• M4 MacBook Air review roundup: Welcome upgrade, but no surprises
    appleinsider.com
    The first hands-on reviews of the new MacBook Air with M4 processor have appeared, and so has a consensus that it's a worthy but not special upgrade.New blue color in M4 MacBook Air, photo credit AppleGiven that the previous model, the M3 MacBook Air was described by AppleInsider as the best Mac for most people, its M4 update was never likely to tarnish that reputation. Especially not since the new edition comes in at $100 cheaper than the 2024 model.So across the board, there is a lot of praise for the new MacBook Air. It is certainly a good buy and it appears to remain the sweet spot in Apple's lineup. Continue Reading on AppleInsider | Discuss on our Forums
    0 Comments ·0 Shares ·47 Views
  • Dollhouse: Behind the Broken Mirror Gets New Video Series Revealing More Details
    gamingbolt.com
    Almost an entire year after the original announcement for first-person horror game Dollhouse: Behind the Broken Mirror, publisher SOEDESCO and developer Creazn Studio have released the first video in a new series, dubbed Sessions. The video gives us a deeper look at Dollhouse: Behind the Broken Mirror. Check it out below.The Sessions series has been made to give players more details about Dollhouse: Behind the Broken Mirror, including information on some of its characters, and how gameplay will work in the title.According to the video, Dollhouse: The Broken Mirrors story will revolve around Eliza de Moor. Once a celebrated singer, her life was changed when she fell unconscious in the middle of a performance on stage. Years later, Eliza wakes up disoriented, and with no memory of how she ended up in a sanatorium.Doctor Stern seemingly has a solution, however, thanks to an experimental treatment that might help Eliza gain her memories back, and maybe even allow her to leave the sanatorium. As part of this treatment, Eliza has to visit Ravenhill village, a place once known for manufacturing dolls, but long having been left abandoned.The village is also home to the de Moor family mansion, known colloquially as the Dollhouse mansion. Eliza must explore the depths of the mansion, and the surrounding village in order to figure out what happened to her. Throughout her time, Eliza will discover the fate of her various family members. The video describes their stories as being as tragic as it is mysterious.Incidentally, Doctor Stern and his father have ties to the de Moor family. Both are esteemed psychiatrists, running the Stern Sanatorium, and their ties to the de Moor family goes back generations.In gameplay, throughout her time exploring the de Moor mansion, Eliza will travel through two distinct realities. One will be in the conscious world, where Doctor Stern acts as her guide, and the other will be the subconscious world, where she will get to experience the world from the eyes of her younger self. The dolls all over the place have also seemingly taken on lives of their own.The Dollhouse: Behind the Broken Mirror Sessions series will have more episodes down the line, revealing more details about the games world.Dollhouse: Behind the Broken Mirror is being developed for PC, PS5 and Xbox Series X/S, and is slated for a March 28 release.
    0 Comments ·0 Shares ·37 Views
  • JDM: Japanese Drift Master Delayed to May 21st
    gamingbolt.com
    Gaming Factorys JDM: Japanese Drift Master has been delayed to May 21st. The open-world racing sim was originally slated for March 26th on PC.Regarding the reason for the delay, the development team says it wanted to ensure that the product you buy not only meets your expectations but exceeds them. We want you to have a seamless experience from the get-go, and the additional time will help us polish the fine details of the game.It praised fans dedication, critical feedback and words of encouragement and believes this should be duly rewarded. While it puts the final polishing touches on the title, it will offer more information on features (like the tuning system) leading up to launch.Focused on Japanese street racing, JDM: Japanese Drift Master is pretty ambitious, promising over 250 kilometers of open roads, dynamic weather, and a day/night cycle in the fictional Guntama, Japan. Licensed brands include Mazda, Subaru, Nissan, and even Honda, with paint and tuner shops for customizing looks and performance. In terms of events, players can look forward to drifting, drag racing, and various quests. Theres even a story with over 40 narrative events and manga-style pages. Stay tuned for more details and gameplay ahead of its launch.
    0 Comments ·0 Shares ·36 Views
  • Cerebras just announced 6 new AI datacenters that process 40M tokens per second and it could be bad news for Nvidia
    venturebeat.com
    Cerebras Systems is challenging Nvidia with six new AI data centers across North America, promising 10x faster inference speeds and 7x cost reduction for companies using advanced AI models like Llama 3.Read More
    0 Comments ·0 Shares ·38 Views
  • Liminal Experiences raises $5.8M for UGC and AI gaming
    venturebeat.com
    LiminalExperiences, a new user-generated content gaming startup dedicated to using AI to assist human creativity, raised $5.8 million.Read More
    0 Comments ·0 Shares ·38 Views
  • Tilting Point launches $150 million UA fund to help developers 'maximize growth without sacrificing equity'
    www.gamedeveloper.com
    Chris Kerr, News EditorMarch 11, 20251 Min ReadImaga via Tilting PointMobile publisher Tilting Point has launched a $150 million user acquisition (UA) fund to help developers scale their games and apps.The fund has been unveiled just six months after the company laid off 20 percent of its workforce in response to "tough" market conditions.Tilting Point previously offered UA financing to studios in 2016 and claims its experience scaling over 200 titles across multiple platforms helped deliver "exponential growth" for its partners.The company intends to serve as a "true financial and marketing partner" to help developers scale successfully without sacrificing their independence."The fund's goal is to provide developers with the capital they need to fuel growth, without taking on the responsibilities or control associated with traditional publishing deals," reads a press release."Tilting Point does not interfere with the management of UA campaigns unless developers specifically request support, ensuring that they retain full autonomy over their marketing strategy and decisions while benefiting from the essential funding needed to drive success."Tilting Point wants to offer "truly unlimited and flexible spending"Game tech company Mythical Games and educational game developer Begin have already partnered with Tilting Point through the fund.Tilting Point now hopes to attract other partners with the promise of "truly unlimited and flexible spending.""We were the first ever to build a UA fund like this, and its success then and now hinges on what we know is the secret sauce: truly unlimited and flexible spending, combined with the full control developers have over how much involvement they want from Tilting Point," said chief business officer, Asi Burak."Investing in promising games has always been a key driver of our growth, and its how weve built some of our strongest partnerships."Read more about:FundingTop StoriesAbout the AuthorChris KerrNews Editor, GameDeveloper.comGame Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, andPocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.See more from Chris KerrDaily news, dev blogs, and stories from Game Developer straight to your inboxStay UpdatedYou May Also Like
    0 Comments ·0 Shares ·34 Views
  • The creators of the Las Vegas Sphere want to open smaller mini-Spheres
    www.theverge.com
    Although original estimates set the cost of the Las Vegas Sphere at $1.2 billion, Sphere Entertainment eventually spent around $2.3 billion to build the interactive venue. As the company looks to expand to other cities, its also looking to scale down the venue, making it more affordable to build and operate.Sphere Entertainment is currently working on a design for mini-Spheres with a capacity of about 5,000 people, the companys Executive Chairman and Chief Executive Officer, James Dolan, told analysts during an investment call, according to a report by AV Magazine. The Las Vegas Sphere can seat 17,600 people, but attendance can be closer to 20,000 with standing capacity.Smaller versions of the Sphere that require less property (and parking) would not only be much cheaper to build, they could potentially also attract a wider range of artists. Designing and producing the custom video content needed to fill the Las Vegas Spheres interior 160,000-square-foot LED screen requires a hefty investment from performers. So far the venue has hosted established bands like the Eagles, Phish, and U2, who enlisted the help of effects studio Industrial Light and Magic to help create the unique visuals for its Sphere show. Not every band has that kind of budget.The mini-Spheres would still feature giant wraparound screens and provide similarly immersive experiences as the original venue. During its 40-show residency at the Sphere, U2 recorded one of its performances and created an immersive concert film thats cheaper for fans than seeing the band live. Similar concert films could be screened at the mini-Spheres, providing more opportunities to recoup the cost of live performances, or be created as an alternative to artists performing live.Theres no details on where or when the mini-Spheres would be built. The news follows an announcement from the company last October that it plans to build a second full-sized Sphere in Abu Dhabi.See More:
    0 Comments ·0 Shares ·35 Views
  • Apple Mac Studio (M3 Ultra) first look: a weekend with an $8,000 powerhouse
    www.theverge.com
    Apples new top tier Mac Studio, powered by the M3 Ultra chip, contains so much computing horsepower that its never going to be on the radar of most tech enthusiasts let alone your average consumer. It starts at $3,999, but if you upgrade every spec to the best on offer (including an astonishing 512GB of unified memory), you land at a mind-boggling $14,099. As the price makes clear, the Mac Studio is not a computer for the everyman. Its a workstation for those who already have an idea of just how itll make their lives easier and more productive. If thats you, the investment could pay for itself in relatively short order with faster exports and more completed projects. Time is money, after all. And this thing does scream. As just one example, its the first Mac to break the one minute barrier on our long-running 4K export test in Premiere Pro.Even so, Id steer the vast majority of people shopping for a desktop Mac to the M4 Mac Mini, and if you need some extra wallop, the M4 Pro version of that machine has never broken a sweat during my photography workflows. Videographers and those doing resource-intensive 3D work could be better served with the M4 Max edition of the new Studio; check out our MacBook Pro review for a sense of that chips blistering performance. It also comes at a far more conventional $1,999 entry price.But even if Im not the target market for the Ultra Studio, I still really wanted to get my hands on one after Apple introduced it last week alongside a new MacBook Air and faster iPad Air. Who wouldnt want to kick the tires on a computer like this? Apple sent me a Mac Studio that, as configured, sells for $8,099. Its the higher-spec M3 Ultra with a 32-core CPU and 80-core GPU; you get a 32-core neural engine regardless. Its also equipped with 4TB of storage and 256GB of unified memory half the maximum amount I mentioned earlier.The M3 Ultra Mac Studio has Thunderbolt 5 up front; the M4 Max version sticks to regular USB-C ports.Those are impressive specs, but its important to note that there are objective benefits to choosing the M4 Max Mac Studio model. It outpaces the M3 Ultra in single-core performance, which is the most critical element in making most everyday apps feel fast. The day-to-day user experience is super responsive in both cases, which has been true of all recent Apple Silicon products. You dont have to spend anywhere close to this much money for a dependable, speedy Mac. Aside from substantial multi-core gains, stepping up to the Ultra tier nets you some I/O advantages as well. The two frontside ports offer Thunderbolt 5 connectivity and, theoretically, data transfer speeds of up to 120Gb/s on the M3 Ultra Studio. If you opt for the Max, you just get a pair of regular 10Gb/s USB 3 ports up front. The rear of the Studio includes four Thunderbolt 5 ports no matter which chip you choose, so its mainly a question of whether you require peak performance out of every available port. If your work calls for an abundance of external displays, its also worth knowing that the Ultra Studio supports up to eight displays, whereas the M4 Max model tops out at five. The Mac Mini mightve let go of USB-A, but its still alive and well on the Mac Studio.Around back youll also find two USB-A ports, an HDMI port, 10-gigabit ethernet, and a 3.5mm audio jack. On the Mac Mini, the 3.5mm jack is up front, which is more convenient for headphones, but less so if youre plugging in full-time speakers that arent going anywhere. Like the MacBook Pro, the Studio features a UHS-II SDXC card reader, which is something I constantly miss on the Mini. If money were no object, would I upgrade for an SD card slot? Its not out of the question. There remains a noticeable weight difference between the M4 Max (6.1 pounds) and M3 Ultra Studio (8 pounds); the latter tacks on nearly two extra pounds since it has a larger cooling module inside, which is made from copper compared to the Maxs aluminum heatsink.SystemMac Studio M3 Ultra / 32C / 80C / 256GB / 4TBMacBook Pro 16-inch M4 Max / 16C / 40C / 128GB / 4TBMac Studio M2 Ultra / 24C / 76C / 128GB / 4TBCinebench 2024 Single150182Not testedCinebench 2024 Multi30572043Not testedCinebench 2024 Multi 30-min loop30372061Not testedCinebench 2024 GPU2011716409Not testedGeekbench 6 CPU Single324640112623Geekbench 6 CPU Multi283762642221397Geekbench 6 GPU (OpenCL)144437115870129482Geekbench 6 GPU (Metal)254429192753224158PugetBench for Premiere Pro1035112400975PugetBench for Photoshop1159313424Not testedPremiere Pro 4K export50 seconds1 minute, 18 seconds1 minuteLike its predecessors, the 2025 Mac Studio delivers breakneck performance while running shockingly quiet, as my former colleague Monica Chin wrote two years ago. That remains just as true today as it was then. In a few days of testing, this thing has laughed at my Lightroom edits, made quick work of Adobes AI noise reduction and other effects, and Ive never so much as heard any fan noise.The M3 Ultra chip is overkill for many. If you need this level of power, you already know exactly how youll get the most from it. Its for visual effects artists and animators. Its for professionals doing ambitious audio and video production work. Are you regularly crunching big medical datasets? Maybe you can use all those cores and memory to their fullest potential. And as AI development continues to flourish, the kitted out configurations with 256GB or 512GB of memory could prove appealing to anyone interested in running sophisticated LLM models locally on their machine. All that power fits into a machine thats barely taller than a second-generation iPod Nano.Ive only had our Mac Studio review unit for a few days, so for now Im providing the usual benchmarks and setting it up for some of these LLM test cases to gauge what its capable of. In the weeks ahead, Ill also be looking to friends and experts in other fields that can fully appreciate the Studios capabilities to see what they think of its performance. If youve got ideas or tests youd like to see us run through, feel free to share them in the comments.Photography by Chris Welch / The VergeShot with the Nikon Z6IIISee More:
    0 Comments ·0 Shares ·34 Views
  • Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25]
    gamefromscratch.com
    Fab March 2025 Free Asset Giveaway [Mar 11-Mar 25] / News / March 11, 2025 / Assets, Free, UnrealEvery other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks, all of the assets work in Unreal natively. If you are using a different game engine or tool we have guides below that instruct you on how to export from Unreal Engine to other engines such as Godot, Blender or Unity for example. These assets are available free from March 11th to March 25th and are yours to keep forever once purchased.This Months free assets include:You can see all of these assets in action in thevideobelow.If you are interested in getting these assets into other game engines, check out our various guides available here:
    0 Comments ·0 Shares ·35 Views
  • Understanding Reinforcement Learning and Multi-Agent Systems: A Beginners Guide to MARL (Part 1)
    towardsai.net
    LatestMachine LearningUnderstanding Reinforcement Learning and Multi-Agent Systems: A Beginners Guide to MARL (Part 1) 0 like March 11, 2025Share this postAuthor(s): Arthur Kakande Originally published on Towards AI. Photo by Hyundai Motor Group on UnsplashWhen we learn from labeled data, we call it supervised learning. When we learn by grouping similar items, we call it clustering. When we learn by observing rewards or gains, we call it reinforcement learning.To put it simply, reinforcement learning is the process of figuring out the best actions or strategies based on observed rewards. This type of learning is especially useful for tasks with a large number of possible actions. For example, imagine playing a game of Snakes and Ladders where you can move left, right, up, or down. A specific combination of moves, like up left up right, might result in winning the game. Reinforcement learning helps an agent (the decision-maker) explore different move combinations and learn which ones consistently lead to victory. In some cases, multiple agents can learn and interact together. A good example is autonomous cars sharing the same road. This is known as Multi-Agent Reinforcement Learning (MARL).What is Autonomous Control (AC)?Now that I have introduced autonomous vehicles above, I will dive into what autonomous control is. AC refers to those systems where decisions are decentralized. Decentralized in this case means individual components such as robots or vehicles can make independent choices within their environment. MARL is particularly useful here. Lets take for example, in logistics we could attach an intelligent software agent to a container, a vehicle, and a storage facility, this creates our multi-agent system whereby the container could independently explore the best storage facility as its destination, it can additionally select a suitable transport provider to move it to this identified facility which altogether maximizes the efficiency. In this simple illustration, its just one container, now imagine how efficient it would be if multiple containers could be grouped and transported altogether in the same manner. Similarly, a fleet of delivery robots tasked with dropping off packages would need to coordinate to ensure efficiency and avoid delays. This is where MARL becomes very crucial as it enables this kind of strategic decision-making.Now looking back at autonomous cars, in another scenario, one might have multiple self-driving cars that have to share a road or even co-ordinate their activity at a junction or roundabout. To do this manually, one might need to create a schedule that ensures a specific number of cars are crossing a specific junction at a specific time to avoid collision. This would be very difficult and not scalable. To tackle this challenge these autonomous cars must learn to coordinate movements to avoid accidents and improve traffic flow altogether. Predicting and responding to each others actions creates a smoother driving experience. This same illustration would apply to a fleet of delivery robots.Single-Agent vs. Multi-Agent Reinforcement LearningNow that we understand what autonomous control is, we can dive deeper into RL and understand how combining the two leads to efficient systems. But first, we should understand how reinforcement learning for a single agent works. There are a few key concepts you must understand as you dive into RL. These include; agents who are the decision-makers in the environment, the environment being the space in which the agent is operating, operating by taking actions, actions being the choice options an agent can make which sometimes have an effect on the environment in the form of a state, States being the current condition of the environment. While the agent navigates all this, it receives some feedback based on the actions made in particular states and this is known as rewards.A popular algorithm used for training a single agent is the Q-learning algorithm. The algorithm works by helping the agent estimate a reward from performing different actions in different states. An action in this case could be moving a step forward, and the state could be the new current environment after the action has been taken. The agent observes this current state and might receive a reward. After exploring multiple actions and states and observing rewards, the agent updates its knowledge whenever it observes new rewards and makes estimations of which combinations of states and actions yielded a reward. These are called Q-values and sometimes they converge yielding optimal decisions. For example, the moves up left up right that I previously introduced would be the optimal decisions i.e. the states and actions that yielded the highest Q-values.Heres how Q-learning works step by step:Illustration by Bojan, 2011Where the state s, and the current state-action pair value estimate from a and s donated by Qt (s, a), t + 1 denotes the time constant, is the discount factor, r t + 1 is the payoff that the agent receives when action a is taken in state s, and parameter is a learning rate.Challenges in Multi-Agent RLWhen it comes to multiple agents sharing an environment, things get more complex. This is because the agents influence each others decisions. The environment in this case is no longer static. Lets say delivery agent 1 picked up an item for delivery in state K and was able to get a reward, what would stop delivery agent 2 from picking up that item in a different state during a different episode? Making the environment change every time.Additionally, there are multiple settings in which the approaches would differ for example in a competitive setting, an agent may try to outsmart opponents by predicting their moves as opposed to a cooperative setting, where agents work together to maximize a shared reward. This complexity means multi-agent systems require more advanced strategies compared to single-agent RL. This brings us to our next question; how do multiple agents learn together?There are different approaches to multi-agent learning: we can let one agent make decisions for everyone and this agent takes the role of a coordinator delegating tasks to all the other agents, this is known as centralized learning. Alternatively, we could either let each agent learn and act independently and learn from observing each others actions and this is known as decentralized learning, or use centralized training with decentralized execution an approach where agents get global information during training but act independently when deployed.During this learning, the agents can be able to coordinate either explicitly by directly exchanging messages or implicitly by inferring other agents actions without direct message exchange.Whats Next?Now that I have introduced you to the basics of RL and multi-agent systems, we should dive deeper into what MARL algorithms are and look at how they differ. In Part 2 of this blog series, we shall explore elements of independent Q-learning for MARL alongside team-based approaches. Stay tuned!Join thousands of data leaders on the AI newsletter. Join over 80,000 subscribers and keep up to date with the latest developments in AI. From research to projects and ideas. If you are building an AI startup, an AI-related product, or a service, we invite you to consider becoming asponsor. Published via Towards AITowards AI - Medium Share this post
    0 Comments ·0 Shares ·36 Views