CG Cookie
CG Cookie
http://cgcookie.com - Get your Blender questions answered. Enroll today to stream over 100 Blender courses + have the support of professional instructors in your corner.
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    A Raw Look at Collaborative Blender Production | FREE Course Trailer
    Watch the entire course for FREE: https://b3d.cgcookie.com/k61yhp The Collabs Course is a collection of recorded livestreams from CG Cookie's 3rd Collab project, where instructors team up with members to create something big together! It contains over 40 hours of video following Kent Trammell and the team as they produce the shortfilm "Peacemaker Protocol" with Blender. The whole course is free to watch! You only need a (free) cgcookie.com account."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Perfectionism and Standing Up for the Story ft. Colin Levy - Denoise S2 E7
    Listen to more of the Denoise podcast: http://cgcookie.com/podcast?utm_source=youtube&amp ;amp;utm_campaign=Denoise%20Season%202%20Episode%201&utm_medium=video&utm_term=Denoise&utm_content=Read this article on CG Cookie: https://cgcookie.com/posts/perfectionism-and-standing-up-for-the-story-ft-colin-levy?utm_source=youtube&amp ;amp;utm_campaign=Denoise%20Season%202%20Episode%207&utm_medium=video&utm_term=Denoise In many ways, Colin Levy has lived the dream of many Blender artists. He directed the Blender open movie, Sintel, right out of college, landed a job at Pixar, and later quit the 9 to 5 to pursue his dream of creating a television series called Skywatch after his short film of the same title took off and attracted a lot of attention. In recent years though, the Skywatch project has stalled out, gotten dropped by multiple studios, and Colin has been learning the hard way how difficult breaking into Hollywood as a writer and director can be.In this episode, Kent sits down with Colin at BCON LA to talk about the current state of Skywatch and what Colin has learned about mental health after watching his decade long dream slowly die... for now."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    New Blender Modeling Course coming Dec 24! | SNOW GLOBE | Course Teaser
    We're squeezing in one more course release for 2024! Follow along with talented stylized artist, Ethan Williams, to discover how he creates his trademark cute 'n cozy Blender projects. This course will cover his entire workflow from default cube to modeling, materials, lighting and rendering!Look for the course on Dec 24th or signup for the CG Cookie Newsletter to be notified of all new course releases (link at the bottom of the description)"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Perfectionism and Standing Up for the Story ft. Colin Levy
    In many ways, Colin Levy has lived the dream of many Blender artists. He directed the Blender open movie, Sintel, right out of college. He then landed a job at Pixar and later quit the 9 to 5 to pursue his dream of writing and directing a television series, Skywatch, after his short film of the same title took off and attracted a lot of attention. In recent years though, the Skywatch project has stalled out, dropped by multiple studios, and Colin has been learning the hard way how difficult breaking into Hollywood as a writer and director can be.Kent sat down with Colin at BCON LA to talk about the current state of Skywatch and what Colin has learned about mental health after watching his decade long dream slowly die...for now. You can listen to the conversation below or wherever you find your podcasts, or read on for a short summary.One interesting connection that Kent and Colin share is that they both worked at a studio called Make Visual. Kent joined in 2010 shortly after Colin left and never met him there. But it was actually seeing all of his coworkers gathering around a laptop and cheering on their old buddy Colin while watching Sintel that initially sparked his interest in Blender as a production ready tool. The rest is history!Colin in the podcast room at BCON LA 2024After the success of the Blender short, Colin secured a position at Pixar as a layout artist. There he worked on Piper (my personal favorite short film), Finding Dory, the Good Dinosaur, Inside Out, Monsters University, and more. While he enjoyed working as a layout artist, his heart was always set on writing and directing. After a few years, he decided to strike out on his own.Colins first project using everything he had learned at Blender Studio and Pixar was the short film Skywatch, which took several years to create. It attracted a good amount of attention online after its release, thanks in part to Colins fame in the Blender universe and the fact that he managed to get a celebrity, Jude Law, to play one of the characters. Colin used the short film as a way to pitch a full series to Hollywood production companies, and the rights to the IP were eventually bought by Peacock as well as Fuzzy Door, Seth McFarlanes production company.At this point, the project had a pretty stacked deck and was looking promising. But a sudden one-two punch from COVID and the Hollywood writers' strikes knocked it out completely. Fuzzy Door dropped the project entirely. Another production company could pick it up at any time, but they would need to pay Fuzzy Door a fee plus the full cost of the work that had already gone into it. Convincing another studio to do that is possible, but not likely in the current climate. So, according to Colin, the current version of Skywatch that hes put over a decade of love and effort into is dead. One side effect of his long journey is that hes learned a lot of important lessons about mental health and personal growth over the last several years. And, luckily for us, hes very open about sharing them. When talking to Kent for this episode of the Denoise podcast, a big topic was perfectionism. On one hand it enabled him to become very good at writing, directing, and computer graphics at an early age and certainly helped him land a job at Pixar. On the other hand, being hyper critical of oneself makes it difficult to finish projects and be confident in the value of the work. Imposter syndrome is a very real thing. Interestingly, while Colin might feel those things personally, he clearly has no trouble stepping up and making big decisions for the sake of telling a good story. During the production of Sintel, Tons maxim for the short film was, No story, maximum impact. For a director like Colin, having little emphasis on the story makes it difficult to assess meaningful artistic choices about the world and characters in the film. He had to pushed back and ended up clashing with Ton several times over it. This collaboration (and tension) is what ultimately produced a short film lauded for its touching narrative and beloved by many; specifically for its story. At the beginning, though, it wasnt a certainty that the film would be a hit. When Colin arrived in Amsterdam to help Ton pitch the idea to the Dutch Film Fund to secure funding for the project, he froze up and could not answer their questions that Ton had specifically prepped him for ahead of time. Ton jumped in to save the day and they ended up getting the grant regardless. Colin thought for sure that he would be sent right back home for the mistake. Instead, Ton continued to believe in him throughout the project and, despite their creative differences, supported him 100%. What a compelling reminder to not give up on ourselves and to not give up on other people! Whats next for Colin? Thats still to be determined but, knowing him, we have no doubt it will be great!
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    Blender's Grease Pencil Pro Bundle
    Draw/Concept/Turnaround now bundled on Blender Market and you'll get 30% off all Cyber weekend!Get the full bundle now on Blender Market: https://b3d.blendermarket.com/8pG6Pu "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Come for the Blender Courses, Stay for the Community
    CYBER MONDAY SALE ENGAGED! 30% OFF ANNUAL MEMBERSHIP WITH PROMOCODE "cyber2024": https://b3d.cgcookie.com/v4d5x1 30% OFF COURSES AT BLENDER MARKET: https://b3d.blendermarket.com/28sCwL The CG Cookie Cyber Monday sale is HERE! If you're tired of trying to establish actionable Blender skills from the ocean of varying quality YouTube tutorials, you're not alone. Join thousands of members learning Blender the same as you.WHAT DO MEMBERS SAY?"I came because of the courses, I stayed because of the community. Nuff said"- Shawn Blanch, Lifetime Member"There are three huge advantages on CG Cookie over learning on your own: you get structured content, you get the most incredible community I've ever seen, and you learn concepts, not just how to use a tool...One year of access to hundreds of courses is cheaper than some single courses out there."-Nathi Tappan, Annual Member"The courses and teachers are top notch, but whenever there is a question or problem on the horizon and maybe the instructor cant get to it right away the community is there to jump in and help. Lead by the great Instructor Assistants, but also anyone else who happens to be around and knows the answer or where to find the answer. And its not just course specific. That is invaluable."- Sascha Feider (Lifetime Member)"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Create Stylized Characters with Lucas Falcao | BASEMESH | Course Trailer
    LAUNCH SALE THROUGH CYBER MONDAY Use promo code "cyber2024" at signup for 30% off annual membership at cgcookie.com: https://b3d.cgcookie.com/5vh55d 30% off purchase price at Blender Market: https://b3d.blendermarket.com/basemesh Gifted character artist, Lucas Falcao, has teamed up with CG Cookie to bring you his new Blender course, BASEMESH! It's designed to give newer character artists a head start on the process. Beginning with a premade basemesh, Lucas will guide you through his process for creating a stylized character with Blender."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Blender Tutorial - Procedural Physics Shader
    Get ready for CORE - streaming now - http://cgcookie.com/p/core In this live stream, @KennyPhases will be creating a Procedural Physics Shader in Blender! All assets can be found completely free and we will be starting entirely from scratch! Enjoy the stream!Download the .blend files from this stream - https://cgcookie.com/downloads/youtube-download-aerodynamic-simulation Check out our friends at http://polyhaven.com and http://cgtrader.com for the assets. *NEW* CORE Fundamentals:Perhaps our most ambitious undertaking yet, CORE Fundamentals, will elevate your Blender skills. All 9 courses will be released together, all recorded in Blender 4.2. Our expert instructors are working daily on the most important bundle of courses to drill down on your Blender skills and achieve your dreams as a 3D artist. 9 courses, 8 instructors, 1 epic journey for Blender Artists.CORE Fundamentals will be streaming on CG Cookie https://b3d.cgcookie.com/6y8jnv and is currently severely discounted in pre-sale on Blender Market https://b3d.cgcookie.com/9borh8 Stay informed and follow along as we prepare to launch CORE https://b3d.cgcookie.com/v0uaiy Free Assets (used in this video): http://polyhaven.com Kenny Phases YouTube Channel: http://youtube.com/kennyphases _______________________________________________________________________________________________________"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us! / cgcookie / cgcookie / cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    What's new in Blender's Grease Pencil 3.0?
    Written overview here: https://b3d.cgcookie.com/7xa2zz Grease Pencil 3.0 is finally a part of the latest Blender release! There's more than a few changes that help it be a more robust and intuitive tool. In this video, Paul talks you through just some of the more obvious changes he's found - from brushes to tools that made it and some that didn't."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    What's New in Grease Pencil 3.0
    Grease Pencil 3.0 was going to be included in the LTS release which preceded 4.3, but various complications prevented it from being ready for the main branch. Needless to say, it is finally HERE. In spite of the changes, there's a lot that is still familiar, and you won't need to re-learn a great deal in order to use it.BrushesOne big change is how brushes are stored, accessed and shared. They are now part of the asset system.Modifying and creating your own custom brushes is an easy system with some fail-safes! For example, you can't save modifications to core brushes, but you can duplicate and save out your own custom brushes!Because they are saved as assets, they can now be accessed in new .blend files.Tools, Menus, where to find thingsThe Draw toolbox has been re-organized, grouping together tools into handy pop-outs.Tint is now a brush; Cutter has been renamed "trim".The edit menu has replaced the Transform Fill tool with a new Gradient tool.Where Transform could be toggled between Move, Rotate and Scale, the Gradient tool now works on all three by clicking and dragging. It works on both gradient and texture materials.Some modes such as Curve editing have been rethought. Curve editing used to be accessed in Edit Mode next to the select buttons. This would change your edit points to bezier curves with handles, and you could edit your strokes like you would a curve object.You can now change your points to a variety of curve options for editing. This is now found under the Stroke Menu when in Edit ModeLayers, Stroke settings and Modifier menuLayers still function the same, but with some added settings which make workflow SOOOO much better!Layer groups are now a thing! You can now group layers for easy organization. Additional tools such as Merge Group have also been added.Stroke Settings were found under layer properties, allowing you to modify some stroke settings such as thickness scale or curve resolution.Stroke Thickness was where you could set how the width of a stroke would be seen - either World or Screen Space. World would lock the stroke thickness to the scene scale, whereas Screen Space locked the thickness in relation to your viewport. This caused a strange scaling issue if you zoomed in or out.This has now been removed, and the stroke thickness can now be set in your brush settings and can be measured in world units or pixels. Also the scaling will be locked to your scene and not in relation to your screen.The Modifier pop-out menus have been brought in line with the rest of Blender.You'll notice here that Geometry Nodes can be added as a modifier for Grease Pencil Objects too!Geometry NodesGeometry nodes can now expand what you can do with grease pencil - and probably warrants its own article. Backwards/Forward compatibility:Great care has been taken in converting older files into the new architecture. This is such a credit to the developers. Everything you created is there - palettes, materials, layers. There may be minor issues with a couple of modifiers such as noise, and any brushes you created in earlier versions won't be imported, unfortunately.Opening newly created files in an older version will not work, since the Grease Pencil architecture is heavily rewritten. So do back up those legacy files saved in the original version!Conclusion:Aside from these changes, Grease Pencil still seems to function much like before, so workflows you might be used to are just made faster and more intuitive. If you'd like to see these changes in more depth, check out my video covering all of these key areas here!https://youtu.be/zrIPbky8Xf8
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    Everything New in Blender 4.3
    Blender 4.3 has just been released! The biggest updates are related to Grease Pencil, Sculpting, and Geometry Nodes, but, as usual, there are some improvements to all areas of Blender. In this article, well cover everything that you need to know before upgrading. Special thanks to @harryblends , @CreativeShrimp , and @christopher3d475 for collaborating. Be sure to follow them as well! "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d 00:00 Intro00:16 Modeling & UVs01:14 Sculpt, Texture, Paint02:24 Geometry Nodes09:59 Animation10:44 Grease Pencil12:50 Cycles18:50 EEVEE20:34 Sequencer22:06 Compositing24:22 User Interface27:15 Import / Export
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    Everything New in Blender 4.3
    Blender 4.3 has just been released! The biggest updates are related to Grease Pencil, Sculpting, and Geometry Nodes, but, as usual, there are some improvements to all areas of Blender. In this article, well cover everything that you need to know before upgrading. Lets get into it!Modeling and UVsThe bevel modifier can now use any edge attribute as a bevel weight, which means that you can now have multiple modifiers that use different custom weights. For complex, hard surface objects, or for sharpening up subdivision surfaces, this will help you keep more of your modeling non-destructive. It also means you can control bevels via geometry nodes even though theres not yet a bevel node.Did you know that mesh material slots could also be assigned to the object rather than the mesh data? It makes it so that instances can have different materials. Well, now in 4.3, if you have a setup like that, the Copy Material to Selected command keeps that object relationship like you would expect.When it comes to UV unwrapping, there are some cases where Blenders Angle Based and Conformal operations can leave you with a little too much area stretching. The new Minimum Stretch algorithm, based on the SLIM algorithm, aims to improve that in some situations. Its great for tricky surfaces that need to be straightened or when you dont want to place too many seams.Sculpting and Texture PaintingWorking with sculpting, texturing, and other brushes in Blender has just gotten a bit more convenient now that brushes have been converted into assets, which can be shared between files. That means your favorite custom brushes will now always be there, and you dont have to keep importing them to every project. And now, instead of a large number of brushes in the toolbar, you can find the main types of tools in the toolbar and all of the brush presets for those tools in the Asset Shelf. You can search for and jump to brushes easily, even without the shelf, by clicking on the brush icon in the Tool Settings or using the Shift Space hotkey.All of the settings for the built-in brushes have been tweaked based on user-feedback, so you should find the out-of-the-box sculpting experience much more polished. Its faster too, thanks to many parts of sculpt mode having been rewritten. Entering sculpt mode can be around 5x faster, and brush evaluation itself is about 8 times faster.Also in Sculpt mode, the Voxel Size operator now works in relative mode by default, the lasso tools now have optional stroke stabilization, a polyline gesture can now be finished with double-click, sculpt mask is now accessible in node tools, and a new Mask from Boundary operator was added to modify mask values based on mesh or face set islands.Geometry NodesAnother new zone, called the For Each Element zone, has been added to Geometry Nodes. It allows you to perform operations on each vertex, edge, face, or other type of element of a geometry. This was already possible with the Repeat Zone, but the For Each Element zone simplifies the process and calculates the result significantly faster. Geometry Nodes can work with Grease Pencil objects now! From the perspective of Geometry Nodes, Grease Pencil geometry is made up of a list of layers and each layer is composed of curves. Layers, curves, and curve control points can all have custom attributes. When converting Grease Pencil to curves, each layer is turned into a separate curves instance. Similarly, instances are turned into layers when converting curves to Grease Pencil.Bakes from Geometry Nodes can now be packed into Blender files, which should make sharing files with lots of smaller baked data much easier. Bakes are packed by default, but its suggested to save the bake externally for very large bakes for better performance. Node group inputs in Geometry Nodes can now be associated with gizmos in the 3D viewport, so you can interact with your procedural setups in a much more natural way. The tricky thing about implementing gizmos is that it creates a two-way relationship between the value and the gizmo. Manipulating the gizmo affects the value, and manipulating the value affects the gizmo. So, gizmo connections are represented by two-way links. Instead of plugging the gizmo into the value you want to control (which was my first guess), you connect the group input to both a gizmo and the value. Geometry node groups can also have custom warnings, so that creators can notify users if some combination of inputs might not behave as expected.Geometries can also now be given names using the Set Geometry Name node, for easier organization and navigation in the Spreadsheet editor.A few new utility nodes have been added, such as the Hash Value, Integer Math, and Matrix Determinant nodes.Lastly, the Value to String node no longer has floating point issues when working with integers, node timings are more accurate, the Skip checkbox on the simulation zone is now hidden, and node tools can now work with masks in sculpt mode. Animation and RiggingOn the animation side of things, the properties editor now has an Animation panel for any data block that supports animation. In it, you can select which action the mesh, object, world, or whatever it is that youre animating, is using. That way, you dont have to open up the Action Editor to switch actions.The default motion path theme can now be set in Preferences. The Autokey indicator is now colored red when enabled, for extra clarity. You definitely dont want to forget to turn that off when youre finished! When inserting new keyframes, all other keys are now deselected. That should lead to fewer accidental transformations when working quickly in the dope sheet and graph editor. Bone selectors in the Properties editor now have an eyedropper, so you can easily select them from the 3D View or the Outliner. Grease PencilBlenders Grease Pencil has been completely rewritten for Blender 4.3. The main goal of this v3 was to improve performance and better integrate Grease Pencil objects into the rest of Blender. The first part of this is the integration with Geometry Nodes that Harry already talked about. Combining the powers of proceduralism with the hand-crafted beauty of illustration should lead to some amazing work from the community in the coming months. This new system also comes with some new features. You can now group layers together for better organization and easily managing visibility. The layers dropdown in Draw mode has been promoted to the top bar. Just like with sculpting, the Grease Pencil brushes use the new brush asset system. The Eraser tool now allows you to cleanly cut through strokes anywhere because it can create new points on the parts that it touches. Before, it could only get rid of existing vertices. You can now set the size of the brush in pixels according to the view or in proper scene units. The Simplify option is now measured in screen space pixels rather than in world space units. The Active Smoothing to reduce input jitter has been rewritten and is supposed to feel more accurate and less floaty. The Trim tool can now do multiple trims on the same stroke at the same time. In Edit Mode, theres a new Fill Gradient tool that can be used to adjust fill gradients in the active material. Grease Pencil operations are now multithreaded whenever possible, which should lead to a big boost in performance for heavy scenes. Layer adjustments are now evaluated before modifiers rather than after them. Do be aware that there is forward compatibility for Grease Pencil v3 but no backwards compatibility, so if you save a file in 4.3 you will not be able to use the Grease Pencil objects again in 4.2 or earlier. But anything saved in Blender 4.2 or earlier will be imported just fine into 4.3. Also know that a few features have not made the jump to this new system, including screen space stroke thickness (though you can now recreate that effect with Geometry Nodes), selection order for the interpolation tool in Edit mode no longer works the same, drawing guides have been removed for now but are expected to make a comeback later, and editing the strokes as bezier curves now works only by setting the stroke type to Bezier. RenderingTheres a new shader called the Metallic BSDF, which can be used to render metals according to their real world IOR and extinction coefficient values. I dont expect most artists will use this, because you can get the same aesthetic results just by coloring the principled shader using the calculated PBR base color. But for those who want extreme accuracy, its there if you need it. The Gabor Noise texture is Blenders first new procedural pattern in a while. Its a bit like the Noise and Wave texture had a baby, but with the added ability to somewhat flow along a surface when its orientation input is set to the meshs normal or tangent direction. You can now easily adjust the color temperature and color tint of your renders using the new White Balance panel. Its eyedropper icon makes it really easy to set the balance based on the background or any other image. All real photos have some white balancing going on in the camera, but theres no perfect white, so shifting it slightly might help you get a little closer to photorealism. A new Diffuse Roughness setting in the Principled BSDF mimics the Diffuse BSDF Roughness input which, while not used frequently, blends between the Lambert and the more physically accurate Oren-Nayer reflectance types. In addition, higher diffuse roughness values are now energy preserving. The options are there in Eevee but only make a difference in Cycles. Cycles volumes now have a new Phase Function option, which allows for more accurately replicating common volumes for environments like clouds, atmosphere, underwater, and space dust. The panoramic camera in Cycles now supports central cylindrical projection, which can be used for projecting renders onto giant curved screens. Hardware accelerated ray-tracing is now available for Cycles on Linux, which adds a nice little speed boost if your GPU can support it. Eevee now supports light linking, and it should work exactly the same as in Cycles. Nice! Evees Raytracing options have also been reorganized as they were a bit confusing before. Theres a new Fast GI Approximation panel, and the Max Roughness is what controls where that gets applied instead of the noisier but more accurate Screen Tracing method. CompositingBasic multi-pass compositing in the viewport now works in Eevee, though not yet in Cycles. A white point conversion mode was added to the Color Balance node, so you can convert seamlessly from one temperature or tint to another. A new Save As Render option was added to the File Output node to specify whether the output should have color management applied or not. The GPU compositor now supports Cryptomatte meta-data, which is needed for saving cryptomattes as EXRs. Lastly, the Auto Render option was removed from the Compositor because it was really buggy and now, we can see everything in real time in the viewport anyway. Video EditingThe strip handle grabber mouse icons are now custom and platform specific and look way better on Windows. Strips can be easily linked and unlinked now for faster editing using the Connect Strips command. You can also hold Alt to temporarily ignore linking. The preview area now supports snapping and the toolbar is shown by default. Audio strips can now be adjusted on a sub-frame level with the Slip (hotkey S) operator. The Saturation, Multiply, and Tonemap effects are multithreaded now and several times faster, as is color transformations, rebuilding proxies, loading thumbnails, and drawing several parts of the UI. User InterfaceAs for the UI changes, all icons in the UI are now rendered as SVGs, which makes them extra crisp at any UI scale. Speaking of, the maximum resolution scale has been increased from 3x for interactive elements and from 6x for properties. At this size, you might even notice that the Blender logo in the top left looks a little different.The active editor is now indicated by edge highlighting rather than a tinted header. Splitting editors is a little different now. You can still right click between any editor just like before, but now dragging from any corner initiates a docking operation. It may take some time to get used to, but what it enables is really cool! You can now just rip the outliner from the top right, for example, and place it on the left of the 3D View, or put it back just as easily. The trick to joining adjacent areas is to just drag it ever so slightly and not go far enough to replace the other editor. You can also hold Ctrl while dragging to swap editors or hold Shift while dragging to pop the editor out a new window. These operations are now hinted at in the Status Bar. The status bar also now has better spacing and alignment and can also fit more hotkeys on screen. The hit box for resizing windows is slightly bigger, and theres more visual feedback while doing so. Data block selector lists are now a bit wider, tooltips when hovering over a data block now show a preview for images, movies, and fonts, there are styling options for tooltip text, and periods are no longer appended to the end of all tooltips. Color picking from the viewport while in Render mode now returns the linear color value without the view transform applied. Also, I dont think anyone ever thought it was slow, but color picking performance has been greatly improved. And, the color picker UI is now more compact.This may seem like a small thing, but the forwards and backwards mouse buttons now go forwards and backwards in the file browser rather than an undo or redo step. I cannot tell you how many times I had accidentally done that. Node groups can now have a default node width, and hovering over panels on nodes now shows their description as a tooltip. Inserting nodes with drag to search is much nicer now, because you can now connect the new node by plopping it on the noodle. As with regular auto-insertion, you can avoid this by holding Alt. Save Incremental was moved down slightly to reduce accidental clicks. Windows with a single editor now show descriptive titles. On Mac, Mickey Mouse apparently (the little white glove cursor) now grabs dialogs and areas just like in the rest of the OS. Also on Mac, copy and paste now works for images in the Image Editor. A bit of padding was added to UI lists. A bit of padding was also added to the bottom of the VSE and NLA editors to make room for the Adjust Last Operation panel. Also the cursors for video strip handle manipulation are much nicer now. The control points in custom curve properties are now larger. Editors with horizontal scrollbars now hide them when theres not enough room. Files not found are no longer removed from the Recent Files list automatically but can now be removed with the Clear function. Dialogs now show a move cursor at the top to indicate that they can be dragged. Renaming datablocks has been slightly tweaked, and you can now force Blender to use the name you picked and it will rename the other one rather than the one youre working on. Import and ExportThe Universal Scene Description file format in Blender can now export point clouds, material purposes can be assigned on import, handling of asset paths has been improved, and exporting animated attributes is now more efficient. glTF received a huge number of fixes, as well as some enhancements, which include associating UDIM material names with tile numbers, using matrices as custom attributes, and exporting joint leafs at the tail of leaf bones.Update today!You can grab the 4.3 update from blender.org and read through the official release notes if you're curious about more of the technical details. Don't forget to support the development fund while you're at it, to help make future updates possible!
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    Creating a Highly Detailed Robotic Beetle with Blender
    Building up high-frequency detail is always a challenge. Thankfully, Chris Bailey has a method to achieve this without taking forever. By combining the powers of projection texture mapping and kit-bashing, learn how we can build a beautifully detailed robotic beetle quickly.LINKSFull BUG BOTS Course at CG Cookie: https://b3d.cgcookie.com/hbdft2 Full BUG BOTS Course on Blender Market: https://b3d.blendermarket.com/YUIhD6 Chris' channel: https://www.youtube.com/@CBaileyFilm "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Animating a Logo Reveal with Blender | Tutorial
    Kenny Phases returns with a fun Blender project about forming a logo with rigid body simulation. By attracting hundreds of particles toward an invisible logo object, the negative space reveals the logo in a clever way. This is a great technique to add to your motion graphics tool belt.For more physics instruction from Kenny, check out his CORE Physics course at CG Cookie.com: https://b3d.cgcookie.com/az2sy8 or as a standalone purchase on the Blender Market: https://b3d.blendermarket.com/HEqkVT "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    34 Halloween projects made with Blender | Challenge Submissions
    The 2024 Halloween Challenge was so much fun..it scared us a little. 34 students submitted and with this video we're celebrating all their hard work. Enjoy the spooktacular artwork and congrats to the winners!"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Animating a Spider Walk with Blender (Working Smarter, Not Harder)
    Wayne Dixon is back to teach what he knows best: Halloween! No, wait, I mean *animation with Blender*. In this video, Wayne will teach you how to animate a spider's walk cycle - that's 8 legs we need to make move! Do we have to go one by one or can we work smarter, not harder?If you like this video, there's so much more to learn from Wayne's animation courses: https://b3d.cgcookie.com/anim-course-playlist "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Blender Grease Pencil Course launches TODAY! | TURNAROUND
    Paul Caggegi is back with anothera 2D Grease Pencil course! Following up from his CONCEPT course about designing the character, Luna, TURNAROUND teaches Paul's workflow for creating character turnaround sheets that are commonly used for modeling 3D characters. This skill bridges the gap between your 2D designs and their 3D counterparts!TURNAROUND launches today! https://b3d.cgcookie.com/flrocp "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    TURNAROUND - Character turnaround sheet in Blender with Grease Pencil | Course Trailer
    Welcome to TURNAROUND - A course which will teach you how to create a turnaround sheet in Blender using the Grease Pencil.Now streaming at CG Cookie Dot Com - https://b3d.cgcookie.com/flrocp "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    PRINTLAB | Your Guide to 3D Printing with Blender and a Prusa Printer - Full Trailer
    Design, create, and print anything you can imagine, with step-by-step guidance for all skill levels with Blender and PrusaSlicer.Now streaming FREE on cgcookie.com: https://b3d.cgcookie.com/ojmexb Available for download on Blender Market https://b3d.cgcookie.com/lzjgq8 "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Ngons for subdivision surface modeling? #blender #blender3d #b3d #blendertutorial
    For subdivision surface modeling, we recommend using all ngons.This might seem counterintuitive...so why is it the best way for beginners? This quick tip is from our course "Fundamentals of Mesh Modeling in Blender" Included in every CG Cookie membership #b3d #blender #blendercommunity #blendertutorial #blender3d"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    What's New with Blender Guru ft. Andrew Price - Denoise S2 E6
    Andrew Price, aka the Blender Guru, needs no introduction. Hes arguably the most successful Blender educator on YouTube and founder of the model and texture asset library, Poliigon.Andrew started making videos about Blender at roughly the same time as CG Cookie co-founder, Jonathan Williamson. Our two sites were the go-to places to learn Blender for many years as we enjoyed a friendly rivalry. Over time our paths diverged a bit. Blender Guru doubled down on YouTube and built an asset library business while CG Cookie doubled down on paid courses and created an add-on marketplace. After going in slightly different directions for many years now, we were curious - how has Blender Guru been doing? Kent and Lampel sat down with Andrew at BCON LA to get the full scoop. Listen to more Denoise episodes: https://b3d.cgcookie.com/8viwb0 We sincerely appreciate him taking the time to chat, and were looking forward to continued success for Blender Guru and Poliigon! You can follow Andrew on:- YouTube: youtube.com/channel/UCOKHwx1VCdgnxwbjyb9Iu1g- Twitter: x.com/andrewpprice- blenderguru.com- poliigon.com.CC-BY cookie model in the thumbnail courtesy of CGSLAB. "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Loop cuts Bevel modifier #b3d #3dprinter
    What's best for sharpening your subdivision surfaces?Try bevel modifier and your future self will thank you - your mesh will be easier to clean up later This quick tip is from our course "Fundamentals of Mesh Modeling in Blender" Included in every CG Cookie membership #b3d #blender #blendercommunity #blendertutorial #blender3d"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    New Blender Character Creation Course coming Nov 26th | BASEMESH | Course Teaser
    Gifted character artist, Lucas Falcao, is teaming up with CG Cookie to bring you his new Blender course, BASEMESH! It's designed to give newer character artists a head start on the process. Beginning with a premade basemesh, Lucas will guide you through his process for creating a stylized character with Blender.Watch the course on November 26th at cgcookie.com: https://b3d.cgcookie.com/5vh55d BASEMESH will also be available at the Blender Market on the same day."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    What's New with Blender Guru ft. Andrew Price
    Andrew Price, aka the Blender Guru, needs no introduction. Hes arguably the most successful Blender educator on YouTube and founder of the model and texture asset library, Poliigon. Andrew started making videos about Blender at roughly the same time as CG Cookie co-founder, Jonathan Williamson. Our two sites were the go-to places to learn Blender for many years as we enjoyed a friendly rivalry. Over time our paths diverged a bit. Blender Guru doubled down on YouTube and built an asset library business while CG Cookie doubled down on paid courses and created an add-on marketplace. After going in slightly different directions for many years now, we were curious - how has Blender Guru been doing? Kent and Lampel sat down with Andrew at BCON LA to get the full scoop. Listen to the full conversation below or wherever you get your podcasts, or read on for a short summary! Back to CoursesIts not 100% confirmed, but Andrew is interested in creating another long course for beginners. With the success of the iconic donut tutorial, hes in great position to follow it with a paid course for beginners to take afterwards. It would be project-based like the donut, but would go deeper into the skills of modeling, texturing, and the other areas of Blender that he frequently gets questions about. If you're a beginner, we have several FREE comprehensive courses for you. After that, check out the CORE fundamentals courses if you're looking to dive in further. Andrews Architecture Academy and Nature Academy courses were some of the first "block-buster courses" in Blender history. They were extremely well produced and were a huge hit. So we're as excited as you are to see what kind of course he makes next! The NFT Debacle During the conversation, Kent remembered the success of the academy courses, congratulated Andrew on a well-deserved 3 million subscribers on YouTube. I think most of us are familiar with Andrew's successes. But what about failures? Or at least what he considers failures. Without skipping a beat, Andrew answered, The donut NFT! I came like two months late to the party, right? ...Right as it crashed and everyone was like, oh, this is all corrupt and everyone's scamming each other and like, boo NFTs, boo. And I'm like working in the background, like, s***, s***, I gotta release this thing.While the sentiment from artists about NFTs sharply declined, the amount of work required for the project only increased. Andrew had asked his entire audience to send him .blend files of their donuts. He then hired Patrick Crawford (one of the early developers of RetopoFlow and several other add-ons) to write a tool to automatically sort through the files and render out every single one of the 17,731 scenes. Andrew then painstakingly made a collage of one giant donut from all of the renders and listed it for sale. With proceeds planned for donation to the Blender Foundation, it looked promising. But unfortunately, although the project was quite cool on a technical level, it never sold. The big donut is still listed on the Foundation marketplace for 8 ETH. He and his team then created 12 smaller NFTs of individual donuts, called The Bakers Dozen, which did sell. Overall, the project earned about $18,000 for Blender. Thats nothing to sneeze at! But far less than he initially hoped. There was also some reputational damage done to the Blender Guru brand since many in the Blender community were anti-NFT and didnt like Andrews take on the topic. It may seem like a distant memory now, but that was a really contentious time in the Blender / 3D community. Despite Andrew's excitement and good intentions, hindsight suggests it wasn't his best idea. Though of course he learned from it, so is it really a failure? Diversifying from Blender Poliigon, on the other hand, has been very successful. Andrew joked that the initial reason for starting the texture and model library business is a bit of a dark story, because it was created at a time when he wasnt sure that Blender would succeed. During the UI debates the preceded the 2.8 era, Andrew got involved in the discussion and pushed for left click select to be default among other changes we now take for granted. While a lot of users supported the change, many of the developers were against it, leading him to feel disillusioned with how community driven Blender actually was. He worried that it might eventually be on its way out. Poliigon was his way of branching out to other 3D software so that his career wasnt entirely dependent on the success of Blender. It was smart to diversify, but it also came with its own challenges. Andrew wanted to provide the best possible experience for his customers. Each texture and model came in 15 formats - one native file for each popular software and renderer. This created a ton of overhead, which became incredibly difficult to maintain as apps and engines continued to regularly update. Now, he just uses FBX files and has plugins for each popular app so that the assets are imported as natively as possible. This way only the plugin needs to be updated when a change is made to the app and not the thousands of assets themselves. Additionally, Andrew found it challenging to advertise outside his existing Blender fanbase due to the sheer number of existing asset libraries out there. He also found that Blender beginners want to learn how to make assets themselves more than downloading pre-made assets. This realization has inspired him to reconsider picking up the tutorial course part of his business again. Moving to AmericaThe most recent news from Andrew is that hes now living in LA! He says the 3D community is much more vibrant in Hollywood than anywhere in Australia. He would always try to meet with animators and VFX artists when visiting the USA. Each time he would learn more in a week or two speaking with industry veterans than months of googling on his own back home. Living in the midst of the action should help him grow his skills and his business faster than ever before.Andrew is a longtime friend of CG Cookie! We sincerely appreciate him taking the time to chat, and were looking forward to continued success for Blender Guru and Poliigon! You can follow Andrew on YouTube, Twitter, blenderguru.com, and poliigon.com.
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