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  • I Made My First VR Project in Unity – IT WORKS!

    This is my first beta project developed for IMS Group, featuring a fully interactive 3D model of a coal loader, built in Unity for Meta Quest 3.

    In this VR experience, you can:
    - Explore the entire coal loader inside and out
    - Climb ladders and walk on service platforms
    - Watch the coal loading process onto a ship
    - Control elements like the movable front arm ("нос")
    - Disassemble and reassemble parts of the machine like a 3D constructor – ideal for training and maintenance simulations
    - Inspect components from any angle for a detailed understanding of the system

    🌍 Purpose and use cases:

    - Equipment overview and presentation without physical presence
    - Employee training and safety instruction in a risk-free virtual environment
    - Remote learning with realistic simulation of machinery – no danger to people or hardware
    - Virtual maintenance and diagnostics
    - Visual planning and ergonomic validation before real-world deployment
    - Supports interactive step-by-step assembly to help staff learn how equipment works

    This is just the beginning — more features and industrial simulations are on the way.
    Let me know your thoughts in the comments!
    I Made My First VR Project in Unity – IT WORKS! This is my first beta project developed for IMS Group, featuring a fully interactive 3D model of a coal loader, built in Unity for Meta Quest 3. In this VR experience, you can: - Explore the entire coal loader inside and out - Climb ladders and walk on service platforms - Watch the coal loading process onto a ship - Control elements like the movable front arm ("нос") - Disassemble and reassemble parts of the machine like a 3D constructor – ideal for training and maintenance simulations - Inspect components from any angle for a detailed understanding of the system 🌍 Purpose and use cases: - Equipment overview and presentation without physical presence - Employee training and safety instruction in a risk-free virtual environment - Remote learning with realistic simulation of machinery – no danger to people or hardware - Virtual maintenance and diagnostics - Visual planning and ergonomic validation before real-world deployment - Supports interactive step-by-step assembly to help staff learn how equipment works This is just the beginning — more features and industrial simulations are on the way. Let me know your thoughts in the comments!
    363 Views
  • Up 2009🥲
    Up 2009🥲
    186 Views
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  • How Building a Second Brain Made Me a Better Game Developer

    This video is sponsored by Brilliant! To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/AmrMakesGames/ You’ll also get 20% off an annual premium subscription.

    The videos mentioned in the outro are coming soon!

    🔗 RESOURCES:
    https://www.buildingasecondbrain.com/
    https://thomasjfrank.com/brain/
    https://www.notion.com/templates/para-dashboard
    https://youtu.be/7M6bIeVbCqA
    https://philipp-stelzel.com/zettelkasten-second-brain-para/
    https://youtu.be/-l0jXCQMuwc

    ⏱ TIMESTAMPS:
    00:00 - Intro
    01:20 - What is a Second Brain and Why should you have one?
    02:55 - How can you build your own Second Brain?
    03:55 - My own PARA Second Brain with Notion
    07:38 - Tips to quickly Capture, Organize and Retrieve information
    How Building a Second Brain Made Me a Better Game Developer This video is sponsored by Brilliant! To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/AmrMakesGames/ You’ll also get 20% off an annual premium subscription. The videos mentioned in the outro are coming soon! 🔗 RESOURCES: https://www.buildingasecondbrain.com/ https://thomasjfrank.com/brain/ https://www.notion.com/templates/para-dashboard https://youtu.be/7M6bIeVbCqA https://philipp-stelzel.com/zettelkasten-second-brain-para/ https://youtu.be/-l0jXCQMuwc ⏱ TIMESTAMPS: 00:00 - Intro 01:20 - What is a Second Brain and Why should you have one? 02:55 - How can you build your own Second Brain? 03:55 - My own PARA Second Brain with Notion 07:38 - Tips to quickly Capture, Organize and Retrieve information
    253 Views
  • 10 Tips for a Successful Unreal Project from Day One

    This video is sponsored by ConfigCat Feature Flags! Feel free to try out ConfigCat’s forever-free plan, or get 25% off any paid plan for the first 12 months using the coupon code AMRGAMES25.
    https://configcat.com/amrmakesgames

    🔗 RESOURCES:
    - https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine
    - https://youtu.be/DngAZyWMGR0
    - https://medium.com/@canernurdag/the-future-of-game-development-data-oriented-vs-object-oriented-e92e146dad4c
    - https://youtu.be/dtVI7PvgVsQ?t=125
    - https://youtu.be/taCNjiiusRk?t=727
    - https://www.goodreads.com/book/show/4099.The_Pragmatic_Programmer
    - https://youtu.be/3PBnqC7TxvM?t=46
    - https://unrealdirective.com/articles/modular-game-features-what-you-need-to-know
    - https://unrealist.org/lyra-part-2/
    - https://gameprogrammingpatterns.com/component.html
    - https://medium.com/@imane.taruf/using-interfaces-as-component-providers-in-unreal-engine-5-c-with-blueprint-support-52a133bd50e1
    - https://dev.epicgames.com/community/learning/tutorials/Gp9j/working-with-data-in-unreal-engine-data-tables-data-assets-uproperty-specifiers-and-more#dataassets
    - https://dev.epicgames.com/documentation/en-us/unreal-engine/...
    10 Tips for a Successful Unreal Project from Day One This video is sponsored by ConfigCat Feature Flags! Feel free to try out ConfigCat’s forever-free plan, or get 25% off any paid plan for the first 12 months using the coupon code AMRGAMES25. https://configcat.com/amrmakesgames 🔗 RESOURCES: - https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine - https://youtu.be/DngAZyWMGR0 - https://medium.com/@canernurdag/the-future-of-game-development-data-oriented-vs-object-oriented-e92e146dad4c - https://youtu.be/dtVI7PvgVsQ?t=125 - https://youtu.be/taCNjiiusRk?t=727 - https://www.goodreads.com/book/show/4099.The_Pragmatic_Programmer - https://youtu.be/3PBnqC7TxvM?t=46 - https://unrealdirective.com/articles/modular-game-features-what-you-need-to-know - https://unrealist.org/lyra-part-2/ - https://gameprogrammingpatterns.com/component.html - https://medium.com/@imane.taruf/using-interfaces-as-component-providers-in-unreal-engine-5-c-with-blueprint-support-52a133bd50e1 - https://dev.epicgames.com/community/learning/tutorials/Gp9j/working-with-data-in-unreal-engine-data-tables-data-assets-uproperty-specifiers-and-more#dataassets - https://dev.epicgames.com/documentation/en-us/unreal-engine/...
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