Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that. Haven..."> Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that. Haven..." /> Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that. Haven..." />

Обновить до Про

Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild

Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that.
Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too.
Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team.
The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different.
Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really.
Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly.
But are an adventure, dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here?
When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level designin games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD
I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess.
If it was like a mix of things like 2D, 3D, or puzzle then shoot em upor whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD
You can have puzzles in any action game. You can minigames in any game. Who cares.
To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing.
How they execute it, not hype it up.
#danganronpa #creator039s #quotmultigenrequot #game #out
Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild
Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that. Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too. Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team. The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different. Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really. Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly. But are an adventure, dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here? When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level designin games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess. If it was like a mix of things like 2D, 3D, or puzzle then shoot em upor whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD You can have puzzles in any action game. You can minigames in any game. Who cares. To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing. How they execute it, not hype it up. #danganronpa #creator039s #quotmultigenrequot #game #out
WWW.NINTENDOLIFE.COM
Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild
Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that. Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too. Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team. The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different. Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really. Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly. But are an adventure (detective or not), dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here? When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level design (whether because it would break many of the good/bad or restricted focus a game has and what you can do with them, that and games would take longer and decisions/implementation longer to agree on being in the games not just how much CPU/GPU/RAM limits or cartoony artstyle or realistic also pushing or not the hardware) in games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess. If it was like a mix of things like 2D, 3D, or puzzle then shoot em up (minigames or major part) or whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD You can have puzzles in any action game. You can minigames in any game. Who cares. To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing. How they execute it, not hype it up.
·110 Просмотры