• Lost Villa Ginkgo Valley Design Hotel / Moguang Studio
    www.archdaily.com
    Lost Villa Ginkgo Valley Design Hotel / Moguang StudioSave this picture! Shengliang SuHotelsSuizhou, ChinaArchitects: Moguang StudioAreaArea of this architecture projectArea:2500 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs:Shengliang SuManufacturersBrands with products used in this architecture project Manufacturers: KNAUF Lead Architects: LI Jiaying, FENG Xin More SpecsLess SpecsSave this picture!Lost Villa Ginkgo Valley Hotel project is located in Guangjia Chong, Jiukouyan Village, Luoyang Town, Suizhou City, Hubei Province. In the local dialect of Hunan and Hubei, "Chong" refers to a flat area between valleys, suitable for cultivation and irrigation. Jiukouyan Village, situated on the edge of the Xiangguang Fault Zone, features gently rolling mountains. The project spans six abandoned homestead plots in the village, with areas ranging from 120 to 1,050 square meters, scattered across the mountainous terrain. The village entrance lies to the north, and the valley is filled with over 200 dawn redwoods and ancient ginkgo trees dating back a thousand years.Save this picture!Save this picture!The principle of "appropriate construction" was adopted to harmonize with the site, infusing the natural wilderness with designs that foster renewed connections and emotions between people, the land, and the village. The buildings integrate into the site with a subtle, "low-profile" approach, avoiding disruption of the existing natural ambiance. By adjusting elevation differences, architectural forms, circulation, and the relationship between buildings and landscapes, the design facilitates intimate interaction between people and the countryside.Save this picture!Save this picture!Save this picture!The newly constructed houses act as mediators for viewing the landscape while also becoming part of the scenery themselves. The spatial organization aligns with human visual perception, with rooms shaped geometrically for functionality and efficiency. Irregular spaces, such as triangles or trapezoids, are used to connect these units and accommodate the naturally growing trees, creating a dynamic blend of movement and stillness, interior and exterior experiences. The restrained modular approach attempts to establish diverse settlement patterns.Save this picture!Save this picture!Save this picture!The newly constructed reception hall is situated on a terrace, continuing the original three-sided courtyard layout of the site. Two roof levels, one high and one low, one front and one back, direct attention to the central water feature, while the gentle slope reinforces the enclosed feeling of the courtyard. A series of framed views connects with walking paths, allowing the limited interior spaces to feel expanded through their relationship with the outdoors.Save this picture!Save this picture!Save this picture!Save this picture!The treehouse stands at the junction of two paths leading into the valley. The site design avoids the roots of ancient trees while accommodating two standard guest rooms and a utility storage room. The entire structure is elevated, allowing the lush ginkgo canopy on one side to serve as a privacy screen for the guest rooms while also providing a scenic view.Save this picture!Save this picture!The open ground level naturally becomes a semi-outdoor activity area for dining, roasting ginkgo nuts, and swinging. An open tea pavilion, constructed from dark-toned wood, charred cedar shingles, and local rough stone, blends seamlessly into the environment between two white buildingsa caf and guest rooms.Save this picture!Save this picture!The value of the hotel begins with providing accommodation but is ultimately realized through the holistic experience created by the site, environment, and services. The architect crafted a reciprocal relationship between buildings and trees, as well as between the buildings themselves, by shaping the paths guests take through the site.Save this picture!Save this picture!This design creates interlinked yet independent scenes across the six plots, fostering fresh, approachable emotional connections to the site for guests within a short period.Save this picture!Save this picture!Save this picture!Project gallerySee allShow lessProject locationAddress:Suizhou, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeMoguang StudioOfficePublished on January 30, 2025Cite: "Lost Villa Ginkgo Valley Design Hotel / Moguang Studio" 30 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1025926/lost-villa-star-ginkgo-valley-design-hotel-moguang-studio&gt ISSN 0719-8884Save? / You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors,
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  • Unreal Engine 5 Design Viewer Tutorial - Part 3 - UI Elements
    www.youtube.com
    Project Files: https://www.patreon.com/posts/121090678 .In this episode of unreal architectural design viewer, I am going to add a detail panel and UI navigation to jump between detail panels of different sections of the design. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Dipoles disordered by design to increase capacity of energy-storage devices
    www.nature.com
    Nature, Published online: 29 January 2025; doi:10.1038/d41586-025-00085-4Energy-storage devices called capacitors deliver power rapidly, but the amount of energy they can absorb is limited. Deliberately disordered electric dipoles in antiferroelectric capacitor materials could solve this problem.
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  • C-terminal amides mark proteins for degradation via SCFFBXO31
    www.nature.com
    Nature, Published online: 29 January 2025; doi:10.1038/s41586-024-08475-wSCFFBXO31 scans proteins for C-terminal amidation and marks them for subsequent proteasomal degradation.
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  • Sorrow
    i.redd.it
    submitted by /u/MaxHayArt [link] [comments]
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  • Take Closer Look at Characters from South of Midnight Trailer
    cgshares.com
    A week ago, we saw a story trailer for South of Midnight, an upcoming action-adventure developed by Compulsion Games, and now you can examine the characters from the video a little closer thanks to Rodrigue Pralier, a character artist who posted some of his work on ArtStation.I loved working on all these amazing characters and help figure out how to make them look alive in the game, he shared.And alive they look in the games almost painterly style achieved with ZBrush, Substance 3D Painter, and Unreal Engine.South of Midnight is a third-person adventure from the creators of We Happy Few, a promising game that, unfortunately, didnt land where I hoped it would. You play as Hazel, who is called to become a Weaver a magical mender of broken bonds and spirits. Get ready to subdue horrifying creatures of Southern folklore and explore their magical world of memory made real.Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your familys hidden past.The developers promise beautiful visuals, a touching story, and immersive music inspired by the history of the South.Pralier was one of the artists behind this wondrous place, and you can find his other works on ArtStation.Wishlist South of Midnight and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Take Closer Look at Characters from South of Midnight Trailer appeared first on CG SHARES.
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  • CoD: Black Ops 6 Zombies - How To Get The Ice Staff Wonder Weapon
    www.gamespot.com
    Season 2 is live in Call of Duty: Black Ops 6, bringing a brand-new Zombies map called The Tomb. This map's specific Wonder Weapon is a throwback to the fan-favorite Origins map, and here we guide you toward getting your hands on the iconic Ice Staff.For more on Season 2, make sure to check out our coverage of all the content added to Black Ops 6 and Warzone. This includes limited-time events, new game modes, DLC weapons, and more. How to craft the Staff of IceWhile this is a new map tied to the ongoing narrative of Black Ops 6 Zombies, The Tomb brings back the Staff of Ice Wonder Weapon, which is familiar to those who played the beloved Origins map from 2012's Call of Duty: Black Ops 2.The Staff of Ice is capable of firing ice blasts at enemies, slowing or freezing them in place, as well as dealing an icy area-of-effect attack. It also has the ability to revive downed teammates.If you're planning on doing The Tomb's main story quest, you will need the Ice Staff to complete it. It doesn't matter how you obtain this weapon. It can be gained by getting lucky with the Mystery Box, or if you use the Wonderbar Gobble Gum, you will be guaranteed a Wonder Weapon on your next Mystery Box spin. However, the gum doesn't guarantee you the Ice Staff, as the Ray Gun is also in the box.Assuming luck isn't on your side, we'll use the next steps to guide you through crafting a guaranteed Ice Staff. You'll need to collect three staff pieces and complete the building process in order to wield the Ice Staff. Start unlocking map and reach round 8First, you'll want to play through the rounds and maximize your points along the way. Follow the initial prompts that guide you toward Pack-a-Punch.Reaching round 8 will spawn a Shock Mimic. Kill the Shock MimicThe Shock Mimics are much like the enemy type from Black Ops Cold War, but they will temporarily zap you if they get close enough to grab you. You want to kill this Mimic and get the item they drop. This is the Monocle, which is the first part needed for the staff. Unlock the Door to Nowhere and activate purple crystalYou may or may not have reached this point by round 8. The map's guided steps lead you to a room with a purple crystal to interact with. Once you do this, purple crystals will spawn around the area, and you'll be able to use portals to a map location called the Dark Aether Nexus.You can travel into the Dark Aether Nexus first if you want to gear up. The Juggernog perk machine and the Pack-a-Punch machine are there.However, you'll want to head back towards the spawn area to get the next parts needed. There are two doors you unlocked from the spawn area. The right side passage takes you to the Deadshot Daiquiri perk machine in the Neolithic Catacombs, and the left side leads toward the Tombs. Neolithic Catacombs puzzleTo start this step, you'll likely want either a Pack-a-Punched weapon or one with a high rarity. Having upgraded armor and some perks can also help here. There is a survival step coming up with enemies in close quarters, so you'll want to feel prepared. If you're doing this solo, you might want Decoy throwables to help distract the zombies, and Aether Shroud can be a nice field upgrade to use.It doesn't matter the order, but we'll start with the Deadshot Daiquiri objective. Head into the Neolithic Catacombs and look up to find a purple crystal hanging above you. Move the crystalEvery time you shoot one of these crystals, it respawns in a nearby location. The goal here is to shoot the crystal until it moves to the location above the room's crafting table. This will cause it to illuminate some mystical runes on the hunter mural to the left of the table. It might take 4-5 times before the crystal moves where you need it. Shoot the runes in orderThese runes must be shot in a specific order that is related to a numeric order. The order of the symbols in the puzzle will be different every match, but the symbols will always represent the same value.These runes look like wonky Roman Numerals with squiggles, V-shapes, and X-shapes.One squiggly - 1Two squiggly - 2Three squiggly - 3V with a squiggle on the left - 4V - 5V with a squiggle on the right - 6V with two little squiggles on the right - 7V with two full marks on the right - 8X and a little mark on the left - 9X - 10You need to shoot these symbols 1-10 in numeric order without messing up. Doing it correctly will form the Orion constellation on the wall and will initiate a lockdown in the area. This will spawn enemies and a floating wisp-like object. Kill enemies until the wisp moves.This will take 3-4 sessions. Once complete, you'll be rewarded with a Max Ammo power-up and the Head Piece part for the Ice Staff. Tombs puzzleThis process works just like the previous step. Instead of taking the right passage from the spawn area, take the left passage that leads into the Tombs.This room has a mural of a bull, and here you want to look up for the purple crystal hanging above. Shoot the crystal until it moves just above the bull. This will light the runes and allow you to start shooting them in numerical order just like the last puzzle. There are only eight runes to shoot here, and the values are the same.Correctly shooting this will light up the constellation and initiate a similar lockdown and survival phase.Once complete, you will be rewarded with a Max Ammo power-up and the Staff part needed to complete the Wonder Weapon build. Build the staffUse any of the portals to head into the Dark Aether Nexus. Head to the circular area near Pack-a-Punch. There's a large stone structure as seen in the image above. Interact with this stone to craft the staff. Protect the staffHowever, you'll need to fend off an enemy attack before you can pick up the staff. You need to protect the staff from taking too much damage while it's building, and you'll want to focus on enemies with a purple glow. They are the ones specifically attacking the staff. If playing solo, just try to train the zombies up so you have enough control to focus on the purple enemies.If you fail to protect the staff, you'll need to go another round and try again. You'll know when you've been successful because the wave of zombies will disappear, and then you can collect the staff from the stone. More Zombies guidesFor more BO6 Zombies, we have a full guide for unlocking the hidden song in The Tomb. Make sure to also check out our guide for the best perk augments to use.
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  • Beyond: Two Souls Is In Development As A TV Series
    www.gamespot.com
    Quantic Dream's story-driven video games including Detroit: Become Human and Heavy Rain seem like ideal titles to be adapted in Hollywood. However, Quantic Dream's 2013 title, Beyond: Two Souls, will apparently be the company's first game to be developed as a TV series.According to Deadline, the proposed Beyond: Two Souls television show will be executive produced by Elliot Page through his Pageboy Productions. Prior to transitioning to a man, Page starred in Beyond as a girl named Jodie Holmes who was inexplicably linked to Aiden, a non-corporeal entity that lacked a body of its own. Jodie and Aiden's connection was explored in the game as it gave them access to supernatural powers. Aiden's presence also made it very difficult for Jodie to bond with other people."Filming the game was one of the most challenging and fulfilling acting experiences of my career," said Page in a statement. "The story's rich narrative and emotional depth offer us a fantastic foundation. We want to create a unique vision of the characters and their journeys that resonates with fans and newcomers."Continue Reading at GameSpot
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  • One Piece: Marines With Admiral-Level Potential
    gamerant.com
    When it comes to the world of One Piece, fans know that there are certain individuals with very high levels of power. Among the Pirates, these are the Yonko, and among the Marines, they are the Admirals and the Fleet Admirals. Of course, the Admirals usually consist of three powerful individuals with mighty abilities who can essentially change the face of a nation by itself.
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