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  • If these iPhone Fold specs are real, count me out
    www.creativebloq.com
    The price and specs would make the foldable iPhone a niche device.
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  • Want to Live Longer, Healthier, and Happier? Then Cultivate Your Social Connections
    www.wired.com
    Chronic loneliness can increase cortisol and inflammation and weaken your immune system, says social scientist Kasley Killiam. She argues its time to accept that good quality social connections are a fundamental human need.
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  • How to find alternatives for verification codes when roaming
    www.macworld.com
    MacworldMany websites and apps rely on a weak form of two-factor authentication (2FA) that involves texting you a short number or code. These sites and apps might also offer to make an automated voice call that reads the code aloud. If youre outside your home country or region and have an expensive fee per message to receive SMSes or per minute for voice calls or cannot receive them at all, you need an alternative.Set up an app-based second factor in Passwords or elsewhereYour best option is to upgrade account security for the service that currently sends you an SMS for verification. Look for a way to add two-factor authentication that might be labeled as specifically as use Google Authenticator (you can use other apps or Apples Passwords app), shown as a QR code, or require navigating through security > two-factor authentication or other menus.If this isnt an option, skip ahead.At Google, for instance, you go tomyaccount.google.com, click Security > 2-Step Verification; you may be prompted to authenticate. In this section, you can add a passkey (supported by Apple and managed in Passwords), which is a single-step login that combines two security factors, a hardware security key that you would need to carry with you, or Authenticator, which is a time-based one-time password (TOTP) system. You can have all three and more enabled for Google.Passkeys are the easiest, as they replace a login and require no additional factors. The most common option, however, is the Authenticator/TOTP approach. A TOTP requires a secret shared by the account site and you. The secret allows the synchronized generation of a short code. When youre prompted for the code, your authentication app calculates one based on the current time, and, when you enter it, the account site can confirm it by running the same algorithm locally.Apple managed this process extremely well once it started to support TOTPs, which it calls verification codes. On an account enrollment page displaying a TOTP enrollment QR code, you can Control/right-click the code in macOS or touch and hold on a Code in iOS/iPadOS and choose Set Up Verification Code (or similar language). This adds the secret to Passwords for that site.If that set of steps doesnt work correctly, the site should also let you see the raw secret text, a short string of letters and numbers. Copy that text. Open the Passwords app, search for the entry for the website or domain associated with the app that contains your login, click or tap Edit, click or tap Set Up Code, paste the code into the Setup Key field, and click or tap Use Setup Key. Click or tap Save.When you next try to log into the site or app, Apple automatically generates a password prompt in the authentication code field. Youre prompted for a fingertip, face, or password to fill in the generated code.You can use a QR Code to add a verification code (left) or copy the secret shared text and paste that into Passwords (right) or other apps that support TOTP.Get a Google Voice number for free incoming SMS and North American phone callsGoogle still offers free Google Voice accounts for personal use, which provide a legitimate regular telephone number that can place and receive voice calls and send and receive SMS messages. Google doesnt charge for calls and texts that originate within the United States and you can call and text most numbers in those countries at no cost or low cost.You may be able to change your SMS-receiving number in the account you want to verify when traveling to a Google Voice number. If you can set up multiple numbers of SMS codes, add a Google Voice number as a secondary one.It may not work. As Google notes, Some websites, such as banks or subscription services, wont send text messages to Google Voice numbers. In those instances, you may need to use your mobile carrier number. I have found in testing that advice to be mostly outdated but your particular financial or other services may still restrict known ranges of Google Voice numbers.To make the process of receiving a code from Google Voice even easier, you can go to Settings > Messages atvoice.google.comand enable Forward messages to email. This sends any incoming text messages to your associated Gmail address. In my case, I have an additional forwarding rule at Gmail that sends the message on to my main mailbox.In most cases, I receive a code in my inbox within a few seconds and at most a couple of minutes no matter where in the world I am.This Mac 911 article is in response to a question submitted by Macworld reader Brian.Ask Mac 911Weve compiled a list of the questions we get asked most frequently, along with answers and links to columns:read our super FAQto see if your question is covered. If not, were always looking for new problems to solve! Email yours tomac911@macworld.com, including screen captures as appropriate and whether you want your full name used. Not every question will be answered; we dont reply to emails, and we cannot provide direct troubleshooting advice.
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  • Core Keeper Bags and Blasts Update Arrives on March 10th, Adds Largest Boss Fight Yet
    gamingbolt.com
    Following its critically acclaimed launch out of early access last August, Pugstorms Core Keeper will receive a massive free update, Bags and Blasts. Going live on March 10th for all platforms, it features the largest boss fight year Nimruza, the Queen of the Burrowed Sands. Check out the announcement trailer below.Players can also discover a new sub-biome, the Oasis, within the Desert of Beginnings. It features the camel-like Drohmble, whose material is the base for new mid-to-late game weapons. A new skill tree catered around Explosives and new bomb types are also coming. The former includes eight new skills, while the latter encompasses Void Bombs, Blunder Bombs and even grenades as a new weapon type.The Bags part of the update adds Pouches for carrying seeds, fish, ore and valuables in a separate inventory, thus saving space. You can also choose the inventory row appearing in your hotbar.New tools (including Garden Trowels), armor sets, weapons, off-hand items, and workbenches like the Laboratory Table are also on the way, so stay tuned. Core Keeper is available for Xbox One, Xbox Series X/S, PS4, PS5, PC, and Nintendo Switch. Check out our review for the base game here.While Core Keeper is getting new updates, Pugstorm is also working on a new side-scrolling sandbox title, Kyora. Its slated for early access, but a release window is unknown.
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  • Split Fiction is Out Now
    gamingbolt.com
    Hazelight Games latest action-adventure title, Split Fiction, is now available on Xbox Series X/S, PS5, and PC. Like A Way Out and It Takes Two, its a co-op title as players control Mio and Zoe, two unpublished writers, as they attempt to escape a dastardly simulation.Theyll need to work together and traverse different worlds inspired by their works. The twist is that Mio is a science-fiction author her worlds involve cyberpunk landscapes and space. Meanwhile, Zoe focuses on fantasy with dragons, fairies, and more whimsical elements coming into play. Depending on the world, the duo receives different powers, leading to all kinds of gameplay variety.With almost twice the budget of It Takes Two, Split Fictions story is touted as lasting 12 to 14 hours. Side Stories increase the total further, offering optional scenarios and worlds to explore. Check out our review for more details. You can also learn more about the Friends Pass, which grants access for two players if one owns the game, regardless of platform, with cross-play support.SPLIT FICTION IS OUT NOW!!!We are ridiculously excited for all of you to finally play the game! The critical acclaim has been amazing to see and the entire studio is so proud now get ready to have your minds blown! Hazelight (@hazelightgames.bsky.social) 2025-03-06T16:03:06.641Z
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  • www.architecture.com.au
    Join us for the next Regional Chat series in Kangaroo Valley with local architects speaking to the idea of design informed by the local character from which it springs.The post NSW Regional Chats: Kangaroo Valley appeared first on Australian Institute of Architects.
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  • Feedback sought SONA x EmAGN Portfolio Night
    www.architecture.com.au
    Thank you for attending ourSONA x EmAGN Portfolio Night!We are planning further Portfolio workshops based on the feedback we get back from attendees. So, we would love to hear your feedback regarding this event. Please take your time to fill out the feedback form below. Sorry. This form is no longer available. The post Feedback sought SONA x EmAGN Portfolio Night appeared first on Australian Institute of Architects.
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  • Womens History Month began with a workers protest
    blog.medium.com
    Womens History Month began with a workers protestScary bacteria, a job-application bot, and being smart (Issue #283)Published inThe Medium BlogSent as aNewsletter3 min readJust now--Almost exactly a year ago, we wrote a newsletter on the anti-establishment origins of International Womens Day, and by extension, Womens History Month. One notable point of origin for both holidays? The historic 1908 workers protest, when 15,000 women marched in New York City demanding shorter hours, better pay, and the end of child labor. (Child labor didnt officially end in the U.S. until 1938.)As we wrote in 2024, Womens History Month was a grassroots effort for decades until 1987, when Congress signed it into law. Former legislative aide Susan Scanlan recalls that the holiday was originally going to be in August, surrounding the 26th, when women got the right to vote. But right before Scanlan and Maryland Senator Barbara Mikulski submitted their bill, Scanlan paused. Barbara, do you really want to be outside parading on August 26 when its hotter than the hinges of hell??? (If youve been to Maryland in summer, you get it.)Thats how they landed on March, which coincided with International Womens Day. We wanted the cherry blossoms in bloom, she remembers, and we wanted it to be marching weather.What I like about this story is they designed a holiday theyd actually want to celebrate. Tomorrow marks the 117th anniversary of that 1908 protest by women workers and for more history, I recommend starting with Medium writer and U.S. history PhD Melissa DeVelvis Womens History Syllabus. It was first published a few years back but the reading recommendations still hold up, beginning with Salem Witch Trial transcripts and leading up to shows like I Love Lucy, 30 Rock, and Insecure. Harris Sockel
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  • Shocking success: Understanding a new era of horror with Blumhouse Games | Playable Futures
    www.gamesindustry.biz
    Shocking success: Understanding a new era of horror with Blumhouse Games | Playable FuturesA fresh movement of horror games is seeing a renewed exchange of ideas, techniques, and approaches with film and television and is fostering fascinating creations across the entertainment landscape Feature by Will Freeman Contributor Published on March 7, 2025 This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world.Horror as a theme has a storied history in video games. From early releases like 1986s unexpectedly eerie point-and-click Uninvited: Entering the Mansion to the disturbing setting of The Last of Us Part 2 via the perennial survival horror category games have long excelled in frightening or unnerving their audiences.But horror certainly isnt confined to games, thanks to its pre-existing presence in written fiction, cinema, television, and even music. No one medium defines horror, and in the case of games, it is most commonly realised as a style and tone applied to other genres, rather than a true genre of its own. So often, horror games are in fact action-adventure titles, or point-and-clicks, or even 2D shooters and farming sims.Over in film, meanwhile, while the likes of 'comedy horror' and 'road movie horror' are definable sub-genres, their existence relies on the application of horror as a tonal compliment to existing genres. And while bands like The Misfits ooze horror in every beat and lyric, by genre they are a punk outfit.Considering games decades long relationship with horror, then, it might be easy to assume we have the form nailed like the lid of a well secured coffin. But what games can inherit from a broader understanding of what horror is is now opening up many more opportunities to explore new creative forms and commercial successes.That is something very much on the minds of the 2023-founded games division at iconic horror film company Blumhouse Productions. Blumhouses most celebrated cinematic works include The Purge, Five Nights at Freddys, and Paranormal Activity the latter of which generated box office revenues of $194.2 million from a combined shoot and post production budget of around $215,000."Our first instinct isn't to make games of all the Blumhouse IP we have. We're taking our time to reflect on what horror can mean to games now"Blumhouse is obviously a powerhouse as a horror studio, and weve always looked at finding unique horror in different places in film, television and other experiences. Now were exploring games, explains Louise Blain, a deeply experienced former game journalist, and now Creative Lead at Blumhouse Games. Blumhouse is expanding in really interesting areas because there are so many exciting places to tell scary stories. And our first instinct isnt to make games of all Blumhouse IP we have. Were taking our time to reflect on what horror can mean to games now.The result of that reflection is an impressive slate of in-development games and one released title Fear the Spotlight created by independent teams working with access to Blumhouses full suite of expertise, experience, and talent. And most notably, the games collectively offer up a range of genres given a horror tone many of them in unexpected places. Grave Seasons, for example, is a pixelated farming sim from studio Perfect Garbage, that asks you to outwit a supernatural serial killer while tending to crops and forming friendships.Other Blumhouse Games projects meanwhile, are bringing non-gaming talent into production of horror games. The mystery-shrouded FMV game Project C for example, hails from Sam Barlow, the mind behind the extraordinary Her Story, and Brandon Cronenberg, screenwriter and director of horror movies such as Antiviral and Infinity Pool.Blumhouses debut slate of games, Blain believes, assert that there are still many untapped opportunities when it comes to horror from new ways to make games to fresh approaches to genre. And that is in part fostered by the newly blossoming relationship shared between games and cinema.I think what were seeing now is better communication between the game, film and TV mediums, and a better understanding of what they can take from one another or do together. If we look at things like the Fallout and Last of Us TV shows, which bring something of a flavour of horror, were seeing this incredible quality, but also that people understand games more now, and understand taking stuff to and from games and films, with authenticity and understanding. The new opportunities there are really exciting. Farming sim Grave Seasons asks you to uncover the town's supernatural serial killer while tending to your crops | Image credit: Blumhouse GamesAbsolutely, that coming together is partly informed by TV and film makers inheriting the production tools and methodologies of games, from Unreals increased adoption, to pipelines torn straight from the game production rulebook.But to focus on the technological alone, Blain suggests, is to miss the broader opportunity here.I do think that rather than on the technical or engineering side, what I find interesting as a horror devotee seeing these new stories interconnecting in various new ways, is when film or games take advantage of elements of the other medium. Something like the Host movie for instance, is a horror entirely set on Zoom. Thats a fascinating concept for game makers to explore."Or theres Dont Peak, a short horror film that features Animal Crossing. Which is a really interesting crossover of the mediums, and of themes. In so many ways, far beyond just horror and even entertainment, we see games starting to influence film making in these new ways but its really interesting to see how that is now moving in the other direction, and horror is a really exciting space for that."The Blumhouse Games team are also looking at how the ethos of horror movie creation can be applied in games. Horror cinema is a realm where highly creative, sometimes deliberately lo-fi production can bring more authenticity, and a believability that drives the scares far beyond skin deep.The found footage form that propelled both Paranormal Activity and The Blair Witch Project to global acclaim, for example, is inherently cost effective in film and presents a fascinating way to present a game.Indeed, the cult war movie 84C Mopic one of the first found footage films adopted the style to bring intimacy with entrenched troops in the Vietnam war. In doing so, it also served up something that carries disturbing horror tones, demonstrating how horror techniques have a place far beyond their conventional home.Games, of course, need a generous level of functional polish. Nobody wants to play a broken game. But a new movement in horror games is at its inception, borrowing from the production mindset of lower budget horror films."What we're seeing now is better communication between the game, film and TV mediums, and a better understanding of what they can take from one another or do together"Blumhouses famed creative, sometimes lo-fi, distinct approach to horror will be in the games we make in some form. That approach can bring this authenticity, and its lands with audiences. Paranormal Activity was obviously huge, and horror generally, and that was shot in [director] Oren Pelis house. That kind of approach can bring this really personal feeling, with small teams making really interesting things. Weve always wanted to open up what horror can be, and now were doing that with games.I think that a lot of people who have worked in horror are maybe looking to games, as there's so many interesting ways that games can tell unique stories. We're learning from each other together. Our first game, Fear the Spotlight, is a great example. It's massively influenced by the favourite horror films of the co-creator Crista Castro, but at the same time it's a modern love letter to crowding around the CRT TV as a kid in the 90s playing classic survival horror experiences. It's taking all of the best things from so many different places and creating something unique and emotionally impactful. Not to mention scary.Fear the Spotlight presents a fascinating case of what a modern horror game can be, informed as it is by a wider understanding of what horror can be across so many mediums in 2024.Made by a team of two that together bring experience from both triple-A gaming and childrens television, it takes a unique approach to what fear can be, somehow balancing the cozy with the frightful, while presenting itself in a meticulously realised, nostalgia-inducing low-poly style. It understands the horror games that have come before it intimately, but does something entirely new with what survival horror can mean and how it can feel.Fear the Spotlight is a shining example in a new intersection of the video game form and the horror tone that itself is part of a larger movement. And its a movement informing both the creative and commercial frontiers of not just games, but film, television, and more. Its a frightfully interesting opportunity.Playable Futures is a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry will go next. This article series has been brought to you by GamesIndustry.biz, Ukie, and Diva. You can find previous Playable Futures articles and podcasts here.
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