For JRPG fans: Do you like to see damage numbers displayed on screen at each attack? Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil do you like to see damage numbers displayed on screen at each attack?..."> For JRPG fans: Do you like to see damage numbers displayed on screen at each attack? Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil do you like to see damage numbers displayed on screen at each attack?..." /> For JRPG fans: Do you like to see damage numbers displayed on screen at each attack? Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil do you like to see damage numbers displayed on screen at each attack?..." />

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For JRPG fans: Do you like to see damage numbers displayed on screen at each attack?

Blackbird
Unshakable Resolve - Prophet of Truth
Member

Oct 25, 2017

7,250

Brazil

do you like to see damage numbers displayed on screen at each attack?

i've started to dabble with JRPGs for the first time recently, and i'm also interested on Clair Obscur, for sure.

but this tiny little aspect bothers me, even in other genres, it just feels like that messes the visibility way too much and it becomes very busy.

at the same time, i can see it being kind of a welcoming sign that makes you feel at home, as a JRPG fan.

so, how do you feel about it? 

Last edited: Today at 11:34 AM

Twig
Member

Oct 25, 2017

8,392

i enjoyed seeing a bunch of 9999s in clair obscur turn into much bigger numbers once i got the limit break

love damage numbers 

texhnolyze
Shinra Employee
Member

Oct 25, 2017

26,335

Indonesia

I always turn them off when possible, JRPG or any other genre.
 

AviAvi
▲ Legend ▲
Member

Jun 23, 2021

9,822

I just like knowing how much damage I'm doing to a boss, that can be through damage numbers or a health bar going down, as long as I can see that I'm actually making an impact.

I don't get a hit of dopamine when I see big damage numbers though. That may also be why Balatro didn't grab me as much lol 

ghostcrew
The Shrouded Ghost
Administrator

Oct 27, 2017

31,776

Yup. From tabletop RPGing to video game ass JRPGs - i wanna see the literal number of damage I am doing.

If I rolled my dice while playing D&D and the DM just said 'you dealt some damage to the goblin' I would be vwery unsatisfied. 

RochHoch
One Winged Slayer
Member

May 22, 2018

21,264

Absolutely

Big numbers are satisfying, and they give you feedback on what you're doing 

PlanetSmasher
The Abominable Showman
Member

Oct 25, 2017

132,609

I think they're satisfying. Especially when they're done well.
 

steviestar3
One Winged Slayer
Member

Jul 3, 2018

5,436

Yeah, it's fun. I turn them on in other genres too when the option is availablethough that's more because the information is actually useful there while in JRPGs it's mostly just for the flavor.
 

Wrexis
Member

Nov 4, 2017

29,283

You know I was thinking about making this thread earlier after playing a bit of FFXVI and Clair Obscur. I do because it lets me see if damage is resisted or enhanced etc with elemental weaknesses, but I don't make it a game to hit ALL THE NUMBERS.

Story wise in FFXVI it was very cool to see your character progress in the story itself as the numbers went up though. When you hit a 4 million damage on Titan you know things are getting serious. It definitely required knowledge of previous Final Fantasies though I think.

They became useless in some games like Disgaea because you could hit trillions if memory serves.

99999999999999999 means nothing. 

Geg
Member

Oct 25, 2017

6,588

It's good information to have most of the time, unless they just completely clutter the screen lol
 

Faiyaz
Member

Nov 30, 2017

6,613

Bangladesh

Literally couldn't care less either way, but some of the best jRPG's in recent memory have them, so why not.
 

AaronMT
Member

Oct 27, 2017

8,365

Toronto

I like them. They serve a purpose in demonstrating feedback from a game's mechanics and systems.
 

falcondoc
Member

Oct 29, 2017

7,978

Of course I want to see them
 

Ashes of Dreams
Fallen Guardian of Unshakable Resolve
Member

May 22, 2020

19,580

It's pretty important to know if what you're doing is more or less effective than any other given thing. RPGs are about numbers, after all. You wouldn't close your eyes and ignore the damage you deal in D&D. Show them numbers.
 

Lumination
Member

Oct 26, 2017

15,973

I want to pick both yes options.
 

Desma
"This guy are sick"
Member

Oct 27, 2017

6,731

Yeah, I need the numbers
 

Zekes
Member

Oct 25, 2017

7,926

Why wouldn't I want to see the numbers

Show me the numbers 

Dezzy
Member

Oct 25, 2017

3,784

USA

Yes, but not in games where you see tons of numbers flying everywhere, or huge numbers like 9275739. it's just visual spam at that point because I can't actually do the math.
 

ConflictResolver
Member

Jan 1, 2024

4,775

Midgar

The numbers are part of the genre.

I hate the mentality that the numbers were only ever a stand in for actual action.

Action games are action games.

RPGs are RPGs.

Lumination said:

I want to pick both yes options.

Click to expand...
Click to shrink...

Same lol 

Cren
Member

Oct 3, 2024

103

Growing up playing Ragnarok Online and WoW made me love seeing my damage. The way damage is shown in COE33 feels so good to see.
 

Mobius and Pet Octopus
Member

Oct 25, 2017

16,722

It's important to see the damage. It doesn't necessarily have to get as obfuscating as it can be in certain games, even Clair Obscur. At least Clair Obscur has a damage total, although hard to see sometimes, that lets you know how much your move has done in totality. But even there I wish it was a bit clearer, or a total that is the entire turn. Seems like a good mod could really address that.
 

southwest
Member

Sep 15, 2022

2,724

for any genre if it's turn based, I want them on.
 

Kent
Member

Jun 4, 2018

1,198

Minneapolis, MN

Yes - I need to see the functional impact of what I'm doing.

I'm just waiting for a game to have it be thematically-appropriate enough to render damage numbers in hexadecimal or scientific notation. 

Suede
Gotham's Finest
Member

Oct 28, 2017

14,944

Scotland

Yes, I like to see how much damage I'm doing.

Also seeing 9999 damage always brings a burst of dopamine for me. 

sderttreds
Member

Jan 6, 2023

1,238

yes, especially the game where you can respec your build unlimited times
 

OP

OP

Blackbird
Unshakable Resolve - Prophet of Truth
Member

Oct 25, 2017

7,250

Brazil

Lumination said:

I want to pick both yes options.

Click to expand...
Click to shrink...

ConflictResolver said:

The numbers are part of the genre.

I hate the mentality that the numbers were only ever a stand in for actual action.

Action games are action games.

RPGs are RPGs.

Same lol
Click to expand...
Click to shrink...

i was thinking about that and it makes sense, added the ability to give 2 votes! 

hydruxo
▲ Legend ▲
Member

Oct 25, 2017

22,674

Yes. Number go up, brain happy.
 

foshy
Member

Nov 2, 2017

206

really depends on the game, i generally like them but at the same time i don't miss them in pokemon. i like how power & hp amount is implied with the difference in scroll speed of the health bar there.
 

Yam's
Member

Oct 27, 2017

4,547

It's a core part of seeing your team becoming stronger for me.
 

Bucca
Member

Oct 25, 2017

5,454

bigger number better person

bigger number better person 

Landmaster
Member

Jan 21, 2018

167

Love it. But I like it when developers show restraint with their damage numbers. Too large and they start to lose all meaning.
 

closer
Member

Oct 25, 2017

5,542

i like number
 

Titantodd
Member

May 3, 2023

2,766

hydruxo said:

Yes. Number go up, brain happy.

Click to expand...
Click to shrink...

Yes, exactly this.

Nubby's Number Factory is probably going to be on my top 10 games this year for exactly this reason. 

WildArms
Member

Apr 30, 2022

2,819

Yeah, it's nice. Just don't get too ridiculous with fonts or extremely high numbers and we're good. 

twister926
Member

Apr 28, 2022

771

No and I am really surprised by the results.

I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar. 

RecipeforDisaster
Member

Jul 15, 2022

167

I don't really care if it's turn based, but if it's real-time then please for the love of god let me turn the numbers off.
 

RPGsandFGCs
Member

Jun 30, 2024

1,006

California

Normally, yes, but there were so many popping up CONSTANTLY in Rebirth that I downloaded the mod to turn them off.

I think it still had numbers pop when crits happened which was a great compromise. 

psynergyadept
Shinra Employee
Member

Oct 26, 2017

19,007

Yes it just feels right!
 

Dogui
Member

Oct 28, 2017

10,919

Brazil

Would activate damage numbers in every game if I could. Want a health bar along with it as well, because info is never too much.

This kind of stuff never affected my immersion with the game.

Edit: Also, a Jrpg without option to show numbers would be almost a game breaker for me. Unless it's really really good, of course. 

Last edited: Today at 12:22 PM

Jonathan Lanza
"I've made a Gigantic mistake"
Member

Feb 8, 2019

8,763

If they need to be there then I have no issue with em

If they don't then I do. 

Vincent Grayson
Member

Oct 27, 2017

7,321

Mount Airy, MD

I don't need the damage numbers popping up all over as long as there's some kind of clear indication of how much damage I'm doing versus how much damage the enemies can take. Having just finished E33, so much of the damage information becomes overwhelming at a point...but I don't know that there's an easy solution that doesn't involve either burying more information or making much simpler combat/progression systems, and neither of those are good options.
 

OP

OP

Blackbird
Unshakable Resolve - Prophet of Truth
Member

Oct 25, 2017

7,250

Brazil

twister926 said:

No and I am really surprised by the results.

I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.
Click to expand...
Click to shrink...

that's kinda how i feel about it.

a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI.

i usually get more satisfaction from the animation work itself, hit reactions and damage on models. 

Jibberhack
Member

Oct 30, 2017

1,385

It gives you instant feedback about how well a particular attack is doing against an enemy. Give me the health count of the enemy as well without needing to spend a turn to reveal them.
 

mattynunchucks
Member

Oct 27, 2017

644

Number get big.
 

Greywaren
Member

Jul 16, 2019

13,030

Spain

Damage numbers are cool, I always want damage numbers.
 

Lumination
Member

Oct 26, 2017

15,973

Blackbird said:

a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI.

i usually get more satisfaction from the animation work itself, hit reactions and damage on models.
Click to expand...
Click to shrink...

A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal.

On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout.

Two different inputs, two different outputs. 

Fawz
Member

Oct 28, 2017

3,971

Montreal

I always turn off Damage Numbers. Games just can't help themselves and fall for power creep all the time. Numbers start big only to get ridiculously bigger and more numerous. Total visual impairment

Ragnarok Onlineis the only one where I enjoy the numbers, both because of the style/VFX/SFX and that they're generally quite low so actually insightful. Though even then when playing in large groups or doing large-scale AoE it turns to clutter I wish I could disable 

OP

OP

Blackbird
Unshakable Resolve - Prophet of Truth
Member

Oct 25, 2017

7,250

Brazil

Lumination said:

A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal.

On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout.

Two different inputs, two different outputs.
Click to expand...
Click to shrink...

i can see the appeal.

not my cup of tea, but i understand it. 

mute
▲ Legend ▲
Member

Oct 25, 2017

29,306

I need to have some indication of how I am performing and watching health bars dwindle downisn't granular enough.
 

Infinite Barrels
Member

Mar 28, 2024

300

more numbers

 
#jrpg #fans #you #like #see
For JRPG fans: Do you like to see damage numbers displayed on screen at each attack?
Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil do you like to see damage numbers displayed on screen at each attack? i've started to dabble with JRPGs for the first time recently, and i'm also interested on Clair Obscur, for sure. but this tiny little aspect bothers me, even in other genres, it just feels like that messes the visibility way too much and it becomes very busy. at the same time, i can see it being kind of a welcoming sign that makes you feel at home, as a JRPG fan. so, how do you feel about it?  Last edited: Today at 11:34 AM Twig Member Oct 25, 2017 8,392 i enjoyed seeing a bunch of 9999s in clair obscur turn into much bigger numbers once i got the limit break love damage numbers  texhnolyze Shinra Employee Member Oct 25, 2017 26,335 Indonesia I always turn them off when possible, JRPG or any other genre.   AviAvi ▲ Legend ▲ Member Jun 23, 2021 9,822 I just like knowing how much damage I'm doing to a boss, that can be through damage numbers or a health bar going down, as long as I can see that I'm actually making an impact. I don't get a hit of dopamine when I see big damage numbers though. That may also be why Balatro didn't grab me as much lol  ghostcrew The Shrouded Ghost Administrator Oct 27, 2017 31,776 Yup. From tabletop RPGing to video game ass JRPGs - i wanna see the literal number of damage I am doing. If I rolled my dice while playing D&D and the DM just said 'you dealt some damage to the goblin' I would be vwery unsatisfied.  RochHoch One Winged Slayer Member May 22, 2018 21,264 Absolutely Big numbers are satisfying, and they give you feedback on what you're doing  PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,609 I think they're satisfying. Especially when they're done well.   steviestar3 One Winged Slayer Member Jul 3, 2018 5,436 Yeah, it's fun. I turn them on in other genres too when the option is availablethough that's more because the information is actually useful there while in JRPGs it's mostly just for the flavor.   Wrexis Member Nov 4, 2017 29,283 You know I was thinking about making this thread earlier after playing a bit of FFXVI and Clair Obscur. I do because it lets me see if damage is resisted or enhanced etc with elemental weaknesses, but I don't make it a game to hit ALL THE NUMBERS. Story wise in FFXVI it was very cool to see your character progress in the story itself as the numbers went up though. When you hit a 4 million damage on Titan you know things are getting serious. It definitely required knowledge of previous Final Fantasies though I think. They became useless in some games like Disgaea because you could hit trillions if memory serves. 99999999999999999 means nothing.  Geg Member Oct 25, 2017 6,588 It's good information to have most of the time, unless they just completely clutter the screen lol   Faiyaz Member Nov 30, 2017 6,613 Bangladesh Literally couldn't care less either way, but some of the best jRPG's in recent memory have them, so why not.   AaronMT Member Oct 27, 2017 8,365 Toronto I like them. They serve a purpose in demonstrating feedback from a game's mechanics and systems.   falcondoc Member Oct 29, 2017 7,978 Of course I want to see them   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,580 It's pretty important to know if what you're doing is more or less effective than any other given thing. RPGs are about numbers, after all. You wouldn't close your eyes and ignore the damage you deal in D&D. Show them numbers.   Lumination Member Oct 26, 2017 15,973 I want to pick both yes options.   Desma "This guy are sick" Member Oct 27, 2017 6,731 Yeah, I need the numbers   Zekes Member Oct 25, 2017 7,926 Why wouldn't I want to see the numbers Show me the numbers  Dezzy Member Oct 25, 2017 3,784 USA Yes, but not in games where you see tons of numbers flying everywhere, or huge numbers like 9275739. it's just visual spam at that point because I can't actually do the math.   ConflictResolver Member Jan 1, 2024 4,775 Midgar The numbers are part of the genre. I hate the mentality that the numbers were only ever a stand in for actual action. Action games are action games. RPGs are RPGs. Lumination said: I want to pick both yes options. Click to expand... Click to shrink... Same lol  Cren Member Oct 3, 2024 103 Growing up playing Ragnarok Online and WoW made me love seeing my damage. The way damage is shown in COE33 feels so good to see.   Mobius and Pet Octopus Member Oct 25, 2017 16,722 It's important to see the damage. It doesn't necessarily have to get as obfuscating as it can be in certain games, even Clair Obscur. At least Clair Obscur has a damage total, although hard to see sometimes, that lets you know how much your move has done in totality. But even there I wish it was a bit clearer, or a total that is the entire turn. Seems like a good mod could really address that.   southwest Member Sep 15, 2022 2,724 for any genre if it's turn based, I want them on.   Kent Member Jun 4, 2018 1,198 Minneapolis, MN Yes - I need to see the functional impact of what I'm doing. I'm just waiting for a game to have it be thematically-appropriate enough to render damage numbers in hexadecimal or scientific notation.  Suede Gotham's Finest Member Oct 28, 2017 14,944 Scotland Yes, I like to see how much damage I'm doing. Also seeing 9999 damage always brings a burst of dopamine for me.  sderttreds Member Jan 6, 2023 1,238 yes, especially the game where you can respec your build unlimited times   OP OP Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil Lumination said: I want to pick both yes options. Click to expand... Click to shrink... ConflictResolver said: The numbers are part of the genre. I hate the mentality that the numbers were only ever a stand in for actual action. Action games are action games. RPGs are RPGs. Same lol Click to expand... Click to shrink... i was thinking about that and it makes sense, added the ability to give 2 votes!  hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,674 Yes. Number go up, brain happy.   foshy Member Nov 2, 2017 206 really depends on the game, i generally like them but at the same time i don't miss them in pokemon. i like how power & hp amount is implied with the difference in scroll speed of the health bar there.   Yam's Member Oct 27, 2017 4,547 It's a core part of seeing your team becoming stronger for me.   Bucca Member Oct 25, 2017 5,454 bigger number better person bigger number better person  Landmaster Member Jan 21, 2018 167 Love it. But I like it when developers show restraint with their damage numbers. Too large and they start to lose all meaning.   closer Member Oct 25, 2017 5,542 i like number   Titantodd Member May 3, 2023 2,766 hydruxo said: Yes. Number go up, brain happy. Click to expand... Click to shrink... Yes, exactly this. Nubby's Number Factory is probably going to be on my top 10 games this year for exactly this reason.  WildArms Member Apr 30, 2022 2,819 Yeah, it's nice. Just don't get too ridiculous with fonts or extremely high numbers and we're good.  twister926 Member Apr 28, 2022 771 No and I am really surprised by the results. I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.  RecipeforDisaster Member Jul 15, 2022 167 I don't really care if it's turn based, but if it's real-time then please for the love of god let me turn the numbers off.   RPGsandFGCs Member Jun 30, 2024 1,006 California Normally, yes, but there were so many popping up CONSTANTLY in Rebirth that I downloaded the mod to turn them off. I think it still had numbers pop when crits happened which was a great compromise.  psynergyadept Shinra Employee Member Oct 26, 2017 19,007 Yes it just feels right!   Dogui Member Oct 28, 2017 10,919 Brazil Would activate damage numbers in every game if I could. Want a health bar along with it as well, because info is never too much. This kind of stuff never affected my immersion with the game. Edit: Also, a Jrpg without option to show numbers would be almost a game breaker for me. Unless it's really really good, of course.  Last edited: Today at 12:22 PM Jonathan Lanza "I've made a Gigantic mistake" Member Feb 8, 2019 8,763 If they need to be there then I have no issue with em If they don't then I do.  Vincent Grayson Member Oct 27, 2017 7,321 Mount Airy, MD I don't need the damage numbers popping up all over as long as there's some kind of clear indication of how much damage I'm doing versus how much damage the enemies can take. Having just finished E33, so much of the damage information becomes overwhelming at a point...but I don't know that there's an easy solution that doesn't involve either burying more information or making much simpler combat/progression systems, and neither of those are good options.   OP OP Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil twister926 said: No and I am really surprised by the results. I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar. Click to expand... Click to shrink... that's kinda how i feel about it. a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI. i usually get more satisfaction from the animation work itself, hit reactions and damage on models.  Jibberhack Member Oct 30, 2017 1,385 It gives you instant feedback about how well a particular attack is doing against an enemy. Give me the health count of the enemy as well without needing to spend a turn to reveal them.   mattynunchucks Member Oct 27, 2017 644 Number get big.   Greywaren Member Jul 16, 2019 13,030 Spain Damage numbers are cool, I always want damage numbers.   Lumination Member Oct 26, 2017 15,973 Blackbird said: a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI. i usually get more satisfaction from the animation work itself, hit reactions and damage on models. Click to expand... Click to shrink... A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal. On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout. Two different inputs, two different outputs.  Fawz Member Oct 28, 2017 3,971 Montreal I always turn off Damage Numbers. Games just can't help themselves and fall for power creep all the time. Numbers start big only to get ridiculously bigger and more numerous. Total visual impairment Ragnarok Onlineis the only one where I enjoy the numbers, both because of the style/VFX/SFX and that they're generally quite low so actually insightful. Though even then when playing in large groups or doing large-scale AoE it turns to clutter I wish I could disable  OP OP Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil Lumination said: A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal. On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout. Two different inputs, two different outputs. Click to expand... Click to shrink... i can see the appeal. not my cup of tea, but i understand it.  mute ▲ Legend ▲ Member Oct 25, 2017 29,306 I need to have some indication of how I am performing and watching health bars dwindle downisn't granular enough.   Infinite Barrels Member Mar 28, 2024 300 more numbers   #jrpg #fans #you #like #see
WWW.RESETERA.COM
For JRPG fans: Do you like to see damage numbers displayed on screen at each attack?
Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil do you like to see damage numbers displayed on screen at each attack? i've started to dabble with JRPGs for the first time recently (FFXVI, P3 Reload), and i'm also interested on Clair Obscur, for sure. but this tiny little aspect bothers me, even in other genres, it just feels like that messes the visibility way too much and it becomes very busy. at the same time, i can see it being kind of a welcoming sign that makes you feel at home, as a JRPG fan. so, how do you feel about it?  Last edited: Today at 11:34 AM Twig Member Oct 25, 2017 8,392 i enjoyed seeing a bunch of 9999s in clair obscur turn into much bigger numbers once i got the limit break love damage numbers  texhnolyze Shinra Employee Member Oct 25, 2017 26,335 Indonesia I always turn them off when possible, JRPG or any other genre.   AviAvi ▲ Legend ▲ Member Jun 23, 2021 9,822 I just like knowing how much damage I'm doing to a boss, that can be through damage numbers or a health bar going down, as long as I can see that I'm actually making an impact. I don't get a hit of dopamine when I see big damage numbers though. That may also be why Balatro didn't grab me as much lol  ghostcrew The Shrouded Ghost Administrator Oct 27, 2017 31,776 Yup. From tabletop RPGing to video game ass JRPGs - i wanna see the literal number of damage I am doing (or taking). If I rolled my dice while playing D&D and the DM just said 'you dealt some damage to the goblin' I would be vwery unsatisfied.  RochHoch One Winged Slayer Member May 22, 2018 21,264 Absolutely Big numbers are satisfying, and they give you feedback on what you're doing  PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,609 I think they're satisfying. Especially when they're done well.   steviestar3 One Winged Slayer Member Jul 3, 2018 5,436 Yeah, it's fun. I turn them on in other genres too when the option is available (Monster Hunter, Team Fortress 2) though that's more because the information is actually useful there while in JRPGs it's mostly just for the flavor.   Wrexis Member Nov 4, 2017 29,283 You know I was thinking about making this thread earlier after playing a bit of FFXVI and Clair Obscur. I do because it lets me see if damage is resisted or enhanced etc with elemental weaknesses, but I don't make it a game to hit ALL THE NUMBERS. Story wise in FFXVI it was very cool to see your character progress in the story itself as the numbers went up though. When you hit a 4 million damage on Titan you know things are getting serious. It definitely required knowledge of previous Final Fantasies though I think. They became useless in some games like Disgaea because you could hit trillions if memory serves. 99999999999999999 means nothing.  Geg Member Oct 25, 2017 6,588 It's good information to have most of the time, unless they just completely clutter the screen lol   Faiyaz Member Nov 30, 2017 6,613 Bangladesh Literally couldn't care less either way, but some of the best jRPG's in recent memory have them (Dragon Quest XI, Persona 5, Xenoblade 3, FF VII Remake, SMT V:Vengeance, Octopath Traveler 2, Metaphor, Trails games, etc.), so why not.   AaronMT Member Oct 27, 2017 8,365 Toronto I like them. They serve a purpose in demonstrating feedback from a game's mechanics and systems.   falcondoc Member Oct 29, 2017 7,978 Of course I want to see them   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,580 It's pretty important to know if what you're doing is more or less effective than any other given thing. RPGs are about numbers, after all. You wouldn't close your eyes and ignore the damage you deal in D&D. Show them numbers.   Lumination Member Oct 26, 2017 15,973 I want to pick both yes options.   Desma "This guy are sick" Member Oct 27, 2017 6,731 Yeah, I need the numbers   Zekes Member Oct 25, 2017 7,926 Why wouldn't I want to see the numbers Show me the numbers  Dezzy Member Oct 25, 2017 3,784 USA Yes, but not in games where you see tons of numbers flying everywhere, or huge numbers like 9275739. it's just visual spam at that point because I can't actually do the math.   ConflictResolver Member Jan 1, 2024 4,775 Midgar The numbers are part of the genre. I hate the mentality that the numbers were only ever a stand in for actual action. Action games are action games. RPGs are RPGs. Lumination said: I want to pick both yes options. Click to expand... Click to shrink... Same lol  Cren Member Oct 3, 2024 103 Growing up playing Ragnarok Online and WoW made me love seeing my damage. The way damage is shown in COE33 feels so good to see.   Mobius and Pet Octopus Member Oct 25, 2017 16,722 It's important to see the damage. It doesn't necessarily have to get as obfuscating as it can be in certain games, even Clair Obscur. At least Clair Obscur has a damage total, although hard to see sometimes, that lets you know how much your move has done in totality. But even there I wish it was a bit clearer, or a total that is the entire turn. Seems like a good mod could really address that.   southwest Member Sep 15, 2022 2,724 for any genre if it's turn based, I want them on.   Kent Member Jun 4, 2018 1,198 Minneapolis, MN Yes - I need to see the functional impact of what I'm doing. I'm just waiting for a game to have it be thematically-appropriate enough to render damage numbers in hexadecimal or scientific notation.  Suede Gotham's Finest Member Oct 28, 2017 14,944 Scotland Yes, I like to see how much damage I'm doing. Also seeing 9999 damage always brings a burst of dopamine for me.  sderttreds Member Jan 6, 2023 1,238 yes, especially the game where you can respec your build unlimited times   OP OP Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil Lumination said: I want to pick both yes options. Click to expand... Click to shrink... ConflictResolver said: The numbers are part of the genre. I hate the mentality that the numbers were only ever a stand in for actual action. Action games are action games. RPGs are RPGs. Same lol Click to expand... Click to shrink... i was thinking about that and it makes sense, added the ability to give 2 votes!  hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,674 Yes. Number go up, brain happy.   foshy Member Nov 2, 2017 206 really depends on the game, i generally like them but at the same time i don't miss them in pokemon. i like how power & hp amount is implied with the difference in scroll speed of the health bar there.   Yam's Member Oct 27, 2017 4,547 It's a core part of seeing your team becoming stronger for me.   Bucca Member Oct 25, 2017 5,454 bigger number better person bigger number better person  Landmaster Member Jan 21, 2018 167 Love it. But I like it when developers show restraint with their damage numbers. Too large and they start to lose all meaning.   closer Member Oct 25, 2017 5,542 i like number   Titantodd Member May 3, 2023 2,766 hydruxo said: Yes. Number go up, brain happy. Click to expand... Click to shrink... Yes, exactly this. Nubby's Number Factory is probably going to be on my top 10 games this year for exactly this reason.  WildArms Member Apr 30, 2022 2,819 Yeah, it's nice. Just don't get too ridiculous with fonts or extremely high numbers and we're good. (Probably the old school MMO player in me wanting that.)   twister926 Member Apr 28, 2022 771 No and I am really surprised by the results. I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar.  RecipeforDisaster Member Jul 15, 2022 167 I don't really care if it's turn based, but if it's real-time then please for the love of god let me turn the numbers off.   RPGsandFGCs Member Jun 30, 2024 1,006 California Normally, yes, but there were so many popping up CONSTANTLY in Rebirth that I downloaded the mod to turn them off. I think it still had numbers pop when crits happened which was a great compromise.  psynergyadept Shinra Employee Member Oct 26, 2017 19,007 Yes it just feels right!   Dogui Member Oct 28, 2017 10,919 Brazil Would activate damage numbers in every game if I could. Want a health bar along with it as well, because info is never too much. This kind of stuff never affected my immersion with the game. Edit: Also, a Jrpg without option to show numbers would be almost a game breaker for me. Unless it's really really good, of course.  Last edited: Today at 12:22 PM Jonathan Lanza "I've made a Gigantic mistake" Member Feb 8, 2019 8,763 If they need to be there then I have no issue with em If they don't then I do.  Vincent Grayson Member Oct 27, 2017 7,321 Mount Airy, MD I don't need the damage numbers popping up all over as long as there's some kind of clear indication of how much damage I'm doing versus how much damage the enemies can take. Having just finished E33, so much of the damage information becomes overwhelming at a point...but I don't know that there's an easy solution that doesn't involve either burying more information or making much simpler combat/progression systems, and neither of those are good options.   OP OP Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil twister926 said: No and I am really surprised by the results. I never felt any excitement from seeing big numbers. I definitely feel satisfaction when I pull some wild ability combo that eats health of boss' health bar. Click to expand... Click to shrink... that's kinda how i feel about it. a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI. i usually get more satisfaction from the animation work itself, hit reactions and damage on models (blood splatter/cloud, sparks, ragdoll physics and/or gore if it is there).  Jibberhack Member Oct 30, 2017 1,385 It gives you instant feedback about how well a particular attack is doing against an enemy. Give me the health count of the enemy as well without needing to spend a turn to reveal them.   mattynunchucks Member Oct 27, 2017 644 Number get big.   Greywaren Member Jul 16, 2019 13,030 Spain Damage numbers are cool, I always want damage numbers.   Lumination Member Oct 26, 2017 15,973 Blackbird said: a health bar is enough and preferable, although my most liked approach is minimal, more immersive UI. i usually get more satisfaction from the animation work itself, hit reactions and damage on models (blood splatter/cloud, sparks, ragdoll physics and/or gore if it is there). Click to expand... Click to shrink... A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal. On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout. Two different inputs, two different outputs.  Fawz Member Oct 28, 2017 3,971 Montreal I always turn off Damage Numbers. Games just can't help themselves and fall for power creep all the time. Numbers start big only to get ridiculously bigger and more numerous. Total visual impairment Ragnarok Online (classic) is the only one where I enjoy the numbers, both because of the style/VFX/SFX and that they're generally quite low so actually insightful. Though even then when playing in large groups or doing large-scale AoE it turns to clutter I wish I could disable  OP OP Blackbird Unshakable Resolve - Prophet of Truth Member Oct 25, 2017 7,250 Brazil Lumination said: A well-constructed jrpg is essentially math in a trench coat. Seeing the solution to the formula you have concocted is part of the appeal. On the other end, I think of something like Bayonetta. No hp, no numbers, just model damage. And in that game, there is little to no math in my loadout. Two different inputs, two different outputs. Click to expand... Click to shrink... i can see the appeal. not my cup of tea, but i understand it.  mute ▲ Legend ▲ Member Oct 25, 2017 29,306 I need to have some indication of how I am performing and watching health bars dwindle down (esp. with today's spongey enemies) isn't granular enough.   Infinite Barrels Member Mar 28, 2024 300 more numbers  
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