• PlayStation has put out a little 30th anniversary video that ends on a clip of Bloodborne with the word "persistence" so you should definitely keeping asking for that remaster
    www.vg247.com
    Choices Were MadePlayStation has put out a little 30th anniversary video that ends on a clip of Bloodborne with the word "persistence" so you should definitely keeping asking for that remasterBeing a touch cheeky there, PlayStation.Image credit: FromSoftware/ PlayStation News by Oisin Kuhnke Contributor Published on Dec. 2, 2024 Oh dear, there's a new 30th anniversary video from PlayStation, and it might just be poking fun at all your Bloodborne remaster requesters.I think there probably isn't a first-party PlayStation game that fans want a remaster for than Bloodborne. It's essentially become PlayStation's "Smash?" in every Nintendo Direct, literally every State of Play or other announcement will have at least one person asking for a Bloodborne remaster or remake. I can't blame them, as much as it's one of my favourite games, and as someone who mostly doesn't care about framerates, those framerate dips can be a bit of a pain in an action-heavy game like Bloodborne. But is a remaster coming? Well, no, at least I'm not aware of one anyway, but a new video from PlayStation thanking you, the fans, there's certainly an implication that "persistence" might get you one (if you want to read it that way).Watch on YouTubeThe little anniversary video opens with some text that reads "If you know the story you know it's about" before switching through different words like "love, friendship, wonder", and all sorts timed appropriately to different big PlayStation IP like Uncharted, Shadow of the Colossus, and the like. Yes, "it's about fantasy" did appear alongside Final Fantasy 7, if you were asking. To see this content please enable targeting cookies. Except, the funny thing about this video, is that the very last game shown in it just so happens to be Bloodborne, with the text "it's about persistence." Now, I don't know about you, but that's either a tease that a remaster or remake is finally coming, or no one on the team for this one took a second to ask whether it might imply that fans constantly asking for one will make it happen. Either way, it's quite silly, but I really wouldn't place any bets on such an announcement - besides, what we really need is Bloodborne 2.
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  • The Nintendo Museum is better than I thought - in fact, the worst thing about it is probably the name
    www.vg247.com
    Exhibition MatchedThe Nintendo Museum is better than I thought - in fact, the worst thing about it is probably the nameLots of history, lots of interesting stuff to do, and that 'Nintendo-like solution' to how to do a museum.Image credit: VG247 Article by Alex Donaldson Assistant Editor Published on Dec. 2, 2024 When the Nintendo Museum was announced back in 2021, the reveal gave it a slightly different name to what it launched as. Back then it was known by the tentative name of the Nintendo Gallery - and that conjures up a much fairer, more appropriate image of the final product than the title Nintendo Museum.The thing about the museum is this: its not really bucket list stuff. I firmly believe that pretty much anybody who flies out to Kyoto explicitly to go to the museum will likely end up with more than a little pang of disappointment. Ultimately, its a fairly run-of-the-mill affair; cute, and sweet, and well-designed - but you wont find anything earth-shattering here that redefines or recontextualizes your knowledge and opinion of Nintendo as a company. For lack of a better word, its sanitized.To see this content please enable targeting cookies. When you dig into the history and background of the Nintendo Museum, it all makes a little more sense. Its an open secret, Im told, that the museum is basically curated by a fan - a man who had put on several unofficial Nintendo exhibitions over the years from his own vast suite of rarities and collectibles. Nintendo drafted him in and then provided their own official touch - but much of the museum still feels like the sort of thing that couldve been curated by a fan.The museums main floor is, indeed, a gallery. Gorgeous glass cases line the walls, each sitting beneath a gigantic version of each consoles controller. Thats your indication of what each case contains - head to the giant N64 pad and beneath it youll find a double-sided case filled with delights from the console - key titles from every region boxed and in beautiful condition, notes about release dates, all the key accessories - its a little time capsule, basically.Most museums or galleries are structured. Youre guided through the exhibits one-by-one, a narrative forming as you progress. Theres none of that here. In a Nintendo-like touch, once you ascend the darkened escalator into the exhibit floor, the boot up sounds of Nintendo machines echoing around you, youre set free. Nintendo clearly wants you to do what comes natural - which, of course, is to gravitate towards the console that means the most to you. I naturally immediately drifted towards the SNES and N64. Somebody half my age would probably end up moving to the DS or Wii. Absolutely nobody visits the Wii U first.These display cases are lovely, but for hardcore fans there is little here that you havent seen before. As I meandered the gallery floor, I watched other guests, however, and realized the potential. I see some western guy with a clearly vaguely bored partner going absolutely bonkers when he sees the Japanese box of Pokemon Green - he had no idea a Green version even existed. Later I see the same guy with his jaw on the floor when he looks at the cabinets holding the oldest items - a guy realizing for the first time that Nintendo is over a hundred years old and used to make analogue toys. I see a young Japanese lad absolutely losing his mind at the Splatoon display. There are delights here, then - just not perhaps in the way the word Museum might suggest. A sign for the times. | Image credit: VG247/Alex DonaldsonA museum suggests an insight into history as well as just seeing stuff - and theres little of that. The displays highlight neat little facts, like which famous franchises made their debuts on which machine - but theres nothing about the development of these games or even the people behind them. Shigeru Miyamotos signature at the entrance is the only real nod to any creator, in fact. I was particularly surprised to not find any sort of tribute to Hiroshi Yamaguchi or Satoru Iwata, legendary stewards of the brand now no longer with us. But then again... That isnt the Nintendo way. I get that. Its about the games.But theres nothing about the games here really, either. There are boxes of finished games, and TVs that show nostalgic footage and make nostalgic noises. I particularly loved one wall that showed various series, like Mario and Zelda, over the ages - the first screen shows an NES game, the next SNES, then N64 - someone can look and see the history in front of them.Thats lovely and neat. But if you walk in here thinking you might see a design document or two pinned up behind glass to show even a glimpse at the actual process, youve got another thing coming.I just want to see a photo of Miyamoto smoking a cigarette in front of a computer while programming Mario World, you know? I turn and say to a friend. Or what about a photo of Mario Segale, I add, speaking of the American businessman that Nintendo used to rent warehouse space from, who the worlds most famous plumber was named after. Nothing like this is remotely present.There is one concession to this sort of thing - but how its presented points to the fact that its a late addition. In a separate cabinet different from all the others, stuck in a corner and with none of the presentational flare, theres a little prototype showcase. Here there are N64 controllers made out of clay, a weird Game Boy Micro prototype that looks like an old Nokia phone, bizarre experimental Wii remote designs previously only seen in magazines, a kitbashed Wii U prototype from the (very early) point when they shouldve realized it was all a bad idea, and stuff like that.Behind this display you can just about make up those moving archive shelves - and its all filled with stuff that, to my eye, is more interesting than most of the stuff in the gallery. And you cant even get to it! I end up straining, leaning close to the glass to peer around a corner Im not supposed to be able to see around to see shelves that arent technically part of the exhibit. D'oh. Eat your art out. | Image credit: VG247/Alex DonaldsonA decade ago, the late Nintendo boss Satoru Iwata accidentally said one of the best things anyone has ever said about the company. When being probed by investors about the as-yet unannounced next-generation of Nintendo hardware - the machine that would become the Switch - he promised that the system would offer a Nintendo-like solution. I love this phrase. It is an immovable part of my personal gaming lexicon.The concept of a Nintendo-like solution perfectly encapsulates the nature of Nintendo - off the beaten path, going its own way, often brilliant, sometimes obtuse; the phrase can be both praise and pejorative. These solutions come for better and for worse. The industry-shaking nature of the Wii is a Nintendo-like solution. So is the bonkers way we media have to redeem pre-release codes for games in Europe, which resembles something designed by the Riddler. The genius of the analogue stick and controller rumble are Nintendo-like solutions. But so are bloody Wii friend codes.Anyway, my point is that the museum is very much a Nintendo-like solution to the idea of this kind of attraction. The presentation is delightful, and its packed with lovely easter eggs and clever ideas. At the same time, the very nature of Nintendo means that many obvious things for such a place are absent, simply because such concepts don't fit with the Nintendo mindset. Thus no focus on behind-the-scenes, next to no mention of Nintendos brilliant creators, and absolutely no secrets spilled. Its as sterile as a hospital ward. Thats a Nintendo-like solution.Downstairs from the main gallery floor, the Nintendo-like approach really kicks in. This is where youre allowed to fire up your cameras, and also where youll find the interactive exhibits celebrating Nintendos history. I love the old-meets-new feeling of it all. A light(gun) in the dark. | Image credit: VG247/Alex DonaldsonI dont know if its deliberate, but it all feels like a deliberate mash-up of the eras of Nintendo. The carnival-like game where you use a recreation of Nintendos 1966 toy Ultrahand to reach out and pick up Pokeballs and Voltorbs off a moving carousel brings together two iconic pieces of Nintendo IP that made their debut thirty years apart.When you go into the batting cages with another old Nintendo toy, the scoring system, music, and sound effects recall Mario sports games and the vast success of Wii Sports. Im technologically wowed by the largest-scale light gun game Ive ever played - while playing with a facsimile of guns from the NES and SNES eras. Even the emulated Nintendo Switch Online interface attached to the retro games you play on giant controllers speaks to the old meeting the new.This is the best bit of the experience. Over in another building, you can create your own Hanafuda cards in a ridiculously tranquil room as Animal Crossing music pootles away in the background, and then play the related card game using a futuristic-feeling digital-meets-analogue interpretation where cameras above you watch your moves and projectors tell you what you need to do next.When youre done with all these interactive activities, you can log into your Nintendo account that you usually use on Switch and see your records. Even trophies are recorded - I now have my visit, and my 2nd place finish in the light gun shooting, immortalized on my account. That, too, is a lovely touch - something that draws this in as a real Nintendo experience, attached to the rest of the ecosystem.Even the food is a surprising delight - not exactly the best burger of my life, but Hatena Burger (named after the ? block from Mario, which in Japan is called a Hatena Block) feels like a Nintendo-like solution to the idea of a fast food restaurant! The idea is that the burger you get could be as much a mystery as what power up might spring from one of those blocks - with a huge number of toppings, there are literally tens of thousands of possible combinations. You can choose your own, go for something off a set menu, or go for something random. The interface you order on, via your phone, looks like it was built by the people who did Labo and Game Builder Garage. And you know what? It probably was! A Nintendo-like solution. An almost religious experience? | Image credit: VG247/Alex DonaldsonFor what its worth, despite all my thoughtful criticism, I really enjoyed the Nintendo Museum. Id had my expectations lowered by friends - and that actually really helped. Plus, however I felt about the activities, the Museum-exclusive merch in the store is absolutely packed with stuff for the likes of us I spent about 300, to my eternal shame, and I didnt even buy one of those stupid pillows (my wife would kill me).With that said, I think the best thing anyone planning to visit the Nintendo Museum can do is to temper expectations, and to not make a long-distance pilgrimage to primarily visit the museum. Think of it as a gallery with some interactive bits rather than a fully-fledged museum. Think of it as a nice way to kill three or four hours, not a whole day-trip. If you do this, youll be pleasantly surprised, as I was.Plus, I dare say the museum will get better over time. For one, Im told by friends who have visited more than once that it is already evolving - cabinets changing, being curated, things being added and tweaked. Nintendo is clearly listening to feedback. Second, this feels like the sort of concept that could easily travel. I wonder what sits in the archives of Nintendo of America or Nintendo Europe. Theres legs in this concept - I just hope, in time, Nintendo becomes more willing to give us a greater glimpse behind the curtain.
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  • The Hottest (and Coldest) Star Wars Gaming Releases of All Time
    blog.humblebundle.com
    The power of the Force is strong with this bundle of games. Our Disney Classics Black Friday Bundle showcases some of the best STAR WARS games across a wide range of console generations. To celebrate, weve assembled a library of STAR WARS classics dating back to 2002. Weve got the fan-favorite classics covered, but STAR WARS has a checkered video game history full of less than stellar titles.In honor of our Disney Classics Black Friday Humble Bundle Sale, lets take a look back at some of the hottest and coldest titles in STAR WARS game history.Hottest GamesLEGO STAR WARS: The Complete Saga (Xbox 360, Wii, PS3; 2009)2009s LEGO-fied telling of STAR WARS first two trilogies is likely the best way to experience those films. LEGO has mastered the collaborative movie video game with beautiful and thoughtful presentation and family-friendly gameplay. Choose from 150+ playable STAR WARS characters and partake in countless STAR WARS moments and battles.Our Disney Classics Black Friday Humble Bundle Sale gives you the opportunity to play some of the best STAR WARS titles from decades pastwe passionately recommend you pick up LEGO STAR WARS: The Complete Saga ASAP.STAR WARS Empire at War: Gold Pack (PC, macOS; 2006)STAR WARS Empire at War: Gold Pack is the definitive way to play this award-winning real-time strategy game and includes both the Republic and Galactic Empire campaigns. Armed with familiar RTS mechanics, fans of the genre will know what to expect in this galaxy far, far away.Position your troops strategically and support them with special units like X-wings and other spacecraft. Control the battlefield with legendary characters such as Darth Vader, Boba Fett, Luke Skywalker, and Han Solo, using their incredible powers to secure your victoryyou can even summon the devastating power of the Death Star. Add this Force-sensitive RTS to your game catalog before the Emperor converts it to the Dark Side!STAR WARS Knights of the Old Republic (Xbox, PC; 2003)STAR WARS Knights of the Old Republic, aka KOTOR, is one of BioWares earliest and most beloved RPG titles in the studios history. This critically acclaimed game immerses players in the Old Republica time when the Jedi and Sith were numerous and powerful. Create your character and experience the legendary KOTOR story as a Light Side or Dark Side user of the Force. Customize your playstyle to focus on Force Powers, melee weapons, or blasters, and kick butt in epic turn-based battles.STAR WARS Knights of the Old Republic II The Sith Lords (Xbox, PC, 2005)Set 5 years after the events of KOTOR, STAR WARS Knights of the Old Republic II The Sith Lords builds upon everything great in the first installment while adding new features and polish. Its no secret that KOTOR II is one of the greatest Western RPGs of all time, and in 2024, we still understand why its so beloved. The Sith Lords edition of KOTOR II includes all updates and DLC for the base game and is the best way to experience this space epic.Obsidian Studios took everything BioWare accomplished in KOTOR and improved upon it while adding their own unique spin on the dialogue, characters, and themes. STAR WARS Knights of the Old Republic II The Sith Lords is stellarits that simple.STAR WARS Jedi Knight: Jedi Academy (Xbox, PC, macOS; 2003)Acting as the spiritual prequel to the nostalgia-laden STAR WARS Jedi Knight II Jedi Outcast, STAR WARS Jedi Knight: Jedi Academy is an all-time classic within the STAR WARS franchise video game library. Play as a promising Jedi Padawan under the guidance of legendary Jedi Master Luke Skywalker as you strengthen your powers with the Force and choose between the Light Side and Dark Side.Lovingly, STAR WARS Jedi Knight: Jedi Academy hands you a Lightsaber from the start, unlike the notorious slow beginning of Jedi Outcast. Lightsaber battles are tight and engaging by 2003 standardsand even by todays standards, Jedi Academy remains a very fun and faithful STAR WARS experience.STAR WARS The Force Unleashed Ultimate Sith Edition (Xbox 360, Wii, PS3; 2009)Live out the ultimate power fantasy as Darth Vaders secret apprentice, Starkiller, in STAR WARS The Force Unleashed Ultimate Sith Edition. Set between Episodes III and IV, embark on secret missions under Lord Vaders orders across iconic planets like Tatooine and Hoth.Unleash your unmatched Lightsaber skills and Force powers to dominate both Republic and Imperial enemies with abilities like Force Push, Choke, Lightning, and more. The Sith Edition includes the original base game, all DLC, and an exclusive bonus level, making it the definitive way to experience this STAR WARS heavyweight. Discover the untold story of Darth Vaders secret apprentice today!Coldest GamesSTAR WARS: The Force Unleashed II (Xbox 360, Wii, PS3; 2010)Sometimes cranking up the edgy meter is a bad thingespecially when the first Force Unleashed entry already nailed a perfectly balanced angsty tone. It doesnt help that we all watched Starkiller die in the first game, so bringing him back as a clone for the sequel felt like a quintessential jumping the shark moment.We liked Starkiller too, and its a shame hes been relegated to STAR WARS Legends. But when you consider the shaky ending of STAR WARS: The Force Unleashed II, its easy to understand why.STAR WARS: The Clone Wars Republic Heroes (Xbox 360, Wii, PS3; 2009)Youd think that a video game based on a scorching-hot TV series would be a surefire hit, but STAR WARS: The Clone Wars Republic Heroes was more Mace Win-dont than Mace Windu. Playing as a Jedi is boring and filled with meaningless puzzles, while playing as a Clone Trooper is clunky and lacking in challenge.The non-canon plot takes place between seasons one and two of the popular Clone Wars television series, but it lacks the quality found in the canonized Clone Wars Era. The camera works against you like the Trade Federation, and the minute-to-minute action is more repetitive than a standard Battle Droid.STAR WARS: Episode II Attack of the Clones (GBA; 2002)Much like other movie tie-in video game disasters like E.T., STAR WARS: Episode II Attack of the Clones triesand fails miserablyto recreate the titular movies plot and feel. Notorious for a short and troubled development process, STAR WARS: Episode II Attack of the Clones was a Nintendo Game Boy Advance title that looked and sounded like it was recorded underwater. Theres absolutely nothing about this title that replicates the Attack of the Clones movie, and its borderline unplayable.In ConclusionSTAR WARS game history is colorful, isnt it? But thats what makes them so much fun. Do you agree with our choices for the three ice-cold STAR WARS titles? Let us know in the comments, and be sure to check out the Disney Classics Black Friday Humble Bundle Sale!
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  • Bandai Namco's Tales Series To Celebrate 30th Anniversary With Special Broadcast
    www.nintendolife.com
    Airing later this month.Ahead of the release of Tales of Graces f Remastered on the Switch next month, Bandai Namco will be hosting a special 30th anniversary broadcast.This live stream will take place on 16th December 2024 and will celebrate the past 30 years of the series while also featuring the latest remaster due out early next year on 17th January 2025.Read the full article on nintendolife.com
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  • Guide: Best Nintendo Switch Strategy Games
    www.nintendolife.com
    What are the best Strategy games on Switch?Updated with Romance of the Three Kingdoms 8 Remake, and presented in our new list format. Enjoy!Strategy and tactics games by their very nature require deep thought and careful consideration, and many gamers these days often find it hard to embark on epic multi-hour campaigns in a single sitting.Read the full article on nintendolife.com
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  • KPay, a financial management platform for SMEs, raises $55M Series A
    techcrunch.com
    Sometimes, the easiest way to find a great idea for a startup is to look beyond the current problem youre solving for your customers.Thats exactly what worked for the founders of KPay. Davis Chan and his co-founders previously helped small and medium-sized merchants optimize their revenue and traffic in Asia, but they eventually noticed how inefficient managing payments and finances was for their customers. Traditional financial solutions for merchants and SMBs do not effectively cater to the modern needs for business agility, integration, and data-informed decision-making, Chan said. This fragmented approach results in inefficiencies, higher costs, and a lack of actionable business insights.That insight led them to start KPay, a one-stop financial management platform for merchants and SMBs. The company has seen decent traction in the three years since its inception: It now serves 45,000 merchants in Hong Kong, Singapore, and Japan, and partners with more than 150 SaaS providers, banks, and financial service firms. The company says it aims to increase its partnerships to serve more businesses in Asia.Were investing in payment technologies that offer greater flexibility, speed, and security to merchants to accept all major payments, supporting payroll, bill settlement, and both local and global remittance as a unified financial management platform, Chan told TechCrunch.Investors certainly seem to have noticed the opportunity here: KPay recently secured $55 million in a Series A round led by London-based investment firm Apis Partners.Image credits:KPayThe fresh cash from the Series A will be put toward product development, as well as enhancing its go-to-market speed, improving customer experience through organic growth, and expanding into new Asian markets and supporting inorganic growth strategies such as strategic mergers and acquisitions, Christopher Yu, CFO of KPay, told TechCrunch. In addition, the startup is exploring how AI will improve the merchant experience, increase operational efficiency, and boost revenues.Yu did not provide specific details about KPays revenue and profitability but said its revenue had achieved a compound annual growth rate of 166% since its inception.Looking ahead, our goal is to enable 1 million merchants within the next five years, creating an inclusive digital economy where neighborhood businesses have the same opportunities as major brands, Chan said.The company has about 440 staff across its bases in Hong Kong and Singapore.
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  • The race is on to make AI agents do your online shopping for you
    techcrunch.com
    Millions of Americans will pop open their laptops to buy gifts this holiday season, but tech companies are racing to turn the job of online shopping over to AI agents instead.Perplexity recently released an AI shopping agent for its paying customers in the United States. Its supposed to navigate retail websites for you, find the products youre looking for, and even click the checkout button on your behalf.Perplexity may be the first major AI startup to offer this, but others have been exploring the space for a while so expect to see more AI shopping agents in 2025. OpenAI and Google are reportedly developing their own AI agents that can make purchases, such as booking flights and hotels. It would also make sense for Amazon, where millions of people already search for products, to evolve its AI chatbot, Rufus, to help with checkout as well.Tech companies are using a mix of new and old techniques to get around the barriers erected by retailers to block unwanted bots from using their sites. Rabbit released its LAM Playground earlier this month, which lets an AI agent navigate websites on your behalf using a computer in a data center. Anthropics computer use agent does the same thing, but its hosted on your personal computer.Meanwhile, Perplexity is partnering with Stripe to leverage some older payments features that have been repurposed for AI agents.Stripe is allotting single-use debit cards for Perplexitys AI agent to spend money with online a repurposed version of the Stripe Issuing feature. This makes it so the agent can buy you a pair of socks without needing access to your entire bank account. That way, if it hallucinates, the agent just buys the wrong socks for a few bucks and doesnt spend your rent money on, well, socks.Googles AI agent reportedly needs access to your credit card information, which could give consumers pause. However, several companies such as Google, Amazon, Apple, and Shopify already know your billing info and they regularly fill out forms for you when youre shopping online. This could give these companies an advantage when they ship products in the space.These tools could reshape online shopping something retailers and advertisers making a fortune from the status quo may not be happy about.Just as AI chatbots have proven somewhat useful for surfacing information thats hard to find through search engines, AI shopping agents have the potential to find products or deals that you might not otherwise have found on your own. In theory, these tools could save you hours when you need to book a cheap flight, or help you easily locate a good birthday present for your brother-in-law.Theres a long way to go before AI agents can buy everything on your holiday wishlist, but theres a lot of companies vying to do it.Based on our early attempts, Perplexitys shopping agent takes hours to process purchases and sometimes runs into issues where it cant purchase items at all. Overall, using the agent today seems more complicated than buying something on Amazon.Perplexity also says there are human checkers involved to ensure its AI agent is working accurately. Having a human in the loop is not uncommon for the AI industry but then, most AI chatbots dont see the items Im purchasing and my billing address. This raises some privacy issues for Perplexity, and whatever company is hiring its human checkers.TechCrunch tested out Perplexitys shopping agent by asking it to buy us toothpaste. After prompting Perplexity with, Id like to buy toothpaste, the agent returned several options from Walmart, Amazon, and some smaller websites. For a few options, Perplexity offers a button under the product called Buy with Pro while other options take you straight to the website of the retailer. Buy with Pro is Perplexitys shopping agent at work.Prompting Perplexitys Shopping agent (left), results (middle), and purchase confirmation (right).Image Credits:Perplexity/Maxwell Zeff (screenshot)I chose a tube of Crest from Walmart. Without leaving the Perplexity app, I was able to check out and (seemingly) purchase the toothpaste. But instead of paying Walmart, my bank statement showed that I had paid Perplexitys agent.Three hours later, I received an email from Perplexity that its agent was not able to buy me the toothpaste, because it was sold out at Walmart. The next day, I tried to purchase another tube of Crest with Perplexitys shopping agent. Eight hours later, I got a confirmation from Perplexity that it worked.So what gives? Why did my first purchase get rejected, and why did both take hours to complete?While Perplexity Shopping might seem a lot like Amazon or the TikTok Shop, where you can buy items from a wide array of merchants who upload and manage storefronts on the platform, its actually completely different.Perplexitys AI agent seems to be scraping retailers websites and giving you information about their products. Because this process isnt necessarily in real time, it can cause a disconnect between what Perplexity tells you and what a store actually has in stock, which appears to be what happened in my case.Perplexity declined to comment on whether retailers like Walmart were aware that their products were appearing on its app. This suggests that their scraping and purchase process is not authorized by those companies something that could complicate buying or returning items.Youre also not actually buying anything when you check out in Perplexitys app. Youre paying Perplexity the exact amount that item costs, giving its AI agent instructions to buy a specific item, and telling it to fill out your name and shipping address in the process. Some time later, perhaps hours, the agent executes that task, or at least tries to.This is the equivalent of giving a small pot of money to an assistant in the real world, and give them rules about how theyre allowed to spend it, said Stripe product lead Jeff Weinstein, who helped build Stripes AI agent toolkit, in an interview with TechCrunch.But instead of giving money (in a pot or otherwise) to a real human assistant, who I would trust to buy toothpaste on their own, Perplexitys AI agent occasionally needs to be monitored by another human. And even then, it doesnt always work.I cant disclose specifics around how Buy with Pro works, but what I can say is that there is human oversight providing occasional support, which ensures that transactions are completed in a timely manner and we avoid issues like purchasing the wrong product, said Perplexity spokesperson Sara Platnick in an email to TechCrunch.These days, hiring human checkers to watch AI systems is commonplace. Companies like Scale AI and Turing have built large businesses around the service.But in this case, Perplexity declined to answer TechCrunchs questions around how often human oversight was necessary, how involved humans are in the process, and whether human checkers are watching AI agents make purchases in real time. The lack of transparency here may not bother everyone, but its certainly worth noting.If AI shopping agents really take off, it could mean fewer people going to online storefronts, where retailers have historically been able to upsell them or promote impulse purchases. It also means that advertisers may not get valuable information about shoppers, so they can be targeted with other products.For that reason, those very advertisers and retailers are unlikely to let AI agents disrupt their industries without a fight. Thats part of why companies like Rabbit and Anthropic are training AI agents to use the ordinary user interface of a website that is, the bot would use the site just like you do, clicking and typing in a browser in a way thats largely indistinguishable from a real person. That way, theres no need to ask permission to use an online service through a back end permission that could be rescinded if youre hurting their business.Rabbit CEO Jesse Lyu said in a recent interview that AI agents are getting better than humans at solving CAPTCHA, the human verification tests that have previously prevented bots from shopping online. That means website owners will need to develop more sophisticated ways to prove personhood online.Its possible that one day, AI agents could be part of a better online shopping experience than what exists today. Perplexitys shopping agent isnt that by a long shot, but it offers an early glimpse of what could be.In the next year, were likely to see better versions of AI shopping agents from Perplexity, OpenAI, and Google. We may just be seeing the tip of the iceberg in terms of how this could reshape the online retail industry, and what sorts of problems AI agent developers could run into.
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  • Patton Oswalt, Jordan Blum Present Marvel Unforgettable Stories
    www.awn.com
    Independent publisher The Folio Society presents Marvel Unforgettable Stories, a 280-page hardcover collection of 10 Marvel stories, selected by actor/writer Patton Oswalt and writer Jordan Blum. The selections range from the classic, such as The Amazing Spider-Man #33 from the heart of the Silver Age, to the contemporary Hawkeye #11. Marvel Unforgettable Stories features a new cover and slipcase design by Marvel artist Marcos Martn (Daredevil), an introduction by Oswalt, and 280 pages of adventures featuring Spider-Man, Wolverine, Daredevil, and Captain America.Unlike so many best-of collections, here Patton and Jordan have carefully provided a favorite selection of the comics that have defined their love of Marvel, said James Rose, Head of Editorial at The Folio Society. It's a personal journey through some of Marvel's most unforgettable stories. Housed in a hardback volume featuring artwork by Marvel artist Marcos Martn, the selection also includes one or two surprises.Jordan Blum and Iboth lifelong comics readers and make mine Marvel fanaticshad a hard time picking only 10 stories for this collection, writes Oswalt in the books introduction. I can hear the bleats and rumblings of, But you didnt include... and How could you forget... Lemme save your vocal cords the stress - youre right. Any objections you have to any stories being passed over? Youre right. Theres simply too many to print under one cover. Hey, maybe buy this edition, and get all of your friends to buy one, and theyll let us pick 10 more! Capitalism!Marvel Unforgettable Stories includes:The Amazing Spider-Man #33 "If This Be My Destiny - The Final Chapter" (1966)Daredevil #191 "Roulette" (1983)Uncanny X-Men #205 "Wounded Wolf" (1986)Captain America #367 "Magnetic Repulsion" (1990)X-Factor #87 "X-aminations" (1993)Untold Tales of Spider-Man #20 "Wings of Hatred" (1997)Spider Man's Tangled Web #4 "Severance Package" (2001)The Runaways #1 "Pride and Joy, Chapter One" (2003)Fantastic Four #587 "Three, Part 5: The Last Stand" (2011)Hawkeye #11 "Pizza Is My Business" (2013)Other Folio Society and Marvel collaborations include Marvel: The Golden Age 1939-1949, Marvel: The Silver Age 19601970, Marvel: The Bronze Age 1970-1980, Black Panther: A Nation Under Our Feet, and more.Marvel Unforgettable Stories is now available for purchase, including 100 signed copies.Source: Superfan Promotions Journalist, antique shop owner, aspiring gemologistL'Wrenbrings a diverse perspective to animation, where every frame reflects her varied passions.
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  • Technicolor Group Names David Conley President of MPC
    www.awn.com
    Technicolor Group, one of the global leaders in creative technology and visual experiences, has appointed David Conley as the new President of MPC, reporting directly to Andrea Miloro, Chief Business & Strategy Officer, and Caroline Parot, Chief Executive Officer.Conley brings over two decades of experience in the VFX industry. Most recently, he served as the Executive Producer at Wt FX, where he played a pivotal role in delivering groundbreaking visuals for projects such as Avatar: The Way of Water, The Last of Us Series, and War is Over!. His expertise in managing complex, large-scale productions while fostering collaboration between creative and technical teams has earned him a reputation as one of the most respected figures in the industry.He has also held leadership roles at other globally recognized studios, spearheading initiatives to integrate emerging technologies into creative workflows, delivering results that set new benchmarks for quality and innovation. His work has garnered numerous accolades, including Academy Awards, BAFTAs, and Emmys, further highlighting his impact within the industry.Andrea Miloro and Caroline Parot commented, Davids appointment embodies our commitment to delivering world-class visual experiences. Renowned as a visionary creative leader, his passion for pioneering emerging technologies perfectly aligns with our mission to redefine the boundaries of possibility in visual effects. Under Conleys leadership, MPC will look to expand its creative partnerships with filmmakers by combining creative excellence with advanced trends in technology to deliver innovative content. The company noted that This announcement underscores MPCs dedication to remaining at the forefront of the industry and delivering artistry and innovation that captivate audiences worldwide.I am honored to join MPC at such an exciting moment in its journey, Conley shared. The teams talent, passion, and ambitions to push creative boundaries are inspirational, and I look forward to collaborating with Andrea, Caroline, and the entire team to shape the future.The company also noted that, As Technicolor continues to grow its global footprint and technological capabilities, this appointment signals the companys steadfast commitment to innovation and its unwavering dedication to the creative vision of its clients.The Technicolor Group is home to a network of award-winning studios: MPC, The Mill, Mikros Animation and Technicolor Games.Source: Technicolor Group Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.
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  • David Conley, Former Weta FX Executive Producer, Joins MPC as President
    www.artofvfx.com
    Studios NewsDavid Conley, Former Weta FX Executive Producer, Joins MPC as PresidentBy Vincent Frei - 02/12/2024 MPC welcomes David Conley as its new President! Renowned for his pivotal contributions to Avatar and The Last of Us at Weta FX, Conley brings a wealth of experience to one of the industrys leading VFX studios. Exciting times ahead for MPC!Heres the press release:David Conley Appointed President, MPC by Technicolor GroupLondon, December 2, 2024 Technicolor Group, a global leader in creative technology and visual experiences, is excited to announce the appointment of David Conley as the new President of MPC (Moving Picture Company). Reporting directly to Andrea Miloro, Chief Business & Strategy Officer, and Caroline Parot, Chief Executive Officer, this dynamic addition to the team highlights a steadfast dedication to fostering world-class talent and pushing the boundaries of excellence in visual effects, driving groundbreaking creativity for audiences across the globe. David brings over two decades of experience in the VFX industry, having contributed to some of our most celebrated films and television projects. Most recently, he served as the Executive Producer at W?t? FX, where he played a pivotal role in delivering groundbreaking visuals for projects such as Avatar: The Way of Water, The Last of Us Series, and War is Over!. His expertise in managing complex, large-scale productions while fostering collaboration between creative and technical teams has earned him a reputation as one of the most respected figures in the industry.David has also held leadership roles at other globally recognized studios, spearheading initiatives to integrate emerging technologies into creative workflows delivering results that set new benchmarks for quality and innovation. His work has garnered numerous accolades, including Academy Awards, BAFTAs, and Emmys, further highlighting his impact within the industry.Andrea Miloro and Caroline Parot expressed their confidence in Davids leadership: Davids appointment embodies our commitment to delivering world-class visual experiences. Renowned as a visionary creative leader, his passion for pioneering emerging technologies perfectly aligns with our mission to redefine the boundaries of possibility in visual effects. Under Davids leadership, MPC will look to expand its creative partnerships with filmmakers by combining creative excellence with advanced trends in technology to deliver innovative content. This announcement underscores MPCs dedication to remaining at the forefront of the industry and delivering artistry and innovation that captivate audiences worldwide. David Conley shared his excitement about joining the business: I am honored to join MPC at such an exciting moment in its journey. The teams talent, passion, and ambitions to push creative boundaries are inspirational, and I look forward to collaborating with Andrea, Caroline, and the entire team to shape the future. As Technicolor continues to grow its global footprint and technological capabilities, this appointment signals the companys steadfast commitment to innovation and its unwavering dedication to the creative vision of its clients.ABOUT THE TECHNICOLOR GROUPTechnicolor Group is a creative technology company providing world-class production expertise driven by one purpose: The realization of ambitious and extraordinary ideas. Home to a network of award-winning studios, MPC, The Mill, Mikros Animation and Technicolor Games, we inspire creative companies across the world to produce their most iconic work. Our global teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere. Vincent Frei The Art of VFX 2024
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