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Instagram DMs add live location sharing and nicknameswww.theverge.comInstagram is adding the ability to share your live location with friends in your DMs for up to one hour at a time so you can find each other when arriving at concerts, outings, and other gatherings. The feature works within Instagrams direct messages, which also gets a few other new features, including sticker packs and nicknames.Instagram says you can share your location privately with others through DMs, either one-to-one or within group chats, and the feature is off by default. Its similar to the location-sharing features inSnapchats SnapMap, which includes the ability to share pictures with friends on a map. For now, these features are only available in select countries (Instagram does not list where.)You can rename your friends within group chats. Image: InstagramTheres an indicator in the chat to remind you that youre sharing your location. Image: InstagramYou can also now give yourself and your friends nicknames in your DMs, including within group chats. You can lock friends out of that ability if you dont like what they named you, and the feature only stays within specific chats so outsiders cant see each other's provided nicknames.DMs have 17 new sticker packs with over 300 new stickers, too, which you can drop into chats with your friends. You can even mark the stickers friends send you as favorites inside chats, re-use them, and make your own with the cutouts feature or generate them with AI.Instagrams head, Adam Mosseri, said last week that people are using messages more than the create button, so the company is now testing a new placement for the chat icon that puts it on the bottom and center of the app.0 Comments ·0 Shares ·86 Views
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Bluesky is breaking the rules in the EUwww.theverge.comThe European Union says Twitter alternative Bluesky violates the EU Digital Services Act rules around information disclosure, reports Reuters. But since Bluesky isnt yet big enough to be considered a very large online platform under the DSA, the regulator says it cant regulate Bluesky the way it does X or Threads. The Financial Times quotes European Commission spokesperson Thomas Regnier, who told reporters about the violation during a Monday press briefing:All platforms in the EU...have to have a dedicated page on their website where it says how many users they have in the EU and where they are legally established, said commission spokesman Thomas Regnier. This is not the case for Bluesky as of today. This is not followed.Regnier reportedly went on to say that the commission has asked the EUs 27 national governments to look for any trace of Bluesky like EU-based offices. The regulator hasnt reached out to Bluesky directly, yet, The Financial Times writes. Bluesky didnt immediately reply to The Verges request for comment. RelatedThe DSA is designed to hold platforms legally responsible for content posted to them, but with fewer than 45 million users, Bluesky isnt big enough yet to qualify for its very large online platform label. Booming signups in the wake of the US Presidential election drove its user count to 15 million users 10 days ago, and its now at 22.5 million users, according to a stat-tracking site put together by one of the platforms developers. Its continued growth could put it at odds with EU regulators soon enough.0 Comments ·0 Shares ·89 Views
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The Future of Fabgamefromscratch.comThe Future of Fab / News / November 25, 2024 / Assets, Godot, Unity, UnrealFab, Epic Games new universal game development asset marketplace launched last month and its safe to say the launch wasnt 100% smooth. Fab was intended to replace the Unreal Engine marketplace, SketchFab store as well as Quixel Megascans. They already announced that Quixel Megascans return as well as the re-enabling of the Quixel Bridge application, at least until Fab proves to be a suitable replacement.Late last week Epic Games released the Fab roadmap giving us insight into features that will be coming to Fab in the future. Items on the roadmap include:Improvements to search functionalityThe ability to have sitewide salesImproved asset navigation and filtering as well as new sorting optionsParity of features between My Library and Discover as well as the ability to create collectionsImprovements to the UP Plugin for FabMajor improvements to the product pages including links to forums, changelogs, FAQs, video support and moreProduct wishlistingThe return of text reviewsImproved seller tools such as the ability to set discounts, create bundles, initiate refunds and moreFuture roadmap items include Godot and Roblox support, the FAB desktop app (assumedly the Quixel Bridge replacement), Metahuman support and moreYou can learn more about the future of the Fab marketplace and the Fab development roadmap in the video below.0 Comments ·0 Shares ·124 Views
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SemiKong: An Open Source Foundation Model for Semiconductor Manufacturing Processwww.marktechpost.comSemiconductors are essential in powering various electronic devices and driving development across telecommunications, automotive, healthcare, renewable energy, and IoT industries. In semiconductor manufacturing and design, the two main phases, FEOL and BEOL, present unique challenges. LLMs are trained on vast amounts of text data using self-supervised learning techniques that can capture rich domain knowledge.LLMs can also help in tasks like design rule checking, layout generation, and space exploration in Integrated Circuit (IC) design. LLMs allow the generation of new designs that adhere to the specified constraints and optimize for desired performance metrics, learning from large IC layouts and design rule datasets. However, most models are general and do not possess specific knowledge within the semiconductor industry. This reflects unique problems, such as complex physics and chemistry for semiconductor devices and processes.Currently, LLMs are general-purpose models that, despite their power, need more specialized knowledge for tasks specific to the semiconductor industry. Artificial Intelligence (AI) improved semiconductor manufacturing by improving mask optimization and hotspot detection through machine learning, deep reinforcement learning, and datasets like LithoBench. In the semiconductor industry, domain-specific large language models (LLMs) such as ChipGPT and ChatEDA outperformed general models in tasks like code generation, debugging, and chatbot assistance. LLMs also evaluated natural language generation tasks, using expert feedback to improve benchmarks and address challenges in complex domain-specific evaluations.To integrate the power of LLMs in the semiconductor industry, researchers from Aitomatic Inc., FPT Software AI Center, and Tokyo Electron Ltd conducted detailed research and proposed SemiKong, the first industry-specific LLM for the semiconductor domain that provides a foundation for developing customized proprietary models. SemiKong 1.0 focuses on building a foundational model with an expert-level understanding of etching problems. This approach involves training models with comprehensive domain-specific data. The training process was divided into two stages: pretraining and fine-tuning.There are very few high-quality datasets for the semiconductor domain. To address this, a large-scale text-based dataset focused on semiconductor concepts and etching problems emerged, including pretraining data from technical books, papers, and patents, along with instruction data featuring 50,000 questions. Tools like GPT-4o-mini handled formatting, while GPT-4o generated and answered some questions. The SemiKong model was trained in three steps. First, it was pre-trained using Llama3 checkpoints to learn about the semiconductor industry. Then, it went through supervised fine-tuning to improve its ability to handle tasks like answering questions and reasoning. Finally, the model was fine-tuned with quantization to make it ready for real-world use, gaining deeper knowledge about semiconductor manufacturing along the way. The researchers used 8 NVIDIA A100 80GB GPUs for training for better performance and training speed.The evaluation of the SemiKong model involved comparing its performance across several criteria, including Clarity and Directness (C&D), Practicality and Immediate Usability (PIU), Efficiency and Brevity (E&B), Logical Flow and Coherence (LFC), Expert-to-Expert Communication (EEC), and Use of Examples and Specificity (UES). Experiments showed that fine-tuning alone did not significantly improve performance, as domain-specific knowledge was crucial. When pretraining was combined with fine-tuning, performance improved. Larger models with 70B parameters outperformed smaller ones, with the SemiKong 70B model excelling in all criteria.In summary, the proposed method provided a robust solution for integrating LLM technology with the semiconductor industry and achieved great performance. It performed better than the open-source foundation model. However, SemiKong is in its initial phase, and significant work remains. This work of integrating the latest LLM technology in manufacturing can act as a baseline for future research in the domain of semiconductors and change it forever!Check out the Paper and GitHub Page. All credit for this research goes to the researchers of this project. Also,dont forget to follow us onTwitter and join ourTelegram Channel andLinkedIn Group. If you like our work, you will love ournewsletter.. Dont Forget to join our55k+ ML SubReddit. Divyesh Vitthal Jawkhede+ postsDivyesh is a consulting intern at Marktechpost. He is pursuing a BTech in Agricultural and Food Engineering from the Indian Institute of Technology, Kharagpur. He is a Data Science and Machine learning enthusiast who wants to integrate these leading technologies into the agricultural domain and solve challenges. Read this AI Research Report from Kili Technology on 'Evaluation of Large Language Model Vulnerabilities: A Comparative Analysis of Red Teaming Techniques'0 Comments ·0 Shares ·102 Views
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Silent Hill 2 Player Discovers Creepy Messages Hidden in TV Staticwww.ign.comSilent Hill 2 Remake developer Bloober Team made a handful of small changes to the beloved survival horror game and players have now discovered another: creepy messages hidden in TV static.As reported by PC Gamer, YouTuber Shiba uploaded two videos after discovering the secrets. "A message is playing on the TV in Brookhaven Hospital, transmitted in Morse code," they said. "The sound is mostly drowned out by the static from the TV, making it difficult to hear clearly. However, the Morse code is distinct, with a clicking noise that resembles a telegraph."Shiba shows the TV doing so, and translates the code as saying "again and again and again" in perpetuity. The TVs in the nurses' lounge and the break room of the Boar section of Toluca Prison play the same messages.The 25 Best Horror Video Games EverIGN's Twenty Questions - Guess the game!IGN's Twenty Questions - Guess the game!To start:...try asking a question that can be answered with a "Yes" or "No".000/250Not every TV in the game does so though, as the Woodside Apartments set, Brookhaven Hospital set, and room 106 at Jack's Inn set all display another message: "Why did you do it James?"Both messages fuel different fan theories but it's unclear if there are any further answers hidden in the game. Regardless, they add to the mystery and mythos of Silent Hill 2 and hopes for more questions to be answered in the future.Bloober Team and publisher Konami released the Silent Hill 2 remake on October 8 to glowing critical reception and strong sales, leaving many fans of the previously dormant horror franchise eager for more.Bloober has said it's open to making other Silent Hill games, though at the moment is focused on its sci-fi survival horror game Cronos: The New Dawn.In our 8/10 review of the Silent Hill 2 remake, IGN said: "Silent Hill 2 is a great way to visit or revisit one of the most dread-inducing destinations in the history of survival horror."Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.0 Comments ·0 Shares ·102 Views
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The Legend of Zelda: Tears of the Kingdom is $30 at Walmart Todaywww.ign.comIt's official, Nintendo is having a great Black Friday this year. Tears of the Kingdom is the only Nintendo Switch game released by Nintendo to retail for $69.99, and soon at $30, this will be the lowest we've seen the game yet. If you're a Walmart+ member, a five-hour early access starts at 12pm ET today (November 25).If it doesn't sell out within that time, it'll be live at 5pm ET for everyone else. As a backup, Target has the game down to $39.99 right now as well, which, while it isn't as good, is still a tremendous offer. You can see the Tears of the Kingdom listing at Walmart below, and even add to your cart ready to buy ASAP. We'll endeavor to update you if retailers like Best Buy, Amazon, and Target also match the offer.Live: Nov. 25The Legend of Zelda: Tears of the KingdomNovember 25: Available from 12pm ET for Walmart+ Members. Early access ends at 5pm ET.Should You Sign Up for Walmart+?While one of the standout deals in Walmarts first wave of Black Friday offers is a 50% discount on a 12-month Walmart+ membership, it's still probably not worth signing up just to snag a single deal. Youd likely be better off purchasing the game at Target for $40. Instead, consider whether early access to Walmarts upcoming deals or the other benefits of a 12-month membership makes sense for you. Take some time to weigh the value of the subscription against your shopping habits to decide if its the right choice.Walmart+ 12-Month MembershipGet early access to Walmart's Black Friday sale, starting November 25 at 12pm ET.Tears of the Kingdom Is Also $39.99 at TargetLike we said, if you can't wait, or as a backup, Tears of the Kingdom is $39.99 at Target for Black Friday from today onwards. It's is one of the best games on Nintendo Switch, and the sequel to Breath of the Wild brings new areas to explore in the clouds and depths below the surface, offering what feels like a brand-new take on Hyrule. It begins one year after Breath of the Wild. One day, while exploring under Hyrule Castle, Princess Zelda and Link discover a mummy that comes alive, shattering the Master Sword and wounding Link. When he awakens, Link finds himself on the Great Sky Island, one of the many floating islands in the sky. Here, the many mysteries of the ancient Zonai tribe are revealed.Black Friday DealThe Legend of Zelda: Tears of the KingdomWhat We Said in Our ReviewIn our 10/10 review, we said Tears of the Kingdom "is an unfathomable follow-up to one of the greatest games ever made, somehow improving upon it in nearly every way be that with simple quality-of-life improvements, a genuinely exciting story, or wildly creative new building mechanics that make you rethink what is possible. "It both revamps old ground and introduces vast new areas so immense it somehow makes me wonder if Breath of the Wild was actually all that big, with an almost alarming number of tasks to complete, mysteries to discover, and delightful distractions to keep you from ever reaching that place you naively thought you were headed. Nintendo has followed up a triumph with a triumph, expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds."More Black Friday Game Deals We've Found So FarSwitch OLED: Mario Kart 8 Deluxe BundleSwitch: Mario Kart 8 Deluxe BundleSonic X Shadow GenerationsSuper Mario OdysseySuper Monkey Ball Banana RumbleThe actual date ofBlack Friday in 2024 falls on November 29, but the holiday deals season starts a lot earlier than that. Plenty of retailers have already been dropping deals online. More and more deals will roll out leading up to the event, which culminates in massive discounts on Black Friday. Retailers will not reveal their biggest Black Friday deals until the big day, but most general deals will be available well in advance, such as the impressive Sonic deal.Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.This article includes contributions from Noah Hunter.0 Comments ·0 Shares ·104 Views
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Dune: Prophecy Episode 2 Explained Bene Tleilax, Tiran-Arafel, and Morewww.denofgeek.comThis post contains full spoilers for Dune: Prophecy episode 2.Two Wolves, the second episode of Dune: Prophecy, offers more forward plot momentum than the series exposition-heavy premiere. But with the emphasis on action comes even more questions, as the show continues to reference aspects from the many millennia in the Dune timeline.Once again, Den of Geeks here to explain some of the more confusing aspects of the episode and point to clues about Dune: Prophecys central mystery, the identity of the prophesied Tiran-Arafel.The Suk SchoolTwo Wolves opens with Tula (Olivia Williams) welcoming a former sister who has left the order to join the Suk School. You might not recognize the name Suk, but youll probably notice the grey triangle on the doctors forehead. The same symbol appeared on Dr. Wellington Yueh in Dune, where he was played by Chang Chen.Named for its founder Mohandas Suk, the Suk Medical School is the most respected medical institution in the Imperium. Because of the lack of machines in the world of Dune, only the Suk Doctors carry the medical knowledge necessary to protect the ruling classes. Thus, Suk Doctors enjoy a certain amount of autonomy within the Imperium, which helps explain Tulas sense of gratitude when one arrived to examine the body of Mother Kesha.The Agony and the Rossak PoisonThe major conflict in Two Wolves involves Valya (Emily Watson) encouraging Lila (Chloe Lea) to experience the agony and access her genetic memories, sometimes referred to as other memory in the episode. To prepare for the agony, we see Tula preparing something called a Rossak poison.Fans of the Denis Villeneuve movies might recall something called the Spice Agony, which Paul undergoes in Dune: Part Two. Although the Sisters in Prophecy just refer to the agony, the basic process remains the same. In both the Agony and the Spice Agony, a subject drinks from the Water of Life, a poison from the a mixture of water and the bile of a sandworm on Arrakis. If the subject survives the poison, they emerge with special powers, including access to genetic memories.The Sisterhood, and eventually the Bene Gesserit, use the Water of Life as part of their method of testing and confirming a Mother Superior. Candidates spend years preparing their minds and bodies with techniques to resist the poison. Before that, when the forerunners of the Sisterhood were members of a amalgam of Buddhism and Islam called the Zensunni, they used a poison derived from a plant called Rossak as part of their ritual.Over the centuries, as the Zensunni changed into the Sisterhood, the Water of Life replaced the Rossak. But the older method isnt completely forgotten, as Tula demonstrates.Other Memory and Lilas VisionLilas experience with other memories represents the most striking part of Dune: Prophecy so far. Weve seen elements of the process in Dune: Part Two, when Paul takes the Water of Life to become the Kwisatz Haderach and when Jessica speaks with the still unborn Alia. But Two Wolves gives viewers the first full depiction of the process.As she makes her way through the agony, Lila sees herself in a vast cavern, surrounded by women in robes. These women represent all of Lilas female ancestors, the people whose essence still lives within her.The scene makes literal something only hinted at in Frank Herberts books. Herbert generally depicts genetic memories through conversations between a living person and someone who died, as when the late Baron Harkonnen communicates with one of his grandchildren in the novel Children of Dune.The more literal portrayal in Prophecy reminds viewers that memories arent just echoes in the mind of the living. Rather, they operate as distinct and full people, often with their own motivations. Furthermore, the dead person can even possess the living, asserting their memories over the living persons consciousness to continue their own plots.That threat manifests in Two Wolves when Lila sees not Mother Raquella, but rather Sister Dorotea (Camilla Beeput). We saw Sister Dorotea in the previous episode as a close confidante and potential heir to Raquella as Reverend Mother. Because Dorotea did not share her concern for stopping Tiran-Arafel, Valya killed her.So when Dorotea has access to the present via Lila, she doesnt miss the opportunity for revenge. She takes control of Lila and issues a warning to Tula and Valya, a threat that might continue even past Lilas apparent death.Aoife Hinds Sister Emelines Connection to Reyna Butler, Vorian Atreides, and the Battle of CorrinThe night before she endures the agony, Lila seeks console from her fellow acolyte Sister Emeline (Aoife Hinds). Emeline shares a story from her familys past, about their service with Reyna Butler in the Battle of Corrin.If the name Butler sounds familiar, its because we talked about it in last weeks explainer. Reyna Butler was the central figure in the Butlerian Jihad, an anti-machine religious fervor that came out of the war between humans and AIs. What began as a resistance changed into a powerful cult, as Reyna started the Cult of Serena, named for her great-grand-aunt Serena Butler. When the robot Erasmus killed Serenas son, the latter fought back, sparking the war against the thinking machines.The Battle of Corrin occurs approximately 120 years after Serenas rebellion, and puts an end to machines and essentially begins the world of Herberts books. As outlined in the 2004 book Dune: The Battle of Corrin by Brian Herbert and Kevin J. Anderson, the Butlerian Jihad managed to destroy most thinking machines in the galaxy, driving the robot overmind Omnius and powerful cyborgs called Titans to the planet Corrino.However, because humanity was still crippled by a massive pandemic released by Omnius, they could not take the planet. It took twenty years for humans to finish the work, after which the Omnius and the Titans were destroyed, effectively purging the galaxy of thinking machines. In the aftermath, Viceroy Faykan Butler changes his name to Faykan Corrino, becoming the first of the emperors in the line that will eventually include Javicco and, much later, Shaddam IV. Vorian Atreides establishes himself as a hero in the battle, while Abulurd Harkonnen betrays humanity to the machines.At least, thats the official story, a story that Valya Harkonnen despises as an Atriedes lie.Lady Shannon Richese (Tessa Bonham Jones) and the Rebellion on ArakkisDuring the sexposition scene between Constantine Corrino (Josh Heuston) and Lady Shannon Richese (Tessa Bonham Jones), the latter explains that the real power in the Imperium lies with whoever controls the desert planet, something everyone in the Great Houses and the Great Schools understands.Lady Shannons statement tracks with the basic themes of Dune; He who controls the spice controls the universe! goes an unusually straightforward line from David Lynchs adaptation. That conflict plays out in miniature in the alliance between Keiran Atreides (Chris Mason), a man called Horace (Sam Spruell), and the Fremen Mikaela (Shalom Brune-Franklin).Mikaelas bright blue eyes mark her as a native of Arrakis, as the coloring comes from exposure and addiction to the spice that flows through the air. Where other long-term residents of the planet, such as Baron Harkonnen in the films and potentially Desmond Hart in Prophecy, can dodge spice addiction by eating foods they import and avoiding prolonged exposure to the desert, Mikaelas eye color shows that shes been on the ground and with the people.Although we learn that shes secretly a member of the Sisterhood and works to advance Valyas plots, Mikaelas alliance with Keiran and Horace shows that already the Fremen, the natives of Arrakis, tire of the Imperiums interference and will enter into allegiances to get their planet back.Desmond Harts Powers, The Bene Tleilax, and Shai-HuludLike the preceding episode, Two Wolves ends with a shocking display of Desmond Harts powers. Sure, we see him (almost) toast someone alive again. But the real shock involves his second face off with Valya. The Mother Superior tries to use Voice on Desmond and force him to stab himself with his own blade, but he resists.According to Desmond, he gained his powers after an encounter with a sandworm on Arrakis. Shai-Hulud took my eye, and granted me the gift to see what even you cannot, he tells Valya.The Fremen call sandworms Shai-Hulud as part of their worship of the worm, a belief that the worm is the manifestation of their monotheistic god. The Dune movies show that few people survive encounters with the massive creatures, but also that the sandworms have powerful effects on the humans around them. After all, the Water of Life is partially derived from the bile of sandworms.However, book readers may suspect another, less mystical force at play: the Bene Tleilax. They may not have received the same attention as the Bene Gesserit or the Spacing Guild, but the Bene Tleilax are arguably the most important sub group in the Dune universe. Their creations are a constant across Frank Herberts books, despised by the rest of the universe but unavoidable with their skills.The Bene Tleilax, or Tleilaxu as theyre usually called, are part of a patriarchal society on the planet Tleilax. Like the Bene Gesserit, the Tleilaxu seek to control the Imperium through their extreme genetic manipulation. These practices lead to the creation of Axlotl Tanks, through which the Masters grow gholas or clones. A ghola of a particular person close to Paul becomes a major reoccuring character throughout Herberts books (no spoilers on that here). The Tleilaxu also develop a method of shapeshifting, called face dancing in the world of Dune.Both gholas and face dancers serve the ruling class on Tleilax, the Tleilaxu Masters. Although small in physical appearance, the Tleilaxu Masters have engineered themselves to have remarkable abilities, including a resistance to the Bene Gesserits power of Voice.Because of their unethical experiments, the Tleilaxu are held in low regard by most in the Imperium. Thats particularly true of the Bene Gesserit, with whom the Bene Tleilax have a long-standing rivalry. Desmond openly admits his goal of wiping the Bene Gesserit from the Imperium, which sure sounds like the type of thing a Tleilaxu would like to see.But is that enough to make him Tiran-Arafel?The Prophecy of Tiran-ArafelWe saw Mother Raquella prophesy the coming of Tiran-Arafel in the first episode of Dune: Prophecy, but its easy to forget that moment among the many, many other things that happened. Thankfully, the second episode gives the moment a bit more space, when Tula tells Lila that Tiran-Arafel refers to a tyrannical force with which the Sisterhood must reckon.The word tyrant has a lot of meaning for readers of Frank Herberts novels. Paul and Chanis son Leto II is often described as the Tyrant, thanks to his unyielding rule over the Imperium. And because he melded with a sandworm to become the God Emperor of Dune, Leto II rules for over 3,000 years, during which he guides humanity on what he calls the Golden Path.However, Leto II isnt born until 10,000 years after the events of Prophecy, so it seems like a real stretch for Raquella to worry about him now.Given Prophecys proximity to the war against machines, Tiran-Arafel might have more to do with the robots thought destroyed during the Butlerian Jihad. Weve already seen that Mother Raquella used a birthing matrix to engineer an ideal leader, and book readers know that the people on the planet Ix use some form of machines.Furthermore, Dune: Prophecy might cite the novel Sisterhood of Dune (2012) as an inspiration, but thats just one entry in a trilogy that includes Mentats of Dune (2014) and Navigators of Dune (2016). These books describe the early days of the Great Schools, and include the revelation that the Mentat school harbors a copy of the thinking machine Erasmus, the robot who killed Serena Butlers child.Could Tiran-Arafel be a machine, or a cyborg Titan, come back for revenge? Could Desmond Harts abilities be the result of machine interference, even more than the gift of the sandworm?We wont know until later episodes of Dune: Prophecy, and Den of Geek will be there to explain it all on the way.Dune: Prophecy airs Sundays at 9pm EST on HBO and Max.0 Comments ·0 Shares ·95 Views
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The Best Card Games to Play This Thanksgivingwww.denofgeek.comThis article is presented by Bicycle Cards.Being with friends and family around Thanksgiving isnt just about spending timeideally, youre figuring out how to spend quality time. You cant just eat food the whole day, and watching movies nonstop isnt the answer either. Instead, classic card games can bring everyone closer together.Thanksgiving is an ideal time for great holiday games, and because the event is all about tradition, some of the best games to play with together are the extremely old-school ones.Maybe youve all just gone to a family viewing of Moana 2if so, there are some great new Moana-inspired playing cards. Theres also some really cool cocktail recipe playing cards, which can be perfect for an adult-centric Thanksgiving or Friendsgiving game night! Either way, having a great deck of playing cards is essential, and for this Thanksgiving, there are some excellent games that you can play with family or friends, some of which you probably havent thought about in a very long time. There are plenty of other classic games you can share with friends, some of which are kind of deep cuts! (See what we did there?) Heres a quick refresher on three classic games, just in time for a big gathering of family or friends.RummyThis is a game you probably remember your parents playing, or somebody teaching you how to play on a road trip in the 90s. Its actually ridiculously fun and the rules are a bit more straightforward than you might remember.The GoalLike a lot of these games, the goal here is to get rid of all of your cards. You can do this by either creating melds or runs of three or four cards. Melds are the same kind of card (i.e. all Kings) and runs are sequential cards of the same suit (i.e. a 2, 3, and 4, but all of hearts.) You get rid of your cards by playing these runs and melds when you have them.The Set-UpOne dealer passes out the cards, one by one to each player. But, keep in mind, if there are two players, everyone gets 10 cards, if there are three to four players, everyone gets seven cards, and if there are five to six players, everyone gets six cards. In all cases, theres a draw pile of cards left over.How to Play and How to WinBasically, you want to get rid of your cards as fast as possible, and that means creating melds and runs. This is done in turn, and when you have a complete meld or run, you place those three (or four) cards on the table. The interesting thing is, as the game goes on, other players can add to existing melds or runs that are face-up on the table. You dont own those melds and runs! Once theyre on the table, theyre fair game!The first person to get rid of all their cards is the winner. If youre playing multiple rounds, you can score these rounds by adding up points based on the cards left over in the hands of the remaining players. The points break down like this: face cards are worth 10, 2-10 are worth their face value, and an Ace counts as one point.Wondering what the Rummy refers to? Thats when a player gets rid of all their cards in one turn. This moment is a combination of luck and skill, sort of like the crack shot of a drunken pirate.SpadesYouve probably heard of Spades, but this one is a little more obscure in the world of classic card games. That said, its fairly easy to learn, and very fun to play once you get the hang of it. Heres how to get into it!The GoalSpades is a game where youre trying to score points. You do this by winning tricks, which are, essentially, just another word for the amount of points you think youll win in a round of gameplay. Part of the twist of Spades is that yourenot just playing one hand. Its all about the long game!But the easiest thing to remember is that youre trying to score points, and thats done by winning tricks, which constitute points.The Set-UpAfter deciding on a dealer, all the cards are dealt, one at a time, starting with the player to the left of the dealer. You can then arrange your cards in your hands by suit. At this point, everybody decidesor bidson how many tricks they will be able to take. You do this by saying a number out loud. You cant not do thisno passing. Dont worry about suits, because the highest card in the game is always spades, which is why its called Spades.How to Play and How to WinThis is a scoring game, and you win by adding up your score over the course of various hands, or rounds, played. Most people like playing to 500 points, but 200 is okay too. Gameplay goes like this, the player on the dealers left plays a card, and then the next person tries to follow suit. If they cant, they can play a trump card, or discard. The trick (or round) is won by the player who plays the highest-value card. If you win the trick, you lead the next round.You keep doing this until all the cards have been played and theres nothing left. You cant lead with a spade unless thats the only card in your hand.Each hand is worth 13 tricks, but the scoring is a little more complicated. You get 10 points for each trick you bid, and you get one point for each trick you won beyond what you bid. So, if you bid 10, then your score is 100 if you make 10 tricks. If you win less than the number of tricks you bid, you break contract, and that means you get zero.Again, the idea is to play to 200 or 500 points. But, ultimately, your family or friends can decide ahead of time on how many points constitute an overall win.NertsStrangely, Nerts is a form of Solitaire that is enhanced by participating with other players. It sounds a bit complex at first, but once you realize that its basically a race, its extremely fun. The one thing to remember here is that you need multiple decks of cards because every player has their own.The GoalIts a race to get rid of your cards, but the key is that you have to start at the bottom with aces, and build up from there. The twist here is that everybody has their own deck, and the way you get rid of your cards requires you to eliminate the Nerts piles. One way to think of this is a sort of precursor to collective card games like Magic: The Gathering, but much more rudimentary.The Set-UpWith their own decks, each player creates a Nerts pile of 12 cards face down and a 13th card face up. Then, youve got four more face-up cards, which will create work piles. You leave the rest of the cards in a deck as a stock. When you turn the cards face-up, youll make a waste pile.There also needs to be a common era, a kind of home base that all the players can access. Youre working on your own, but there has to be a kind of central hub, like the bridge of a starship, where everybody can build their foundations.How to Play and How to WinThe main thing youre trying to do is get rid of your Nerts piles, which you can only do by moving cards from the Nerts pile onto work piles or foundation piles. This can only be done by sequencing the cards, starting with the Ace, and building up to the King. Essentially, you get rid of your Nerts cards by sequentially moving specific cards into corresponding piles; if a work pile or communal foundation pile has a 2 facing up, you can add a 3 from your deck.All of this can be happening simultaneously, to be clear. So while youre trying to move your Nertz pile cards to foundations, other players are doing the same thing. You cant remove cards from the common area, and you cant mess with somebodys basic tableau.The first person to get rid of all their Nerts pile says Nerts! out loud, and then the game ends because that person has won! If you think of it as solo-solitaire, that is also a race, Nerts becomes very fun and easy to learn.0 Comments ·0 Shares ·85 Views
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Indiana Jones and the Great Circle: Bringing 80s Movie Magic to a 2024 Gamenews.xbox.comIndiana Jones has a feeling. Its not just in the more tangible elements the stories, the hero, or the music its also in the way it was filmed, the minutiae of choreography, and the tone. Those ineffable qualities are what have made this series so beloved, and so lasting. And thats a very difficult thing to recreate in a video game.It presented Indiana Jones and the Great Circle developer MachineGames with an extra challenge not only did the team have to create a fantastic, modern-feeling game, but one that simultaneously captures the magic that swirls around the movies. It comes down to a question of balance: making a compelling game that still looks, feels, acts, and sounds like the movies its drawing inspiration from.In speaking to developers across MachineGames, its fascinating to hear how that was achieved, mixing modern game design with traditional filmmaking techniques, all in service of creating something that hits the sweet spot MachineGames has been striving for.Perhaps one of the best examples of the deep thinking applied comes out of a single scene one you might even describe as incidental.Indiana Jones and the Raiders of the Lost Ark contains perhaps one of cinemas best-known jokes. A crowd parts, and our hero is faced with a menacing swordsman, brandishing a scimitar. He chuckles darkly, passing his sword from hand to hand, before twirling it with expert precision a show of how tough this fight will be. Indy grimaces, pulls out his revolver, and drops him with a single shot. What we thought was about to be a fight scene becomes a punchline. Its perfect.And its exactly the kind of scene that shouldnt work in a video game. This is effectively the intro to a boss battle this guy should have multiple attack patterns, three different health bars, the works. As it turns out, that very scene may have started as the challenge the team faced but it became part of the solution:That scene is a very good example of type of humor that one can experience in the classic Indy movies priceless!, says Creative Director Axel Torvenius. What we absolutely have been inspired by from that, and similar scenes, is that very humor. To have varied, engaging and rewarding combat encounters has been very important but to make sure we spice them up with the Indy-humor has been equally important.Taken on a wider level, this tells us a lot about MachineGames approach in almost every regard, the team has gone the extra mile to help capture the movies magic, even if theyre not an immediately natural fit for gaming, in a new form. And as youll see, this is just the tip of the iceberg.Matine IdolSitting as close as possible to the original look and feel of 80s cinema was something we wanted to get right from the beginning, explains Torvenius. There was never an interest in reinventing the look or feel of Indiana Jones the core ambition was always to make sure it really hit home in terms of having a style close to Raiders of the Lost Ark.You might be surprised at just how deep that effort goes. The team scrutinized the early films, not just for their tone and writing, but for technical detail. What color palettes and film grading were used? Which kind of film stock was in the cameras? How did the original audio team record sound effects? What kind of stunt work was done? And from there, the hard work began translating those original techniques into not just a modern context, but an entirely different medium.Some of the stories here are fascinating. Torvenius explains that the team studied how the original film teams created their sets, and applied those rules to locations in the game:Obviously in games, the big challenge is that you can constantly peek behind the curtain and go backstage you can roam freely and break the composition. But there are many locations throughout the game where we know from which direction the player will come, or where they will exit and what type of scenery they will see. So we identified those early and pushed those further so we can set the scene more in certain places.For cutscenes, which are naturally more controlled, the team could go further: Another big thing we did for this project was to have a Director of Photography on set for all the cinematic filming in the motion capture studio, continues Torvenius. We had the talented Kyle Kltz helping us and working in the mocap studio with this huge, heavy camera dolly rolling around to make sure we captured the right amount of velocity in pan, angular movement, composition and framing. Once we transfer this data into the cutscene shots in the game engine, it gives us a very solid start in terms of a camera work that feels reminiscent of the early Indiana Jones movies.Pitch PerfectSound is just as important as look for Indiana Jones, of course. From the iconic John Williams score, to the feel of its effects, to the iconic Wilhelm Scream (yes, its in the game), the soundscape of the movies is just as nostalgic as the look and story.The first thing we did was try to identify the core elements of that Indiana Jones sound, says Audio Director, Pete Ward. What did we have to nail to evoke the feeling of playing as Indy, in a cinematic way? We sat down as a team and watched all the Indy movies again, and we realized there were several things we absolutely had to get right Indys voice likeness, the musical score, the whip, the revolver, and the punches. There were other things too, like the sound of the puzzles, and the fantastical elements, where we constantly referenced the original movies and [original Indiana Jones sound designer] Ben Burtts sound design.It led Wards team down some unexpected paths. The aim wasnt to reuse sound effects directly from the game, but reproduce them as faithfully as possible to serve the games needs which in some cases meant returning to techniques used by the original team more than 40 years ago.We did hundreds of hours of original recordings, using props like the whip, the fedora, the leather jacket, and lots of different shoe types on lots of different surfaces, continues Ward. For impacts in particular, we also used techniques originally used by Ben Burtt and his team, like beating up leather jackets with baseball bats. We also used practical effects where possible, like plucking metal springs with contact mics attached, to get some of that old-school vibe in our spectacular set pieces.The result is a game that sounds reminiscent of an 80s movie its still naturalistic, but listen closely and youll find it comes across in a different way from most modern games.The same went for the score John Williams soundtracks are among the most recognizable in cinema history, but the aim was never simply to impersonate them. MachineGames brought in composer Gordy Haab to achieve that a fitting choice given that hes won awards for his work on multiple Star Wars games by drawing heavy inspiration from Williams, while making them his own.Gordy was such a great composer to work with for this project he really nailed the style and tone, and was able to emulate and seamlessly extend the original score where needed, while also creating entirely new themes for our story and characters that fit perfectly within the Indiana Jones universe, enthuses Ward. We were very careful about where and when we first hear certain themes as well the Raiders March is the iconic, instantly recognizable theme for Indiana Jones, and we wanted to incorporate it at the right moments, but also develop our own musical story with our own new themes.But the risk of creating new elements amid such an iconic score is that theyll stick out and again, MachineGames went the extra mile to ensure that this didnt happen. Haab and Ward researched how the original soundtracks were recorded, and even recorded in the same studio, Abbey Road. Amazingly, they even found out that theyd created accidental connections to the original along the way:We even had a couple of session musicians who played on the original sessions for Raiders, explains Ward. It was a lovely moment when they came to the control room after the session was finished and told us that!Telling the TaleBut where look and sound allowed the team to look back at what had come before, Indiana Jones and the Great Circles story needed to be something entirely new, yet totally fitting for both the franchise not to mention the games setting between Raiders of the Lost Ark and Temple of Doom. For Lead Narrative Designer Tommy Tordsson Bjrk, it required a different kind of research.Indiana Jones has an incredibly rich lore with movies, comic books, games and more that we could dig into and use in different ways, not only for immersing the player in Indys world, but also to connect the different stories and characters. In this regard, our great working relationship with Lucasfilm Games helped us enormously.From there, a lot of our work when developing the worldbuilding has been devoted to researching the 1930s, and then filtering it through lens of what we call an Indy matine adventure to make it feel both authentic and true to the story of this world.Youll see that commitment not just to the Indy series itself, but for the time period in which its set, in the ways characters talk, the world around you, and even down to the era-appropriate spelling of Gizeh. MachineGames and the connection of many of its developers, including Bjrk, to the acclaimed Starbreeze means that the team has a lot of experience working with established franchises, from The Chronicles of Riddick to The Darkness, and its an experience that guided them in this new endeavour.The approach that weve had on all of our games is to make them as true to what made the originals so great. We dont want to retread what has already been told, but instead move into new territory that evokes the same tone and spirit, says Bjrk. I think what the development of Indy has taught us is the importance of letting the character control the path of both the story and the gameplay, because this franchise is so much defined by Indy and who he is to an even greater extent than the previous games weve worked on.Playing With HistoryAnd that leads us to the final piece of the development puzzle turning the history of a movie series into a playable experience. How do you capture the excitement of a tightly-edited, linear movie in an interactive experience, where every player will choose to do things slightly differently, and take their Indy in different directions?Part of that is in returning to the movie making of it all, by grounding so much of what we play in real-life performance:We have done so much motion capture for this game! I think this is most motion capture and stunts we have ever done, says Torvenius. And some of the scenes we have in the game are quite wild from a stunt perspective. We shot a number of scenes at Goodbye Kansas in Stockholm, which has a ceiling height of almost 8 meters, just because some scenes required stunts to be performed from that height.Weve been working with some very talented stuntmen and women throughout the production and together with our talent director Tom Keegan I dare to say we have some of the strongest action scenes from a MachineGames perspective yet. When it comes to capturing the look and feel of the stunts and action sequences in the early Indiana Jones movies, it has been a combined effort from various members within MG; obviously our Animation Director Henrik Hkansson and Cinematic Director Markus Sderqvist has an important part to play here for look and feel of animations. And then the audio work from Audio director Pete Ward and his department also plays an important part in making sure everything sounds true to the movie.But even the smallest elements have been scrutinized, like throwing a simple punch, for example:It has been very important to make sure the combat feels fun and rewarding and easy enough to get drawn into but then hard to master for the ones that likes to crank up the difficulty settings, explains Torvenius. We definitely wanted to capture the cinematic feel of the melee combat! Getting those heavy cinematic impact sounds in, having a good response from the spray of sweat and saliva as you punch someone in the face, interesting animations, and the behaviour of a hulking opponent coming towards you.This depth of thought is everywhere in the game. Puzzles have been designed with the spirit of whether they might feel right for the movies; locations given the buzz not just of real-life, but a film set; and even the ability to use almost any disposable item as both a distraction and a weapon is drawn from the comic spirit of the movies.One of the core ingredients in Indiana Jones is definitely humour. It is something we have worked hard with across every aspect of the game: environmental storytelling, script and VO, in cutscene and story beats, and it absolutely needs to be conveyed in the minute-to-minute gameplay, such as combat. And it is not only the tools you use but also a lot of hard work from the engineer and animation teams to make sure we have interesting, rewarding and fun take down animations. And on top of all of that you also need the best possible audio! And when that cocktail is shaken just the right amount, voil out comes something very delicious and fun!Which brings us all the way back round to that iconic scene with the swordsman. In a normal game, no, that scene might not make sense when translated to a video game context. But in Indiana Jones and the Great Circle? Well, MachineGames has put in the research, the work, and the commitment to ensure that, while youre playing this game from solving spectacular puzzles to near-slapstick combat itll feel worthy of those classic movies.Indiana Jones and the Great Circle comes to Xbox Series X|S and Windows PC (with Game Pass), or Steam on December 9. Premium and Collectors Editions will offer 3 days of early access from December 6.Indiana Jones and the Great Circle: Digital Premium EditionBethesda Softworks$99.99Pre-orderPre-order now or Play on Game Pass* to receive The Last Crusade Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade. *** Live the adventure with the Premium Edition of Indiana Jones and the Great Circle! INCLUDES: Base Game (digital code) Up to 3-Day Early Access** Indiana Jones and the Great Circle: The Order of Giants Story DLC Digital Artbook Temple of Doom Outfit ***Uncover one of historys greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them Indiana Jones. Youll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard. YOU ARE INDIANA JONES Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist famed for his keen intellect, cunning resourcefulness, and trademark humor you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time. A WORLD OF MYSTERY AWAITS Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, youll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces. WHIP-CRACKING ACTION Indianas trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isnt just a weapon, its Indys most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.THE SPIRIT OF DISCOVERY Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery or snakes. Why did it have to be snakes?*Game Pass members get access to all pre-order content as long as Game Pass subscription is active. **Actual play time depends on purchase date and applicable time zone differences, subject to possible outages. DLC availability to be provided at a later date. Indiana Jones and the Great Circle Standard EditionBethesda Softworks$69.99Pre-orderPre-order now or Play on Game Pass* to receive The Last Crusade Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade.***Uncover one of historys greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them Indiana Jones. Youll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard. YOU ARE INDIANA JONES Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist famed for his keen intellect, cunning resourcefulness, and trademark humor you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time. A WORLD OF MYSTERY AWAITS Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, youll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces. WHIP-CRACKING ACTION Indianas trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isnt just a weapon, its Indys most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.THE SPIRIT OF DISCOVERY Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery or snakes. Why did it have to be snakes?*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.0 Comments ·0 Shares ·112 Views