CG Cookie
CG Cookie
http://cgcookie.com - Get your Blender questions answered. Enroll today to stream over 100 Blender courses + have the support of professional instructors in your corner.
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  • Create a Character Turnaround Sheet in Blender with Grease Pencil
    mavenseed.com
    When youve designed a character concept and want to transform it into a 3D model, a detailed turnaround sheet in my experience, is super helpful to have.Did you know you can create one directly in Blender? Using Blenders Grease Pencil, you can draft to scale, refine your characters details, and hand off a comprehensive blueprint to a modeler with all the information they need.This article gives you an insight into what you need to know to create a character turnaround sheet in Blender. To dive deeper into the process please check out my Blender Course TURNAROUND now streaming for CG Cookie Members.This course was created in Blender 4.2 LTS. A few things have changed since, but the fundamental principles covered are evergreen.Why Use Blender for Turnaround Sheets?Blender offers unique advantages for creating turnaround sheets:Precision: Work at real-world scales using Blenders metric or imperial units.Efficiency: Leverage tools like modifiers, keyframes, and compositors for quick changes.Integration: Combine 2D and 3D elements seamlessly with Grease Pencil.By working in Blender, youre not just sketching; youre creating a blueprint ready for the next stage of production.Step 1: Refine Your Concept for Missing DetailsBefore drafting a turnaround sheet, revisit your character concept to ensure it covers all necessary details. For example:What does the character look like from all angles?Are there hidden features, like the back of a costume or under armor, that need to be clarified?In Lunas case, the back of her armor was missing in the initial concept. Adding these details ensured the modeler had all the information they needed.Step 2: Setting Up Scale in BlenderBlenders Grease Pencil is pre-configured for 1:1 scale, making it easy to create accurate blueprints. Working at a 1:1 scale ensures that proportions are consistent and realistic, simplifying the workflow for modelers who rely on precise references. Heres how to set it up:Choose Units: Select metric or imperial units in Blenders scene settings.Adjust Grid: Use the grid to ensure consistent proportions across sketches.Verify Scale: Double-check that your drawings align with real-world measurements.Step 3: Sketching Views with Grease PencilStart sketching the front, side, and back views of your character. Grease Pencil allows you to:Create rough sketches first, then refine them with clean lines and colors.Use layers to separate details like limbs, armor, or accessories, which enhances clarity and makes collaboration with modelers more effective.Add separate sketches for arms or features that might obscure other parts of the design, ensuring that no critical details are missed.Step 4: Advanced Tools for EfficiencyBlenders additional tools can save you time and enhance your turnaround sheet:Modifiers: Quickly adjust proportions or replicate elements.Keyframes: Create variations of your sketches for alternate poses or features.Compositor: Render-focused images to highlight specific details.In ConclusionBlenders Grease Pencil isnt just for sketching, its a powerful tool for creating detailed, scalable turnaround sheets. By taking advantage of Blenders built-in tools like modifiers, keyframes, and compositors, you can produce professional-quality blueprints efficiently. These integrated tools not only streamline the creation process but also enable quick adjustments, ensuring flexibility and consistency throughout your workflow.Thanks for reading! Ready to learn Grease Pencil in Blender? Become a free member today to begin streaming the entire DRAW course.
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  • Wacom Movink 13 Review: Best Portable Pen Display for Blender Artists?
    mavenseed.com
    Why Use a Pen Display with Blender?I've been an illustrator, as well as an avid Blender enthusiast for many years. I've watched Blender's tool set grow and diversify to include not only modelling, texturing and animation, but sculpting and even drawing.Graphic tablets and pen displays have been part of my studio set up for a long time, but only recently have they been something I've used with Blender on a daily basic.How a Pen Display Enhances Blender Workflows While a mouse and keyboard might be sufficient for modelling, basic animation and node wrangling, a tool that gives you more precision and an intuitive feel to these other tasks is key.Wacom asked me to review their new Movink 13 portable pen display to see how it would perform with Blender's Grease Pencil, so naturally I was so keen to see for myself!Road Testing the Movink 13 Pen Display for BlenderWacom has been a brand synonymous with drawing tablets and pen displays for as long as I could remember. For years, I was a die hard Intuos Pro user - it was affordable, easy to set up and customize, so I was not unfamiliar with using a drawing tool to navigate Blender's interface in this way.Downloading the appropriate drivers for your operating system is the obvious first step for hooking up any drawing device. If you're on Windows, open your Blender Preferences and set your Tablet API accordingly.A pen display obviously means you can interact with Blender more directly, but it is not without its own unique challenges - namely physical button controls and shortcut keys - and as any seasoned Blenderhead already knows: SHORTCUT KEYS IS LIFE but the Movink is virtually button free!Don't panic! If you're familiar with other pen displays, you'll know that the control center software allows you to customize on-screen buttons, radial menus and touch areas which allow you to have all your favorite keystrokes accessible at a glance. This combined with the pen's own buttons makes for a quick and intuitive workflow for drawing, and the Movink is no different.The Movink 13 is designed for portability. It can extend the functionality of your existing laptop, or work as a comfortable pen display for your desktop. Here's a short list of set ups I've experimented with:Desktop setup for Wacom Movink 13:I substituted my drawing tablet with the Movink, but immediately ran into some tech issues - most importantly I discovered my PC did NOT support display over USB-C in Alt Mode! This is a problem if your CPU does NOT have integrated Graphics. The cheapest solution (other than replacing your GPU with a USB-C display port output, or Upgrade your CPU to something with onboard Graphics) is to grab a converter that can take power, USB and HDMI signals and combine them so that your Movink will receive and respond correctly. Option A: Standard Laptop SetupMost laptops and macbooks released in the last few years *should* have a USB-C or at least a USB port that can be switched to Alt-Mode, so you'll be able to connect your Movink 13 via a single cable and use it as an external display - mirrored or extended. My preference is Extended, and to set the Movink as your Primary Display when attached. This will minimize troubleshooting for overlays and touch settings.I use an optional stand as well, but this allows me to work freely, AND use my Laptop screen as a 2nd monitor ideal for references, or to look at work applications while you draw.Option B: Portable UseIf I'm in transit, or in a situation where having my laptop open is not ideal, I set my laptop's power settings so that it does not go into sleep mode when it is closed. Now I can carry my laptop in my backpack, or use it as a table for the Movink and sketch as if I were on a portable touch device.Favorite Pen Display Shortcuts for BlenderAs I mentioned earlier, Shortcut Keys are a big part of how to navigate the Blender Interface. The Movink shares similar customization settings with other pen displays such as the Cintiq and you can lay these out in all manner of ways that suit your own purposes. This is my essential set mapped to the two side areas on the bevel:The Pen buttons are also mapped for essential use:Top Button: CTRL-TABMiddle Button: Middle-Mouse ClickBottom Button: Right Mouse Click (default)I now have a range of options to toggle modes, move, zoom increase/decrease brush sizes, even switch between draw and erase, but using a combination of mouse functions mapped to the pen, and modifier keys via my Pen Display Modifiers grid.No keyboard is required - but even if one is (for, say, labeling layers), I've retained the On Screen Keyboard toggle in my Wacom Screen Keys.In Conclusion:I have thoroughly enjoyed using the Movink 13 with Blender. I've managed to create quick sketch content in a range of set ups, and even taking it with me to some life drawing classes, where digital devices are becoming more and more common.So if you're in the market for a pen display, you'll be happy to know this is a good balance between price point and portability, and most importantly for me, it plays well with Blender!Thanks for Reading!Paul Caggegi___ Want to improve your Blender Grease Pencil skills? Start with our FREE introductory course DRAW!
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  • Drawing in Blender on a Wacom Movink 13
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    Our Grease Pencil Instructor Paul roadtests Wacom's portable pen display, the Movink 13! He offers up some key tips to working on pen displays in general, and shows us his set up for working on the go."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Is CG Cookie Worth It? See Why Blender Artists Stick Around
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    Explore CG Cookie: https://b3d.cgcookie.com/explore Is CG Cookie worth it? See for yourself in this video featuring stunning Blender renders and real testimonials from our passionate human community! CG Cookie isn't just about Blender tutorials and courses; it's a thriving community where you're not alone, surrounded by fellow Blender fanatics. :) What Youll Find in This Video:- Blender renders showcasing professional quality- Real testimonials from CG Cookie members- Why CG Cookie is more than just a course library- How our community helps you stay motivated and improve faster#Blender #CGCookie #LearnBlender #3DModeling #BlenderTutorials #BlenderCommunity #BlenderCourses #3DAnimation #DigitalArt
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  • Create a Cozy Winter Scene with Blender | SNOW GLOBE | Course Trailer
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    Stream this course: https://b3d.cgcookie.com/nfdrq5 Purchase this course: https://b3d.blendermarket.com/zEtRnN Follow along with Ethan Williams as he walks you through his process of building cute and cozy scenery! His workflow utilizes essential modeling, texturing, shading and lighting techniques that are beginner-friendly. End your year right with this seasonal project!"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • How to create and manage Grease Pencil 3.0 Brush Assets in Blender
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    Grease Pencil 3.0 brings a stack of workflow improvements. Brushes are now created, stored and managed as assets! Paul demonstrates how you should work with brushes now, and supplies a handful of his own custom brushes to help you along!https://cgcookie.com/downloads/paul-s-grease-pencil-3-0-brush-pack "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Stunning 3D Renders Made with Blender | Student Reel 2024
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    Our second annual Student Reel is here! This is a hugely rewarding moment for the CG Cookie Crew after spending all year collecting notable student work. Witnessing our community apply what they learn in unique and jaw-dropping ways makes everything we do worth it.Thanks to all the members and Blender Market customers for making 2024 a very memorable year!If you want to learn what these folks are learning, get 15% off an annual subscription with promo code "makecoolstuff": https://b3d.cgcookie.com/c2zkhv "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • A Raw Look at Collaborative Blender Production | FREE Course Trailer
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    Watch the entire course for FREE: https://b3d.cgcookie.com/k61yhp The Collabs Course is a collection of recorded livestreams from CG Cookie's 3rd Collab project, where instructors team up with members to create something big together! It contains over 40 hours of video following Kent Trammell and the team as they produce the shortfilm "Peacemaker Protocol" with Blender. The whole course is free to watch! You only need a (free) cgcookie.com account."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Perfectionism and Standing Up for the Story ft. Colin Levy - Denoise S2 E7
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    Listen to more of the Denoise podcast: http://cgcookie.com/podcast?utm_source=youtube&amp ;amp;utm_campaign=Denoise%20Season%202%20Episode%201&utm_medium=video&utm_term=Denoise&utm_content=Read this article on CG Cookie: https://cgcookie.com/posts/perfectionism-and-standing-up-for-the-story-ft-colin-levy?utm_source=youtube&amp ;amp;utm_campaign=Denoise%20Season%202%20Episode%207&utm_medium=video&utm_term=Denoise In many ways, Colin Levy has lived the dream of many Blender artists. He directed the Blender open movie, Sintel, right out of college, landed a job at Pixar, and later quit the 9 to 5 to pursue his dream of creating a television series called Skywatch after his short film of the same title took off and attracted a lot of attention. In recent years though, the Skywatch project has stalled out, gotten dropped by multiple studios, and Colin has been learning the hard way how difficult breaking into Hollywood as a writer and director can be.In this episode, Kent sits down with Colin at BCON LA to talk about the current state of Skywatch and what Colin has learned about mental health after watching his decade long dream slowly die... for now."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • New Blender Modeling Course coming Dec 24! | SNOW GLOBE | Course Teaser
    www.youtube.com
    We're squeezing in one more course release for 2024! Follow along with talented stylized artist, Ethan Williams, to discover how he creates his trademark cute 'n cozy Blender projects. This course will cover his entire workflow from default cube to modeling, materials, lighting and rendering!Look for the course on Dec 24th or signup for the CG Cookie Newsletter to be notified of all new course releases (link at the bottom of the description)"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Perfectionism and Standing Up for the Story ft. Colin Levy
    mavenseed.com
    In many ways, Colin Levy has lived the dream of many Blender artists. He directed the Blender open movie, Sintel, right out of college. He then landed a job at Pixar and later quit the 9 to 5 to pursue his dream of writing and directing a television series, Skywatch, after his short film of the same title took off and attracted a lot of attention. In recent years though, the Skywatch project has stalled out, dropped by multiple studios, and Colin has been learning the hard way how difficult breaking into Hollywood as a writer and director can be.Kent sat down with Colin at BCON LA to talk about the current state of Skywatch and what Colin has learned about mental health after watching his decade long dream slowly die...for now. You can listen to the conversation below or wherever you find your podcasts, or read on for a short summary.One interesting connection that Kent and Colin share is that they both worked at a studio called Make Visual. Kent joined in 2010 shortly after Colin left and never met him there. But it was actually seeing all of his coworkers gathering around a laptop and cheering on their old buddy Colin while watching Sintel that initially sparked his interest in Blender as a production ready tool. The rest is history!Colin in the podcast room at BCON LA 2024After the success of the Blender short, Colin secured a position at Pixar as a layout artist. There he worked on Piper (my personal favorite short film), Finding Dory, the Good Dinosaur, Inside Out, Monsters University, and more. While he enjoyed working as a layout artist, his heart was always set on writing and directing. After a few years, he decided to strike out on his own.Colins first project using everything he had learned at Blender Studio and Pixar was the short film Skywatch, which took several years to create. It attracted a good amount of attention online after its release, thanks in part to Colins fame in the Blender universe and the fact that he managed to get a celebrity, Jude Law, to play one of the characters. Colin used the short film as a way to pitch a full series to Hollywood production companies, and the rights to the IP were eventually bought by Peacock as well as Fuzzy Door, Seth McFarlanes production company.At this point, the project had a pretty stacked deck and was looking promising. But a sudden one-two punch from COVID and the Hollywood writers' strikes knocked it out completely. Fuzzy Door dropped the project entirely. Another production company could pick it up at any time, but they would need to pay Fuzzy Door a fee plus the full cost of the work that had already gone into it. Convincing another studio to do that is possible, but not likely in the current climate. So, according to Colin, the current version of Skywatch that hes put over a decade of love and effort into is dead. One side effect of his long journey is that hes learned a lot of important lessons about mental health and personal growth over the last several years. And, luckily for us, hes very open about sharing them. When talking to Kent for this episode of the Denoise podcast, a big topic was perfectionism. On one hand it enabled him to become very good at writing, directing, and computer graphics at an early age and certainly helped him land a job at Pixar. On the other hand, being hyper critical of oneself makes it difficult to finish projects and be confident in the value of the work. Imposter syndrome is a very real thing. Interestingly, while Colin might feel those things personally, he clearly has no trouble stepping up and making big decisions for the sake of telling a good story. During the production of Sintel, Tons maxim for the short film was, No story, maximum impact. For a director like Colin, having little emphasis on the story makes it difficult to assess meaningful artistic choices about the world and characters in the film. He had to pushed back and ended up clashing with Ton several times over it. This collaboration (and tension) is what ultimately produced a short film lauded for its touching narrative and beloved by many; specifically for its story. At the beginning, though, it wasnt a certainty that the film would be a hit. When Colin arrived in Amsterdam to help Ton pitch the idea to the Dutch Film Fund to secure funding for the project, he froze up and could not answer their questions that Ton had specifically prepped him for ahead of time. Ton jumped in to save the day and they ended up getting the grant regardless. Colin thought for sure that he would be sent right back home for the mistake. Instead, Ton continued to believe in him throughout the project and, despite their creative differences, supported him 100%. What a compelling reminder to not give up on ourselves and to not give up on other people! Whats next for Colin? Thats still to be determined but, knowing him, we have no doubt it will be great!
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  • Blender's Grease Pencil Pro Bundle
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    Draw/Concept/Turnaround now bundled on Blender Market and you'll get 30% off all Cyber weekend!Get the full bundle now on Blender Market: https://b3d.blendermarket.com/8pG6Pu "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Come for the Blender Courses, Stay for the Community
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    CYBER MONDAY SALE ENGAGED! 30% OFF ANNUAL MEMBERSHIP WITH PROMOCODE "cyber2024": https://b3d.cgcookie.com/v4d5x1 30% OFF COURSES AT BLENDER MARKET: https://b3d.blendermarket.com/28sCwL The CG Cookie Cyber Monday sale is HERE! If you're tired of trying to establish actionable Blender skills from the ocean of varying quality YouTube tutorials, you're not alone. Join thousands of members learning Blender the same as you.WHAT DO MEMBERS SAY?"I came because of the courses, I stayed because of the community. Nuff said"- Shawn Blanch, Lifetime Member"There are three huge advantages on CG Cookie over learning on your own: you get structured content, you get the most incredible community I've ever seen, and you learn concepts, not just how to use a tool...One year of access to hundreds of courses is cheaper than some single courses out there."-Nathi Tappan, Annual Member"The courses and teachers are top notch, but whenever there is a question or problem on the horizon and maybe the instructor cant get to it right away the community is there to jump in and help. Lead by the great Instructor Assistants, but also anyone else who happens to be around and knows the answer or where to find the answer. And its not just course specific. That is invaluable."- Sascha Feider (Lifetime Member)"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Create Stylized Characters with Lucas Falcao | BASEMESH | Course Trailer
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    LAUNCH SALE THROUGH CYBER MONDAY Use promo code "cyber2024" at signup for 30% off annual membership at cgcookie.com: https://b3d.cgcookie.com/5vh55d 30% off purchase price at Blender Market: https://b3d.blendermarket.com/basemesh Gifted character artist, Lucas Falcao, has teamed up with CG Cookie to bring you his new Blender course, BASEMESH! It's designed to give newer character artists a head start on the process. Beginning with a premade basemesh, Lucas will guide you through his process for creating a stylized character with Blender."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • Blender Tutorial - Procedural Physics Shader
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    Get ready for CORE - streaming now - http://cgcookie.com/p/core In this live stream, @KennyPhases will be creating a Procedural Physics Shader in Blender! All assets can be found completely free and we will be starting entirely from scratch! Enjoy the stream!Download the .blend files from this stream - https://cgcookie.com/downloads/youtube-download-aerodynamic-simulation Check out our friends at http://polyhaven.com and http://cgtrader.com for the assets. *NEW* CORE Fundamentals:Perhaps our most ambitious undertaking yet, CORE Fundamentals, will elevate your Blender skills. All 9 courses will be released together, all recorded in Blender 4.2. Our expert instructors are working daily on the most important bundle of courses to drill down on your Blender skills and achieve your dreams as a 3D artist. 9 courses, 8 instructors, 1 epic journey for Blender Artists.CORE Fundamentals will be streaming on CG Cookie https://b3d.cgcookie.com/6y8jnv and is currently severely discounted in pre-sale on Blender Market https://b3d.cgcookie.com/9borh8 Stay informed and follow along as we prepare to launch CORE https://b3d.cgcookie.com/v0uaiy Free Assets (used in this video): http://polyhaven.com Kenny Phases YouTube Channel: http://youtube.com/kennyphases _______________________________________________________________________________________________________"WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us! / cgcookie / cgcookie / cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • What's new in Blender's Grease Pencil 3.0?
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    Written overview here: https://b3d.cgcookie.com/7xa2zz Grease Pencil 3.0 is finally a part of the latest Blender release! There's more than a few changes that help it be a more robust and intuitive tool. In this video, Paul talks you through just some of the more obvious changes he's found - from brushes to tools that made it and some that didn't."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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  • What's New in Grease Pencil 3.0
    mavenseed.com
    Grease Pencil 3.0 was going to be included in the LTS release which preceded 4.3, but various complications prevented it from being ready for the main branch. Needless to say, it is finally HERE. In spite of the changes, there's a lot that is still familiar, and you won't need to re-learn a great deal in order to use it.BrushesOne big change is how brushes are stored, accessed and shared. They are now part of the asset system.Modifying and creating your own custom brushes is an easy system with some fail-safes! For example, you can't save modifications to core brushes, but you can duplicate and save out your own custom brushes!Because they are saved as assets, they can now be accessed in new .blend files.Tools, Menus, where to find thingsThe Draw toolbox has been re-organized, grouping together tools into handy pop-outs.Tint is now a brush; Cutter has been renamed "trim".The edit menu has replaced the Transform Fill tool with a new Gradient tool.Where Transform could be toggled between Move, Rotate and Scale, the Gradient tool now works on all three by clicking and dragging. It works on both gradient and texture materials.Some modes such as Curve editing have been rethought. Curve editing used to be accessed in Edit Mode next to the select buttons. This would change your edit points to bezier curves with handles, and you could edit your strokes like you would a curve object.You can now change your points to a variety of curve options for editing. This is now found under the Stroke Menu when in Edit ModeLayers, Stroke settings and Modifier menuLayers still function the same, but with some added settings which make workflow SOOOO much better!Layer groups are now a thing! You can now group layers for easy organization. Additional tools such as Merge Group have also been added.Stroke Settings were found under layer properties, allowing you to modify some stroke settings such as thickness scale or curve resolution.Stroke Thickness was where you could set how the width of a stroke would be seen - either World or Screen Space. World would lock the stroke thickness to the scene scale, whereas Screen Space locked the thickness in relation to your viewport. This caused a strange scaling issue if you zoomed in or out.This has now been removed, and the stroke thickness can now be set in your brush settings and can be measured in world units or pixels. Also the scaling will be locked to your scene and not in relation to your screen.The Modifier pop-out menus have been brought in line with the rest of Blender.You'll notice here that Geometry Nodes can be added as a modifier for Grease Pencil Objects too!Geometry NodesGeometry nodes can now expand what you can do with grease pencil - and probably warrants its own article. Backwards/Forward compatibility:Great care has been taken in converting older files into the new architecture. This is such a credit to the developers. Everything you created is there - palettes, materials, layers. There may be minor issues with a couple of modifiers such as noise, and any brushes you created in earlier versions won't be imported, unfortunately.Opening newly created files in an older version will not work, since the Grease Pencil architecture is heavily rewritten. So do back up those legacy files saved in the original version!Conclusion:Aside from these changes, Grease Pencil still seems to function much like before, so workflows you might be used to are just made faster and more intuitive. If you'd like to see these changes in more depth, check out my video covering all of these key areas here!https://youtu.be/zrIPbky8Xf8
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  • Everything New in Blender 4.3
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    Blender 4.3 has just been released! The biggest updates are related to Grease Pencil, Sculpting, and Geometry Nodes, but, as usual, there are some improvements to all areas of Blender. In this article, well cover everything that you need to know before upgrading. Special thanks to @harryblends , @CreativeShrimp , and @christopher3d475 for collaborating. Be sure to follow them as well! "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d 00:00 Intro00:16 Modeling & UVs01:14 Sculpt, Texture, Paint02:24 Geometry Nodes09:59 Animation10:44 Grease Pencil12:50 Cycles18:50 EEVEE20:34 Sequencer22:06 Compositing24:22 User Interface27:15 Import / Export
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  • Everything New in Blender 4.3
    mavenseed.com
    Blender 4.3 has just been released! The biggest updates are related to Grease Pencil, Sculpting, and Geometry Nodes, but, as usual, there are some improvements to all areas of Blender. In this article, well cover everything that you need to know before upgrading. Lets get into it!Modeling and UVsThe bevel modifier can now use any edge attribute as a bevel weight, which means that you can now have multiple modifiers that use different custom weights. For complex, hard surface objects, or for sharpening up subdivision surfaces, this will help you keep more of your modeling non-destructive. It also means you can control bevels via geometry nodes even though theres not yet a bevel node.Did you know that mesh material slots could also be assigned to the object rather than the mesh data? It makes it so that instances can have different materials. Well, now in 4.3, if you have a setup like that, the Copy Material to Selected command keeps that object relationship like you would expect.When it comes to UV unwrapping, there are some cases where Blenders Angle Based and Conformal operations can leave you with a little too much area stretching. The new Minimum Stretch algorithm, based on the SLIM algorithm, aims to improve that in some situations. Its great for tricky surfaces that need to be straightened or when you dont want to place too many seams.Sculpting and Texture PaintingWorking with sculpting, texturing, and other brushes in Blender has just gotten a bit more convenient now that brushes have been converted into assets, which can be shared between files. That means your favorite custom brushes will now always be there, and you dont have to keep importing them to every project. And now, instead of a large number of brushes in the toolbar, you can find the main types of tools in the toolbar and all of the brush presets for those tools in the Asset Shelf. You can search for and jump to brushes easily, even without the shelf, by clicking on the brush icon in the Tool Settings or using the Shift Space hotkey.All of the settings for the built-in brushes have been tweaked based on user-feedback, so you should find the out-of-the-box sculpting experience much more polished. Its faster too, thanks to many parts of sculpt mode having been rewritten. Entering sculpt mode can be around 5x faster, and brush evaluation itself is about 8 times faster.Also in Sculpt mode, the Voxel Size operator now works in relative mode by default, the lasso tools now have optional stroke stabilization, a polyline gesture can now be finished with double-click, sculpt mask is now accessible in node tools, and a new Mask from Boundary operator was added to modify mask values based on mesh or face set islands.Geometry NodesAnother new zone, called the For Each Element zone, has been added to Geometry Nodes. It allows you to perform operations on each vertex, edge, face, or other type of element of a geometry. This was already possible with the Repeat Zone, but the For Each Element zone simplifies the process and calculates the result significantly faster. Geometry Nodes can work with Grease Pencil objects now! From the perspective of Geometry Nodes, Grease Pencil geometry is made up of a list of layers and each layer is composed of curves. Layers, curves, and curve control points can all have custom attributes. When converting Grease Pencil to curves, each layer is turned into a separate curves instance. Similarly, instances are turned into layers when converting curves to Grease Pencil.Bakes from Geometry Nodes can now be packed into Blender files, which should make sharing files with lots of smaller baked data much easier. Bakes are packed by default, but its suggested to save the bake externally for very large bakes for better performance. Node group inputs in Geometry Nodes can now be associated with gizmos in the 3D viewport, so you can interact with your procedural setups in a much more natural way. The tricky thing about implementing gizmos is that it creates a two-way relationship between the value and the gizmo. Manipulating the gizmo affects the value, and manipulating the value affects the gizmo. So, gizmo connections are represented by two-way links. Instead of plugging the gizmo into the value you want to control (which was my first guess), you connect the group input to both a gizmo and the value. Geometry node groups can also have custom warnings, so that creators can notify users if some combination of inputs might not behave as expected.Geometries can also now be given names using the Set Geometry Name node, for easier organization and navigation in the Spreadsheet editor.A few new utility nodes have been added, such as the Hash Value, Integer Math, and Matrix Determinant nodes.Lastly, the Value to String node no longer has floating point issues when working with integers, node timings are more accurate, the Skip checkbox on the simulation zone is now hidden, and node tools can now work with masks in sculpt mode. Animation and RiggingOn the animation side of things, the properties editor now has an Animation panel for any data block that supports animation. In it, you can select which action the mesh, object, world, or whatever it is that youre animating, is using. That way, you dont have to open up the Action Editor to switch actions.The default motion path theme can now be set in Preferences. The Autokey indicator is now colored red when enabled, for extra clarity. You definitely dont want to forget to turn that off when youre finished! When inserting new keyframes, all other keys are now deselected. That should lead to fewer accidental transformations when working quickly in the dope sheet and graph editor. Bone selectors in the Properties editor now have an eyedropper, so you can easily select them from the 3D View or the Outliner. Grease PencilBlenders Grease Pencil has been completely rewritten for Blender 4.3. The main goal of this v3 was to improve performance and better integrate Grease Pencil objects into the rest of Blender. The first part of this is the integration with Geometry Nodes that Harry already talked about. Combining the powers of proceduralism with the hand-crafted beauty of illustration should lead to some amazing work from the community in the coming months. This new system also comes with some new features. You can now group layers together for better organization and easily managing visibility. The layers dropdown in Draw mode has been promoted to the top bar. Just like with sculpting, the Grease Pencil brushes use the new brush asset system. The Eraser tool now allows you to cleanly cut through strokes anywhere because it can create new points on the parts that it touches. Before, it could only get rid of existing vertices. You can now set the size of the brush in pixels according to the view or in proper scene units. The Simplify option is now measured in screen space pixels rather than in world space units. The Active Smoothing to reduce input jitter has been rewritten and is supposed to feel more accurate and less floaty. The Trim tool can now do multiple trims on the same stroke at the same time. In Edit Mode, theres a new Fill Gradient tool that can be used to adjust fill gradients in the active material. Grease Pencil operations are now multithreaded whenever possible, which should lead to a big boost in performance for heavy scenes. Layer adjustments are now evaluated before modifiers rather than after them. Do be aware that there is forward compatibility for Grease Pencil v3 but no backwards compatibility, so if you save a file in 4.3 you will not be able to use the Grease Pencil objects again in 4.2 or earlier. But anything saved in Blender 4.2 or earlier will be imported just fine into 4.3. Also know that a few features have not made the jump to this new system, including screen space stroke thickness (though you can now recreate that effect with Geometry Nodes), selection order for the interpolation tool in Edit mode no longer works the same, drawing guides have been removed for now but are expected to make a comeback later, and editing the strokes as bezier curves now works only by setting the stroke type to Bezier. RenderingTheres a new shader called the Metallic BSDF, which can be used to render metals according to their real world IOR and extinction coefficient values. I dont expect most artists will use this, because you can get the same aesthetic results just by coloring the principled shader using the calculated PBR base color. But for those who want extreme accuracy, its there if you need it. The Gabor Noise texture is Blenders first new procedural pattern in a while. Its a bit like the Noise and Wave texture had a baby, but with the added ability to somewhat flow along a surface when its orientation input is set to the meshs normal or tangent direction. You can now easily adjust the color temperature and color tint of your renders using the new White Balance panel. Its eyedropper icon makes it really easy to set the balance based on the background or any other image. All real photos have some white balancing going on in the camera, but theres no perfect white, so shifting it slightly might help you get a little closer to photorealism. A new Diffuse Roughness setting in the Principled BSDF mimics the Diffuse BSDF Roughness input which, while not used frequently, blends between the Lambert and the more physically accurate Oren-Nayer reflectance types. In addition, higher diffuse roughness values are now energy preserving. The options are there in Eevee but only make a difference in Cycles. Cycles volumes now have a new Phase Function option, which allows for more accurately replicating common volumes for environments like clouds, atmosphere, underwater, and space dust. The panoramic camera in Cycles now supports central cylindrical projection, which can be used for projecting renders onto giant curved screens. Hardware accelerated ray-tracing is now available for Cycles on Linux, which adds a nice little speed boost if your GPU can support it. Eevee now supports light linking, and it should work exactly the same as in Cycles. Nice! Evees Raytracing options have also been reorganized as they were a bit confusing before. Theres a new Fast GI Approximation panel, and the Max Roughness is what controls where that gets applied instead of the noisier but more accurate Screen Tracing method. CompositingBasic multi-pass compositing in the viewport now works in Eevee, though not yet in Cycles. A white point conversion mode was added to the Color Balance node, so you can convert seamlessly from one temperature or tint to another. A new Save As Render option was added to the File Output node to specify whether the output should have color management applied or not. The GPU compositor now supports Cryptomatte meta-data, which is needed for saving cryptomattes as EXRs. Lastly, the Auto Render option was removed from the Compositor because it was really buggy and now, we can see everything in real time in the viewport anyway. Video EditingThe strip handle grabber mouse icons are now custom and platform specific and look way better on Windows. Strips can be easily linked and unlinked now for faster editing using the Connect Strips command. You can also hold Alt to temporarily ignore linking. The preview area now supports snapping and the toolbar is shown by default. Audio strips can now be adjusted on a sub-frame level with the Slip (hotkey S) operator. The Saturation, Multiply, and Tonemap effects are multithreaded now and several times faster, as is color transformations, rebuilding proxies, loading thumbnails, and drawing several parts of the UI. User InterfaceAs for the UI changes, all icons in the UI are now rendered as SVGs, which makes them extra crisp at any UI scale. Speaking of, the maximum resolution scale has been increased from 3x for interactive elements and from 6x for properties. At this size, you might even notice that the Blender logo in the top left looks a little different.The active editor is now indicated by edge highlighting rather than a tinted header. Splitting editors is a little different now. You can still right click between any editor just like before, but now dragging from any corner initiates a docking operation. It may take some time to get used to, but what it enables is really cool! You can now just rip the outliner from the top right, for example, and place it on the left of the 3D View, or put it back just as easily. The trick to joining adjacent areas is to just drag it ever so slightly and not go far enough to replace the other editor. You can also hold Ctrl while dragging to swap editors or hold Shift while dragging to pop the editor out a new window. These operations are now hinted at in the Status Bar. The status bar also now has better spacing and alignment and can also fit more hotkeys on screen. The hit box for resizing windows is slightly bigger, and theres more visual feedback while doing so. Data block selector lists are now a bit wider, tooltips when hovering over a data block now show a preview for images, movies, and fonts, there are styling options for tooltip text, and periods are no longer appended to the end of all tooltips. Color picking from the viewport while in Render mode now returns the linear color value without the view transform applied. Also, I dont think anyone ever thought it was slow, but color picking performance has been greatly improved. And, the color picker UI is now more compact.This may seem like a small thing, but the forwards and backwards mouse buttons now go forwards and backwards in the file browser rather than an undo or redo step. I cannot tell you how many times I had accidentally done that. Node groups can now have a default node width, and hovering over panels on nodes now shows their description as a tooltip. Inserting nodes with drag to search is much nicer now, because you can now connect the new node by plopping it on the noodle. As with regular auto-insertion, you can avoid this by holding Alt. Save Incremental was moved down slightly to reduce accidental clicks. Windows with a single editor now show descriptive titles. On Mac, Mickey Mouse apparently (the little white glove cursor) now grabs dialogs and areas just like in the rest of the OS. Also on Mac, copy and paste now works for images in the Image Editor. A bit of padding was added to UI lists. A bit of padding was also added to the bottom of the VSE and NLA editors to make room for the Adjust Last Operation panel. Also the cursors for video strip handle manipulation are much nicer now. The control points in custom curve properties are now larger. Editors with horizontal scrollbars now hide them when theres not enough room. Files not found are no longer removed from the Recent Files list automatically but can now be removed with the Clear function. Dialogs now show a move cursor at the top to indicate that they can be dragged. Renaming datablocks has been slightly tweaked, and you can now force Blender to use the name you picked and it will rename the other one rather than the one youre working on. Import and ExportThe Universal Scene Description file format in Blender can now export point clouds, material purposes can be assigned on import, handling of asset paths has been improved, and exporting animated attributes is now more efficient. glTF received a huge number of fixes, as well as some enhancements, which include associating UDIM material names with tile numbers, using matrices as custom attributes, and exporting joint leafs at the tail of leaf bones.Update today!You can grab the 4.3 update from blender.org and read through the official release notes if you're curious about more of the technical details. Don't forget to support the development fund while you're at it, to help make future updates possible!
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  • Creating a Highly Detailed Robotic Beetle with Blender
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    Building up high-frequency detail is always a challenge. Thankfully, Chris Bailey has a method to achieve this without taking forever. By combining the powers of projection texture mapping and kit-bashing, learn how we can build a beautifully detailed robotic beetle quickly.LINKSFull BUG BOTS Course at CG Cookie: https://b3d.cgcookie.com/hbdft2 Full BUG BOTS Course on Blender Market: https://b3d.blendermarket.com/YUIhD6 Chris' channel: https://www.youtube.com/@CBaileyFilm "WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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