• Inside the character designs for Netflix's Love, Death & Robots, plus other animated shows
    www.creativebloq.com
    Inside the artist's character designs for animated shows such as Love, Death & Robots
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  • Today's NYT Connections Hints, Answers and Help for March 10, #638
    www.cnet.com
    Looking for the most recent Connections answers? Click here for today's Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.Today'sConnections puzzlemight just be my favorite ever. Not only does the yellow group involve my favorite pet, but the purple group involves one of my favorite films. Read on for clues and today's Connections answers.The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.Read more:Hints, Tips and Strategies to Help You Win at NYT Connections Every TimeHints for today's Connections groupsHere are four hints for the groupings in today's Connections puzzle, ranked from the easiest yellow group, to the tough (and sometimes bizarre) purple group.Yellow group hint: Meow!Green group hint: Opposite of frown.Blue group hint: Changed landmarks.Purple group hint: Careful, man, there's a beverage here!Answers for today's Connections groupsYellow group: Cat breeds.Green group: Famous smiles.Blue group: Attractions iconically different from their original forms.Purple group: Associated with "The Dude" Lebowski.Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English WordsWhat are today's Connections answers? The completed NYT Connections puzzle for March 10, 2025, #638. NYT/Screenshot by CNETThe yellow words in today's ConnectionsThe theme is cat breeds. The four answers are Ragamuffin, Russian Blue, Sphynx and Turkish Angora.The green words in today's ConnectionsThe theme is famous smiles. The four answers are Cheshire Cat, comedy mask, Joker and Mona Lisa.The blue words in today's ConnectionsThe theme is attractions iconically different from their original forms. The four answers are Liberty Bell, Statue of Liberty, Tower of Pisa and Venus de Milo.The purple words in today's ConnectionsThe theme is associated with "The Dude" Lebowski. The four answers are bathrobe, bowling, rug and White Russian.
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  • Today's NYT Strands Hints, Answers and Help for March 10, #372
    www.cnet.com
    Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.Todays NYTStrandspuzzle might be puzzling at first. It refers to a small gadget that can help out with your home-entertainment viewing. If you need hints and answers, read on.I go into depth about therules for Strands in this story.If you're looking for today's Wordle, Connections and Mini Crossword answers, you can visitCNET's NYT puzzle hints page.Read more:NYT Connections Turns 1: These Are the 5 Toughest Puzzles So FarHint for today's Strands puzzleToday's Strands theme is:You're pushing my buttons.If that doesn't help you, here's a clue: The clicker.Clue words to unlock in-game hintsYour goal is to find hidden words that fit the puzzle's theme. If you're stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints, but any words of four or more letters that you find will work:LENT, MOLE, CANE, PETER, TOME, VOTE, HALE, TEED, GRID, MOTE, MULE, TERN, LANE, LOME, ROLE, MORT, VOLE, GORE.Answers for today's Strands puzzleThese are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you've got all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:BACK, HOME, MUTE, GUIDE, POWER, VOLUME, CHANNEL.Today's Strands spangram The completed NYT Strands puzzle for March 10, 2025, #372. NYT/Screenshot by CNETToday's Strands spangram is REMOTECONTROL. To find it, start on the far left bottom, and count over four rows, then go up to the R that is three letters up from the bottom. Then wind down, over, up, and down again.
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  • India's games industry is waiting for its Black Myth: Wukong moment, its developers tell us how it can happen
    www.eurogamer.net
    India's games industry is waiting for its Black Myth: Wukong moment, its developers tell us how it can happen"We clearly have the talent."Image credit: Eurogamer Feature by Lewis Packwood Contributor Published on March 9, 2025 China's video game industry has had some huge, global hits in the past few years with games like Black Myth: Wukong and Genshin Impact. But we have yet to see equivalent success from games made in India - which has a similarly-sized population of around 1.4 billion people, along with the fifth largest economy on the planet. In fact, it's rare to see an Indian game become a big hit outside the country's own borders."Eighteen percent of the world lives here, how can we not be represented in one of the primary entertainment mediums?" asks Shalin Shodhan, director of the Gujarat-based indie studio Masala Games. "That's a mind-boggling thing, if you really think about it. We have so many stories to tell. There's so much interesting stuff, both in ancient and modern India, that could be showcased."Narinder Kapur, a senior analyst at Niko Partners, notes that India-based developers have seen some domestic success, particularly on mobile. Smartphones are the dominant gaming devices in India, with around 94 percent of Indian gamers playing primarily on mobile, according to Niko Partners 2024 survey. "One of the most popular games in India is called Ludo King, and it's basically Ludo in app form," says Kapur, but other hits also include the battle royale shooter Underworld Gang Wars from Mayhem Studios in Bengaluru, and the recently released Indus: Battle Royale from SuperGaming, which has put its own spin on the Fortnite formula with an Indo-Futurism aesthetic.Niko Partners also reports that there are now around 508 million gamers in India, who spent an estimated $943 million in 2024. The venture-capital firm Lumikai puts the figure even higher, at $3.8 billion. Yet India's games industry still remains comparatively tiny. China, with its similarly-sized population and similarly mobile-dominated market, saw predicted gaming revenues of around $49.8 billion in 2024, according to Niko Partners. Ludo King is one of India's most popular and successful games. | Image credit: GametionMultiple reasons have been put forward to explain why India's games industry lags behind in terms of scale. Kapur notes it could be partly down to years of antagonistic attitudes towards gaming in the country. "For a long time, video games were looked upon as a waste of time and a waste of money, especially back when incomes weren't as high as they are now," he says, adding that parents would question the wisdom of using expensive computers for playing rather than education. "Even after Indias software services industry exploded, the video games industry didn't take off in parallel, because a lot of people who had the requisite talent to go out and develop games would go out into the larger software services industry."Beyond that, there are at least two key issues that have stymied the ascent of the Indian games industry: training and funding, with the latter already garnering reports of how investors are failing marginalinsed groups of developers all around the world. "We don't have angel investors or VCs backing us, and platforms like Kickstarter or Indiegogo are not supported in India, so that revenue is not available," says Harish Chengaiah, the founder of Outlier Games in Chennai. Meanwhile, government funding has tended to prioritise essentials like sanitation and clean energy rather than media and entertainment. "So broadly speaking, there's no money anywhere."In addition, the late blooming of India's games industry means there are relatively few people in the country with enough experience to provide training. Chengaiah, who's now 28, experienced this himself when he enrolled into a game design course after high school, only to drop out following his disappointment at the quality of the teaching. "Unlike the West, the first generation of game developers are still working in industry: we haven't gotten old enough to retire and become lecturers," he says.There are also big skill gaps. "We are very good at art, we are very good at programming, we are very good at QA, but design and narrative development is something that we lack. If you see our education system in India, it's very technically competent, not so much creatively competent."Even though India's market is dominated by mobile, Chengaiah reckons that among the 120 or so members of the Indian game dev founders WhatsApp group he created, around 50 are working on PC and console titles. Outlier Games itself has been periodically developing a third-person PC action-adventure game called Deliverance for around three years, often relying on friends doing pro bono work. Deliverance has been put on the back burner for now due to a lack of funding support. | Image credit: Outlier Games"We don't have an office," Chengaiah says. "I mean, for registration purposes, we do have an office, but nobody works in that. It's all remote, nobody's getting paid. So the way I sustain my teammates is I have a day job in another game company, and I do a lot of consulting and freelance game design, game production work."The hope is that if they find a publisher, people can start earning salaries. But PC and console publishers are as rare as hens' teeth in India. The only one Chengaiah knows of is 1312 Interactive, which was formed recently by a friend. "But they are starting small," he says. "They are looking at about 50, 60K funding projects, not bigger than that."By contrast, Outlier Games was aiming for a $1 million USD budget for Deliverance, "which, by Western standards, is actually not that much for a third-person action-adventure game." He reckons a similar title would cost perhaps $5-6 million USD if it was made outside India. Even so, given current market conditions, the publishers he has approached are only willing to put up a maximum of $300,000 USD - so Chengaiah has made the difficult decision to put Deliverance on the back burner and start again with a smaller, narrative-driven title.Like Outlier, Shalin Shodhans Masala Games is a mostly remote-working company, and it mostly relies on contract work. But Shodhan had the advantage of gaining valuable experience in the US. While he was doing his masters degree at Carnegie Mellon University in 2003, a recruiter from EA spotted his work on terraforming, and snapped him up to work with Will Wright on the groundbreaking Spore. After spending years at EA, Shodhan left to join Pixar, working as a shading artist on movies such as Toy Story 3 and Inside Out. But when his wife gave birth to twin boys in 2014, they made the momentous decision to move back and raise them in India."We definitely needed family support," Shodhan says. "So the decision was very big, but also very clear. And in retrospect, actually a really good move, because it freed me to do some of the more entrepreneurial stuff and try some of the more bold things that brings us to where we are, whereas if I'd stayed in the US, Id still have to work within other companies."Now, after around two years of development, Masala Games' first PC title is due for release on 3rd April 2025, accompanied by an animated movie. Detective Dotson features an aspiring Bollywood star who reluctantly becomes a detective after the death of his father, then sets out to solve a series of cases set in modern India. Detective Dotson arrives on Steam this April. | Image credit: Masala Games"I don't just want to talk about ancient, epic, magic, fantasy India; I really want to talk about the India that I walk out into, because I feel that it's more interesting than our past," Shodhan says. As such, Detective Dotson offers a pixellated representation of crowded, chaotic, modern Indian life, with elements such as the ubiquitousness of election posters and the constant, casual littering - which Dotson can take exception to by hurling the litter back at the culprit. "Littering is a real problem here," Shodhan says. "This is a personal pet peeve, and something that I wanted to send a message about."Chengaiah enthuses about the huge potential scope for games set in India. "We have about 3000 years worth of history to tap into, so that's a lot of material, right?" Then again, he adds that the past few years have seen a few hurried releases of mobile games set in India that have "left a very, very sour taste in the mouth of Indian gamers". He cites titles such as the shooter FAU-G, as well as the just-released Indus. "[Indus] is barely in beta, and then they released it, so it's a very rushed game."The much-hyped card battler Kurukshetra: Ascension, based on the famous epic of the Mahābhārata, has also been a commercial disappointment, he says. "Indians don't play card battlers. You can't just have Mahābhārata and then put it in a genre that no one in India cares about." As a consequence of all this, he thinks that Indian gamers have become wary of India-set games. "They'll be like, 'Ah, no, no, we are not trusting that. Make a good game first, and then come back to us. It doesn't even have to be set in India, make a good game'."Nevertheless, a recent report by Lumikai found that 60 percent of Indian gamers want to see more games that represent their local culture and language. Furthermore, all the signs point towards the Indian games industry turning a corner in the near future. The Indian government is implementing a new Animation, Visual Effects, Gaming, and Comics Extended Reality (AVGC-XR) policy, which should provide funding and training for people working in the games industry.Watch on YouTubeChengaiah, who has helped to advise on the policy, says it will make it much easier for games companies to set up subsidiaries in India, and it will also help to fix the "chicken and egg problem" of universities failing to provide video-game-related courses as a result of there being so few jobs in the industry. Instead, Chengaiah says, the government, academies and industry will decide together which courses are required, and the government will offer incentives for universities that run the chosen courses.At the same time, the visa process is being streamlined for foreign nationals who want to come and work in games, with the hope that by attracting experienced professionals from Europe, the US and Japan, "that knowledge will trickle down in our industry," Chengaiah says. Perhaps most importantly, the policy is also looking to provide funding for developers in the form of things like prototype grants and production incentives, where a percentage of a games production budget is reimbursed by the government.Those are the broad guidelines, but because India operates under a federal system, it's up to each individual state to pick and choose which parts of the policy it intends to implement, and in what way. "Some states have already implemented it," says Chengaiah, adding that his state, Tamil Nadu, will be implementing the policy later in 2025. Image credit: PlayStation Image credit: KraftonThere are industry programs, too. Following on from the success of its China Hero Project, PlayStation launched the India Hero Project in 2023 to support and showcase emerging talent from the region, and the inaugural cohort of five games includes Meteora: The Race Against Space Time, Fishbowl, Mukti, Requital: Gates of Blood, and Suri: The Seventh Note. The second cohort has just been announced, too, though it's shrunk to just two games this year: Bloody Boots and Lokko.Krafton, the publisher behind PlayerUnknown's Battlegrounds, also opened registrations for the second cohort of its Krafton India Gaming Incubator last October, where six to ten development teams will receive six to twelve months of mentorship and financial support to make their game. The first cohort comprised four games, and included Sojourn Past, Tale of Honor, Gangster Carnival and Spice Secrets.Given all this, Chengaiah thinks well be seeing "a very steady launch of Indian PC and console games" from 2025 onwards, while Lumikai predicts that Indias gaming revenues will skyrocket to $9.2 billion by 2029. And if one Indian game was to break through internationally, it could elevate the whole industry and attract much-needed investment, just like The Witcher did for Poland, for example. "Every country has that one game," Chengaiah says, and similarly, Kapur sees no reason why India won't have its own breakout game: "I think the Indian market at some point will have its Black Myth: Wukong or Genshin Impact moment."Shodhan thinks its high time, too. "I see folks from India, such as myself, who go abroad and are plugged into the culture there, and are doing exceptional things. Why can't the same happen here?" He reckons its simply a case of someone being brave enough to venture out and succeed, carving a path for others to follow. "Once that happens, all hell will break loose.""We are already doing a lot of work for these companies all around the world, and we're already providing the quality," he concludes. "We clearly have the talent. It's just a matter of belief and a few foolishly bold investments."
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  • Poll: Box Art Brawl - Duel: Ninja Gaiden III: The Ancient Ship Of Doom (NES)
    www.nintendolife.com
    Image: Nintendo LifeHello chums, and welcome back to another edition of Box Art Brawl!Last time, we looked at Pokmon Trading Card Game for the Game Boy Color, and the result was pretty definitive. The Western design won with 69% of the vote, with some of you noting that the Japanese variant didn't even look like it belonged to the Pokmon franchise. User Kienda said "If someone showed me the Japanese case out of context, I wouldnt even twig it was a Pokmon game". Yep, fair comment!This time, we're going back to the NES to check out Ninja Gaiden III: The Ancient Ship of Doom. Launched in 1991, it was well-received at the time thanks to its slick gameplay and challenging difficulty.Subscribe to Nintendo Life on YouTube798kWatch on YouTube It's another duel this week as North America and Europe take on Japan; so enough waffling, let's get right to it. Nice videogame, shame about the plotBe sure to cast your votes in the poll below; but first, let's check out the box art designs themselves.North America / EuropeImage: Tecmo / LaunchboxThe Western design is very much keeping in theme with the series so far, featuring our protagonist front and centre striking an awesome post against a remarkably colourful background. Honestly, despite the lack of creativity here, we do love this cover. It's awesome.JapanImage: Tecmo / LaunchboxJapan's approach is pretty cool too, though we must admit that it just looks like some random screengrab from an anime movie. That said, the beams of light coming from the sword are really cool, and we're big fans of the Japanese script used for the game's logo.Which region got the best Ninja Gaiden III box art? (90 votes)North America / Europe80%Japan20%Thanks for voting! We'll see you next time for another round of Box Art Brawl.Related GamesSee AlsoShare:02 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related ArticlesTalking Point: What We Expect From The Switch 2 DirectIn four weeks' time...Ex-Nintendo Employee Spills The Beans On The Company's Weirdest Zelda Ad"This is not what we were expecting"Feature: Nintendo Life eShop Selects (February 2025)Our picks for the best eShop games of February
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  • Switch 2 Will Support NFC, According To New FCC Filings
    www.nintendolife.com
    amiibo live on.Although we're just weeks out from learning more about the Nintendo Switch 2, new findings have surfaced ahead of the Direct broadcast - shedding light on the successor system's capabilities.As reported by The Verge, the latest filings at the Federal Communication Commission (FCC) in the US have seemingly (and perhaps unsurprisingly) confirmed Nintendo's new and hotly anticipated system will support near-field communication (NFC), which connects with its popular amiibo "toys-to-life" line.Read the full article on nintendolife.com
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  • New delivery robot can haul 2,200 pounds of your stuff
    www.foxnews.com
    Recommended Published March 9, 2025 6:00am EDT close New delivery robot may be basic, but it can haul 2,200 pounds of your stuff WeRide is the first publicly listed universal autonomous driving and robotaxi company. WeRide, a global leader in autonomous driving technology, continues to push the boundaries of what's possible with its latest innovation, the Robovan W5.WeRide is the first publicly listed universal autonomous driving and robotaxi company.But it isn't stopping there. It's expanding its reach into smart logistics with an impressive delivery robot.STAY PROTECTED & INFORMED! GET SECURITY ALERTS & EXPERT TECH TIPS SIGN UP FOR KURTS THE CYBERGUY REPORT NOW Robovan W5 (WeRide)What is the Robovan W5?Imagine a delivery van that doesn't need a driver. That's essentially what the Robovan W5 is. Developed by WeRide, this unmanned delivery solution features Level 4 autonomy and a substantial cargo capacity. Forget about needing a driver. This van navigates and delivers all on its own. Robovan W5 (WeRide )Capacity and modularityThe W5 stands out in its class with a generous 194 cubic feet of cargo space, capable of carrying payloads of up to approximately 2,205 pounds. What's even better is that the cargo area is modular. This adaptability means it can be customized to suit various business needs, making it a versatile solution for different industries. Robovan W5 (WeRide)Cutting-edge technologyWeRide has leveraged its extensive experience in autonomous driving to create a sophisticated system for the W5. With nearly 25 million miles of autonomous driving data gathered from its robotaxi fleet and other vehicles, the W5 is equipped to handle real-world driving scenarios.The van features a suite of proprietary sensors providing 360-degree perception, enabling it to accurately detect vehicles, traffic lights, pedestrians and other road users. It can perform overtaking maneuvers, avoid obstacles, adjust to inclines and handle docking and parking. Its path optimization system adjusts routes in real time based on traffic conditions, boosting delivery efficiency for express delivery, urban distribution and point-to-point logistics.WHAT IS ARTIFICIAL INTELLIGENCE (AI)? Robovan W5 (WeRide)Performance and safetyThe electric drivetrain provides a per-charge operating range of 136 miles. Safety is paramount with redundant perception technologies, a drive-by-wire chassis, emergency braking, a collision warning system, remote monitoring and cloud control. The W5 is designed to operate reliably in various weather conditions, day and night. Robovan W5 (WeRide)Fleet management and supportFor businesses operating multiple W5s, WeRide offers a system that supports multi-vehicle platooning, simplifying fleet management. Additional benefits include intelligent scheduling, data analytics and over-the-air updates. WeRide also provides round-the-clock support, on-site training and complimentary maintenance as part of its service package.GET FOX BUSINESS ON THE GO BY CLICKING HERE Robovan W5 (WeRide)WeRide's visionDr. Tony Han, founder and CEO of WeRide, emphasizes the company's commitment to creating a comprehensive ecosystem of autonomous driving solutions. From robotaxis and robosweepers to the Robovan W5, WeRide aims to address diverse urban transportation needs with safe and reliable driverless technology.WeRide holds driverless permits in China, the UAE, Singapore and the U.S, operating in over 30 cities across nine countries. The company has partnerships with major OEMs and Tier 1 suppliers like Renault-Nissan-Mitsubishi Alliance, Yutong Group, GAC Group and BOSCH.Kurts key takeawaysWith its impressive cargo capacity, advanced technology and focus on safety and efficiency, the Robovan W5 has the potential to transform urban logistics. As WeRide continues to innovate, we can expect to see even more exciting developments in the realm of autonomous driving.How do you feel about the safety measures in place for autonomous vehicles, and do you think they are sufficient? Let us know by writing us at Cyberguy.com/ContactCLICK HERE TO GET THE FOX NEWS APPFor more of my tech tips and security alerts, subscribe to my free CyberGuy Report Newsletter by heading to Cyberguy.com/NewsletterAsk Kurt a question or let us know what stories you'd like us to coverFollow Kurt on his social channelsAnswers to the most asked CyberGuy questions:New from Kurt:Copyright 2025 CyberGuy.com. All rights reserved. Kurt "CyberGuy" Knutsson is an award-winning tech journalist who has a deep love of technology, gear and gadgets that make life better with his contributions for Fox News & FOX Business beginning mornings on "FOX & Friends." Got a tech question? Get Kurts free CyberGuy Newsletter, share your voice, a story idea or comment at CyberGuy.com.
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  • I found a portable soundbar that sounds as impressive as speakers twice its price
    www.zdnet.com
    The Vizio 5.1 Soundbar SE stands out in its category, delivering one of the most immersive surround sound experiences available.
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  • I replaced my $3,500 Sony camera with 200MP Android phone - and it's spoiled me big time
    www.zdnet.com
    ZDNET's key takeaways The new Xiaomi 15 Ultra sees improvements in almost all the right places, with a 200MP periscope lens and a more durable design. The camera configuration is still one of the most competitive ones on the market. If you're in the US, you'll have to pay to play, with conversions nearing $1,555. View now at Mi The moment I unboxed the Xiaomi 15 Ultra, I knew I was in trouble. While the flagship had launched in China just days ago, its global debut this week at Mobile World Congress (MWC) should raise some flags among its Android competitors -- and perhaps Apple, too.Also: Best of MWC 2025: 10 most impressive products that you might've missedI've been testing the phone for a little less than a month now, having swapped my SIM over from the Samsung Galaxy S25 Ultra, and as each day goes by, it's gotten tougher for me to switch back. I partly have T-Mobile to thank for that, as most international phones like the Xiaomi support just enough GSM-based cellular bands to make calling, messaging, and browsing on LTE work here in the US.Other reasons range from the new 200MP periscope camera (that's more than just a marketing gimmick) to the industrial design and surprisingly smooth software experience. In other words, the Xiaomi 15 Ultra may be the best all-rounder phone I've tested so far. But even then, the reasons to upgrade to it are just as clear as the reasons to look elsewhere. Here's the breakdown. details View at Xiaomi With the 15 Ultra, you don't have to look far to understand how Xiaomi wants to sell you on it. The absolute island of a camera bump demands attention, whether you're staring directly at it or feeling the weight of it when holding the phone.Also: This 5-year tech industry forecast predicts some surprising winners - and losersBut don't let that distract you from the rest of the hardware, which Xiaomi says has become much more durable than last year's model, from the Shield Glass 2.0 for better drop protection to the high-strength Gorilla Glass 7i layering that protects the rear cameras. The subtle grooves on the power button are a nice touch.The Xiaomi 15 Ultra is also heavier than its predecessor -- a surprising twist considering recent trends toslim-down devices-- likely due to the updated camera stack and larger battery capacity. At 226 grams, the Xiaomi 15 Ultra is still lighter than the iPhone 16 Pro Max but noticeably heavier than the Galaxy S25 Ultra (218g). The curved dimensions make the phone much more manageable than Samsung's boxier aesthetic. Kerry Wan/ZDNETPowering this year's model is Qualcomm's Snapdragon 8 Elite chip, which, when paired with 16GB of RAM and a rather well-optimized HyperOS skin over Android, delivers a snappy, near-burdenless software experience. I'll still knock on Xiaomi for the excessive bloatware, including pre-loaded apps like WPS Office and AliExpress. But beyond that, the device almost never stutters or drops frames, even when I use it after running benchmarks. It's that optimized.Also: The best Android phones to buy in 2025For charging, you're looking at 90W wired and 80W wireless ratings, which aren't record-breaking globally but essentially twice as fast as the best phones in the US (sansOnePlus.) You'll need the proper charging brick to achieve faster charging speeds, but the efficiency is well worth it. It's just unfortunate that Xiaomi downsized its battery to a 5,400mAh capacity when the China version of the 15 Ultra has a 6,000mAh size. Xiaomi 15 Ultra (left) and Samsung Galaxy S25 Ultra (right) Prakhar Khanna/ZDNETNow, for the elephant in the room: Wi-Fi 7 connectivity. I'm kidding. The Xiaomi 15 Ultra's quad-camera setup is one of the most competent that I've tested, and I say "one of" because its domestic rivals, like the Vivo X200 Pro, are just as good.While Xiaomi has kept most of the camera hardware the same this year, including the Leica-partnered and branded optics, it's made subtle but meaningful upgrades across the board. The main 50MP lens still captures subjects with a level of dynamic range and depth that only a one-inch sensor can achieve, and I'm a big fan of the Ultra RAW image capturing, which preserves details for when I'm editing in Lightroom. Still, the new 200MP periscope lens has become my default shooting tool. A range of shots captured with the 200MP sensor, with no adjustments or edits. Kerry Wan/ZDNETIt's a big spec bump from last year's 50MP sensor and the added pixels help when you capture photos in low-light environments or want to crop in after the fact. Just know that the optical zoom has been shortened to 4.4x from 5x, which may take some getting used to if you're coming from an iPhone or Samsung with 5x.Also: Oppo's new foldable phone is one of the thinnest I've seenI've been testing the 200MP camera for portraits, landscape shots, and recording cinematic video in Pro mode, and the results made me consider retiring my $3,500 Sony A7S III. While the phone can take a few extra seconds to fully render and process images, meaning you won't see the final shot right after you capture it, the results have just the right amount of natural color, sharpness, and contrast to my liking. The streets of Barcelona, captured with the 50MP ultra-wide camera. Kerry Wan/ZDNETThat's to say, the Xiaomi 15 Ultra is a phone that would make sense to have a dedicated camera/shutter button. Putting one beneath the power button would also encourage users to stabilize the phone (and top-heavy camera bump) with their index finger, possibly resulting in a more comfortable and reliable capturing experience.ZDNET's buying adviceAs is the case with all global variants of phones (read: ones that aren't officially sold in the US), you'll have to export the Xiaomi 15 Ultra to use one. It currently retails for 1499 EUR, roughly $1,555 USD. That's not counting the impending upcharges due to recent US tariffs. So if you want one of the best phones on the market, you'll have to pay to play.Fortunately, the Xiaomi 15 Ultra is one of the easier phones for me to recommend to power users and tech enthusiasts, thanks to its capable camera system and onslaught of specs. At this point, I might even go about the rest of my MWC week using just the phone to capture product shots and videos instead of my bulkier Sony camera.Featured reviews
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  • Surround Sound On Laptops And Phones Could Be Audios Next Big Thing
    www.forbes.com
    We've come a long way since Breaking Bad first aired. The way we consume TV shows and video content ... [+] has changed massively since the days when we all sat down in front of out TV and surround sound system.gettyIts a Sunday night in 2013 and the finale of Breaking Bad is on TV. Across the country, millions of viewers eagerly await the last episode of the iconic show with Walter and Jesse becoming drug barons. Families gathered around their TVs and home theater systems to enjoy the ultimate viewing experience that this groundbreaking series offered.Fast forward a dozen years to 2025 and the way we watch TV is changing fast. The days when families sat down in a living room to watch live TV are on the wane. These days, audiences can be in their bedroom, on a commuter train or in a coffee shop. Each person will be watching different content on personal devices like smartphones, tablets and laptops, often listening to the sound on tinny and inadequate speakers or isolating headphones.The shift from communal to personal viewing is one of the most significant changes in media consumption habits that weve seen in decades. Streaming video now accounts for more than 80% of all internet traffic and most viewing takes place on personal devices. Meanwhile, cable and terrestrial TV, once the mainstay of family living rooms, continues to see a steady decline. Social media platforms have further accelerated this trend, with TikTok users now watching an average of 95 minutes of short-form video daily; most of it on smartphones.This transformation extends beyond just video. The way people enjoy music has evolved from the family standing around a piano or record player to personal Spotify playlists played on phones. Podcasts have replaced speech radio as our preferred audio companion. Our entertainment diet has become increasingly personal and mostly mobile.Watching movies on a laptop often means wearing headphones is essential to experience great movie ... [+] sound. However, headphones aren't for everyone.gettyWhile screen technology has evolved to meet these changing habits, thanks to smartphones and laptops having better display technologies like OLED, audio technology has struggled to keep up. How can you get immersive sound from increasingly smaller and slimmer devices? Its a challenge thats been driving a quiet wave of audio innovation over the past decade.The Living Room EraHome theater systems were once the peak of consumer audio-visual setups. With 5.1 or 7.1 speakers positioned around a living room, these systems could faithfully reproduce the spatial audio experience that was once only available in commercial theaters with Dolby Sound. Home theater popularized surround sound, bringing Dolby and DTS technology directly into the home.As impressive as these systems were, they also had significant drawbacks such as complexity, cost and the need for a dedicated space with wires and speaker stands cluttering up the room. Most consumers simply didnt have the technical knowledge, budget or space necessary for a proper installation. This led to increased frustration as consumers tried to recreate the full thrill of cinematic sound.Then along came the soundbar. This streamlined solution simplified the home theater setup. These clever all-in-one devices used audio processing to create virtualized spatial audio beamed from a single unit with as few as three drivers. While not matching the immersion of full surround-sound setups, soundbars provided a compelling compromise between quality, convenience and price.As more of us watch TV and movies on our phones, the sound quality often doesn't match the screen ... [+] quality.NurPhoto via Getty ImagesAs viewing habits shift to laptops, tablets and smartphones, even soundbars may not be up to the job. Small personal devices need adaptive audio solutions, but conventional stereo speakers cant deliver satisfying results. Innovators like Audioscenic have recognized the growing disparity between visual resolution and poor audio quality. The company has been developing technology to deliver real immersive 3D sound from compact devices by using the power of AI.The Allure Of The Personal ScreenThe pandemic of 2020 dramatically accelerated the shift towards the use of personal screens for viewing. With cinemas shut down and families confined to their homes, streaming services saw subscriptions soar. Netflix added 37 million new subscribers in 2020, while Disney+ leaped to over 70 million subscribers.This shift toward personal viewing has reshaped the entertainment landscape over multiple user cases. For example, when it comes to entertainment, consumers now routinely watch cinema-quality content on devices with high-resolution displays and basic audio capabilities. The contrast between the visuals and the audio quality has never been starker.For gamers, sound quality can often mean the difference between virtual life and respawn, even mid-core players want precise spatial audio awareness to game at their best. PC games are surging in popularity, but laptops are preferred for mobility although they rely on integral mics and speakers.As more of us work from home and conduct business over Zoom and Teams, we need better and more ... [+] immersive sound.gettyWith many people still working from home, the use of video conferencing continues to be a part of our daily lives. With Zoom and Teams, clear communication is essential but not always possible. Users soon discover the limitations of their laptops microphone and tiny speakers that make more natural conversations difficult.Initially, headsets and headphones seemed like the obvious solution for personal audio. Both offered privacy, portability and good sound quality. However, extended headphone use has its problems such as listening fatigue and physical discomfort. Many users also report a feeling of isolation from their surroundings, sensations sometimes described as Zoom fatigue and headphone claustrophobia.These limitations have driven the demand for a speaker-based solution that can deliver immersive audio without the drawbacks of headphones, all without disturbing others nearby in a shared office, study or train compartment. Addressing this challenge required a new approach which is where the growing power of AI comes in, along with sensor-based spatial audio that can replace fixed-position surround sound setups.Making It PersonalConventional spatial audio has a fundamental shortcoming because it assumes a fixed listener position. Home audio systems require viewers to be in an audio sweet spot where surround effects are properly aligned. When moving from that position, the quality of the sound quickly breaks down.A problem with conventional surround sound is the need to stay within the audio sweet spot where ... [+] sound waves from all the speakers converge.gettyThis fixed listening approach just doesnt work for personal computing where users naturally shift their position, leaning in and out and changing viewing angles at hot desks, co-working spaces or in their home office. A solution where users must remain perfectly still is unnatural and impractical.Finally, a breakthrough came by combining several technologies such as position sensing, speaker beamforming and adaptive crosstalk cancellation. Powered by AI through machine learning, these systems detect a listeners ear position in real-time, dynamically adjusting audio beams so the listener always experiences perfect spatial audio without remaining still. The technology can effectively eliminate crosstalk where the sound intended for the right ear reaches the left ear and vice versa, creating a more immersive listening experience.Perhaps most importantly, these new approaches to sound systems operate without any user intervention. Audioscenics Amphi technology uses AI-powered self-optimization combined with GUI-less operation so theres no complicated interface to navigate. Audioscenic says its system can adapt to the listeners movement without requiring any input. Amphi is described as a set-and-forget 3D sound experience.The Amphi AI Beamforming software stack from Audioscenic means you no longer have to sit still in a ... [+] sweet spot to get full-on 3D immersive sound.AudioscenicIts always a joy to see people's reactions when they first hear our Amphi 3D sound technology," says Marcos Simon, Audioscenics co-founder. The problem with most spatial audio technology is that its too complicated for everyday users. Our vision was to create something that self-optimizes without requiring any technical expertise from the listener, bringing immersive audio to people who don't want to work through user interface settings.In the future, the challenge will lie in making this new technology available across many devices and platforms. However, the current spatial audio landscape is fragmented with over 30 developers currently competing for a piece of the market. Each system offers proprietary solutions that all have different strengths, weaknesses and compatibility limitations.Market FragmentationThis current fragmentation of the market creates lots of consumer confusion. Most users may not understand or care about the technical differences between Dolby Atmos, DTS:X, Sony 360 Reality Audio, or Apple Spatial Audio, they simply want audio that sounds great without requiring a PhD in physics to set the whole thing up.Soon surround sound could be available on most devices in any setting. A static home theater setup ... [+] could soon be a thing of the past.gettyThe audio industrys future probably doesnt lie in a competing web of incompatible formats. Ideally, consumers need intelligent systems that can seamlessly adapt to whatever content they're enjoying regardless of its original format, source or viewing device.Format-agnostic solutions where systems deliver spatial audio regardless of source material are likely to be the best way forward. These technologies can boost standard stereo content or reproduce the latest spatial audio formats without requiring consumers to wrestle with compatibility issues and complicated setups.Googles recent introduction of Eclipsa, an open-source spatial audio format for YouTube is a major step toward mass market adoption. By bringing 3D sound capabilities to the worlds largest video platform, Eclipsa could do for spatial audio what MP3s did for digital music, creating a universal standard that works across most devices and platforms with minimal fuss.As these technologies mature and become the standard in laptops, tablets and smartphones, consumers will eventually experience audio that matches the quality of their displays and without sacrificing comfort or convenience. According to Audioscenic, the journey from theater sound to laptop-sized immersion is almost complete.
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