• Metal Gear Solid Delta: Snake Eater Launches on August 28th, New Trailer Leaks
    gamingbolt.com
    The latest trailer for Konamis Metal Gear Solid Delta: Snake Eater has leaked courtesy of the PlayStation Store, finally revealing the remakes release date. Its out on August 28th for Xbox Series X/S, PS5, and PC (with a Nintendo Switch 2 version rumored). Check it out here, courtesy of ResetEra.Theres quite a lot revealed, including the revamped looks for the Cobra Unit. The gang is all here, from The Fury and The Fear to The Pain and The End (bulging eye intact). If that wasnt enough, the Snake vs Monkey mini-game, which served as a crossover with Ape Escape 3, is included. Stay tuned for more details and an official announcement in the coming days.As the name implies, Metal Gear Solid Delta: Snake Eater is based on the 2004 stealth action-adventure classic. The visuals have been remade from the ground-up on Unreal Engine 5, with Virtuos providing development support. There are also numerous quality of life additions including a new Modern control style with an over-the-shoulder perspective, a compass, Quick-Dial, and much more.
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  • Leverage helps game companies build lasting ideas and brands
    venturebeat.com
    Leverage is a four-person team in Sweden that is helping game studios and publishers build lasting ideas and brands.Read More
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  • Paradox acquires Haemimont Games
    www.gamesindustry.biz
    Paradox acquires Haemimont GamesPublisher says acquisition is "a further step in [its] strategic focus on growing in the management games genre"Image credit: Haemimont Games News by Sophie McEvoy Staff Writer Published on Feb. 6, 2025 Paradox Interactive has acquired Bulgarian developer Haemimont Games for an undisclosed amount.The studio, known for its strategy games including Surviving Mars, will become a wholly owned subsidiary of Paradox following the acquisition.Paradox described the agreement as "a further step in [its] strategic focus on growing in the management games genre" by "building a strong internal capability that complements [its] current studio organisation."Haemimont Games' current leadership team and staff will remain at the studio, and ongoing projects will continue development.The acquisition includes an upfront cash consideration followed by a "performance-based earnout of a similar size" that "is to be paid out over the coming years.""We're delighted to become part of the Paradox family," said Haemimont Games founder Gabriel Dobrev. "This partnership empowers us to push the boundaries of our games, delivering deeper and more intense experiences to our players."It opens new horizons for our team, technology, and creative processes, which we're eager to explore."We spoke to Paradox Interactive deputy CEO Mattias Lilja last year to discuss the issues the company has faced with its overall strategy, including the cancellation of Life By You and the closure of Paradox Tectonic.
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  • nDreams opens new VR studio after shuttering two others
    www.gamedeveloper.com
    Chris Kerr, News EditorFebruary 6, 20252 Min ReadImage via nDreamsVR developer and publisher nDreams has established a new internal studio called Compass after closing two others.In a statement sent to Game Developer, the company confirmed it recently shut down nDreams Studio Orbital and nDreams Studio as part of a restructuring program announced last year. A number of workers from those teams have now joined Compass. Others have been laid off."As part of the strategic refocus that we announced in September, we regrettably lost talented members of our teams and also altered our multi-studio development structure," said a company spokesperson."This unfortunately meant closing nDreams Studio Orbital and meant that nDreams Studio could not continue in its current form. Both teams did brilliant work and many people from those affected studios have been retained within nDreams new look structure, with several of those forming part of the new Compass studio."Compass will be led by former Activision, EA, and King veteran Callum Godfrey, who previously worked on franchises including Call of Duty and Operation Flashpoint.The 40-person team intends to target the "growing audience of young VR natives" by rapidly prototyping games while learning from data and communities.The studio will take a "democratic approach" to development by allowing any team member to pitch game concepts. It will also support a mixture of hybrid and fully-remote employees.It has only been a few months since nDreams confirmed it could make 17.5 percent of its workforce redundant to more effectively navigate a "challenging" VR market.At the time, nDreams CEO Patrick O'Luanaigh said the company still hoped to create "medium-defining titles" but claimed that mission required a "renewed strategic focus."The company feels the opening of Compass reaffirms its commitment to the market."VR audiences are more diverse than ever, with an influx of gamers into the market who choose VR as their primary gaming platform, and Compass is uniquely placed to meet their needs," said Compass studio head Callum Godfrey."Drawing from nDreams' vast VR experience, and a studio filled with talented and enthusiastic game makers who are empowered to be bold and explore the breadth of different genres, game mechanics, themes and art styles that this new demographic opens up, Compass is fully focused on creating titles that will touch the lives of a new generation of VR players."The formation of Compass and recent closures means there are now three studios under the nDreams banner: Compass, Near Light, and Studio Elevation.About the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Lyft is using Anthropics Claude AI for customer service
    www.theverge.com
    Lyft announced a new partnership with Anthropic to use the Claude AI assistant to handle customer service requests. Claude is already being put to use handling service inquiries from drivers, reducing the average resolution time for a request by 87 percent, the company said. In an example provided by Lyft, a driver asks the chatbot for the requirements for driving for Lyft in their area, to which the chatbot responds with a list of five requirements. How well the new AI-powered service requests will go over with drivers remains to be seen. Lyft drivers, along with Uber drivers, have long complained about the impersonal nature of the companies stance toward drivers, including the lack of human customer service support. Using an AI chatbot to handle even more service requests could exacerbate those sentiments among drivers. Lyft says the new chatbot will only handle the most common support questions, redirecting customers to human specialists when more detailed assistance is required. The company is also using generative AI to boost productivity among its engineers, with as much as 1 in 4 lines of code produced using these technologies. Lyft and Anthropic, which is backed by Amazon and Google, say they are exploring new products and capabilities, in the hopes of integrating Claude into more of the ridehail companys features.
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  • Microsoftis bringing major MIDI improvements to Windows 11
    www.theverge.com
    MIDI 2.0 is now available for musicians to test on Windows.Windows 11 is rolling out the biggest update to MIDI since the musical communication format was first released in 1983. Microsoft announced that its latest Windows 11 Canary test build includes a public preview of Windows MIDI Services, which supports MIDI 2.0 and updates allowing MIDI 1.0 to run on Windows on Arm.MIDI (which stands for Musical Instrument Digital Interface) is a protocol for transmitting and storing music. Its integral to modern music production, allowing electronic musical instruments to be connected to computers and other devices for precise control and synchronization. MIDI 2.0 was announced in 2019 and provides improvements in speed, fidelity, instrument control, and more, and this marks the first time that the updated protocol will be available in Microsofts operating system.Experimental Canary versions of Windows like build 27788 arent quite ready for public release, but the Windows MIDI Services stack it contains certainly will be once its fully tested. Microsoft says the Windows MIDI rewrite aims to provide a great experience for musicians, and describes the update as a strong foundation for future expansion and enhancement. You can read all the technical details about the improvements MIDI 2.0 is bringing to Windows 11 on Microsofts blog.Aside from music-related updates, the latest Windows 11 Canary build also includes a new one-click OneDrive feature that lets users continue working on files while jumping between Windows 11 PCs and iOS or Android phones. Theres also a Microsoft Store feature that allows users to selectively install individual components for games such as Call of Duty and Halo, and the usual smattering of Windows 11 bug fixes.
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  • Metal Gear Solid Delta: Snake Eater Arrives in August According to PlayStation Store
    www.ign.com
    Metal Gear Solid Delta: Snake Eater, the remake of the original Metal Gear Solid 3, will release on August 28, 2025, according to what appears to be a PlayStation Store leak.Konamis remake of the PlayStation 2 stealth-action title has finally been updated from an obviously defunct 2024 release window, seemingly out of nowhere, with even a new trailer having leaked via the PlayStation App version of the store.An Ape Escape collaboration has also been teased, which was followed by a message that reads And More which seemingly alludes to further crossovers coming to the game.This first one looks like a reference to the original Metal Gear Solid 3, which featured a monkey minigame in which Snake would attempt to neutralize the animals with stun grenades and his Monkey Shaker gun.It's unclear why the release date and new trailer have appeared now, though if rumours of a Sony PlayStation State of Play showcase coming next week are true, it may well be that someone has simply pulled the trigger a little early. A fatal mistake when it comes to stealth action.Beyond a new first-person perspective, the game is otherwise shaping up to be an exact recreation of the original. "Metal Gear Solid Delta seems more like a very shiny HD remaster than the elegant remake it could have been," IGN said in our preview. "Its an admittedly beautiful nostalgia trip, but almost faithful to a fault."Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
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  • Back to the Future Fans Wanting a Fourth Film? 'F**k You,' Says Co-Creator
    www.ign.com
    Back to the Future co-creator Bob Gale has a harsh message for fans hoping for a return of the beloved science fiction franchise: "F**k you."Speaking to Yahoo, the writer and producer of all three Back to the Future films, alongside co-creator Robert Zemeckis, made clear there are no plans for a canonical continuation of the franchise."People always say, When are you going to do Back to the Future 4," Gale said backstage at the Saturn Awards. "And we say, F**k you.'"While reboots and long overdue sequels are common place in the film industry, with examples such as The Matrix Resurrections and Indiana Jones and the Dial of Destiny representing two very poorly received attempts, Back to the Future will seemingly, and ironically, remain firmly in the past.The original arrived in 1985 and sees high school student Marty McFly accidentally sent back in time by the eccentric scientist Doc Brown. While it became one of the most iconic sci-fi films of all time, its sequels, filmed and released back to back in 1989 and 1990, weren't so well received.The franchise has lived on in other ways despite the more than three decade absence, through not just its legacy and influence but also a Broadway musical. Gale said he has plans for a stage production for Royal Caribbean Cruises too, and even teased he's helping McFly actor Michael J. Fox write a book about his experience.Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
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  • The Best Fantastic Four Comics of All Time, Ranked
    www.denofgeek.com
    The Greatest Comic Magazine in the World! So declared the cover of 1961s Fantastic Four #3, the beginning of what would become the masterwork of writer Stan Lee and artist Jack Kirby. Although the title was partially a bit of Lees signature hyperbole and a bit of Lees infamous business savvy (the word magazine denoted something more mature than a regular comic book), it proved true.Through the Fantastic Four, Lee and Kirby built out the Marvel Universe, redefining superheroes from the square-jawed characters found at DC into true pop art creations, modern in style and melancholic in their concerns. The Fantastic Four introduced Black Panther and Wakanda, the Inhumans, Galactus and the Silver Surfer, and so much more.Those additions alone would be enough to make the Fantastic Four an important bit of comics history. But the series really stands out because of its central premise, a married couple, a younger brother, and a best friend, a family of explorers whose emotional and interpersonal challenges were just as important as their galactic adventures. That combination of the local and the cosmic has allowed creators over the decades to do some of their best work, as reflected in these 15 fantastic comics.Photo: Marvel Comics.15. Frightful (Ultimate Fantastic Four #30 32)Of the inaugural Ultimate Universe books, the Ultimate Fantastic Four might be the weakest. Greg Lands pencils, literally traced from sports posters and porno magazines (yes, really), made for a poor fit for the first family, as did writer Mark Millars cynical approach. Its something of a miracle that Brian Michael Bendis, Donny Cates, and Jonathan Hickman could transform the lame Ultimate Reed Richards into the incredibly compelling villain the Maker.However, the series did turn out one compelling storyline which, like the Maker, has had a legacy that extends into the mainline Marvel Universe. In Frightful, young Reed, plagued by a lack of self-confidence, gets a reassuring message from his older self from another universe. The older Reed, who seems to be the familiar Earth-616 version, helps Ultimate Reed build a bridge to the other reality, only to realize too late that hes been had. The alternate Reed is the leader of the new Frightful Four, from a universe where all of the heroes have become zombies. Frightful, of course, introduced the Marvel Zombies, but its a solid standalone story too, one that builds on the horror implicit in the challenge of exploration.Photo: Marvel Comics.14. Prisoners of Doctor Doom (Fantastic Four #5, 1962)Forget Lex Luthor or Green Goblin, forget Darth Vader or Hans Gruber, forget Count Fosco or Professor Moriarty. Doctor Victor Von Doom is the greatest fictional villain of all time. Period. A megalomaniacal inventor and sorcerer who is beloved by the citizens of the small country he rules as dictator, Dr. Doom has pathos only outmatched by his audacity.That said, not quite all of that is present in Dooms first appearance in Fantastic Four #5, by Lee and Kirby. Prisoners of Doctor Doom sends the team on a time travel adventure, in which the Thing becomes Blackbeard the Pirate. Fun? For sure! Chilling? Not so much.Yet, Prisoners of Doctor Doom lays out all of the basics of the baddie, including his longstanding rivalry with Reed Richards. Even in this relatively minor Silver Age tale, Dooms greatness is apparent, promising decades of malevolence to come.Photo: Marvel Comics.13. The Impossible is Probable (Fantastic Four #12-17, 2023)As anyone perusing this list will notice, there are a few big names in Fantastic Four comicsStan Lee and Jack Kirby, John Byrne, Jonathan Hickman, Mark Waid and Mike Wieringoand everyone else. Ryan North is quickly making a bid to have his name added to that rarified list, thanks to his understanding that the team works best when theyre a family of explorers going on weird adventures.North and his art team demonstrate that approach in the stories collected in the trade paperback The Impossible is Probable. The collection begins with a tale that teams the FF with the Avengers of an alternate universe ruled by intelligent dinosaurs (a story that climaxes with human Doctor Doom riding Dino Doctor Doom) and ends with The China Brain, a three-part story penciled by Ivan Fiorelli. Named after a real-world thought experiment that imagines what would happen if each citizen of China acted like a single neuron in a larger collective, The China Brain pits the FF against the Earth itself, which has combined its population to become a single evil brain.That kind of big idea storytelling can still only be done in comic books, and the Fantastic Four are exactly the heroes to take it on.Join our mailing listGet the best of Den of Geek delivered right to your inbox!Photo: Marvel Comics.12. Let There Be Life! (Fantastic Four Annual #6, 1968)Unlike the Avengers or the Justice League, the Fantastic Four are a family. That concept really crystalized in Fantastic Four Annual #6 by Lee and Kirby, which saw the birth of Reed and Sues first child, Franklin. Franklin Richards, of course, would go on to become one of the most important characters in the Marvel Universe, an incredibly powerful mutant (well, at least until a recent retcon) who can create realities at will.In Let There Be Life! however, Franklins just struggling to be born. With Sue going into labor, Reed realizes that the cosmic rays in her body threaten both mother and child, sending him on a desperate mission to find the one thing that can save them, Element X. Together with Ben and Johnny, Reed goes into the Negative Zone to find the element, where they encounter Annihilus, the Living Death That Walks! A perfect blend of high sci-fi adventure and family dynamics, Let There Be Life! is everything you want from a Fantastic Four comic.11. Secret Wars #1-9 (2015)Technically, Secret Wars is a Marvel company-wide crossover event, one in which the Fantastic Four dont even exist until the final issues. But make no mistake, Secret Wars completes the story Jonathan Hickman began telling on his Fantastic Four run and, thus, the FF are at the heart of it all.To save Earth-616 from annihilation, Doctor Doom (with Doctor Strange observing) steals the power of the Beyonders to recreate reality. And Doom being Doom, he creates in his image, installing himself as God Emperor, with Sue as his wife and Franklin and Valeria as his children. However, Reed and a small band of heroes managed to survive the incursion, sending him on a mission to put things right.The huge stakes of the Marvel crossover only serve to put the FF back at the center of the Marvel Universe, and Hickman never loses sight of the pathos driving Reeds fight with Doom.Photo: Marvel Comics.10. The New Fantastic Four (Fantastic Four #347-349, 1990)Although he doesnt get mentioned quite as much as some of the other big names on this list, Walter Simonsons high-concept run on Fantastic Four served up plenty of memorable adventures. That said, the most enduring might be the time Simonson and artist Art Adams pushed the original quartet aside for a new team consisting of the biggest characters of the 1990s: Spider-Man, the Hulk, Ghost Rider, and Wolverine.Look, theres more than a little tongue-in-cheek going on with the New Fantastic Four storyline, which deals headlong with gripes that the FF were corny compared to edgier 90s heroes. But Simonson and Adams respect Reed and Co. (and, to be clear, the four newcomers) to let the whole thing devolve into parody. By the end of the three-issue storyline, weve had our fun seeing Wolvie and Spidey take on the teams mantle, but understand why they can never top the original quartet.Photo: Marvel Comics.9. The Club (FF #1-4, 2011)That said, the Fantastic Four has never been about just four people. Over the years, members of the main quartet have swapped in and out with others, some big names (Black Panther and She-Hulk) and some Z-listers (Wyatt Wingfoot and Ms. Thing). With the death of founding member Johnny Storm at the end of his Fantastic Four run, Hickman decided to embrace the larger approach with a new ongoing called FF.Hickman and artist Steve Epting still focus on a core of four members, with Johnnys best friend Spider-Man filling the fourth spot, but they put them within the context of the Future Foundation, the think tank of young scientists Reed inaugurates. With a supporting cast that includes Bentley, a young and domineering clone of supervillain the Wizard, preternaturally intelligent pre-teen Valeria Richards, and the earnest Alex Powers of the Power Pack, FF reorients the Fantastic Four towards the future, putting the team once again at the forefront of the Worlds Greatest Comic Magazine.Photo: Marvel Comics.8. Revolution! (Fantastic Four #284, 1985)As wonderful as the original comics by Lee and Kirby certainly are, they were products of their time and of the creators prejudices. Lee, in particular, had a habit of writing female characters as infantilized and incompetent, best suited to swooning over men or fumbling at inopportune moments. That approach made Sue the least interesting of the main quartet, at least until writer and artist John Byrne took over.Make no mistake, Byrne made some decisions that still raise eyebrows, including having Sue become the villainous and scantily-clad Malice. But he also understood Sue as an incredibly powerful and crucial member of the team, best demonstrated by the end of the story Revolution! in Fantastic Four #284. At the close of the adventure, Sue gives a speech in which she finally drops the name Invisible Girl and takes on the moniker Invisible Woman. Theres no excusing the fact that it took 24 years and a child before Sue got the adult upgrade, but Byrnes treatment of the character and the speech is so moving that the wait is almost worthwhile.Photo: Marvel Comics.7. Fantastic Four #1 (1961)It all started here! Readers today might be surprised at how much Fantastic Four #1 isnt really a superhero story. Sure, the quartet gets superpowers and takes on codenames, but they arent in costume and their first antagonist, the Mole Man, feels less like a supervillain and more like something from a horror story. Thats because every publisher besides DC lost money on superheroes after the end of World War II, including Martin Goodman, who owned Marvel precursors Atlas and Timely. After seeing the success that DC had with the Justice League, Goodman famously told his wifes cousin Stan Lee to give superheroes another shot, but he still wanted to be cautious. The new team had more in common with the sci-fi, horror, and teen romance comics Goodman published during the 40s and 50s than with the superheroes that they would become.And thats a good thing. Those restrictions helped set the FF apart from the Marvel heroes that would pop up around them, establishing them as a family first, explorers second, and superheroes third.Photo: Marvel Comics.6. Hereafter (Fantastic Four #509-511, 2004)Even today, writer Mark Waid and artist Mike Wieringos spin on Doctor Doom is controversial. In hopes of making the villain evil again, the duo had Doom sacrifice his long-lost love in a deal with the devil, gaining magical powers that sent Franklin to Hell, damaged Ben, and left Reed permanently scarred. A story that dark begets more upsetting material, with Reed compromising his morals and the team falling apart.That is, until Hereafter, the final storyline in Waid and Wieringos run. The simple three-part story sees the team responding to Dooms demonic turn by embracing the spiritual themselves, something that fills the logical Reed with dread. From that low point, Waid and Wieringo launch a tale that highlights everything great about the FF: the optimistic love of exploration, the bonds of family, and bravely facing the unknown. Even better, the story sees the team meeting their maker: God aka Jack Kirby.Photo: Marvel Comics.5. This Man, This Monster (Fantastic Four #51, 1966)The Marvel Age of Comics rested on two key elements: new heroes based in the world outside your window, aka New York City instead of DCs Gotham or Metropolis, and heroes with feet of clay. While the mortally wounded Iron Man, the humbled Thor, and the luckless Spider-Man all carried these traits, none embodied them like Benjamin Grimm, the ever-lovin blue-eyed Thing.This Man, This Monster comes after a run of high-concept galactic stories in FF (which well talk about more in a minute), and it does feature some of Kirbys most dazzling and experimental art. But its fundamentally a character-driven story, which gives Lee the chance to show off his skill at writing melancholic grouches. The tale follows an evil scientist who steals the Things powers to infiltrate the FF, allowing Ben to revert to his human form. While it ends with the return of Bens rocky exterior and the team saved, it doesnt fall back on a simple happy ending, instead embracing the melancholia that makes Marvel Comics so compelling.Photo: Marvel Comics.4. The Trial of Reed Richards (Fantastic Four #262, 1984)In 1980, John Byrne co-wrote and penciled X-Men #127, the infamous story in which the Phoenix goes on trial for its intergalactic destruction. Four years later, Byrne would return to the idea with The Trial of Reed Richards in Fantastic Four #262, upping the stakes by putting himself in the story as one of the figures the Watcher took from Earth to witness Reeds trial. Reeds crime, according to Majestrix Lilandra of the Shiar Empire? Allowing Galactus to live.Unlike X-Men #127, in which Chris Claremont and Byrne featured trial by combat, allowing for pages packed with action, Fantastic Four #262 is mostly a trial, with Reed arguing that Galactus is a cosmic force of nature above concepts of morality. Make no mistake, the lack of action does not mean a lack of drama, as Byrne uses the opportunity to include some mind-bending images, nor does it lack humanity, as the issue crystalizes Galactuss origin as a scientist who went too far in pursuit of knowledge. As such, Galactuss story serves as a warning to Reed and his family, that their thirst for exploration may lead to a tragic fate.Photo: Marvel Comics.3. Inside Out (Fantastic Four #60, 2002)The Fantastic Four are corny. Theres no getting around it, nor should we get around it. They have goofy names, have matching costumes, and spend more time exploring and taking care of kids than they do punching baddies in the face. But that doesnt make them one-dimensional or lacking drama, as Waid and Wieringo prove in Inside Out, the standalone issue that inaugurated their heralded run.To build excitement for the run, Marvel published Fantastic Four #60 with a cover price of nine cents, and thus Waid and Wieringo present the story as an easy jumping-on point for new readers. Thus, much of the issue consists of Reed describing the characters and going through a typical day. However, the issue takes a much more moving tone in the final pages, in which Reed re-tells the teams origin as a bedtime story for his toddler daughter Valeria. In those moments, he confesses that all the shiny costumes and public personas and silly names are all ways he tries to apologize to the others, especially Ben, for the mistake that gave them their powers. Its a simple confession, but one that puts the entire history of the team into a new light, making their upbeat adventures all the more compelling.Photo: Marvel Comics.2. Solve Everything (Fantastic Four #570572, 2009)Like Fantastic Four #60, Fantastic Four #570 introduces a new creative teamHickman and penciler Dale Eagleshamand provides a jumping on point for new readers. Furthermore, it provides a clear ethos, one best encapsulated by the words Reed writes at the end of the story, words that give the first arc its title: Solve Everything.The story finds Reed finally deciding to put his big brain to doing the most good, devoting himself to solving every single problem in the galaxy. Of course, he knows no one person, no matter how smart, can do that, so he gets helpby building a bridge to the multiverse and consulting the Interdimensional Council of Reeds, a collection of his alternate universe selves. While that might sound like a Reed Richards solo story, Solve Everything teaches Reed that he has a very different moral compass than his other versions, precisely because of his family, thereby tying to the series huge ideasideas that will result in years worth of stories and culminate in the aforementioned Secret Warsto the most important aspect of the Fantastic Four.Photo: Marvel Comics.1. The Galactus Trilogy (Fantastic Four #48-50, 1966)Right from the very beginning, Fantastic Four was a special comic book, a place for Kirby to stretch his boundless imagination and for Lee to write his most melodramatic dialogue. But the book truly transcended to another level with the Galactus Trilogy, which ran across Fantastic Four #48-50. The storyline has been told and retold in adaptations across several media, including the upcoming Fantastic Four: First Steps. But that familiarity shouldnt diminish the storys central power.A being called the Silver Surfer arrives on Earth, announcing the arrival of Galactus, a massive world-devouring being. The Fantastic Four cannot physically defeat Galactus, forcing them to bend their minds to battle the devourer in some other way.Never before had comic books felt so grand, never before had the stakes felt so high, and never before had a solution been so elegant. Between Kirbys genre-defining pencils and Lees emotional writing, the Galactus Trilogy changed superhero comics forever, setting a standard that few superhero stories have matched.
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  • Why The Stepford Wives Is So Chillingly Relevant Today
    www.denofgeek.com
    In writer/director Drew Hancocks new film Companion, Sophie Thatcher plays Iris, a young woman who seems almost obsessively devoted to being a perfect mate to her new boyfriend Josh (Jack Quaid). Hes everything she wants, and its not long before we find out why: Iris is a highly advanced robot, manufactured and programmed to Joshs exact specifications, and controlled by him from a mobile device that looks a lot like an iPad. He can adjust everything from her intelligence to her level of aggression, the latter proving both useful and wildly dangerous as the story unfolds.By the time the eerie and also shockingly funny Companion reaches its climax, Iris is not only aware of what she really is, but increasingly self-aware and self-determining as well. While her ultimate fate is left open-ended, its strongly hinted that Iris is now free to make her own choicesan outcome which is weirdly positive despite the death and mayhem that shes a central part of for the previous 90 minutes.The same cannot be said, sadly, for Joanna Eberhart (Katharine Ross), the doomed and all-too-human heroine of director Bryan Forbes 1975 film The Stepford Wives, to which Companion owes a debt. Based on a novel by Rosemarys Baby author Ira Levin, The Stepford Wives finds aspiring photographer Joanna reluctantly moving with her husband Walter (Peter Masterson) and two children from Manhattan to the sleepy yet wealthy community of Stepford, Connecticut where the streets are clean and the crime is non-existent but the wives all look perfect while being intellectually vacant. They seemingly exist merely to keep their houses clean, their kitchens stocked, and their husbands sexually satisfied. Despite Joannas best efforts to restart the towns defunct womens organization, none of them are remotely interested since it will take time away from their important cleaning and cooking duties.It turns out, of course, that a Stepford residentand president of the secretive local Mens Associationhas perfected technology from when he worked at Disneyland. Through chilling sci-fi allegory, he and the other men in town have taken the women of Stepfordall of whom once embraced agency, feminism, and liberal social policiesand gradually replaced them with androids programmed to be perfect housewives and sexual slaves. Although Joanna tries to save herself and two unchanged friends she makes in town, they are all eventually replaced too. The film ends with the new Joanna drifting vacantly through the supermarket, now dressed and coiffed like all the other Stepford wives.The meaning of The Stepford WivesIra Levin, who died in 2007, said that he based the town of Stepford on the village of Wilton, Connecticut, where he lived in the 1960s. Both the book and the original film (were just going to ignore the insipid 2004 remake, as well as several cash-grab sequels) are pointed, darkly satirical takes on mens reactions to the womens liberation movement, which was roiling the U.S. and larger world at the time both were released. The story also touched on the plight of suburban housewives in the 1960s who, overwhelmed by their homemaker duties and with husbands unwilling to shoulder any of the burden, were prescribed massive doses of tranquilizers that all but turned them into automatons.The message is clear: rather than treating women as equals and participating in marriages and households as partnerships, this story postulates that a certain faction of men would rather get rid of their wives entirely and replace them with submissive duplicates who always looked voluptuous (the robots in The Stepford Wives all have conspicuously large and full bottoms), are ready and willing to jump into bed and indulge their spouses sexual fantasies, and were left with all the house-cleaning and child-rearing duties while foregoing their own careers and ambitions.This was a theme that hit hard at the time the book and the movie were released, as women were starting to awaken to the fact that there was a major power imbalance in society and that they were capable of being much more than homemakers and sex dolls. The term Stepford Wife became part of the cultural zeitgeist, an expression that instantly calls up an image of a vapid, blankly smiling woman clad in an apron and push-up bra, her hair and makeup lacquered into immobility, surrounded by a spotless household and docile children that she spends all her waking hours taking care ofwhen shes not, of course, getting her man a drink or yielding at command to his bedroom urges.To be sure, there were and are women in the world who are either raised (by their own mothers) to aspire to domestic perfection or make that choice for themselves. There are women who quite willingly give up careers or jobs to stay home (although thats far less financially feasible today than it was six decades ago). But the Mens Association of The Stepford Wives doesnt offer the women of the town that choice.The Legacy of The Stepford WivesWe mentioned Companion earlier, in which technology makes it possible to order up a perfect mate and have them delivered right to your home. Jack Quaids character, Josh, eventually reveals himself to be an embittered and angry young man (its implied that hes more or less an incel) who feels the world owes him something, yet is also unwilling to do the work necessary to make a real human relationship thrive. Hed rather adjust his girlfriends behavior and reactions through his control pad (interestingly, there is a male robot in the film as well, although hes also the property of a man, not a woman).The idea of using robots as submissive playthings seemed to be in the air when The Stepford Wives came out; the original 1973 film Westworld tackled the same subject, paving the way for the 2010s TV series as well as other recent movies like Her and Ex Machina. But Levins novel and Forbes film, while both satirical on some level, went much darker and far earlier than most of these descendants. The Stepford Wives suggested that some men would be willing to use whatever resources at their disposal to acquire the perfect spouse, rather than engage with their partners needs and with the larger womens liberation moment as a whole. And that, in the end, they will use the tools of the future to despairingly keep the patriarchal power dynamics alive.Whats striking is how that idea still resonates 50 years later in a movie like Companion. The womens liberation movement itself is older than that, and theres no question that while significant societal, cultural, and political roadblocks remain, women (along with people of color, LGBTQ+ people, and other marginalized communities) have made considerable gains. Yet those gains themselves have resulted in a creeping backlash, whether its the wholesale curtailing of womens reproductive rights, the so-called mens movement facilitated by the right, or the toxic fan response to women (white or otherwise) taking lead roles in the Star Wars franchise.Join our mailing listGet the best of Den of Geek delivered right to your inbox!In other words, its still clear that a significant portion of the male population, even in a supposedly enlightened society like the United States, cannot accept the idea of women as equals and cannot find the maturity, emotional or psychological, to engage with them on anything but a sexual or submissive level. In Companion, as in The Stepford Wives, we see the ultimate expression of that: programming a non-human partner to do exactly what you want and never raise a fuss is far more attractive than engaging with a real human being. The rationale is exactly the same in 2025 as it was in 1975.In some ways it has proven resiliently relevant, akin to Margaret Atwoods The Handmaids Tale, which existed first as a novel, then as a film, and most recently as a TV series. In all iterations, American society has transformed into a Christian theocratic dictatorship where women are little more than sexual chattel owned by powerful men as breeding receptacles. And like Stepford, its a tale that seems to remain eerily, eternally timely.Real-Life Stepford Wives?Still, despite advances in AI and robotic technology, no one is making cyborg wives, husbands, or partners just yet. But the tradwife movement, in which modern women purposefully embrace a traditional homemaker role and tend only to their husbands and children, bears some disturbing similarities to the twisted ideals espoused by the men of Stepford and personified in their robot replacement wives.The idea of women serving traditional roles as full-time homemakers and mothers is deeply rooted in human culture, but the modern tradwife movement (according to the Guardian) began sometime around 2013 in online forums for far-right, so-called Red Pill women, who embraced a strict code in which wives were subservient to their husbands in all ways, stayed at home, and largely out of the workplace and family finances. They also were encouraged to covered up their bodies with long, often floral dresses (not far off from the floral prints in Stepford) and focused on pleasing their spouses by keeping his house and children running smoothly.Tradwives began to make greater inroads into public awareness around 2020, thanks to the population at large turning inward due to the COVID pandemic, the rise of platforms like TikTok, the first Trump regimes assault on protections against sexual harassment and gender discrimination, and the backlash against women taking on more positions of power in the two previous decades. While No one political group or specific ideology has the market cornered on the tradwife movement, its no shock to find that it is primarily based on right-wing ideology.There are degrees of how extreme that ideology gets, with tenets ranging from simple belief in traditional gender roles to the virulent embrace of nationalism and white supremacy. Religion plays a large role in the culture as well, along with opposition to feminism, LGBTQ+ rights, reproductive freedom, and gender equality. Social media has been the platform through which many in the tradwife culture have shared presentations of their allegedly perfect lives, with much of the content containing a right-wing, conservative subtext underneath the gauzy homemaker sheen. Many tradwives also do not admit that they come from privileged backgrounds that make it easier for their young families to prosper financially.Not every tradwife espouses far-right views, experts are careful to caution, with a number of women choosing the lifestyle because of a genuine desire to do so. And it should be noted that there is, in the most general sense, nothing wrong with embracing that way of living. But there seems to be a fairly large Venn diagram where the tradwife ideal and extreme right or theocratic views of womens roles in society overlap. Are these women truly happy in their traditional roles in the household? Perhaps some are. At least its a choice they seemingly get to make themselves for now.After all, it wasnt long ago that a candidate for governor of North Carolina proudly proclaimed his desire to absolutelygo back to the America where women couldnt vote. Reproductive freedom is being denied and even criminalized across large swaths of the U.S. The noxious rallying cry of Your body, my choice erupted after the 2024 election, during which Donald Trump proclaimed hed protect women whether they like it or not. No, women arent being replaced by robots yet, but five decades after its release, The Stepford Wives reminds us just how chillingly far some men will go to keep women under their control. Thats also why a movie like Companion, which pays tribute to The Stepford Wives with its submissive, programmable, partner-in-a-box conceit, is still sadly relevant as well. Given the choice, both films seem to say, there are men who would prefer a souped-up sex toy that cooks and cleans for them to a real, flesh-and-blood human being with a mind and body that belongs solely to her.The Stepford Wives can be streamed on Tubi and Pluto TV.
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