• Mirage is a colorful art installation at Google HQ to symbolize infinite possibilities
    www.yankodesign.com
    One of my dream offices to go to is the Google Headquarters in Mountain View. Based on social media posts (some of which are probably PR of course), it seems to be pretty well-designed and has lots of instagrammable and tiktok-worthy spaces and features, not to mention all that free food and perks that employees supposedly enjoy inside the HQ. But even if youre just outside or about to enter the HQ at the Googleplex, you can already see some amazing installations to represent a universe of infinite possibilities which is what Google stands for.Designer: Emmanuelle MoureauxTokyo-based architect, artist, and designer Emmanuelle Moureaux created a series of three artworks called Mirage that are placed at the entrance of the Google HQ. Its a 60 meter long installation in a three-dimensional grid with 100 vibrant colors representing joy, diversity, and unity. They are designed to look like theyre floating and depending on where youre looking at it, you get a different perspective with its ever-shifting interplay. During daytime, the colors give off rhythmic patterns to enhance the places architectural landscape while at night, the seemingly floating zeroes create a mirage-like effect. The orientation of the zeros are carefully spaced out according to the characteristics of each entrance where the installations are placed. As you walk around the different areas, these overlapping lines of zeroes seem to appear and disappear so it creates an illusion of infinite expressions. The name Googleplex itself plays around with zeroes, representing a void in its shape and therefore symbolizing the endless possibilities that can come out of it. This is also part of the designers 100 colors installation series as she believes color is universal, borderless, and infinite. Placing these art installations in the entrances also means that they are thresholds that can bridge together the physical and digital realms, the latter of which is Googles domain. Mirage is a nice art piece to visit and take pictures with as you visit Googleplex and the Google HQ itself. The post Mirage is a colorful art installation at Google HQ to symbolize infinite possibilities first appeared on Yanko Design.
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  • The Untold Winners of the Trump Memecoin Frenzy
    www.wired.com
    When US president Donald Trump launched his own cryptocurrency, he sparked a trading frenzy. A constellation of little-known crypto platforms quietly profited.
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  • DOGE Teen Owns Tesla.Sexy LLC and Worked at Startup That Has Hired Convicted Hackers
    www.wired.com
    Experts question whether Edward Coristine, a DOGE staffer who has gone by Big Balls online, would pass the background check typically required for access to sensitive US government systems.
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  • As Elon Musk Attacks DEI, Tesla Quietly Addresses Racism Complaints
    www.nytimes.com
    The companys board pledged to investors that it would pay closer attention to how the company managed workers.
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  • Apple Vision Pro game controller doesn't look like it will break new ground
    appleinsider.com
    A new patent filing shows that Apple has been working on a fairly standard external game controller device for Apple Vision Pro, backing up recent rumors of it hoping to partner with Sony.Tell us that's not a game controller image credit: AppleIn December 2024, it was rumored that Apple had approached Sony in a move to get a handheld game controller for the Apple Vision Pro headset. Now it appears that Apple has at least attempted to create such a controller itself, even if it seems to be much the same as existing ones.An Apple patent application called "Handheld Input Devices," has now been made public, after being filed in August 2023. It describes in detail a system that can realistically only be a game controller. Continue Reading on AppleInsider | Discuss on our Forums
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  • Apple getting serious about MacBook Pro with integrated graphics tablet and iPhone charger
    appleinsider.com
    One patent doesn't prove Apple is making a device, but a whole series of them repeatedly applied for does suggest that we really could see a MacBook Pro you can wirelessly charge your iPhone on, while you sketch with your finger.Apple does apply for countless patents every year, and a very great number get granted. Often it just means that Apple is exploring an idea and does not mean that there will ever be a product.That's still the case with the "Device having integrated interface system," which was granted in June 2022 but Apple has now applied again for a patent. There's no immediately obvious difference since the granted version, but companies can re-apply for many reasons, including correcting errors, however small they may be.Then in this case, it isn't just that Apple has once more reapplied for a patent it already has, it's that this particular one has history. It's got form. Continue Reading on AppleInsider | Discuss on our Forums
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  • UNStudio will redevelop Expo 2020 Dubai site
    archinect.com
    A consortium led by UNStudio will redesign the Expo 2020 Dubai site into a sustainable new model for urban living in line with the governments Dubai 2040 Urban Master Plan. The project was announced this week along with the intent of retaining more than 80% of the original structures built for the 2021 exhibition, which was later used as the host site for the COP28 climate summit.Image: Plomp, courtesy UNStudioThe plan covers almost 1.4 square miles in total, to be completed in a phased development that evolves as it is constructed. More than 35,000 residents and 37,000 professionals will share the space, which also expects to attract 50,000 annual visitors.Roughly 2.5 million square feet of park space is included in the plan overall.Image: HISM, courtesy UNStudioProgrammatically diverse, this plan includes 6 hotels, 2 shopping districts, a theater, hospital, K-12 school, large outdoor concert venue, emergency services, and three mosques. Image: HISM, courtesy UNStudioI...
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  • Eiyuden Chronicle: Hundred Heroes Expansion Roadmap Revealed, The Chapter of Marisa Out in February
    gamingbolt.com
    Rabbit and Bear Studios has dated the post-launch story expansions for Eiyuden Chronicle: Hundred Heroes. The first, The Chapter of Marisa, arrives on February 27th, followed by The Chapter of Seign on March 3rd and The Chapter of Markus on April 3rd. They cost $7.99 each but are also included with the Digital Deluxe Edition.Each expansion focuses on the titular character, from how Marisa became a Guardian (which involves meeting a mysterious girl) to Seigns quest to tackle some issues in the Galdean Empire. As for The Chapter of Markus, it sees him venturing with Nowa and Carrie as they enter Menhirs Distortion into a strange new realm.Perhaps well learn more about the Skeleton Kings past. Time will tell. Eiyuden Chronicle: Hundred Heroes is available for Xbox One, Xbox Series X/S, PS4, PS5, PC, and Nintendo Switch. Check out our review for the launch version here we gave it a seven out of ten, praising the visuals and old-school approach.Of course, Rabbit and Bear Studios isnt slowing down on the franchise. It announced a sequel last year, though further updates are still pending.The Eiyuden Chronicle: Hundred Heroes DLC roadmap is here! All three story expansions are on the way:Marisas Chapter Feb 27Seigns Chapter Mar 13Markus Chapter Apr 3Which of the story expansions are you most excited to play?#EiyudenChronicle # pic.twitter.com/oAC9n2EvKn Eiyuden Chronicle ( (@eiyuden) February 6, 2025
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  • Pathologic 3 Interview Time Manipulation, Choices, Consequences, and More
    gamingbolt.com
    Developer Ice-Pick Lodge is well known for its unique take on RPGs and the choices that players are often asked to make in their narratives. The studio, known for Pathologic and its sequel, is currently working on the next mainline title in the franchise. While waiting for the games release later this year, we got to chat with creative producer Alexandra Alphyna Goluubeva about Pathologic 3."With Pathologic 3, we knew from the start that we wanted to make a different experience"Pathologic 2 started development as a remake of the original before turning into what it became, but with Pathologic 3, it looks like youre starting off with surer footing in terms of your vision for the game. How has that change impacted the games development in your view so far?When we set out to make Pathologic 2, it took us a while to become bolder. We first began with a faithful step-by-step remake of the original game, but then slowly realized we were unhappy with certain choices. So we changed them, added new mechanics and found a completely new game on our hands.With Pathologic 3, we knew from the start that we wanted to make a different experience i.e. tell the Bachelors story through mechanics that are different from the Haruspexs. Subjective storytelling via not only quests but also mechanics is the core focus of Pathologic, so it was crucial for us to choose precisely the elements that would shape Bachelors worldview. For example, being respected by the towns elites (unlike the Haruspex), he doesnt need to bother about finding food or money. Instead, he may struggle with his own mind and also needs to make decisions that shape the whole face of the town.Pathologic 3 is adding a significant new mechanic with players now having the ability to go back in time. Can you talk about how the decision to introduce this mechanic came about?It is first and foremost a tool of confused and unreliable storytelling it seems that The Powers That Be are convinced that some events did not unfold the way Bachelor remembers them. Or is it?"This approach allows us to explore unhappy stories and let the player make mistakes"Given Pathologics emphasis on time management in general, how much of a challenge has it been to properly balance the new time travel mechanic? How many limits will it place on players in terms of what they can do with it?Its an absolute pain in the ass that makes both the story and the in-game economy very complicated. The things we do for love.As for players freedom, they wont be able to do just anything, of course, because permutations are endless for a sufficiently creative mind. But you will be able to move to different points of the story (in both future and past) and change how events unfold given that the Town even exists at that point. Which is not guaranteed, so youll first have to find ways to stop all these people from destroying themselves.This approach allows us to explore unhappy stories and let the player make mistakes because they can then go back and fix things (or maybe break them differently).Where the actual medical investigative mechanics are concerned, how is Pathologic 3 expanding on its predecessors gameplay? What kind of a toolset will players have at their disposal?All protagonists of Pathologic are healers. But its a game about many things, so in the first installment their medical work was, surprisingly enough, implied they dealt more with the Towns social element, survival, and their personal quests. In Pathologic 2, hospital was added, but it was a series of unique mini-games.In Pathologic 3, medical work is finally systematic. You get to interview and examine patients, diagnose them. But since Bachelor is more scientist and thinker than bleeding heart, he is often dissatisfied with just measuring someones temperature or examining their skin condition he dives into their life stories to make sure ALL factors are accounted for. Because sometimes people lie, and bodies too, and a symptom can be a red herring.Basically its like House MD gamified, except your patients are unusually fond of talking philosophy and weird."Gameplay-wise, time flows normally in Pathologic 3."What can you tell us about Pathologics choice and consequence mechanics? Thats obviously an area the series has always been known for, but particularly with time travel now thrown in, how much more complex will that side of the experience be?You start in medias res, on Day 5 instead of Day 1, as a Daniil Dankovky who has failed all of his opportunities. The town is on the brink of death. But maybe thats not how it went? Maybe someones trying to frame him? So he explains how things could have gone differently.Gameplay-wise, time flows normally in Pathologic 3. But at any point in the game you can jump to another day as long as you have the resources for it and make different decisions, which of course have repercussions (often delayed and unexpected). When a certain part of the story is completed, it is locked and you dont have to repeat it even as you jump back, but you can unlock it if you want to make different choices (again, if you have the resources to travel back).We always enjoyed writing characters with hidden agendas, characters that lie to you, go on with their lives offscreen, and refuse to cooperate. With these mechanics we can explore this side of the human condition in even more detail because if Daniil is tricked, he can fix it now.(Or rather break it differently.)Roughly how long will an average playthrough of the game be?It strongly depends on how fast you can read and how you choose to interact with certain elements (for example, you may try to avoid infected districts or dive into the heart of the storm), but generally the scope is the same as Pathologic 2, so around 20-25 hours.
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