• APPLEINSIDER.COM
    'Sniper Elite 4' creeps onto Mac, iPhone, and iPad
    Rebellion's award-winning tactical shooter, "Sniper Elite 4" is now available on select iPhone, iPad, and Mac devices.Sniper Elite 4 | Image Credit: RebellionThe World War II sniper experience takes the player to 1943 Italy. Playing as Karl Fairburne, they must use an array of authentic weaponry to defeat a new Nazi threat.The game is best known for its "X-ray Kill Camera," which shows an internal view of enemies as they are hit by bullets. Continue Reading on AppleInsider | Discuss on our Forums
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  • APPLEINSIDER.COM
    Apple TV+ hits 'Slow Horses' and 'Shrinking' nominated for acting awards
    The Screen Actors Guild has announced its award nominations for 2025, with Apple TV+ getting all of its nods for the thriller "Slow Horses," and the comedy "Shrinking."Gary Oldman in "Slow Horses" image credit: Apple TV+In 2024, Apple TV+ scored 11 SAG-AFTRA nominations, led chiefly by "Ted Lasso." For the new 31st Screen Actors Guild Awards, it's received four nominations, all for just two shows.Gary Oldman is nominated as Outstanding Performance by a Male Actor in a Drama Series for his role in "Slow Horses." He's competing against Eddie Redmayne for Sky/Universal's "The Day of the Jackal," Jeff Bridges for FX's "The Old Man," and both Tadanobu Asano and Hiroyuki Sanada for "Shogun." Continue Reading on AppleInsider | Discuss on our Forums
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  • ARCHINECT.COM
    Delugan Meissl completes cultural greenhouse space in Shanghai
    A new project from the Vienna-basedDelugan Meissl Associated Architects (DMAA) in China combining net-zero design and a shifted zeitgeist that favors natures re-introduction into the built environment of cities has debuted in China's largest metropolis.Photo: CreatARLocated on a former industrial site that had been used previously as part of the Expo 2010 exhibition in Shanghai, the new Expo Cultural Park Greenhouse offers three distinct climactic pavilions connected via an overhead terrace and serviced by an adjacent pool with PV panels buried underneath.Photo: CreatARThe project's total construction covers 340.000 square meters (or 3.7 million square feet) with a total gross surface area equal to 41,000 square meters (441,000 square feet) and cost approximately $309 million to complete from 2020 to September 2024.Photo: CreatARThe use of single-glazing and operable windows in the perforated roof allows for natural ventilation while reducing the amount of heat loss in ea...
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  • GAMINGBOLT.COM
    Assassins Creed Shadows Incorporates Dodging Into Parkour, Advanced Mechanics Detailed
    While Assassins Creed Mirage garnered praise for its stealth and parkour mechanics, Assassins Creed Shadows is evolving in pretty impressive ways. In a new blog post, associate game director Simon Lemay-Comtois outlined the various changes coming with the sequel, including unclimbable surfaces.Firstly, dodge and crouch have swapped buttons since the latter plays into the new prone stance. As for the former, its now merged with parkour to afford all kinds of new moves.In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves. This new mapping also disconnects stance-switch (e.g. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you dont want to, said Lemay-Comtois.While Parkour Up and Parkour Down remain, Naoe can dodge near a ledge to flip off or sprint dodge to leap over rails and crates (or even out of windows). Automated Passovers over small hurdles are possible while sprinting, but sprint dodging offers more damage resistance.Perhaps one of the cooler techniques is dodging while prone, allowing her to roll out of cover and assassinate enemies. If you dodge backwards on a ledge, Naoe will back flip and land noiselessly. Theres much more to glean, including the grappling hook mechanics, like swapping between vertical ascent and horizontal swinging and ejecting off walls while wall running.Launching on February 14th, Assassins Creed Shadows will be available for Xbox Series X/S, PS5, and PC. It wont feature a Season Pass model with the first expansion available free to all who pre-order.
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  • GAMINGBOLT.COM
    Assassins Creed Shadows Departs From Previous Action RPG Entries With Unclimbable Surfaces
    Ubisoft recently released a detailed blog about parkour in Assassins Creed Shadows, showcasing many different maneuvers (many befitting Naoe, the fastest Assassin created yet). However, associate game director Simon Lemay-Comtois also revealed an intriguing fact: Not every surface is climbable.Its a departure from previous action RPG titles and more in line with 2023s Assassins Creed Mirage. Lemay-Comtois said this is a pretty big deal for the team, and it meant being more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go and where Yasuke cant, making our two playstyles even more contrasted.For those freaking out about having to gasp think when climbing, he reassures many of the surfaces are still climbable (the grappling hook assists with this). However, searching for valid entry points sounds more challenging than recent mainline titles, which is a good thing. After all, Mirage received significant praise for its parkour mechanics.Assassins Creed Shadows launches on February 14th for Xbox Series X/S, PS5, and PC. The main story is comparable in length to Assassins Creed Origins, Odyssey, and Valhalla. Head here for more details on the combat for both characters.
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  • GAMINGBOLT.COM
    15 of PlayStations Biggest Fails in Recent Years
    With 65.5 million lifetime shipments, the PS5 is already one of the most successful consoles of all time. And while Sony is in a far better position nowadays when compared to its lowest lows, its still no stranger to failure, accidental or intentional. Check out some of PlayStations biggest fails over the years, many occurring in 2024.Mandatory PSN Linking for Helldivers 2 on PCWhen Helldivers 2 was riding high, there was a small bit about how PC players had to link their PSN accounts on Steam. It was optional at the timeuntil it wasnt and Sony forced the requirement for the sake of security. It spurred exceptional backlash, with the co-op shooters Steam rating dipping into Mostly Negative territory until Sony backtracked (but not before Helldivers 2 was removed from further sale on PC in dozens of regions worldwide). Surely, Sony had learned its lesson and wouldnt attempt this again, right?
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  • WWW.SMITHSONIANMAG.COM
    Scientists Find the Mysterious Source of the Massive 1831 Volcanic Eruption That Cooled Earth and Made the Sun Appear Blue
    The eruption at Zavaritskii volcano created a nearly two-mile-wide caldera with layers of red, black and white from previous eruptive deposits. Oleg DirksenIn the summer of 1831, an enormous volcanic eruption spewed sulfur gas into Earths atmosphere. The particles scattered sunlight, making our star appear green, purple and blue. Its rays struggled to reach the planets surface, leading crops to fail and famines to spread. In the Northern Hemisphere, temperatures dropped by 1 degree Celsius.That year, German composer Felix Mendelssohn traveled through the Alps on the way home from a sojourn in Italy. Though it was summer, he wrote that it is as cold as in winter, there is already deep snow on the nearest hills.The blast that caused this darkness and cold was one of the largest volcanic eruptions of the 19th century, a brutal event toward the end of the Little Ice Age. But for nearly 200 years, scientists havent been sure exactly which volcano was responsible for the major climatic disruption.Now, a study published last week in Proceedings of the National Academy of Sciences pins the blame on Zavaritskii caldera, an extremely remote volcano on Simushir Island in the Kuril archipelago, a disputed territory between Russia and Japan.For many of Earths volcanoes, particularly those in remote areas, we have a very poor understanding of their eruptive history, study lead author Will Hutchison, a volcanologist at the University of St Andrews in Scotland, tells Mindy Weisberger of CNN. No one lives on Simushir Island, once home to a Soviet submarine base, Hutchison explains, and written sources of the islands history, which usually offer a helpful guide for tracking past volcanic activity, are limited to a handful of diaries from ships that passed these islands every few years.As a result, Zavaritskii was a thoroughly unknown candidate for the so-called mystery volcano.Previous theories about the eruption indicated its source was much closer to the equator, and the Babuyan Claro volcano in the Philippines had been considered a leading candidate. This eruption had global climatic impacts but was wrongly attributed to a tropical volcano for a long time period, Stefan Brnnimann, a climatologist at the University of Bern in Switzerland who was unaffiliated with the study, tells CNN. Simushir Island is uninhabited now, though it was once home to a Soviet submarine base. Oleg DirksenHutchison and his team homed in on Zavaritskii after determining that ice cores from Greenland contained 6.5 times more sulfur fallout around 1831 than comparable samples from Antarctica. That meant the eruption likely took place in the Northern Hemisphere.The Greenland ice cores included ash layers and microscopic volcanic glassshards roughly one-tenth the diameter of a human hair, Hutchison says in a statement. Chemical analyses of these tiny remains matched best with existing data from Japan and the Kuril Islands. But an explosion of this magnitudereleasing around 13 million metric tons of sulfur into the atmosphere, per the studycould not have gone unnoticed in densely populated Japan.That left the Kuril Islands as the most likely culpritjust near enough to obliterate Japanese crops and just far enough to remain unobserved. From there, they needed to find ash and glass from a local volcano with a chemical signature that matched the one seen in Greenland.Finding the match took a long time and required extensive collaboration with colleagues from Japan and Russia, who sent us samples collected from these remote volcanoes decades ago, Hutchison adds in the statement.He likens the work to crime scene forensics, calling the breakthrough when his team found a perfect fingerprint match between the Zavaritskii and Greenland ash samples a genuine eureka moment.It was really a terrific day, Hutchison tells Live Sciences Patrick Pester. One of the best days Ive ever had in the lab.The team used radiocarbon dating to pinpoint the timeline of the volcanic ash on Simushir Island, and they took sulfur isotope readings and physical measurements of the volcanos caldera. These data confirmed the match, leaving Zavaritskii the prime candidate for the seminal 1831 eruption, according to the study.Brnnimann concurs with the research groups findings, telling CNN that the research now shows that the eruption took place on the Kurils, not in the tropics.Hutchison, for his part, remains amazed that such a massive, significant eruption could go unrecorded.Perhaps there are reports of ash fall or atmospheric phenomena occurring in 1831 that reside in a dusty corner of a library in Russia or Japan, he tells CNN. The follow-up work to delve into these records really excites me.Today, with our satellites and sensitive seismic monitors, a similar eruption would likely not be a mystery for long. But many remote volcanoes do not have instruments monitoring their activity. This work shows how difficult it will be to predict when and where the next large magnitude eruption might come, Hutchison tells Aristos Georgiou of Newsweek.And the impacts of such a large eruption might be just as dire, if 1831 is any guide. It might lead to sparse sunlight, altered rainfall and dropping global temperatures, which would put stress on the food supply.There are so many volcanoes like this, Hutchison adds in the statement. As scientists and as a society, we need to consider how to coordinate an international response when the next large eruption, like the one in 1831, happens.Get the latest stories in your inbox every weekday.Filed Under: Earth's Crust, Earth's Mantle, evolving climate, Geology, History, Japan, New Research, Russia , Volcanoes, Weather
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  • VENTUREBEAT.COM
    Microsoft makes powerful Phi-4 model fully open-source on Hugging Face
    Phi-4 demonstrates that smaller, well-designed models can achieve comparable or superior results compared with larger models.Read More
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  • WWW.GAMESINDUSTRY.BIZ
    Splash Damage jobs at risk following Transformers: Reactivate cancellation
    Splash Damage jobs at risk following Transformers: Reactivate cancellationUK studio says the decision "did not come lightly"Image credit: Splash Damage / Hasbro News by Vikki Blake Contributor Published on Jan. 8, 2025 Splash Damage has cancelled its 1-4 player online action game, Transformers: Reactivate, putting an unknown number of jobs at risk.In a statement, the studio acknowledged it was a "very difficult" decision, but as a result of the cancellation, "despite every effort, a number of roles across the studio are now potentially at risk of redundancy."The formal statement stopped short, however, explain why the game was cancelled."This decision did not come lightly, and it is a difficult time for the studio and our people. We want to take a moment to thank the team who worked on Transformers for their dedication and passion," the statement explained."Hasbro was an incredible and supportive partner throughout, and we hope to work with them again. To the many fans, your excitement and support helped keep us going."Splash Damage added that "while not being able to see the game through to release was "painful, having to say goodbye to friends and colleagues hurts even more.""We're now focused on doing everything we can to support them through this rough period, just as we are committed to caring for those who will stay with us as we build a stronger Splash Damage for the future," the statement concluded. "Thank you for your compassion and understanding."The news follows yesterday's blow that Rocksteady also quietly initiated a second round of layoffs in three months just before the holidays.
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  • WWW.GAMEDEVELOPER.COM
    Wonder Legends Studio raises $1 million to fund debut transmedia project
    Justin Carter, Contributing EditorJanuary 8, 20251 Min ReadImage via LinkedIn.At a GlanceThe Warsaw studio is concurrently developing its first game and an animated series based on it, both made in Unreal Engine 5.Polish developer Wonder Legends Studio raised $1 million in a recent pre-seed funding round. Per GamesIndustry, the studio is putting that money toward a game prototype and pre-development on an animated series both set in a world combining elements of steampunk and Greek mythology.In addition to previously receiving an Epic Games Megagrant, Wonder Legends' two ventures are being co-funded by individual institutions. The game is backed by the country's Creative Industries Development Center, and the series by the Polish Film Institute.According to the outlet, the funding round was led by the SMOK Ventures Fund. Both the intended game and series are both being made in Unreal Engine 5, and are expected to launch in late 2027 or early 2028.Wonder Legends was spun up in 2021 by game director Artur Malczyk and lead narrative producer Wojciech Karubin. Malczyk previously worked as a cinematic director and supervisor at Flying Wild Hog (Evil West), and Karubin founded the Polish film studio Movie Mates.In a statement to GamesIndustry, Malczyk and Karubin expressed confidence their studio "has the potential to become the next major IP from our country, enhancing the reputation of Poland's creative industry. We are thrilled to have completed the pre-seed round with SMOK Ventures as the lead investor, especially in such a challenging market as it is today."Read more about:FundingTransmediaAbout the AuthorJustin CarterContributing Editor, GameDeveloper.comA Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.See more from Justin CarterDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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