Normal maps: Do you know the difference between DirectX and OpenGL? 💡 Normal maps simulate small surface details without adding geometry. But DirectX and OpenGL handle the Y-axis differently: 👉 DirectX Normal Maps: Y-axispoints down..."> Normal maps: Do you know the difference between DirectX and OpenGL? 💡 Normal maps simulate small surface details without adding geometry. But DirectX and OpenGL handle the Y-axis differently: 👉 DirectX Normal Maps: Y-axispoints down..." /> Normal maps: Do you know the difference between DirectX and OpenGL? 💡 Normal maps simulate small surface details without adding geometry. But DirectX and OpenGL handle the Y-axis differently: 👉 DirectX Normal Maps: Y-axispoints down..." />

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Normal maps: Do you know the difference between DirectX and OpenGL?

Normal maps simulate small surface details without adding geometry. But DirectX and OpenGL handle the Y-axis differently:

DirectX Normal Maps:

Y-axispoints down
Typically use left-handed coordinate system
Green areas on the normal map might look darker.

OpenGL Normal Maps:

Y-axispoints up
Uses a right-handed coordinate system
Green areas usually appear lighter.

Why it matters:
If you use the wrong format in your engine or shader, lighting will look off—like bumps are inverted. You can fix this by inverting the green channel if needed.
#normal #maps #you #know #difference
Normal maps: Do you know the difference between DirectX and OpenGL?
💡 Normal maps simulate small surface details without adding geometry. But DirectX and OpenGL handle the Y-axis differently: 👉 DirectX Normal Maps: Y-axispoints down Typically use left-handed coordinate system Green areas on the normal map might look darker. 👉 OpenGL Normal Maps: Y-axispoints up Uses a right-handed coordinate system Green areas usually appear lighter. 🎯 Why it matters: If you use the wrong format in your engine or shader, lighting will look off—like bumps are inverted. You can fix this by inverting the green channel if needed. #normal #maps #you #know #difference
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Normal maps: Do you know the difference between DirectX and OpenGL?
💡 Normal maps simulate small surface details without adding geometry. But DirectX and OpenGL handle the Y-axis differently: 👉 DirectX Normal Maps: Y-axis (Green channel) points down Typically use left-handed coordinate system Green areas on the normal map might look darker. 👉 OpenGL Normal Maps: Y-axis (Green channel) points up Uses a right-handed coordinate system Green areas usually appear lighter. 🎯 Why it matters: If you use the wrong format in your engine or shader, lighting will look off—like bumps are inverted. You can fix this by inverting the green channel if needed.
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