• Re @robfrawley Lucky you with a 50 Series!
    x.com
    Re @robfrawley Lucky you with a 50 Series!
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  • Re @SteveMcTowelyey It sounds like you may not have device memory mode sorted properly. This FAQ should help: https://www.corsair.com/us/en/explorer/g...
    x.com
    Re @SteveMcTowelyey It sounds like you may not have device memory mode sorted properly. This FAQ should help: https://www.corsair.com/us/en/explorer/gamer/mice/how-to-set-up-device-memory-mode-dmm-in-icue/
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  • Xsolla Announces Web Shop Updates
    cgshares.com
    Xsolla, a global player in video game commerce, introduced a series of updates to its Web Shop solution, which has supported more than 500 web shops worldwide over the past four years.Key updates include:Customizable Loyalty Program: Integrated directly into the web shop, this feature has been reported to boost LTV by up to 30% by encouraging repeat purchases, increasing payment frequency, and extending customer lifespan through loyalty points and exclusive store access.Automated Regional Pricing Tiers: This update enables developers to set automated pricing in USD with dynamic adjustments for taxes and exchange rates. The approach allows for manual overrides and has contributed to a reported 13% increase in payment conversion by aligning prices with local purchasing power.Enhanced Progressive Web App (PWA) Functionality: Improvements in the PWA feature allow players to add the web shop to their mobile home screens, facilitating one-click access without repeated logins. This enhancement has reportedly resulted in a 300% increase in web shop visits.Partner-Side Personalization: Developers can tailor the web shop experience in real time based on in-game player data. This personalization of the catalog, promotions, and offers has been associated with a 35% increase in average revenue per paying user (ARPPU).Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, noted, Xsollas mission is to simplify the complexities of game commerce and empower developers to grow and expand their monetization. These updates to the Web Shop are a testament to that mission, offering solutions that make web shop management more efficient and player experiences more engaging.The updated Xsolla Web Shop is designed as an essential tool for mobile game developers looking to expand their monetization strategies and enhance player engagement. With added features such as catalog management, LiveOps support, and website customization, the solution plays a vital role in direct-to-consumer monetization strategies, delivering consistent return on investment and long-term value.Visit this page for additional details on the new features and to explore how Xsolla Web Shop can support business growth.Source link The post Xsolla Announces Web Shop Updates appeared first on CG SHARES.
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  • Xsolla Publishing Suite Launched
    cgshares.com
    Xsolla, a global video game commerce company, unveiled the Xsolla Publishing Suite, a comprehensive direct-to-consumer (D2C) solution that assists developers in selling and distributing their games. The platform integrates content management, payments, LiveOps, analytics, and pre-integrated marketing tools, making it adaptable to various genres, monetization models, and stages of the game lifecycle.The D2C model is increasingly popular among game developers seeking more control over distribution and monetization, moving away from traditional platforms. Drawing on 20 years of experience in the D2C space, Xsolla designed the Publishing Suite as a modular toolkit that can be customized to meet diverse needs. The suite offers several key capabilities, including:Optimizing Game Releases: Tools to engage players, collect feedback, fine-tune marketing strategies, and drive pre-order campaigns.Direct Game Key Sales: A developer-branded store that supports multi-platform sales, offering greater control over the user experience while reducing platform fees.Multi-Game Publishing Platforms: Solutions for managing catalogs of varying sizes with integrated user management, storefront, and analytics capabilities.Unified Cross-Platform Experience: Features that facilitate seamless purchasing on PC, mobile, and web, along with unified player accounts and cross-platform progression.Enhanced Monetization Strategies: Advanced tools for in-game and web store monetization, catalog and offer management, and LiveOps.Dedicated MMO Platforms: Analytics and data tools designed to provide detailed player insights, personalized content, and lower churn for MMO titles.Gaming Launcher Integration: Options for delivering content updates and monetization features through a custom gaming launcher or established platforms like Steam and Epic Games Store.Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, said, With the launch of the Xsolla Publishing Suite, were enabling developers to overcome the challenges of direct-to-consumer sales with powerful, customizable tools. This solution simplifies reaching players directly, helping developers build lasting connections and drive sustainable growth.Developers using the Publishing Suite can optimize their monetization strategies and potentially reduce internal development costs. More details are available here.Source link The post Xsolla Publishing Suite Launched appeared first on CG SHARES.
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  • WWE 2K25 Season Pass Will Add '80s Legends, Ex-AEW Stars, And NBA Players
    www.gamespot.com
    WWE 2K25 is already going to launch with a character roster that's 300 names deep with superstars from the past and present. But in the newly revealed WWE 2K25 season pass, that lineup is going to get even better.NXT wrestlers Giulia, Stephanie Vaquer, as well as the Motor City Machine Guns, Alex Shelley and Chris Sabin, will be the first new arrivals in the New Wave Pack. Penta, the recently arrived luchador from AEW, will be added in a later pack, and he's not the only former All Elite Wrestling veteran on the way. Billy Gunn will be making his WWE return alongside his New Age Outlaws teammate, Road Dogg, and so is "the world's strongest man," Mark Henry.The final wave of DLC characters will be a blast from the past, the 1980s, to be specific. For the first time in a WWE video game, Jesse "The Body" Ventura will be available alongside Paul "Mr. Wonderful" Orndorff, Junk Yard Dog, Tito Santana, and Sid Justice... whom long-time wrestling fans may remember as both Sid Vicious and Sycho Sid.Continue Reading at GameSpot
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  • The Upcoming Persona Cookbook Will Help Level Up Your Guts
    www.gamespot.com
    For Persona fans looking to bring part of the beloved RPG series to life, you'll want to check out the upcoming Persona: The Official Cookbook, which will include dozens of recipes inspired by Persona 3 Reload, Persona 4 Golden, and Persona 5 Royal. The book launches September 23 and preorders are available for $50 at Amazon. Persona: The Official Cookbook $28 | Releases September 23 The official synopsis for the 144-page recipe book highlights some of the many dishes included in the book, all of which are inspired by characters from the latest entries in the series, such as "protein-heavy meals for Akihiko from Persona 3 Reload, steak for Chie from Persona 4 Golden, and a whole banquet feast for the Phantom Thieves from Persona 5 Royal." Other examples include The Cosmo Tower Burger, Mystery Food X, and Master Curry, to name a few, and each recipe comes with step-by-step instructions and photographs to help you nail the process. Preorder at Amazon If you're still hungry for Persona content, you can also check out some of the books inspired by the series that are available now. The Persona 5: Official Design Works hardcover book is a fascinating look at the artistic foundation of the game, featuring 544 pages of character illustrations, promotional pieces, and concept art, along with detailed creator commentary and interviews with series artist Shigenori Soejima. It's available for $75 at Amazon. You can pair it with Persona 5: The Animation Material Book, which is on sale $27.50 (was $40). This book covers the production of the Persona anime television series produced by CloverWorks, including a look at character and props profiles, background designs, and visual illustrations.More Persona booksPersona 5: Official Design Works -- $75Persona 5: The Animation Material Book -- $27.49 ($40)Back to the topic of video game cookbooks, this has become a surprisingly popular genre lately. If you're looking for another book like this, you can also check out the official Genshin Impact cookbook. While the free-to-play game is most well-known for its gacha-influenced gameplay mechanics, it also has several scrumptious dishes for your avatars to try out, and this book replicates 60 of them.Continue Reading at GameSpot
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  • Naruto: Sasuke's Sharingan Evolution, Explained
    gamerant.com
    Naruto is a very creative series when it comes to ninja skills. Although every shinobi can learn all sorts of jutsu through training, some of them are born with advantages. There are techniques that can only be used by those with certain bloodlines, and these DNA-related techniques are called kekkei genkai (literally, "bloodline limit") in Naruto's universe.
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  • Rune Slayer: How To Level Up Quickly
    gamerant.com
    As befits RPGs, to progress in Rune Slayer, you need to earn Exp and level up. This way, you will increase the stats of your Class, as well as unlock new abilities. But with each new level, the amount of Exp required will increase. This guide will detail how to level up fast in Rune Slayer.
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  • February 19th 2025
    gamedev.net
    Today I did some work on the player movement for our character. I did some setup for the characters hitbox ard got the simple wasd movement working. I also got a dash working for our character. Its a short dash that will be used for dodging combat in the game. For now there are no sprites but once our artwork starts getting made. We can fill in the placeholders we have in place. The rest of the team all have their own part of the game that they are focusing on, from sound to art to enemies.
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  • Turning off Monster Hunter Wilds Seikret autopilot lets you have more fun
    www.polygon.com
    Monster Hunter Wilds Seikret mounts are helpful. Maybe a little too helpful. With a single button press, they will scoop you up and shuttle you across the map to whichever monster you happen to be hunting. Its wonderfully convenient, but after a few dozen hours, you might yearn for a little more control.The good news is that your big bird has some unadvertised features that can make traversal and exploration feel more lively.Turn off cruise controlEven outside of autopilot mode, Seikrets default to a control scheme where R1/RB increase your speed, and R2/RT will slow you down. The benefit is that you can rest your left thumb during long treks, but when it comes to fine movements, I find it to be less responsive.If you want your Seikret to control more like your hunter, pop into the options menu, tab over to controls, flip to the second page, and switch Seikret Manual Controls to Type 2.Pull the e-brake and driftIf youre manually controlling your Seikret, you get access to a Mario Kart style drift boost, and it feels really, really good. While holding the sprint button (R1/RB), and without letting go, hit the brakes (R2/RT). Your Seikret will start to scramble as you crank the control stick in the direction you want to go, and when you release the brakes, it will take off with a drifting dash that gives you a nice boost of speed.GlideIn the scripted opening of the game, your Seikret leaps off a rocky outcrop and spreads its wings, gliding gracefully to the earth. It took me 90 hours of monster hunting to realize I could do it again. Oops! Any time you leap from a ledge while mounted on your Seikret, holding R2/RT will engage glide mode. While gliding, you can steer yourself towards where youd like to land. I havent found an especially practical use for this yet, but its definitely fun.
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