• Squirty gels bring the taste of cake and coffee to virtual reality
    www.sciencenews.org
    Imagine seeing cake in a virtual world, then tasting it. Researchers have taken a step toward that reality with a device that delivers virtual tastes by squirting chemicals onto the tongue.The system, called e-Taste, can detect chemicals in foodstuffs and wirelessly transmit this information to a device that delivers the same or equivalent chemicals to a users tongue. By combining different chemicals, the device can mimic flavors ranging from cake to coffee, researchers report February 28 in Science Advances.This is a step towards the next generation of human-machine interfaces and virtual reality, says materials engineer Yizhen Jia of Ohio State University.The system uses five edible chemicals: glucose for sweet, citric acid for sour, sodium chloride for salty, magnesium chloride for bitter and glutamate for savory umami. These chemicals are infused into gels inside the device, which get mixed in tiny channels. An electromagnetic pump delivers the mixture to the tongue via a flexible, ribbonlike conduit inserted into the mouth.To evaluate e-Taste, Jia and colleagues first had 10 participants distinguish between five intensities of sourness produced by the device. The researchers then created five complex tastes lemonade, cake, fried egg, fish soup and coffee based on their chemical compositions. Six participants were trained to recognize these flavors, achieving an overall accuracy of nearly 87 percent. Some tastes, such as lemonade and cake, were easier to identify than others, such as fried egg.Previous efforts have attempted to simulate taste through electrical stimulation of the tongue, but this method remains poorly understood. We dont have a hundred percent understanding of how the tongue and taste perception works, says Nimesha Ranasinghe, a computer scientist at the University of Maine in Orono who was not involved in the study. Taste and smell, being chemical sensors, are very challenging. Chemicals, for now, can reproduce a wider range of tastes than electrical stimulation.However, taste alone is not enough. Real coffee comes with the smells and feeling of coffee, Jia says. Only putting chemicals on your tongue isnt going to be comparable.To help bridge that gap, Jia and his colleagues are working to incorporate smell using gas sensors and machine learning. The team envisions applications in immersive gaming and even sensory rehabilitation, such as for individuals who lost their sense of taste due to COVID. Perhaps the biggest unknown is how willing people will be to wear a device that squirts chemicals onto their tongue. We are very reserved when it comes to putting anything inside our mouth, Ranasinghe says. The look, feel and comfort are really important. Its a major aspect of this people have to look into in future.
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  • Glacial isostatic adjustment reveals Marss interior viscosity structure
    www.nature.com
    Nature, Published online: 26 February 2025; doi:10.1038/s41586-024-08565-9Emplacement of the north polar cap of Mars is investigated by combining viscoelastic deformation calculations and observations, showing that it formed over the last 1.712.0Myr atop a stiff lithosphere and high-viscosity mantle (1022 Pa s), and that glacial isostatic adjustment could be further constrained.
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  • A travelling-wave strategy for plantfungal trade
    www.nature.com
    Nature, Published online: 26 February 2025; doi:10.1038/s41586-025-08614-xSymbiotic fungi control network-level structure and flows to meet trade demands.
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  • 'Jetsons' robot finally arrives: Sweater-wearing Neo Gamma android helps with household chores
    www.livescience.com
    Built by the Norwegian startup 1X, the Neo Gamma humanoid robot is designed to complete mundane household tasks.
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  • 5 million-year-old tooth from Tennessee belongs to house cat-size flying squirrel
    www.livescience.com
    Researchers have identified a giant flying squirrel fossil from a cache of unusual animal remains dug out of an ancient sinkhole in Tennessee 25 years ago. The fossil sheds light on how flying squirrels reached North America.
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  • All made in Blender
    v.redd.it
    submitted by /u/Victorjoue3D [link] [comments]
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  • This Stunning Comet Animation Was Made Using After Effects
    cgshares.com
    2D Animator and Motion DesignerSeter MD, renowned for creating stunning animations in Adobe After Effects, unveiled this fantastic comet animation crafted within the software. The artwork is a recreation of an original artwork made by VFX Artist Sebastian Dussault-Perez using Unreal Engine 5.Seter MD explained that the effect was made using Fractal Noise, a versatile procedural tool that adds organic movement, and several colored solids with a mask. For those interested in the creation process, the artist shared the recording on Discord, offering insights into the techniques.Before, Seter MD showcased a stylized water visual effect inspired by Studio Ghiblis 2001 animated film Spirited Away:The artist then continued the series of Ghibli-inspired works and shared a marvelous recreation of Star Children from Hayao Miyazakis 2004 animated fantasy film Howls Moving Castle:Dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post This Stunning Comet Animation Was Made Using After Effects appeared first on CG SHARES.
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  • Unity-Made Pseudo-Volumetric Smoke Optimized For Low-End Mobile Devices
    cgshares.com
    As the developer acknowledges, VFX Graph would have been more efficient, but it needed to work with the built-in pipeline. Designed for a mobile game that is already performance-heavy, this smoke effect is meant to be emitted from under the wheels and reportedly has minimal performance impact, even when overlapping with the rest of the game.According to Darwin, the setup involves a simple particle system emitting sphere meshes paired with a custom shader that uses inverted Fresnel, scrolling textures, and screen depth fade to shape and soften the smoke edges. The shader relies on emission and opacity without using albedo. Lighting is calculated using the light direction and world normal, followed by a lerp to get the desired highlight and shadow colors.This setup was tested on a Samsung Galaxy A14 alongside the main game without encountering any issues. The developer highly recommends using inverted Fresnel for opacity masks to feather out the edges of a mesh, noting that it works exceptionally well for creating cloud effects.See the original Reddit post here for details, and check out DarwinStreams jittering fire shader, available for download:Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Unity-Made Pseudo-Volumetric Smoke Optimized For Low-End Mobile Devices appeared first on CG SHARES.
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  • X-Men Join Dice Throne As Virtual Version Of The Tabletop Game Is Considered
    www.gamespot.com
    Dice Throne is a tabletop game that utilizes both dice and cards to pit heroes against each other in fast-paced turn-based combat, with additional options to face off in teams or have everyone band together in a cooperative adventure. It's a remarkably quick (and fun!) game to set up and play, making it an ideal choice for folks who don't have hours to devote each week to D&D, Pathfinder, or any system that similarly lends itself to a long-form adventure.The Dice Throne team is set to soon release its long-awaited X-Men expansion, injecting more Marvel heroes to fight alongside Dice Throne's largely original cast of characters. This is the second expansion to add licensed characters to the game--Dice Throne added a bunch of non-mutant Marvel characters like Thor and Black Panther to its roster in a previous add-on. Speaking to Dice Throne co-creator and lead game designer Nate Chatellier and CEO Casey Sershon, I asked how this "Magic: The Gathering meets Yahtzee" game approached adding licensed characters to a game and whether more IPs are being considered.Pyromancer was one of Dice Throne's first characters."When we started Dice Throne, I created this five-year plan," Chatellier told me. "I love long-term planning, and the plan back then was season one, season two, a solo and co-op mode--which ended up being Dice Throne Adventures--and then a Marvel edition. I thought it was a five-year plan, it took six years to do it, but we checked all the boxes, which I'm still very proud of. When we hit that Marvel edition, that was the end of the road map. It was like, 'Okay, where do we go from here and how do we feel about working with IP?'"Continue Reading at GameSpot
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