Death Stranding 2 tech lead admits PS5 games don’t look much better than PS4, but the new hardware is more “efficient” to work with You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to..."> Death Stranding 2 tech lead admits PS5 games don’t look much better than PS4, but the new hardware is more “efficient” to work with You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to..." /> Death Stranding 2 tech lead admits PS5 games don’t look much better than PS4, but the new hardware is more “efficient” to work with You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to..." />

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Death Stranding 2 tech lead admits PS5 games don’t look much better than PS4, but the new hardware is more “efficient” to work with

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Hideo Kojima’s Death Stranding was one of the best-looking games ever on PS4, and it still looks fantastic today. With Death Stranding 2: On the Beach launching very soon, some have argued that the game doesn’t look that much better than its predecessor. As it turns out, chief technical officer Akio Sakamoto agrees.
Speaking to EDGE Magazine, Sakamoto explained that the jump from PS4 to PS5 hardware “isn’t so great”. However, the new hardware in the current-gen console allows for processes to be made more efficiently.
Death Stranding 2 tech doesn’t PS5 is a huge jump
Speaking to the magazine, via GamesRadar, Sakamoto explained that upgrades such as the PS5’s SSD and enhanced GPU does make development more efficient. However, the studio isn’t able to make huge leaps like we saw between PS3 and PS5.
“The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn’t so great,” Sakamoto told the magazine. “It’s more a case that on PS5 there are more efficient ways of arriving at similar goals.”
The more powerful GPU in the PlayStation 5 and the PlayStation 5 Pro has allowed the artists on Death Stranding 2 to create a more varied world without having to craft obscure workarounds. However, Sakamoto explained that this can then have knock-on effects for the rest of the development team.
“Having said that, our artists are less restrained to create the world, without having to come up with level workarounds,” the developer said. “But of course this freedom has had knock-on effects, and technical challenges for the programmers. In some ways, it’s created an environment where the artists are now out of control.”
Death Stranding 2 honestly doesn’t look that much better than its predecessor in terms of sheer graphics, but then very little does. Kojima Productions’ work is some of the best-looking in the entire industry, and we haven’t seen much look substantially better. While technology such as ray-tracing has made games look more realistic, it’s a subtle effect compared to the jump we’ve seen in past generations.
For more on the upcoming Kojima game, read about how the director has ideas for a third title but he won’t be making it. Additionally, read about how the upcoming sequel is more like Metal Gear than even Kojima expected it to be. Exciting, I know.

Death Stranding 2 On The Beach

Platform:
PlayStation 5

Genre:
Action, Action Adventure, Adventure

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Death Stranding 2 tech lead admits PS5 games don’t look much better than PS4, but the new hardware is more “efficient” to work with
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Hideo Kojima’s Death Stranding was one of the best-looking games ever on PS4, and it still looks fantastic today. With Death Stranding 2: On the Beach launching very soon, some have argued that the game doesn’t look that much better than its predecessor. As it turns out, chief technical officer Akio Sakamoto agrees. Speaking to EDGE Magazine, Sakamoto explained that the jump from PS4 to PS5 hardware “isn’t so great”. However, the new hardware in the current-gen console allows for processes to be made more efficiently. Death Stranding 2 tech doesn’t PS5 is a huge jump Speaking to the magazine, via GamesRadar, Sakamoto explained that upgrades such as the PS5’s SSD and enhanced GPU does make development more efficient. However, the studio isn’t able to make huge leaps like we saw between PS3 and PS5. “The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn’t so great,” Sakamoto told the magazine. “It’s more a case that on PS5 there are more efficient ways of arriving at similar goals.” The more powerful GPU in the PlayStation 5 and the PlayStation 5 Pro has allowed the artists on Death Stranding 2 to create a more varied world without having to craft obscure workarounds. However, Sakamoto explained that this can then have knock-on effects for the rest of the development team. “Having said that, our artists are less restrained to create the world, without having to come up with level workarounds,” the developer said. “But of course this freedom has had knock-on effects, and technical challenges for the programmers. In some ways, it’s created an environment where the artists are now out of control.” Death Stranding 2 honestly doesn’t look that much better than its predecessor in terms of sheer graphics, but then very little does. Kojima Productions’ work is some of the best-looking in the entire industry, and we haven’t seen much look substantially better. While technology such as ray-tracing has made games look more realistic, it’s a subtle effect compared to the jump we’ve seen in past generations. For more on the upcoming Kojima game, read about how the director has ideas for a third title but he won’t be making it. Additionally, read about how the upcoming sequel is more like Metal Gear than even Kojima expected it to be. Exciting, I know. Death Stranding 2 On The Beach Platform: PlayStation 5 Genre: Action, Action Adventure, Adventure Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #death #stranding #tech #lead #admits
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Death Stranding 2 tech lead admits PS5 games don’t look much better than PS4, but the new hardware is more “efficient” to work with
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Hideo Kojima’s Death Stranding was one of the best-looking games ever on PS4, and it still looks fantastic today. With Death Stranding 2: On the Beach launching very soon, some have argued that the game doesn’t look that much better than its predecessor. As it turns out, chief technical officer Akio Sakamoto agrees. Speaking to EDGE Magazine, Sakamoto explained that the jump from PS4 to PS5 hardware “isn’t so great”. However, the new hardware in the current-gen console allows for processes to be made more efficiently. Death Stranding 2 tech doesn’t PS5 is a huge jump Speaking to the magazine, via GamesRadar, Sakamoto explained that upgrades such as the PS5’s SSD and enhanced GPU does make development more efficient. However, the studio isn’t able to make huge leaps like we saw between PS3 and PS5. “The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn’t so great,” Sakamoto told the magazine. “It’s more a case that on PS5 there are more efficient ways of arriving at similar goals.” The more powerful GPU in the PlayStation 5 and the PlayStation 5 Pro has allowed the artists on Death Stranding 2 to create a more varied world without having to craft obscure workarounds. However, Sakamoto explained that this can then have knock-on effects for the rest of the development team. “Having said that, our artists are less restrained to create the world, without having to come up with level workarounds,” the developer said. “But of course this freedom has had knock-on effects, and technical challenges for the programmers. In some ways, it’s created an environment where the artists are now out of control.” Death Stranding 2 honestly doesn’t look that much better than its predecessor in terms of sheer graphics, but then very little does. Kojima Productions’ work is some of the best-looking in the entire industry, and we haven’t seen much look substantially better. While technology such as ray-tracing has made games look more realistic, it’s a subtle effect compared to the jump we’ve seen in past generations. For more on the upcoming Kojima game, read about how the director has ideas for a third title but he won’t be making it. Additionally, read about how the upcoming sequel is more like Metal Gear than even Kojima expected it to be. Exciting, I know. Death Stranding 2 On The Beach Platform(s): PlayStation 5 Genre(s): Action, Action Adventure, Adventure Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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