Substrate Material Refraction Help Hello I’m trying to get substrate refraction to work, so far it’s going well and it’s working the only issue I’m having I can’t get zero refraction. If you have a black and white mask and you want refraction..."> Substrate Material Refraction Help Hello I’m trying to get substrate refraction to work, so far it’s going well and it’s working the only issue I’m having I can’t get zero refraction. If you have a black and white mask and you want refraction..." /> Substrate Material Refraction Help Hello I’m trying to get substrate refraction to work, so far it’s going well and it’s working the only issue I’m having I can’t get zero refraction. If you have a black and white mask and you want refraction..." />

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Substrate Material Refraction Help

Hello I’m trying to get substrate refraction to work, so far it’s going well and it’s working the only issue I’m having I can’t get zero refraction. If you have a black and white mask and you want refraction only in the white parts how can I zero refraction wherever there’s black in the mask? For me it’s leaving behind a very subtle dark tint
What I’ve done is, I have a Substrate Slab BSDF - Simple. In Roughness I have 0, in SSS MFP I have 1, in Normal I have a Normal map, in Refraction I have a Lerp A is 1, B is 0 and Alpha is a mask texture. However there’s a subtle very subtle black tint where the black of the mask is in, I don’t know how to completely remove that dark tint, it’s very subtle but it’s visible nonetheless.
#substrate #material #refraction #help
Substrate Material Refraction Help
Hello I’m trying to get substrate refraction to work, so far it’s going well and it’s working the only issue I’m having I can’t get zero refraction. If you have a black and white mask and you want refraction only in the white parts how can I zero refraction wherever there’s black in the mask? For me it’s leaving behind a very subtle dark tint What I’ve done is, I have a Substrate Slab BSDF - Simple. In Roughness I have 0, in SSS MFP I have 1, in Normal I have a Normal map, in Refraction I have a Lerp A is 1, B is 0 and Alpha is a mask texture. However there’s a subtle very subtle black tint where the black of the mask is in, I don’t know how to completely remove that dark tint, it’s very subtle but it’s visible nonetheless. #substrate #material #refraction #help
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Substrate Material Refraction Help
Hello I’m trying to get substrate refraction to work, so far it’s going well and it’s working the only issue I’m having I can’t get zero refraction. If you have a black and white mask and you want refraction only in the white parts how can I zero refraction wherever there’s black in the mask? For me it’s leaving behind a very subtle dark tint What I’ve done is, I have a Substrate Slab BSDF - Simple. In Roughness I have 0, in SSS MFP I have 1, in Normal I have a Normal map, in Refraction I have a Lerp A is 1, B is 0 and Alpha is a mask texture. However there’s a subtle very subtle black tint where the black of the mask is in, I don’t know how to completely remove that dark tint, it’s very subtle but it’s visible nonetheless.
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