
Despite Some Bright Spots, Triple-A Gaming is in Dire Need of a Revolution
gamingbolt.com
Over the past few years, the triple-A games industry has been, to put it lightly, a mess. Ironically, it all came to a head in what many considered the best year for video games2023. Even with so many big-name titles and successes, from The Legend of Zelda: Breath of the Wild and Super Mario Bros. Wonder to Baldurs Gate 3 and Marvels Spider-Man 2, the year saw over 9,000 layoffs. This would roll into 2024 when almost 15,000 layoffs occurred.It was also a year that saw multiple studios shuttered. Even after acquiring Activision Blizzard and becoming one of the biggest game publishers in the world, commanding a venerable army of IPs, Microsoft shut down Tango Gameworks, Arkane Austin, and Alpha Dog Games. Sony wasnt too far behind, shuttering its London Studio, Deviation Games, and most infamously Firewalk Studios in the wake of one of the biggest first-party failures of all time Concord.Then we arrive in 2025 with Warner Bros. Games closing down Monolith Productions, Player First Games, and WB Games San Diego. Many saw the writing on the wall for some major changes at the company look no further than mounting losses and failures through the years for WB Discovery as a whole but few expected Monolith, one of the most respected developers of all time, to die out.On the gaming front, there is so much to dissect as well. Despite the low chances of success and seeking some form of recurring revenue, live-service titles continue to be released before crashing and burning. Suicide Squad: Kill the Justice League is one example, impacting Warner Bros.s revenue by $200 million. Tack on MultiVersus, which contributed another $100 million impact. Its rumored that the failure of both titles spurred the cancellation of Wonder Woman, a title that was soft-rebooted last year and already surpassed $100 million in its budget.Live service is a gamble, and for every Helldivers 2 that becomes a success, there are others cancelled before they can even make it out of the door. Sony can attest to this, from pushing an initiative to have a dozen live service titles before April 2026 to cancelling projects from Bend Studio and Bluepoint Games, The Last of Us Online, London Studios fantasy action RPG, and the rumored Twisted Metal reboot.Then you have the likes of Ubisoft, whose trend-chasing and numerous failures eventually caught up to it, resulting in the cancellation of several unannounced projects, the end of service for games like XDefiant, layoffs, and the closure of studios like San Francisco. The company is also seemingly cursed on the single-player front high-profile games like Avatar: Frontiers of Pandora and Star Wars Outlaws underperformed, critically and commercially.Even a well-reviewed game like Prince of Persia: The Lost Crown struggled with sales to the extent that a sequel pitch was reportedly denied, and the team broke up for other projects. Perhaps the most surprising thing is that Skull and Bones, the companys first quadruple-A title, perseveres.Lets not forget about Electronic Arts. EA Sports FC 25 underperformed to a significant degree, and Dragon Age: The Veilguard fell massively short of expectations. Remember how the next Dragon Age was to be a live-service title, but subsequently rebooted, the remains patched together into a single-player game? Whatever you may think about the results, fans were far from impressed. And with many team members either leaving the company or reassigned, first temporarily and now permanently to other EA projects, the BioWare of the past is looking even less like itself than ever before.Mismanagement has often been reported as a major reason for development troubles and gross overspending on video game budgets. But surely those developers could go on and start their own studios, away from corporate meddling, right? Not necessarily.Former BioWare head Casey Hudsons Humanoid Origin was founded three years ago and shut down last November due to an unexpected shortfall of funding. Phoenix Labs, formed by former Riot Games developers, saw its Monster Hunter-like Dauntless go through one terrible phase after another (including acquisition by a blockchain company). Months after its most-hated update yet, its shutting down this May.Of course, its not like a successful project means job security. Even after the breakout success of Marvel Rivals, with over 40 million players and more than $200 million in revenue, NetEase Games still shut down its US-based development team. Theres also the whole upheaval with the companys international studios and investments, affecting the likes of Yakuza creator Toshihiro Nagoshis new studio, among many others. But thats another story altogether.What exactly is happening? Is it because the industry couldnt keep up with the accelerated growth from the pandemic? Is history simply catching up to a medium that has seen nothing but sustained growth over extended periods? New consoles are introduced, promising to push the graphical envelope, and the jumps in visual fidelity are more incremental than ever. That hasnt stopped video game budgets from ballooning to absurd proportions, like the $315 million spent on Marvels Spider-Man 2.There are so many factors to consider, but one thing remains true: Triple-A gaming doesnt garner the same amount of prestige it once did. If anything, its considered more of a meme than a representation of actual quality.How many triple-A games from major publishers have launched with performance problems, bugs, glitches, or game-breaking issues? Inflation may be something that video game prices have avoided throughout the past many years, but that hasnt stopped some companies from stuffing microtransactions into their games. With more titles embracing a $70 pricing structure, its the classic case of video game publishers having their cake, eating it, and then charging you for the candles after crashing the part and forgetting its your birthday.There are still potential bright spots, as seen with developers like Larian Studios, which are pushing forward with even more ambitious projects while commanding an immense amount of goodwill. Kingdom Come: Deliverance 2 also turned out to be a major success.Josef Fares continues to unabashedly bash the industrys practices while basking in the continued success of It Takes Two and the hype for Split Fiction. Avowed may not be a multi-million seller, yet its still a success for the developer, which is more than it can ask for after six years of development and two reboots.FromSoftware may be embarking on a new multiplayer journey with Elden Ring: Nightreign but is doing so off the back of universal acclaim and tens of millions of sales for the original game. We dont have to mention the continued success of Monster Hunter, with nearly 1.4 million peak concurrent players on Steam for Wilds or its developers bright outlook. Nintendo also continues to prosper while bucking the need for graphical supremacy, delivering hit after hit even in its leanest year yet and with the Switch 2 poised to break records.Theres still no denying that triple-A games development is in dire need of change. Whether its a gradual process that needs to come from the top or forced by the current state of the world, it simply cant thrive off gambling and trend-chasing, much less destroying studios to cover up losses.Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
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