marks a revolutionary step forward for hybrid workflows:https://x.com/_pepeland_/status/1856311786896490809 Direct access to layers, curves, and control points Seamless conversion between Grease Pencil and curve data types Preserved attributes and materials during conversion Enhanced debugging capabilities with new naming system 3. Rendering & Shading EnhancementsThe rendering pipeline continues to evolve with material and shading improvements, especially in metallics and volume scattering.New Metallic BSDFA dedicated node for metallic materials that bridges artistic control and physical accuracy: F82 Tint Conductor Fresnel approximation Full Conductor Fresnel with IOR and Extinction coefficients Improved accuracy for real-world metal materials Seamless compatibility between Cycles and EEVEE Oren-Nayar Diffuse RoughnessThe Oren-Nayar BSDF (used for Diffuse BSDF with non-zero roughness) now is energy-preserving and accounts for multiscattering.The Principled BSDF now has a Diffuse Roughness input, which acts like the Roughness input on the Diffuse BSDFNew Volume Scattering Phase FunctionsThe Volume Scattering node now supports more phase functions in addition to Henyey-Greenstein, which make it much more versatile and better suited for more tasks.Blender 4.2 with Henyey-GreensteinBlender 4.3 with Fournier-ForandBlender 4.2 with Henyey-GreensteinBlender 4.3 with Mie Rayleigh for atmospheric scattering Fournier-Forand for underwater scattering Draine for interstellar scattering 4. Sculpt Mode: Performance & PowerThe sculpting system receives a substantial overhaul focused on performance optimization and tool refinement, as this post on the developer blog outlines.Major Performance GainsSignificant optimizations across all sculpting operations: 5x faster entry into sculpt mode (11 seconds to 1.9 seconds on 16M face meshes) 8x faster brush evaluation for mesh sculpting Optimized viewport performance Enhanced multi-threaded operations Enhanced Brush ManagementIntegration with Blender's new asset system brings improved organization and accessibility: 130+ default brush assets in the Essentials library Consistent thumbnail design for improved recognition Streamlined brush customization and sharing New Sculpting ToolsThe brush toolset has been expanded and overhauled: Painting Tools: Hard/Soft variants for Paint, Erase, and Blend operations General Sculpting: New brushes including Grab 2D, Grab Silhouette, and more Cloth Sculpting: The cloth sculpting brushes have been overhauled into various brushes But wait: there's more...Multipass Realtime Viewport Compositing in EEVEE:https://developer.blender.org/docs/release_notes/4.3/videos/multiPassViewportCompositingExample.mp4New Unwrapping Method "Minimum Stretch":Ability to move editor areas to any other area by dragging:Revamped color Picker:Check out the official 4.3 overview over on the Blender.org website, where Pablo Vazquez and the team showcase what the latest Blender has to offer. Now, time to download Blender 4.3 and put all of these new features to the test. Happy Blending!Links0 Kommentare 0 Anteile 39 Ansichten
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WWW.BLENDERNATION.COMBlenderheads Episode 7: Project Gold ShowcaseBlenderheads Episode 7: Project Gold Showcase By Bart on November 19, 2024 People Enjoy the seventh episode of Blenderheads, a series about the people behind the Blender project.In this episode, we follow the process around Blender's showcase named Project Gold, by the Blender Studio. The editor and director documentary maker Maaike Kleverlaan works embedded in the Blender headquarters to cover the activities and conduct interviews.0 Kommentare 0 Anteile 38 Ansichten
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MP1ST.COMValve Nearly Went Bankrupt Before Launching Half-Life 2 and Steam; Company Saved by a Summer InternValve Nearly Went Bankrupt Before Launching Half-Life 2 and Steam; Company Saved by a Summer Intern In a recent documentary about the creation of Half-Life 2, an interesting story emerged about how Valve nearly went bankrupt before they could launch the game and digital storefront Steam, due to a legal battle with Vivendi. The company was saved by an employee hired for a summer internship (basically an intern), who is also largely responsible for the world of PC gaming as we know it today.The problems began when Sierra, the original publisher of Half-Life, was acquired by the French conglomerate Vivendi. Vivendi began distributing Counter-Strike in South Korean internet cafes, which Valve did not like because it was not part of the original contract with Sierra. For Valve, however, this was a minor issue.According to Scott Lynch, Valves COO, the company simply wanted recognition that the original agreement had been violated. Vivendi, however, did not budge, and Valve filed a lawsuit, asking only for recognition of its rights and reimbursement of legal fees. In response, Lynch said, Vivendi decided to start World War 3. What happened was a huge pile of counter-complaints that came in, explained Valve counsel Karl Quackenbush. Everything from canceling the 2001 deal, to getting ownership of the Half-Life IP, to preventing us from doing Steam.Valve was a successful development studio at the time, but not one with unlimited funds. Vivendi had terrifying firepower in comparison and was bloodthirsty, so much so that it explicitly wanted to bankrupt Valve and destroy Lynch and Newell.Failure was indeed a near-miss, according to Newell, because there was no more money, a fact confirmed by Lynch, who explained: Gabe had basically run out of cash and was like, Should I put the house up for sale? I said, Yeah, I think its time to put the house up for sale if were going to continue.'But then came the lucky break, with the hiring of Andrew for a summer internship. Vivendi had submitted millions of pages of Korean-language documents to the cybercafe lawsuit, hoping to be saved by the volume and the language barrier. Andrew was a native Korean speaker and had a degree in the language. He was the one who found the classic needle in the haystack: in an email, a Korean Vivendi executive mentioned destroying documents related to the Valve case.He had essentially been ordered by his superiors to make them disappear. With such evidence in hand, Valve turned the tables in court, extracting a very favorable settlement and keeping all its intellectual property.In short, without Andrews intervention, Valves fate would have been uncertain and, after the launch of Half-Life 2, the company would have risked disappearing. Andrew saved a good part of the video game world, then, and allowed us to celebrate the 20th anniversary of Half-Life 2.(Quotes have been lightly edited for clarity and readability.)More MP1st Reading:Thanks, newSillssa! Tags:Half-Life 2SteamValve Sam Shahbaz0 Kommentare 0 Anteile 39 Ansichten
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WWW.ENGADGET.COMBluesky hits 20 million usersWe, Engadget, are part of the Yahoo family of brands. When you use our sites and apps, we use cookies to:provide our sites and apps to youauthenticate users, apply security measures, and prevent spam and abuse, andmeasure your use of our sites and apps If you click 'Accept all', we and our partners, including 237 who are part of the IAB Transparency & Consent Framework, will also store and/or access information on a device (in other words, use cookies) and use precise geolocation data and other personal data such as IP address and browsing and search data, for personalised advertising and content, advertising and content measurement, and audience research and services development. If you do not want us and our partners to use cookies and personal data for these additional purposes, click 'Reject all'. If you would like to customise your choices, click 'Manage privacy settings'. You can change your choices at any time by clicking on the 'Privacy & cookie settings' or 'Privacy dashboard' links on our sites and apps. Find out more about how we use your personal data in our privacy policy and cookie policy.0 Kommentare 0 Anteile 38 Ansichten
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WWW.IAMAG.COThe Art of Kunrong YapDive into The Art of Kunrong Yap, a concept artist currently working in the games and film industry. The Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong YapThe Art of Kunrong Yap0 Kommentare 0 Anteile 36 Ansichten
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WWW.VG247.COMThe first trailer for Apple TV's The Studio features Hollywood's best like Martin Scorsese and Charlize Theron telling Seth Rogen how terrible he isThe Movies, Baby!The first trailer for Apple TV's The Studio features Hollywood's best like Martin Scorsese and Charlize Theron telling Seth Rogen how terrible he isPlus quite a few other familiar faces, too.Image credit: Apple News by Oisin Kuhnke Contributor Published on Nov. 19, 2024 The first trailer for Seth Rogen's Apple TV+ series The Studio is here, and it features plenty of big names telling him how awful he is.Okay, they're not specifically telling Rogen he's awful, but there really are some big names in this thing. The Studio is an upcoming, 10-episode long series created by Rogen and his frequent collaborator Evan Goldberg, where the actor plays the fictional Matt Remick, the new head of the also not real production company Continental Studios. "As movies struggle to stay alive and relevant, Matt and his core team of infighting executives battle their own insecurities as they wrangle narcissistic artists and craven corporate overlords in the ever-elusive pursuit of making great films," an official logline explains.Watch on YouTube"With their power suits masking their neverending sense of panic, every party, set visit, casting decision, marketing meeting, and award show presents them with an opportunity for glittering success or career-ending catastrophe. As someone who eats, sleeps, and breathes movies, its the job Matts been pursuing his whole life, and it may very well destroy him."To see this content please enable targeting cookies. This thing has a seriously stacked cast, with actors like Catherine O'Hara (Beetlejuice Beetlejuice), Kathryn Hahn (Agatha All Along) joining him as part of the main cast, alongside Bryan Cranston (Breaking Bad) as a guest star, and Hollywood icons such as Ron Howard, Martin Scorsese, and Charlize Theron playing himself - all of which who don't seem to like Rogen's character very much ("You're talentless. Spineless," Scorsese says at one point, showing the ageing director still has some acting chops).It all looks quite fun in the first trailer, and you don't have all that long to wait for it, as it's currently set to be released on Apple TV+ on March 26, next year.0 Kommentare 0 Anteile 37 Ansichten
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WWW.VG247.COMSpider-Verse fans are hoping a massive neon sign that's cropped up in New York is evidence of an incoming announcement, but I just feel sorry for the poor renters stuck behind itUp In LightsSpider-Verse fans are hoping a massive neon sign that's cropped up in New York is evidence of an incoming announcement, but I just feel sorry for the poor renters stuck behind itSeriously, are there people still living there?Image credit: Sony News by Oisin Kuhnke Contributor Published on Nov. 19, 2024 Some Spider-Verse fans have spotted a big ol' neon sign the size of an apartment building in New York, and a few of them think it might be to do with the upcoming third film.Spider-Man: Beyond the Spider-Verse was originally meant to be released in March of this year, in part due to those strikes from last year, but despite some rumours it had been delayed all the way to 2027, it generally seems like production is moving along. There hasn't been any official announcement regarding the threequel since it was delayed, but yesterday some Spider-Man fans walking through Chelsea, New York noticed that a huge neon sign of Miles Morales spider-sigil from Across the Spider-Verse was being hung up in front of what looks like an apartment building, leading some to speculate that an announcement is imminent.Miles Morales symbol going up in Chelsea, NYC? byu/ConeyQ inSpidermanTo see this content please enable targeting cookies.A photo of the sign was shared to a Spider-Man subreddit, with some joking that it could just be the owner of the building showing their love of the character, but others did point out that Chelsea is where Gwen Stacy lives in Across the Spider-Verse. That obviously does raise some eyebrows even further, but it does seem like quite an odd way to potentially do some promo for the third film, because for one, this building does actually seem like it's in use by the people living there, so I'm not sure they'd appreciate being kept up all night by a giant neon sign, and two, it's right next to a Latter-Day Saints church, who I also assume won't be big fans of the sign for similar reasons.Right now there's not much known about Beyond, other than the fact it will pick up where that juicy cliffhanger left off in the previous film, and that it will be completely free from AI, but for now you're just going to have to wait for a trailer to see more. And if you're in New York, you could always go find that sign for a bit of a lark.0 Kommentare 0 Anteile 35 Ansichten