• WWW.FORBES.COM
    H-1B And Immigration Restrictions Could Doom Trumps AI Plans
    Donald Trump holds up a signed executive order in the Oval Office of the White House on January 23, ... [+] 2025, in Washington, DC. Trump signed a range of executive orders pertaining to issues including crypto currency, Artificial Intelligence and other issues. Donald Trumps plans to ensure Americas AI leadership could fail without enacting policies to attract and retain foreign talent. (Photo by Anna Moneymaker/Getty Images)Getty ImagesDonald Trumps plans to ensure Americas AI leadership could falter unless his administration makes attracting and retaining foreign-born talent easier. A report from the outgoing White House Council of Economic Advisers finds immigration remains crucial to the U.S. artificial intelligence workforce. A National Foundation for American Policy study concluded, Immigrants have founded or cofounded nearly two-thirds (65% or 28 of 43) of the top AI companies in the United States, and 70% of full-time graduate students in fields related to artificial intelligence are international students.Trumps Executive Order On AI Does Not Mention Immigration PolicyIt is the policy of the United States to sustain and enhance Americas global AI dominance in order to promote human flourishing, economic competitiveness, and national security, according to a presidential executive order issued January 23, 2025. To achieve this policy objective, the order tasks officials, including the special advisor for AI and crypto, to submit an action plan within 180 days.Unlike Joe Bidens executive order on AI, which Trump repealed, the new executive order does not mention immigration policy. Bidens order called on the secretaries of state and homeland security to attract and retain talent in AI and other critical and emerging technologies in the United States economy including by streamlining visa petitions and applications for individuals who will come to America to work on, study, or conduct research in AI or other critical and emerging technologies.The Biden executive order on AI resulted in U.S. Citizenship and Immigration Services issuing favorable guidance that increased approvals for O-1A visas for people with extraordinary ability and allowing more employment-based immigrants to qualify for national interest waivers in science and technology fields. In December 2024, the State Department made it easier for many scientists and others to remain in the United States on J-1 visas.The Trump AI executive order failing to mention the role of immigrants and attracting talent is ironic given that the new special advisor for AI and crypto, David Sacks, told Donald Trump on the Silicon Valley All-In podcast that liberalizing U.S. immigration policy was crucial to Americas technological future. Trump agreed with Sacks on the podcast and told him that he wanted international students who graduate from U.S. universities to get automatically as part of your diploma a green card to be able to stay in this country. Although Trump promised to address the issue on day one, he has not.David Sacks, Donald Trump's AI and Crypto Czar, listens to President Trump as he signs a series of ... [+] executive orders in the Oval Office on January 23, 2025.(Photo by Anna Moneymaker/Getty Images)Getty ImagesEconomic Report Shows Significant Immigration Policy Role For Retaining AI TalentA report from the White House Council of Economic Advisers published at the end of the Biden administration states, Between 40% and 60% of AI-related masters degrees have been awarded to non-U.S. citizens in the last 5 years. For Ph.D.s, this share has been above 50% since 2003, most recently 59% in 2022. (The figure may be higher if one defines AI-related more broadly.)The report notes a significant shortcoming in the U.S. immigration system: Retaining talented people. The economists who authored the study indicated that liberalized reforms could help increase the supply of top talent in the United States.Immigration obstacles often prevent capable workersincluding many graduates of U.S. institutionsfrom moving to or staying in the United States and supplying their talents in the U.S. workforce, according to the report. Among non-U.S. citizen AI Ph.D.s who left the United States, over half cited immigration issues as relevant to their decision to leave. The report notes 60% of foreign Ph.D. recipients in the U.S. say they have trouble staying compared to 12% of Ph.D. holders in other countries.The economists concluded that a better immigration system would make it easier to retain talent and be more attractive for researchers who are educated outside the United States to come to the United States for work.The bipartisan National Security Commission on Artificial Intelligence released a final report to Congress in 2021 that recommended changing U.S. immigration laws to allow America to attract and retain talent to compete in AI and other cutting-edge technologies. In a section titled Strengthen AI talent through immigration, the report concluded: Nations that can successfully attract and retain highly skilled individuals gain strategic and economic advantages over competitors. Human capital advantages are particularly significant in the field of AI, where demand for talent far exceeds supply. Highly skilled immigrants accelerate American innovation, improve entrepreneurship and create jobs.Young Engineers Crucial For Chinas DeepSeek AI StartupH-1B visas are the primary immigration category for retaining foreign talent and often the only practical work option for high-skilled foreign nationals. H-1B visa critics most oppose the ability of U.S. companies to hire young foreign-born tech talent out of U.S. universities, claiming that should not be allowed since they compete with older U.S.-born engineers. Research shows that H-1B visa holders expand job opportunities for U.S. professionals, including by encouraging more investment. U.C.-Davis professor Giovanni Peri and his colleagues concluded, We find no evidence that H-1B workers displace native-born computer-related workers in a local labor market.The recent success of the Chinese AI startup DeepSeek, which focused on young engineers, shows America could make a grave error if it shifted its immigration system to primarily accepting experienced foreign talent over recent graduates from U.S. universities.In an interview with a Chinese publication in 2023, [DeepSeeks leader] Liang said most technical positions [at the company] were filled by fresh graduates or people with one or two years of experience, reported the Wall Street Journal. Experience, he said, was a potential obstacle. When doing something, experienced people will tell you without hesitation that you should do it this way, but inexperienced people will have to repeatedly explore and think seriously about how to do it, and then find a solution that suits the current actual situation, Liang said.The Wall Street Journal added, What they came up with is now being studied by Silicon Valleys best and brightest. At minimum, DeepSeeks experience shows the value of allowing companies to decide for themselves the best mix of employees.During Donald Trumps first term, many policies worked against retaining foreign-born talent from U.S. universities, including proposed measures to restrict international students from studying or working in the United States and a Labor Department rule aimed at pricing H-1B visa holders and employment-based immigrants out of the U.S. labor market. A failed Trump rule awarding H-1B visas from highest to lowest salary likely would have blocked many international student applicants in favor of the most senior scientists and engineers.During the Trump administration, companies hiring foreign nationals received hostile treatment, with H-1B denial rates for initial employment reaching 24% in FY 2018. About 60% of cases were handed costly Requests for Evidence. Some companies hope Elon Musks influence will prevent a renewed assault on H-1B visas. However, many analysts believe the restrictive policies on high-skilled immigration that White House Deputy Chief of Staff Stephen Miller championed in Trumps first term could return and threaten Americas AI leadership in a competitive world.
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  • WWW.FORBES.COM
    The Need For Feeds: Understanding Threat Intelligence
    At first glance, indicators of compromise (IoCs) feeds appear to be a straightforward solution, but the reality is much more nuanced.
    0 Commentaires 0 Parts 159 Vue
  • WWW.DIGITALTRENDS.COM
    This secret method saved me money on AppleCare+, but it wont last much longer
    Table of ContentsTable of ContentsThe secret AppleCare+ hackLeaving it lateIf youre as clumsy as I am, youll know the value of AppleCare+. Apples insurance plan gives you deeply discounted repair fees and an unlimited number of claims while its active, putting your mind at ease and coming to the rescue if your Mac or iPhone makes an unfortunately rapid introduction to a dangerously hard floor.Yet it looks like theres a big change on the way, and it could make getting AppleCare+ more expensive in the long run. If youve been thinking about purchasing coverage for your Apple device, now is the time to make your move.Recommended VideosWhats the big idea? Well, according to Bloomberg reporter Mark Gurman, Apple is about to stop customers from taking out two- or three-year AppleCare+ plans in its retail stores and on their devices. Instead, youll only have the option to subscribe monthly or annually. That matters because AppleCares multi-year options work out much cheaper than its subscription offerings. For instance, a three-year AppleCare+ plan for the 16-inch MacBook Pro costs $399, which works out to roughly $11 a month. Pay annually, though, and itll cost you $149.99 a year, or $449.97 over three years. Thats an increase of over 12% compared to the three-year bundle.With the iPhone 16 Pro, the difference is even more stark, with the monthly option ending up over 20% more expensive than opting for a two-year plan.So it makes sense to go for the longer options, providing you can afford the upfront price and know youll have your device for the duration of the coverage. But with Apple removing the ability to purchase the multi-year coverage options in its stores and on your devices, you might not have long to save money.AppleThe one bit of good news here is that Apple will reportedly continue to allow you to get the better-value coverage on its online store. But even then, we dont know how long that situation will last. Theres also an interesting wrinkle that could make it harder to purchase, and its something Ive got personal experience with.I bought an Apple Watch Series 10 in September 2024, and I didnt think I needed AppleCare+ at the time. Usually, you have two months to buy AppleCare+ for your new device, and you can do so from within the Settings app in iOS. After that, the option disappears.That would seem to suggest that AppleCare+ is no longer available for your device, and everything I could find on Apples website simply said youve got to buy it within two months. When I changed my mind about AppleCare+ some five months after purchase, I assumed it was too late.Yet I kept reading online threads claiming that you could take your Watch to an Apple Store, have it inspected by one of the in-store Geniuses and, if it passed muster, take out AppleCare+ there and then even if your allotted two months were up.With nothing but a few scattered Reddit threads to go on, I went down to my local Apple Store to see if this secret hack worked. Lo and behold, it did Apple told me they generally let anyone take out AppleCare+ for their device within a year of purchase, even if it fell outside the normal two-month window. In fact, the employee I spoke to said they wouldnt be surprised if Apple one day expanded AppleCare+ availability to every Apple device owner, regardless of how long theyd had their product, as long as it was in good condition. The idea was that AppleCare+ makes the company a lot of money, so expanding it is a logical next step.Once the employee had inspected my device, the AppleCare+ option reappeared in my Settings app, and I hastily purchased the pre-paid two-year coverage option. That was just this week fortuitous timing given Gurmans latest news.AppleHow does that relate to Gurmans claim about the changing AppleCare+ landscape? Well, I was only able to get AppleCare+ coverage this late because I had my Watch physically inspected by Apple. But if things change and you can only buy longer AppleCare+ plans online and not in Apple Stores or on your device, how will you be able to get the discounted plan and convince Apple that your device is still roadworthy if it falls outside the two-month window?In other words, youll probably be fine as long as you purchase a multi-year AppleCare+ plan within the initial two-month window, as the online option (which doesnt require device inspection by Apple) will remain. But if, like me, you later change your mind, you might end up being locked out once the two months are up because the online store route wont let Apple check your devices condition. With only subscription options available, that will be more expensive in the long run.That means if you want to save money on an AppleCare+ purchase but your device is currently outside the two-month period, youll need to head down to your nearest Apple Store as soon as you can to get your device assessed. Dont leave it too late.Editors Recommendations
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  • WWW.DIGITALTRENDS.COM
    Nvidias RTX 5090 may not be back for up to 4 months
    Two of Nvidias best graphics cards finally hit the market last week, but it was really more of a brief appearance. The RTX 5090 and the RTX 5080 are sold out pretty much everywhere, and if youre waiting for a chance to buy one, dont hold your breath. According to Overclockers, a UK retailer, the new Nvidia flagship may not be back in stock for up to 16 weeks.Overclockers, one of the biggest PC hardware stores in the UK, posted a stock update for the RTX 5090 and the RTX 5080. According to the retailer, both cards are sold out, and the store is also not accepting preorders anymore. The demand was so high that some people are in a preorder queue; those customers can either wait it out or cancel and get a refund.Recommended VideosWe have no plans to take pre-orders for any 50 Series cards until we have greater clarity on availability and have fulfilled the pre-orders we have taken, says Overclockers UK.Jacob Roach / Digital TrendsThe worst part of it all is the estimated time for the RTX 50-series to be restocked. Overclockers estimates that the RTX 5090 should come back within three to 16 weeks, and the RTX 5080 two to six weeks. On the lower end of that scale, its not so bad for either card. But, in the worst-case scenario, people who want to buy Nvidias new halo card may have to wait until the end of May. Considering the card launched in January, thats a pretty long delay. Its hard to say how long itll take for U.S. retailers to get more RTX 5090s. The cards are all but gone from Amazon, Newegg, and other retailers. Newegg says that itll replenish stocks as soon as possible, which could mean just about anything. The only place to get an RTX 5090 right now appears to be eBay, but that place is flooded with scams where people are selling .jpg files of the RTX 5090 for $2,000. If you want the actual GPU, you might have to pay up to $7,000. Meanwhile, the RTX 50-series launch in Japan resulted in chaos, including a broken kindergarten sign.Rumors about the limited availability of Nvidias RTX 50-series spread far and wide prior to the launch, but still, the harsh reality of high demand and low stock is only just starting to hit.The GPUs are sold out at all the major retailers, leaving many to wonder where to buy an RTX 5090 or an RTX 5080 today. The answer to that question is pretty much nowhere, unless youre willing to spend $2,600 on the one RTX 5080 thats currently available on Amazon, but youreally shouldnt. At this point, all we can do is wait.Editors Recommendations
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  • WWW.WSJ.COM
    Baxter International Chairman, President, CEO Jose Almeida Retires
    The provider of healthcare equipment and supplies said long-time leader, Jose Almeida, has abruptly retired as chairman, president and chief executive.
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  • ARSTECHNICA.COM
    Civilization VII review: A major overhaul solves Civs oldest problems
    One more turn Civilization VII review: A major overhaul solves Civs oldest problems Not all changes will be popular, but it's a great launching point for a new age. Samuel Axon Feb 3, 2025 9:00 am | 3 One of the sprawling cities of Civilization VII. Credit: Samuel Axon One of the sprawling cities of Civilization VII. Credit: Samuel Axon Story textSizeSmallStandardLargeWidth *StandardWideLinksStandardOrange* Subscribers only Learn moreTheres a lot of talk of cozy games these days, and Civilization is definitely my personal cozy game. Its relaxing to get lost in a flow state, making a series of interesting decisions for one more turn, then another, late into the evening.Change is almost definitionally not cozy, though, and Civilization VII changes quite a lot especially about the games overall structure.Frankly, Ive long felt the series peaked with Civilization IV, at least for me. But after playing VII for a couple of dozen hours, theres a chance its at least as good as Civilization V, and it has the potential to even match IV with just a little more refinement.In this review, well explore all the major changes, assess whether they are worth any trade-offs, and talk about why VII has the potential to be the best Civ game in recent memory.Table of ContentsJump to sectionA specific kind of Civ playerCivilization is a franchise that caters to a broad range of players, and different people want different things from the games. It makes sense to clarify what kind of Civilization player I am so you know where Im coming from and what kind of filter to run my take through.Ive played at least a few games of Civilization a year since Civilization II came out. All told, I probably have a cumulative 2,000 hours in the franchise. I skipped Civilization III, and I played the most in the Civilization IV era, when I played weekly hotseat games with my friends in college. I frequently played the 1,000 AD scenario solo. I continued to play Civilization V, but a little less than IV. When Civilization VI came out, I wasnt as big a fan. Ive played maybe two full games a year after an initial 50 or so hours when it first arrived.Ive usually played on low to mid difficulty levels and have enjoyed the inevitable march to victory. I did work my way up through the difficulty levels in V while Steam achievement-hunting, but I didnt enjoy it as much as taking a relaxed approach.Ive spent comparatively little time playing other 4X games. I had a couple of weeks where I got really into Endless Legend, but it didnt stick long-term. I played a lot of Master of Orion II back in the day, but Ive only played a couple dozen hours of Stellaris. I did, however, obsessively play Alpha Centauri. I also love The Battle of Polytopia.If VI was your favorite Civ game, if you always play on Deity, or if youre a hardcore player who plays 5,000 hours a year, just know that Im coming at this from a different place than you are. I hope you can still filter through that and find the information you need here, though.This review is based on two full-length playthroughs of all three ages of Civilization VII, plus a little extra dabblinga total of about 35 hours. I mostly played on a Windows PC, but I also tested the game briefly on a Steam Deck. The Mac, Linux, and console versions were not made available to me.Lets dig in.The ages of civilizationCivilization VII overhauls the structure of a Civilization game more radically than weve ever seen. Whereas previous games had eras (Ancient, Classical, Medieval, Renaissance, Industrial, Modern, Atomic, Information, and Future in VI) that acted as a soft structure for how the game progressed, VII cuts everything down to just three and names them agesAntiquity, Exploration, and Modern.(This is not to be confused with the boom/bust system of the dark and golden ages in VI.) As in earlier titles, exploring with scouts plays a big role in the first age. Credit: Samuel Axon But unlike the eras of yore, VIIs ages are presented and play almost as distinct games. Ages do not just mark the passage of time; transitioning from one to another involves significant changes to the map and objectives in the game, with a summary screen displayed during each transition.Each age has its own tech and culture trees, buildings and units, and even unique victory conditions and game systems. For example, the system of spreading religions around the globe with missionaries and tracking the religious makeup of cities is exclusive to Exploration, even though there are some more basic applications of religion in Antiquity.Legacy pathsEach age has its own legacy paths corresponding to the different victory types: economic, military, science, and culture. These paths include a sequence of objectives that must be fulfilled to gain points that are tallied at the end of the age to determine rankings and decide which options you have for bonuses to start with if you continue to the next age.For example, the science legacy path in Exploration involves using specialists (urban population who build up the yields of tiles that have already been developed) to optimize city districts with very high yields, whereas the path in Modern involves using city production to build major flight and spaceflight projects.All players transition from one age to another at once when enough progress has accumulated (either in just one path or all of them). The final legacy path, for Modern, is the path to the games ultimate win conditions. Legacy paths map to victory conditions and give you a linear series of objectives with which you can gain points that assist you in starting the next age with an advantage. Samuel Axon Legacy paths map to victory conditions and give you a linear series of objectives with which you can gain points that assist you in starting the next age with an advantage. Samuel Axon You can check how far the various leaders are along each legacy path. Samuel Axon You can check how far the various leaders are along each legacy path. Samuel Axon During the age transition, you can see what bonuses your actions in the previous age will offer you in the upcoming one. Samuel Axon During the age transition, you can see what bonuses your actions in the previous age will offer you in the upcoming one. Samuel Axon You can check how far the various leaders are along each legacy path. Samuel Axon During the age transition, you can see what bonuses your actions in the previous age will offer you in the upcoming one. Samuel Axon Legacy points from the previous age can be applied to bonuses as soon as the new age starts. Samuel Axon Each age has its own civic and tech trees, and there are unique civic trees for each civilization, too. Samuel Axon As an age nears its end, a crisis can happen that affects everyone. In one example, the plague begins to spread around the world toward the end of Exploration. Each crisis has some unique gameplay elements, including crisis cards, which force you to pick between some negative effects for your civilization to face as you tackle the problem.After an age is complete, the crisis ends, a recap screen is shown, and you get to spend legacy points (which you accumulated by following the legacy paths) to gain bonuses or choose specializations for your civilization that apply when you start the next age.You also pick a new civilization for the next age, which brings us to the other major overhaul to the games formula.Leaders and civilizationsAs in all prior titles, you select a leader to play as when you start a new game, and that leader has unique bonuses or mechanics that affect how you would optimally play the game.But whereas leaders were tied to specific civilizations before, now theyre not. You can play as Benjamin Franklin, King of Persia. Those concerned with historical accuracy wont love this change, though the developer clearly designed the leaders to have some mechanical synergy with historically appropriate civilizations; these pairings are even given special labeling in the civilization-selection screen.When an age transition happens, though, you have to pick a completely new civilizationbut not just any. Several factors contribute to the list of options. The civilization you picked and which things you accomplished in the previous age make up the bulk of those factors. Again, the game nudges you toward civs that make loose sense historically (I went from Isabella leading Rome in Antiquity to Isabella leading Spain in Exploration), but its possible in some cases to do something different. You pick your leader first, and then "historical" civilization choices for each leader are labeled with a special icon. Samuel Axon You pick your leader first, and then "historical" civilization choices for each leader are labeled with a special icon. Samuel Axon This is the screen for picking a civilization when the age switch happens. As you can see, some are locked while others are available. Samuel Axon This is the screen for picking a civilization when the age switch happens. As you can see, some are locked while others are available. Samuel Axon You pick your leader first, and then "historical" civilization choices for each leader are labeled with a special icon. Samuel Axon This is the screen for picking a civilization when the age switch happens. As you can see, some are locked while others are available. Samuel Axon This fits a general theme in Civilization VII of modeling the way cultures and cities in our own world are built in layers. For example, London was a Roman city before the Anglo-Saxons and Vikings built their own settlements on top of it.To that point, you can "overbuild" buildings relevant in later ages to replace ones that were specific to an earlier age, which not-so-coincidentally helps solve the problem from VI of having to work around legacy decisions when working on optimizing your districts.Does it work, and is it still Civ?This controversial change to civilizations allows the games designers to better fine-tune civilizations bonuses, units, and buildings. Since they can be age-specific, they can tie deeply into mechanics that are endemic to a specific age. It also addresses the franchises long-standing balance problem of certain civilizations having an advantage in one part of a games trajectory but being weak in another.Likewise, putting strong guardrails around each of the three ages allows the designers to better refine and balance certain gameplay systems to interact with each other better. Its much easier to design a system that only has to be fun in a certain context than it is to produce one that needs to stay relevant and interesting throughout every phase of the game.It also acts as a catch-up or rubber-banding device. Civilization has long been criticized for the tendency of its games to snowball early. Establishing a lead in the first few eras could sometimes all but guarantee the final outcome, making the back half of the game seem like a pointless exercise to some.Since the age transitions in VII put all civs on relatively equal footing with regard to tech trees and so on, thats less of a problem. Of course, there are still the era points to spend to make your successes or failures earlier on more meaningfulthey're just not as game-defining.There are some downsides besides pedantry about historical accuracy, too. Most notably, the last 15 or so turns of an age can be a bit of a bummer.Thats because buildings and units late in an ages tech or culture trees end up being mostly irrelevant as a result of the hard reset that happens so soon after you acquire them. I also found myself incentivized to slow my civilizations progress to delay age transitions to get things optimally set up for the start of the next one, which feels unnatural and unintended.RIP busyworkAmid a number of changes to the civilization formula, another one stands out: workers (called builders in VI) are no more. Instead of directing a unit to build improvements, you do so directly from the city view each time the city grows.On one hand, this is a simplification at a time when a lot of people want their grand strategy games to get deeper and more complex. But I feel that its a good change. Workers always became unwieldy as the scale of your empire grew, and many players just ended up automating them by the later eras.The change also allows building rural improvements to integrate more neatly with the urban district system introduced in VI and refined here. Worker units have been replaced by a centralized city management screen. Samuel Axon Worker units have been replaced by a centralized city management screen. Samuel Axon As seen in the bottom right, a number of military units have been grouped in with this commander. Samuel Axon As seen in the bottom right, a number of military units have been grouped in with this commander. Samuel Axon You can level up commanders, and there are multiple talent trees for each, emphasizing different uses. Samuel Axon You can level up commanders, and there are multiple talent trees for each, emphasizing different uses. Samuel Axon As seen in the bottom right, a number of military units have been grouped in with this commander. Samuel Axon You can level up commanders, and there are multiple talent trees for each, emphasizing different uses. Samuel Axon There are other refinements that reduce unit-based busywork, too. One of the reasons IV is my favorite game in the series is that its the last one with stacks of death, where youd pile multiple military units onto one tile and move them as a group.When stacks of death were replaced by a one-unit-of-each-type-per-hex approach in V, I felt it made moving armies in the late game an infuriatingly tedious process that wasnt worth the added tactical complexity.Firaxis has struck an ideal middle ground in VII. You can now pack up to five units into a single-hex-occupying group with a military commander unit. You then just have to move that one unit to the front line before deploying everyone and commanding them individually in battle.Its a great change! (Rivers are also fully navigable by naval units, by the wayanother change that makes getting around a lot easier.)Small town, big cityI mentioned that you now manage hex improvements via the city view. There are some other changes to cities to cover. First off, newly founded settlements start as towns, not cities. Towns cant produce buildings or units normally, but you can purchase a subset of options with gold.They grow by similar rules to cities, and they have multiple specialization options that customize how they benefit your wider civilization. You can spend gold to convert them to cities, and it costs less gold to do so the more they grow. There are pros and cons to each classification, and youll almost always end up going with a balance, regardless of the age.Theres a settlement limit that is affected by ages, cultures, and technologies. Capturing or founding towns or cities beyond that limit comes with big penalties and is almost never worth it. City tiles sprawl out across the map. In this case, we have a Los Angeles-like situation where a sort of megalopolis has formed out of several cities growing into each other. Samuel Axon City tiles sprawl out across the map. In this case, we have a Los Angeles-like situation where a sort of megalopolis has formed out of several cities growing into each other. Samuel Axon Towns have specializations that change the role they have in your civilization. Samuel Axon Towns have specializations that change the role they have in your civilization. Samuel Axon There's a centralized resource assignment panel for distributing resources (and their bonuses) across all your settlements of all types Samuel Axon There's a centralized resource assignment panel for distributing resources (and their bonuses) across all your settlements of all types Samuel Axon Towns have specializations that change the role they have in your civilization. Samuel Axon There's a centralized resource assignment panel for distributing resources (and their bonuses) across all your settlements of all types Samuel Axon All told, I liked these systems. Theyre big changes, but they feel natural. I wouldnt tweak much about them.This towns classification is also relevant to what used to be known as city-states. Barbarians and city-states have merged into one concept, called independents. These are single-settlement AI civs that are either hostile or friendly. I really enjoyed this system, as it allowed me to gradually befriend independents, convert them into towns I control through diplomacy, and ultimately upgrade them to cities within my civilization. Its a satisfying progression.You court independent settlements by spending a new yield called influence, which is the foundation of a significant overhaul of how diplomacy and espionage work in the game.How to win friends and influence peopleI hated the way diplomacy and war weariness worked in VI, especially at launch. I felt that the AI was hyper-focused on baiting me into wars, and if I ever responded in kind, it was too difficult to avoid all the AI leaders turning on me because they didnt like what I was doing. Often, I would just ignore diplomacy and end up at war with almost everyone rather than engage with the systems the game had in place for managing all that.VIIs approach is much more straightforward. As noted, theres a new yield called influence, and it sits alongside gold, science, and so on. Its produced passively by certain buildings and the like. It has multiple uses, but all of them relate to affecting your relationships with other powers on the map.You can use it to build favor with independent cities, levy their troops, or ultimately bring them into your civilization. You can use it to offer trade deals to or denounce other rulers. Its also the resource used for espionage, like stealing technologies or sabotaging space race production.Thats not where it stops, though. When other leaders offer you a deal of some kind, youre given the option to spend a small amount of influence to prevent the deal from happening, no influence to accept the deal on terms that are slightly more beneficial for them, or a larger amount of influence to shift the terms of the deal to be significantly better for both of you. You can spend influence on everything from treaties to espionage. Samuel Axon You can spend influence on everything from treaties to espionage. Samuel Axon Influence is used to build favor with, leverage, and ultimate acquire independent settlements. Samuel Axon Influence is used to build favor with, leverage, and ultimate acquire independent settlements. Samuel Axon You can spend influence on everything from treaties to espionage. Samuel Axon Influence is used to build favor with, leverage, and ultimate acquire independent settlements. Samuel Axon Most critically, it plays a role in a system of war support. When a war occurs between two civilizations, every leader in the game (not just those two) can spend influence to support one side or another. The side with the most support suffers significantly less war weariness and fewer diplomatic consequences for the continuation of the war.If you have high influence yields and pour it all into supporting a war thats important to you strategically, you can put yourself in a much better position.It works extremely well, and it simplifies a lot of disparate systems that have been tried in Civ over the years into one coherent thing thats much easier to understand and manage than ever before.Of all the major additions in Civilization VII, this is my favorite. For the first time, I find diplomacy fun instead of a chore.Grab bag: Steam Deck, minor gripes, and hopes for the futureThose are the big categories of changes in VII, but there are a few things of note that dont neatly fit into any of these buckets, so lets rapid-fire through a few.Steam Deck, consoles, and controller supportConsoles have always been a footnote in the Civilization franchises storied history. There was Civilization Revolution, a stripped-down version of the game that came out on Xbox 360 and PlayStation 3. (It was better than youd think if you approached it on its own terms, but it wasnt the desktop PC Civ experience by any stretch.)Civilization VI got ports for Xbox One, PlayStation 4, and Switch, but the ports were not very good at all. The game was playable, but the ports were definitely an afterthought.So its interesting that Civilization VII will have PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch versions launching the same day as the PC, Mac, and Linux ones. Along with that, the game is Steam Deck Verifiedwhich wasnt even a concept when the last Civ game came out.I wasnt given access to the console versions during this review period, but I was able to try it out on Steam Deck, which gave me a sense of how it plays with a controller interface.The left stick moves between tiles to select, while the right stick moves the camera and changes the zone the left stick effects. You tap A to select something and B to back out, while the left and right triggers can be used to zoom in and out. Pressing the right bumper brings up a radial menu that gives you access to everything from the tech tree to different leaders with whom you can engage in diplomacy. The remaining buttons are direct shortcuts to commonly used features, like mini-map options (yields and so on).Civilization VII running on the Steam Deck. Credit: Samuel Axon It works pretty well! Its not as natural as using a mouse, of course, but its a big improvement on the mess that the console versions of VI presented you.The game seemed to perform OK most of the time on low settings and the native 1280800 resolution on the Steam Deck, but the exception was zooming in on large, sprawling cities in the late game. I saw some stutters and framerate chugging in that situation. Thats not a game-breaking problem in a turn-based game, but it's annoying. It's possible that more performance optimization will come later.The performance is inconsistent enough to give me pause about recommending playing on Steam Deck; youre probably better off using your laptop to play when youre traveling. That said, the controller configuration (which is also an option on PC, by the way) is good enough that Im optimistic about the PS5 and Xbox Series X|S versions. It's hard to imagine the game running well on the Switch, though, given that the much more powerful Steam Deck barely squeaks through.UI bugs aplenty at launchI believe the version Im playing right now is the day-one release version (or close to it), so its worth mentioning Ive run into some annoying UI bugs.For example:I have to click several times to get it to register, or sometimes deselect and re-select the unit, to make ranged military units fire on units in other hexes.In one game, I just could not create trade routes. I'd select the merchant, click on the target city, and nothing would happen. It's possible this was not a bug and that there was instead some reason in the game's mechanics for why I couldn't do it at this stage that I didn't understand, but there was no feedback about why it wasn't working.There are some instances (like in the religion panel) where mouse wheel scrolling simultaneously scrolled the list in the panel while also zooming the map view behind it.This is the sort of stuff that will almost surely be fixed quickly, but its good to be aware if youre planning on playing on launch day.Some of the balance is a little wonkyAs is the case for all games like this, there are a few systems that will need some post-launch refinement. Most notably, the balance between building units or buildings with gold versus production feels way off. By around the middle of the Exploration Age, I found myself using gold to purchase things far more than I bothered waiting on production. You just have too much gold in the late game. I imagine Firaxis will rein this in.Launch content is lightCivilization VII offers arguably the most complexity, depth, and breadth of systems of any Civilization game pre-expansion. Thats great! Yeah, there are some standards missing I imagine might come in expansions later, like the World Congress or nukes. But compared to earlier games, theres more here on day one than usual.That said, the actual content is pretty bare-bones. There arent a ton of leaders right nowthough many more are planned within just a few months, according to Firaxis roadmap.More critically, there are no scenarios at all, and theres no mention of scenarios in the roadmap. Scenarios were always some of my favorite experiences in prior games, so thats a disappointment. I hope Firaxis announces some plans on this front soon and that we wont have to wait for a paid expansion to get something that has usually been part of the core of earlier titles.There are some additions in this iteration that weren't there before to make the game stickier and reward long-term play, though. For example, completing an age with a specific leader levels them up, granting access to modifier cards you can use on future games with that leader. These aren't enough to make them radically more powerful; they're more like small extra tweaks to make it worth revisiting them. There's also a large library of challenges to complete. You can earn mementos by leveling your leaders up while playing; these can be used to grant modest gameplay modifiers for future games or ages. Credit: Samuel Axon Also, multiplayer is pretty bare-bones feature-wise at launch, but Firaxis says it's planning on addressing that within a few weeks.You cant rename your citiesI am afraid to even write this out because it seems like such a glaringly obvious omission that I almost assume Im just an idiot and havent been able to find the right thing to click. But Ive looked and looked, and Im pretty sure you cant rename cities at all. Thats very perplexing.A new ageChange might not be cozy, but some of these changes have made a meaningful difference in countering Civilization's longest-standing frustrationslate-game fatigue, snowballing, and frustrating diplomacy, among other things.If you're coming to Civilization with historical accuracy in mind, the divorce between leaders and civilizations will bug you. I will remind you, though, that this is a game infamous for Gandhi warmongering with nuclear weapons, so that's not new. (Notably, Gandhi is not a leader in Civilization VII, though I had an amusingly similar situation with Harriet Tubman taking a violent, scorched-earth approach to diplomacy.)It's worth it, though, because it expands the strategic depth of the game while also addressing some classic balance problems.Firaxis has added significantly more structure to Civilization here. The game is not as sandbox-y as previous versions of the game, as objectives within ages are much more clearly articulated. Fortunately, it drops the arbitrary objectives that dominated VI in that game's eureka and dark/golden age systems, so I feel it's a happy medium.It was always going to be a challenge to make yet another Civilization game while retaining the guts that have been around for 34 years. Even though the structural changes are arguably radical, I believe they have more justification and upside than the ones we saw in VI, making VII feel like a return to form.Systems-wise, Civilization VII is the most complete pre-expansion package we've seen in a long time. There are plenty of refinements and additions I'd like to see, but my general impressions are positive. This is still the best recent 4X game out there.Let's see if future expansions and mod support have the potential to make it the best Civilization yet. It's not there yet, but there's ample reason to hope.The goodThe ages system helps to solve many longstanding problems with the overall arc of a Civilization gameInfluence yield makes diplomacy better than it's ever beenTweaks and additions turn building city districts into the full realization of what VI was hinting at but never achievedThe visual presentation is excellent, with sprawling, intricate cities and detailed leadersSeveral additions streamline annoying busywork the franchise is known for without curtailing depthThe badContent is light even though systems are robust; there are no scenarios at allThe final few turns of an age end up feeling wonkyYou can't rename your cities for some reasonThe uglySome launch-window bugs and other issues might make it worth waiting a few weeks before digging inSamuel AxonSenior EditorSamuel AxonSenior Editor Samuel Axon is a senior editor at Ars Technica. He covers Apple, software development, gaming, AI, entertainment, and mixed reality. He has been writing about gaming and technology for nearly two decades at Engadget, PC World, Mashable, Vice, Polygon, Wired, and others. He previously ran a marketing and PR agency in the gaming industry, led editorial for the TV network CBS, and worked on social media marketing strategy for Samsung Mobile at the creative agency SPCSHP. He also is an independent software and game developer for iOS, Windows, and other platforms, and heis a graduate of DePaul University, where he studied interactive media and software development. 3 Comments
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  • WWW.INFORMATIONWEEK.COM
    The Real Cost of AI: An InformationWeek Special Report
    TechTarget and Informa Techs Digital Business Combine.TechTarget and InformaTechTarget and Informa Techs Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.The Real Cost of AI: An InformationWeek Special ReportThe Real Cost of AI: An InformationWeek Special ReportHow many pennies does it take to run efficient, effective enterprise AI? Even if CIOs are willing to spend freely, will they get the return on investment they're looking for? And while they're emptying the coffers, what hidden costs are racking up for their business and for society at large? We investigate the thorny issues in this three-week deep dive.Sara Peters, Editor-in-Chief, InformationWeek February 3, 20253 Min ReadTithi Luadthong via Alamy StockIts really getting a bit out of hand, isnt it? Governments are vying for AI dominance with a desperation reminiscent of the nuclear arms race. The market is as moody as a teenager -- a rabid fan of AI one second, and totally over it the next. Major enterprises cut staff and elected officials bend land use rules all as part of exciting strategic AI investments.American AI companies have invested hundreds of billions to build AI tools, while a Chinese AI startup claims to have whipped one up in a few million. While some media companies are meeting AI giants with multimillion-dollar lawsuits, others are meeting them with multimillion-dollar partnerships. The Screen Actors Guild is fighting to prevent studios from making AI-generated versions of movie stars while movie stars are starring in ads for AI companies during Monday Night Football. AI can solve the knottiest challenges of the climate crisis, some say, but running AI may worsen the climate crisis. There are oodles of new AI-enabled cybersecurity tools on the market, which you will need, to defend against new AI-enabled cyberattacks.And despite this, despite all the bells and whistles, sturm und drang, many CIOs look at their own AI story and find it a little boring.A bit slow and tedious, maybe. The same basic story line: behind schedule, over budget. Even if they see a positive return on their investment, the project might be a letdown.So, what is the real cost of AI? Whats the price tag CIOs have to pay in the short term and whats the cost to their business -- and to society -- in the long-term?Thats a long question. So in this special report that well roll out across three weeks, InformationWeek will delve into direct and ancillary costs of investing in AI. What are the various costs of developing AI internally versus hiring third-party resources, the impact on community, the environment through the drain on power, and regulatory enforcement on the technology. What will it cost an enterprise in real and social currency to pursue AI? And can we afford what it will take to deliver on AIs promise?Heres whats coming:Week 1: The costs and the hidden costs.Video: What Is the Cost of AI: Examining the Cost of AI-Enabled AppsThe path to realizing those AI expectations, however, comes with a variety of costs that are not all monetary -- and could have surprising impacts on the world.Video: If Everyone Uses AI, How Can Organizations Differentiate?As AI saturates the market, what becomes of its competitive advantages? Does it become a basic, digital commodity in the background?Infographic: Comparing Costs of LLM ProvidersNew Infrastructure Costs for AI Part 1: GearNew Infrastructure Costs for AI, Part 2: Utility BillsAI Legal Fees: What Will AI Cost You in Court?Dissecting The Darker Side of AI:The Cost of AI SecurityAIs Hidden Cost: Will Data Preparation Break Your Budget?Whos Hurting from the AI Talent ShortageWeek 2: The sudden demands for AI, particularly generative AI, have outpaced the world's ability to supply it.How Bad is the AI Chip Shortage Now, and How Does That Impact the Price of Your AI ProjectThe Long-Term Impact of the AI Market Crash of Summer 2024Cooling AI: How Hard Is It To Keep Temps DownWhy the Grid Cant Support AIMAP: How Hot are AI Hotspots?Spotlight: Loudoun County, Va.Spotlight: IowaSpotlight: Phoenix, ArizonaSpotlight: Santa Clara County, CaliforniaJust How Rare are the Rare Earth Metals We Need for AI?How Will Politics Limit or Complicate US Access to AI?Week 3: How can you use AI more efficiently and more effectively, to keep costs down and improve outcomes?Is a Small Language Model Better Than a LLM for You?How to Determine ROI for an AI Project.How to Make Your AI Project Greener, Without the GreenwashingHow to Set a Realistic Budget for AIAI UpskillingResearch Projects Working on Truly Green AIRead more about:Cost of AIAbout the AuthorSara PetersEditor-in-Chief, InformationWeek , InformationWeekA journalist for over 20 years,Sara Peters has spent most of her career covering cybersecurity and enterprise IT, with a dash of basketball on the side. Before joining InformationWeek, she was senior editor at Dark Reading and a featured NBA columnist for Bleacher Report.See more from Sara PetersNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also LikeWebinarsMore WebinarsReportsMore Reports
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  • WWW.INFORMATIONWEEK.COM
    What Is the Cost of AI: Examining the Cost of AI-Enabled Apps
    TechTarget and Informa Techs Digital Business Combine.TechTarget and InformaTechTarget and Informa Techs Digital Business Combine.Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.What Is the Cost of AI: Examining the Cost of AI-Enabled AppsWhat Is the Cost of AI: Examining the Cost of AI-Enabled AppsThe path to realizing those AI expectations, however, comes with a variety of costs that are not all monetary -- and could have surprising impacts on the world.Joao-Pierre S. Ruth, Senior EditorFebruary 3, 2025Joao-Pierre S. Ruth for InformationWeekMuch like the seismic arrival of the internet, artificial intelligence quickly became the technology most every organization has sought to leverage, and we are still in the early days.The path to realizing those AI expectations, however, comes with a variety of costs that are not all monetary -- and could have surprising impacts on the world.This is the opening chapter of an InformationWeek special series of stories and video essays to explore some of the costs that can be incurred in our collective pursuit of AI.As we try to answer the core question, what is the cost of AI, lets start small. Lets look at some of the costs organizations may face when they seek to develop AI-enabled apps in-house. This is often a way for enterprises to make their first inroads into leveraging AI for their operations.This video features footage from The AI Summit New York, December 2024 and includes excerpts from the event with speeches and panel discussions that include New York Governor Kathy Hochul; Haley Massa, ML solutions engineer, Snorkel AI; and Romi Mahajan, CEO, Exofusion.The video also includes one-on-one interviews with Rakesh Malhotra, principal for digital and emerging technologies, EY; Jehangir Amjad, head of AI platform, Ikigai Labs; Ritika Gunnar, general manager for data & AI, IBM, and Gianpaolo Barozzi, VP, 3P chief innovation and technology officer, Cisco.Related:About the AuthorJoao-Pierre S. RuthSenior EditorJoao-Pierre S. Ruth covers tech policy, including ethics, privacy, legislation, and risk; fintech; code strategy; and cloud & edge computing for InformationWeek. He has been a journalist for more than 25 years, reporting on business and technology first in New Jersey, then covering the New York tech startup community, and later as a freelancer for such outlets as TheStreet, Investopedia, and Street Fight.See more from Joao-Pierre S. RuthNever Miss a Beat: Get a snapshot of the issues affecting the IT industry straight to your inbox.SIGN-UPYou May Also LikeWebinarsMore WebinarsReportsMore Reports
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  • WWW.TECHNOLOGYREVIEW.COM
    The Download: following DeepSeeks lead, and OpenAIs new research agent
    This is today's edition ofThe Download,our weekday newsletter that provides a daily dose of what's going on in the world of technology. How DeepSeek ripped up the AI playbookand why everyones going to follow its lead When the Chinese firm DeepSeek dropped a large language model called R1 two weeks ago, it sent shock waves through the US tech industry. Not only did R1 match the best of the homegrown competition, it was built for a fraction of the costand given away for free. DeepSeek has now suddenly become the company to beat. What exactly did it do to rattle the tech world so fully? Is the hype justified? And what can we learn from the buzz about whats coming next? Heres what you need to know.Will Douglas HeavenOpenAIs new agent can compile detailed reports on practically any topic Whats new: OpenAI has launched a new agent capable of conducting complex, multi-step online research into everything from scientific questions to personalized bike recommendations at what it claims is the same level as a human analyst. How it works: In response to a single query, such as draw me up a competitive analysis between streaming platforms, the tool, called Deep Research, will search the web, analyze the information it encounters, and compile a detailed report which cites its sources. Why it matters: OpenAI says that what takes the tool tens of minutes would take a human many hours. And it claims it represents a significant step towards its overarching goal of developing artificial general intelligence that matches (or surpasses) humans. Read the full story. Rhiannon Williams DeepSeek might not be such good news for energy after all In the week or so since DeepSeek became a household name, a dizzying number of narratives have gained steam, including that DeepSeeks new, more efficient approach means AI might not need to guzzle the massive amounts of energy that it currently does. The latter notion is misleading, and new numbers shared with MIT Technology Review help show why. These early figuresbased on the performance of one of DeepSeeks smaller models on a small number of promptssuggest it could be more energy intensive when generating responses than the equivalent-size model from Meta. The issue might be that the energy it saves in training is offset by its more intensive techniques for answering questions, and by the long answers they produce. Add the fact that other tech firms, inspired by DeepSeeks approach, may now start building their own similar low-cost reasoning models, and the outlook for energy consumption is already looking a lot less rosy. Read the full story.James ODonnell What DeepSeeks breakout success means for AI If youre interested in hearing more about DeepSeek, join our news editor Charlotte Jee, senior AI editor Will Douglas Heaven, and China reporter Caiwei Chen for an exclusive subscriber-only Roundtable conversation today at 12pm ET. Theyll be discussing what DeepSeeks breakout success means for AI and the broader tech industry. Register here. The must-reads Ive combed the internet to find you todays most fun/important/scary/fascinating stories about technology. 1 Elon Musk donated at least $288 million to help elect Donald Trump Making him by far the USs largest political donor. (WP $)+ Some of the engineers carrying out Musks efficiency orders are still teenagers. (Wired $)+ Theres a chance Musks team has access to your social security number. (NY Mag $)2 LGBT and HIV references have been scrubbed from the CDC websiteIn response to Trumps executive orders to remove all DEI references. (404 Media) + Some vaccine data has also been taken down. (BBC)+ Its just the latest step in the Trump administrations plans to purge the government. (The Atlantic $)3 Trumps tariffs are bad news for carmakers The new rules affect every company that ships goods across the US borders with Canada and Mexico, or uses parts from China. (NYT $)+ Shares in carmakers dropped drastically following the announcement. (Reuters)+ The three countries have very different trade war playbooks. (Economist $)4 OpenAI has released its new o3-mini reasoning model for freeIts the first time its reasoning models have come out from behind a paywall. (MIT Technology Review) + Meanwhile, ChatGPT subscribers have hit 15.5 million. (The Information $)5 The Pentagon is kicking mainstream media outlets from their offices Mostly in favor of smaller conservative outlets. (NBC News)6 AI data center landlords are starting to worry Perhaps a little prematurely, given the uncertainties over DeepSeeks implications for energy use. (Bloomberg $) 7 The FDA has approved a new non-opioid pain medicine For the first time in more than two decades. (Ars Technica)+ Why is it so hard to create new types of pain relievers? (MIT Technology Review)8 This AI tool allows you to speak to your future selfJust make sure you take what it tells you with a pinch of salt. (WSJ $) + Please stop using ChatGPT to write obituaries. (Vox)+ Technology that lets us speak to our dead relatives has arrived. Are we ready? (MIT Technology Review)9 Climate change means more rats in our cities New Scientist $) 10 AI could point us to how the universe will end Thats according to Mark Thomson, the next director general of Cern. (The Guardian)Quote of the day Oligarchy is bad enough. But oligarchy with a competitor doing the enforcement is double, triple as bad. Richard Aboulafia, managing director at aerospace consultancy AeroDynamic Advisory, wonders about the ethics of Elon Musk leading efficiency drives at companies that rival his own, the Financial Times reports. The big story How tracking animal movement may save the planet February 2024 Animals have long been able to offer unique insights about the natural world around us, acting as organic sensors picking up phenomena invisible to humans. Canaries warned of looming catastrophe in coal mines until the 1980s, for example. These days, we have more insight into animal behavior than ever before thanks to technologies like sensor tags. But the data we gather from these animals still adds up to only a relatively narrow slice of the whole picture. This is beginning to change. Researchers are asking: What will we find if we follow even the smallest animals? What if we could see how different species lives intersect? What could we learn from a system of animal movement, continuously monitoring how creatures big and small adapt to the world around us? It may be, some researchers believe, a vital tool in the effort to save our increasingly crisis-plagued planet. Read the full story. Matthew Ponsford We can still have nice things A place for comfort, fun and distraction to brighten up your day. (Got any ideas? Drop me a line or skeet 'em at me.)+ Why we all stand to benefit from a bit of quiet time.+ Why New York City bagels are the best in the world.+ The fascinating science behind getting the ick, and why its worth trying to push through it.+ Forget the giant squidits all about the colossal squid now.
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  • WWW.TECHNOLOGYREVIEW.COM
    OpenAIs new agent can compile detailed reports on practically any topic
    OpenAI has launched a new agent capable of conducting complex, multistep online research into everything from scientific studies to personalized bike recommendations at what it claims is the same level as a human analyst. The tool, called Deep Research, is powered by a version of OpenAIs o3 reasoning model thats been optimized for web browsing and data analysis. It can search and analyze massive quantities of text, images, and PDFs to compile a thoroughly researched report. OpenAI claims the tool represents a significant step toward its overarching goal of developing artificial general intelligence (AGI) that matches (or surpasses) human performance. It says that what takes the tool tens of minutes would take a human many hours. In response to a single query, such as Draw me up a competitive analysis between streaming platforms, Deep Research will search the web, analyze the information it encounters, and compile a detailed report that cites its sources. Its also able to draw from files uploaded by users. OpenAI developed Deep Research using the same chain of thought reinforcement-learning methods it used to create its o1 multistep reasoning model. But while o1 was designed to focus primarily on mathematics, coding, or other STEM-based tasks, Deep Research can tackle a far broader range of subjects. It can also adjust its responses in reaction to new data it comes across in the course of its research. This doesnt mean that Deep Research is immune from the pitfalls that befall other AI models. OpenAI says the agent can sometimes hallucinate facts and present its users with incorrect information, albeit at a notably lower rate than ChatGPT. And because each question may take between five and 30 minutes for Deep Research to answer, its very compute intensivethe longer it takes to research a query, the more computing power required. Despite that, Deep Research is now available at no extra cost to subscribers to OpenAIs paid Pro tier and will soon roll out to its Plus, Team, and Enterprise users.
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