• Why do bats hang upside down to sleep?
    www.livescience.com
    Bats often hang upside down when they sleep instead of sitting right side up or lying down why?
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  • Just created this randomly because I was bored :D
    www.reddit.com
    submitted by /u/Refractal_ [link] [comments]
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  • Level up your game art career! Check out this week's 80 Level Jobs Digest for top openings at @IOInteractive, @RiotGames, @RockstarGames, @SonySa...
    x.com
    Level up your game art career! Check out this week's 80 Level Jobs Digest for top openings at @IOInteractive, @RiotGames, @RockstarGames, @SonySantaMonica, @CapcomAsia, and @SEGA.Apply: https://80.lv/articles/80-level-job-digest-top-positions-for-game-artists#80LevelJobs #Hiring #GameDev #GameArt #Jobs
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  • x.com
    Just in time for Chinese New Year, easily create procedural Chinese Dragon-style animations on any skeletal mesh with the new solver in codehawk64's Dragon IK plug-in for Unreal Engine 5.Get it here: https://80.lv/articles/create-procedural-chinese-dragon-style-animations-on-any-skeletal-mesh-in-ue5/#ue5 #unrealengine5 #animation #gamedev #indiedev
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  • Make an FPS Game in Unreal Engine 5.4 | Beginner Tutorial
    www.youtube.com
    Download The Project Files:https://www.patreon.com/posts/first-person-ue5-111939026Check Out My Multiplayer Survival Game Course:https://smartpoly.teachable.comMobile Multiplayer Prop Hunt Game Course:https://smartpoly.teachable.com/p/unreal-engine-5-multiplayer-prop-hunt-gameWant to Download the Completed Project Instead?https://smartpoly.gumroad.com/l/FPSGameWATCH THESE TUTORIALS IF YOU ARE A COMPLETE BEGINNER: Getting Started in Unreal Beginner Tutorial: https://www.youtube.com/watch?v=XRmn-EYt8wIBlueprints For Beginners Tutorial: https://www.youtube.com/watch?v=Xw9QEMFInYUHello guys, and welcome to the First Person Shooter Game Course. In this course, I will show you how to make a First Person Shooter Game inside of Unreal Engine 5.4. In this video, I will show you how to setup a custom character with first person animations. How to setup our weapon with aim and firing logic. We will add things like bullet hole decals, and hit particle fx. We will also add a dynamic crosshair, and weapon reload logic. Finally we will wrap up our game by making a custom aim range map. And learn how to add controller input, and package our game for Windows PC. TIMESTAMPS:00:00 - Introduction 3:46 - Expectations 5:23 - Project Setup & Creation6:55 - Setting Up Character Animations25:51 - Adding a Weapon To Our Character31:25 - Adding Sprinting 37:46 - Adding Aim Down Sights51:31 - Setting Up Rifle Fire Logic1:05:11 - Adding Hit VFX & Bullet Hole Decals1:10:50 - Adding A Dynamic Crosshair1:26:33 - Adding Reload Logic & Ammo Widget1:37:59 - Setup Target Blueprint1:46:37 - Adding Procedural Recoil 1:48:26 - Creating An Aim Range Map2:07:17 - Adding Procedural Camera Shake2:12:29 - Adding Controller Input Support2:15:05 - Packaging Our Game for Windows PC2:18:43 - Outro LINKS:---------------------------------------------------------------------------My Courses: https://smartpoly.teachable.com Survival Game Course: https://smartpoly.teachable.com/p/ue5-multiplayer-steam-survival-game-course-remasteredChannel Membership: https://www.youtube.com/@SmartPoly/joinSupport Me on PATREON: https://www.patreon.com/smartpolyBuy My Complete Projects: https://smartpoly.gumroad.comDonate: https://www.buymeacoffee.com/smartpoly---------------------------------------------------------------------------MY PC SPECS & AFFILIATE LINKS---------------------------------------------------------------------------Mouse: https://amzn.to/46WMdjNKeyboard: https://amzn.to/3M11SpVLaptop: https://amzn.to/3M7kjJQCPU: https://amzn.to/3tKTK6ERAM: https://amzn.to/45yvWjWGPU: https://amzn.to/3rUGMmmSSD 2TB: https://amzn.to/46QcGPSSSD 4TB: https://amzn.to/46T10f9Primary Monitor 4K: https://amzn.to/3RZxqk5Secondary Monitor 1080p: https://amzn.to/3M6X16VMicrophone: https://amzn.to/3S0aLnxAudio: https://amzn.to/3S5z5VmHeadset: https://amzn.to/45BeWJP
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  • Create A Pirate Tower Defense Game | Unreal Engine 5.4 (FULL COURSE)
    www.youtube.com
    DOWNLOAD THE PROJECT FILES HERE:https://www.patreon.com/posts/pirate-tower-ue5-111308048?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_fan&utm_content=web_shareCheck Out My Multiplayer Survival Game Course:https://smartpoly.teachable.comMobile Multiplayer Prop Hunt Game Course:https://smartpoly.teachable.com/p/unreal-engine-5-multiplayer-prop-hunt-gameWant to Download the Completed Project Instead?https://smartpoly.gumroad.com/l/pirategameWATCH THESE TUTORIALS IF YOU ARE A COMPLETE BEGINNER: Getting Started in Unreal Beginner Tutorial: https://www.youtube.com/watch?v=XRmn-EYt8wIBlueprints For Beginners Tutorial: https://www.youtube.com/watch?v=Xw9QEMFInYUHello guys, and welcome to the Pirate Tower Defense Game Course. In this course, I will teach you how to make a Third Person Pirate Tower Defense Game inside of Unreal Engine 5.4 This course will walk you step-by-step how to create this game from complete scratch. I will show you how to create an import a custom character, how to setup the animations, enemy AI and much more. We will create simple waves based gamemode, that will spawn in enemy skeletons. Then we will ad two items that the player and purchase to upgrade their defenses. We will wrap up our game by creating a custom island map using FREE assets from Kitbash3D and Quixel Megascans. Then we will create a main menu level, main menu widget, and options menu. Finally I'll show you how to package your game for Windows PC.Water Collision Settings for DefaultEngine.ini File:https://pastebin.com/y2tDL7svTIMESTAMPS:00:00 - Introduction 6:46 - Prerequisites - Course Expectations 8:25 - Lecture 01 - Setting Up The Project & Pirate Character17:01 - Lecture 02 - Setting Up The Pirate Character Animations41:34 - Lecture 03 - Adjusting The Camera & Character45:47 - Lecture 04 - Setting Up The Pistol Aim Offset1:00:26 - Lecture 05 - Adding The Pistol Weapon To The Character1:06:14 - Lecture 06 - Adding Fire Pistol Input & Fire Animation1:22:52 - Lecture 07 - Adding The Line Trace Logic For Pistol Fire1:35:38 - Lecture 08 - Adding A Crosshair Widget1:46:04 - Lecture 09 - Adding Ammo And Reload To Our Pistol1:54:21 - Lecture 10 - Adding An Ammo Count Widget2:03:31 - Lecture 11 - Setting Up Our Enemy Skeleton Blueprint2:10:04 - Lecture 12 - Setting Up The Skeleton Animations2:15:13 - Lecture 13 - Adding Skeleton Chase Player Logic2:27:49 - Lecture 14 - Adding Skeleton Attack Player Logic2:37:07 - Lecture 15 - Adding Player Apply Damage To Skeleton2:45:42 - Lecture 16 - Adding Health Bar Widget To Skeleton2:55:18 - Lecture 17 - Adding Skeleton Death and Ragdoll3:01:20 - Lecture 18 - Setting Up Skeleton Damage Player Logic3:15:38 - Lecture 19 - Creating Our Tower or Keep Blueprint3:33:57 - Lecture 20 - Adding A Health Bar Widget To Our Keep3:41:25 - Lecture 21 - Setting Up The Gamemode and Spawn Skeletons3:56:18 - Lecture 22 - Adding Waves Based Logic To Gamemode4:06:35 - Lecture 23 - Adding Waves And Skeletons Left Widget4:26:05 - Lecture 24 - Creating An Explosive Barrel Item4:35:26 - Lecture 25 - Setting Up Our Cannon Turret Item4:48:08 - Lecture 26 - Setting Up Cannon Turret Fire Logic5:00:20 - Lecture 27 - Setting Up Cannon Ball Explode Logic5:05:50 - Lecture 28 - Creating The Buy Menu Widget5:14:42 - Lecture 29 - Hiding Or Showing The Buy Menu5:21:25 - Lecture 30 - Adding Place Down Item Logic5:41:42 - Lecture 31 - Adding Coin Widget and Coin Pickup5:55:40 - Lecture 32 - Adding Simple Countdown To Next Wave6:08:35 - Lecture 33 - Fixing Bugs With Enemy Skeleton6:12:15 - Lecture 34 - Adding A Win Or Lose Screen Widget6:28:44 - Lecture 35 - Creating Our Island Map6:52:59 - Lecture 36 - Creating A Landscape Material7:09:36 - Lecture 37 - Creating A Main Menu Level7:24:39 - Lecture 38 - Creating A Level Selection Widget7:39:44 - Lecture 39 - Adding Transition To Level Select And Main Menu7:50:15 - Lecture 40 - Setting Up the Options Menu Widget8:05:35 - Lecture 41 - Finishing The Options Menu Widget8:15:46 - Lecture 42 - Adding Controller Input Support8:22:43 - Lecture 43 - Packaging Our Game LINKS:---------------------------------------------------------------------------My Courses: https://smartpoly.teachable.com Survival Game Course: https://smartpoly.teachable.com/p/ue5-multiplayer-steam-survival-game-course-remasteredChannel Membership: https://www.youtube.com/@SmartPoly/joinSupport Me on PATREON: https://www.patreon.com/smartpolyBuy My Complete Projects: https://smartpoly.gumroad.comDonate: https://www.buymeacoffee.com/smartpoly
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  • x.com
    Re @nodesandnoodles Great demo video idea! Really shows off the benefits of using Super Bump :)
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  • x.com
    Re @nodesandnoodles Oh good! I'm glad to hear that! You're very welcome, your work deserves more viewers :)
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  • Kids Say the Darndest Things - Classy Dog
    www.youtube.com
    Who will John kill in our next episode? Stay tuned and find out!A big thank-you to all the people who helped, including (but not limited to) Sam and Hayden, the illustrious Sophia, Jodi and Josh, Sarah and Jack, Chris and CJ, and of course Mary.And yes, some people do keep guns in the silverware drawer. I'm looking at you, FPSRussia...Snazzle razzle, puddin' pop!Find us on Facebook - www.facebook.com/ClassyDogFilms
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  • DESTRUCTION | Blender Rigid Body Sims Part 1
    www.youtube.com
    Like smashing thing into other things? Sure you do! Week two of our effects testing has us working with the Bullet Physics engine in Blender 2.63.Stay tuned! In Part 2, we go even bigger!Music:StompDance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/
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