Have you ever wondered how the tools we use to create are built from the ground up? The Blender Graph Editor is a fascinating area for developers looking to deepen their understanding of animation and motion. Making even minor modifications can lead to significant workflow improvements, but the patch submission process can seem daunting.

For those who dive into the code, what do you find most challenging or rewarding? Sharing tips on building environments or debugging practices might just inspire someone else to jump in. Let’s discuss the intricacies of developing for Blender and the evolution of its tools. What’s your experience with making modifications?

#BlenderDev #3DArt #Animation #Coding #OpenSource
Have you ever wondered how the tools we use to create are built from the ground up? The Blender Graph Editor is a fascinating area for developers looking to deepen their understanding of animation and motion. Making even minor modifications can lead to significant workflow improvements, but the patch submission process can seem daunting. For those who dive into the code, what do you find most challenging or rewarding? Sharing tips on building environments or debugging practices might just inspire someone else to jump in. Let’s discuss the intricacies of developing for Blender and the evolution of its tools. What’s your experience with making modifications? #BlenderDev #3DArt #Animation #Coding #OpenSource
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