• WWW.ARCHDAILY.COM
    The Treehouse, Mask in the Forest / Moguang Studio
    The Treehouse, Mask in the Forest / Moguang StudioSave this picture! Shengliang SuCabins & Lodges, Hospitality InteriorsSuizhou, ChinaArchitects: Moguang StudioAreaArea of this architecture projectArea:190 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs: More SpecsLess SpecsSave this picture!Text description provided by the architects. Guangjiachong Valley in Suizhou City, Hubei Province, is just a 15-minute drive from the famous Ginkgo Valley Scenic Area. The Treehouse is located at the junction of two paths leading into the valley. The environment is somewhat bustling, and within a limited 90 plot, the design needed to avoid the roots of three ancient trees while accommodating two standard guest rooms of no less than 50 each and a utility storage room. During their first site visit, the designer and the owner established a clear strategy: to elevate the entire building. This approach not only created two distinct spatial qualitiesquiet above and dynamic belowbut also utilized the lush ginkgo canopies to provide privacy and scenic views for the guest rooms. Meanwhile, the ground level was freed up as a semi-outdoor activity area, naturally supporting a variety of vacation activities such as dining, roasting ginkgo nuts, swinging, and relaxing in the shade.Save this picture!The treehouse in the forest responds to the site's paths and tree contours with precise geometric order. The purpose of the geometric form is not to directly present aesthetic appeal but to emerge from a synthesis of design conditions based on on-site visual perceptions.Save this picture!The designer extracted geometric control lines from the irregular plot boundary and refined the relationship between volume, site, and the human body through plan and sectional iterations. A significant move at the ground level was rotating the central staircase core by 60 degrees from its original vertical axis alignment. This adjustment opened up space and introduced new structural expressions. People drawn by the trees and swings, enter the elevated ground floor, turn to discover the staircase entrance, and ascend to the terrace overlooking palm groves and the guestroom entrances. This journey through the forest prolongs the sense of exploration, making the site feel expansive despite its small size, while providing direct engagement with the rich natural surroundings.Save this picture!The metallic fluorocarbon paint on the core and columns subtly reflects the surrounding environment. As night falls and the indoor lights glow, the treehouse resembles a spaceship perched in the woods, ready to embark on its voyage.Save this picture!Save this picture!Save this picture!In the Treehouse's abstract form, "geometric openings" replace "figurative windows," with operable panels concealed within walls to maintain the purity of these openings. The interplay between the treehouse volume and the landscape is internalized in the alignment of window openings with scenic elements, shaping how people use the interiors and move along their paths. This reveals the extraordinary within the everyday natural landscape: guests can both stay comfortably indoors and wander freely outdoors.Save this picture!Through the interplay of orthogonal and non-orthogonal geometric systems, the design creates subtle connections between rooms, moving away from traditional "start-to-end" spatial experiences. The irregular transitional spaces enliven the architectural atmosphere, adding a playful and decentralized quality to the vacation environment.Save this picture!Reflective brown metallic paint, rough white stucco, and wood finishes create diverse material expressions in light absorption, reflection, and hue. Light diffuses through the metallic surfaces, with hues shifting in response to the surrounding vegetation, creating abstract yet beautiful small spaces.Save this picture!The building faade features 30x45cm charred cedar planks, with portions polished and coated with matte clear varnish. The subtle gloss and cracked texture of the charred cedar harmonize with the natural wilderness. The carbonized wood surface acts as a protective armor for the building, offering resistance to termites, pests, and moisture.Save this picture!Project gallerySee allShow lessProject locationAddress:Guangjia Chong, Jiukouyan Village, Luoyang Town, Suizhou, Hubei, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeMoguang StudioOfficeMaterialsMaterials and TagsPublished on January 24, 2025Cite: "The Treehouse, Mask in the Forest / Moguang Studio" 24 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1025835/the-treehouse-mask-in-the-forest-moguang-studio&gt ISSN 0719-8884Save? / You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • WWW.YOUTUBE.COM
    Unreal Engine 5 Design Viewer Tutorial - Part 1 - Orbit Camera
    Project Files: https://www.patreon.com/posts/120664693 .In this tutorial series, I am going to implement an architectural design viewer system. Here we will implement a camera system and a UI which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. In the first part, we will work on the viewer camera system. Here we will create a custom pawn with an orbit camera. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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    Multiscale footprints reveal the organization of <i>cis</i>-regulatory elements
    Nature, Published online: 22 January 2025; doi:10.1038/s41586-024-08443-4We developed PRINT, a computational method that identifies footprints of DNAprotein interactions from bulk and single-cell chromatin accessibility data across multiple scales of protein size.
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  • WWW.NATURE.COM
    Mass testing of mutant enzymes involved in photosynthesis
    Nature, Published online: 22 January 2025; doi:10.1038/d41586-025-00104-4Rubisco is the enzyme responsible for carbon fixation in plants, algae and many bacteria. A screen of a comprehensive library of rubisco variants (each with a different single-amino-acid mutation), expressed in engineered bacteria, identifies several mutations that improve the enzymes affinity for carbon dioxide.
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  • WWW.REDDIT.COM
    A little rant of mine
    Hello, I need to get something off my chest. For the past 8 months, I've been deeply immersed in learning Blender. It has been an incredible journey, starting from scratch and progressing to the point where I can create complex projects. I've felt a great sense of pride in myself and in what I've achieved. But now, after rendering my latest project, a heavy, nagging thought has crept into my mind: "What am I doing this for?" The enormous amount of time and effort required to create something from scratch now feels overwhelming and, frankly, not worth it anymore. I want this to be my career, but it seems like a distant, unreachable dream. It feels like 3D artists are fading into obscurity in today's world. The idea that a large company would ever notice someone like me seems painfully unrealistic, and selling assets won't guarantee anything. I can't help but wonder if this path is truly meant for me. Its disheartening to think that despite all the progress I've made, I'm now questioning the very purpose of it all. The joy and satisfaction I once felt have been overshadowed by a sense of futility and doubt. submitted by /u/kentaiii3 [link] [comments]
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  • CGSHARES.COM
    Creating Pong-Inspired Arcade With Unreal Fellowship: Games
    Specializing in immersive location-based entertainment experiences, the team at Falcons Creative Group was eager to dive deeper into Unreal Engine to enhance their projects and shape an exciting new direction for the company. As David Consolo explained, he chose to join the Unreal Fellowship: Games, an intensive boot camp-style program led by industry professionals. The three-week game jam-style course required him to learn Unreal Engine 5 and build an arcade game from scratch, and with tight deadlines and high expectations, time management became key.This single-camera project, created using Blueprints, was inspired by the classic Pong and brought to life with a modern twist. Textures from Megascans enhanced the realism, while effects like dust kicked up during movement and camera shake emphasized the weight and impact of the stone objects.David provided a detailed look into the creation of Rong in his dev diary, covering everything from the initial concept and design challenges to the technical solutions and creative decisions, all while leveraging the Unreal Engine 5 features. Read it here and take a look at Rong showcased on the arcade machine setup at Unreal Fest Seattle 2024:David ConsoloIf youre interested in similar training, applications for the Unreal Fellowship: Games 2025 are open until January 31st. Find out more about the program and eligibility requirements, and join here.Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Creating Pong-Inspired Arcade With Unreal Fellowship: Games appeared first on CG SHARES.
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  • CGSHARES.COM
    Check Out This Vibrant Donkey Kong Painterly-Style Fanart
    A 3D Artist known as MikMik, developer of the upcoming action indie game Zoo Strikers, showcased a 3D fanart of Donkey Kong.The character is created with a distinct artistic style, which combines clay-like, slightly pixelated shapes with painterly-looking texturing. The artist accurately captured the recognizable appearance of Donkey, depicting him with a friendly and open face expression that conveys his fun, laid-back, and goofy personality.Check out other creations of the artist, made with the same vibrant, painterly style:Zoo Strikers, a game that MikMik is developing, is an upcoming online 3D platformer that has racing and fighting modes. The project is a multiplayer set in a light world inhabited by various animals, featuring fast and crazy gameplay. Take a look:Big DreamBig DreamBig DreamMikMik shares some details of the games development, including the creation of the new characters and gameplay clips:Follow MikMik on X/Twitter and wishlist Zoo Strikers on Steam. Also, dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Vibrant Donkey Kong Painterly-Style Fanart appeared first on CG SHARES.
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  • WWW.GAMESPOT.COM
    Super Mario World Lego Set Is Discounted At Amazon, But Probably Not For Long
    Lego Super Mario World: Mario and Yoshi (1,215 Pieces) $117.52 (was $130) See at Amazon See at Walmart ($130) See at Best Buy ($117 for members) Lego's awesome Super Mario World building set is available for a discounted price at Amazon. Normally $130, the 1,215-piece pixelated model of Mario and Yoshi is available for $117.52. The caveat here is that the set ships from Amazon Japan, which means it'll take longer to arrive. That said, it's the exact same kit, you'll get free shipping, and you can purchase it on Amazon's US storefront.Considering that Lego Mario & Yoshi released in October and has yet to receive a discount from a US-based retailer, Amazon's deal on an imported edition is definitely worth considering. Earlier this month, this same listing dropped to roughly $120 before shooting back up to full price, so we don't expect this offer to stick around for long. Amazon's regular US listing for Lego Mario & Yoshi is sold out. If you want the set sooner, Walmart and Best Buy have it in stock for full price. If you're a My Best Buy Plus/Total member, however, you'll only pay $117. Lego Super Mario World: Mario and Yoshi (1,215 Pieces) $117.52 (was $130) Lego Super Mario World: Mario and Yoshi is a 1,215-piece set that authentically captures the pixelated aesthetic from the Super Nintendo era. It's a fun build to piece together and a fitting display piece for all Super Mario fans, but especially those with a fondness for the 16-bit character designs.The completed model is 15.5 x 10 x 4 inches and features several interactive components. There's a dial behind Yoshi's head that extends his tongue. The crank on the side of the base creates a more elaborate animation. Yoshi's legs move to make it appear as if he is running. Adding to the illusion is the figure's quick bouncing motion. Yoshi's head inches forward and back, and Mario's cape sways gently, just as it does in the game.It also has an Action Tag, so if you own one of the Adventures with Lego Super Mario starter courses, the Interactive figures (Mario, Luigi, or Peach) will react.Lego did a wonderful job making the instructions easy to follow. I used a combination of the physical instruction booklet and the Lego Builder app on iPad. The square pieces used to create the "pixel art" are numbered in the booklet, which was extremely helpful for me as someone with colorblindness.Though technically part of Lego's 18-plus "for adults" line, kids who have put together sets in the 1,000-piece probably won't have any issues. See at Amazon See at Walmart ($130) See at Best Buy ($117 for members) Lego Super Mario World: Mario & Yoshi is one of only six Lego Nintendo display models designed for adults, while the rest are interactive playsets. Five of the display models are themed around Mario, and Lego Great Deku Tree is based on The Legend of Zelda. The Great Deku Tree was a Lego Store exclusive when it launched last fall, but as of this month it's available at major retailers, including Amazon, Walmart, and Best Buy ($30 discount for My Best Buy Plus/Total members).Continue Reading at GameSpot
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