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I Made My First VR Project in Unity – IT WORKS!
This is my first beta project developed for IMS Group, featuring a fully interactive 3D model of a coal loader, built in Unity for Meta Quest 3.
In this VR experience, you can:
- Explore the entire coal loader inside and out
- Climb ladders and walk on service platforms
- Watch the coal loading process onto a ship
- Control elements like the movable front arm ("нос")
- Disassemble and reassemble parts of the machine like a 3D constructor – ideal for training and maintenance simulations
- Inspect components from any angle for a detailed understanding of the system
🌍 Purpose and use cases:
- Equipment overview and presentation without physical presence
- Employee training and safety instruction in a risk-free virtual environment
- Remote learning with realistic simulation of machinery – no danger to people or hardware
- Virtual maintenance and diagnostics
- Visual planning and ergonomic validation before real-world deployment
- Supports interactive step-by-step assembly to help staff learn how equipment works
This is just the beginning — more features and industrial simulations are on the way.
Let me know your thoughts in the comments!I Made My First VR Project in Unity – IT WORKS! This is my first beta project developed for IMS Group, featuring a fully interactive 3D model of a coal loader, built in Unity for Meta Quest 3. In this VR experience, you can: - Explore the entire coal loader inside and out - Climb ladders and walk on service platforms - Watch the coal loading process onto a ship - Control elements like the movable front arm ("нос") - Disassemble and reassemble parts of the machine like a 3D constructor – ideal for training and maintenance simulations - Inspect components from any angle for a detailed understanding of the system 🌍 Purpose and use cases: - Equipment overview and presentation without physical presence - Employee training and safety instruction in a risk-free virtual environment - Remote learning with realistic simulation of machinery – no danger to people or hardware - Virtual maintenance and diagnostics - Visual planning and ergonomic validation before real-world deployment - Supports interactive step-by-step assembly to help staff learn how equipment works This is just the beginning — more features and industrial simulations are on the way. Let me know your thoughts in the comments!363 Views -
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How Building a Second Brain Made Me a Better Game Developer
This video is sponsored by Brilliant! To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/AmrMakesGames/ You’ll also get 20% off an annual premium subscription.
The videos mentioned in the outro are coming soon!
🔗 RESOURCES:
https://www.buildingasecondbrain.com/
https://thomasjfrank.com/brain/
https://www.notion.com/templates/para-dashboard
https://youtu.be/7M6bIeVbCqA
https://philipp-stelzel.com/zettelkasten-second-brain-para/
https://youtu.be/-l0jXCQMuwc
⏱ TIMESTAMPS:
00:00 - Intro
01:20 - What is a Second Brain and Why should you have one?
02:55 - How can you build your own Second Brain?
03:55 - My own PARA Second Brain with Notion
07:38 - Tips to quickly Capture, Organize and Retrieve informationHow Building a Second Brain Made Me a Better Game Developer This video is sponsored by Brilliant! To try everything Brilliant has to offer for free for a full 30 days, visit https://brilliant.org/AmrMakesGames/ You’ll also get 20% off an annual premium subscription. The videos mentioned in the outro are coming soon! 🔗 RESOURCES: https://www.buildingasecondbrain.com/ https://thomasjfrank.com/brain/ https://www.notion.com/templates/para-dashboard https://youtu.be/7M6bIeVbCqA https://philipp-stelzel.com/zettelkasten-second-brain-para/ https://youtu.be/-l0jXCQMuwc ⏱ TIMESTAMPS: 00:00 - Intro 01:20 - What is a Second Brain and Why should you have one? 02:55 - How can you build your own Second Brain? 03:55 - My own PARA Second Brain with Notion 07:38 - Tips to quickly Capture, Organize and Retrieve information253 Views -
10 Tips for a Successful Unreal Project from Day One
This video is sponsored by ConfigCat Feature Flags! Feel free to try out ConfigCat’s forever-free plan, or get 25% off any paid plan for the first 12 months using the coupon code AMRGAMES25.
https://configcat.com/amrmakesgames
🔗 RESOURCES:
- https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine
- https://youtu.be/DngAZyWMGR0
- https://medium.com/@canernurdag/the-future-of-game-development-data-oriented-vs-object-oriented-e92e146dad4c
- https://youtu.be/dtVI7PvgVsQ?t=125
- https://youtu.be/taCNjiiusRk?t=727
- https://www.goodreads.com/book/show/4099.The_Pragmatic_Programmer
- https://youtu.be/3PBnqC7TxvM?t=46
- https://unrealdirective.com/articles/modular-game-features-what-you-need-to-know
- https://unrealist.org/lyra-part-2/
- https://gameprogrammingpatterns.com/component.html
- https://medium.com/@imane.taruf/using-interfaces-as-component-providers-in-unreal-engine-5-c-with-blueprint-support-52a133bd50e1
- https://dev.epicgames.com/community/learning/tutorials/Gp9j/working-with-data-in-unreal-engine-data-tables-data-assets-uproperty-specifiers-and-more#dataassets
- https://dev.epicgames.com/documentation/en-us/unreal-engine/...10 Tips for a Successful Unreal Project from Day One This video is sponsored by ConfigCat Feature Flags! Feel free to try out ConfigCat’s forever-free plan, or get 25% off any paid plan for the first 12 months using the coupon code AMRGAMES25. https://configcat.com/amrmakesgames 🔗 RESOURCES: - https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine - https://youtu.be/DngAZyWMGR0 - https://medium.com/@canernurdag/the-future-of-game-development-data-oriented-vs-object-oriented-e92e146dad4c - https://youtu.be/dtVI7PvgVsQ?t=125 - https://youtu.be/taCNjiiusRk?t=727 - https://www.goodreads.com/book/show/4099.The_Pragmatic_Programmer - https://youtu.be/3PBnqC7TxvM?t=46 - https://unrealdirective.com/articles/modular-game-features-what-you-need-to-know - https://unrealist.org/lyra-part-2/ - https://gameprogrammingpatterns.com/component.html - https://medium.com/@imane.taruf/using-interfaces-as-component-providers-in-unreal-engine-5-c-with-blueprint-support-52a133bd50e1 - https://dev.epicgames.com/community/learning/tutorials/Gp9j/working-with-data-in-unreal-engine-data-tables-data-assets-uproperty-specifiers-and-more#dataassets - https://dev.epicgames.com/documentation/en-us/unreal-engine/...350 Views -
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