• Google makes Gemini Code Assist free with 180,000 code completions per month as AI-powered dev race heats up
    venturebeat.com
    Googles decision to provide a free version with significantly higher usage limits positions Gemini Code Assist as a compelling choice.Read More
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  • Good Trouble launches AbleToPlay to help gamers with disabilities find accessible games
    venturebeat.com
    Good Trouble unveiled AbleToPlay an accessibility-first games discovery platform to help gamers with disabilities find accessible games.Read More
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  • Free-to-play RPG Dauntless to be shut down in May 2025
    www.gamesindustry.biz
    Free-to-play RPG Dauntless to be shut down in May 2025Decision follows recent round of layoffs affecting "majority" of staff at Phoenix LabsImage credit: Phoenix Labs News by Sophie McEvoy Staff Writer Published on Feb. 25, 2025 Phoenix Labs has announced its free-to-play RPG Dauntless will be going offline on May 29, 2025. It will no longer receive additional content or updates beyond this date.The studio shared the news in a post to social media, and provided an expanded statement on its Discord server (via GamesRadar)."This was not an easy decision, and we want to express our gratitude to our players, partners, and the talented developers who brought Dauntless to life," the company said. "To our community, your passion, creativity, and dedication made Dauntless more than just a game it became a shared world and place where friendships were forged."We know there were times we didn't get it right, but we always strived to give you the best experience we could. We are thankful for your feedback, patience, and support over the years."Dauntless released in September 2019, and was made available on PS5 and Xbox Series X|S in 2021.The shutdown of Dauntless follows a recent round of layoffs at Phoenix Labs, which saw the "majority" of its staff let go.The studio said at the time that the future of Dauntless and farming life sim Fae Farm remained uncertain, and that it would share "more details in the coming weeks."Layoffs first began at Phoenix Labs in 2023, when 9% of its workforce was made redundant in May followed by 34 workers being let go in December across its publishing, HR, IT, and shared services.In May 2024, 140 employees were reportedly dismissed after the studio was acquired by blockchain platform Forte over a year ago.
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  • Players lambast Activision after publisher confirms generative AI was used in Black Ops 6
    www.gamedeveloper.com
    Chris Kerr, News EditorFebruary 25, 20252 Min ReadImage via Activision BlizzardActivision has come under fire after admitting generative AI tools were used to produce some in-game assets for Call of Duty: Black Ops 6.The news was shared by way of a disclosure added to the title's Steam page and has resulted in a flurry of negative reviews from players on the platform."Our team uses generative AI tools to help develop some in game assets," explained Activision in the brief disclaimer.The Steam page was updated after Valve began requiring developers to describe how they are using AI in the development of their games so it can list that information on store pages.Valve rolled out that mandate in January and said it would help customers understand how studios are using the technology.The vague wording of Activision's admission means it's currently unclear which specific assets were created using generative AI.As reported by 80 Level last year, however, some fans had already spotted a potential instance of generative AI tomfoolery after Activision rolled out a seasonal update for Black Ops 6 that included a loading screen complete with an undead version of Santa Claus with five fingers.Despite often being heralded as the key to unlocking limitless potential, some generative AI tools have a well-documented track record of being unable to produce images of humans with the correct number of fingers. That's four, by the way, just in case this article is being fed into the gluttonous OpenAI hopper.Now, following Activision's admission, players have started leaving (more) negative user reviews for Black Ops 6 to specifically call out the decision to harness generative AI."Since Activision can't be bothered hiring real people anymore, I've decided to take advantage of AI myself and ask ChatGPT to write this negative review for me," wrote one user, before making good on that promise."Really Activision, using AI? There's what five studios now all making COD and yet somehow there's not enough people to make all your required assets by hand?" reads another review."It was fun at release but sucks now also AI art lol," added another disgruntled soul, offering a succinct appraisal of the situation.Game Developer has reached out to Activision for comment.Read more about:Activision BlizzardTop StoriesAbout the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
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  • Xboxs new Fable game is delayed to 2026
    www.theverge.com
    Microsoft has decided to delay the release window of its upcoming Fable game to 2026. The Xbox maker originally said last year that Fable would arrive at some point in 2025, but now Xbox Game Studios chief Craig Duncan has provided an update on the game during an appearance on the official Xbox podcast.We previously announced the date for Fable as 2025, we are actually going to give Fable more time and its going to ship in 2026 now, says Duncan. While I know thats not maybe the news people want to hear, what I want to assure people of is that its definitely worth the wait. I have unequivocable confidence in the Playground team.We got to see some early gameplay footage of Fable at last years Xbox summer showcase, which was largely focused on the characters and story of the fantasy game. Fablewill be centered on a hero named Humphry, who will be forced out of retirement when a mysterious figure from his past threatens Albions very existence.Playground Games is the developer behind this latest Fable installment, best-known for their work on the Forza Horizon series. What theyre bringing to the Fable franchise, just think of the visuals of what you expect from Playground Games, plus amazing gameplay, British humor, and Playgrounds take in quite frankly the most beautifully realized version of Albion that youve ever seen, says Duncan.Microsoft still has a busy year of Xbox games ahead, including South of Midnight, id SoftwaresDoom: The Dark Ages, The Outer Worlds 2, and potentially even Gears of War: E-Day.
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  • This RC purse redefines fast fashion with a top speed of 9 mph
    www.theverge.com
    Looking for an accessory that can keep up with your busy lifestyle? Nik Bentel Studio has created a leather purse with a remote control car built into its base.The battery-powered RC Car Bag is four wheel drive, and while its rubber tires can handle minor obstacles like discarded napkins and crumbs while zipping across a dining table, its tiny wheels mean its unfortunately not going to be much of an off-roader. Its creators claim the bag has a top speed of nine miles per hour, and it includes a stack of tiny orange pylons if you want to set up an obstacle course and test your driving skills after dinner while you wait for your server to bring the check.The included pistol grip style controller has a range of about 30 feet, and whiles there room inside the purse to store the remote, it doesnt look like it leaves space for much else. That could make the RC Car Bags $295 price tag a tough sell, but fashion doesnt always have to be practical, does it?The RC Car Bag includes a wireless controller with a range of about 30 feet and tiny pylons you can use to test your driving skills. Image: Nik Bentel StudioA little more storage capacity would be a welcome upgrade, but adding Bluetooth compatibility and the option to control the RC Car Bag using a mobile app on a smartphone would also let you leave the cumbersome remote control at home on date night. The bag is also only available in black, but other color options, including something close to Ferraris iconic Rosso Corsa red, would potentially help broaden the appeal of the accessory to racing fans.Although Nik Bentel Studio might not be the most recognizable name in fashion, its created a collection of fun tech-inspired accessories including slim wallets that look like real-life versions of Windows and macOS folder icons.With a top speed of nine miles per hour youll want to be careful you avoid hitting the fancy dinner ware. GIF: Nik Bentel StudioSee More:
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  • Fab February 2025 Free Asset Giveaway [Feb 25 Mar 11]
    gamefromscratch.com
    Fab February 2025 Free Asset Giveaway [Feb 25 Mar 11] / News / February 25, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively (plus one for Unity). If you are using a different game engine or tool we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from Feb 25th to March 11th and are yours to keep forever once purchased.This Months free assets include:You can see all of these assets in action in thevideobelow.If you are interested in getting these assets into other game engines, check out our various guides available here:
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  • Two Point Museum Review
    www.ign.com
    After the past few years of hit-and-miss business sims I had convinced myself that the real heyday of tycoon games was back in the 90s, but Two Point Museum may have finally changed my mind. It's not a huge, revolutionary departure from Two Point Studios' recent run of quirky games, Hospital and Campus, but this time they've finally perfected the recipe. With its varied and challenging management layer, tons of cool props and exhibits to unlock, and a refreshingly dry sense of humor, I sometimes had a hard time dragging myself away from it.The thing that impresses me most about Two Point Museum compared to other recent games like Planet Coaster 2 is that it actually seems interested in challenging you to manage the finances of your operation as youre building and decorating it. And maybe Im a nerd, but that's at least half the reason I like these kinds of games. It's actually difficult to build a money printer that you can simply walk away from, but also not so punishing that I frequently got myself into big trouble that I couldn't wiggle my way out of. The balance, when it comes to juggling my balance sheets, feels just about balanced.Two Point Museum Review ScreenshotsThere are lots of useful tools to help you pull this off. The whole interface seems cleverly built to group relevant information together, and makes it really easy to quickly take action on common problems. The Pay Review screen for your staff is a great example. I can sort everyone in the museum by how satisfied or dissatisfied they are with their salary, then adjust it with a slider without having to even open up another menu. Then you get to watch their satisfaction change almost immediately, all from that screen. It's so effortless to navigate all of these complex considerations when so much thought has been put into how to organize it all in a way that makes my job more convenient.The whole interface seems cleverly built to group relevant information together.Whether I'm setting up a new exhibit or decorating the employee break room, everything is done in Two Point's whimsical, cartoony, almost claymation-like style. I might be displaying a fossil of a floppy disk or artifacts from a planet inhabited by cheese-loving aliens, but Museum leans into it all. Admittedly, I've never been particularly charmed by this schtick in previous Two Point games, and I'm still not. But at least it's distinct and consistent. And the PA announcements are often actually quite funny. "Bored guests are reminded that not everything has to be a party, okay?"Changing the focus from running a school or hospital to a museum does Two Point a lot of favors, though. When my goal is to impress my guests using elaborate displays, lots of little decorations, and floor plans that make sure they have to exit through the gift shop, I find myself zooming way down and paying a lot of attention to how everything might look at eye-level. On one of my favorite maps, I got to design a haunted house experience complete with cursed artifacts and, eventually, actual ghosts who can break out and cause mayhem if they don't get their weekly therapy appointment. So yeah, simulation is used a bit loosely here, and Two Point is all too happy to embrace goofiness over reality. It works!Each of the different museums has its own thematic and interesting challenges like this. In one, I was searching the seas for exotic fish to add to my wall-to-wall underwater wonderland. In another, I had to learn the mysterious symbology of an alien race to activate adjacency bonuses for my exhibits. Whats especially cool about that is the differences between each of these are so great that it's almost like you're getting multiple games in one: Two Point Aquarium, Two Point Planetarium, and Two Point Haunted Hotel. This kept things fresh and exciting well into my career especially when my objectives started encouraging me to mix themes and disciplines from more than one area.Acquiring artifacts to show off and bring in crowds of gawkers involves unlocking and undertaking expeditions to everywhere from fossil-littered canyons to the far reaches of outer space. You have to manage the skills and traits of different staff members to unlock new ways of minimizing danger and maximizing rewards. It seems simple at first, but there's a lot of depth buried here. It seems simple at first, but there's a lot of depth buried here.And all of that harmonizes so well with the ways your staff can train and specialize at different tasks back home. An assistant who has a perk that allows them to move around quicker on the museum floor might also be able to remove a random event from an expedition that could cause injury or even "MIA" functionally, death.There's a great progression from simpler, quicker, and lower-risk outings that bring back much less impressive attractions to long, deadly, and elaborate ones that can require several high-skill staff members and craftable items to tackle. The option to go for a Quick, Safe, or Detailed approach adds more strategy and nuance; increasing the survey level of a site also increases the chances of getting higher-rarity versions of your exhibits, and that presents a compelling reason to come back to places you've already been.This further ties into the satisfying unlock system, in which breaking down copies of exhibits you already have will increase your knowledge level for that exhibit and make your museum more educational. And while general museum decorations are still unlocked with Kudosh, the achievement-based career currency making a return from Two Point Hospital and Campus, specifically themed decorations for a science or space museum only come from studying artifacts from that theme. There's so much to unlock that I never felt like I hit a point where I wasn't being rewarded for my time, even after more than 40 hours.Len's Top Tycoon Games10 of the best tycoon and business sim games to play in 2025.See AllThe only major part of the Two Point Museum formula I didn't love was dealing with crime. As your museum becomes more prestigious and displays higher-value items, it will increasingly be targeted by thieves and vandals who can really ruin your day, up to and including stealing entire attractions that may have taken hours to acquire and level up. Hiring more security guards and having one permanently posted up at each entrance is usually enough to deter most evildoers. But you're supposed to eventually set up camera rooms that I felt have too small of a coverage range, which monitor cameras that don't protect very much floor space and conflict with a lot of other necessary wall items. It gets to the point where I found it frustrating to find space to cram them in. As Ben Franklin once said, those who would give up essential wall space to purchase a little temporary security deserve neither.You can at least turn crime off in the Sandbox mode, which features a lot of other difficulty customization as well. That's really nice for long-term play. This is where you go if you want to run a museum that relies mostly on donations and grant money, and not even have to worry about charging an entry fee. There are settings for that as well.This is all set to a chill, vibe-y soundtrack that keeps me in the zone and jamming. It can vary from one map to the next, but it's always low-key, soothing, and upbeat.
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  • Terminull Brigade, a New Roguelike Co-op Shooter, Announced for PC
    www.ign.com
    Pew Pew Games has announced its first game, Terminull Brigade, a free-to-play co-op roguelike shooter for PC with a distinct and colorful art style that offers distinct (and customizable) playstyles. A closed beta test is expected soon.In Terminull Brigade, you fight against AI as one of the Rogueteers, such as Blade, Heynckes, and Aurora in fast-paced third-person shooter combat. You'll equip perks on each run to uniquely customize your playstyle, with each run building up to a big boss battle that will require precision teamwork. Terminull Brigade - First ScreenshotsWe are incredibly proud to introduce Terminull Brigade to the world, said Game Design Director Ning Ni. Our team has poured their passion into crafting an experience that brings fresh excitement to PvE shooter and roguelike fans alike. We can't wait to see players step into the Nullverse and lead the charge against the invading AI forces.The developers at Pew Pew Games promise regular content updates and seasonal challenges. Wishlist it on Steam if you're interested: https://store.steampowered.com/app/3104410/Terminull_Brigade/ Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.
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  • Yellowjackets Season 3 Episode 3 Explained: The Fox, The Man With No Eyes, and The Phone Number
    www.denofgeek.com
    This article contains spoilers for Yellowjackets season 3 episode 3.Yellowjackets has always been a show of collective symbolism. The forest speaks to the girls on the team, and the audience is left to listen and wonder what it all means. From the mysterious symbol in the first season to the sounds bellowing out of the trees at the beginning of this season, watching this show has been similar to deconstructing all of the colors and objects in a novel during a college English capstone course.The latest episode, Thems the Brakes, ups the stakes for the season and introduces a plethora of new symbols while giving more hints about older ones. From the Sopranos-esque dream sequence at the end of the episode to the creepy ice cream shop Van (Lauren Ambrose) and Tai (Tawny Cypress) investigate, its time to decipher what exactly is going on in Yellowjackets right now. Lets get to it!The Sopranos Big Pussy Makes an AppearanceThe main storyline in this episode is the girls discovery that Coach Scott (Steven Krueger) is alive and hiding in a cave after Mari (Alexa Barajas) returns from an encounter with him in the previous episode. Assuming he burned the cabin down at the end of the second season, the girls are thirsty for answers and an insatiable desire for revenge.Shauna (Sophie Nlisse), Van (Liv Hewson), and Akhila (Nia Sondaya) are almost to Coach Scotts location when they seemingly disappear into a dream-like trance that fans will be familiar with in construct if they enjoyed older HBO classics like The Sopranos and Six Feet Under. They say that dreams are a window into a characters inner being, but most of what happens in these scenes feels outlandish and hallucinatory.Shauna dreams of interacting with her stillborn baby and Van is trapped inside the burning cabin. Akilahs night in the forest includes a run-in with a talking llama that is voiced by Sopranos actor Vincent Pastore (the actor who played Big Pussy). Diehard fans will probably remember Pussy talking to Tony Soprano (James Gandolfini) in a dream sequence as a fish. Perhaps the llama is a representation of the girls guilt for their misdoings so far such as cannibalism. The creators of Yellowjackets might just be hinting at their characters psyches through the legendary mob drama of the 2000s.Who Is The Man With No Eyes?The Man with No Eyes has been in the show for its entirety, but this spooky dude has only shown up in Tais storyline so far. We finally find out where the man originated from when Tai and Van are relaxing on the couch one night and a classic ice cream commercial comes on for Ozzies Homemade Ice Cream Parlor.Tai is shaken by the revelation that so many of her deathly fears and associations with morbidity have come from something she had forgotten from her childhood. She immediately takes Van to the abandoned ice cream shop to investigate, but the bigger reveal is how the sinister figure might just be haunting the entire team going back to their days stuck in the wilderness.Viewers were led to believe that the man was only significant to her up to this point, but the dream sequence at the end with Shauna, Van, and Akhila introduces the frightening figure into their subconsciousness, too. The man is stalking the teens outside of a classroom in their dreams. I certainly wonder why the man was only in Tais mind so far if the other girls are dreaming about him now?Much of the ambiguity in the show has revolved around the mysteries of the forest. Is the wilderness actually supernatural or is it all in the girls heads? The source of the eyeless man being an ice cream mascot does more to convince me that maybe the symbol means something different to every character.Just because the ice cream shop is where Tais encounter was with the Man with No Eyes doesnt mean her teammates saw it there first. Fans will need to be creative and solve the puzzles on their own for the time being. The only certainty is that this man is a forebear of hopelessness and bad fortune for the Yellowjackets.Join our mailing listGet the best of Den of Geek delivered right to your inbox!What Does the Fox mean?Instead of learning more about the Man with No Eyes, Tai and Van find a fox inside of the dilapidated ice cream building. There hasnt been any reference to a fox yet in the series, so its yet another mysterious symbol being introduced before we have answers to the meaning of the other ones. Astute literary readers and young Millenials who chanted Swiper, No swiping at their TVs during the days of watching Dora the Explorer will know that foxes usually represent theft, deceit, and slyness.I wonder if both the fox and the Man with No Eyes are connected as one complete symbol of the way the wilderness continues to steal the well being of the Yellowjackets even decades after their return to civilization. The present timeline meanders around most of the time, but the one certainty is that these women will not let their pasts die. The trauma of the forest is a thief of the present.Try Calling the Ice Cream Shop Phone NumberDuring the commercial for Ozzies there is a phone number that comes up on the screen to call the ice cream shop. Knowing that fans love nothing more than interactive Easter eggs, it would be a huge letdown if nothing was on the other end of the line in real life. Like any curious viewer, I called (732) 858-5242 to find out what this place is all about.The phone call flips back and forth between a cheerful voice and a haunting, depressing one. Ice cream flavors, lots of static, and encouragement to call back later are included in the call. The Reddit superfans have plenty of thoughts on what the phone call means and whether we can learn anything about the Man with No Eyes, the ice cream shop, or the fates of the characters through the phone. There is nothing inherently creepy about an ice cream shop, so the significance of these symbols of references are once again probably just figments of Tais imagination. Hopefully the writers explore this further and even update the phone call for the fans throughout the rest of the season.The first three episodes of Yellowjackets season 3 are available to stream on Paramount+ now. New episodes will premiere Fridays on Paramount+ and Sundays at 8 p.m. ET on Showtime.
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