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  • Best Fitting T-Shirts for MenAccording to a Savile Row Tailor (2025)
    www.wired.com
    Bombarded by social media ads promising the perfect T-shirt whatever your shape, WIRED put these claims to the test with world-famous Savile Row tailors Gieves & Hawkes.
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  • Keep Your Old Android Phone Running Longer With LineageOS
    www.wired.com
    Resist the urge to toss that old phone. Give it a second life by installing this open-source version of Android optimized for outdated hardware.
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  • 10 interior spaces we enjoyed this week
    archinect.com
    In case you haven't checked out Archinect's Pinterest boards in a while, we have compiled ten recently pinned images from outstanding projects on various Archinect Firm and People profiles.Today's top images (in no particular order) are from the board Interiors.Tip: Use the handy FOLLOW feature to easily keep up-to-date with all your favorite Archinect profiles. Angkor Grace in Siem Reap, Cambodia by Bloom Architecture; Photo: Oki Hiroyuki Fergie-Whistler Cabin in Whistler, Canada by Studio AR&D Architects Westminster Residence in Toronto, Canada by Batay-Csorba Architects; Photo: Doublespace Photography Mariposa House in Malibu Beach, CA. Architect of Record: ParkFowler Plus; Photo: Christopher Barrett Saugus Middle/High School in Saugus, MA by HMFH Architects Inc.; Photo: Robert Benson Photography Casey Casey Showroom in Paris, France by Atelier NEA; Photo: Lorenzo Zandri The Mori House in Portland, OR by SHED Architecture & Design; Original Architect: Saul Zaik; P...
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  • One of my favorite pop albums is a video game and now its on the PS5
    www.theverge.com
    Of all of my favorite games, Sayonara Wild Hearts might be the hardest to describe. Its a rhythm game, but also you ride on a motorcycle and a dragon, wield giant swords while dodging fireballs, and teleport to a retrofuturistic VR world. Its structured like a pop album, telling a story of love and loss, and is narrated by Queen Latifah. Its Tony Hawks Pro Skater meets R-Type crossed with Rhythm Heaven as directed by Carly Rae Jepsen. It makes sense once you play it, trust me.This was all true when the game first launched in 2019 on the Switch and PS4 (it was also on Apple Arcade, but has since been removed). But now is a good time to check it out if you havent. The game just launched on the PS5 its a free upgrade if you have it on PS4 which adds some performance improvements and a new endless mode called remix arcade that you can read more about here. Really, though, the new platform is just an excellent excuse to dive back into this world.Sayonara Wild Hearts follows the story of a young heartbroken woman who is transported to an alternate realm where she must restore harmony by collecting lots of hearts. To do this, you play through a series of 23 short levels, doing everything from racing through city streets to fighting biker gangs to flying amid the ruins of a destroyed city. Its an arcade-style game, where youre racing through levels in search of a high score (which you get by collecting hearts and other items), and most of what youre doing is in time to the beat of the dreamy pop music that plays throughout.RelatedThe game only lasts around two hours, but it packs so much into that space. What youre doing is constantly changing. Vehicles shift from skateboards to motorcycles to cars to human flight to dragons, and there are about a half dozen different styles of games, from old-school arcade shooters to early 3D platformers to racing games. Almost all of those genres are then filtered through the lens of rhythm action, for a twitchy experience that feels very cohesive. Its also pretty approachable. If you keep failing a section like me during any of the first-person driving sequences you have the option to simply skip it and move on.Just as important, Sayonara Wild Hearts is incredibly stylish. The dream world is slick and beautiful, rendered in pinks, blues, and purples, with characters that dance as they fight and, uh, mechs made out of robotic wolves. Its as weird as it is cool, and its carried by an incredible pop soundtrack from composers Daniel Olsn and Jonathan Eng, alongside vocalist Linnea Olsson. Its all bangers, and Im listening to it right now as I write this story.Just like a great album, Sayonara is something I find myself coming back to again and again. Ive replayed it several times over the last six years, and each time, Ive been struck by just how bold it is. Those feelings havent been diminished over time. It helps that its just the right length so you can easily soak it all in.If you havent heard of Sayonara Wild Hearts before, you might be surprised to learn that it comes from Simogo, the same Swedish studio behind last years cryptic noir puzzler Lorelei and the Laser Eyes. If you have heard of Simogo, well, then nothing will really surprise you. The studios games have covered everything from folklore horror to audio dramas to interactive spy novels. Its an eclectic lineup, but also one thats impressively consistent and inventive, and Sayonara might just be the team at the height of its creativity.See More:
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  • Asus ROG Flow Z13 (2025) review: hold up, integrated graphics are good now?
    www.theverge.com
    The beefy Windows gaming tablet is back, and its done two things I thought impossible. It made me respect integrated graphics, and it convinced me a Windows tablet can be fun. The Asus ROG Flow Z13 is a 13-inch tablet with a detachable keyboard, a bright screen, and the guts of a gaming laptop. I knew it was something special when I used a clamp-on controller to turn a preproduction model into some kind of superpowered, supersized Steam Deck. In daily use, its more like a husky Surface Pro, with an AMD Strix Halo processor featuring powerful integrated graphics for gaming and a battery that lasts a full workday in non-gaming tasks. Its a charming and versatile device that could plausibly replace a desktop, laptop, and a tablet or handheld for a certain type of PC gamer one who doesnt mind the $2,100 starting price.8Verge ScoreAsus ROG Flow Z13 (2025)$2100$2100The GoodImpressive game performance for an iGPU on a tabletCapable 2.5K performanceLaptop-quality keyboard and trackpadBattery can get through a day of work (with no gaming breaks)Play games on your lap without heating up your legsExcellent kickstandThe BadStill a pricey, niche deviceWish the keyboard cover had Bluetooth like the latest Surface ProPower / sleep button is too flushNo auto-brightnessKeyboard case sometimes not detected after waking from sleepSingle-zone keyboard RGB looks basic$2100 at Asus$2200 at Best BuyHow we rate and review productsThe ROG Flow Z13 is a tablet thats also trying to be a hardcore gaming machine. It has a 13.4-inch, 180Hz IPS touchscreen with pen support, 32GB of unified memory (up to 128GB), a 1TB m.2 SSD, and ample port selection, starting at $2,099.99. The Ryzen AI Max Plus 395 APU in our $2,299.99 review unit offers surprisingly good gaming performance, especially for a tablet. And the detachable keyboard with larger keycaps and trackpad feels like its pulled directly from the excellent ROG Zephyrus laptops. It makes for a potent portable gaming device one you can even use on your lap without your legs burning up. I used it keyboardless on the couch for a Discord movie and game night with some buds, and it left enough space on my lap for my cat to curl up. I stuck it on my desk, between my giant 4K monitor and my mechanical keyboard, and it doubled as my desktop computer and a handy secondary screen. I even plugged it into my TV like a game console one with much better graphics than any docked handheld. The ability to do all these things makes it a lot of fun.Its a great second screen to a large monitor.Or a console for a giant TV.But its coziest when chilling on your lap around the house.The Flow Z13s Strix Halo processor is very capable in graphics-heavy games at its native 2560 x 1600-inch resolution. Dont expect extras like path tracing, but do expect solid framerates in the 50 to 60-plus fps range on low-to-medium settings. In games that support FSR 3 and frame generation, you can push things further: with those scaling options enabled, Cyberpunk 2077 hit over 60fps and even pushed into the 70s at high settings on a 4K external monitor.Ive also played a bunch of Elden Ring on the Z13. (I blame the recent Nightreign network test for giving me the itch again.) At native resolution, it was consistently in the 50fps range on high settings, and at 1200p, it hit the games 60fps ceiling. By comparison, the first Z13, back in 2022, could barely muster 30fps at 1200p on medium settings in the Lands Between. That wasnt far off from the much cheaper and less powerful Steam Deck, which tops out around 40fps at 800p and medium settings, with plenty of framerate dips. Elden Ring remains one of the most-played titles on Valves $400 handheld. But its so much better on the new ROG Flow, and the delta between the Z13 and the Steam Deck is now much wider. You can even play for around 90 minutes on battery on the Z13, as opposed to 70 minutes on the Steam Deck. The Steam Deck is cheaper and comfier to use, but its also another device to keep track of. The Z13s detachable keyboard gives it some of the play-anywhere benefit of the Steam Deck while still being good for other things. If the Z13 just had dedicated controllers like I tried to adapt, itd be like a Super Steam Deck.The screen isnt OLED, but its a great looking 180Hz IPS panel.The design is fun and gamer-y without feeling edgelord.This is the first device of any kind weve tested that uses AMDs new Ryzen AI Max Strix Halo processors, which combine speedy CPU cores like the ones on AMDs Strix Point processors with AMDs most powerful integrated graphics cores. It also gives this Z13 much better battery life than previous models. It lasted a very respectable 10 hours in our battery rundown test, and I could get through an eight to nine-hour workday if I wasnt reckless (no games, around 200 to 300 nits brightness, power efficiency mode, and battery saver at 30 percent). The last Flow Z13 we tested, in 2023, with an Intel Core i9-13900H CPU and Nvidia RTX 4070 mobile GPU, lasted around four and a half hours in regular use and just 48 minutes while gaming. Asus ROG Flow Z13 (2025) benchmarksLaptopsGPUGeekbench 6 single-coreGeekbench 6 multicoreGeekbench 6 GPUCinebench 2024 single-coreCinebench 2024 multicore3DMark Time Spy (1440p)Shadow of the Tomb Raider (QHD+)Cyberpunk 2077 (Ultra, no RT, FHD+)Asus ROG Flow Z13 (AMD Ryzen AI Max Plus 395)AMD Radeon 8060S29861984580819116145090346355Asus Zenbook S 16 (AMD Ryzen AI 9 370HX)AMD Radeon 890M282813565359911139983335Not testedNot testedAsus ROG Zephyrus G16 (AMD Ryzen AI 9 370HX)Nvidia GeForce RTX 40702901154621134341171218122089575Asus ROG Zephyrus G14 (AMD Ryzen 9 8945HS)Nvidia GeForce RTX 4060258312335Not tested10494097676468Dell XPS 14 (Intel Core Ultra 7 155H)Nvidia GeForce RTX 405023401311832661102676Not testedNot testedNot testedRazer Blade 16 (Intel Core i9-14900HX)Nvidia GeForce RTX 40902922176061877331251505Not testedNot tested90In our benchmarks, the Z13s AMD Ryzen AI Max Plus 395 beats the Ryzen AI 9 HX 370 of the Asus Zenbook S 16 (a productivity laptop) and Zephyrus G16 (a gaming laptop) and pretty much any Intel chip weve seen in a laptop recently in single-core and multi-core CPU tests. And the 40-core Radeon 8060S is astonishingly powerful for an integrated GPU, rivalling Nvidias RTX 4060. The RTX 4070 in the Zephyrus G16 still handily wins in GPU performance by 40-55 percent in Geekbench and 3DMark Time Spy, but Strix Halo proves formidable. And allow me to emphasize once more: integrated graphics.To get that performance on the Z13, youll have to pony up $2,299.99 for the configuration with the Ryzen AI Max Plus 395. Thats $200 more than the AI Max 390 chip in the base model, but according to YouTuber Cary The Phawx Golombs hourlong deep dive into both versions of the Z13, the upgrade, which gets you four more CPU cores and eight more GPU cores, is worth the money. Component report card:Screen: BWebcam: CRear-facing camera: DMic: CKeyboard: BTouchpad: BPort selection: BSpeakers: CNumber of ugly stickers to remove: 2 (one on the kickstand and one hidden beneath)All configurations of the Z13 are 0.51 inches thick and 2.65 pounds without the keyboard, which adds 0.86 pounds. By comparison, a Surface Pro 11 is 0.68 inches thick and 2.7 pounds with the keyboard. Asuss upcoming 2025 ROG Zephyrus G14 will be 0.63 inches thick and 3.46 pounds, which is slightly lighter and thinner than the chonky-for-a-tablet Z13. Hefty as the Z13 is, its compact size and rigid build make it feel more portable and knockaround-friendly than youd expect. The sturdy kickstand really helps when toting it around the house or repositioning it, since you can stick your hands under it and lift with support from your forearms, as opposed to just your fingers. Its still best thought of as a gaming laptop with a detachable keyboard, but its surprising how much more flexible that makes it. The Z13 also has a 5-megapixel webcam and 13-megapixel rear-facing camera. Youd have to be deranged to take actual pictures with the rear camera on a Windows tablet; its mostly useful for showing people things on video calls. The dual speakers are workable but dont offer a particularly full sound, especially at the low end, and you may accidentally block one when holding it in landscape orientation. And the chunky 200W power adapter uses Asus reversible proprietary connector (it supports 100W Power Delivery via its USB-C 4 ports, as well).1/8Just for fun, heres the Z13 and an older 13-inch iPad Pro. The Asus is certainly a chonk by comparison.As a tablet that makes a plausible gaming laptop and even desktop, the ROG Flow Z13 is as close to an all-in-one device as there is right now. And like any all-in-one, its expensive and it makes some compromises compared to more traditional devices price being the most obvious. You can spend less money on a more powerful (and even more compact) gaming laptop like the Zephyrus G14, or you can go the other way and get a desktop and a Steam Deck. But theres something about the Flow thats charming and joyful. If it werent quite so expensive, Id be tempted to buy it instead of a traditional gaming laptop and handheld.The Strix Halo chip inside the Z13 may end up being a bigger deal than the tablet itself. Thats already evidenced by its implementation in Frameworks endearing little Desktop and more traditional laptops on their way. But, for now, this intriguing chip takes one of the quirkiest and coolest tablet-laptop hybrids and makes it more powerful, more efficient, and a lot more compelling.Asus ROG Flow Z13 specs (as reviewed)Display: 13.4-inch (2560 x 1600) 180Hz IPS touchscreen, 500 nitsCPU: AMD Ryzen AI Max Plus 395 (16 cores, up to 5.1 GHz)GPU: AMD Radeon 8060S (40 cores)Unified memory: 32GB LPDDR5XStorage: 1TB NVMe M.2 PCIe 4.0 (2230)Webcam: 5MP front, 13MP rear, Windows HelloConnectivity: Wi-Fi 7, Bluetooth 5.4Ports: 2x USB 4 (Type-C) with Power Delivery / DisplayPort, 1x USB 3.2 Gen 2 (Type-A), HDMI 2.1, 3.5mm combo audio jack, microSD card slot (UHS-II)Weight: 2.65 pounds (3.5 pounds with keyboard)Dimensions: 11.81 x 8.03 x 0.51 inches (0.59 inches with keyboard)Battery: 70WhPower adapter: 200W, proprietary connectorPrice: $2,299.99Photography by Antonio G. Di Benedetto / The VergeSee More:
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  • Don't Wait For Fable, Play Fable 2 Instead
    www.ign.com
    Buried like some kind of cursed treasure at the bottom of this weeks episode of the official Xbox Podcast was news about Playground Games long-awaited Fable. I call it treasure because it included a rare glimpse at gameplay, but cursed because it came with that dreaded caveat that accompanies so many development updates: a delay. Once planned to launch this year, Fable is now set for a 2026 release. Delays, of course, are generally not harbingers of doom, despite the agonising wait they inflict. In Fables case, hopefully this is the sign of a richly detailed world that just needs more time to bloom. But that extra year of waiting can be put to good use: theres no better time to play the Fable games. Specifically, Id urge you to try Fable 2, the series highpoint, and (re)discover just what a strange and unique RPG Lionhead Studios 2008 classic is. PlayBy todays role-playing game standards, Fable 2 is really quite unusual. But even compared to its 2008 contemporaries, which includes the likes of Fallout 3 (released just days later) and BioWares early 3D games, it is practically singular in its vision. While Fable 2 features a fairly traditional campaign structure, with a linear main story and an esoteric collection of optional side quests, its RPG systems are a far cry from the crunchy stat blocks of Oblivion and Neverwinter Nights. It completely smooths out those aspects to create something incredibly approachable, even for those who find a D&D character sheet indistinguishable from hieroglyphics. Just six main skills govern the likes of your health pool, strength, and speed. Theres only a single damage stat to consider when it comes to weapons, and nothing of the sort when it comes to armour or buff-providing accessories. Combat, despite being prevalent throughout most quests, is incredibly surface swashbuckling, spiced up only through the use of some genuinely creative spellcasting (including the wonderful Chaos, which forces enemies to dance and scrub the floors.) Youre even imperious to death losing all your hitpoints is punished with nothing more than a minor XP penalty. Fable 2 is the RPG for people who have never played RPGs before.In short, Fable 2 is the RPG for people who have never played RPGs before. Back in 2008, when Oblivions open world Cyrodiil may have felt overwhelmingly huge and imposingly freeform for role-playing newbies, Fable 2s Albion offered a more manageable chain of small, easy-to-navigate maps. You can freely go back and forth between these areas and, with the aid of your faithful canine companion who barks at the merest sign of adventure, you can tread beyond the beaten path to discover secrets like buried treasure, sunken caves, and the puzzle-posing Demon Doors. All this lends the world a sense of scale and opportunity grander than its actual footprint. But Albions geography is restrictive, largely forcing you down linear pathways from one landmark to another. This isnt a world to get lost in, at least not in the traditional sense of the word. Albion as a physical entity pales in comparison to the incredible worlds of BioWares Infinity Engine games and Bethesdas wonderfully weird Morrowind. But to judge it on both modern and contemporary expectations of RPGs is to do it a disservice. Fable 2s priorities lie not in climbing far-off mountains or spelunking through dungeons with a myriad of routes, but in a world that is bustling with life. Look at Fable 2 through the lens of a very different game Maxis similarly singular The Sims and youll find a truly remarkable simulation of society.The town of Bowerstone is full of simulated, authentic life. | Image credit: Lionhead Studios / XboxAlbion operates like some kind of strange organic clockwork organism. Every morning, as the sun peeks over the horizon, its people wake and start their daily routines. Town criers bellow updates over the noisy crowds: Shops are now opening! and, when the stars begin to twinkle once more, The time is: very late! Much like your families in The Sims, every citizen of Albion has an interior life, driven by not just their societal roles, but also their likes and dislikes. Through the use of an ever-expanding library of gestures, you can delight, insult, impress, or even seduce every (non-hostile) person you encounter. A well-executed fart may have the patrons of a pub howling into their beers, while pointing and laughing at small children may send them fleeing for their parents. Through these emotes you can push and pull the people of Albion, charming them with your heroism and eccentricities, or pushing them away with your evil deeds and rudeness. We often talk about reactive NPCs and video game cities that feel alive, but theres simply nothing out there that achieves those goals in quite the same way as Fable 2. While your character is a Hero with a capital H, destined to go on grand adventures, bully bandits, and find glittering treasure, Fable 2 is a more interesting game when you fully assimilate yourself into its society. Pretty much every building in Albion is available for purchase, both houses and shops, and you can buy them with the money earned by toiling away at gainful employment (the woodcutting and blacksmithing minigames quickly become monotonous-yet-soothing distractions.) With the keys to a house in hand, you can either become a landlord, renting the property out for fair or extortionate prices, or make the building your home and furnish it to your tastes. Then theres the next step: wooing the most attractive NPC in town by repeatedly spamming their favourite emote until they fall into your bed and, after a comedic bit of slap and tickle, you end up with a baby. The individual components of all this, as with The Sims, feels incredibly artificial. Yet the overall result produces a genuine, remarkable sense of life. A well-executed fart may have the patrons of a pub howling into their beers.Few, if any, RPGs have followed in Fables footsteps in this department. Even the towering achievements of Baldurs Gate 3 dont include organic romances and the ability to game the property market. But Albions authentic sense of life does exist in a more unexpected successor: Red Dead Redemption 2. Rockstars digital recreation of the old West is incredibly responsive, filled with incidental characters that believably react to your presence and behaviour. Every single NPC can be spoken to using a system that feels like a slicker, more cinematic version of Fable 2s gestures, and your demeanor can delight or annoy. While most interactions are simple pleasantries, the lives you touch in more meaningful ways such as sucking the venom out of a lethal snake bite may remember you and repay you with kindness many weeks later. If Playgrounds new Fable is to stay true to its origins, then its modern touchstone should be Rockstars unparalleled living world rather than the tabletop-inspired RPGs that are currently in vogue. There are other mandatory things Playground will need to foster, too. Fables incredibly British sense of humour needs to be maintained, and so wed best be seeing some dry, witty satire of the class system with a healthy dose of bum jokes on the side. Plus well need a cast of beloved thespians that rival the teaching staff of Hogwarts (something Playground already seems to have under control, with Richard Ayoade and Matt King appearing in trailers.) But perhaps the most important, beyond that bustling world, is Lionheads trademark approach to good and evil. Fable 2's combat is simple, but its enemy designs are gorgeous reinterpretations of fantasy staples. | Image credit: Lionhead Studios / XboxPeter Molyneux, the founder of Lionhead Studios and lead designer of the Fable series, has a fascination with good and evil. Providing players a choice between the two was the basis of the studios first project, the god game Black & White, and continued to be a focus throughout the rest of Molyneuxs career, including his upcoming Masters of Albion (which is unrelated to Fable, despite its confusing name.) But Lionheads approach to player choice is a far cry from the nuanced, tough decisions featured in The Witcher and the best works of BioWare. In Fable 2, your options are either absolutely angelic or despicably demonic, with no grey space in between. It works in comedic extremes; an early sidequest asks you to either clear the pests out of a traders warehouse or destroy all his stock. Later, a ghost who killed himself after being abandoned at the altar asks that you torment his still-living former lover, and your only paths are to make her life a living hell or make her your wife.The past decade and change of RPG development has placed priority on ultimate player expression, unlocked through choices that explore a spectrum of human behaviour. Moral quandaries, weve decided, should be much more complicated than the choice between saving children or burning them alive. Fable, though, thrives on the binary. It relishes the chance for you to play the most heroic hero the land ever saw, or become the most heinous villain in history. This was established in the trilogys first game, which saw your character literally grow devil horns if you persistently chose evil options, but really came into its own in Fable 2. The way the sequels quests branch to offer good or evil pathways feels richer and more creative, while that reactive world allows both your moment-to-moment and week-to-week activities to shape your reputation and purity alignment. Moral-focused outcomes in RPGs can often feel underwhelming because they place increased resources on the centre rather than the extremes, and so being truly evil ultimately feels like saving the world with a scowl. Fable 2, on the other hand, is happy for you to go full Sith (with the lightning powers to match) and it largely works because it only has two paths to juggle. PlayIts not yet clear if Playground Games will get this side of Fable right. While this weeks development update came with 50 seconds of pre-alpha gameplay footage, there was little in there that truly painted the picture of an authentic Fable game. Well, aside from the mandatory chicken kick, of course. But under a minute of contextless footage was never going to tell the whole story, was it? What we can see in those fleeting seconds is a much more detailed world than Fable has ever enjoyed. The main characters horse points to an open world with far fewer restrictions than the 360-era games, and an incredibly rendered forest suggests that we genuinely will be able to get lost in this new Albion. But it's the brief shot of a city, which looks dense and knotty and full of life, that gives me hope that Playground Games have stuck true to the Sims-like simulation of society that makes Fable 2 so unique. I cant wait to point and laugh at its children, dance on its pubs tables, and have a whirlwind romance with a randomer I meet behind the green grocers. But all of that is a year away. And in that time you can revisit (or experience for the first time) the wonderful world of Fable 2. Youll easily see why its so beloved, and why its so important that Playground Games retains all of its oddities. Because what we dont need from this project is a Fable reimagined as a Witcher clone, or as a Baldurs Gate-alike, or Dragon Age style RPG. We just need Fable to be Fable, farts and all.Matt Purslow is IGN's Senior Features Editor.
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  • The Power of Anora Comes from Its Last 10 Minutes and Final Scene
    www.denofgeek.com
    Anyone who decided to catch up with Anora because of Oscar buzz might find themselves confused early on. The movie begins as a Cinderella story with a sex worker in the princess role and the son of a Russian oligarch as the prince, and then switches to a broad farce that veers between slapstick comedy and genuine menace. Why, a first-time viewer might reasonably wonder, do people consider this one of the best movies of 2024?The answer comes at the very bitter end. After a frantic and exhausting 138 minutes, Anora slows to an intimate close. The sudden shift is deliberate, completely reframing what came before and revealing a vulnerability and humanity that was always there, hidden under the chaos.Controlling the ChaosToward the end of Anoras first act, Ani (Mikey Madison) arrives at the house of the incredibly rich Vanya (Mark Eydelshteyn) to perform a private strip tease. Director Sean Baker and cinematographer Drew Daniels shoot the dance as a full Hollywood spectacle. A loud hip hop song fills the soundtrack, almost drowning out Vanyas approving commentary. The camera moves up and down Madisons body, combining our gaze with Ivans. As Ani climbs on top of Ivan to complete the scene, light pours in from the windows, giving the image a dreamlike haze. Its big and its dreamy, and its all in Anis control.This small moment captures the tone of Anoras first act. From the opening credits in a handsomely lit strip club to Ivan and Anis post-nuptial whirlwind through Las Vegas, both set to a gauzy remix of the Take That anthem Greatest Day, the first 45 minutes of Anora are all excess, amped up to 1000. Its not just the obvious sexual desire represented by the dancers. Its the romance in Ivan and Anis promises to one another, its the perfect blue sky and partiers in the casino, its the triumph that Ani feels as she walks out of her job at the club, no longer a working stiff.In the second act, the tone shifts as various forces try to break up the marriage. First, its Toros (Karren Karagulian), acting as a representative of Vanyas parents, who demands that the marriage be annulled. Then its Ivan himself, who disappears and sends Toros and his henchmen on a wild, reckless trip through the city to find him. Finally its Ivans parents (Aleksei Serebryakov and Darya Ekamasova), who arrive to end the marriage with extreme prejudice.In defiance of these forces, Ani insists on defending her marriage, statingloudly and as violently as possiblethat she and Ivan have found true love. Ani remains defiant and strong and determined to fight for her dream and her dignity, and she wont let anyone take it from her. At best, Ani comes off as self-assured. At worse, she is crass and belligerent. But no matter what, Anora portrays Ani as unstoppable.At least until the final 10 minutes.Stopped in the Drivers SeatAnoras last 10 minutes begin with a shot of Ani waking up one last time in Vanyas luxury home. In contrast to the loud, madcap pace of the movie so far, Ani awakens in silence. The only noise comes from the snow falling outside. Ani and Igor (Yuriy Borisov), the stoic and sweet enforcer Toros sent to watch her, wordlessly finish their final tasks, packing up her belongings and retrieving the money owed to her.The silence finally breaks when Igor drives Ani to her house and stops her before she leaves the car. Igor holds out to her the wedding ring Vanya gave Ani. Its also the ring Vanya took away. Igor only says, Dont tell Toros.The gesture leaves Ani speechless, a remarkable feat given her way with words. Baker shoots the scenes in close-ups, framing the two actors faces inside the car doors windows. The snow softens their features. With Madisons face filling the screen, we can fully appreciate the expression she gives Ani, and its one we havent seen in her before: vulnerability.She kept that posture with all her interactions with Igor, despite the mans attempts to gently befriend her. In fact, right before she wakes up for the final scene, Ani leaves Igor by insulting him, rebuffing his offers of kindness with curses and slurs.Join our mailing listGet the best of Den of Geek delivered right to your inbox!But here at the end while she sits in the car and waits for Igor to finish carrying her luggage up to her door, Ani doesnt know what to do. Ani looks at the camera with a flash of fear and then turns away, her face in profile mostly hidden by her hair, only letting us see her down-turned eyes and mouth slightly agape.Ani resists the vulnerability, asserting control first by insulting Igors car (It was my grandfathers, he says with unfazed pride) and then by climbing on top of him and initiating sex. Ani understands the power of her sexual appeal, but shes out of her element here, literally. Baker makes the car feel cramped and awkward, and the actors body language suggests that Igor may not be completely aroused. Unlike the pounding soundtracks that accompanied other encounters, here we hear only the engine running and the car wipers squeaking across the windshield.When Igor tries to pull her in for a kiss, Ani resits, even slapping and punching him. But then she collapses into his arms and he holds her as she sobs. The movie cuts to black, leaving just the sound of the running engine as credits start to roll.No Prince, No CastleThe vulnerability that Ani shows at the end of Anora completely redefines the movie, revealing a depth that was always present under the chaos. Ani isnt just a tough chick who will get what she wants no matter how she has to do it. Shes someone whos genuinely scared and alone.Vanya was a Prince Charming of a type, someone who came out of nowhere and offered her love and a home (the latter no small issue as underscored by the fact that the movie ends outside the lower-class house where she lives). And while he was an obviously flaky Prince, his love shallow, and his home ill-gotten, it was the only option available to Ani.With that all stripped away as quickly as it arrived, Ani breaks. The flashy loudness that drove the movie is revealed as an extension of her very deep, and very human longings, longings likely to go unfulfilled.Those last 10 minutes change Anora from a loud fantasia and comic downfall into something truly tragic and heartbreaking and real. Those last 10 minutes make Anora one of the best movies of the year.
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  • The Costly Decorating Mistake Ill Never Make Again
    www.countryliving.com
    Because Ive spent more than a decade as the editor of Country Living, Ill admit a lot of people ask for my design advice, but heres the thing Ive noticed through the years: When it comes to their homes, almost everyone wants instant-gratification. Social media has a lot to do with this. How many times have you seen a one-week design challenge, or an after" unveil that seemingly came out of nowhere? Heres why thats a problem. If youre a reader of Country Living, you likely gravitate toward layered, lived-in spaces that feel truly personal. These dont happen overnight with expedited shipping on Wayfair. (For the record, we still love Wayfair.) The houses we regularly feature employ what designer James Farmer refers to as a cast-iron skillet strategy to decoratingtheyre seasoned over time, which leads to a layered, more nuanced decorative flavor.If our spaces are truly a reflection of ourselves, they should, like us, evolve over time.In recent years, a movement known as Slow Decorating has surfaced that champions a take-your-time approach to decorating a home. Like the Slow Food movement, it also encourages us homeowners to be more thoughtful about how and where we spend. For example, a basket made by a local artisan may be a bit more expensive, but theres value in supporting honest-to-goodness craftsmanship. The same goes with furniture, artwork...you get the idea.Now Ill admit that it took me some time to practice patience, but heres what Ive come to realize: The design elements in my home that I dont love all involve decisions I made in a hurry. In recent yearslargely inspired by the homeowners and designers Ive frequently interviewed for Country LivingI have embraced a few Slow Decorating lessons Ive learned and feel compelled to share them with you should it save you an impractical purchase or aesthetic regret. More Decorating Inspiration:Shop for the Piece, Not the RoomDesigner Libby Cameron is a master at interiors that feel acquired over time. (Her collected family home in Maine, seen below, is as lived-in and layered as it gets.) I like to buy what I love and move things around, she says. Furniture should be versatileit doesnt have to feel like it was bought for a specific room.If I fall in love with an antique piece of furniture, which happens frequently, I ask myself one question: Can I think of three ways I could put this [insert item] to use throughout the house? If I can envision, say, a chest of drawers used in a bedroom, entry, or hallway, I feel okay making the purchase. I find a lot of people approach buying furniture as a fill-in-the-blank strategy. With Slow Decorating, its more of a mix-and-match approach.James MerrellA living room by designer Libby Cameron features furniture that can move around as neededSweat the Small StuffIts the thoughtful little details that bring a room to lifethe quirky piece of artwork, the sentimental souvenirs, the curated collections. When I was renovating a farmhouse in Mississippi, I stocked up on pheasant glassware and vintage books by Mississippi authors well before I had any furniture. Heres why that was helpful: Acquiring those bitsy pieces here and there helped me feel like I was making progress on the project, which also made it easier to hold out for just the right bigger-ticket items, such as the sofa, sideboard, and so on. Hector M. Sanchez for Country LivingPheasant glassware, vintage plates, and faded paintings give a Mississippi kitchen a layered-over-time feelingRELATED: 100+ Best Places to Shop for Antiques and Vintage OnlinePrioritize QualityYou know the saying: Buy once, cry once. It may be slightly painful to pay more for hand-crafted furniture or a quality antique, but in the long run itll serve you better than a bookcase made of particle board. In the same way the Slow Food movement says to know your farmer, theres also something to be said for knowing the name of the person who thoughtfully made the items in your homeor the antiques dealers who sourced them for you. (Chances are theyll also have a good story to share!)Hector M. Sanchez for Country LivingA pretty wooden plate rack by Cosmo FryMix Materials and ErasThe strongest examples of Slow Decorating are those spaces that you cant quite assign to any certain era. They feel stuck in time, but in the best, hardest-to-pinpoint way possible, says Country Living Senior Homes & Style Editor Anna Logan. When you make peace with waiting it out, youre less likely to jump on trend bandwagons and wind up with a house that can be tied to a very specific moment in time. (Lookin at you, Modern Farmhouse.) Dane Tashima for Country LivingA living room of a Marthas Vineyard cottage feels unhurried in all the best ways possibleRELATED: 95 Living Room Ideas Youll Love for Classic, Rustic, Traditional, and Modern Family SpacesRemember: Finished Isnt the Goal This may be the hardest one. When it comes to decorating our homes, theres a real desire to be finishedto tie up the loose ends and be done with it. But if our spaces are truly a reflection of ourselves, they should, like us, evolve over time, with additions that reflect new interests and pieces that come with new stories. (Well, this one time at the Round Top antiques shows...) In grammatical terms, a home is an ellipsis, not a period. Perhaps no one understands that dot-dot-dot approach to decorating like a collector, who trades box-store convenience for curation over time. While psychological research says that people gain more happiness from experiences than possessions, when possessions are tied to experiences, its the best of both worlds.Tour These Houses That Get Slow Decorating Right:Rachel Hardage BarrettRachel Barrett is the Editor-in-Chief of Country Living. She can't pass up a vintage seascape, drives an '89 Woody Wagoneer (that is, when it'll start), and hopes to buy you a lemonade at a future Country Living Fair.
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  • Theres a Vape With a Tamagotchi Inside It That Dies If You Stop Puffing
    futurism.com
    Behold, the latest dark entity purportedly birthed out of our not-so-brave new world: a Tamagotchi, housed inside of a vape, that croaks if you stop hitting that sweet sweet juice.The Tamagotchi in question was apparently presented during a "Stupid Hackathon"according to the ITP website, students enrolled in the programs are invited to "make something stupid.""Do you have an idea so absurd, so utterly useless, that it needs to exist?" it reads. "Then welcome to Stupid Hackathon 2025!"Among those ideas, according to a video posted this week to ITP's TikTok account showcasing the event's various indeed, delightfully stupid treasures, is the Vape-a-gotchi."May I ask you what your Stupid Hackathon project is?" the interviewer holding the camera asks one participant, who's gripping what appears to be an orange e-cigarette."It's a vape with a Tamagotchi in it," the participant calmly replies. "And if you do not hit the vape, the Tamagotchi will die." Harrowing! @itp_ima_nyu some stupid projects from thestupid hackathon 2025 @joshjoshjosh.net went to go check em out #hackathon #stupid #technology original sound - itp/ima nyu Incredibly, a few Google searches reveal that the Stupid Hackathoner may not be the first person with this idea."Idea for a vape: a Tamagotchi that you can only 'feed' or 'play with' by taking a puff of nicotine," reads one satirical, probably X-formerly-Twitter post from Works in Progress editor Sam Bowman, published in May 2023. "Vaping is so safe that if this got just one kid off cigarettes it would be worth another 50 getting into vaping.""Hi sharks," reads another post, this one from June 2024, referencing the "Shark Tank" television program, "today we're putting a Tamagotchi pet on this vape thing." (This one was written in response to a post from senior Wired business editorLouise Matsakis, who had posted about some very techy-looking vapes.)Through one lens, the Tamagotchi vape could be interpreted as an exploration of sacrifice, or maybe even mutual destruction; studies continue to show that vaping is terrible for you and so, to ensure the life of their beloved Tamagotchi, the vaper must offer up their own health for that of their pet. Or, given that Tamagotchis are generally regarded as a children's toy, it's a poignant meditation on how the tobacco industry's turn towards vaping reignited nicotine addiction amongst young people, as cigarettes continue their steady, decades-long decline. Zooming out, it could even be regarded as a general rebuke of young people's tech dependency.Or it's just a very stupid Tamagotchi vape. In any case: hats off to our new favorite Dr. Frankenstein.More on whatever this thing is: Military Robot Deployed as Nightclub DJShare This Article
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