• Nintendo Switch Mario Kart Bundle Is Only $225 With Black Friday Doorbuster Deal
    www.gamespot.com
    Nintendo Switch OLED Mario Kart 8 Deluxe Bundle $275 (was $350) See at Target See at Best Buy See at Walmart (full price) Nintendo Switch Mario Kart 8 Deluxe Bundle $225 (was $300) See at Target See at Best Buy See at Walmart (full price) Nintendo's official Black Friday deals have arrived alongside two very welcome surprises: $75 discounts on the Nintendo Switch OLED and Nintendo Switch holiday bundles at Target and Best Buy. Both bundles include Mario Kart 8 Deluxe and a 12-Month Switch Online membership. The Switch OLED Mario Kart bundle is available for only $275, while the regular Switch Mario Kart bundle is down to $225.Black Friday Nintendo Switch Console Bundle DealsThe bundles are part of Best Buy's latest round of Doorbuster deals. At Target, the $75 discount will show up after you add the deal to your cart.Nintendo Switch + Mario Kart 8 Deluxe + 1-Year Switch Online -- $225 ($300) See at TargetSee at Best BuyNintendo Switch OLED + Mario Kart 8 Deluxe + 1-Year Switch Online -- $275 ($350) See at TargetSee at Best BuySave $20 on Switch Controllers:Switch Pro Controller -- $50 ($70) See at TargetSee at Best BuyNeon Red And Blue Joy-Cons -- $60 ($80) See at TargetSee at Best BuyNintendo Switch consoles without $80 worth of free stuff--Mario Kart 8 Deluxe costs $60, Switch Online is $20--have never received discounts like this from a major retailer, so these Black Friday offers are by far the best Switch console deal we've seen. As such, we wouldn't be surprised to see both retailers sell out soon.Continue Reading at GameSpot
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  • Nintendo Switch Pro Controller Is Only $50 For Black Friday, Lowest Price Ever
    www.gamespot.com
    Nintendo Switch Pro Controller $50 (was $70) See at Best Buy See at Target See at Walmart (Nov. 25) Neon Red and Blue Switch Joy-Con Controllers $60 (was $80) See at Best Buy See at Target See at Walmart The Nintendo Switch Pro Controller has finally received an official, substantial discount for Black Friday. It only took seven-plus years for it to happen, but if you've exercised extreme patience, you have finally been rewarded. The Nintendo Switch Pro Controller is on sale for $20 off at Best Buy, dropping the price from $70 down to $50. Needless to say, this is the best discount ever on the official Switch controller, so we wouldn't be surprised to see this offer sell out before Black Friday sales end.You can also save $20 on a pair of Neon Red and Blue Joy-Con Controllers. And if you're in the market for a Nintendo Switch console this holiday, Target and Best Buy have ridiculously good deals on the Nintendo Switch holiday bundles. You can get the Nintendo Switch OLED Mario Kart bundle for only $275 or the regular Nintendo Switch Mario Kart bundle for only $225.Nintendo Switch hardware deals at Best BuyNintendo Switch game deals at Best Buy Nintendo Switch Pro Controller $50 (was $70) The Nintendo Switch Pro Controller remains our top pick on our best Switch controllers list all these years later. It's significantly better for docked play than slotting two controllers in the Joy-Con Grip. It also has chunkier face buttons, full-size analog sticks, and larger triggers. It also has a real D-pad, which is a big plus when compared to Joy-Con Controllers.The Switch Pro Controller is equipped with Nintendo's HD rumble, gyro sensors for motion controls, and has an NFC reader to tap Nintendo's Amiibo figures. Since it's a Bluetooth controller, the Pro Controller also works great on PC, Mac, mobile, Steam Deck, and several other devices. It charges via USB-C and runs for up to 40 hours on a full battery.The Pro Controller is a great all-around controller with superb ergonomics. It rivals the Xbox Wireless Controller for the title of comfiest controller with offset sticks.The Switch Pro Controller Black Friday deal is currently available at Best Buy and Target. Walmart will also have this deal starting November 25. See at Best Buy See at Target See at Walmart (Nov. 25) Neon Red and Blue Switch Joy-Con Controllers $60 (was $80) If you need a new pair of Joy-Con Controllers for handheld mode or multiplayer, you're in luck: Joy-Con Controllers are also on sale for the lowest price ever. You can grab a pair of Neon Red and Blue Joy-Con Controllers for $60 (was $80) at Best Buy or Target. Walmart will have this promotion on November 25. See at Best Buy See at Target See at Walmart As mentioned, the Switch and Switch OLED holiday bundles are up for grabs for $75 off. Both consoles come bundled with Mario Kart 8 Deluxe and a 12-Month Nintendo Switch Online membership. You're getting $80 worth of "freebies" with each, which is why the holiday bundles typically don't receive outright discounts during Black Friday. These are the best Nintendo Switch deals ever offered by a major retailer.Continue Reading at GameSpot
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  • The Fallen Fortress Quest In DDV - Disney Dreamlight Valley
    gamerant.com
    Completing the Fallen Fortress quest is necessary to unlock the third fairy tale trial in Disney Dreamlight Valley. Upon collecting the necessary amount of Story Magic and gaining access to the area, you will be blocked by a disconnected bridge, which leads to the trial.
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  • Medieval Games That Don't Feature Swordplay
    gamerant.com
    The representation of the Medieval Era as people might know it, from general understanding and pop culture, is very different from its reality. Life expectancy was shorter, but not drastically so. There was proper hygiene, as Kingdom Come and its sequel can attest to, with Medieval reactions to walking around covered in mud being startlingly similar to how people in our contemporary age would react, and the whole Feudal structure as it's understood today is more of a misunderstood fiction from much later in history.
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  • In the beginning...
    gamedev.net
    If you're passionate about exploring new and exciting platforms for online casino gaming, Slots Gallery is definitely worth checking out. This app brings a fresh and user-friendly experience to casino enthusiasts, offering a wide variety of slots, table games, and moreall right at your fingertips. What makes https://slotsgallery.casino/en-ca/ stand out is its focus on accessibility and
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  • Health in games
    gamedev.net
    I recently came across an interesting article about health in games, which discusses the impact of gaming on our well-being and how developers are creating more responsible gaming experiences. This ties in perfectly with platforms like https://bc-game.ph/app/ which not only provide exciting casino games but also prioritize user safety and responsible gaming. Their mobile app is designed with a focus on accessibili
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  • What time does Pokmon Go Wild Area Global start and end?
    www.polygon.com
    Go Wild Area is the latest in a line of global events in Pokmon Go, following the likes of Go Tour in the spring and Go Fest in the summer.Themed around the idea of exploring the unknown, its ripe with new features, from the introduction of strong mighty Pokmon, a new Pok Ball type in the Go Safari Ball, and the debut of Gigantamax Toxtricity.This page explains when the Go Wild Area event begins in Pokmon Go, and some tips on how to prepare.Pokemon Go Wild Area start timeThe Pokmon Go Wild Area global event runs 10 a.m. to 6:15 p.m. local time on both Saturday, Nov. 23, and Sunday, Nov. 24. From there, habitat spawns will alternate every hour.A 10 a.m. start is par the course for the vast majority of Pokmon Go events, and gives you time to travel to your local group meet-up if youre playing with others in-person or a chance to prepare for the event, of which we have some recommendations for at the end of this guide.As for why there is an end time of 6:15 p.m. (as opposed to on the hour with previous global events), there will be more mighty Pokmon to close out the event. (Thanks to Leek Duck for confirming this.)The last 15 minutes of Pokmon Go Wild Area (6pm until 6:15pm) sees an increase in Mighty Pokmon spawns. Temper your expectations, mind, as in my experience the bump was modest at best. But it is noticeable! Matthew Reynolds (@mattreyn.games) 2024-11-23T18:45:10.655ZOnce the day is over, you can still play aspects of the event once it ends. Raids and themed Max Battles will likely spawn into the evening, and if they dont, you can always remote raid to players where the event is still going to continue battling, something which has been streamlined with the ability to more easily join raids remotely this week.How to prepare for Pokmon Go Wild GlobalPreparing for a global event is broadly a case of ensuring your have enough storage space and items at the ready to ensure you can play as unencumbered as possible, but theres also some things to prepare for specific for Go Wild Global too.Clear out your Pokmon and item Storage, and / or expand them. This always takes a bit of time, so make sure you have the wiggle room of a few hundred of each so arent constantly clearing out your inventory. And, if you were previously at max capacity, Niantic lifted the cap for each just this week.Get a Dynamax Drilbur (or three). Debuting last week as part of the Simply Groundbreaking event, evolution Excadrill is the perfect counter to both Dynamax and Gigantamax Toxtricitys poison- and electric-typing. Try and get some with good IVs itll be a useful long term investment then evolve (or use the one rewarded from the ticketed An Accomplished Trainer event), TM the best possible fast and charged moves (Mud Slap and Earthquake), and level up the Max Move to its highest. Depending on your team size, you might be able to get away with having one in your party but if you have the stardust and candy to hand, then coming with two or three will improve your chances further.Stock up on Max Particles. You can get 800 free each day from interacting with Power Spots and walking, and by reaching the maximum amount on the Friday, you can carry them over into the event weekend. If you forget to do this mind, dont fret ticket holders see the daily limit on collecting Max Particles quadruple to a massive 3,200 on both Saturday and Sunday.Get Adventure Effects ready. Origin Forme Palkia and Dialga can increase the spawn radius and your timers respectively with their Adventure Effects, so if you havent caught one with your desired move (theyre back in raids this week and through the weekend) then nows the time.Charge your devices, pack some water, and check the weather. The final tip, which is not in-game related, is to make sure youre personally ready for a busy weekend of play. Have you charged your power bank? Is your water bottle and / or coffee cup washed and packed? And do you need to bring a coat or brolly? We are in November after all!
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  • How to get Toxel and evolution Toxtricity in Pokmon Go
    www.polygon.com
    Toxel made its global debut in Pokmon Go as part of November 2024s Into the Wild event.The Gen 8 electric- and poison-type baby has one evolution, Toxtricity, but with two different forms Amped Form and Low Key Form.On its debut, you couldnt catch Toxel nor Toxtricity in the wild, making it a harder Pokmon to seek out though both become easier with the arrival of Go Wild Area Global.Heres how to get Toxel in Pokmon Go during the Into the Wild event and how to evolve it into its different forms.How to get Toxel in Pokmon GoToxel released globally as part of the Into the Wild event. You can get one from hatching 10 km eggs obtained during the Into the Wild event and Go Wild Area Global event (Nov. 18-24)Despite there being paid research as part of the Into the Wild event, theres no guaranteed Toxel encounter. Something that can help is during the Go Wild Area Global event, ticket holders see walking distance halved giving you more chances to hatch eggs over the weekend.How to get Toxtricity in Pokmon GoThere are a few ways to get Toxtricity in Pokmon Go during the Into the Wild and Go Wild Area Global week of events:Evolving Toxel into Toxtricity, which requires a whopping 400 Toxel Candy. Completing Dynamax or Gigantamax Toxtricity Max Battles and catching them in the subsequent encounter.Completing Toxtricity raids and catching them in the subsequent encounter, with the chance of them having a Special Background.Complicating matters, however, is there are two forms to collectHow to get Toxtricity Amped Form or Low Key Form in Pokmon GoIn mainline Pokmon games, Toxel evolves into one of two Toxtricity forms based on its nature, but since Pokmon Go doesnt have natures, which form of Toxtricity youll get is random.To evolve Toxel into the Amped Form or Low Key Form of Toxtricity, youll just need to hope you get lucky and you roll the one you want.Alternatively, both forms are appearing in raids and Max Battles throughout Go Wild Area Global, so keep an eye on the version you dont have over the event weekend.In Max Battles, luckily, both forms Gigantamax just the same, so you dont have to worry too much getting both versions there.The forms also appear to be purely cosmetic when it comes to Pokmon Go, as the two have the same movesets and base stats.Can Toxel be shiny in Pokmon Go?Yep, at its initial launch, Toxel debuted fully with the ability to be shiny. As always, youll need to get super lucky to find one though!If you need help with other guides over the event weekend, we have explainers on Go Wild Area habitat spawns, mighty Pokmon, Go Safari Balls, Gigantamax Toxtricity, and for ticket holders, the An Accomplished Trainer choose a path choice.
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  • Articliers Sculptural Collection Merges Aluminum + Acrylic
    design-milk.com
    In the heart of Seouls historic Dongdaemun district, a design revolution is quietly unfolding. The Dongdaemun Design Plaza (DDP), with its fluid Zaha Hadid-designed architecture, stands as a metallic metaphor for South Koreas seamless fusion of heritage and innovation. The most recent DDP Design Launching Fair aspires to position Seoul alongside Paris and Milan in the global design constellation. Among the diverse array of exhibitors, Articlier emerges with a collection that mirrors the DDPs sculptural metalscape, capturing the interplay of aluminum strength and acrylic light.Articlier, a Seoul-based design studio, bridges the divide between tradition and modernity with furniture that marries the precision of machine fabrication and the soul of handcrafted artistry. Their furniture pays homage to both the restrained elegance of Joseon-era craftsmanship and the functionalist principles of modernist pioneer Poul Kjrholm.The studios production process unfolds in Seouls Seongsu-dong district, relying on small-scale workshops and meticulous craftsmanship. Beginning with the selection of premium aluminum, the material is precision-machined with milling and turning equipment before being hand-sanded to achieve a texture reminiscent of finely finished wood. The final anodizing process not only ensures durability but also imbues each piece with subtle tonal variations that shift with the changing light, creating an ever-evolving dialogue between object and environment.Articliers latest collection consists of five meticulously crafted pieces, including tables, shelving, and sculptural lighting, all showcasing a harmonious interplay of metal and translucent acrylic. The CA88 Table features a round, two-tiered assembly. Its layered acrylic surface and sturdy aluminum legs create a multipurpose table with a soft, natural texture that softens the coldness typically associated with metal. The NK3 Shelf and NK4 Shelf, inspired by the chantak of the Joseon Dynasty, reinterpret heritage through a modern lens. Their modular design allows for easy assembly and disassembly.The CL12 Floor Lamp, arguably the most sculptural piece of the collection along with the CL4 Table Lamp, was designed to serve as a statement piece, capable of drawing attention while standing alone without use. Lastly, the RW12 Aluminum Table highlights the raw beauty of anodized aluminum. The precision-machined legs and refined surface bring out the warmth of the metal, allowing it to integrate with wooden or other textured furniture seen frequently throughout Korean homes.For more information on Articlier, visit articlier.kr.Photography courtesy of Articlier.
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  • Embracing play as the core of design
    uxdesign.cc
    A journey of design, beyond solving a complexproblem.Noguchis art installation on his journey to find the design of public playgroundWhen you think about playing, what comes to mind? Is it fun? Liveliness? Engaging with video games, laughing while playing a board game, or simply swinging in apark?Play associated with non-serious activities that no immediate benefit (Bateson, 2014), in contrast to the challenges of complexity face up during the process of design. But the interesting partis:What if design itself is a form ofplay?What if the process of solving problems is like an ongoing puzzle game, with rules, chance, and exploration?We cannot view design as merely an activity for crafting things to look nice, drawing fancy images on a platform, or even generating AI-based pictures and writing more prompts to make them more beautiful. Design is not that easy. While the goal of design is to produce the best output, the journey to get there is a long and exhausting path to unfold effective and meaningful solutions.This writing tries to understand the connection between design as a problem-solving activity, which evolves into a disentangled activity to navigate problems, play and playfulness as a way to make the design journey more pleasurable, turning challenges into discovery opportunities instead of getting trapped in frustration.The evolution of design from crafting into liberal art of technologyFirst, we need to understand why design problems seem to become increasingly complex day by day. I get inspiration from Richard Buchanan (1992) for the term design as a new liberal art of technological culture. In the traditional sense, liberal art means a revolutionary transformation. Design began with fulfilling functional needs such as creating an artifact, painting, or propaganda poster (Buchanan, 1992). As society and culture evolved, so did design, it became a segmented profession, gaining exposure from technical and research knowledge, becoming a liberal art of technology. This means that design, as a creative skill, engages with technology, social culture, and human values, emphasizing the importance of design in shaping how we interact with technology and the environment.Therefore, the fact that design roles are shaping society does not merely focus on aesthetics but also requires the ability to think holistically and integrate various knowledge areas. Design forms both an art and a science of putting things together. One of the main challenges designers face, impacted by this evolution, is to enhance their individual abilities to see the big picture from the social variables while also shifting to the details to connect patterns and comfortably staying in uncertainty to understand a wicked situation.Design problem as a complexproblemStad, the art installation in Groningen from Frans and Hansje Hazewinkel-Loos, aimed at visualizing the complex city information using a playful installation.Can you imagine facing environmental issues such as food waste or wildfire? If these problems are too vague, consider the challenges when a brand designer needs to expand their product to a completely new and different target market, or an UX designer needs to create a persuasive design to increase productsales.Isnt it complex when they need to consider the cultural context of society, face fluctuating requirements, explore solutions while considering tight budgets, and connect psychological theory with hopes that their hypothesis leads to a successful outcome?Design problem as a wicked problemthe time of many problems occur, increasing complexity, rapid changes from the environment, and involving trans-disciplinary knowledge.Rebecca Price (2019), In Pursuit of Design-Led Transition.Design problems have transformed into complex, wicked problems, or maybe they always were before we realized itarticulated as conditions that lack clarity and definitive solutions, meaning there is no stopping rule that says the problem has been solved. Instead, it is necessary to continuously rethink and adapt to updated conditions. Designers need to navigate these conditions themselves, applying an iterative process, which makes exploration not as easy as it seems, it can lead to feelings of frustration, overwhelm, andanxiety.The star puzzle from Sherlock Holmess game, ruled to collect and connect all stars. Design activities seem similar: connecting the information and creating connections before choosing the final solution.The nature of design activities can be defined as two major phases: problem definitionan analytic phase where the wicked condition is disentangledand problem solutiona synthetic phase where designers explore potential solutions (Rittel, 1973). This concept is similar to the famous double diamond of the design process, in which the author divides the process into four phases: Discover, Design, Develop, andDeliver.The design process continuously shifts between these phases, all iteratively while embracing ambiguity to unpack the wicked condition. Due to that condition, one crucial aspect of design activities is pattern recognition to find cross-relations. Edward de Bono, in his book Lateral Thinking, talks about establishing code communication as a mind language that can create a symbolic system that allows for understanding complex concepts in a simpler way. The designers task is to establish their own code of communication to help unpack wicked problems, seek patterns, and connect them with different variables. This system acts like a self-established framework that helps designers make sense of disparate information.The play and playfulnessWe understand play as an activity that produces pleasure and fun. Johan Huizinga (1949), the Dutch philosopher and author of Homo Ludens: A Study of the Play-Element in Culture, defined play as a cultural phenomenon that is older than culture itself. It is something natural that humans do without needing to learn it. In practice, play goes beyond just physical activity; it evokes feelings of joy, tension, and satisfaction. Interestingly, play doesnt necessarily have to be funit is pleasurable, which can come from serious or even dangerous activities (Sicart, 2014). In the six key principles of play, Huizinga mentioned that play needs to be temporary with specific approved rules, meaning players need to pretend in a created temporary sphere and within a limited time to complete defined goals. The goals need to be believed by everyone, such as the score in footballa translation of putting the ball into the opponents goal. Even the goals can be more abstract, like role-playing games with a purpose to explore different identities and understand different perspectives; players need to pretend to be someone else in a different context, which also enhances the ability to imagine different conditions.Childrens Games painting by Pieter Bruegel the Elder (1560), exhibited in the Kunsthistorisches Museum in Vienna, showing kids playing 90 games in one picture. Can you mention at least 10 games played in the painting?The activity of play evokes playful feelingspsychological, physical, and emotional perspectives regarding the activity. Scott G. Eberle (2014) identifies six play feelings: anticipation, surprise, pleasure, understanding, strength, and poise. These elements bring different emotions that make play enjoyable. For example, anticipation brings excitement as we look forward to what happens next, surprise gives us unexpected moments of fun, pleasure keeps us engaged with the activity, understanding evokes as we learn something new while playing, strength gives us confidence when overcoming challenges, and poise helps us stay calm while doing a task. These broad feelings contribute to a rewarding experience ofplay.Design, play, and playfulness.Play and playfulness must be understood as essential elements in creativity as a whole.Irvin Singer, Modes of Creativity: Philosophical Perspectives.So how do play and playfulness fit into the designprocess?Lets consider three aspects from the visual framework I developed:Circular Playful Design Model by theAuthorPlay as an activity: Based on Huizinga (1949), play determines the rules to create structure and spontaneity. Similar to design, we engage with a set of constraints, either the problem to solve, requirements, business goals, budget, or time. Moreover, both play and design involve an element of pretending; in play, we create imaginary scenarios, take on roles, and pretend that, with those roles, we can achieve the goals. Similarly, in design, we use imagination to think about possibilities that arent there yet. Designers often need to pretend and imagine themselves as the user, thinking about how a product might be used, creating a user journey to fit the users context, and considering many scenarios when users engage with the product. This pretending aspect helps both play and design move beyond the current condition, requiring belief in ones imagination.Playfulness as an attitude: Playfulness evokes due to the effect of play. Eberle mentioned that playfulness evokes six feelingsAnticipation, Surprise, Pleasure, Understanding, Strength, and Poise. These feelings evoked during play should also be involved in design. For example, anticipation mostly arises in the problem definition and problem solution phases, where designers try to explore edge cases of their product while asking questions to cover situations that might happen. Surprise in design comes when we find unexpected insights during the research process. Pleasure emerges after solving a problem effectively, seeing positive user feedback. Understanding arises during the process of learning user behavior, which can lead to better pattern recognition. Strength in design can be seen as experience; the more opportunities to unpack complex problems, the more designers can practice their skills. Meanwhile, poise is the designers ability to stay resilient when diving into the design process. Involving these playful feelings helps create a positive and resilient attitude, fostering an exploratory mindset.Design as a methodological approach: Design, as mentioned by Rittel (1973), forms two key parts of the journeyProblem Definition and Problem Solution. Throughout this process, designers need to juggle between analytical and synthetic parts. Designers need to be aware that the problem they handle is a wicked problem that requires thinking in layers. Solutions arent necessarily defined as good or bad, and this is similar to playwe learn from each move and adapt along the way due to different scenarios.By embracing play in design, we are not only thinking about how to solve a problem but also rethinking the nature of the design process, including what attitudes we need to prepare for uncovering challenges. To delve into the details of how this concept suits the design process, I modified the double diamond model as a basis for the designprocess.Circular Playful Design Model adapted to Double Diamond FrameworkDuring the design process, from discovery and definition, which can be included in the problem definition phase, its often abstract and full of ambiguity. Designers attitudes of anticipation and understanding of the social context may help in searching for new patterns and meaning. Throughout the process, designers face ideation, which involves the attitudes of strength and poise to continue working in uncertain conditions to reach a solution.This model visualizes how play can be a foundation to fill the design process with feelings of surprise, curiosity, and most importantly, joy.Moving forward,What if, instead of viewing design as a linear, boring path of problem-solving activities, we saw it as a playground?A sphere that we can explore, test, fail, laugh, and bounceback.ReferencesBateson, P. (2014). Play, Playfulness, Creativity and Innovation. Animal Behavior and Cognition, 2(2), 99. https://doi.org/10.12966/abc.05.02.2014Buchanan, R. (1992). Wicked Problems in Design Thinking. Design Issues, 8(2), 521. https://doi.org/10.2307/1511637Cross, N. (2006). Designerly ways of knowing: with 15 figures. Springer.Eberle, S. (2014). The Elements of Play Toward a Philosophy and a Definition of Play. Journal of Play,6(2).Edward De Bono. (1992). The use of lateral thinking. Penguin.Huizinga, J. (1949). Homo Ludens: A Study of the Play-Element in Culture. American Sociological Review, 16(2), 274. https://doi.org/10.2307/2087716Price, R. (2019). In Pursuit of Design-led Transitions. Academy for Design Innovation Management Conference 2019. https://www.researchgate.net/publication/332964016_In_Pursuit_of_Design-led_TransitionsRittel, H. W. J., & Webber, M. M. (1973). Dilemmas in a general theory of planning. Policy Sciences, 4(2), 155169. https://doi.org/10.1007/bf01405730Sicart, M. (2014). Play Matters. The MITPress.Singer, I. (2011). Modes of creativity: philosophical perspectives. The MITPress.Embracing play as the core of design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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