• WWW.LIVESCIENCE.COM
    Astronomers spot bizarre icy balls in space that are unlike anything seen before
    Astronomers have discovered two strange objects that could be young stars except they're completely surrounded by ice.
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  • WWW.LIVESCIENCE.COM
    Secrets of 1st dinosaurs lie in the Sahara and Amazon rainforest, study suggests
    The first dinosaurs may have evolved near the equator, and not in the southwest of the supercontinent Gondwana, as researchers previously assumed due to an abundance of fossils in places like Argentina and Zimbabwe.
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  • I.REDD.IT
    What to improve?
    submitted by /u/Successful_Sink_1936 [link] [comments]
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  • WWW.GAMESPOT.COM
    Assassin's Creed Shadows Accessibility Options Are The Series' Most Robust Yet
    Not every player can experience video games in the same way, especially if they have impairments. That's why Ubisoft is laying out the accessibility options that are included in Assassin's Creed Shadows, which may open some doors for players who might otherwise feel excluded. One of the key additions to Shadows is that the cinematics will have audio descriptions available, which will be a first for the series. According to UX Director Jonathan Bedard, that feature helped him realize that it could convey the depth and emotions of Shadows in an unexpected way."It... made me happy to see an initiative coming from the team's passion and making its way into the game," said Bedard. "This shows how far we've come along in the last few years, in terms of people being aware of and caring about accessibility at Ubisoft. I am proud to see this evolution, awareness, and care spreading and making our games more accessible every time."Continue Reading at GameSpot
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  • WWW.GAMESPOT.COM
    Xbox Directs Are About More Than Games--They're About The Human Side Of Game Development
    Long before I was a Games Journalist and thus required to watch just about every video game showcase, conference, and direct for my job, I was an eager video game fan doing the exact same thing but without, you know, a professional obligation. Regardless of whether these events required me to rise well before the sun (looking at you, Nintendo), for well over a decade I've been there, buzzing with excitement and ready to preorder things I certainly did not need.Chances are that if you're reading this, you too enjoy watching these events. Though you'd be correct in calling what's shown at these conferences glorified commercials, I've often thought of it as us gamers getting our own little "Super Bowl commercial celebration" every month or so, which is pretty neat if you ask me.Over the years of partaking in these often-solo watch parties, I've come to associate and expect certain things from certain studios and publishers. Devolver will always offer up a somewhat convoluted but high-value production that leans into the absurd, while Wholesome Direct pairs pastels with short-and-sweet sizzle reels, giving each one of the many indie games it's highlighting a brief time to shine. Of the "big three" video game companies--PlayStation, Xbox, and Nintendo--Nintendo was the first, in my eyes, to really cultivate a strong, public facing identity. If it ever does away with its quirky voiceovers and charming segues, I'd be heartbroken, to say the least.Continue Reading at GameSpot
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  • GAMERANT.COM
    The Best Games That Feature Karate
    From the dawn of arcades through to the hyper-competitive tournaments today, fighting games have always been a mainstay in each console generation, with a broad range that varies from fantastical and cartoony slap-fests through to gritty, realistic duels. Most fighting games that involve martial arts tend to take many artistic liberties, turning the fighting into something a lot flashier and more stylized than the original inspiration.
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  • GAMERANT.COM
    With Bend's Live-Service Game Dead, It Could Pivot to One Sequel
    Days Gone developer Bend Studio is now part of the continuously growing list of live-service Sony cancelations. The company's live-service aspirations haven't exactly gone according to plan. Now that the team responsible for Days Gone has had the plug pulled on its recent project, it's unclear what lies in the developer's future.
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  • WWW.POLYGON.COM
    All the open-ended mysteries of Severance
    [Ed. note: This post contains spoilers through episode 2 of Severance season 2. Read on only if youre fine with one of your severed selves knowing that.]Headed into season 2, Severance is on a hot streak. Picking up right where the season 1 finale left off give or take a few months of outie time; Mark (Adam Scott) is informed its been about five months since the finale Severance season 2 kicks into gear almost right away. That gear is the one were familiar with for the show: methodical and full of clues. Episode 1 of season 2, Hello, Ms. Cobel, doesnt betray much, but it certainly gets everyone back to work, which gets us closer to figuring out any answers to the many lingering questions. Episode 2 certainly provides some more answers (and a clearer sense of the timeline) on the outside of Lumon, and yet still questions remain. To that end, weve compiled a working doc of all the lingering questions Severance is teeing up. Well be updating it as the series goes along, and will include everything from evidence presented on the show to wild conjecture. In the spirit of Dylan (Zach Cherry), lets wonder aloud a little.To that end: What is Lumon working on? Lumon is a deeply mysterious organization. When Helly (Britt Lower) asks in season 1 how many departments there are, the guesses from the MDR team skew wildly probably 30, around five, no one is quite sure are the stated answers and the group doesnt even know what it is theyre working on. Other departments dont know what the others do, and seem to have strange superstitions about the very humanity of their ostensible co-workers.From our glimpses of the outside, its clear Lumon exerts a lot of influence in the wider world. And as Cobel (Patricia Arquette) puts it when someone asks about what Lumon does: Whatever humans can imagine, they can usually create. But season 2 seems to nod to at least one way they make their money: In episode 2, when Helena is making a video covering up addressing Hellys OTC outburst, she says that she mixed alcohol with a non-Lumon medication. So Lumon is in some way part of Big Pharma (and definitely not the sort of drugs that would make you have a public outburst about how innies are being tortured; no siree Bob.) Adding to the general weirdness, theres the weird corporate legacy theyre all indoctrinated to: owned by the Egan company and founded by Kier Egan, who still looms over the company like a cult leader. His Core Principles and employee handbook are dense. They have their hands in a lot of pots, given their subterranean (or possibly just windowless, liminal) office includes goats, optics and design, art preservation, MDR, and more.So what are they up to, and what does the severed procedure actually net them? The answer, on paper, is in its use: No longer do people have to be aware they work, or undergo painful experiences like giving birth. Its not hard to see how that could have applications for soldiers (or even something more nefarious). But the larger goal tbd. Are they doing some kind of Get Out thing where the severance procedure is just a way to transfer consciousness, prolong life, and maybe even bring Kier Egan back to life? Maybe! Why else keep a mans house perfectly preserved in the office? And why else would Helenas Egan CEO dad say she would sit with him at his revolving?But these questions do bring us toWhat is the Macrodata Refinement department working on?Technically we dont know this, either! (Though we are pretty clear that they do not, as the rumors have suggested, each have a larval offspring that will jump off and attack when we get too close.)To us it looks like numbers moving around the screen. But to Mark and his co-workers, its work some of which is numbers that elicit a strange fear response (or even visions like the one Mark gets of Ms. Casey/his wife at the end of the season 2 premiere). And to the heads of Lumon, it seems pretty imperative, given the way theyre willing to bend to Marks demands in the opening of season 2. Episode 2 of the second season seems to back this thought up: Whatever MDR is doing and Innie-Mark specifically is so important that Helena is told she needs to go back in because he asked for it. Theres a popular fan theory that MDR is sensitive and high-level bit work that has something to do with refining/perfecting the severance procedure (or even perfecting one consciousness taking over another), and the numbers represent memories and personality that are getting swept away. One thing that seems important to note: There is a technique to it. When you see us, we really are refining numbers, Adam Scott, who plays Mark, told The Verge. There is actually a way to do it.What are they doing with Marks wife?When were introduced to Outie-Mark, he lives a barren, severed life because he lost his wife a few years prior to the series. In the season 1 finale, Innie-Mark discovers (and screams) that shes alive. So where did she go? Episode 1 doesnt give a lot of details: We know she takes the elevator that Outie-Irv (John Turturro) keeps painting, and we dont know where that goes, or why she got taken.In an interview around the season 1 finale, creator Dan Erickson only vaguely alluded to what might be going on: Theres a lot of questions. Most of which we had answered in our minds when we wrote it, but some of which we didnt. Like, some of which weve been subsequently discussing. But yeah, like, is she severed? Does she know is she in on it? Is she a victim? Is she kidnapped? How did she go from being in this loving marriage with Mark to being Ms. Casey down from the seventh floor? And so thats a big, big question mark at this point. [] Weve seen that theres some sort of experiment or something happening with [Mark] and his wife, and sort of observing them. What did Harmony Cobel want with Mark?Theres a lot of weirdness on Severance, but among the strangest (or at least the coldest) of it is Harmony Cobel infiltrating Marks life both in and outside of work hours. For as much as Milchick (Tramell Tillman) might write this off as some bizarre psychosexual throuple, her game seemed to be much more thought out than that.Its possible that shes keeping tabs on a larger project around the severed employees (in her own way). Cobel was more concerned than the board about Peteys severed memories being permeable; later she asked Marks sister if he ever thought he saw his wife around. She seemed to take a bit of glee in introducing Ms. Casey to the MDR room to watch Helly R., and when she found out that Ms. Casey was getting too chummy with Mark she sent her back down to the testing floor.But it does seem a little more personal than just observing lab rats. When Helena Egan thanks her for her loyalty in reporting the OTC measure, Harmony says it cost her dearly. She says this with a weird air of wistfulness, even her own brand of chilling affection. It could just be Arquettes performance, but its all very odd. Especially since she turns down the new position in the Severance Advisory Council. All in all this question is now compounded with a more pressing one: Where did she go?Whats the testing floor? Oh, great question; no clue, really. But its scary and ominous poor Ms. Casey has to walk down a long, dark hallway that leads to an elevator with just an imposing red down arrow and for some reason Irvs outie has been having visions of it and painting it, as we see in the season finale. Petey alluded to some level of the Lumon building as a place you dont get to leave, which certainly seems like it could be the testing floor.Theres some theories that this has to do with the deeper nature of Lumon, and might involve cloning (hence the goats). At the very least, that Irv and Ms. Casey seem to have some link to the floor would suggest that maybe both of them have undergone the same sort of testing. Particularly since Innie-Irv keeps having weird visions of black shadowy ooze. Why is Ms. Huang a child? Is it a paid internship? Is Lumon flouting child labor laws? Is she also part of the testing floor/Ms. Casey weirdness? So far Ms. Huang not a friend, it must be noted has been clear: Its because of when she was born. Hope that helps!What is the connection with Lumon and water? Lumons logo is a water drop. Theres a water tower in the parking lot (and that gets to be its own character in the Claymation introductory video the innies get shown in the season 2 premiere). Theres lot of names that link back to some sort of body of water MDR files, housing developments the characters live in, even technically the names of the refiners. Ms. Casey tells Innie-Irv that his outie values water. Theres a painting of Egan standing over lakes that are shaped like the Great Lakes.What does it all mean? Not clear yet, though some think that it nods to the alternate universe of Severance existing in a time where there is a war for water, and its considered a more precious (or endangered) resource.Who was the guy in the hallway?In the opening of season 2, Innie-Mark is running through the hallways desperately trying to find Ms. Caseys office. When he turns up short, behind him theres a guy? Just peeking out behind him in the doorframe.The only clue we have is that this man is credited as Man in Hallway, and played by Adam Jepsen. Hes listed as having a recurring role on the show. Seriously, what is the deal with the goats?Among the stranger things we saw in season 1: a herd of goats just being kept? inside the halls of Lumon Industries. All Mark and Helly really know is the caretaker didnt consider them ready yet. Like so much of life at Lumon, the goats both dont immediately make sense and also are openly perplexing as to what their possible use could be. The good news? It seems like by the end of season 2 we will have some sort of answer.
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  • WWW.POLYGON.COM
    Whats an ashcan and why are people so excited about Austin Walkers?
    Austin Walkers newly released Realis is a high concept tabletop role-playing game about how the language we use influences our reality. The former Waypoint editor and host of Friends at the Table a long-running actual play that has influenced shows like The Adventure Zone designed this diceless RPG to use sentence construction to explore the Thousand Moons and turn archetypal protagonists into complex, flawed individuals. Since the games announcement early this week, the tabletop corners of the internet have exploded with excitement. But the catch is its not quite the full game yet. Its an ashcan version. But whats an ashcan?In tabletop games, an ashcan is an unfinished version of a game, complete with playable rules but without the polish youd normally find online or on the shelves of your friendly local gaming store. Its an amorphous umbrella word, representing everything from a quick 10-page rules description in a Google Doc to (like Walkers Realis ashcan) a 125-page behemoth with 20 playable classes, 40 NPC classes, factions, and original art. So how did it come to encompass such a wide range? The same as any century-old media term: through borrowing and evolution.The term ashcan comes from the comics industry. According to a 1994 edition of Wizard: The Guide to Comics Magazine, the term came about in the 1930s and 40s (the Golden Age of Comics). Ashcan copies were quick, incomplete versions of comics, often done without lettering or coloring or on occasion just a cover with blank pages. These were made for publishers to send to the U.S. Patent Office to claim copyright protections over titles and characters with an initial publication date. They were named ashcans because they were meant not for public distribution, but for the ashcan, a contemporary term for the trash.The term was largely out of use with the change in copyright laws in 1946 but returned to circulation when comic book collector and publisher Bob Burden used it in 1984 to describe black and white prototype editions of Flaming Carrot Comics sent to friends and collaborators. The term evolved into a pre-publication, mass market hype-builder in the 90s thanks to Rob Liefeld of Image Comics, who used the rarity of the Golden Age ashcans to promote Youngblood.The term has also been used in film for similar reasons, in the same vein as unaired television pilots or proofs of concept, or for legal licensing purposes. In tabletop RPGs, a largely creator-driven medium that shares some DNA with the comics industry, the term has taken on the more contemporary definition as a step between a public beta playtest and the final product. The rules are more or less solid, though tweaks can still happen based on feedback and public opinion.Walkers Realis is one of the more developed ashcans there are, mainly because hes been working on it for four years, with layout by Possible Worlds Games (the RPGs publisher), art by Sam Beck and Oddesque, design by Jack de Quidt, additional writing by Janine Hawkins, and character sheets by Takuma Okada and Brendan McLeod.With the ashcan currently available for $15 on Walkers itch page, it seems more than worth the value, even if something better yet is still to come.
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