• GAMINGBOLT.COM
    Assetto Corsa EVOs Latest Update Brings a Host of Bug Fixes and Performance Improvements
    Shortly after its release, developer KUNOS Simulazioni has released a new update for its latest driving sim, Assetto Corsa EVO. The update brings up the Early Access title up to version 0.1.4, and is largely focused around bug fixes.Some of the key fixes in the update include a reworked music system along with the addition of new music for the menu and gameplay, improvements to the responsiveness of Manage Presets UI, and even graphical bugs like missing lights and incomplete dash display renders in the Showroom.The studio has also promised more updates down the line, namely to the server infrastructure. This will bring with it online mode. While there isnt yet a release date for this update, the studio has said that it will be coming soon.Assetto Corsa EVO was released as an early access title on PC earlier this month. The studio has a series of updates planned for the title, with the hopes of bringing in plenty of new content before its 1.0 release. At launch, however, it features 5 tracks and 20 cars. Players can race around across a number of game modes: Free Practice, Quick Race, and a training mode dubbed Driving Academy.By the time it hits 1.0, the studio has stated that Assetto Corsa EVO will have 100 cars and 15 officially licensed circuits. For more details about the title, check out how its different from Assetto Corsa Competizione. We also found its launch to be a bit disappointment. Find out why here.Assetto Corsa EVO Update 0.1.4 patch notes:AUDIO:reworked music system to result in better reliability and improved fadingnew music for menu, gameplay and ending sessionsfixed potential issue when audio device is losttweaked Mount Panorama audio reverb zonestuned audio slip ratio logic and feedbackfixed BMW M4 CSL backfire audio playing in idlefixed Lotus Emira compressor soundfixed Chevrolet Camaro ZL1 compressor soundCONTROLS/UI:localization updatesfixed responsiveness issue in Manage Preset UIfixed mirrors toggling in multi-mirror (with right mirror disabled by default)Showroom: fixed car instrumentation inconsistencies via the car controls widgetShowroom: fixed missing lights on showroom scene changeShowroom: fixed incomplete dash display renderimplemented function to listen to concurrent devices: if multiple devices are responsible for the same input, one device can be active, the other device will sleep until they are moved by a margin, replacing the active onefixed controller steering assist affecting direct input devices when both devices were connectedmouse cursor now disappears after a few seconds of inactivitychanged default FOV of driving cameras (default button now resets to 55)fixed overlap between game version and online status in localizationenabled axis visualization in the controls pageadded 0.2s repeated function for L/R/U/D in controllersfixed inconsistency behaviour when making quick turning inputs with a controllerfixed an issue with garage cars visibility with Italian localizationincreased mirror yaw limitsfixed an issue with double startup scene loadingRENDERING:fixed black screen at Imola and other tracks in triple screendisabled TV camera movements in VRreduced VRAM usagefixed VR and triple screen missing undercar shadows, artefacts on probes, veil flicker etc.fixed VR flickering on the sky boxoptimized VR GPU performanceoptimized triple screen GPU performanceimproved car reflections to be more cubemap resolution independent (notably medium setting has an improved quality)fixed an issue on resource indexing (fixes some of the minor AMD-specific glitches)GRAPHICS:fixed missing mesh skinning from the Alfa Romeo Junior front springsfixed minor visual issues on the Alfa Romeo Giulia GTAmfixed Hyundai i30 N LOD issues with lightsfixed an issue with the AMG GT2 lights colour inheritfixed a missing default rim customization definition of a Toyota GR86 configurationPHYSICS:fixed BMW M4 CSL ride height limitsfixed BMW M4 CSL launch controlraised minimum pressure in setup limitsadjusted minimum tyre pressure limits
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  • GAMINGBOLT.COM
    No Mans Sky: Worlds Part 2 Update is Live, Adds Billions of New Stars and Planets
    Hello Games has released the second part of its Worlds update for No Mans Sky, casually adding billions of new stars and planets to explore. Check it out below.Some of the new landscapes include new mountains, valleys, plains, deep oceans where the suns light doesnt reach (and a deepwater guardian dwells), jungles, and more. You can also encounter purple-class solar systems where a new story unfolds, visit massive gas giants and even deal with environmental hazards like geysers, volcanoes erupting, etc.Quality of life features include inventory sorting by type, name, value, and color, and there are new fishing-themed helmets to unlock. Water sports higher-quality visuals, reflecting the surrounding terrain, clouds, and nebulae, and theres a new Abandoned Mode that removes all alien life.Theres much more to dive into, so check out the in-depth video by studio founder Sean Murray. No Mans Sky is available for PS5, PS4, Xbox One, Xbox Series X/S, PC, and Nintendo Switch.
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  • Adobe launches unmetered access to Substance 3D Assets
    Thursday, January 30th, 2025Posted by Jim ThackerAdobe launches unmetered access to Substance 3D Assetshtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd": Substance 3D subscribers now get unmetered access to nearly 20,000 professional materials, models & lights from the #Substance3DAssets library! No points, no restrictionsjust everything you need to push your ideas as far as they can go. Learn more: https://t.co/QiBV8RylfG pic.twitter.com/67lN3V28hP Adobe Substance 3D (@Substance3D) January 29, 2025Adobe has changed its subscription plans for its Substance 3D applications, giving all subscribers unmetered access to the online Substance 3D Assets library.Subscribers now have access to over 19,000 materials, 3D models and HDR lights with no points [and] no restrictions, for use in game art, VFX, motion graphics and visualization.What is the Substance 3D Assets library?Allegorithmic, the original developer of the Substance 3D applications, launched Substance Source the precursor of the Substance Assets library in 2016.Originally a collection of parametric materials in in Substance 3Ds SBSAR and SBS formats, it was expanded to include 3D models and HDRIs in 2021.The online library now hosts over 13,000 materials, grouped into Surfaces, Decals and Atlases; over 6,000 3D models in FBX and GLB format; and 99 HDRs in EXR and SBSAR format.The assets are created by professional artists, either manually or based on 3D scans: Allegorithmic used to regularly commission leading artists to contribute to the library.How did artists previously access the library?The library originally operated on a system of download points, with users accumulating download credits as part of subscriptions to the Substance software.After Adobe launched its current Substance 3D subscription plans in 2021, they included a limited number of downloads per month.For individuals, Substance 3D Texturing subscriptions Substance 3D Painter, Substance 3D Designer and Substance 3D Sampler included 30 downloads per month.Substance 3D Collection subscriptions which also include Substance 3D Stager and Substance 3D Modeler included 50 downloads per month.Teams subscriptions included 100 downloads per month.How has access to the Substance 3D Assets library changed?Adobe has now introduced unmetered access to the Substance 3D Assets library, with all subscribers able to download any of the assets without managing points.At the time of writing, Adobe still lists download limits on its website, but Substance 3D Product Director Jrmie Noguer has tweeted that this means unlimited access for all subscribers:Starting today, all #Substance3D subscribers have unlimited access to all 20k+ assets on our #Substance3DAssets platform! No more download limits, no restrictions, for both Collection and Texturing plan users. That also includes students, who get all this content for free! https://t.co/zwfG8cTUEC Jrmie Noguer (@Gahadmor) January 29, 2025Weve contacted Adobe to confirm whether download restrictions have been completely removed, and will update if we hear back.The assets can be downloaded from the Substance 3D Assets web portal, or directly within Substance 3D Painter.Can I download Substance 3D Assets for free without a subscription?For artists with free Adobe accounts, but no active Substance 3D subscription, Adobe makes a selection of the Substance 3D Assets available to download for free.At the time of writing, 175 assets are available free: the selection used to be updated regularly, but this has stopped over the past two years.How much do Substance 3D subscriptions cost?For individuals, Substance 3D Texturing subscriptions cost $19.99/month or $219.88/year; Substance 3D Collection subscriptions cost $49.99/month or $549.88/year.For teams, Substance 3D Collection subscriptions cost $1,199.88/year.Read Adobes blog post announcing unmetered access to the Substance 3D Assets libraryCompare Substance 3D subscription plans onlineHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsAdobe launches unmetered access to Substance 3D AssetsSubstance 3D Texturing and Substance 3D Collection plans now include 'unlimited access' to 19,000+ materials, 3D models and HDRIs.Thursday, January 30th, 2025Adobe releases Photoshop 26.3Check out the new features in the image-editing app, with the Frame Tool getting new shape options and generative AI integration.Thursday, January 30th, 2025Chaos releases V-Ray 7 for HoudiniCheck out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.Wednesday, January 29th, 2025Chaos releases V-Ray 7 for MayaCheck out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.Wednesday, January 29th, 2025Adobe releases Substance 3D Modeler 1.19Check out the latest features in the VR modeling app, including the new Assets workflow, Shell parameter, and updates to Mesh to Clay.Wednesday, January 29th, 2025Red9 ProPack gets new tools created for Sonic the Hedgehog 3Maya animation toolkit for VFX and games gets new tools developed for Red9's character rigging work on the latest Sonic movie.Tuesday, January 28th, 2025More NewsJangaFX teases IlluGenCheck out the new features due in EmberGen 2.0Tutorial: Creating Runtime Cinematics in Unreal Engine 5PhotoLine 25 now reads Cryptomatte dataPolygonflow releases Dash 1.8.5After Effects' latest beta lets you preview HDR compsNew version of iOS and Android scanning app Kiri EngineRE:Vision Effects launches Twixtor StandaloneSee the new features due in Unreal Engine 5.6 and beyondLeft Angle releases Autograph 2025Check out this GPU-accelerated Houdini Skin Slide DeformerCheck out this free 2D Rim Light Tool for NukeOlder Posts
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  • Adobe releases Photoshop 26.3
    Check out the new features in the image-editing app, with the Frame Tool getting new shape options and generative AI integration.
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  • VENTUREBEAT.COM
    Omnitron Sensors MEMS could rid us of the spinning tops on self-driving cars (and lower costs too)
    Omnitron Sensors, which makes MEMS sensor chips, has raised $13 million to create inexpensive sensors for self-driving cars.Read More
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  • WWW.GAMESINDUSTRY.BIZ
    PlayStation Plus to solely focus on PS5 games
    PlayStation Plus to solely focus on PS5 gamesPS4 games will "only occasionally be offered" on service starting January 2026 News by Sophie McEvoy Staff Writer Published on Jan. 30, 2025 PlayStation Plus will begin focusing solely on PlayStation 5 games starting January 2026.In a blog post announcing its monthly games for February, the firm said PlayStation 4 games will "no longer be a key benefit" on PS Plus and will "only occasionally be offered" on its monthly games and games catalog services."As many of our players are currently playing on the PS5 and have shifted towards redeeming and accessing PS5 titles from [these services], PS Plus is also evolving with this trend," it said. "We may still provide titles that can be playable on both PS4 and PS5 after this date."The change will not affect PS4 monthly games that players have already redeemed. They will continue to have access to these titles so long as they remain a PS Plus member.As for the game catalog service, PS4 titles will remain available until they leave the catalog as part of its "monthly refresh" of games.
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  • WWW.GAMESINDUSTRY.BIZ
    TIGA appoints four new board members for 2025
    TIGA appoints four new board members for 2025UK trade association welcomes representatives from Hyperpixel Studios, Ubisoft, Steel City, and Playground GamesImage credit: TIGA | Left to right: Aaron Donaghey, Rebekah Simpson, Connor Crossland, Laura Treanor News by Sophie McEvoy Staff Writer Published on Jan. 30, 2025 Trade body TIGA has announced the appointment of four new board members from across the UK games industry.The representatives joining the TIGA board are:Aaron Donaghey, CEO, Hyperpixel StudiosConnor Crossland, UK corporate affairs manager, UbisoftLaura Treanor, head of HR, Steel City InteractiveRebekah Simpson, chief of staff, Playground Games"I'm delighted to welcome Aaron, Connor, Laura, and Rebekah to the TIGA board," said CEO Richard Wilson."I look forward to working with them, and the rest of the TIGA board, as we head into what is set to be a busy and exciting year for TIGA, with new events and initiatives due in the coming months."The new additions join Jason Kingsley (CEO and creative director, Rebellion), Mark Gerhard (co-CEO and CTO, Build a Rocket Boy), Carl Cavers (CEO, Sumo Group), Elaine Green (Director, Nelly Vision) Halli Bjornsson (CEO, Lockwood Publishing), and Jon Rissik (CEO, Dovetail Games).
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  • WWW.GAMEDEVELOPER.COM
    Meta's speculative Reality Labs division continues to excel at losing billions
    Chris Kerr, News EditorJanuary 30, 20252 Min ReadImage via MetaReality Labs, the division Facebook owner Meta hopes will eventually birth the metaverse, lost over $17.7 billion during the last fiscal year.According to the company's fiscal report for the year ended December 31, 2024, the segment delivered a loss of $4.9 billion during Q4an increase on the $4.6 billion loss posted in Q4 last year.Similar performance across previous quarters resulted in Reality Labs delivering a full-year loss of more than $17.7 billion.Q4 revenue within the segment rose by 1 percent year-on-year to $1.1 billion and was driven by hardware sales. Reality Labs expenses totalled $6 billion.Reality Labs is the home of Meta's virtual, augmented, and mixed reality consumer hardware, software, and content initiatives. That includes the company's Quest headset business, formerly known as Oculus.The division has become the standard bearer for obscene losses. It burned through $16.1 billion and $13.7 billion across 2023 and 2022, respectively, and continues to haemorrhage cash.Zuckerberg says Quest headset usage is rising, reiterates that Reality Labs is a long-term betDiscussing the Quest business specifically, Meta CEO Mark Zuckerberg said the number of people using its headsets and Horizon metaverse software has been "steadily growing.""This is the year when a number of the long-term investments that we've been working on that will make the metaverse more visually stunning and inspiring will really start to land. So I think were going to know a lot more about Horizon's trajectory by the end of this year," he added.Last year, Meta CFO Susan Li indicated Reality Labs was "definitely part of the budget conversation" amid rising expenses and infrastructure costs.Yet, Meta execs have repeatedly told investors to expect losses to increase year-over-year. It was more of the same this year."We do anticipate that operating losses in Reality Labs will increase in 2025 as they did in 2024," said Li during an investor call. "We expect our Wearables devices to be the primary driver of Reality Labs operating losses growing in 2025 across both cost revenue and operating expenses. And that really comes from our efforts to further accelerate the adoption of our AI glasses products."Li described Meta's ongoing Reality Labs investments as "big product bets" but said the company is determined to bring scalable products to market.In the meantime, Meta plans to eliminate 5 percent of its workforce to jettison people the company feels are "low performers."Read more about:[Company] MetaFinancialsTop StoriesAbout the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • WWW.THEVERGE.COM
    Books written by humans are getting their own certification
    Heres what the certification logo looks like, which may be used on book covers, spines, and promotional materials.The Authors Guild one of the largest associations of writers in the US has launched a new project that allows authors to certify that their book was written by a human, and not generated by artificial intelligence.The Guild says its Human Authored certification aims to make it easier for writers to distinguish their work in increasingly AI-saturated markets, and that readers have a right to know who (or what) created the books they read. Human Authored certifications will be listed in a public database that anyone can access. The project was first announced back in October in response to a deluge of AI-generated books flooding online marketplaces like Amazon and its Kindle ebook platform.Certification is currently restricted to Authors Guild members and books penned by a single writer, but will expand in the future to include books by non-Guild members and multiple authors. Books and other works must be almost entirely written by humans to qualify for a Human Authored mark, with minor exceptions to accommodate things like AI-powered grammar and spell-check applications.The Human Authored initiative isnt about rejecting technology its about creating transparency, acknowledging the readers desire for human connection, and celebrating the uniquely human elements of storytelling, guild CEO Mary Rasenberger said in a statement on Wednesday. Authors can still qualify if they use AI as a tool for spell-checking or research, but the certification connotes that the literary expression itself, with the unique human voice that every author brings to their writing, emanated from the human intellect.
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  • WWW.THEVERGE.COM
    Vodafone makes world’s first satellite video call from a regular phone ahead of 2025 rollout
    Vodafone has made what it calls the worlds first satellite video call using a standard smartphone, in a test of a system it says will provide mobile broadband service to 4G and 5G phones without dedicated satellite hardware. The service, using satellites from SpaceX rival AST SpaceMobile, is expected to launch in Europe before the end of 2025.AT&T and Verizon have also cut deals with Texas-based AST SpaceMobile to provide satellite-to-smartphone services across the US. The company has received FCC approval to begin testing its US-based coverage for AT&T this spring, meaning a full rollout is likely to lag behind Europe.Last year SpaceX demonstrated its own Starlink satellite-based video call between two US-based employees using unmodified mobile phones. That means Vodafones effort may not quite be a world-first, though unlike SpaceX it made the call from a remote area that apparently has no existing cell service.For Vodafones demonstration, an engineer (and, charmingly, his dog) made the call to Vodafone CEO Margherita Della Valle from an unnamed remote mountain region of Wales which the company says has never had mobile coverage before. The quality isnt pristine the video is choppy, with noticeable lag but the call, which lasts about 45 seconds, does seem stable.Vodafone partnered with AST SpaceMobile for the satellite service, using the five low Earth orbit BlueBird satellites the company has launched so far. The signal is routed through a space-to-land gateway which connects the satellites to Vodafones terrestrial network. Vodafone sees it as a complementary technology that can plug the gaps in its existing mobile network, covering remote areas including mountains and out at sea. The direct-to-smartphone satellite service is expected to close the last remaining coverage gaps in Europe in 2026.AST SpaceMobiles satellite system connects using standard 4G and 5G signals, so theres no requirement to use a phone with dedicated satellite components. Beyond video calling, Vodafone says it offers a full mobile broadband experience, with peak speeds of up to 120 megabits per second, that goes beyond other low Earth orbit satellite constellations which have so far only facilitated text messaging.Satellite connectivity is already available on certain iPhones and Google Pixel phones that include specific modem components, but is mostly limited to emergency alerts, location-sharing, and SMS messages. T-Mobile is beta testing its own US network in partnership with the Starlink Direct-to-Cell service that will also work with standard smartphones, though this will be limited to text messages at first, with calls and data to be added in the future.Vodafones job is to get everyone connected, no matter where they are, says Della Valle. We are bringing customers the best network and connecting people who have never had access to mobile communications before. This will help to close the digital divide, supporting people from all corners of Europe to keep in touch with family and friends, or work, as well as ensuring reliable rural connectivity in an emergency.Theres been no announcement yet about pricing for the service.See More:
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