Alina M. G. guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.
Read the interview:
https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/
#art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset
Read the interview:
https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/
#art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset
Alina M. G. guided us through Sekiro's Prosthetic Arm project, explaining the approach to reference gathering, detailing the texturing techniques for a complex object featuring a wide variety of materials, and sharing valuable rendering and presentation tips with Unreal Engine 5.
Read the interview:
https://80.lv/articles/recreating-sekiro-s-shinobi-prosthetic-arm-with-zbrush-ue5/
#art #3d #3dart #zbrush #unreal #unrealengine #unrealengine5 #ue #ue5 #marmoset