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    Wealthy Cities Are Generating And Exporting Mountains Of Textile Waste
    Researchers call for urgent action to tackle this unregulated side of the fashion industryClothing waste is generated by people living in wealthy cities, but its environmental impact is ... [+] being felt by those in the Global SouthgettyUrbanites are buying and disposing of more clothing than ever. Somewhere between 80 and 150 billion items of clothing are produced each year; thats 10 19 items for every person on Earth. UNEP says that The average person is buying 60 per cent more clothing than 15 years ago, while each item is kept for only half as long, but those figures are from 2016. In a world filled with fast and ultra-fast fashion, it seems likely that things have deteriorated further since.The environmental impact of all this clothing is staggering. Producing textiles requires vast quantities of water a simple cotton-shirt consumes as much water as a person would need to live for 2.5 years; 2700 liters (713 gallons). In fact, the fashion industry as a whole consumes more water than almost any other industry; only agriculture beats it.Global fiber production which includes all fibers used for apparel, home textiles, footwear, or any other application reached a record high in 2023. While wool and cotton are still popular, synthetic fibers now dominate the landscape. Polyester, which is a type of plastic made from petroleum, takes the top spot, with around 70 million metric tons of it made that year; 57 % of total fiber production.Those statistics are reflected in the consumer textile market. For example, polyester represents more than 75 % of ultra-fast fashion behemoth Shiens fiber portfolio. And even more worryingly, the overwhelming majority (87.5 %) of polyester produced in 2023 was virgin, or non-recycled, meaning that new fossil fuels were used to make it. For nylon the second most used synthetic fiber just 2 % came from recycled sources.MORE FOR YOUAs a result, the emissions footprint of the fashion industry continues to rise. In 2018, it was estimated to be responsible for up to 10 % of global carbon emissions. If no action is taken, it may well reach 26 % by 2050. By their own reporting, Shien nearly doubled its emissions in a single year; going from 9.17 million metric tons in 2022 to 16.68 million metric tons in 2023. Thats about the same greenhouse gas emissions as four million gasoline-powered passenger vehicles produce in a year.Thrift stores and charity shops are bursting at the seams thanks to the rapid growth of ultra-fast ... [+] fashion. But the vast majority of donated clothes are exported overseas, where they're resold, put in landfill or burned. (Photo by Spencer Platt/Getty Images)Getty ImagesUrban footprint of fast fashionBut our clothing obsession has much more visible impacts, too. Jam-packed racks at high street charity shops. Full bins at thrift stores and flea markets. Piles of clothing in urban landfills and dumps. Its these indicators that RMIT researcher Dr Yassie Samie and her colleagues have focused on in their new, first-of-its-kind study.Published in Nature Cities, Samies research looks at what happens to textiles once consumers decide that they no longer want them. They focused on the fate of these post-consumer textiles in nine wealthy cities Amsterdam, Austin, Berlin, Geneva, Luxembourg, Manchester, Melbourne, Oslo and Toronto. One of the challenges the team faced was the lack of data thats available for discarded textiles. The reason for this is that textiles are not regulated whatsoever, said Samie, speaking to me from Melbourne, where she is based. Its also a relative newcomer as a category of waste, which means that most studies on solid waste management in cities dont even include it.So, Samie and her co-authors had to collect relevant information on each city via a range of sources policy and other government documents, academic literature, so-called gray literature (reports published by non-governmental organisations) and through detailed interviews with representatives from city governments, charity organizations, and waste management organizations basically anyone involved in the process of dealing with discarded textiles.From this, they found that in most of the high-income cities they studied, post-consumer textiles (PCTs) collection and sorting are managed not by councils, but by charities and commercial resellers. This makes charities the most important collectors of PCTs in wealthy cities. The exception to this was Amsterdam, where municipal authorities manage discarded textiles. This is something, Samie says, is unlikely to change in the future Charities have always been part of the solution, and will continue to be because they have that trust factor, that community factor, and a wealth of knowledge.Cows are seen at the largest dumpsite where textile waste ends up at Old Fadama in Accra, Ghana, ... [+] Saturday, Oct. 19, 2024. (AP Photo/Misper Apawu) 2024 Misper ApawuBut charities are struggling to cope with the current deluge of low-quality donations. In Geneva, rates have increased 1200 % in three decades. 3000metric tons of goods were sent to the citys charity shops in 2021 alone thats about the same weight as twenty Statues of Liberty (without the base).And while some unwanted textiles make it to a local charity shop floor, the study showed that most of it is exported to overseas markets. 97 % of clothes donated in Oslo are shipped out of Norway entirely. In Luxembourg, just 3-4 % of incoming donations are redistributed or resold locally. The destinations for these exports are typically poorer countries in the Global South. Once there, this non-biodegradable waste can wreak havoc on the local environment. Unsurprisingly, this practice is now described as waste colonialism.Affluent cities making their discarded textiles somebody elses problem is a situation that cannot continue, says Samie, if we are to meet our climate goals.So what can we do?When it comes to waste, youve likely already heard of the three Rs reduce, reuse, recycle. But these are actually part of a larger framework, called the Circular Economy 3.0 that focuses less on waste management and more on avoiding waste, by making the materials we produce last for as long as possible. In that framework, there are ten Rs Refuse (R0), Reduce (R1), Resell/Reuse (R2), Repair (R3), Refurbish (R4), Remanufacture (R5), Repurpose (R6), Recycle materials (R7), Recover energy (R8), Re-mine (R9).For Samie, there should be much more focus on the first two Rs refuse and reduce because they reduce demand for new resources. Overconsumption and overproduction are just beyond comprehension. And no matter how much we try to have systems in our cities that can handle it, when we produce and consume too much, its just too much.The average Australian buys 56 new items of clothing each year, making the country the second-largest consumer of clothing in the world per capita, after the US. Yes, we also have a fantastic culture here of donating to charity and buying from charity, but with these numbers, you can see its just not enough. We cant digest the amount of new textiles that are being produced, she says.Repair shops and alteration services can help your clothes last for longergettyThe next two Rs resell/reuse and repair can also reduce demand, but only if taking these actions then stops people from buying a new product. This is an area where local governments, city planners, and charities can play a big role, Samie says. Id like to see more second-hand and swap shops, as well as places for repairs and alterations in the locations where families already go in big cities shopping malls, and big retail parks. Not solely on the high street. Adopting those other business models might help charities reduce their reliance on direct resale or exports.Ultimately, we want to create smaller, local loops for the things we make and use, instead of the harmful, wasteful, global practices we have now.Local governments actions must step upSamie stressed that every city the team studied had some incredible grassroots initiatives in place that are slowly chipping away at the mountain of textile waste. But for true, sustainable change to happen, urgent action is needed at the municipal governmental and policy level.On this front, she is cautiously optimistic. Since the start of 2025, all EU states have been required to roll out dedicated collection services for used textiles. Separating it out from other solid waste is a very important first step. It becomes easier to do reuse, recycling, all of these other activities. It also gives us a clearer picture of the scale of the problem.The hope is that this move from the EU will spur other countries to take textile waste seriously, but says Samie, it needs to happen quickly. Were in a race against ultra-fast fashion that continues to ramp up production. I hope its not too late.
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    Beam FX in Unreal Engine 5.4 Niagara
    Full Video - https://youtu.be/9K68TWsYYNw FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Beam FX in Unreal Engine 5.4 Niagara #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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    Beam FX in Unreal Engine 5.5 Niagara
    Full Video - https://youtu.be/PeD4NCp7XXA FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Beam FX in Unreal Engine 5.5 Niagara #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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    Unreal Engine 5 Design Viewer Tutorial - Part 2 - Switch Between Objects
    Project Files: https://www.patreon.com/posts/120664693 .In this tutorial series, I am going to implement an architectural design viewer system. In the last episode we will implemented a camera system which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. Today, we will look into how to smoothly change the focus between different buildings. This system will allow user to demonstrate/showcase different buildings/design elements of the overall presentation. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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    Science news this week: Interstellar visitors and contagious peeing
    Jan. 25, 2025: Our weekly roundup of the latest science in the news, as well as a few fascinating articles to keep you entertained over the weekend.
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  • CGSHARES.COM
    Crafting Cyberpunk Android Medic Character With ZBrush & Cinema 4D
    With experience in multiple major film productions, Ryan J. Close spends his free time exploring his fascination with humanoid androids, working with tools like ZBrush, Cinema 4D, Redshift, and Substance 3D Painter. One of his recent projects features a damaged humanoid robot medic, and he kindly shared some insights into the production process.Basing the design on the damaged medical android from the Raised By Wolves TV series, the artist was looking to create an unfinished or damaged android, which opens up new ideas to explore, such as its purpose and the cause of its damage. It also provided Ryan with an opportunity to dive deeper into sculpting facial expressions using ZBrush, which he sees as one of his toughest challenges.Ryan J CloseRyan J CloseRyan started by customizing a base mesh using DamStandard, Pinch, and Move brushes to sculpt facial details. He placed small bolts to emphasize the cyborg look and used shape alphas to block out the neck areas.Inspired by The Creator, Ryan added an extruded mechanical design to the back of the head using live Boolean for dynamic shape cuts and enhanced the look with kitbash assets like canisters, tubes, and inserts for added detail. Turning off symmetry was intimidating but crucial for achieving the facial asymmetry needed for a realistic look. He then used the DamStandard and Inflate brushes to sculpt creases and wrinkles.Finally, Ryan exported the mesh with UVs from ZBrush to Substance 3D Painter, where he added skin color, decals, and wear and tear. The artist enhanced his Redshift render by adding a top light with cables, surgical light to the scene, and kitbash assets to highlight the machine elements. Ryan also used atmosphere lighting for presence and added dust with Cinema 4Ds particle system, rendered on a separate pass for compositing.Ryan J CloseRyan J CloseThe final step was to add a heads-up display with a custom user interface. The artist is now creating a series of android busts and plans to add a UI to tie them together, giving a sense of the futuristic world they belong to. Read the full article here and check out Ryan J Closes portfolio by clicking this link.Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Crafting Cyberpunk Android Medic Character With ZBrush & Cinema 4D appeared first on CG SHARES.
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    Check Out This Photogrammetry-Based Vegetables Assets Pack
    3D Scan Artist Alexey Gorinov shared a pack of highly realistic vegetable assets created with photogrammetry.The models can be used in Unreal Engine 5 and other 3D software for creating games, renders, or movies. The assets have high-quality texture and geometry in FBX format and are suitable for PBR photorealistic renders.The textures feature 4K resolution and are in PNG format, while the maps include Base Color, Normals, Roughness, Occlusion, and ORM (Occlusion, Roughness, Metallic). To create the assets, the artist used Sony A7 III and Godox WS400 Ring Flash.The pack includes the models of:1 watermelon;1 pomelo;5 pumpkins;2 zucchinis;1 cabbage.We had an interview with Alexey, in which he talked to us about 3D scanning of a birch pole surface and shared a detailed tutorial on the entire workflow, discussing the choice of equipment, camera settings, the shooting process, and post-production:Also, before, the artist presented a realistic bread and bakery asset pack of 10 Nanite and 10 classic geometry meshes:Get the vegetable model pack here anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Photogrammetry-Based Vegetables Assets Pack appeared first on CG SHARES.
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    Assassin's Creed Shadows Will Release Its Expansion In A Much Different Way
    Ubisoft has now clarified details regarding its expansion for Assassin's Creed Shadows. After getting rid of the season pass, the expansion is now a preorder bonus.The expansion is called Claws of Awaji, made by the developers behind Assassin's Creed Mirage. Here, protagonists Yasuke and Naoe travel to the island of Awaji beyond Osaka Bay. A new enemy called the Sanzoku Ippa will hunt down Yasuke and Naoe as they try to secure a lost treasure. Naoe also gets a new weapon type--the bo staff.Claws of Awaji will add over 10 hours of additional content to the game and will be released later in 2025. While the expansion is a preorder bonus, it will also be available as a separate purchase later on. Those who preorder will also get the extra "Thrown to the Dogs" side quest.Continue Reading at GameSpot
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