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    COMPLUVIUM Pavilion / P+S Estudio de Arquitectura
    COMPLUVIUM Pavilion / P+S Estudio de ArquitecturaSave this picture! P+S Estudio de ArquitecturaPavilionRuan, FranceArchitects: P+S Estudio de ArquitecturaAreaArea of this architecture projectArea:25 mYearCompletion year of this architecture project Year: 2024 PhotographsPhotographs:P+S Estudio de Arquitectura, Javier CallejasManufacturersBrands with products used in this architecture project Manufacturers: Onduline, Tissage du Ronchay Lead Architects: Francisco Parada, Laura R. Salvador More SpecsLess SpecsSave this picture!Text description provided by the architects. COMPLUVIUM stands as an allegory to water, seeking to highlight the most characteristic climatic condition of Rouen and the wooded environment of Canteleu, the heavy rainfall that abounds throughout the year. It is a spatial artifact with a timeless character, which, on the one hand, appears defined by a recognizable geometry, in evident contrast with the natural surroundings, and, on the other, attempts to subtly disappear through a work of linen and fiberglass skins, materials which, on contact with light, transform its appearance and end up disappearing in the landscape. Save this picture!A fundamental aim is thus defined, as constructing an architectural experience from the interior of the space, through which it is possible to make us aware of the presence of water in the forest, thus sublimating its own material condition; in this way, the paradox lies in the fact that what is sought is not the protection from the water but, on the opposite, to build a refuge for it. Therein lies the principle of material allegory that we seek, and where architecture is simply transformed into the necessary support for the experience to happen.Save this picture!Save this picture!COMPLUVIUM is solved in a geometric operation that articulates a central void based on a virtual cube of 5 x 5 x 5 meters, where the roofs sloping inwards allow water to be collected in the center of the pavilion, in the same way as occurred in the Roman atrium, or as the Diola community of southern Senegal has done for centuries with their own homes, in search of the necessary collection of rain. The allusion to both references synthesizes our approach to the idea of spatial artifact, where, in this case, its activation by means of water has no other function than that of contemplation.Save this picture!Save this picture!The material resolution seeks to maximize the sensorial and perceptive experience of the space with the use of the minimum, in this case only through three materials: a pinewood structural framework that gives body to the water shelter; fiberglass with resin, which acts as a protective membrane, allowing light to pass through but providing a waterproof envelope that is resistant to the passage of time; and finally, the 100% locally manufactured linen, which forms the exterior and interior skin of the pavilion in a differentiated way, with black stain protection on its external face and with its natural expression on the inside, thus reinforcing the duality between shell and interior as an ambivalent exercise that allows the spatial experience to be qualified.Save this picture!Save this picture!Save this picture!In this way, wood, linen and fiberglass establish a complex dialogue between skins of different natures that ultimately nuance the spatial atmosphere and define a precise link between inside and outside. Similarly, wood and linen make direct reference to Normandy's architectural and cultural tradition and identity, which can be found both in the colombage typology of exposed timber-framed houses and in the local production of linen. COMPLUVIUM thus resolves itself into a relationship between two recognizable materials that are part of Rouen's constructive memory, in an attempt to establish a conscious relationship between territory, architecture, and memory.Save this picture!Project gallerySee allShow lessProject locationAddress:Ruan, FranceLocation to be used only as a reference. It could indicate city/country but not exact address.About this officePublished on January 02, 2025Cite: "COMPLUVIUM Pavilion / P+S Estudio de Arquitectura" [Pabelln COMPLUVIUM / P+S Estudio de Arquitectura] 02 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1024868/compluvium-pavilion-p-plus-s-estudio-de-arquitectura&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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    Shader Creation for Everyone! - An intro to Ben Cloward's YouTube channel
    Thanks a lot for coming to visit my channel! Here are some good places to start:Shader Graph Basics - https://www.youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl 48 videos covering the vbasics of shader creation in Unreal and Unity.Materials 101 - https://www.youtube.com/playlist?list=PL78XDi0TS4lFlOVKsNC6LR4sCQhetKJqs 46 videos covering material creation in Unreal. Advanced Materials - https://www.youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN 42 videos on more advanced topics like rocks, fabric, skin, glass, tempered steel, etc.Post Processing - https://www.youtube.com/playlist?list=PL78XDi0TS4lGORvoEKCyw_6dO9tzlu6Ox 12 videos on post-processing effects like blur & sharpen, bloom, underwater warping, rain on the lens, and toon outlines.Procedural Shapes and Patterns - https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y 25 videos on creating UI elements like buttons and backgrounds procedurally. Building Worlds in Unreal - https://www.youtube.com/playlist?list=PL78XDi0TS4lHwqv_PmXAdedT2SH1qeRqK 33 videos on how to create natural environments in Unreal including Landscape creation, placing rocks and trees, foliage and undergrowth, adding water - including VFX, lighting and reflections, and post-processing.Build Your Own Particle System - https://www.youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS 14 videos that show how to create a particle system using a shader.I also have a series of videos on how to create shaders in HLSL. I made this back in 2006, so they're quite old, but just about everything here still applies.HLSL1 - HLSL Shader Fundamentals - https://www.youtube.com/playlist?list=PL78XDi0TS4lEDHfahG4ddRwZ3AUrOIYcq HLSL2 - Light and Shading Models - https://www.youtube.com/playlist?list=PL78XDi0TS4lE772rZflLkFe-WdhYEV4WE HLSL3 - Surface Shading & Transmission - https://www.youtube.com/playlist?list=PL78XDi0TS4lE6UnUO9OTC5M1Wo3bJLDe9 Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Scientists identify the perfect hula hoop body type
    ShareHula hooping has remained a staple of modern US culture since the 1950s, but people around the world have participated in similar activities for thousands of years. The physics behind maintaining a perfect spin, however, has remained a mystery. Is it something that can be achieved by anyone with enough time and effort, or are there natural hula hoopers among us? Researchers recently investigated these dynamics using a specially designed, gyrating robotand their findings provide the first-of-its-kind insight into the perfect spin.Seemingly simple toys and games often involve surprisingly subtle physics and mathematics, a team from NYUs Applied Mathematics Laboratory wrote in their study published in the Proceedings of the National Academy of Sciences on Monday. Hula hooping involves these issues and others associated with the rolling point of contact on the body surface, which itself is actuated with gyration motions and whose geometry is expected to strongly affect the hoop dynamics.We were surprised that an activity as popular, fun, and healthy as hula hooping wasnt understood even at a basic physics level, Leif Ristroph, a NYU associate professor of mathematics and senior study author, said in an accompanying statement on Thursday.Successful hula hooping requires a body type with the right slope and curvature. Credit: NYUs Applied Mathematics Lab To learn how various body types influence hula hooping, Ristroph and his team placed multiple 3D-printed models shaped like lightbulbs, hourglasses, rectangles, and other forms roughly one-tenth the size of a human onto a robotic gyrator. They then launched six inch wide hoops onto the shapes while a high-speed video recorded their performance. After analyzing the results, researchers found that getting a hula hoop up and going could be achieved by any of their body shape models.In all cases, good twirling motions of the hoop around the body could be set up without any special effort, said Ristroph.Keeping a hoop going, however, is another matter. To maintain the spin for an extended period of time, a curvier body is often key. More specifically, a form that includes sloping hips that allow an angle to push the hoop, as well as a sufficient waist to sustain the hoop against gravitys pull. Get the Popular Science newsletter Breakthroughs, discoveries, and DIY tips sent every weekday. By signing up you agree to our Terms of Service and Privacy Policy.People come in many different body typessome who have these slope and curvature traits in their hips and waist and some who dont, Ristroph explained. Our results might explain why some people are natural hoopers and others seem to have to work extra hard.The experiments results go far beyond playground pastime strategy, however. Ristroph and his team believe hula hoopings complex, subtle interactions of math and physics could help inspire engineering projects, especially robotics used in industrial processing and manufacturing.
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    New Hades moray eel discovered by accident
    The newly discovered Hades snake moray (Uropterygius hades) is right at home in muddy river mouths. This moray eel is dark brown and appears to be an expert burrower. Unlike other moray eels that are brightly colored and live in primarily saltwater environments, Hades snake moray can be found in estuaries across southern Japan, Taiwan, the Philippines, southern Java, and Fiji. Its unique features are described in a study published in December 2024 in the journal ZooKeys.A living Uropterygius hades in a tank. CREDIT: Wen-Chien Huang. There are roughly 230 known species of moray eels, with most living in salty marine environments. The freshwater moray (Gymnothorax polyuranodon) has been confirmed to spend most of its life in fresh water. The slender giant moray (Strophidon sathete) and a few other species can also tolerate and occasionally enter lower-salinity environments such as river mouths. However, most moray eels specifically adapted to an estuary habitat with mixed salt and fresh water are considered rare.This new and particularly dark moral eel was also discovered by accident. Three of the studys co-authors from Taiwans National Sun Yat-sen University were investigating a cave of the Puerto Princesa Subterranean River in the Philippines, hoping to survey the aquatic animals in the area and find a different cave eel species, the bean-eyed snake moray (Uropterygius cyamommatus. While they did not find any bean-eyed snake morays, they collected a slender moray with a strange dark color.They brought several specimens back to their lab and performed DNA testing to see how its genes compared to other known moray eels. While it was in a tank, the team observed that the Hades snake moray burrowed tail first. This behavior is rarely seen in moray eels. It also appears to be highly sensitive to light and kept trying to hide when it was exposed to any sort of illumination. Its small eyes are believed to be an adaptation to life in low-light environments. It also has a reduced number of head sensory pores, which the team believes helps the pores avoid clogging.[ Related: How citizen scientists are protecting glass eels. ]According to the team, its small and sensitive eyes and lack of sensory pores on the head suggests it may rely on its senses of smell and tasteor chemoreceptionto sense changes to the chemicals in their environment rather than vision to find food or avoid its predators.This allows the eel to stay burrowed in the mud, yet still find prey and avoid being eaten.This new moral eel was described by a team of scientists from the National Sun Yat-sen University in Taiwan, Western Philippines University, and Kitakyushu Museum of Natural History and Human History in Japan. They named it after Hades, the Greek god of the underworld, as a way to emphasize its intimidating appearance and its dark and murky habitat. This idea was inspired by study co-author Wen-Chien Huang from National Sun Yat-sen University who was influenced by actor Ralph Fiennes portrayal of Hades in the film Clash of the Titans.The post New Hades moray eel discovered by accident appeared first on Popular Science.
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    Lost site of Alexander the Great's famous battle against ancient Persians discovered in Turkey
    Researchers believe they have found the site where Alexander the Great's troops fought the Battle of the Granicus.
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    Polar vortex could bring deadly winter storms and coldest weather in more than a decade to US
    An expanding polar vortex is expected to lower temperatures across the eastern half of the U.S., with the potential for record-breaking cold in January.
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    Do crabs feel pain?
    A growing body of research suggests crabs, lobsters and other animals caught for seafood can feel pain. Scientists are pushing for legal protections to ensure they are treated humanely.
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    Lego's Animal Crossing Series Expands With Three New Sets
    Animal Crossing fans can add to their Lego collection with three new sets featuring a total of seven villagers to invite to their brick-built towns. The trio of new sets includes the iconic Able Sisters Clothing Shop for $40, Leif's Caravan and Garden Shop for $30, and Stargazing with Celeste for $10.January 1 is always a big day for Lego fans, as the company drops dozens of new products as we roll into the New Year. Along with Animal Crossing, youll also find product releases across many other popular franchises, including the long-awaited arrival of Lego Mario Kart.New Lego Animal Crossing SetsContinue Reading at GameSpot
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    Half-Life Actor Stirs Up Half-Life 3 Rumors With Cryptic New Year's Message
    For the last two decades, players have looked for any sign that Valve is moving forward with Half-Life 3. The 20th anniversary of Half-Life 2 came and went without any announcement about the long-awaited sequel. Now, actor Mike Shapiro, who voices the enigmatic G-Man in the Half-Life games, has shared a cryptic New Year's message on X that has some fans speculating that Half-Life 3 could finally arrive this year.#Valve #Halflife #GMan #2025 pic.twitter.com/mdT5hlxKJT Mike Shapiro (@mikeshapiroland) December 31, 2024 In the brief recording, Shapiro revisits his unsettling G-Man voice as he says, "May the next quarter century deliver as many unexpected surprises, as did the millennium's first." He then cryptically notes that time is fluid like music, before adding that he'll "see you in the new year."This message follows a previous report by Valve leaker Gabe Follower, who claims that Half-Life 3 recently entered play testing for "family and friends of Valve developers." If so, that would be a remarkable cone of silence from the trusted few, since there haven't been many other reports that suggest a new game is closer than expected.Continue Reading at GameSpot
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