• LUMINOs 30 interactive installations in public spaces on view in Montreal
    www.canadianarchitect.com
    Trumpet Flowers by Amigo and Amigo. Photo credit: JF SavariaLUMINO, a Montreal event created and produced by the Quartier des Spectacles Partnership, has made a comeback.The event, which has taken place for 15 winters, is a free urban experience that aims to transform the citys core into a celebration of light while highlighting Montreals Nordic character.The event, which is running until March 9, 2025, is featuring 30 installations in public spaces, including several indoor installations for the first time. It takes place daily from sunset to 11:00 p.m., and invites visitors to enjoy winter by exploring luminous creations.This year, the event is featuring works including 14 outdoors, 11 indoors, and seven video projections. The works, created by 15 studios and 20 local and international artists, will offer visitors a playful experience throughout the winter.On Sainte-Catherine and St-Urbain Streets, Talking Heads by Limelight Art (Hungary) features two heads made up of 4,000 light-emitting diodes that interact with each other to produce facial expressions in different colours and conduct real conversations through light.Cercle Polaire by Jason Carter and M.A.D. Collectif. Photo credit: JF SavariaOn Esplanade PVM at Place Ville Marie, loge de lair by Chevalvert invites attendees to make a large five-metre banner float in the air, and Cercle Polaire by Jason Carter, and M.A.D. Collectif, invites visitors to immerse themselves in the world of Far North fauna.Lustres by Tilt. Photo credit: Ulysse Lemerise OSALustresby TILT, on the parvis of St. James United Church, is an open-air ballroom experience; Biolumen by Rahda Chaddah and RAW Design, at the Palais des congrs, is a contemplative experience inspired by bioluminescent oceanic organisms, and Orb by Spy transforms the Place des Arts Esplanade with 90 convex discs made of polished steel.Biolumen by Radha Chaddah et Raw Design. Photo credit: Ulysse Lemerise OSAChaleur Humaine is a piece by Anne Lagac that resembles a suspended sun and brings colour and warmth to Place Pasteur. Les Fabuloscopesby La Camaraderie with Eruoma Awashish, set up in front of the Grande Bibliothque, invites passers-by to create stroboscopic animations.Chaleur Humaine by Anne Lagac. Photo credit: Nathalie St-Pierre UQAM1000 Visages by Alejandro Figuerroa of +Amor, facing the Esplanade Tranquille skating rink, is a 12-metre archway with 1,779 moving mirrors. Lorchestre endormi by Ottomata, is an interactive light-and-sound installation.quilibre: Tensio by Francis Thberge and Guillaume Bourassa. Photo credit: Ulysse Lemerise OSAIndoor works include quilibre: Tensio by Guillaume Bourassa and Francis Thberge. Located at the entrance to Le Central gastronomic food court, this immersive installation plays with perception and becomes a harmonious structure when viewed from a certain position.With VORTEX, artist Nicolas Paolozzi stages an encounter between light, water and geometry. Meanwhile, an interactive work called Cintique, by Ottomata, is located inside The Fairmont The Queen Elizabeth. It features dozens of luminous stems arranged in a circle.Kaleidoscope: A Social Media Trinity by Figueroa de +Amor. Photo credit: Ulysse Lemerise OSAInside Place des Arts, the public is invited to discover Kalidoscope: A Social Media Trinityby Alejandro Figueroa of AMOR+. The installation explores the impact of social media through a reflection on the creation, dissemination and consumption of content.Matire premire by Yan Breuleux. Photo credit: Thibault CarronLUMINO also occupies the Balmoral block with six experimental works curated by three local galleries: perte de signal, Elektra Galerie and Eastern Bloc. The public will have an opportunity to discover Microstarsby Charline Dally and Gabrielle HB,Porteur de Lumireby students from NAD-UQAC, Afflux by Jade Delobre, Mechanicolor by Stban SanFaon,Chasing Waterfallsby Hidden Edges andMatire Premire by Yan Breuleux.Every night, viewers can also enjoy video projections. trangement satisfaisant by COLEGRAM illuminates the faades of difice WILDER | Espace Danse, UQAMs Pavillon Prsident-Kennedy and the wall adjacent to Saint-Laurent metro station, with a series of three video projections riffing on online culture and videos.On the faade of the Grande Bibliothque, guests can experience Hyperobjects, by artist Aude Guivarch, and the Esplanade Tranquille skating rink presents the interactive video projection Au bord du lac Tranquille by Mirari and Normal studio, taking Montreal residents and visitors on a journey through Quebecs Far North.For more information, click here.The post LUMINOs 30 interactive installations in public spaces on view in Montreal appeared first on Canadian Architect.
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  • Acid Labs raises $8M to build viral Web3 games on social chat platforms
    venturebeat.com
    Acid Labs has raised $8 million in funding for its instant social games on messaging platforms.Read More
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  • Intel launches Xeon 6 processors with performance cores for 2X AI processing
    venturebeat.com
    Intel is launching its new Intel Xeon 6 processors with performance-cores, offering better performance across data center workloads and up to two times higher performance in AI processing. The company has new Xeon 6 processors for network and edge applications with built-in Intel vRANBoost deliver up to 2.4 times the capacity for radio access netwoRead More
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  • Balatros PEGI 18 rating in Europe has been changed following appeal
    www.theverge.com
    Balatro, the hit roguelike with poker imagery and poker hands but no actual gambling, no longer has a PEGI 18 rating in Europe following an appeal, PEGI announced today.LocalThunk, the creator of Balatro, has publicly shared his frustrations the rating the game was originally given a PEGI 3 rating, but it was bumped to PEGI 18 shortly after its launch in February 2024 because of the game contains prominent gambling imagery and material that instructs about gambling, as explained by publisher Playstack.Now, Balatro will have a PEGI 12 rating following an appeal submitted by Sold Out Sales & Marketing, which rebranded to Fireshine Games in 2022 and publishes Balatros physical edition. The Complaints Board concluded that, although the game explains the various hands of poker, the roguelike deck-building game contained mitigating fantastical elements that warranted a PEGI 12 rating, PEGI says.RelatedPEGI is also changing the PEGI 18 rating for Luck Be A Landlord, a roguelike with slot machine mechanics but similarly has no real-world gambling, to PEGI 12 an appeal submitted by Fangamer. The Complaints Board reasoned that the same arguments as above applied: although the game features a slot machine mechanic, there were no specific transferable gambling skills and the game can therefore be rated PEGI 12.PEGI is going to make more classification criteria to address games with gambling imagery but that may not need the PEGI 18 rating. At this moment, any teaching or glamorisation of simulated gambling automatically leads to a PEGI 18 rating, PEGI says. On the basis of these appeals, the PEGI Experts Group will develop a more granular set of classification criteria to handle gambling themes and the simulation, teaching and glamorisation of gambling in different age categories, which will now include 12 but also keep 18 as an age category for games that simulate gambling typically played in casinos and betting halls.This is a good step from PEGIAfter an appeal from my publisher, Balatro has been reclassified by PEGI from 18 plus to 12 plus, LocalThunk says in a post on Bluesky. This is a good step from PEGI bringing nuance to their ratings criteria that used to be 18 plus or nothing. I hope this change will allow developers to create without being unfairly punished.Playstack is pleased to confirm the PEGI Complaints Boards decision to reclassify Balatro to a PEGI 12 rating, following appeals from Playstack and our physical distributor, Fireshine Games, Playstack communications director Wout van Halderen says in a statement to The Verge. We applaud the PEGI Experts Group on their commitment to develop a more granular set of classification criteria as indie games continue to stretch into new ideas and concepts. We believe it is a sign of a healthy classification board that it evolves in line with cultural expectations and continue to ensure that audiences understand the type of content present in games.Im happy that PEGI finally made the right call here and lowered Luck be a Landlords age rating, says Dan DiIorio, the solo game developer at TrampolineTales, in a post on Bluesky. I just hope that this sets a standard and other games are treated the same way Balatro and Luck be a Landlord were. Now give games with loot boxes (actual gambling) higher age ratings!Update, February 24th: Added statements from LocalThunk, TrampolineTales Dan DiIorio, and a revised statement from Playstack.See More:
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  • Andor is on the offensive in latest season 2 trailer
    www.theverge.com
    Though new episodes of Andor dropped individually (for the most part) during the shows first season, Disney Plus is switching things up when the show returns this April.Along with a new Andor trailer showcasing some of the action Cassian (Diego Luna) is going to get into in the shows second and final season, Disney announced today that the upcoming episodes (there are 12 total) will be released as four weekly chapters. In a statement about the new season, creator and executive producer Tony Gilroy teased that that, because it follows Cassians adventures during the four years leading up to Rogue One, the show is going to feel even bigger this time around.One of the great thrills of making Andor is the scale of the story and the number of characters were able to meet ordinary people, Imperial overlords, passionate revolutionaries, Gilroy said. They are real people making epic decisions, all of them staring down questions with terrifying consequences. Cassians journey is the soul and spine of our story, but its the choir that makes the show.The trailer definitely makes Andors second season seem like its stakes are going to be raised to meet its scale as Cassian marches towards a fate weve already seen play out. The weekly episode was part of what made the first season work so well, but these new batch drops might be a refreshing change of pace when Andor season 2 premieres on April 22nd.
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  • Create Your Own AI Assistant: A Practical Guide to Multimodal, Agentic Chatbots for Everyday Use
    towardsai.net
    LatestMachine LearningCreate Your Own AI Assistant: A Practical Guide to Multimodal, Agentic Chatbots for Everyday Use 0 like February 24, 2025Share this postLast Updated on February 24, 2025 by Editorial TeamAuthor(s): Prisca Ekhaeyemhe Originally published on Towards AI. This member-only story is on us. Upgrade to access all of Medium.Have you ever wondered if you could create your own customized chatbot? Imagine a chatbot that not only writes your Medium articles but also something more advanced, like a personalized virtual travel assistant. A chatbot that you can build from scratch and share with others. While OpenAIs chat interface allows some customization, it requires a ChatGPT Plus subscription at $20/month or a Pro plan at $200/month for unlimited access.AI Generated image by authorBut what if you could build one yourself for a fraction of the cost? Non members can read it here.In this article, Ill walk you through how I built a customized, multimodal chatbot from scratch. My chatbot doesnt just chat; it generates images, produces audio responses, and even fetches real-time data from the web. Youll learn how to create your own intelligent assistant without paying a $200 subscription fee plus, youll deepen your understanding of applied LLMs (Large Language Models). If you know basic Python, youre all set to follow along and build your own.Agentic AI refers to systems that can autonomously take actions to solve problems or accomplish multi-tasks on your behalf.In the course Read the full blog for free on Medium.Join thousands of data leaders on the AI newsletter. Join over 80,000 subscribers and keep up to date with the latest developments in AI. From research to projects and ideas. If you are building an AI startup, an AI-related product, or a service, we invite you to consider becoming asponsor. Published via Towards AITowards AI - Medium Share this post
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  • Mecha Break Hits Over 300,000 Concurrent Steam Players with Open Beta, Briefly Surpassing Marvel Rivals
    www.ign.com
    Mecha Break, the mecha-driven battler from Amazing Seasun Games, had a historic weekend. Its newest round of open beta play went live on February 23, and saw player counts reach high enough that it even momentarily overcame the likes of Marvel Rivals.As spotted by PCGamesN, the player count on Steam for the new Mecha Break Demo launched up and over NetEase's Marvel hero shooter, reaching over 317,000 concurrent players on Steam. As of this writing, the demo has reached an all-time peak of 317,522 on Valve's platform (per SteamDB), with a 24-hour peak of 303,991.Concurrents are fickle though, as Marvel Rivals quickly took back its spot, hitting a 344,535 player-count peak in the last 24 hours (via SteamDB). Still, making Marvel Rivals sweat is a pretty big achievement for an open beta.It wasn't all sunshine, though. The huge influx of pilots into Mecha Break's hangars apparently caused distress on the servers, resulting in some disconnects and other issues.Amazing Seasun has already responded to Mecha Break players frustrated with the server issues, promising three batches of "Ultimate Maintenance Box" gifts delivered through in-game mail. Those server issues seem like they could be a contributing factor to the demo's current 'Mostly Negative' rating on Steam, where users also cite the anti-cheat measures and monetization concerns.Either way, it looks like Mecha Break is one to watch moving forward. Our own hands-on with Mecha Break back in August had similar takeaways, contrasting compelling mecha combat with concerns over out-of-game structures. We'll see if Mecha Break can keep up momentum, and appease naysayers in the process, on its way towards a launch sometime this year.Eric is a freelance writer for IGN.
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  • Monster Hunter Wilds Review
    www.ign.com
    After Monster Hunter: World blew the doors of the series wide open for a huge new audience in 2018 and Monster Hunter Rise gave us high-flying Wirebugs to more quickly zip around in 2021, it makes a lot of sense that Capcom would do whatever it can to welcome that newfound following into the next frontier. Thats exactly what Monster Hunter Wilds does, smoothing out the already excellent process of turning big scary dragons into silly little hats to be faster, more flexible, and less fiddly than ever before. The other side of those Dual Blades, however, is that Wilds is light on any real challenge, even for what Id expect at launch, never asking me to think hard about my equipment. But while the monsters may not pose much of a threat this time around, smart tweaks to combat still mean the act of carving them up has rarely felt better.A clear example of how Capcom has tried to better welcome new players is that the campaign in Wilds isnt just a totally forgettable excuse to kill anything that crosses your path this time. Okay, its still mostly that, in that you and the Hunters Guild set out to explore yet another uncharted land in order to solve some environmental mystery but while the story itself isnt particularly fresh, the difference here is that the characters within it are actually pretty great. Whether its the excitable engineer Gemma, your empathetic handler Alma, or the total space cadet of a biologist Erik, your team is full of likeable personalities and little character arcs throughout the gorgeously animated cutscenes. That was enough to get me more invested in Wilds campaign than Ive been in any previous Monster Hunter.Every IGN Monster Hunter ReviewThe revamped structure of Wilds also means that campaign is significantly shorter than I was expecting. I reached the credits in just 15 hours and didnt need to go back and fight a single monster twice in that time, getting enough materials from any initial encounters to keep my gear up to snuff and jump right from one mission to the next. When you compare that to the 40+ hours it took to see the end of the story in World, its clear that the intent is to allow more people to feel like they beat Wilds, and I can certainly appreciate how that shift toward approachability might appeal to folk who have otherwise been intimidated by the series. But as a veteran, I cant help but be a little disappointed that I literally didnt get knocked out once in that entire time, and I never hit a skill- or armor-testing wall of a monster who forced me to really think about my equipment more deeply in order to earn the reward of a hard-fought victory.Avoiding spoilers, there is more to do once you do get past the credits, of course. Thats where the larger changes Wilds makes to the traditional Monster Hunter loop really start to shine. Gone are the days of returning to a separate town between every hunt, then going down the same checklist of tasks before youre ready for the next one. Pretty much everything you need is out in the field with you and every location is seamlessly connected to the others, from a flaming oil-filled basin to a frigid mountain top, meaning youre never more than a lickety-split loading screen away from wherever you want to be. Gone are the days of returning to town between every single hunt.Systems like cooking that let you prepare yourself for the ensuing hunt are still here, but now those food buffs last a set time after eating and dont go away until the timer runs out it doesnt even tick down while in camp, making a previously repetitive process substantially smoother without removing the depth it added to hunts. Convenient adjustments like this are all over the place in Wilds, and the roaringly successful result is that a vast majority of the friction past games could produce as you start and stop and restart between every encounter has been removed. Now you can just check your map for monster information, jump on your mount, and hunt.Those untamed expanses can be truly stunning, too. Each area will shift between three weather states with unique conditions depending on where you are. For example, the initial desert landscape starts dusty and washed out before turning into a full-on sandstorm with explosive lightning strikes and then finally giving way to a lush and vibrant period of plenty, while the forest follows a similar pattern but with torrential rain instead. These miniature seasons arent terribly impactful to your hunts in practice, but they can affect which monsters will appear, and its a true delight to see each hunting ground look dramatically different depending on when you are there. The only exceptions to this are a couple late-game areas that suffered from extremely distracting texture pop-in issues while I was playing on the PS5 Pros Balanced option, though things ran great apart from that. The monsters you face on your expeditions are also generally excellent, whether thats a returning banger like Gore Magala or a flashy newcomer like the flamenco-inspired spider Lala Barina. And while the headliner, Arkveld, is one of my favorites of the bunch thanks to its chain-like appendages, the true stunner has to be Nu Udra: The tentacles of Monster Hunters first octopus-like creature can be as unpredictable to contend with as you might expect (especially when they are literally on fire), but the satisfaction of severing every single one over the course of a hunt is second to none. The feel of fighting any of these monsters is also in a great spot for Wilds. The appeal of Monster Hunters fights has always been how it empowers you with flashy moves and hard-hitting attacks, but knowing when to strike and where to stand and how the monster will behave next is just as important as figuring out which buttons to press. These are hulking behemoths with varied and exciting moves of their own, and to some degree you really do have to be a hunter, not just an action hero, to take them down efficiently by learning their ins and outs. Thats true in Wilds too, but combat is also more flexible and forgiving, letting you adjust your footing a little more mid-combo, resulting in fewer moments where a mistimed attack with a long animation had me embarrassingly slicing at the air without losing the careful consideration these chunky strikes require.Wilds never challenged me with any real threats, even in the endgame.That philosophy is complemented by the new Focus Mode that makes it a little easier to hone in on specific parts of a monster, and if you put enough punishment on a given limb (or head or flank) itll open up a Wound there. In many ways, the combat in Wilds feels like its all about Wounds, as they are essentially a resource that is earned and consumed across every fight. Youll deal more damage to Wounds, but deal enough and they break, resetting that spot. Every weapon also has a simple-to-execute Focus Strike that will deal a burst of damage to a Wound and break it right away, so maximizing the amount of time you leave one open and then using that finisher before it closes naturally is an interesting sub-game to manage. Or, at least, it would be if Wilds ever presented me with a challenge that really asked me to make those considerations. Whether I was playing online with others, solo with the new AI Support Hunters at my side (which are a welcome and surprisingly competent addition), or alone with just my Palico helper, I never had a single mission reach the 20-minute mark, and I have only fainted two times total across dozens of hours. Compare that to something like Kirin in World, which smacked me silly my first couple of attempts and forced me to regroup and craft an armor set around thunder resistance, and its hard not to feel like Capcoms desire to make Wilds a more inviting Monster Hunter sanded off some of the bumps I actually enjoyed in terms of overcoming real threats.Whats new with the Insect Glaive?While I cant speak to every weapon in Wilds, I can dive into the details for my longtime main: The Insect Glaive. In addition to reclaiming the high-flying aerial attacks that were sorely missing from the previews and betas, the Glaive has received a ton of tweaks that make it easier than ever to collect your three essence buffs, keeping you in the ridiculous fun of its jumps and spins for longer.For starters, your aiming reticle will indicate which color essence is collected from wherever you are pointing at a monster, and holding Triangle to charge your Kinsect before you fire it off will now let it pierce through monster parts and collect every color it hits all at once. Those two changes are massive, as you no longer have to dig through menus to learn that you can only get an orange essence from a monsters back, and then frustratingly figure out how to sneak your bug past its wings to actually do that.PlayAnother big change is that I found myself moving away from my usual Power Prolonger skill build. That is because the Glaive has a fancy new finisher that consumes all three essences when you use it, while hitting a Wound with a Focus Strike will automatically collect all three for you right away. That makes it ridiculously easy to keep all of your buffs up, consuming and then refreshing them many times per fight. As a result, I almost never reached the end of their durations naturally, so Power Prolonger just didnt feel relevant at all and I dont miss feeling bound to it.But although its great that collecting essences is far simpler now, the trade-off is that the Insect Glaive makes me wish I had a few extra fingers in order to play it properly now. Holding L2 to go into Focus Mode will add Kinsect attacks to your combos, while the red essence unlocks a charge attack when you hold down Circle which you can also continue to attack through with Triangle. The outcome is that I was essentially always holding down those two buttons, while also needing to move, attack, dodge, have R2 ready for a vault, and somehow adjust the camera. Its a bit silly, but I can always mess around with the control options in the menu if it ever becomes a true inconvenience.Things do ramp up a little bit in the post-game, but even there Ive only really had to worry about upgrading my armor or falling behind in damage once or twice during the content thats available at launch and that includes against the tougher Tempered versions of monsters. After the 15 hours it took to beat the campaign, I only had to spend another 15 to finish every side quest (that wasnt about catching fish), and just five more after that before I had the best armor set and weapon I wanted and a pretty solid suite of skill-boosting Decorations. To be fair, I still have plenty more equipment I could grind for, but my usual desire to get the top-tier weapon of each element type and put together specialized outfits for certain challenging fights just isnt here this time because those fights arent here to drive it. If I could already kill what is currently the hardest monster in Wilds quickly and without issue the very first time I encountered it, what am I supposed to be grinding for except the sake of it?I think a lot of this comes down to raw numbers that could hypothetically be tweaked in one of the many patches to come, but some of what makes things easier seems baked into the bones of Wilds. For example, nearly every time you Focus Strike a Wound, the monster gets locked into a short-but-substantial-enough stagger animation that provides a moment of advantage, and youll be breaking Wounds a lot, so those add up. Meanwhile, on the crafting side of things, my hunt for the best armor was way shorter than I ever expected because materials that are usually super rare can sometimes show up as guaranteed rewards when looking at the monster list on your map and that version of that hunt can even then be saved and repeated up to three more times, letting you farm what is supposed to be the hardest-to-find item like it was a simple hide. That is excitingly convenient, but its also what brought that loot chase to an almost trivially fast end.The easier tuning will probably get more people through the door.I imagine this difficulty tuning will get a lot more people through the front door, but it also means that where my past three Monster Hunter reviews wrapped up around the 50- to 60-hour mark while I still had plenty more I was excited to do, I started losing steam with Wilds before I even hit 40. (Even my time reviewing of Wilds Hearts lasted longer than this.) Although, dont get me wrong: there's still a healthy chunk of game here by almost any standard, and it has absolutely been some of the most fun Ive had with the series. Im also sure longtime fans will be reading this going, Well, we just have to wait for updates/G-Rank/etc. for the real challenge. But Capcoms own update roadmap has left me wary of how long that might take: Theres only one new monster announced for all of Spring, and then only one currently listed for Summer after that. In contrast, Rise also felt slight at launch, but got six new monsters just one month later, and then three more a month after that. Wilds already feels like it needs endgame threats like Monster Hunter's formidable Elder Dragons to really push its limits, and if instead it only ends up getting one returning monster in the first three-ish months after launch, this could be an impatient wait for its inevitable Iceborne- or Sunbreak-style expansion.That all said, Wilds deserves credit for being one of the most customizable games I have played not just in the Monster Hunter series, but anywhere. You can swap between two weapons on the fly while hunting, theres a huge host of accessibility features, you can adjust the size of or turn off individual elements on your UI, you have more control than ever over your menus and radial wheels, and you can alter the look of minutiae like your mount, chat stickers, and even fast-travel tents to a surprising degree. As a crowning touch, you can finally wear any version of each armor set, essentially doubling the cosmetic options previously available as you get into the all-important fashion side of things toward the end. Partying up online has also been made more robust, letting you run around each map with your friends (including through cross-play) and seamlessly flow from hunt to hunt, still getting full mission rewards without having to regroup at camp between each fight. And even if youre largely planning to play solo, there are quality-of-life changes here for you, too that could be the previously mentioned Support Hunters that fill empty spots in your party when you fire an SOS Flare (before being replaced by any real people who eventually answer the call), but also the inclusion of an Online Single-Player option that lets you fire Flares to get help but still pause the action entirely before you do. (Thats a trick we can hope FromSoftware learns for the next Souls game.)
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  • Dune 3 Cast Rumor Just Set Up a Controversial Dune Messiah Storyline
    www.denofgeek.com
    This post contains spoilers for Frank Herberts Dune Messiah.Paul Atreides wasnt the only one sad to see Duncan Idaho die while battling Sardaukar troops in Dune. Audiences also mourned the loss of Idahos performer Jason Momoa, whose carefree attitude lightened the sometimes too-heavy mood. While everyone else is brooding about prophecies and land rights, Duncan Idaho is making fun of Pauls skinny little arms.So those same fans are probably thrilled to hear a report from insider Jeff Sneider, who indicated that Momoa has joined the cast of Dune 3, which director Denis Villeneuve hopes to start filming this summer.Readers of the Frank Herbert books are probably also thrilled. But were not surprised. After all, we know that Idaho returns in some form or another throughout Herberts original series, most importantly in the second entry Dune Messiah, which will form the basis of Dune 3.A smaller-scale story focused on palace intrigue, Dune Messiah follows a conspiracy against Paul Atreides, who has become the Emperor of the Known Universe and currently leads a bloody Freman jihad against all who oppose him. The conspirators launch several attacks against Paul, the most powerful being a gift given to him by the technology-focused Bene Tleilax. The provide Paul with a ghola or clone of Duncan Idaho, who now goes by the name Hayt.Ghola play important roles in Herberts later books, but this is an early incarnation, which lacks a certain quality of the more advanced version. Hayt has no memories of his life as Duncan, and thus approaches Paul with the awareness that the two once meant much to one another, but not with the same emotional connection. Moreover, Hayt has been trained as a mentat or human computer, and serves in Pauls court as an advisor.Throughout Dune Messiah, Paul struggles to reconcile his love for Duncan with his reasonable mistrust of the Bene Tleilax and Hayt, compounded by the fact that Hayt tells Paul not to trust him. Complicating matters is the fact that Hayt starts a romance with Pauls sister Alia, which itself is part of the conspiracys manipulations.For those trying to square this summary with what you know of Dune and Dune: Part Two, an objection might arise. Alia isnt even born when Hayt dies. Isnt she much younger than him?The short answer is, Yes. The long answer is also, Yes, but with qualifiers and context that provide varying degrees of comfort.Alia has become a teenager by the time of Dune Messiah, but Hayt has been developed to the age of Duncan at his death and, thus, is a grown man. However, the age gap between them isnt as pronounced as one would expect, especially since Alia has genetic memories, which gives her access to the memories of every one of her ancestors.The novel goes to lengths to describe Alia as wise beyond her years. But it also spends a bit too much time talking about adolescent physical urges, which Hayt has been designed by the conspirators to excite.Join our mailing listGet the best of Den of Geek delivered right to your inbox!Uncomfortable as that storyline is, its unlikely to appear in Dune 3 in such an icky form. Villenueve has already shown a willingness to veer from canon with Alia, as demonstrated by having her appear in a vision as played by Anya Taylor-Joy instead of a small child with the mind of an adult, which David Lynch did with Alicia Witt in his movie.Also, Jason Momoa will surely blow off any strangeness in the romance, once again adding some levity to Herberts story.Dune 3 begins filming in Summer 2025.
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  • How to Create a Home Office if You Dont Have Room for One
    www.countryliving.com
    If the kitchen is the heart of the home, then the office is definitely its brain. This is the spot where bills get paid, crafts get crafted, and to-dos get done. But not everyone has a room in their home to dedicate to a home office. Here, weve gathered design tips, expert tricks, and affordable, stylish products to create the home office of your dreams, all within the confines a typical closet (yes, you read that right!), corner, or tucked away nook.Because the office is typically one of the smallest spaces in your home, it needs to work a little harder, taking advantage of every horizontal and vertical inch. The ideas youll see here also work for any corner or overlooked area in a room. Got a kitchen breakfast nook thats just not working hard enough? Or a guest bedroom that doesnt host many guests? Employ these ideas for creating a small home office to get organized once and for all this year. Read on for clever and charming ways to get organized and corral your supplies, and more!David Hillegas for Country LivingWe outfitted this underutilized closet with a desktop and shelves for a hardworking home office that doubles as a functional crafting space.Five Steps to Turn a Closet Into a Home Office Youll Love:1. Start with a blank slate.Remove all items, racks, and rods from your closet. Prep the walls and doors for paint.Cover the back with cork for pinning up paint swatches, invitations, photos, artwork, and such.Install a floating desktop from end to end using brackets and sturdy boards. The standard height is between 28 and 30 inches from the floor. As an alternative to a built-in desk top, consider a freestanding piece of furniture with the just-right dimensions.Hang shelving above. Make sure to leave enough vertical space for your storage and decorative items to stack/fit.2. Make closet doors work harder.Paint the closet doors a color that goes well with the overall office design. For a similar look to our design, try Minor Blue by Sherwin-Williams. Or, check out our list of the 100 most popular paint colors. Turn the inside of closet doors into a makeshift craft room by covering them with pegboard. Hang varying sizes of wire baskets to corral crafting supplies and hooks to keep items like scissors and measuring sticks at the ready.Wooden dowels suspended from brackets also help organize rolls of tape and ribbon. For an alternative to a typical memo board, also hang a roll of kraft paper to jot down to-dos.3. Pick desk supplies with character.Not-so-stuffy desk supplies, like an animal-shaped tape dispenser and colorful storage containers, bring a smile to mundane tasks.Store magazines and catalogs neatly in color coordinated files.Stack storage boxes and bins on upper shelves to hide unsightly supplies, photos, receipts, and more.Pretty patterned notebooks also make everyday tasks feel more special.Kitty Cat Tape Dispenser$23 at AmazonWireless Typewriter KeyboardNow 20% Off$53 $42 at AmazonDecorative Cork Board $16 at Amazon$16 at Walmart24-Inch-Wide Brown Kraft Paper Roll$30 at AmazonLined Spiral Notebook$15 at AmazonSet of 6 Magazine Holders $40 at Amazon4. Go for furniture with style.Office chairs have come a long way! Opt for seating that is functional, comfortable, and stylish, too. A short two-drawer filing cabinet (or repurposed nightstand) tucks under the desktop perfectly.For lighting, forgo standard office task lighting for a pretty glass lamp that shines a light on work and crafts alike. We also love cordless tiny lamps for easy task lighting in those places where cords wont reach! 2-Drawer File Cabinet$125 at AmazonGlass Table Lamps $40 at AmazonWhite and Gold Leather Desk Chair $135 at Amazon5. Reuse what you have.Get creative! Gather materials and items from other rooms in your house to get your workspace into shipshape. For corraling pencils and pens and other supplies, we love Mason jars, julep cups, and vintage trophies. And, you can never have too many baskets to hold larger supplies, papers, and more. Use a paper towel holder as a ribbon dispenser.Christopher Silas Neal for Country LivingUse a paint can as a mail holder.Christopher Silas Neal for Country LivingUse a magazine holder as a fabric scrap sorter.Christopher Silas Neal for Country LivingUse an egg crate as a desk organizer.Christopher Silas Neal for Country LivingGET MORE TIPS ON ORGANIZING:Amy MitchellManaging EditorAmy Mitchell is the managing editor for VERANDA and Country Living, where she writes articles on a variety of topicsdecorating and design, gardens, and holidays. Amys experience in the shelter magazine category spans more than 20 years, as shes previously held positions at Coastal Living and Cottage Living. Her personal pursuits include cooking, gardening, and hunting her favorite tag sale spots for the next piece of Pyrex for her prized collection.
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